Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
This commit is contained in:
3544
external/sdl/SDL/src/joystick/SDL_gamepad.c
vendored
Normal file
3544
external/sdl/SDL/src/joystick/SDL_gamepad.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
50
external/sdl/SDL/src/joystick/SDL_gamepad_c.h
vendored
Normal file
50
external/sdl/SDL/src/joystick/SDL_gamepad_c.h
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_gamepad_c_h_
|
||||
#define SDL_gamepad_c_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* Useful functions and variables from SDL_gamepad.c */
|
||||
|
||||
/* Initialization and shutdown functions */
|
||||
extern int SDL_InitGamepadMappings(void);
|
||||
extern void SDL_QuitGamepadMappings(void);
|
||||
extern int SDL_InitGamepads(void);
|
||||
extern void SDL_QuitGamepads(void);
|
||||
|
||||
extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id);
|
||||
extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id);
|
||||
|
||||
/* Function to return whether a joystick name and GUID is a gamepad */
|
||||
extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid);
|
||||
|
||||
/* Function to return whether a gamepad should be ignored */
|
||||
extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid);
|
||||
|
||||
/* Handle delayed guide button on a gamepad */
|
||||
extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);
|
||||
|
||||
/* Handle system sensor data */
|
||||
extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values);
|
||||
|
||||
#endif /* SDL_gamepad_c_h_ */
|
||||
995
external/sdl/SDL/src/joystick/SDL_gamepad_db.h
vendored
Normal file
995
external/sdl/SDL/src/joystick/SDL_gamepad_db.h
vendored
Normal file
@@ -0,0 +1,995 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* Default mappings we support
|
||||
|
||||
The easiest way to generate a new mapping is to start Steam in Big Picture
|
||||
mode, configure your joystick and then look in config/config.vdf in your
|
||||
Steam installation directory for the "SDL_GamepadBind" entry.
|
||||
|
||||
Alternatively, you can use the app located in test/controllermap
|
||||
*/
|
||||
static const char *s_GamepadMappings[] = {
|
||||
#ifdef SDL_JOYSTICK_XINPUT
|
||||
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_WGI
|
||||
"03000000491900001904000000007700,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,",
|
||||
"03000000d11800000094000000007700,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"030000007e0500000920000000007701,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000007e0500000920000000007701,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000004c050000c405000000007701,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000e60c000000007700,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"0300000032150000000a000000007703,Razer Atrox Arcade Stick,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b11,dpup:b10,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,x:b2,y:b3,",
|
||||
"03000000de280000ff11000000007701,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:b12,dpleft:b13,dpright:b11,dpup:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a4,leftx:a1,lefty:a0~,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a2~,start:b7,x:b2,y:b3,",
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_DINPUT
|
||||
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,",
|
||||
"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001038000000000000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001038000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000650000000000000,8BitDo M30 Gamepad,a:b0,b:b1,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000650000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b0,b:b1,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000003512000012ab000000000000,8BitDo NES30 Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000003512000012ab000000000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000022000000090000000000000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000203800000900000000000000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000203800000900000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00002038000000000000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00002038000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000660000000000000,8BitDo Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000660000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000102800000900000000000000,8BitDo SFC30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000102800000900000000000000,8BitDo SFC30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001290000000000000,8BitDo SN30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001290000000000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00006228000000000000,8BitDo SN30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00006228000000000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000003512000020ab000000000000,8BitDo SNES30 Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000003512000020ab000000000000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001130000000000000,8BitDo Ultimate Wired Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000c82d00001330000000000000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000c82d00001890000000000000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00003032000000000000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000a00500003232000000000000,8BitDo Zero Gamepad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000a00500003232000000000000,8BitDo Zero Gamepad,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000050b00000579000000000000,ASUS ROG Kunai 3 Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000050b00000679000000000000,ASUS ROG Kunai 3 Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,",
|
||||
"03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,",
|
||||
"03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,",
|
||||
"030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
|
||||
"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
|
||||
"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
|
||||
"030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
|
||||
"03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
|
||||
"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
|
||||
"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,",
|
||||
"03000000491900000204000000000000,GameSir T4 Pro,crc:1aa4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000ac0500001a06000000000000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000280400000140000000000000,Gamepad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000d11800000094000000000000,Google Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"030000000d0f00008400000000000000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008500000000000000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008800000000000000,HORI Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,",
|
||||
"030000000d0f00008700000000000000,HORI Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,",
|
||||
"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
|
||||
"030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
|
||||
"030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
|
||||
"030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
|
||||
"03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,",
|
||||
"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
|
||||
"030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700006382000000000000,MLG Gamepad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,",
|
||||
"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,",
|
||||
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
|
||||
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
|
||||
"03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"030000005509000000b4000000000000,NVIDIA Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000004b120000014d000000000000,NYKO AIRFLO EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"03000000790000004318000000000000,Nintendo GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000790000004318000000000000,Nintendo GameCube Controller,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,",
|
||||
"03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,",
|
||||
"03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,",
|
||||
"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
|
||||
"030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,",
|
||||
"030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,",
|
||||
"03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,",
|
||||
"030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,",
|
||||
"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,",
|
||||
"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,",
|
||||
"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,",
|
||||
"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,",
|
||||
"03000000222c00000025000000000000,Qanba Dragon Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
|
||||
"03000000050b0000181a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
|
||||
"03000000050b00001a1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
|
||||
"03000000050b00001c1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
|
||||
"03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
|
||||
"03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
|
||||
"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
|
||||
"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
|
||||
"03000000790000001100000000000000,Retrolink SNES Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b0,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,",
|
||||
"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,",
|
||||
"03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,",
|
||||
"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,",
|
||||
"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,",
|
||||
"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,",
|
||||
"03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
|
||||
"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000341a00002308000000000000,USB Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000006b1400000203000000000000,USB Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000790000000a00000000000000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
|
||||
