Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
This commit is contained in:
813
external/sdl/SDL/src/haptic/SDL_haptic.c
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813
external/sdl/SDL/src/haptic/SDL_haptic.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_syshaptic.h"
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#include "SDL_haptic_c.h"
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#include "../joystick/SDL_joystick_c.h" /* For SDL_IsJoystickValid */
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/* Global for SDL_windowshaptic.c */
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#if (defined(SDL_HAPTIC_DINPUT) && SDL_HAPTIC_DINPUT) || (defined(SDL_HAPTIC_XINPUT) && SDL_HAPTIC_XINPUT)
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SDL_Haptic *SDL_haptics = NULL;
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#else
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static SDL_Haptic *SDL_haptics = NULL;
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#endif
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/*
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* Initializes the Haptic devices.
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*/
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int SDL_InitHaptics(void)
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{
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int status;
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status = SDL_SYS_HapticInit();
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if (status >= 0) {
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status = 0;
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}
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return status;
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}
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/*
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* Checks to see if the haptic device is valid
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*/
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static int ValidHaptic(SDL_Haptic *haptic)
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{
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int valid;
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SDL_Haptic *hapticlist;
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valid = 0;
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if (haptic != NULL) {
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hapticlist = SDL_haptics;
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while (hapticlist) {
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if (hapticlist == haptic) {
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valid = 1;
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break;
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}
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hapticlist = hapticlist->next;
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}
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}
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/* Create the error here. */
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if (valid == 0) {
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SDL_SetError("Haptic: Invalid haptic device identifier");
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}
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return valid;
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}
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/*
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* Returns the number of available devices.
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*/
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int SDL_NumHaptics(void)
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{
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return SDL_SYS_NumHaptics();
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}
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/*
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* Gets the name of a Haptic device by index.
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*/
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const char *SDL_HapticName(int device_index)
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{
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if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_NumHaptics());
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return NULL;
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}
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return SDL_SYS_HapticName(device_index);
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}
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/*
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* Opens a Haptic device.
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*/
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SDL_Haptic *SDL_HapticOpen(int device_index)
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{
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SDL_Haptic *haptic;
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SDL_Haptic *hapticlist;
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if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_NumHaptics());
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return NULL;
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}
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hapticlist = SDL_haptics;
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/* If the haptic is already open, return it
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* TODO: Should we create haptic instance IDs like the Joystick API?
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*/
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while (hapticlist) {
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if (device_index == hapticlist->index) {
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haptic = hapticlist;
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++haptic->ref_count;
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return haptic;
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}
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hapticlist = hapticlist->next;
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}
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/* Create the haptic device */
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haptic = (SDL_Haptic *)SDL_malloc(sizeof(*haptic));
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if (haptic == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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/* Initialize the haptic device */
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SDL_memset(haptic, 0, sizeof(*haptic));
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haptic->rumble_id = -1;
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haptic->index = (Uint8)device_index;
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if (SDL_SYS_HapticOpen(haptic) < 0) {
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SDL_free(haptic);
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return NULL;
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}
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/* Add haptic to list */
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++haptic->ref_count;
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/* Link the haptic in the list */
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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/* Disable autocenter and set gain to max. */
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if (haptic->supported & SDL_HAPTIC_GAIN) {
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SDL_HapticSetGain(haptic, 100);
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}
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if (haptic->supported & SDL_HAPTIC_AUTOCENTER) {
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SDL_HapticSetAutocenter(haptic, 0);
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}
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return haptic;
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}
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/*
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* Returns 1 if the device has been opened.
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*/
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int SDL_HapticOpened(int device_index)
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{
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int opened;
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SDL_Haptic *hapticlist;
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/* Make sure it's valid. */
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if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_NumHaptics());
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return 0;
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}
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opened = 0;
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hapticlist = SDL_haptics;
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/* TODO Should this use an instance ID? */
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while (hapticlist) {
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if (hapticlist->index == (Uint8)device_index) {
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opened = 1;
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break;
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}
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hapticlist = hapticlist->next;
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}
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return opened;
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}
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/*
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* Returns the index to a haptic device.
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*/
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int SDL_HapticIndex(SDL_Haptic *haptic)
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{
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if (!ValidHaptic(haptic)) {
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return -1;
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}
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return haptic->index;
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}
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/*
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* Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't.
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*/
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int SDL_MouseIsHaptic(void)
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{
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if (SDL_SYS_HapticMouse() < 0) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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/*
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* Returns the haptic device if mouse is haptic or NULL elsewise.
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*/
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SDL_Haptic *SDL_HapticOpenFromMouse(void)
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{
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int device_index;
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device_index = SDL_SYS_HapticMouse();
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if (device_index < 0) {
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SDL_SetError("Haptic: Mouse isn't a haptic device.");
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return NULL;
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}
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return SDL_HapticOpen(device_index);
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}
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/*
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* Returns SDL_TRUE if joystick has haptic features.
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*/
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int SDL_JoystickIsHaptic(SDL_Joystick *joystick)
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{
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int ret;
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SDL_LockJoysticks();
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{
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/* Must be a valid joystick */
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if (!SDL_IsJoystickValid(joystick)) {
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SDL_UnlockJoysticks();
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return -1;
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}
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ret = SDL_SYS_JoystickIsHaptic(joystick);
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}
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SDL_UnlockJoysticks();
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if (ret > 0) {
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return SDL_TRUE;
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} else if (ret == 0) {
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return SDL_FALSE;
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}
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return -1;
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}
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/*
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* Opens a haptic device from a joystick.
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*/
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SDL_Haptic *SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
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{
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SDL_Haptic *haptic;
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SDL_Haptic *hapticlist;
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/* Make sure there is room. */
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if (SDL_NumHaptics() <= 0) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_NumHaptics());
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return NULL;
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}
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SDL_LockJoysticks();
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{
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/* Must be a valid joystick */
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if (!SDL_IsJoystickValid(joystick)) {
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SDL_SetError("Haptic: Joystick isn't valid.");
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SDL_UnlockJoysticks();
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return NULL;
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}
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/* Joystick must be haptic */
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if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
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SDL_SetError("Haptic: Joystick isn't a haptic device.");
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SDL_UnlockJoysticks();
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return NULL;
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}
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hapticlist = SDL_haptics;
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/* Check to see if joystick's haptic is already open */
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while (hapticlist) {
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if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
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haptic = hapticlist;
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++haptic->ref_count;
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SDL_UnlockJoysticks();
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return haptic;
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}
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hapticlist = hapticlist->next;
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}
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/* Create the haptic device */
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haptic = (SDL_Haptic *)SDL_malloc(sizeof(*haptic));
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if (haptic == NULL) {
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SDL_OutOfMemory();
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SDL_UnlockJoysticks();
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return NULL;
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}
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/* Initialize the haptic device */
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SDL_memset(haptic, 0, sizeof(SDL_Haptic));
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haptic->rumble_id = -1;
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if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) {
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SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
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SDL_free(haptic);
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SDL_UnlockJoysticks();
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return NULL;
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}
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}
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SDL_UnlockJoysticks();
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/* Add haptic to list */
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++haptic->ref_count;
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/* Link the haptic in the list */
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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return haptic;
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}
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/*
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* Closes a SDL_Haptic device.
