Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
This commit is contained in:
522
external/sdl/SDL/src/audio/aaudio/SDL_aaudio.c
vendored
Normal file
522
external/sdl/SDL/src/audio/aaudio/SDL_aaudio.c
vendored
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@ -0,0 +1,522 @@
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/*
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||||
Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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||||
1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_AAUDIO
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#include "../SDL_sysaudio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_aaudio.h"
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#include "../../core/android/SDL_android.h"
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#include <stdbool.h>
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#include <aaudio/AAudio.h>
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struct SDL_PrivateAudioData
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{
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AAudioStream *stream;
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/* Raw mixing buffer */
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Uint8 *mixbuf;
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int mixlen;
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int frame_size;
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/* Resume device if it was paused automatically */
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int resume;
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};
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/* Debug */
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#if 0
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#define LOGI(...) SDL_Log(__VA_ARGS__);
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#else
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#define LOGI(...)
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#endif
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typedef struct AAUDIO_Data
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{
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AAudioStreamBuilder *builder;
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void *handle;
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#define SDL_PROC(ret, func, params) ret (*func) params;
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#include "SDL_aaudiofuncs.h"
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#undef SDL_PROC
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} AAUDIO_Data;
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static AAUDIO_Data ctx;
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static int aaudio_LoadFunctions(AAUDIO_Data *data)
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{
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#define SDL_PROC(ret, func, params) \
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do { \
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data->func = (ret (*) params)SDL_LoadFunction(data->handle, #func); \
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if (!data->func) { \
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return SDL_SetError("Couldn't load AAUDIO function %s: %s", #func, SDL_GetError()); \
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} \
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} while (0);
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#include "SDL_aaudiofuncs.h"
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#undef SDL_PROC
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return 0;
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}
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void aaudio_errorCallback(AAudioStream *stream, void *userData, aaudio_result_t error);
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void aaudio_errorCallback(AAudioStream *stream, void *userData, aaudio_result_t error)
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{
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LOGI("SDL aaudio_errorCallback: %d - %s", error, ctx.AAudio_convertResultToText(error));
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}
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#define LIB_AAUDIO_SO "libaaudio.so"
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static int aaudio_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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{
