Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
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149
external/sdl/SDL/src/audio/wasapi/SDL_wasapi_win32.c
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149
external/sdl/SDL/src/audio/wasapi/SDL_wasapi_win32.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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/* This is code that Windows uses to talk to WASAPI-related system APIs.
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This is for non-WinRT desktop apps. The C++/CX implementation of these
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functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp.
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The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
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to deal with audio and calls into these functions. */
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#if defined(SDL_AUDIO_DRIVER_WASAPI) && !defined(__WINRT__)
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#include "../../core/windows/SDL_windows.h"
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#include "../../core/windows/SDL_immdevice.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_sysaudio.h"
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#include <audioclient.h>
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#include "SDL_wasapi.h"
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/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
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static HMODULE libavrt = NULL;
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typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPCWSTR, LPDWORD);
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typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
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static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
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static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
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/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
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static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32, { 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
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int WASAPI_PlatformInit(void)
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{
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if (SDL_IMMDevice_Init() < 0) {
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return -1; /* This is set by SDL_IMMDevice_Init */
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}
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libavrt = LoadLibrary(TEXT("avrt.dll")); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
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if (libavrt) {
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pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW)GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
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pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics)GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
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}
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return 0;
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}
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void WASAPI_PlatformDeinit(void)
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{
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if (libavrt) {
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FreeLibrary(libavrt);
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libavrt = NULL;
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}
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pAvSetMmThreadCharacteristicsW = NULL;
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pAvRevertMmThreadCharacteristics = NULL;
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SDL_IMMDevice_Quit();
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}
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void WASAPI_PlatformThreadInit(SDL_AudioDevice *_this)
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{
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/* this thread uses COM. */
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if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
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_this->hidden->coinitialized = SDL_TRUE;
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}
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/* Set this thread to very high "Pro Audio" priority. */
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if (pAvSetMmThreadCharacteristicsW) {
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DWORD idx = 0;
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_this->hidden->task = pAvSetMmThreadCharacteristicsW(L"Pro Audio", &idx);
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}
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}
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void WASAPI_PlatformThreadDeinit(SDL_AudioDevice *_this)
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{
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/* Set this thread back to normal priority. */
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if (_this->hidden->task && pAvRevertMmThreadCharacteristics) {
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pAvRevertMmThreadCharacteristics(_this->hidden->task);
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_this->hidden->task = NULL;
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}
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if (_this->hidden->coinitialized) {
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WIN_CoUninitialize();
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_this->hidden->coinitialized = SDL_FALSE;
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}
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}
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int WASAPI_ActivateDevice(SDL_AudioDevice *_this, const SDL_bool isrecovery)
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{
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IMMDevice *device = NULL;
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HRESULT ret;
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if (SDL_IMMDevice_Get(_this->hidden->devid, &device, _this->iscapture) < 0) {
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_this->hidden->client = NULL;
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return -1; /* This is already set by SDL_IMMDevice_Get */
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}
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/* this is not async in standard win32, yay! */
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ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **)&_this->hidden->client);
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IMMDevice_Release(device);
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if (FAILED(ret)) {
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SDL_assert(_this->hidden->client == NULL);
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return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
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}
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SDL_assert(_this->hidden->client != NULL);
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if (WASAPI_PrepDevice(_this, isrecovery) == -1) { /* not async, fire it right away. */
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return -1;
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}
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return 0; /* good to go. */
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}
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void WASAPI_EnumerateEndpoints(void)
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{
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SDL_IMMDevice_EnumerateEndpoints(SDL_FALSE);
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}
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int WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
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{
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return SDL_IMMDevice_GetDefaultAudioInfo(name, spec, iscapture);
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}
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void WASAPI_PlatformDeleteActivationHandler(void *handler)
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{
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/* not asynchronous. */
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SDL_assert(!"This function should have only been called on WinRT.");
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}
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#endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */
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