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*/
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void SDL_HapticClose(SDL_Haptic *haptic)
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{
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int i;
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SDL_Haptic *hapticlist;
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SDL_Haptic *hapticlistprev;
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/* Must be valid */
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if (!ValidHaptic(haptic)) {
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return;
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}
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/* Check if it's still in use */
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if (--haptic->ref_count > 0) {
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return;
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}
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/* Close it, properly removing effects if needed */
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for (i = 0; i < haptic->neffects; i++) {
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if (haptic->effects[i].hweffect != NULL) {
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SDL_HapticDestroyEffect(haptic, i);
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}
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}
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SDL_SYS_HapticClose(haptic);
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/* Remove from the list */
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hapticlist = SDL_haptics;
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hapticlistprev = NULL;
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while (hapticlist) {
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if (haptic == hapticlist) {
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if (hapticlistprev) {
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/* unlink this entry */
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hapticlistprev->next = hapticlist->next;
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} else {
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SDL_haptics = haptic->next;
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}
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break;
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}
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hapticlistprev = hapticlist;
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hapticlist = hapticlist->next;
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}
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/* Free */
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||||
SDL_free(haptic);
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}
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/*
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||||
* Cleans up after the subsystem.
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*/
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void SDL_QuitHaptics(void)
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{
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while (SDL_haptics) {
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SDL_HapticClose(SDL_haptics);
|
||||
}
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||||
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||||
SDL_SYS_HapticQuit();
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||||
}
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||||
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/*
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||||
* Returns the number of effects a haptic device has.
|
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*/
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int SDL_HapticNumEffects(SDL_Haptic *haptic)
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||||
{
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||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return haptic->neffects;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the number of effects a haptic device can play.
|
||||
*/
|
||||
int SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return haptic->nplaying;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns supported effects by the device.
|
||||
*/
|
||||
unsigned int SDL_HapticQuery(SDL_Haptic *haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return 0; /* same as if no effects were supported */
|
||||
}
|
||||
|
||||
return haptic->supported;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the number of axis on the device.
|
||||
*/
|
||||
int SDL_HapticNumAxes(SDL_Haptic *haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return haptic->naxes;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if the device can support the effect.
|
||||
*/
|
||||
int SDL_HapticEffectSupported(SDL_Haptic *haptic, SDL_HapticEffect *effect)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((haptic->supported & effect->type) != 0) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates a new haptic effect.
|
||||
*/
|
||||
int SDL_HapticNewEffect(SDL_Haptic *haptic, SDL_HapticEffect *effect)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Check for device validity. */
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Check to see if effect is supported */
|
||||
if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) {
|
||||
return SDL_SetError("Haptic: Effect not supported by haptic device.");
|
||||
}
|
||||
|
||||
/* See if there's a free slot */
|
||||
for (i = 0; i < haptic->neffects; i++) {
|
||||
if (haptic->effects[i].hweffect == NULL) {
|
||||
|
||||
/* Now let the backend create the real effect */
|
||||
if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect) != 0) {
|
||||
return -1; /* Backend failed to create effect */
|
||||
}
|
||||
|
||||
SDL_memcpy(&haptic->effects[i].effect, effect,
|
||||
sizeof(SDL_HapticEffect));
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_SetError("Haptic: Device has no free space left.");
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if an effect is valid.
|
||||
*/
|
||||
static int ValidEffect(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
if ((effect < 0) || (effect >= haptic->neffects)) {
|
||||
SDL_SetError("Haptic: Invalid effect identifier.");
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Updates an effect.
|
||||
*/
|
||||
int SDL_HapticUpdateEffect(SDL_Haptic *haptic, int effect,
|
||||
SDL_HapticEffect *data)
|
||||
{
|
||||
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Can't change type dynamically. */
|
||||
if (data->type != haptic->effects[effect].effect.type) {
|
||||
return SDL_SetError("Haptic: Updating effect type is illegal.");
|
||||
}
|
||||
|
||||
/* Updates the effect */
|
||||
if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) <
|
||||
0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_memcpy(&haptic->effects[effect].effect, data,
|
||||
sizeof(SDL_HapticEffect));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Runs the haptic effect on the device.
|
||||
*/
|
||||
int SDL_HapticRunEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
|
||||
{
|
||||
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Run the effect */
|
||||
if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops the haptic effect on the device.
|
||||
*/
|
||||
int SDL_HapticStopEffect(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Stop the effect */
|
||||
if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets rid of a haptic effect.
|
||||
*/
|
||||
void SDL_HapticDestroyEffect(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Not allocated */
|
||||
if (haptic->effects[effect].hweffect == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets the status of a haptic effect.
|
||||
*/
|
||||
int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!(haptic->supported & SDL_HAPTIC_STATUS)) {
|
||||
return SDL_SetError("Haptic: Device does not support status queries.");
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the global gain of the device.
|
||||
*/
|
||||
int SDL_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
const char *env;
|
||||
int real_gain, max_gain;
|
||||
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!(haptic->supported & SDL_HAPTIC_GAIN)) {
|
||||
return SDL_SetError("Haptic: Device does not support setting gain.");
|
||||
}
|
||||
|
||||
if ((gain < 0) || (gain > 100)) {
|
||||
return SDL_SetError("Haptic: Gain must be between 0 and 100.");
|
||||
}
|
||||
|
||||
/* We use the envvar to get the maximum gain. */
|
||||
env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
|
||||
if (env != NULL) {
|
||||
max_gain = SDL_atoi(env);
|
||||
|
||||
/* Check for sanity. */
|
||||
if (max_gain < 0) {
|
||||
max_gain = 0;
|
||||
} else if (max_gain > 100) {
|
||||
max_gain = 100;
|
||||
}
|
||||
|
||||
/* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
|
||||
real_gain = (gain * max_gain) / 100;
|
||||
} else {
|
||||
real_gain = gain;
|
||||
}
|
||||
|
||||
if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Makes the device autocenter, 0 disables.
|
||||
*/
|
||||
int SDL_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!(haptic->supported & SDL_HAPTIC_AUTOCENTER)) {
|
||||
return SDL_SetError("Haptic: Device does not support setting autocenter.");
|
||||
}
|
||||
|
||||
if ((autocenter < 0) || (autocenter > 100)) {
|
||||
return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
|
||||
}
|
||||
|
||||
if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Pauses the haptic device.
|
||||
*/
|
||||
int SDL_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!(haptic->supported & SDL_HAPTIC_PAUSE)) {
|
||||
return SDL_SetError("Haptic: Device does not support setting pausing.");
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticPause(haptic);
|
||||
}
|
||||
|
||||
/*
|
||||
* Unpauses the haptic device.