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struct SDL_PrivateAudioData *private;
|
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SDL_bool iscapture = _this->iscapture;
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aaudio_result_t res;
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LOGI(__func__);
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if (iscapture) {
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if (!Android_JNI_RequestPermission("android.permission.RECORD_AUDIO")) {
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LOGI("This app doesn't have RECORD_AUDIO permission");
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return SDL_SetError("This app doesn't have RECORD_AUDIO permission");
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}
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}
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_this->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*_this->hidden));
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if (_this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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private = _this->hidden;
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ctx.AAudioStreamBuilder_setSampleRate(ctx.builder, _this->spec.freq);
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ctx.AAudioStreamBuilder_setChannelCount(ctx.builder, _this->spec.channels);
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if(devname != NULL) {
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int aaudio_device_id = SDL_atoi(devname);
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LOGI("Opening device id %d", aaudio_device_id);
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ctx.AAudioStreamBuilder_setDeviceId(ctx.builder, aaudio_device_id);
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}
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{
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aaudio_direction_t direction = (iscapture ? AAUDIO_DIRECTION_INPUT : AAUDIO_DIRECTION_OUTPUT);
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ctx.AAudioStreamBuilder_setDirection(ctx.builder, direction);
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}
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{
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aaudio_format_t format = AAUDIO_FORMAT_PCM_FLOAT;
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if (_this->spec.format == SDL_AUDIO_S16SYS) {
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format = AAUDIO_FORMAT_PCM_I16;
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} else if (_this->spec.format == SDL_AUDIO_S16SYS) {
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format = AAUDIO_FORMAT_PCM_FLOAT;
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}
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ctx.AAudioStreamBuilder_setFormat(ctx.builder, format);
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}
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ctx.AAudioStreamBuilder_setErrorCallback(ctx.builder, aaudio_errorCallback, private);
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LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
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_this->spec.freq, SDL_AUDIO_BITSIZE(_this->spec.format),
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_this->spec.channels, (_this->spec.format & 0x1000) ? "BE" : "LE", _this->spec.samples);
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res = ctx.AAudioStreamBuilder_openStream(ctx.builder, &private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStreamBuilder_openStream %d", res);
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return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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}
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_this->spec.freq = ctx.AAudioStream_getSampleRate(private->stream);
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_this->spec.channels = ctx.AAudioStream_getChannelCount(private->stream);
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{
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aaudio_format_t fmt = ctx.AAudioStream_getFormat(private->stream);
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if (fmt == AAUDIO_FORMAT_PCM_I16) {
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_this->spec.format = SDL_AUDIO_S16SYS;
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} else if (fmt == AAUDIO_FORMAT_PCM_FLOAT) {