"03000000f0250000c183000000000000,USB Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000ff1100004133000000000000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
|
||||
"03000000c0160000e105000000000000,Xin-Mo Dual Arcade,crc:2246,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,", /* Ultimate Atari Fight Stick */
|
||||
"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
|
||||
"03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
#endif
|
||||
#ifdef __MACOS__
|
||||
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000650000001000000,8BitDo M30 Gamepad,a:b0,b:b1,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a5,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000650000001000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a5,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b0,b:b1,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000022000000090000001000000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000022000000090000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000203800000900000000010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000660000000020000,8BitDo Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000660000000020000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000102800000900000000000000,8BitDo SFC30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000102800000900000000000000,8BitDo SFC30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001130000000020000,8BitDo Ultimate Wired Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000c82d00001330000000020000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000c82d00001890000001000000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00003032000000010000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000a00500003232000008010000,8BitDo Zero Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000a00500003232000008010000,8BitDo Zero Gamepad,a:b1,b:b2,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000a00500003232000009010000,8BitDo Zero Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000a00500003232000009010000,8BitDo Zero Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000050b00000579000000010000,ASUS ROG Kunai 3 Gamepad,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,",
|
||||
"03000000050b00000679000000010000,ASUS ROG Kunai 3 Gamepad,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,",
|
||||
"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,",
|
||||
"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,",
|
||||
"03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
|
||||
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008400000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008500000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000ac0500001a06000002020000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"03000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008800000000010000,HORI Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008700000000010000,HORI Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f0000aa00000072050000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,",
|
||||
"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
|
||||
"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */
|
||||
"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
|
||||
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,",
|
||||
"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
|
||||
"03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
|
||||
"030000004b120000014d000000010000,NYKO AIRFLO EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"050000007e05000009200000ff070000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e05000009200000ff070000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000790000001100000006010000,Retrolink SNES Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b0,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
|
||||
"03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
|
||||
"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,",
|
||||
"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"050000004e696d6275732b0000000000,SteelSeries Nimbus+,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,",
|
||||
"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,",
|
||||
"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,",
|
||||
"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,",
|
||||
"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,",
|
||||
"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,",
|
||||
"030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
|
||||
"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,",
|
||||
"030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,",
|
||||
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,",
|
||||
"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000005e040000050b000003090000,Xbox Elite Wireless Controller,a:b0,b:b1,back:b38,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000005e040000200b000011050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
|
||||
"03000000c0160000e105000000040000,Xin-Mo Dual Arcade,crc:82d5,a:b2,b:b4,back:b18,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b8,righttrigger:b10,start:b16,x:b0,y:b6,", /* Ultimate Atari Fight Stick */
|
||||
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,",
|
||||
#endif
|
||||
#if defined(SDL_JOYSTICK_LINUX) || defined(__OpenBSD__)
|
||||
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000650000011010000,8BitDo M30 Gamepad,a:b0,b:b1,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a5,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000003512000012ab000010010000,8BitDo NES30 Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000003512000012ab000010010000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000022000000090000011010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000022000000090000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000203800000900000000010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000020000000000000,8BitDo Pro 2 Wired Controller for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"06000000c82d00000020000006010000,8BitDo Pro 2 Wired Controller for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000c82d00000660000011010000,8BitDo Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00000660000000010000,8BitDo Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000102800000900000000010000,8BitDo SFC30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000102800000900000000010000,8BitDo SFC30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00003028000000010000,8BitDo SFC30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00003028000000010000,8BitDo SFC30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000003512000020ab000010010000,8BitDo SNES30 Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000003512000020ab000010010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b0,b:b1,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001130000011010000,8BitDo Ultimate Wired Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000c82d00001330000011010000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000c82d00001890000011010000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00003032000000010000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000a00500003232000001000000,8BitDo Zero Gamepad,a:b0,b:b1,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000a00500003232000001000000,8BitDo Zero Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000a00500003232000008010000,8BitDo Zero Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000a00500003232000008010000,8BitDo Zero Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00000031000011010000,8Bitdo Receiver,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
|
||||
"03000000c82d00001290000011010000,8Bitdo SN30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000c82d00001290000011010000,8Bitdo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00006228000000010000,8Bitdo SN30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d00006228000000010000,8Bitdo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,",
|
||||
"05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,",
|
||||
"03000000050b00000579000011010000,ASUS ROG Kunai 3 Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"05000000050b00000679000000010000,ASUS ROG Kunai 3 Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,",
|
||||
"05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,",
|
||||
"05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,",
|
||||
"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,",
|
||||
"05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,",
|
||||
"030000005e0400008e02000047010000,Atari Xbox 360 Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:,lefty:,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:,righty:,start:b9,x:b0,y:b3,",
|
||||
"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
|
||||
"03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
|
||||
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
|
||||
"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"050000004c050000f20d000000010000,DualSense Edge Wireless Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000790000001100000010010000,Elecom Gamepad,crc:e86c,a:b2,b:b3,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b0,y:b1,",
|
||||
"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"0500000047532067616d657061640000,GS Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"0500000049190000020400001b010000,GameSir T4 Pro,crc:8283,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b23,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000ac0500001a06000011010000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000c01100000140000011010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000d11800000094000011010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"05000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000280400000140000000010000,Gravis Gamepad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
|
||||
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005001000009040000,HORI Fighting Commander OCTA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000000d0f00008400000011010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008800000011010000,HORI Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008700000011010000,HORI Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,",
|
||||
"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
|
||||
"03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,",
|
||||