|
||||
*/
|
||||
int SDL_HapticUnpause(SDL_Haptic *haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!(haptic->supported & SDL_HAPTIC_PAUSE)) {
|
||||
return 0; /* Not going to be paused, so we pretend it's unpaused. */
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticUnpause(haptic);
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops all the currently playing effects.
|
||||
*/
|
||||
int SDL_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticStopAll(haptic);
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if rumble is supported.
|
||||
*/
|
||||
int SDL_HapticRumbleSupported(SDL_Haptic *haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Most things can use SINE, but XInput only has LEFTRIGHT. */
|
||||
return (haptic->supported & (SDL_HAPTIC_SINE | SDL_HAPTIC_LEFTRIGHT)) != 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Initializes the haptic device for simple rumble playback.
|
||||
*/
|
||||
int SDL_HapticRumbleInit(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_HapticEffect *efx = &haptic->rumble_effect;
|
||||
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Already allocated. */
|
||||
if (haptic->rumble_id >= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_zerop(efx);
|
||||
if (haptic->supported & SDL_HAPTIC_SINE) {
|
||||
efx->type = SDL_HAPTIC_SINE;
|
||||
efx->periodic.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
efx->periodic.period = 1000;
|
||||
efx->periodic.magnitude = 0x4000;
|
||||
efx->periodic.length = 5000;
|
||||
efx->periodic.attack_length = 0;
|
||||
efx->periodic.fade_length = 0;
|
||||
} else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { /* XInput? */
|
||||
efx->type = SDL_HAPTIC_LEFTRIGHT;
|
||||
efx->leftright.length = 5000;
|
||||
efx->leftright.large_magnitude = 0x4000;
|
||||
efx->leftright.small_magnitude = 0x4000;
|
||||
} else {
|
||||
return SDL_SetError("Device doesn't support rumble");
|
||||
}
|
||||
|
||||
haptic->rumble_id = SDL_HapticNewEffect(haptic, &haptic->rumble_effect);
|
||||
if (haptic->rumble_id >= 0) {
|
||||
return 0;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Runs simple rumble on a haptic device
|
||||
*/
|
||||
int SDL_HapticRumblePlay(SDL_Haptic *haptic, float strength, Uint32 length)
|
||||
{
|
||||
SDL_HapticEffect *efx;
|
||||
Sint16 magnitude;
|
||||
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (haptic->rumble_id < 0) {
|
||||
return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
|
||||
}
|
||||
|
||||
/* Clamp strength. */
|
||||
if (strength > 1.0f) {
|
||||
strength = 1.0f;
|
||||
} else if (strength < 0.0f) {
|
||||
strength = 0.0f;
|
||||
}
|
||||
magnitude = (Sint16)(32767.0f * strength);
|
||||
|
||||
efx = &haptic->rumble_effect;
|
||||
if (efx->type == SDL_HAPTIC_SINE) {
|
||||
efx->periodic.magnitude = magnitude;
|
||||
efx->periodic.length = length;
|
||||
} else if (efx->type == SDL_HAPTIC_LEFTRIGHT) {
|
||||
efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude;
|
||||
efx->leftright.length = length;
|
||||
} else {
|
||||
SDL_assert(0 && "This should have been caught elsewhere");
|
||||
}
|
||||
|
||||
if (SDL_HapticUpdateEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return SDL_HapticRunEffect(haptic, haptic->rumble_id, 1);
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops the simple rumble on a haptic device.
|
||||
*/
|
||||
int SDL_HapticRumbleStop(SDL_Haptic *haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (haptic->rumble_id < 0) {
|
||||
return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
|
||||
}
|
||||
|
||||
return SDL_HapticStopEffect(haptic, haptic->rumble_id);
|
||||
}
|
28
external/sdl/SDL/src/haptic/SDL_haptic_c.h
vendored
Normal file
28
external/sdl/SDL/src/haptic/SDL_haptic_c.h
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_haptic_c_h_
|
||||
#define SDL_haptic_c_h_
|
||||
|
||||
extern int SDL_InitHaptics(void);
|
||||
extern void SDL_QuitHaptics(void);
|
||||
|
||||
#endif /* SDL_haptic_c_h_ */
|
213
external/sdl/SDL/src/haptic/SDL_syshaptic.h
vendored
Normal file
213
external/sdl/SDL/src/haptic/SDL_syshaptic.h
vendored
Normal file
@ -0,0 +1,213 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_syshaptic_h_
|
||||
#define SDL_syshaptic_h_
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct haptic_effect
|
||||
{
|
||||
SDL_HapticEffect effect; /* The current event */
|
||||
struct haptic_hweffect *hweffect; /* The hardware behind the event */
|
||||
};
|
||||
|
||||
/*
|
||||
* The real SDL_Haptic struct.
|
||||
*/
|
||||
struct SDL_Haptic
|
||||
{
|
||||
Uint8 index; /* Stores index it is attached to */
|
||||
|
||||
struct haptic_effect *effects; /* Allocated effects */
|
||||
int neffects; /* Maximum amount of effects */
|
||||
int nplaying; /* Maximum amount of effects to play at the same time */
|
||||
unsigned int supported; /* Supported effects */
|
||||
int naxes; /* Number of axes on the device. */
|
||||
|
||||
struct haptic_hwdata *hwdata; /* Driver dependent */
|
||||
int ref_count; /* Count for multiple opens */
|
||||
|
||||
int rumble_id; /* ID of rumble effect for simple rumble API. */
|
||||
SDL_HapticEffect rumble_effect; /* Rumble effect. */
|
||||
struct SDL_Haptic *next; /* pointer to next haptic we have allocated */
|
||||
};
|
||||
|
||||
/*
|
||||
* Scans the system for haptic devices.
|
||||
*
|
||||
* Returns number of devices on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticInit(void);
|
||||
|
||||
/* Function to return the number of haptic devices plugged in right now */
|
||||
extern int SDL_SYS_NumHaptics(void);
|
||||
|
||||
/*
|
||||
* Gets the device dependent name of the haptic device
|
||||
*/
|
||||
extern const char *SDL_SYS_HapticName(int index);
|
||||
|
||||
/*
|
||||
* Opens the haptic device for usage. The haptic device should have
|
||||
* the index value set previously.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticOpen(SDL_Haptic *haptic);
|
||||
|
||||
/*
|
||||
* Returns the index of the haptic core pointer or -1 if none is found.
|
||||
*/
|
||||
int SDL_SYS_HapticMouse(void);
|
||||
|
||||
/*
|
||||
* Checks to see if the joystick has haptic capabilities.
|
||||
*
|
||||
* Returns >0 if haptic capabilities are detected, 0 if haptic
|
||||
* capabilities aren't detected and -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Opens the haptic device for usage using the same device as
|
||||
* the joystick.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic,
|
||||
SDL_Joystick *joystick);
|
||||
/*
|
||||
* Checks to see if haptic device and joystick device are the same.