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_this->spec.format = SDL_AUDIO_F32SYS;
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}
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}
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LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
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_this->spec.freq, SDL_AUDIO_BITSIZE(_this->spec.format),
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_this->spec.channels, (_this->spec.format & 0x1000) ? "BE" : "LE", _this->spec.samples);
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||||
SDL_CalculateAudioSpec(&_this->spec);
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||||
/* Allocate mixing buffer */
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||||
if (!iscapture) {
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private->mixlen = _this->spec.size;
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||||
private->mixbuf = (Uint8 *)SDL_malloc(private->mixlen);
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||||
if (private->mixbuf == NULL) {
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||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_memset(private->mixbuf, _this->spec.silence, _this->spec.size);
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||||
}
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||||
|
||||
private->frame_size = _this->spec.channels * (SDL_AUDIO_BITSIZE(_this->spec.format) / 8);
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||||
res = ctx.AAudioStream_requestStart(private->stream);
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||||
if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStream_requestStart %d iscapture:%d", res, iscapture);
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return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
|
||||
}
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||||
|
||||
LOGI("SDL AAudioStream_requestStart OK");
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||||
return 0;
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||||
}
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||||
|
||||
static void aaudio_CloseDevice(SDL_AudioDevice *_this)
|
||||
{
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||||
struct SDL_PrivateAudioData *private = _this->hidden;
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||||
aaudio_result_t res;
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||||
LOGI(__func__);
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||||
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||||
if (private->stream) {
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res = ctx.AAudioStream_requestStop(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStream_requestStop %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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return;
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}
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res = ctx.AAudioStream_close(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStreamBuilder_delete %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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return;
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}
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}
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SDL_free(_this->hidden->mixbuf);
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SDL_free(_this->hidden);
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}
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static Uint8 *aaudio_GetDeviceBuf(SDL_AudioDevice *_this)
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{
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struct SDL_PrivateAudioData *private = _this->hidden;
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return private->mixbuf;
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}
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static void aaudio_PlayDevice(SDL_AudioDevice *_this)
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{
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struct SDL_PrivateAudioData *private = _this->hidden;
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aaudio_result_t res;
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int64_t timeoutNanoseconds = 1 * 1000 * 1000; /* 8 ms */
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res = ctx.AAudioStream_write(private->stream, private->mixbuf, private->mixlen / private->frame_size, timeoutNanoseconds);
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if (res < 0) {