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,",
|
||||
"05000000491900000204000000000000,Ipega PG-9087S,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
|
||||
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006d040000d1ca000011010000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
|
||||
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,",
|
||||
"03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,",
|
||||
"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
|
||||
"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
|
||||
"030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,",
|
||||
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
|
||||
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
|
||||
"030000005e0400008902000020010000,Microsoft Xbox Controller S,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
|
||||
"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
|
||||
"03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
|
||||
"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"030000004b120000014d000000010000,NYKO AIRFLO EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000790000004318000010010000,Nintendo GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000790000004318000010010000,Nintendo GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,",
|
||||
"050000007e0500000620000001800000,Nintendo Switch Joy-Con (L),a:b15,b:b16,guide:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b17,y:b14,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000620000001800000,Nintendo Switch Joy-Con (L),a:b16,b:b15,guide:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"060000007e0500000620000000000000,Nintendo Switch Joy-Con (L/R),a:b1,b:b0,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"060000007e0500000620000000000000,Nintendo Switch Joy-Con (L/R),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"060000007e0500000820000000000000,Nintendo Switch Joy-Con (L/R),a:b1,b:b0,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"060000007e0500000820000000000000,Nintendo Switch Joy-Con (L/R),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000720000001800000,Nintendo Switch Joy-Con (R),a:b2,b:b1,guide:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b3,y:b0,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000720000001800000,Nintendo Switch Joy-Con (R),a:b1,b:b2,guide:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000004c69632050726f20436f6e00,Nintendo Switch Pro Controller,crc:15b7,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000004c69632050726f20436f6e00,Nintendo Switch Pro Controller,crc:15b7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000603000000060000,Nintendo Wii Remote Classic Controller,crc:0d8a,a:b0,b:b1,back:b10,dpdown:b14,dpleft:b12,dpright:b13,dpup:b11,guide:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000603000000060000,Nintendo Wii Remote Classic Controller,crc:0d8a,a:b1,b:b0,back:b10,dpdown:b14,dpleft:b12,dpright:b13,dpup:b11,guide:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e0500000603000000060000,Nintendo Wii Remote,crc:60be,a:b1,b:b0,back:b4,dpdown:b8,dpleft:b6,dpright:b7,dpup:b5,guide:b2,start:b3,x:b9,y:b10,",
|
||||
"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,",
|
||||
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
|
||||
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
|
||||
"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
|
||||
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
|
||||
"030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000c62400003a54000001010000,PowerA XBox One Controller,a:b0,b:b1,back:b6,dpdown:h0.7,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,",
|
||||
"03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000222c00000020000011010000,Qanba Drone Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
|
||||
"03000000790000001100000010010000,Retrolink SNES Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b0,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000457500002211000010010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
|
||||
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,",
|
||||
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
|
||||
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,",
|
||||
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
|
||||
"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,",
|
||||
"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
|
||||
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,",
|
||||
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,",
|
||||
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,",
|
||||
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
|
||||
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b6,leftstick:b13,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:+a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
|
||||
"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
|
||||
"030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
|
||||
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
|
||||
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
|
||||
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,",
|
||||
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,",
|
||||
"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
|
||||
"030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
|
||||
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
|
||||
"030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
|
||||
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
|
||||
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
|
||||
"03000000c0160000e105000010010000,Xin-Mo Dual Arcade,crc:82d5,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,", /* Ultimate Atari Fight Stick */
|
||||
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
|
||||
"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,",
|
||||
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
|
||||
"030000009b2800008000000020020000,raphnet technologies 1-player WUSBMote v2.2,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,",
|
||||
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
|
||||
#endif
|
||||
#ifdef __OpenBSD__
|
||||
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4~,start:b7,x:b2,y:b3,",
|
||||
#endif
|
||||
#ifdef __ANDROID__
|
||||
"05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b0,b:b1,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b0,b:b1,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b0,b:b1,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b0,b:b1,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b20,b:b21,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b23,y:b24,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b0,b:b1,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b0,b:b1,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"05000000d6020000e5890000dfff3f80,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,",
|
||||
"0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005509000014720000df7f3f80,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,",
|
||||
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,sdk>=:29,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,sdk>=:29,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,sdk<=:28,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", /* Extremely slow in Bluetooth mode on Android */
|
||||
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b2,y:b17,sdk<=:28,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", /* Extremely slow in Bluetooth mode on Android */
|
||||
"050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000004c050000c4050000fffe3f80,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,",
|
||||
"050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000004c050000cc090000fffe3f80,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,",
|
||||
"050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000004c050000e60c0000fffe3f80,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,",
|
||||
"050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"05000000f8270000bf0b0000ffff3f00,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
|
||||
"050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e0400008e02000000783f00,Xbox 360 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e040000000b000000783f80,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e040000050b0000ffff3f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e040000e002000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e040000ea02000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e040000e00200000ffe3f80,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b17,y:b2,",
|
||||
"050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e040000120b000000783f80,Xbox Series X Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e040000130b0000ffff3f00,Xbox Series X Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
"050000005e04000091020000ff073f80,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
|
||||
"050000001727000044310000ffff3f80,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a4,righty:a5,start:b6,x:b2,y:b3,",
|
||||
"0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
"05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
|
||||
"05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
|
||||
"05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
|
||||
"050000008a35000003010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"050000008a35000004010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b0,leftshoulder:b4,rightshoulder:b5,x:b3,y:b1,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e050000062000004f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b0,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b3,y:b1,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e050000062000004f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e05000008200000df070000,Nintendo Switch Joy-Con (L/R),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e05000008200000df070000,Nintendo Switch Joy-Con (L/R),a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e050000072000000f060000,Nintendo Switch Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b0,leftshoulder:b4,rightshoulder:b5,x:b3,y:b1,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e050000072000000f060000,Nintendo Switch Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e050000072000004f060000,Nintendo Switch Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b0,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b3,y:b1,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e050000072000004f060000,Nintendo Switch Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e05000009200000df870000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e05000009200000df870000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e05000009200000ff870000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000007e05000009200000ff870000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"050000004c050000cc090000df870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,",