|
||||
*
|
||||
* Returns 1 if they are the same, 0 if they aren't.
|
||||
*/
|
||||
extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic,
|
||||
SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Closes a haptic device after usage.
|
||||
*/
|
||||
extern void SDL_SYS_HapticClose(SDL_Haptic *haptic);
|
||||
|
||||
/*
|
||||
* Performs a cleanup on the haptic subsystem.
|
||||
*/
|
||||
extern void SDL_SYS_HapticQuit(void);
|
||||
|
||||
/*
|
||||
* Creates a new haptic effect on the haptic device using base
|
||||
* as a template for the effect.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect,
|
||||
SDL_HapticEffect *base);
|
||||
|
||||
/*
|
||||
* Updates the haptic effect on the haptic device using data
|
||||
* as a template.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect,
|
||||
SDL_HapticEffect *data);
|
||||
|
||||
/*
|
||||
* Runs the effect on the haptic device.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticRunEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect,
|
||||
Uint32 iterations);
|
||||
|
||||
/*
|
||||
* Stops the effect on the haptic device.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticStopEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect);
|
||||
|
||||
/*
|
||||
* Cleanups up the effect on the haptic device.
|
||||
*/
|
||||
extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect);
|
||||
|
||||
/*
|
||||
* Queries the device for the status of effect.
|
||||
*
|
||||
* Returns 0 if device is stopped, >0 if device is playing and
|
||||
* -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect);
|
||||
|
||||
/*
|
||||
* Sets the global gain of the haptic device.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain);
|
||||
|
||||
/*
|
||||
* Sets the autocenter feature of the haptic device.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
|
||||
|
||||
/*
|
||||
* Pauses the haptic device.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticPause(SDL_Haptic *haptic);
|
||||
|
||||
/*
|
||||
* Unpauses the haptic device.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticUnpause(SDL_Haptic *haptic);
|
||||
|
||||
/*
|
||||
* Stops all the currently playing haptic effects on the device.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern int SDL_SYS_HapticStopAll(SDL_Haptic *haptic);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_syshaptic_h_ */
|
304
external/sdl/SDL/src/haptic/android/SDL_syshaptic.c
vendored
Normal file
304
external/sdl/SDL/src/haptic/android/SDL_syshaptic.c
vendored
Normal file
@ -0,0 +1,304 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_HAPTIC_ANDROID
|
||||
|
||||
#include "SDL_syshaptic_c.h"
|
||||
#include "../SDL_syshaptic.h"
|
||||
#include "../../core/android/SDL_android.h"
|
||||
#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
|
||||
#include "../../joystick/android/SDL_sysjoystick_c.h" /* For joystick hwdata */
|
||||
|
||||
typedef struct SDL_hapticlist_item
|
||||
{
|
||||
int device_id;
|
||||
char *name;
|
||||
SDL_Haptic *haptic;
|
||||
struct SDL_hapticlist_item *next;
|
||||
} SDL_hapticlist_item;
|
||||
|
||||
static SDL_hapticlist_item *SDL_hapticlist = NULL;
|
||||
static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
|
||||
static int numhaptics = 0;
|
||||
|
||||
int SDL_SYS_HapticInit(void)
|
||||
{
|
||||
Android_JNI_PollHapticDevices();
|
||||
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
int SDL_SYS_NumHaptics(void)
|
||||
{
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *HapticByOrder(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item = SDL_hapticlist;
|
||||
if ((index < 0) || (index >= numhaptics)) {
|
||||
return NULL;
|
||||
}
|
||||
while (index > 0) {
|
||||
SDL_assert(item != NULL);
|
||||
--index;
|
||||
item = item->next;
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *HapticByDevId(int device_id)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
if (device_id == item->device_id) {
|
||||
/*SDL_Log("=+=+=+=+=+= HapticByDevId id [%d]", device_id);*/
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char *SDL_SYS_HapticName(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByOrder(index);
|
||||
if (item == NULL) {
|
||||
SDL_SetError("No such device");
|
||||
return NULL;
|
||||
}
|
||||
return item->name;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *OpenHaptic(SDL_Haptic *haptic, SDL_hapticlist_item *item)
|
||||
{
|
||||
if (item == NULL) {
|
||||
SDL_SetError("No such device");
|
||||
return NULL;
|
||||
}
|
||||
if (item->haptic != NULL) {
|
||||
SDL_SetError("Haptic already opened");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
haptic->hwdata = (struct haptic_hwdata *)item;
|
||||
item->haptic = haptic;
|
||||
|
||||
haptic->supported = SDL_HAPTIC_LEFTRIGHT;
|
||||
haptic->neffects = 1;
|
||||
haptic->nplaying = haptic->neffects;
|
||||
haptic->effects = (struct haptic_effect *)SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
|
||||
if (haptic->effects == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
SDL_memset(haptic->effects, 0, sizeof(struct haptic_effect) * haptic->neffects);
|
||||
return item;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *OpenHapticByOrder(SDL_Haptic *haptic, int index)
|
||||
{
|
||||
return OpenHaptic(haptic, HapticByOrder(index));
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *OpenHapticByDevId(SDL_Haptic *haptic, int device_id)
|
||||
{
|
||||
return OpenHaptic(haptic, HapticByDevId(device_id));
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticOpen(SDL_Haptic *haptic)
|
||||
{
|
||||
return OpenHapticByOrder(haptic, haptic->index) == NULL ? -1 : 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticMouse(void)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
item = HapticByDevId(((joystick_hwdata *)joystick->hwdata)->device_id);
|
||||
return (item != NULL) ? 1 : 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
return OpenHapticByDevId(haptic, ((joystick_hwdata *)joystick->hwdata)->device_id) == NULL ? -1 : 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
return ((SDL_hapticlist_item *)haptic->hwdata)->device_id == ((joystick_hwdata *)joystick->hwdata)->device_id ? 1 : 0;
|
||||
}
|
||||
|
||||
void SDL_SYS_HapticClose(SDL_Haptic *haptic)
|
||||
{
|
||||
((SDL_hapticlist_item *)haptic->hwdata)->haptic = NULL;
|
||||
haptic->hwdata = NULL;
|
||||
}
|
||||
|
||||
void SDL_SYS_HapticQuit(void)
|
||||
{
|
||||
/* We don't have any way to scan for joysticks (and their vibrators) at init, so don't wipe the list
|
||||
* of joysticks here in case this is a reinit.