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LOGI("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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} else {
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LOGI("SDL AAudio play: %d frames, wanted:%d frames", (int)res, private->mixlen / private->frame_size);
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}
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#if 0
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/* Log under-run count */
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{
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static int prev = 0;
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int32_t cnt = ctx.AAudioStream_getXRunCount(private->stream);
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if (cnt != prev) {
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SDL_Log("AAudio underrun: %d - total: %d", cnt - prev, cnt);
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prev = cnt;
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}
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}
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#endif
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}
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static int aaudio_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int buflen)
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{
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struct SDL_PrivateAudioData *private = _this->hidden;
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aaudio_result_t res;
|
||||
int64_t timeoutNanoseconds = 8 * 1000 * 1000; /* 8 ms */
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res = ctx.AAudioStream_read(private->stream, buffer, buflen / private->frame_size, timeoutNanoseconds);
|
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if (res < 0) {
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LOGI("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
|
||||
return -1;
|
||||
}
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||||
LOGI("SDL AAudio capture:%d frames, wanted:%d frames", (int)res, buflen / private->frame_size);
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return res * private->frame_size;
|
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}
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||||
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static void aaudio_Deinitialize(void)
|
||||
{
|
||||
LOGI(__func__);
|
||||
if (ctx.handle) {
|
||||
if (ctx.builder) {
|
||||
aaudio_result_t res;
|
||||
res = ctx.AAudioStreamBuilder_delete(ctx.builder);
|
||||
if (res != AAUDIO_OK) {
|
||||
SDL_SetError("Failed AAudioStreamBuilder_delete %s", ctx.AAudio_convertResultToText(res));
|
||||
}
|
||||
}
|
||||
SDL_UnloadObject(ctx.handle);
|
||||
}
|
||||
ctx.handle = NULL;
|
||||
ctx.builder = NULL;
|
||||
LOGI("End AAUDIO %s", SDL_GetError());
|
||||
}
|
||||
|
||||
static SDL_bool aaudio_Init(SDL_AudioDriverImpl *impl)
|
||||
{
|
||||
aaudio_result_t res;
|
||||
LOGI(__func__);
|
||||
|
||||
/* AAudio was introduced in Android 8.0, but has reference counting crash issues in that release,
|
||||
* so don't use it until 8.1.
|
||||
*
|
||||
* See https://github.com/google/oboe/issues/40 for more information.
|
||||
*/
|
||||
if (SDL_GetAndroidSDKVersion() < 27) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_zero(ctx);
|
||||
|
||||
ctx.handle = SDL_LoadObject(LIB_AAUDIO_SO);
|
||||
if (ctx.handle == NULL) {
|
||||
LOGI("SDL couldn't find " LIB_AAUDIO_SO);
|
||||
goto failure;
|
||||
}
|
||||
|
||||
if (aaudio_LoadFunctions(&ctx) < 0) {
|
||||
goto failure;
|
||||
}
|
||||
|
||||
res = ctx.AAudio_createStreamBuilder(&ctx.builder);
|
||||
if (res != AAUDIO_OK) {
|
||||
LOGI("SDL Failed AAudio_createStreamBuilder %d", res);
|
||||
goto failure;
|
||||
}
|
||||
|
||||
if (ctx.builder == NULL) {
|
||||
LOGI("SDL Failed AAudio_createStreamBuilder - builder NULL");
|
||||
goto failure;
|
||||
}
|
||||
|
||||
impl->DetectDevices = Android_DetectDevices;
|
||||
impl->Deinitialize = aaudio_Deinitialize;
|
||||
impl->OpenDevice = aaudio_OpenDevice;
|
||||
impl->CloseDevice = aaudio_CloseDevice;
|
||||
impl->PlayDevice = aaudio_PlayDevice;
|
||||
impl->GetDeviceBuf = aaudio_GetDeviceBuf;
|
||||
impl->CaptureFromDevice = aaudio_CaptureFromDevice;
|
||||
impl->AllowsArbitraryDeviceNames = SDL_TRUE;
|
||||
|
||||
/* and the capabilities */
|
||||
impl->HasCaptureSupport = SDL_TRUE;
|
||||
impl->OnlyHasDefaultOutputDevice = SDL_FALSE;
|
||||