|
||||
"050000004c050000e60c0000df870000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,touchpad:b10,x:b2,y:b3,",
|
||||
"050000004c050000e60c0000ff870000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,",
|
||||
"05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
|
||||
"050000005e040000050b0000df070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b10,paddle2:b12,paddle3:b11,paddle4:b13,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"050000005e040000130b0000df870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"050000005e040000130b0000ff870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
"050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
|
||||
"050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_EMSCRIPTEN
|
||||
"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_PS2
|
||||
"0000000050533220436f6e74726f6c00,PS2 Controller,crc:ed87,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_PSP
|
||||
"00000000505350206275696c74696e00,PSP builtin joypad,crc:bb86,a:b2,b:b1,back:b10,dpdown:b6,dpleft:b7,dpright:b9,dpup:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_VITA
|
||||
"0000000050535669746120436f6e7400,PSVita Controller,crc:d598,a:b2,b:b1,back:b10,dpdown:b6,dpleft:b7,dpright:b9,dpup:b8,leftshoulder:b4,leftstick:b14,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_N3DS
|
||||
"000000004e696e74656e646f20334400,Nintendo 3DS,crc:3210,a:b0,b:b1,back:b2,dpdown:b7,dpleft:b5,dpright:b4,dpup:b6,leftshoulder:b9,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b15,rightx:a2,righty:a3,start:b3,x:b10,y:b11,",
|
||||
#endif
|
||||
"hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
NULL
|
||||
};
|
||||
3365
external/sdl/SDL/src/joystick/SDL_joystick.c
vendored
Normal file
3365
external/sdl/SDL/src/joystick/SDL_joystick.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
232
external/sdl/SDL/src/joystick/SDL_joystick_c.h
vendored
Normal file
232
external/sdl/SDL/src/joystick/SDL_joystick_c.h
vendored
Normal file
@@ -0,0 +1,232 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_joystick_c_h_
|
||||
#define SDL_joystick_c_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* Useful functions and variables from SDL_joystick.c */
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct SDL_JoystickDriver;
|
||||
extern char SDL_joystick_magic;
|
||||
|
||||
/* Initialization and shutdown functions */
|
||||
extern int SDL_InitJoysticks(void);
|
||||
extern void SDL_QuitJoysticks(void);
|
||||
|
||||
/* Return whether the joystick system is currently initialized */
|
||||
extern SDL_bool SDL_JoysticksInitialized(void);
|
||||
|
||||
/* Return whether the joystick system is shutting down */
|
||||
extern SDL_bool SDL_JoysticksQuitting(void);
|
||||
|
||||
/* Return whether the joysticks are currently locked */
|
||||
extern SDL_bool SDL_JoysticksLocked(void);
|
||||
|
||||
/* Make sure we currently have the joysticks locked */
|
||||
extern void SDL_AssertJoysticksLocked(void) SDL_ASSERT_CAPABILITY(SDL_joystick_lock);
|
||||
|
||||
/* Function to return whether there are any joysticks opened by the application */
|
||||
extern SDL_bool SDL_JoysticksOpened(void);
|
||||
|
||||
/* Function to get the next available joystick instance ID */
|
||||
extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
|
||||
|
||||
/* Function to standardize the name for a controller
|
||||
This should be freed with SDL_free() when no longer needed
|
||||
*/
|
||||
extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name);
|
||||
|
||||
/* Function to create a GUID for a joystick based on the VID/PID and name */
|
||||
extern SDL_JoystickGUID SDL_CreateJoystickGUID(Uint16 bus, Uint16 vendor, Uint16 product, Uint16 version, const char *name, Uint8 driver_signature, Uint8 driver_data);
|
||||
|
||||
/* Function to create a GUID for a joystick based on the name, with no VID/PID information */
|
||||
extern SDL_JoystickGUID SDL_CreateJoystickGUIDForName(const char *name);
|
||||
|
||||
/* Function to set the vendor field of a joystick GUID */
|
||||
extern void SDL_SetJoystickGUIDVendor(SDL_JoystickGUID *guid, Uint16 vendor);
|
||||
|
||||
/* Function to set the product field of a joystick GUID */
|
||||
extern void SDL_SetJoystickGUIDProduct(SDL_JoystickGUID *guid, Uint16 product);
|
||||
|
||||
/* Function to set the version field of a joystick GUID */
|
||||
extern void SDL_SetJoystickGUIDVersion(SDL_JoystickGUID *guid, Uint16 version);
|
||||
|
||||
/* Function to set the CRC field of a joystick GUID */
|
||||
extern void SDL_SetJoystickGUIDCRC(SDL_JoystickGUID *guid, Uint16 crc);
|
||||
|
||||
/* Function to return the type of a controller */
|
||||
extern SDL_GamepadType SDL_GetGamepadTypeFromVIDPID(Uint16 vendor, Uint16 product, const char *name, SDL_bool forUI);
|
||||
extern SDL_GamepadType SDL_GetGamepadTypeFromGUID(SDL_JoystickGUID guid, const char *name);
|
||||
|
||||
/* Function to return whether a joystick is an Xbox One controller */
|
||||
extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is an Xbox One Elite controller */
|
||||
extern SDL_bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is an Xbox Series X controller */
|
||||
extern SDL_bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is an Xbox One controller connected via Bluetooth */
|
||||
extern SDL_bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is a PS4 controller */
|
||||
extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is a PS5 controller */
|
||||
extern SDL_bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id);
|
||||
extern SDL_bool SDL_IsJoystickDualSenseEdge(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is a Nintendo Switch Pro controller */
|
||||
extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
|
||||
extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
|
||||
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id);
|
||||
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id);
|
||||
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id);
|
||||
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id);
|
||||
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is an Amazon Luna controller */
|
||||
extern SDL_bool SDL_IsJoystickAmazonLunaController(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is a Google Stadia controller */
|
||||
extern SDL_bool SDL_IsJoystickGoogleStadiaController(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is an NVIDIA SHIELD controller */
|
||||
extern SDL_bool SDL_IsJoystickNVIDIASHIELDController(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick is a Steam Controller */
|
||||
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
|
||||
|
||||
/* Function to return whether a joystick guid comes from the XInput driver */
|
||||
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
|
||||
|
||||
/* Function to return whether a joystick guid comes from the WGI driver */
|
||||
extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid);
|
||||
|
||||
/* Function to return whether a joystick guid comes from the HIDAPI driver */
|
||||
extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
|
||||
|
||||
/* Function to return whether a joystick guid comes from the RAWINPUT driver */
|
||||
extern SDL_bool SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid);
|
||||
|
||||
/* Function to return whether a joystick guid comes from the Virtual driver */
|
||||
extern SDL_bool SDL_IsJoystickVIRTUAL(SDL_JoystickGUID guid);
|
||||
|
||||
/* Function to return whether a joystick should be ignored */
|
||||
extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
|
||||
|
||||
/* Internal event queueing functions */
|
||||
extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
|
||||
extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
|
||||
extern void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id);
|
||||
extern SDL_bool SDL_IsJoystickBeingAdded(void);
|
||||
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id);
|
||||
extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick);
|
||||
extern int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick,
|
||||
Uint8 axis, Sint16 value);
|
||||
extern int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick,
|
||||
Uint8 hat, Uint8 value);
|
||||
extern int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick,
|
||||
Uint8 button, Uint8 state);
|
||||
extern int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick,
|
||||
int touchpad, int finger, Uint8 state, float x, float y, float pressure);
|
||||
extern int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick,
|
||||
SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values);
|
||||
extern void SDL_SendJoystickBatteryLevel(SDL_Joystick *joystick,
|
||||
SDL_JoystickPowerLevel ePowerLevel);
|
||||
|
||||
/* Internal sanity checking functions */
|
||||
extern SDL_bool SDL_IsJoystickValid(SDL_Joystick *joystick);
|
||||
|
||||
typedef enum
|
||||
{
|
||||
EMappingKind_None = 0,
|
||||
EMappingKind_Button = 1,
|
||||
EMappingKind_Axis = 2,
|
||||
EMappingKind_Hat = 3
|
||||
} EMappingKind;
|
||||
|
||||
typedef struct SDL_InputMapping
|
||||
{
|
||||
EMappingKind kind;
|
||||
Uint8 target;
|
||||
} SDL_InputMapping;
|
||||
|
||||
typedef struct SDL_GamepadMapping
|
||||
{
|
||||
SDL_InputMapping a;
|
||||
SDL_InputMapping b;
|
||||
SDL_InputMapping x;
|
||||
SDL_InputMapping y;
|
||||
SDL_InputMapping back;
|
||||
SDL_InputMapping guide;
|
||||
SDL_InputMapping start;
|
||||
SDL_InputMapping leftstick;
|
||||
SDL_InputMapping rightstick;
|
||||
SDL_InputMapping leftshoulder;
|
||||
SDL_InputMapping rightshoulder;
|
||||
SDL_InputMapping dpup;
|
||||
SDL_InputMapping dpdown;
|
||||
SDL_InputMapping dpleft;
|
||||
SDL_InputMapping dpright;
|
||||
SDL_InputMapping misc1;
|
||||
SDL_InputMapping paddle1;
|
||||
SDL_InputMapping paddle2;
|
||||
SDL_InputMapping paddle3;
|
||||
SDL_InputMapping paddle4;
|
||||
SDL_InputMapping leftx;
|
||||
SDL_InputMapping lefty;
|
||||
SDL_InputMapping rightx;
|
||||
SDL_InputMapping righty;
|
||||
SDL_InputMapping lefttrigger;