|
||||
*/
|
||||
#if 0
|
||||
SDL_hapticlist_item *item = NULL;
|
||||
SDL_hapticlist_item *next = NULL;
|
||||
|
||||
for (item = SDL_hapticlist; item; item = next) {
|
||||
next = item->next;
|
||||
SDL_free(item);
|
||||
}
|
||||
|
||||
SDL_hapticlist = SDL_hapticlist_tail = NULL;
|
||||
numhaptics = 0;
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect, SDL_HapticEffect *base)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect,
|
||||
SDL_HapticEffect *data)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
|
||||
Uint32 iterations)
|
||||
{
|
||||
float large = effect->effect.leftright.large_magnitude / 32767.0f;
|
||||
float small = effect->effect.leftright.small_magnitude / 32767.0f;
|
||||
|
||||
float total = (large * 0.6f) + (small * 0.4f);
|
||||
|
||||
Android_JNI_HapticRun(((SDL_hapticlist_item *)haptic->hwdata)->device_id, total, effect->effect.leftright.length);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
Android_JNI_HapticStop(((SDL_hapticlist_item *)haptic->hwdata)->device_id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticUnpause(SDL_Haptic *haptic)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Android_AddHaptic(int device_id, const char *name)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
item = (SDL_hapticlist_item *)SDL_calloc(1, sizeof(SDL_hapticlist_item));
|
||||
if (item == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
item->device_id = device_id;
|
||||
item->name = SDL_strdup(name);
|
||||
if (item->name == NULL) {
|
||||
SDL_free(item);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (SDL_hapticlist_tail == NULL) {
|
||||
SDL_hapticlist = SDL_hapticlist_tail = item;
|
||||
} else {
|
||||
SDL_hapticlist_tail->next = item;
|
||||
SDL_hapticlist_tail = item;
|
||||
}
|
||||
|
||||
++numhaptics;
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
int Android_RemoveHaptic(int device_id)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
SDL_hapticlist_item *prev = NULL;
|
||||
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
/* found it, remove it. */
|
||||
if (device_id == item->device_id) {
|
||||
const int retval = item->haptic ? item->haptic->index : -1;
|
||||
|
||||
if (prev != NULL) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
SDL_assert(SDL_hapticlist == item);
|
||||
SDL_hapticlist = item->next;
|
||||
}
|
||||
if (item == SDL_hapticlist_tail) {
|
||||
SDL_hapticlist_tail = prev;
|
||||
}
|
||||
|
||||
/* Need to decrement the haptic count */
|
||||
--numhaptics;
|
||||
/* !!! TODO: Send a haptic remove event? */
|
||||
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
return retval;
|
||||
}
|
||||
prev = item;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
#endif /* SDL_HAPTIC_ANDROID */
|
28
external/sdl/SDL/src/haptic/android/SDL_syshaptic_c.h
vendored
Normal file
28
external/sdl/SDL/src/haptic/android/SDL_syshaptic_c.h
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_HAPTIC_ANDROID
|
||||
|
||||
extern int Android_AddHaptic(int device_id, const char *name);
|
||||
extern int Android_RemoveHaptic(int device_id);
|
||||
|
||||
#endif /* SDL_HAPTIC_ANDROID */
|
1362
external/sdl/SDL/src/haptic/darwin/SDL_syshaptic.c
vendored
Normal file
1362
external/sdl/SDL/src/haptic/darwin/SDL_syshaptic.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
29
external/sdl/SDL/src/haptic/darwin/SDL_syshaptic_c.h
vendored
Normal file
29
external/sdl/SDL/src/haptic/darwin/SDL_syshaptic_c.h
vendored
Normal file
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* Things named "Master" were renamed to "Main" in macOS 12.0's SDK. */
|
||||
#include <AvailabilityMacros.h>
|
||||
#if MAC_OS_X_VERSION_MIN_REQUIRED < 120000
|
||||
#define kIOMainPortDefault kIOMasterPortDefault
|
||||
#endif
|
||||
|
||||
extern int MacHaptic_MaybeAddDevice(io_object_t device);
|
||||
extern int MacHaptic_MaybeRemoveDevice(io_object_t device);
|
144
external/sdl/SDL/src/haptic/dummy/SDL_syshaptic.c
vendored
Normal file
144
external/sdl/SDL/src/haptic/dummy/SDL_syshaptic.c
vendored
Normal file
@ -0,0 +1,144 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)
|
||||
|
||||
#include "../SDL_syshaptic.h"
|
||||
|
||||
static int SDL_SYS_LogicError(void)
|
||||
{
|
||||
return SDL_SetError("Logic error: No haptic devices available.");
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_NumHaptics(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *SDL_SYS_HapticName(int index)
|
||||
{
|
||||
SDL_SYS_LogicError();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticOpen(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticMouse(void)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_SYS_HapticClose(SDL_Haptic *haptic)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void SDL_SYS_HapticQuit(void)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect, SDL_HapticEffect *base)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect,
|
||||
SDL_HapticEffect *data)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
|
||||
Uint32 iterations)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
SDL_SYS_LogicError();
|
||||
return;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticUnpause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_SYS_LogicError();
|
||||
}
|
||||
|
||||
#endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */
|
1122
external/sdl/SDL/src/haptic/linux/SDL_syshaptic.c
vendored
Normal file
1122
external/sdl/SDL/src/haptic/linux/SDL_syshaptic.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1254
external/sdl/SDL/src/haptic/windows/SDL_dinputhaptic.c
vendored
Normal file
1254
external/sdl/SDL/src/haptic/windows/SDL_dinputhaptic.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
53
external/sdl/SDL/src/haptic/windows/SDL_dinputhaptic_c.h
vendored
Normal file
53
external/sdl/SDL/src/haptic/windows/SDL_dinputhaptic_c.h
vendored
Normal file
@ -0,0 +1,53 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern int SDL_DINPUT_HapticInit(void);
|
||||
extern int SDL_DINPUT_HapticMaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
|
||||
extern int SDL_DINPUT_HapticMaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
|
||||
extern int SDL_DINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item);
|
||||
extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
|
||||
extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
|
||||
extern void SDL_DINPUT_HapticClose(SDL_Haptic *haptic);
|
||||
extern void SDL_DINPUT_HapticQuit(void);
|
||||
extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *base);
|
||||
extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data);
|
||||
extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations);
|
||||
extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern int SDL_DINPUT_HapticSetGain(SDL_Haptic *haptic, int gain);
|
||||
extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
|
||||
extern int SDL_DINPUT_HapticPause(SDL_Haptic *haptic);
|
||||
extern int SDL_DINPUT_HapticUnpause(SDL_Haptic *haptic);
|
||||
extern int SDL_DINPUT_HapticStopAll(SDL_Haptic *haptic);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
445
external/sdl/SDL/src/haptic/windows/SDL_windowshaptic.c
vendored
Normal file
445
external/sdl/SDL/src/haptic/windows/SDL_windowshaptic.c
vendored
Normal file
@ -0,0 +1,445 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_HAPTIC_DINPUT) || defined(SDL_HAPTIC_XINPUT)
|
||||
|
||||
#include "../SDL_syshaptic.h"
|
||||
#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
|
||||
#include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */
|
||||
#include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */
|
||||
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
#include "SDL_dinputhaptic_c.h"
|
||||
#include "SDL_xinputhaptic_c.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
*/
|
||||
SDL_hapticlist_item *SDL_hapticlist = NULL;
|
||||
static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
|
||||
static int numhaptics = 0;
|
||||
|
||||
/*
|
||||
* Initializes the haptic subsystem.