impl->OnlyHasDefaultCaptureDevice = SDL_FALSE;
|
||||
|
||||
/* this audio target is available. */
|
||||
LOGI("SDL aaudio_Init OK");
|
||||
return SDL_TRUE;
|
||||
|
||||
failure:
|
||||
if (ctx.handle) {
|
||||
if (ctx.builder) {
|
||||
ctx.AAudioStreamBuilder_delete(ctx.builder);
|
||||
}
|
||||
SDL_UnloadObject(ctx.handle);
|
||||
}
|
||||
ctx.handle = NULL;
|
||||
ctx.builder = NULL;
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
AudioBootStrap aaudio_bootstrap = {
|
||||
"AAudio", "AAudio audio driver", aaudio_Init, SDL_FALSE
|
||||
};
|
||||
|
||||
/* Pause (block) all non already paused audio devices by taking their mixer lock */
|
||||
void aaudio_PauseDevices(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* AAUDIO driver is not used */
|
||||
if (ctx.handle == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < get_max_num_audio_dev(); i++) {
|
||||
SDL_AudioDevice *_this = get_audio_dev(i);
|
||||
SDL_AudioDevice *audioDevice = NULL;
|
||||
SDL_AudioDevice *captureDevice = NULL;
|
||||
|
||||
if (_this == NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_this->iscapture) {
|
||||
captureDevice = _this;
|
||||
} else {
|
||||
audioDevice = _this;
|
||||
}
|
||||
|
||||
if (audioDevice != NULL && audioDevice->hidden != NULL) {
|
||||
struct SDL_PrivateAudioData *private = (struct SDL_PrivateAudioData *)audioDevice->hidden;
|
||||
|
||||
if (private->stream) {
|
||||
aaudio_result_t res = ctx.AAudioStream_requestPause(private->stream);
|
||||
if (res != AAUDIO_OK) {
|
||||
LOGI("SDL Failed AAudioStream_requestPause %d", res);
|
||||
SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
|
||||
}
|
||||
}
|
||||
|
||||
if (SDL_AtomicGet(&audioDevice->paused)) {
|
||||
/* The device is already paused, leave it alone */
|
||||
private->resume = SDL_FALSE;
|
||||
} else {
|
||||
SDL_LockMutex(audioDevice->mixer_lock);
|
||||
SDL_AtomicSet(&audioDevice->paused, 1);
|
||||
private->resume = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (captureDevice != NULL && captureDevice->hidden != NULL) {
|
||||
struct SDL_PrivateAudioData *private = (struct SDL_PrivateAudioData *)audioDevice->hidden;
|
||||
|
||||
if (private->stream) {
|
||||
/* Pause() isn't implemented for 'capture', use Stop() */
|
||||
aaudio_result_t res = ctx.AAudioStream_requestStop(private->stream);
|
||||
if (res != AAUDIO_OK) {
|
||||
LOGI("SDL Failed AAudioStream_requestStop %d", res);
|
||||
SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
|
||||
}
|
||||
}
|
||||
|
||||
if (SDL_AtomicGet(&captureDevice->paused)) {
|
||||
/* The device is already paused, leave it alone */
|
||||
private->resume = SDL_FALSE;
|
||||
} else {
|
||||
SDL_LockMutex(captureDevice->mixer_lock);
|
||||
SDL_AtomicSet(&captureDevice->paused, 1);
|
||||
private->resume = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
|
||||
void aaudio_ResumeDevices(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* AAUDIO driver is not used */
|
||||
if (ctx.handle == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < get_max_num_audio_dev(); i++) {
|
||||
SDL_AudioDevice *_this = get_audio_dev(i);
|
||||
SDL_AudioDevice *audioDevice = NULL;
|
||||
SDL_AudioDevice *captureDevice = NULL;
|
||||
|
||||
if (_this == NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_this->iscapture) {
|
||||
captureDevice = _this;
|
||||
} else {
|
||||
audioDevice = _this;
|
||||
}
|
||||
|
||||
if (audioDevice != NULL && audioDevice->hidden != NULL) {
|
||||
struct SDL_PrivateAudioData *private = audioDevice->hidden;
|
||||
|
||||
if (private->resume) {
|
||||
SDL_AtomicSet(&audioDevice->paused, 0);
|
||||
private->resume = SDL_FALSE;
|
||||
SDL_UnlockMutex(audioDevice->mixer_lock);
|
||||
}
|
||||
|
||||
if (private->stream) {
|
||||
aaudio_result_t res = ctx.AAudioStream_requestStart(private->stream);
|
||||
if (res != AAUDIO_OK) {
|
||||
LOGI("SDL Failed AAudioStream_requestStart %d", res);
|
||||
SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (captureDevice != NULL && captureDevice->hidden != NULL) {
|
||||
struct SDL_PrivateAudioData *private = audioDevice->hidden;
|
||||
|
||||
if (private->resume) {
|
||||
SDL_AtomicSet(&captureDevice->paused, 0);
|
||||
private->resume = SDL_FALSE;
|
||||
SDL_UnlockMutex(captureDevice->mixer_lock);
|
||||
}
|
||||
|
||||
if (private->stream) {
|
||||
aaudio_result_t res = ctx.AAudioStream_requestStart(private->stream);
|
||||
if (res != AAUDIO_OK) {
|
||||
LOGI("SDL Failed AAudioStream_requestStart %d", res);
|
||||
SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
We can sometimes get into a state where AAudioStream_write() will just block forever until we pause and unpause.