|
||||
SDL_InputMapping righttrigger;
|
||||
} SDL_GamepadMapping;
|
||||
|
||||
/* Function to get autodetected gamepad controller mapping from the driver */
|
||||
extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(SDL_JoystickID instance_id,
|
||||
SDL_GamepadMapping *out);
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int num_entries;
|
||||
int max_entries;
|
||||
Uint32 *entries;
|
||||
} SDL_vidpid_list;
|
||||
|
||||
extern void SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list);
|
||||
extern SDL_bool SDL_VIDPIDInList(Uint16 vendor_id, Uint16 product_id, const SDL_vidpid_list *list);
|
||||
extern void SDL_FreeVIDPIDList(SDL_vidpid_list *list);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_joystick_c_h_ */
|
||||
256
external/sdl/SDL/src/joystick/SDL_sysjoystick.h
vendored
Normal file
256
external/sdl/SDL/src/joystick/SDL_sysjoystick.h
vendored
Normal file
@@ -0,0 +1,256 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_sysjoystick_h_
|
||||
#define SDL_sysjoystick_h_
|
||||
|
||||
/* This is the system specific header for the SDL joystick API */
|
||||
#include "SDL_joystick_c.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* The SDL joystick structure */
|
||||
typedef struct SDL_JoystickAxisInfo
|
||||
{
|
||||
Sint16 initial_value; /* Initial axis state */
|
||||
Sint16 value; /* Current axis state */
|
||||
Sint16 zero; /* Zero point on the axis (-32768 for triggers) */
|
||||
SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */
|
||||
SDL_bool has_second_value; /* Whether we've seen a second value on the axis yet */
|
||||
SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */
|
||||
SDL_bool sending_initial_value; /* Whether we are sending the initial axis value */
|
||||
} SDL_JoystickAxisInfo;
|
||||
|
||||
typedef struct SDL_JoystickTouchpadFingerInfo
|
||||
{
|
||||
Uint8 state;
|
||||
float x;
|
||||
float y;
|
||||
float pressure;
|
||||
} SDL_JoystickTouchpadFingerInfo;
|
||||
|
||||
typedef struct SDL_JoystickTouchpadInfo
|
||||
{
|
||||
int nfingers;
|
||||
SDL_JoystickTouchpadFingerInfo *fingers;
|
||||
} SDL_JoystickTouchpadInfo;
|
||||
|
||||
typedef struct SDL_JoystickSensorInfo
|
||||
{
|
||||
SDL_SensorType type;
|
||||
SDL_bool enabled;
|
||||
float rate;
|
||||
float data[3]; /* If this needs to expand, update SDL_GamepadSensorEvent */
|
||||
} SDL_JoystickSensorInfo;
|
||||
|
||||
#define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
|
||||
|
||||
struct SDL_Joystick
|
||||
{
|
||||
const void *magic _guarded;
|
||||
|
||||
SDL_JoystickID instance_id _guarded; /* Device instance, monotonically increasing from 0 */
|
||||
char *name _guarded; /* Joystick name - system dependent */
|
||||
char *path _guarded; /* Joystick path - system dependent */
|
||||
char *serial _guarded; /* Joystick serial */
|
||||
SDL_JoystickGUID guid _guarded; /* Joystick guid */
|
||||
Uint16 firmware_version _guarded; /* Firmware version, if available */
|
||||
|
||||
int naxes _guarded; /* Number of axis controls on the joystick */
|
||||
SDL_JoystickAxisInfo *axes _guarded;
|
||||
|
||||
int nhats _guarded; /* Number of hats on the joystick */
|
||||
Uint8 *hats _guarded; /* Current hat states */
|
||||
|
||||
int nbuttons _guarded; /* Number of buttons on the joystick */
|
||||
Uint8 *buttons _guarded; /* Current button states */
|
||||
|
||||
int ntouchpads _guarded; /* Number of touchpads on the joystick */
|
||||
SDL_JoystickTouchpadInfo *touchpads _guarded; /* Current touchpad states */
|
||||
|
||||
int nsensors _guarded; /* Number of sensors on the joystick */
|
||||
int nsensors_enabled _guarded;
|
||||
SDL_JoystickSensorInfo *sensors _guarded;
|
||||
|
||||
Uint16 low_frequency_rumble _guarded;
|
||||
Uint16 high_frequency_rumble _guarded;
|
||||
Uint64 rumble_expiration _guarded;
|
||||
Uint64 rumble_resend _guarded;
|
||||
|
||||
Uint16 left_trigger_rumble _guarded;
|
||||
Uint16 right_trigger_rumble _guarded;
|
||||
Uint64 trigger_rumble_expiration _guarded;
|
||||
|
||||
Uint8 led_red _guarded;
|
||||
Uint8 led_green _guarded;
|
||||
Uint8 led_blue _guarded;
|
||||
Uint64 led_expiration _guarded;
|
||||
|
||||
SDL_bool attached _guarded;
|
||||
SDL_bool is_gamepad _guarded;
|
||||
SDL_bool delayed_guide_button _guarded; /* SDL_TRUE if this device has the guide button event delayed */
|
||||
SDL_JoystickPowerLevel epowerlevel _guarded; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
|
||||
|
||||
SDL_SensorID accel_sensor _guarded;
|
||||
SDL_Sensor *accel _guarded;
|
||||
SDL_SensorID gyro_sensor _guarded;
|
||||
SDL_Sensor *gyro _guarded;
|
||||
float sensor_transform[3][3] _guarded;
|
||||
|
||||
Uint64 update_complete _guarded;
|
||||
|
||||
struct SDL_JoystickDriver *driver _guarded;
|
||||
|
||||
struct joystick_hwdata *hwdata _guarded; /* Driver dependent information */
|
||||
|
||||
int ref_count _guarded; /* Reference count for multiple opens */
|
||||
|
||||
struct SDL_Joystick *next _guarded; /* pointer to next joystick we have allocated */
|
||||
};
|
||||
|
||||
#undef _guarded
|
||||
|
||||
/* Device bus definitions */
|
||||
#define SDL_HARDWARE_BUS_UNKNOWN 0x00
|
||||
#define SDL_HARDWARE_BUS_USB 0x03
|
||||
#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
|
||||
#define SDL_HARDWARE_BUS_VIRTUAL 0xFF
|
||||
|
||||
/* Joystick capability flags for GetCapabilities() */
|
||||
#define SDL_JOYCAP_LED 0x01
|
||||
#define SDL_JOYCAP_RUMBLE 0x02
|
||||
#define SDL_JOYCAP_RUMBLE_TRIGGERS 0x04
|
||||
|
||||
/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
|
||||
#define MAKE_VIDPID(VID, PID) (((Uint32)(VID)) << 16 | (PID))
|
||||
|
||||
typedef struct SDL_JoystickDriver
|
||||
{
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* This function should return 0, or -1 on an unrecoverable error.
|
||||
*/
|
||||
int (*Init)(void);
|
||||
|
||||
/* Function to return the number of joystick devices plugged in right now */
|
||||
int (*GetCount)(void);
|
||||
|
||||
/* Function to cause any queued joystick insertions to be processed */
|
||||
void (*Detect)(void);
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *(*GetDeviceName)(int device_index);
|
||||
|
||||
/* Function to get the device-dependent path of a joystick */
|
||||
const char *(*GetDevicePath)(int device_index);
|
||||
|
||||
/* Function to get the player index of a joystick */
|
||||
int (*GetDevicePlayerIndex)(int device_index);
|
||||
|
||||
/* Function to set the player index of a joystick */
|
||||
void (*SetDevicePlayerIndex)(int device_index, int player_index);
|
||||
|
||||
/* Function to return the stable GUID for a plugged in device */
|
||||
SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
|
||||
|
||||
/* Function to get the current instance id of the joystick located at device_index */
|
||||
SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
int (*Open)(SDL_Joystick *joystick, int device_index);
|
||||
|
||||
/* Rumble functionality */
|
||||
int (*Rumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
|
||||
int (*RumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
|
||||
|
||||
/* Capability detection */
|
||||
Uint32 (*GetCapabilities)(SDL_Joystick *joystick);
|
||||
|
||||
/* LED functionality */
|
||||
int (*SetLED)(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/* General effects */
|
||||
int (*SendEffect)(SDL_Joystick *joystick, const void *data, int size);
|
||||
|
||||
/* Sensor functionality */
|
||||
int (*SetSensorsEnabled)(SDL_Joystick *joystick, SDL_bool enabled);
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
void (*Update)(SDL_Joystick *joystick);
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
void (*Close)(SDL_Joystick *joystick);
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
void (*Quit)(void);
|
||||
|
||||
/* Function to get the autodetected controller mapping; returns false if there isn't any. */
|
||||
SDL_bool (*GetGamepadMapping)(int device_index, SDL_GamepadMapping *out);
|
||||
|
||||
} SDL_JoystickDriver;
|
||||
|
||||
/* Windows and Mac OSX has a limit of MAX_DWORD / 1000, Linux kernel has a limit of 0xFFFF */
|
||||
#define SDL_MAX_RUMBLE_DURATION_MS 0xFFFF
|
||||
|
||||
/* Dualshock4 only rumbles for about 5 seconds max, resend rumble command every 2 seconds
|
||||
* to make long rumble work. */
|
||||
#define SDL_RUMBLE_RESEND_MS 2000
|
||||
|
||||
#define SDL_LED_MIN_REPEAT_MS 5000
|
||||
|
||||
/* The available joystick drivers */
|
||||
extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_WINMM_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_PS2_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_PSP_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_VITA_JoystickDriver;
|
||||
extern SDL_JoystickDriver SDL_N3DS_JoystickDriver;
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_sysjoystick_h_ */
|
||||
697
external/sdl/SDL/src/joystick/android/SDL_sysjoystick.c
vendored
Normal file
697
external/sdl/SDL/src/joystick/android/SDL_sysjoystick.c
vendored
Normal file
@@ -0,0 +1,697 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_ANDROID
|
||||
|
||||
#include <stdio.h> /* For the definition of NULL */
|
||||
|
||||
#include "SDL_sysjoystick_c.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
#include "../../events/SDL_keyboard_c.h"
|
||||
#include "../../core/android/SDL_android.h"
|
||||
#include "../hidapi/SDL_hidapijoystick_c.h"
|
||||
|
||||
#include "android/keycodes.h"
|
||||
|
||||
/* As of platform android-14, android/keycodes.h is missing these defines */
|
||||
#ifndef AKEYCODE_BUTTON_1
|
||||
#define AKEYCODE_BUTTON_1 188
|
||||
#define AKEYCODE_BUTTON_2 189
|
||||
#define AKEYCODE_BUTTON_3 190
|
||||
#define AKEYCODE_BUTTON_4 191
|
||||
#define AKEYCODE_BUTTON_5 192
|
||||
#define AKEYCODE_BUTTON_6 193
|
||||
#define AKEYCODE_BUTTON_7 194
|
||||
#define AKEYCODE_BUTTON_8 195
|
||||
#define AKEYCODE_BUTTON_9 196
|
||||
#define AKEYCODE_BUTTON_10 197
|
||||
#define AKEYCODE_BUTTON_11 198
|
||||
#define AKEYCODE_BUTTON_12 199
|
||||
#define AKEYCODE_BUTTON_13 200
|
||||
#define AKEYCODE_BUTTON_14 201
|
||||
#define AKEYCODE_BUTTON_15 202
|
||||
#define AKEYCODE_BUTTON_16 203
|
||||
#endif
|
||||
|
||||
#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer"
|
||||
#define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN
|
||||
#define ANDROID_MAX_NBUTTONS 36
|
||||
|
||||
static SDL_joylist_item *JoystickByDeviceId(int device_id);
|
||||
|
||||
static SDL_joylist_item *SDL_joylist = NULL;
|
||||
static SDL_joylist_item *SDL_joylist_tail = NULL;
|
||||
static int numjoysticks = 0;
|
||||
|
||||
/* Function to convert Android keyCodes into SDL ones.