|
||||
*/
|
||||
int SDL_SYS_HapticInit(void)
|
||||
{
|
||||
JoyStick_DeviceData *device;
|
||||
|
||||
if (SDL_DINPUT_HapticInit() < 0) {
|
||||
return -1;
|
||||
}
|
||||
if (SDL_XINPUT_HapticInit() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* The joystick subsystem will usually be initialized before haptics,
|
||||
* so the initial HapticMaybeAddDevice() calls from the joystick
|
||||
* subsystem will arrive too early to create haptic devices. We will
|
||||
* invoke those callbacks again here to pick up any joysticks that
|
||||
* were added prior to haptics initialization. */
|
||||
for (device = SYS_Joystick; device; device = device->pNext) {
|
||||
if (device->bXInputDevice) {
|
||||
SDL_XINPUT_HapticMaybeAddDevice(device->XInputUserId);
|
||||
} else {
|
||||
SDL_DINPUT_HapticMaybeAddDevice(&device->dxdevice);
|
||||
}
|
||||
}
|
||||
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
|
||||
{
|
||||
if (SDL_hapticlist_tail == NULL) {
|
||||
SDL_hapticlist = SDL_hapticlist_tail = item;
|
||||
} else {
|
||||
SDL_hapticlist_tail->next = item;
|
||||
SDL_hapticlist_tail = item;
|
||||
}
|
||||
|
||||
/* Device has been added. */
|
||||
++numhaptics;
|
||||
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
|
||||
{
|
||||
const int retval = item->haptic ? item->haptic->index : -1;
|
||||
if (prev != NULL) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
SDL_assert(SDL_hapticlist == item);
|
||||
SDL_hapticlist = item->next;
|
||||
}
|
||||
if (item == SDL_hapticlist_tail) {
|
||||
SDL_hapticlist_tail = prev;
|
||||
}
|
||||
--numhaptics;
|
||||
/* !!! TODO: Send a haptic remove event? */
|
||||
SDL_free(item);
|
||||
return retval;
|
||||
}
|
||||
|
||||
int SDL_SYS_NumHaptics(void)
|
||||
{
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *HapticByDevIndex(int device_index)
|
||||
{
|
||||
SDL_hapticlist_item *item = SDL_hapticlist;
|
||||
|
||||
if ((device_index < 0) || (device_index >= numhaptics)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while (device_index > 0) {
|
||||
SDL_assert(item != NULL);
|
||||
--device_index;
|
||||
item = item->next;
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
/*
|
||||
* Return the name of a haptic device, does not need to be opened.
|
||||
*/
|
||||
const char *SDL_SYS_HapticName(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByDevIndex(index);
|
||||
return item->name;
|
||||
}
|
||||
|
||||
/*
|
||||
* Opens a haptic device for usage.
|
||||
*/
|
||||
int SDL_SYS_HapticOpen(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByDevIndex(haptic->index);
|
||||
if (item->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticOpen(haptic, item);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticOpen(haptic, item);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Opens a haptic device from first mouse it finds for usage.
|
||||
*/
|
||||
int SDL_SYS_HapticMouse(void)
|
||||
{
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
SDL_hapticlist_item *item;
|
||||
int index = 0;
|
||||
|
||||
/* Grab the first mouse haptic device we find. */
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER) {
|
||||
return index;
|
||||
}
|
||||
++index;
|
||||
}
|
||||
#endif /* SDL_HAPTIC_DINPUT */
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if a joystick has haptic features.
|
||||
*/
|
||||
int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
|
||||
{
|
||||
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
|
||||
return 0;
|
||||
}
|
||||
#ifdef SDL_HAPTIC_XINPUT
|
||||
if (joystick->hwdata->bXInputHaptic) {
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if the haptic device and joystick are in reality the same.
|
||||
*/
|
||||
int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
|
||||
return 0;
|
||||
}
|
||||
if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
|
||||
return 0; /* one is XInput, one is not; not the same device. */
|
||||
} else if (joystick->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_JoystickSameHaptic(haptic, joystick);
|
||||
} else {
|
||||
return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Opens a SDL_Haptic from a SDL_Joystick.
|
||||
*/
|
||||
int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver);
|
||||
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Closes the haptic device.
|
||||
*/
|
||||
void SDL_SYS_HapticClose(SDL_Haptic *haptic)
|
||||
{
|
||||
if (haptic->hwdata) {
|
||||
|
||||
/* Free effects. */
|
||||
SDL_free(haptic->effects);
|
||||
haptic->effects = NULL;
|
||||
haptic->neffects = 0;
|
||||
|
||||
/* Clean up */
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
SDL_XINPUT_HapticClose(haptic);
|
||||
} else {
|
||||
SDL_DINPUT_HapticClose(haptic);
|
||||
}
|
||||
|
||||
/* Free */
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->hwdata = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Clean up after system specific haptic stuff
|
||||
*/
|
||||
void SDL_SYS_HapticQuit(void)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
SDL_hapticlist_item *next = NULL;
|
||||
SDL_Haptic *hapticitem = NULL;
|
||||
|
||||
extern SDL_Haptic *SDL_haptics;
|
||||
for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) {
|
||||
if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) {
|
||||
/* we _have_ to stop the thread before we free the XInput DLL! */
|
||||
SDL_AtomicSet(&hapticitem->hwdata->stopThread, 1);
|
||||
SDL_WaitThread(hapticitem->hwdata->thread, NULL);
|
||||
hapticitem->hwdata->thread = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (item = SDL_hapticlist; item; item = next) {
|
||||
/* Opened and not closed haptics are leaked, this is on purpose.
|
||||
* Close your haptic devices after usage. */
|
||||
/* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */
|
||||
next = item->next;
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
}
|
||||
|
||||
SDL_XINPUT_HapticQuit();
|
||||
SDL_DINPUT_HapticQuit();
|
||||
|
||||
numhaptics = 0;
|
||||
SDL_hapticlist = NULL;
|
||||
SDL_hapticlist_tail = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates a new haptic effect.
|
||||
*/
|
||||
int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
|
||||
SDL_HapticEffect *base)
|
||||
{
|
||||
int result;
|
||||
|
||||
/* Alloc the effect. */
|
||||
effect->hweffect = (struct haptic_hweffect *)
|
||||
SDL_malloc(sizeof(struct haptic_hweffect));
|
||||
if (effect->hweffect == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return -1;
|
||||
}
|
||||
SDL_zerop(effect->hweffect);
|
||||
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
result = SDL_XINPUT_HapticNewEffect(haptic, effect, base);
|
||||
} else {
|
||||
result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
|
||||
}
|
||||
if (result < 0) {
|
||||
SDL_free(effect->hweffect);
|
||||
effect->hweffect = NULL;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
* Updates an effect.