|
||||
None of the standard state queries indicate any problem in my testing. And the error callback doesn't actually get called.
|
||||
But, AAudioStream_getTimestamp() does return AAUDIO_ERROR_INVALID_STATE
|
||||
*/
|
||||
SDL_bool aaudio_DetectBrokenPlayState(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* AAUDIO driver is not used */
|
||||
if (ctx.handle == NULL) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
for (i = 0; i < get_max_num_audio_dev(); i++) {
|
||||
SDL_AudioDevice *_this = get_audio_dev(i);
|
||||
SDL_AudioDevice *audioDevice = NULL;
|
||||
SDL_AudioDevice *captureDevice = NULL;
|
||||
|
||||
if (_this == NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_this->iscapture) {
|
||||
captureDevice = _this;
|
||||
} else {
|
||||
audioDevice = _this;
|
||||
}
|
||||
|
||||
if (audioDevice != NULL && audioDevice->hidden != NULL) {
|
||||
struct SDL_PrivateAudioData *private = audioDevice->hidden;
|
||||
int64_t framePosition, timeNanoseconds;
|
||||
|
||||
aaudio_result_t res = ctx.AAudioStream_getTimestamp(private->stream, CLOCK_MONOTONIC, &framePosition, &timeNanoseconds);
|
||||
if (res == AAUDIO_ERROR_INVALID_STATE) {
|
||||
aaudio_stream_state_t currentState = ctx.AAudioStream_getState(private->stream);
|
||||
/* AAudioStream_getTimestamp() will also return AAUDIO_ERROR_INVALID_STATE while the stream is still initially starting. But we only care if it silently went invalid while playing. */
|
||||
if (currentState == AAUDIO_STREAM_STATE_STARTED) {
|
||||
LOGI("SDL aaudio_DetectBrokenPlayState: detected invalid audio device state: AAudioStream_getTimestamp result=%d, framePosition=%lld, timeNanoseconds=%lld, getState=%d", (int)res, (long long)framePosition, (long long)timeNanoseconds, (int)currentState);
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
(void) captureDevice;
|
||||
}
|
||||
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
#endif /* SDL_AUDIO_DRIVER_AAUDIO */
|
40
external/sdl/SDL/src/audio/aaudio/SDL_aaudio.h
vendored
Normal file
40
external/sdl/SDL/src/audio/aaudio/SDL_aaudio.h
vendored
Normal file
@ -0,0 +1,40 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_aaudio_h_
|
||||
#define SDL_aaudio_h_
|
||||
|
||||
#ifdef SDL_AUDIO_DRIVER_AAUDIO
|
||||
|
||||
void aaudio_ResumeDevices(void);
|
||||
void aaudio_PauseDevices(void);
|
||||
SDL_bool aaudio_DetectBrokenPlayState(void);
|
||||
|
||||
#else
|
||||
|
||||
static void aaudio_ResumeDevices(void) {}
|
||||
static void aaudio_PauseDevices(void) {}
|
||||
static SDL_bool aaudio_DetectBrokenPlayState(void) { return SDL_FALSE; }
|
||||
|
||||
#endif
|
||||
|
||||
#endif /* SDL_aaudio_h_ */
|
79
external/sdl/SDL/src/audio/aaudio/SDL_aaudiofuncs.h
vendored
Normal file
79
external/sdl/SDL/src/audio/aaudio/SDL_aaudiofuncs.h
vendored
Normal file
@ -0,0 +1,79 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright , (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#define SDL_PROC_UNUSED(ret, func, params)
|
||||
|
||||
SDL_PROC(const char *, AAudio_convertResultToText, (aaudio_result_t returnCode))
|
||||
SDL_PROC(const char *, AAudio_convertStreamStateToText, (aaudio_stream_state_t state))
|
||||
SDL_PROC(aaudio_result_t, AAudio_createStreamBuilder, (AAudioStreamBuilder * *builder))
|
||||
SDL_PROC(void, AAudioStreamBuilder_setDeviceId, (AAudioStreamBuilder * builder, int32_t deviceId))
|
||||
SDL_PROC(void, AAudioStreamBuilder_setSampleRate, (AAudioStreamBuilder * builder, int32_t sampleRate))
|
||||
SDL_PROC(void, AAudioStreamBuilder_setChannelCount, (AAudioStreamBuilder * builder, int32_t channelCount))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSamplesPerFrame, (AAudioStreamBuilder * builder, int32_t samplesPerFrame))
|
||||
SDL_PROC(void, AAudioStreamBuilder_setFormat, (AAudioStreamBuilder * builder, aaudio_format_t format))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSharingMode, (AAudioStreamBuilder * builder, aaudio_sharing_mode_t sharingMode))
|
||||