|
||||
* This code manipulation is done to get a sequential list of codes.
|
||||
* FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
|
||||
*/
|
||||
static int keycode_to_SDL(int keycode)
|
||||
{
|
||||
/* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
|
||||
int button = 0;
|
||||
switch (keycode) {
|
||||
/* Some gamepad buttons (API 9) */
|
||||
case AKEYCODE_BUTTON_A:
|
||||
button = SDL_GAMEPAD_BUTTON_A;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_B:
|
||||
button = SDL_GAMEPAD_BUTTON_B;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_X:
|
||||
button = SDL_GAMEPAD_BUTTON_X;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_Y:
|
||||
button = SDL_GAMEPAD_BUTTON_Y;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_L1:
|
||||
button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_R1:
|
||||
button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_THUMBL:
|
||||
button = SDL_GAMEPAD_BUTTON_LEFT_STICK;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_THUMBR:
|
||||
button = SDL_GAMEPAD_BUTTON_RIGHT_STICK;
|
||||
break;
|
||||
case AKEYCODE_MENU:
|
||||
case AKEYCODE_BUTTON_START:
|
||||
button = SDL_GAMEPAD_BUTTON_START;
|
||||
break;
|
||||
case AKEYCODE_BACK:
|
||||
case AKEYCODE_BUTTON_SELECT:
|
||||
button = SDL_GAMEPAD_BUTTON_BACK;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_MODE:
|
||||
button = SDL_GAMEPAD_BUTTON_GUIDE;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_L2:
|
||||
button = 15;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_R2:
|
||||
button = 16;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_C:
|
||||
button = 17;
|
||||
break;
|
||||
case AKEYCODE_BUTTON_Z:
|
||||
button = 18;
|
||||
break;
|
||||
|
||||
/* D-Pad key codes (API 1) */
|
||||
case AKEYCODE_DPAD_UP:
|
||||
button = SDL_GAMEPAD_BUTTON_DPAD_UP;
|
||||
break;
|
||||
case AKEYCODE_DPAD_DOWN:
|
||||
button = SDL_GAMEPAD_BUTTON_DPAD_DOWN;
|
||||
break;
|
||||
case AKEYCODE_DPAD_LEFT:
|
||||
button = SDL_GAMEPAD_BUTTON_DPAD_LEFT;
|
||||
break;
|
||||
case AKEYCODE_DPAD_RIGHT:
|
||||
button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT;
|
||||
break;
|
||||
case AKEYCODE_DPAD_CENTER:
|
||||
/* This is handled better by applications as the A button */
|
||||
/*button = 19;*/
|
||||
button = SDL_GAMEPAD_BUTTON_A;
|
||||
break;
|
||||
|
||||
/* More gamepad buttons (API 12), these get mapped to 20...35*/
|
||||
case AKEYCODE_BUTTON_1:
|
||||
case AKEYCODE_BUTTON_2:
|
||||
case AKEYCODE_BUTTON_3:
|
||||
case AKEYCODE_BUTTON_4:
|
||||
case AKEYCODE_BUTTON_5:
|
||||
case AKEYCODE_BUTTON_6:
|
||||
case AKEYCODE_BUTTON_7:
|
||||
case AKEYCODE_BUTTON_8:
|
||||
case AKEYCODE_BUTTON_9:
|
||||
case AKEYCODE_BUTTON_10:
|
||||
case AKEYCODE_BUTTON_11:
|
||||
case AKEYCODE_BUTTON_12:
|
||||
case AKEYCODE_BUTTON_13:
|
||||
case AKEYCODE_BUTTON_14:
|
||||
case AKEYCODE_BUTTON_15:
|
||||
case AKEYCODE_BUTTON_16:
|
||||
button = 20 + (keycode - AKEYCODE_BUTTON_1);
|
||||
break;
|
||||
|
||||
default:
|
||||
return -1;
|
||||
/* break; -Wunreachable-code-break */
|
||||
}
|
||||
|
||||
/* This is here in case future generations, probably with six fingers per hand,
|
||||
* happily add new cases up above and forget to update the max number of buttons.