|
||||
*/
|
||||
int SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect,
|
||||
SDL_HapticEffect *data)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Runs an effect.
|
||||
*/
|
||||
int SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
|
||||
Uint32 iterations)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops an effect.
|
||||
*/
|
||||
int SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticStopEffect(haptic, effect);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticStopEffect(haptic, effect);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Frees the effect.
|
||||
*/
|
||||
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
SDL_XINPUT_HapticDestroyEffect(haptic, effect);
|
||||
} else {
|
||||
SDL_DINPUT_HapticDestroyEffect(haptic, effect);
|
||||
}
|
||||
SDL_free(effect->hweffect);
|
||||
effect->hweffect = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets the status of a haptic effect.
|
||||
*/
|
||||
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticGetEffectStatus(haptic, effect);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the gain.
|
||||
*/
|
||||
int SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticSetGain(haptic, gain);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticSetGain(haptic, gain);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the autocentering.
|
||||
*/
|
||||
int SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Pauses the device.
|
||||
*/
|
||||
int SDL_SYS_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticPause(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticPause(haptic);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Pauses the device.
|
||||
*/
|
||||
int SDL_SYS_HapticUnpause(SDL_Haptic *haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticUnpause(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticUnpause(haptic);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops all the playing effects on the device.
|
||||
*/
|
||||
int SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticStopAll(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticStopAll(haptic);
|
||||
}
|
||||
}
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */
|
95
external/sdl/SDL/src/haptic/windows/SDL_windowshaptic_c.h
vendored
Normal file
95
external/sdl/SDL/src/haptic/windows/SDL_windowshaptic_c.h
vendored
Normal file
@ -0,0 +1,95 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_windowshaptic_c_h_
|
||||
#define SDL_windowshaptic_c_h_
|
||||
|
||||
#include "../SDL_syshaptic.h"
|
||||
#include "../../core/windows/SDL_directx.h"
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Haptic system hardware data.
|
||||
*/
|
||||
struct haptic_hwdata
|
||||
{
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
LPDIRECTINPUTDEVICE8 device;
|
||||
#endif
|
||||
DWORD axes[3]; /* Axes to use. */
|
||||
SDL_bool is_joystick; /* Device is loaded as joystick. */
|
||||
Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
SDL_Thread *thread;
|
||||
SDL_Mutex *mutex;
|
||||
Uint64 stopTicks;
|
||||
SDL_AtomicInt stopThread;
|
||||
};
|
||||
|
||||
/*
|
||||
* Haptic system effect data.
|
||||
*/
|
||||
#if defined(SDL_HAPTIC_DINPUT) || defined(SDL_HAPTIC_XINPUT)
|
||||
struct haptic_hweffect
|
||||
{
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
DIEFFECT effect;
|
||||
LPDIRECTINPUTEFFECT ref;
|
||||
#endif
|
||||
#ifdef SDL_HAPTIC_XINPUT
|
||||
XINPUT_VIBRATION vibration;
|
||||
#endif
|
||||
};
|
||||
#endif
|
||||
|
||||
/*
|
||||
* List of available haptic devices.
|
||||
*/
|
||||
typedef struct SDL_hapticlist_item
|
||||
{
|
||||
char *name;
|
||||
SDL_Haptic *haptic;
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
DIDEVICEINSTANCE instance;
|
||||
DIDEVCAPS capabilities;
|
||||
#endif
|
||||
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
struct SDL_hapticlist_item *next;
|
||||
} SDL_hapticlist_item;
|
||||
|
||||
extern SDL_hapticlist_item *SDL_hapticlist;
|
||||
|
||||
extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
|
||||
extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_windowshaptic_c_h_ */
|
446
external/sdl/SDL/src/haptic/windows/SDL_xinputhaptic.c
vendored
Normal file
446
external/sdl/SDL/src/haptic/windows/SDL_xinputhaptic.c
vendored
Normal file
@ -0,0 +1,446 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "../SDL_syshaptic.h"
|
||||
|
||||
#ifdef SDL_HAPTIC_XINPUT
|
||||
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
#include "SDL_xinputhaptic_c.h"
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
#include "../../joystick/windows/SDL_windowsjoystick_c.h"
|
||||
#include "../../thread/SDL_systhread.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
*/
|
||||
static SDL_bool loaded_xinput = SDL_FALSE;
|
||||
|
||||
int SDL_XINPUT_HapticInit(void)
|
||||
{
|
||||
if (SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE)) {
|
||||
loaded_xinput = (WIN_LoadXInputDLL() == 0) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/* If the joystick subsystem is active, it will manage adding XInput haptic devices */
|
||||
if (loaded_xinput && !SDL_WasInit(SDL_INIT_JOYSTICK)) {
|
||||
DWORD i;
|
||||
for (i = 0; i < XUSER_MAX_COUNT; i++) {
|
||||
SDL_XINPUT_HapticMaybeAddDevice(i);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticMaybeAddDevice(const DWORD dwUserid)
|
||||
{
|
||||
const Uint8 userid = (Uint8)dwUserid;
|
||||
SDL_hapticlist_item *item;
|
||||
XINPUT_VIBRATION state;
|
||||
|
||||
if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Make sure we don't already have it */
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == userid) {
|
||||
return -1; /* Already added */
|
||||
}
|
||||
}
|
||||
|
||||
SDL_zero(state);
|
||||
if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) {
|
||||
return -1; /* no force feedback on this device. */
|
||||
}
|
||||
|
||||
item = (SDL_hapticlist_item *)SDL_malloc(sizeof(SDL_hapticlist_item));
|
||||
if (item == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
SDL_zerop(item);
|
||||
|
||||
/* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */
|
||||
{
|
||||
char buf[64];
|
||||
(void)SDL_snprintf(buf, sizeof(buf), "XInput Controller #%u", userid + 1);
|
||||
item->name = SDL_strdup(buf);
|
||||
}
|
||||
|
||||
if (!item->name) {
|
||||
SDL_free(item);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Copy the instance over, useful for creating devices. */
|
||||
item->bXInputHaptic = SDL_TRUE;
|
||||
item->userid = userid;
|
||||
|
||||
return SDL_SYS_AddHapticDevice(item);
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticMaybeRemoveDevice(const DWORD dwUserid)
|
||||
{
|
||||
const Uint8 userid = (Uint8)dwUserid;
|
||||
SDL_hapticlist_item *item;
|
||||
SDL_hapticlist_item *prev = NULL;
|
||||
|
||||
if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == userid) {
|
||||
/* found it, remove it. */
|
||||
return SDL_SYS_RemoveHapticDevice(prev, item);
|
||||
}
|
||||
prev = item;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* !!! FIXME: this is a hack, remove this later. */
|
||||
/* Since XInput doesn't offer a way to vibrate for X time, we hook into
|
||||
* SDL_PumpEvents() to check if it's time to stop vibrating with some
|
||||
* frequency.