SDL_PROC(void, AAudioStreamBuilder_setDirection, (AAudioStreamBuilder * builder, aaudio_direction_t direction))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setBufferCapacityInFrames, (AAudioStreamBuilder * builder, int32_t numFrames))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setPerformanceMode, (AAudioStreamBuilder * builder, aaudio_performance_mode_t mode))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setUsage, (AAudioStreamBuilder * builder, aaudio_usage_t usage)) /* API 28 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setContentType, (AAudioStreamBuilder * builder, aaudio_content_type_t contentType)) /* API 28 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setInputPreset, (AAudioStreamBuilder * builder, aaudio_input_preset_t inputPreset)) /* API 28 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setAllowedCapturePolicy, (AAudioStreamBuilder * builder, aaudio_allowed_capture_policy_t capturePolicy)) /* API 29 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSessionId, (AAudioStreamBuilder * builder, aaudio_session_id_t sessionId)) /* API 28 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setPrivacySensitive, (AAudioStreamBuilder * builder, bool privacySensitive)) /* API 30 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setDataCallback, (AAudioStreamBuilder * builder, AAudioStream_dataCallback callback, void *userData))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setFramesPerDataCallback, (AAudioStreamBuilder * builder, int32_t numFrames))
|
||||
SDL_PROC(void, AAudioStreamBuilder_setErrorCallback, (AAudioStreamBuilder * builder, AAudioStream_errorCallback callback, void *userData))
|
||||
SDL_PROC(aaudio_result_t, AAudioStreamBuilder_openStream, (AAudioStreamBuilder * builder, AAudioStream **stream))
|
||||
SDL_PROC(aaudio_result_t, AAudioStreamBuilder_delete, (AAudioStreamBuilder * builder))
|
||||
SDL_PROC_UNUSED(aaudio_result_t, AAudioStream_release, (AAudioStream * stream)) /* API 30 */
|
||||
SDL_PROC(aaudio_result_t, AAudioStream_close, (AAudioStream * stream))
|
||||
SDL_PROC(aaudio_result_t, AAudioStream_requestStart, (AAudioStream * stream))
|
||||
SDL_PROC(aaudio_result_t, AAudioStream_requestPause, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(aaudio_result_t, AAudioStream_requestFlush, (AAudioStream * stream))
|
||||
SDL_PROC(aaudio_result_t, AAudioStream_requestStop, (AAudioStream * stream))
|
||||
SDL_PROC(aaudio_stream_state_t, AAudioStream_getState, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(aaudio_result_t, AAudioStream_waitForStateChange, (AAudioStream * stream, aaudio_stream_state_t inputState, aaudio_stream_state_t *nextState, int64_t timeoutNanoseconds))
|
||||
SDL_PROC(aaudio_result_t, AAudioStream_read, (AAudioStream * stream, void *buffer, int32_t numFrames, int64_t timeoutNanoseconds))
|
||||
SDL_PROC(aaudio_result_t, AAudioStream_write, (AAudioStream * stream, const void *buffer, int32_t numFrames, int64_t timeoutNanoseconds))
|
||||
SDL_PROC_UNUSED(aaudio_result_t, AAudioStream_setBufferSizeInFrames, (AAudioStream * stream, int32_t numFrames))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getBufferSizeInFrames, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getFramesPerBurst, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getBufferCapacityInFrames, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getFramesPerDataCallback, (AAudioStream * stream))
|
||||
SDL_PROC(int32_t, AAudioStream_getXRunCount, (AAudioStream * stream))
|
||||
SDL_PROC(int32_t, AAudioStream_getSampleRate, (AAudioStream * stream))
|
||||
SDL_PROC(int32_t, AAudioStream_getChannelCount, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getSamplesPerFrame, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getDeviceId, (AAudioStream * stream))
|
||||
SDL_PROC(aaudio_format_t, AAudioStream_getFormat, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(aaudio_sharing_mode_t, AAudioStream_getSharingMode, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(aaudio_performance_mode_t, AAudioStream_getPerformanceMode, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(aaudio_direction_t, AAudioStream_getDirection, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(int64_t, AAudioStream_getFramesWritten, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(int64_t, AAudioStream_getFramesRead, (AAudioStream * stream))
|
||||
SDL_PROC_UNUSED(aaudio_session_id_t, AAudioStream_getSessionId, (AAudioStream * stream)) /* API 28 */
|
||||
SDL_PROC(aaudio_result_t, AAudioStream_getTimestamp, (AAudioStream * stream, clockid_t clockid, int64_t *framePosition, int64_t *timeNanoseconds))
|
||||
SDL_PROC_UNUSED(aaudio_usage_t, AAudioStream_getUsage, (AAudioStream * stream)) /* API 28 */
|
||||
SDL_PROC_UNUSED(aaudio_content_type_t, AAudioStream_getContentType, (AAudioStream * stream)) /* API 28 */
|
||||
SDL_PROC_UNUSED(aaudio_input_preset_t, AAudioStream_getInputPreset, (AAudioStream * stream)) /* API 28 */
|
||||
SDL_PROC_UNUSED(aaudio_allowed_capture_policy_t, AAudioStream_getAllowedCapturePolicy, (AAudioStream * stream)) /* API 29 */
|
||||
SDL_PROC_UNUSED(bool, AAudioStream_isPrivacySensitive, (AAudioStream * stream)) /* API 30 */
|
Reference in New Issue
Block a user