|
||||
*/
|
||||
SDL_assert(button < ANDROID_MAX_NBUTTONS);
|
||||
return button;
|
||||
}
|
||||
|
||||
static SDL_Scancode button_to_scancode(int button)
|
||||
{
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_A:
|
||||
return SDL_SCANCODE_RETURN;
|
||||
case SDL_GAMEPAD_BUTTON_B:
|
||||
return SDL_SCANCODE_ESCAPE;
|
||||
case SDL_GAMEPAD_BUTTON_BACK:
|
||||
return SDL_SCANCODE_ESCAPE;
|
||||
case SDL_GAMEPAD_BUTTON_START:
|
||||
return SDL_SCANCODE_MENU;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP:
|
||||
return SDL_SCANCODE_UP;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
|
||||
return SDL_SCANCODE_DOWN;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
|
||||
return SDL_SCANCODE_LEFT;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
|
||||
return SDL_SCANCODE_RIGHT;
|
||||
}
|
||||
|
||||
/* Unsupported button */
|
||||
return SDL_SCANCODE_UNKNOWN;
|
||||
}
|
||||
|
||||
int Android_OnPadDown(int device_id, int keycode)
|
||||
{
|
||||
SDL_joylist_item *item;
|
||||
int button = keycode_to_SDL(keycode);
|
||||
if (button >= 0) {
|
||||
SDL_LockJoysticks();
|
||||
item = JoystickByDeviceId(device_id);
|
||||
if (item && item->joystick) {
|
||||
SDL_SendJoystickButton(0, item->joystick, button, SDL_PRESSED);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, SDL_PRESSED, button_to_scancode(button));
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int Android_OnPadUp(int device_id, int keycode)
|
||||
{
|
||||
SDL_joylist_item *item;
|
||||
int button = keycode_to_SDL(keycode);
|
||||
if (button >= 0) {
|
||||
SDL_LockJoysticks();
|
||||
item = JoystickByDeviceId(device_id);
|
||||
if (item && item->joystick) {
|
||||
SDL_SendJoystickButton(0, item->joystick, button, SDL_RELEASED);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, SDL_RELEASED, button_to_scancode(button));
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int Android_OnJoy(int device_id, int axis, float value)
|
||||
{
|
||||
/* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
|
||||
SDL_joylist_item *item;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
item = JoystickByDeviceId(device_id);
|
||||
if (item && item->joystick) {
|
||||
SDL_SendJoystickAxis(0, item->joystick, axis, (Sint16)(32767. * value));
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Android_OnHat(int device_id, int hat_id, int x, int y)
|
||||
{
|
||||
const int DPAD_UP_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_UP);
|
||||
const int DPAD_DOWN_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN);
|
||||
const int DPAD_LEFT_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT);
|
||||
const int DPAD_RIGHT_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT);
|
||||
|
||||
if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
|
||||
SDL_joylist_item *item;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
item = JoystickByDeviceId(device_id);
|
||||
if (item && item->joystick) {
|
||||
int dpad_state = 0;
|
||||
int dpad_delta;
|
||||
if (x < 0) {
|
||||
dpad_state |= DPAD_LEFT_MASK;
|
||||
} else if (x > 0) {
|
||||
dpad_state |= DPAD_RIGHT_MASK;
|
||||
}
|
||||
if (y < 0) {
|
||||
dpad_state |= DPAD_UP_MASK;
|
||||
} else if (y > 0) {
|
||||
dpad_state |= DPAD_DOWN_MASK;
|
||||
}
|
||||
|
||||
dpad_delta = (dpad_state ^ item->dpad_state);
|
||||
if (dpad_delta) {
|
||||
if (dpad_delta & DPAD_UP_MASK) {
|
||||
SDL_SendJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
if (dpad_delta & DPAD_DOWN_MASK) {
|
||||
SDL_SendJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
if (dpad_delta & DPAD_LEFT_MASK) {
|
||||
SDL_SendJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
if (dpad_delta & DPAD_RIGHT_MASK) {
|
||||
SDL_SendJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
item->dpad_state = dpad_state;
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int axis_mask, int nhats)
|
||||
{
|
||||
SDL_joylist_item *item;
|
||||
SDL_JoystickGUID guid;
|
||||
int i;
|
||||
int result = -1;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
|
||||
/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
|
||||
if (naxes < 2 && nhats < 1) {
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
||||
if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0, name)) {
|
||||
/* The HIDAPI driver is taking care of this device */
|
||||
goto done;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
|
||||
#endif
|
||||
|
||||
if (nhats > 0) {
|
||||
/* Hat is translated into DPAD buttons */
|
||||
button_mask |= ((1 << SDL_GAMEPAD_BUTTON_DPAD_UP) |
|
||||
(1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN) |
|
||||
(1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT) |
|
||||
(1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT));
|
||||
nhats = 0;
|
||||
}
|
||||
|
||||
guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_BLUETOOTH, vendor_id, product_id, 0, desc, 0, 0);
|
||||
|
||||
/* Update the GUID with capability bits */
|
||||
{
|
||||
Uint16 *guid16 = (Uint16 *)guid.data;
|
||||
guid16[6] = SDL_SwapLE16(button_mask);
|
||||
guid16[7] = SDL_SwapLE16(axis_mask);
|
||||
}
|
||||
|
||||
item = (SDL_joylist_item *)SDL_malloc(sizeof(SDL_joylist_item));
|
||||
if (item == NULL) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
SDL_zerop(item);
|
||||
item->guid = guid;
|
||||
item->device_id = device_id;
|
||||
item->name = SDL_CreateJoystickName(vendor_id, product_id, NULL, name);
|
||||
if (item->name == NULL) {
|
||||
SDL_free(item);
|
||||
goto done;
|
||||
}
|
||||
|
||||
item->is_accelerometer = is_accelerometer;
|
||||
if (button_mask == 0xFFFFFFFF) {
|
||||
item->nbuttons = ANDROID_MAX_NBUTTONS;
|
||||
} else {
|
||||
for (i = 0; i < sizeof(button_mask) * 8; ++i) {
|
||||
if (button_mask & (1 << i)) {
|
||||
item->nbuttons = i + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
item->naxes = naxes;
|
||||
item->nhats = nhats;
|
||||
item->device_instance = SDL_GetNextJoystickInstanceID();
|
||||
if (SDL_joylist_tail == NULL) {
|
||||
SDL_joylist = SDL_joylist_tail = item;
|
||||
} else {
|
||||
SDL_joylist_tail->next = item;
|
||||
SDL_joylist_tail = item;
|
||||
}
|
||||
|
||||
/* Need to increment the joystick count before we post the event */
|
||||
++numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickAdded(item->device_instance);
|
||||
|
||||
result = numjoysticks;
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Added joystick %s with device_id %d", item->name, device_id);
|
||||
#endif
|
||||
|
||||
done:
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int Android_RemoveJoystick(int device_id)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
SDL_joylist_item *prev = NULL;
|
||||
int result = -1;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
/* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
|
||||
while (item != NULL) {
|
||||
if (item->device_id == device_id) {
|
||||
break;
|
||||
}
|
||||
prev = item;
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
if (item == NULL) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
if (item->joystick) {
|
||||
item->joystick->hwdata = NULL;
|
||||
}
|
||||
|
||||
if (prev != NULL) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
SDL_assert(SDL_joylist == item);
|
||||
SDL_joylist = item->next;
|
||||
}
|
||||
if (item == SDL_joylist_tail) {
|
||||
SDL_joylist_tail = prev;
|
||||
}
|
||||
|
||||
/* Need to decrement the joystick count before we post the event */
|
||||
--numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickRemoved(item->device_instance);
|
||||
|
||||
result = numjoysticks;
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Removed joystick with device_id %d", device_id);
|
||||
#endif
|
||||
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
|
||||
done:
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void ANDROID_JoystickDetect(void);
|
||||
|
||||
static int ANDROID_JoystickInit(void)
|
||||
{
|
||||
ANDROID_JoystickDetect();
|
||||
|
||||
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
|
||||