|
||||
* In practice, this works for 99% of use cases. But in an ideal world,
|
||||
* we do this in a separate thread so that:
|
||||
* - we aren't bound to when the app chooses to pump the event queue.
|
||||
* - we aren't adding more polling to the event queue
|
||||
* - we can emulate all the haptic effects correctly (start on a delay,
|
||||
* mix multiple effects, etc).
|
||||
*
|
||||
* Mostly, this is here to get rumbling to work, and all the other features
|
||||
* are absent in the XInput path for now. :(
|
||||
*/
|
||||
static int SDLCALL SDL_RunXInputHaptic(void *arg)
|
||||
{
|
||||
struct haptic_hwdata *hwdata = (struct haptic_hwdata *)arg;
|
||||
|
||||
while (!SDL_AtomicGet(&hwdata->stopThread)) {
|
||||
SDL_Delay(50);
|
||||
SDL_LockMutex(hwdata->mutex);
|
||||
/* If we're currently running and need to stop... */
|
||||
if (hwdata->stopTicks) {
|
||||
if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_GetTicks() >= hwdata->stopTicks) {
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
hwdata->stopTicks = 0;
|
||||
XINPUTSETSTATE(hwdata->userid, &vibration);
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(hwdata->mutex);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid)
|
||||
{
|
||||
char threadName[32];
|
||||
XINPUT_VIBRATION vibration = { 0, 0 }; /* stop any current vibration */
|
||||
XINPUTSETSTATE(userid, &vibration);
|
||||
|
||||
haptic->supported = SDL_HAPTIC_LEFTRIGHT;
|
||||
|
||||
haptic->neffects = 1;
|
||||
haptic->nplaying = 1;
|
||||
|
||||
/* Prepare effects memory. */
|
||||
haptic->effects = (struct haptic_effect *)
|
||||
SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
|
||||
if (haptic->effects == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
/* Clear the memory */
|
||||
SDL_memset(haptic->effects, 0,
|
||||
sizeof(struct haptic_effect) * haptic->neffects);
|
||||
|
||||
haptic->hwdata = (struct haptic_hwdata *)SDL_malloc(sizeof(*haptic->hwdata));
|
||||
if (haptic->hwdata == NULL) {
|
||||
SDL_free(haptic->effects);
|
||||
haptic->effects = NULL;
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
|
||||
|
||||
haptic->hwdata->bXInputHaptic = 1;
|
||||
haptic->hwdata->userid = userid;
|
||||
|
||||
haptic->hwdata->mutex = SDL_CreateMutex();
|
||||
if (haptic->hwdata->mutex == NULL) {
|
||||
SDL_free(haptic->effects);
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->effects = NULL;
|
||||
return SDL_SetError("Couldn't create XInput haptic mutex");
|
||||
}
|
||||
|
||||
(void)SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", userid);
|
||||
haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, haptic->hwdata);
|
||||
|
||||
if (haptic->hwdata->thread == NULL) {
|
||||
SDL_DestroyMutex(haptic->hwdata->mutex);
|
||||
SDL_free(haptic->effects);
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->effects = NULL;
|
||||
return SDL_SetError("Couldn't create XInput haptic thread");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item)
|
||||
{
|
||||
return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid);
|
||||
}
|
||||
|
||||
int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
return haptic->hwdata->userid == joystick->hwdata->userid;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
Uint8 index = 0;
|
||||
|
||||
/* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) {
|
||||
haptic->index = index;
|
||||
return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid);
|
||||
}
|
||||
++index;
|
||||
}
|
||||
|
||||
return SDL_SetError("Couldn't find joystick in haptic device list");
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticClose(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_AtomicSet(&haptic->hwdata->stopThread, 1);
|
||||
SDL_WaitThread(haptic->hwdata->thread, NULL);
|
||||
SDL_DestroyMutex(haptic->hwdata->mutex);
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticQuit(void)
|
||||
{
|
||||
if (loaded_xinput) {
|
||||
WIN_UnloadXInputDLL();
|
||||
loaded_xinput = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *base)
|
||||
{
|
||||
SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
|
||||
return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base);
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data)
|
||||
{
|
||||
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
|
||||
SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
|
||||
/* SDL_HapticEffect has max magnitude of 32767, XInput expects 65535 max, so multiply */
|
||||
vib->wLeftMotorSpeed = data->leftright.large_magnitude * 2;
|
||||
vib->wRightMotorSpeed = data->leftright.small_magnitude * 2;
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
if (haptic->hwdata->stopTicks) { /* running right now? Update it. */
|
||||
XINPUTSETSTATE(haptic->hwdata->userid, vib);
|
||||
}
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations)
|
||||
{
|
||||
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
|
||||
SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
|
||||
haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
|
||||
} else if ((!effect->effect.leftright.length) || (!iterations)) {
|
||||
/* do nothing. Effect runs for zero milliseconds. */
|
||||
} else {
|
||||
haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
|
||||
}
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
haptic->hwdata->stopTicks = 0;
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
SDL_XINPUT_HapticStopEffect(haptic, effect);
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticUnpause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
haptic->hwdata->stopTicks = 0;
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#else /* !SDL_HAPTIC_XINPUT */
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
typedef struct SDL_hapticlist_item SDL_hapticlist_item;
|
||||
|
||||
int SDL_XINPUT_HapticInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticMaybeAddDevice(const DWORD dwUserid)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticMaybeRemoveDevice(const DWORD dwUserid)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticClose(SDL_Haptic *haptic)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *base)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticUnpause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
#endif /* SDL_HAPTIC_XINPUT */
|
53
external/sdl/SDL/src/haptic/windows/SDL_xinputhaptic_c.h
vendored
Normal file
53
external/sdl/SDL/src/haptic/windows/SDL_xinputhaptic_c.h
vendored
Normal file
@ -0,0 +1,53 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern int SDL_XINPUT_HapticInit(void);
|
||||
extern int SDL_XINPUT_HapticMaybeAddDevice(const DWORD dwUserid);
|
||||
extern int SDL_XINPUT_HapticMaybeRemoveDevice(const DWORD dwUserid);
|
||||
extern int SDL_XINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item);
|
||||
extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
|
||||
extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
|
||||
extern void SDL_XINPUT_HapticClose(SDL_Haptic *haptic);
|
||||
extern void SDL_XINPUT_HapticQuit(void);
|
||||
extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *base);
|
||||
extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data);
|
||||
extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations);
|
||||
extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern int SDL_XINPUT_HapticSetGain(SDL_Haptic *haptic, int gain);
|
||||
extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
|
||||
extern int SDL_XINPUT_HapticPause(SDL_Haptic *haptic);
|
||||
extern int SDL_XINPUT_HapticUnpause(SDL_Haptic *haptic);
|
||||
extern int SDL_XINPUT_HapticStopAll(SDL_Haptic *haptic);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
Reference in New Issue
Block a user