/* Default behavior, accelerometer as joystick */
|
||||
Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0x0003, 0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int ANDROID_JoystickGetCount(void)
|
||||
{
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static void ANDROID_JoystickDetect(void)
|
||||
{
|
||||
/* Support for device connect/disconnect is API >= 16 only,
|
||||
* so we poll every three seconds
|
||||
* Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
|
||||
*/
|
||||
static Uint64 timeout = 0;
|
||||
Uint64 now = SDL_GetTicks();
|
||||
if (!timeout || now >= timeout) {
|
||||
timeout = now + 3000;
|
||||
Android_JNI_PollInputDevices();
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_joylist_item *GetJoystickByDevIndex(int device_index)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
|
||||
if ((device_index < 0) || (device_index >= numjoysticks)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while (device_index > 0) {
|
||||
SDL_assert(item != NULL);
|
||||
device_index--;
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
static SDL_joylist_item *JoystickByDeviceId(int device_id)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
|
||||
while (item != NULL) {
|
||||
if (item->device_id == device_id) {
|
||||
return item;
|
||||
}
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
/* Joystick not found, try adding it */
|
||||
ANDROID_JoystickDetect();
|
||||
|
||||
while (item != NULL) {
|
||||
if (item->device_id == device_id) {
|
||||
return item;
|
||||
}
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const char *ANDROID_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return GetJoystickByDevIndex(device_index)->name;
|
||||
}
|
||||
|
||||
static const char *ANDROID_JoystickGetDevicePath(int device_index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int ANDROID_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void ANDROID_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID ANDROID_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
return GetJoystickByDevIndex(device_index)->guid;
|
||||
}
|
||||
|
||||
static SDL_JoystickID ANDROID_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return GetJoystickByDevIndex(device_index)->device_instance;
|
||||
}
|
||||
|
||||
static int ANDROID_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
SDL_joylist_item *item = GetJoystickByDevIndex(device_index);
|
||||
|
||||
if (item == NULL) {
|
||||
return SDL_SetError("No such device");
|
||||
}
|
||||
|
||||
if (item->joystick != NULL) {
|
||||
return SDL_SetError("Joystick already opened");
|
||||
}
|
||||
|
||||
joystick->instance_id = item->device_instance;
|
||||
joystick->hwdata = (struct joystick_hwdata *)item;
|
||||
item->joystick = joystick;
|
||||
joystick->nhats = item->nhats;
|
||||
joystick->nbuttons = item->nbuttons;
|
||||
joystick->naxes = item->naxes;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int ANDROID_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int ANDROID_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 ANDROID_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int ANDROID_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int ANDROID_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int ANDROID_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void ANDROID_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
||||
|
||||
if (item == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (item->is_accelerometer) {
|
||||
int i;
|
||||
Sint16 value;
|
||||
float values[3];
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (Android_JNI_GetAccelerometerValues(values)) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (values[i] > 1.0f) {
|
||||
values[i] = 1.0f;
|
||||
} else if (values[i] < -1.0f) {
|
||||
values[i] = -1.0f;
|
||||
}
|
||||
|
||||
value = (Sint16)(values[i] * 32767.0f);
|
||||
SDL_SendJoystickAxis(timestamp, item->joystick, i, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ANDROID_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
||||
if (item) {
|
||||
item->joystick = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void ANDROID_JoystickQuit(void)
|
||||
{
|
||||
/* We don't have any way to scan for joysticks at init, so don't wipe the list
|
||||
* of joysticks here in case this is a reinit.
|
||||
*/
|
||||
#if 0
|
||||
SDL_joylist_item *item = NULL;
|
||||
SDL_joylist_item *next = NULL;
|
||||
|
||||
for (item = SDL_joylist; item; item = next) {
|
||||
next = item->next;
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
}
|
||||
|
||||
SDL_joylist = SDL_joylist_tail = NULL;
|
||||
|
||||
numjoysticks = 0;
|
||||
#endif /* 0 */
|
||||
}
|
||||
|
||||
static SDL_bool ANDROID_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_ANDROID_JoystickDriver = {
|
||||
ANDROID_JoystickInit,
|
||||
ANDROID_JoystickGetCount,
|
||||
ANDROID_JoystickDetect,
|
||||
ANDROID_JoystickGetDeviceName,
|
||||
ANDROID_JoystickGetDevicePath,
|
||||
ANDROID_JoystickGetDevicePlayerIndex,
|
||||
ANDROID_JoystickSetDevicePlayerIndex,
|
||||
ANDROID_JoystickGetDeviceGUID,
|
||||
ANDROID_JoystickGetDeviceInstanceID,
|
||||
ANDROID_JoystickOpen,
|
||||
ANDROID_JoystickRumble,
|
||||
ANDROID_JoystickRumbleTriggers,
|
||||
ANDROID_JoystickGetCapabilities,
|
||||
ANDROID_JoystickSetLED,
|
||||
ANDROID_JoystickSendEffect,
|
||||
ANDROID_JoystickSetSensorsEnabled,
|
||||
ANDROID_JoystickUpdate,
|
||||
ANDROID_JoystickClose,
|
||||
ANDROID_JoystickQuit,
|
||||
ANDROID_JoystickGetGamepadMapping
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_ANDROID */
|
||||
57
external/sdl/SDL/src/joystick/android/SDL_sysjoystick_c.h
vendored
Normal file
57
external/sdl/SDL/src/joystick/android/SDL_sysjoystick_c.h
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_ANDROID
|
||||
|
||||
#ifndef SDL_sysjoystick_c_h_
|
||||
#define SDL_sysjoystick_c_h_
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
|
||||
extern int Android_OnPadDown(int device_id, int keycode);
|
||||
extern int Android_OnPadUp(int device_id, int keycode);
|
||||
extern int Android_OnJoy(int device_id, int axisnum, float value);
|
||||
extern int Android_OnHat(int device_id, int hat_id, int x, int y);
|
||||
extern int Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int axis_mask, int nhats);
|
||||
extern int Android_RemoveJoystick(int device_id);
|
||||
|
||||
/* A linked list of available joysticks */
|
||||
typedef struct SDL_joylist_item
|
||||
{
|
||||
int device_instance;
|
||||
int device_id; /* Android's device id */
|
||||
char *name; /* "SideWinder 3D Pro" or whatever */
|
||||
SDL_JoystickGUID guid;
|
||||
SDL_bool is_accelerometer;
|
||||
SDL_Joystick *joystick;
|
||||
int nbuttons, naxes, nhats;
|
||||
int dpad_state;
|
||||
|
||||
struct SDL_joylist_item *next;
|
||||
} SDL_joylist_item;
|
||||
|
||||
typedef SDL_joylist_item joystick_hwdata;
|
||||
|
||||
#endif /* SDL_sysjoystick_c_h_ */
|
||||
|
||||
#endif /* SDL_JOYSTICK_ANDROID */
|
||||
1913
external/sdl/SDL/src/joystick/apple/SDL_mfijoystick.m
vendored
Normal file
1913
external/sdl/SDL/src/joystick/apple/SDL_mfijoystick.m
vendored
Normal file
File diff suppressed because it is too large
Load Diff
59
external/sdl/SDL/src/joystick/apple/SDL_mfijoystick_c.h
vendored
Normal file
59
external/sdl/SDL/src/joystick/apple/SDL_mfijoystick_c.h
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_JOYSTICK_IOS_H
|
||||
#define SDL_JOYSTICK_IOS_H
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
|
||||
@class GCController;
|
||||
|
||||
typedef struct joystick_hwdata
|
||||
{
|
||||
SDL_bool accelerometer;
|
||||
SDL_bool remote;
|
||||
|
||||
GCController __unsafe_unretained *controller;
|
||||
void *rumble;
|
||||
SDL_bool uses_pause_handler;
|
||||
int num_pause_presses;
|
||||
Uint32 pause_button_down_time;
|
||||
|
||||
char *name;
|
||||
SDL_Joystick *joystick;
|
||||
SDL_JoystickID instance_id;
|
||||
SDL_JoystickGUID guid;
|
||||
|
||||
int naxes;
|
||||
int nbuttons;
|
||||
int nhats;
|
||||
Uint32 button_mask;
|
||||
SDL_bool has_dualshock_touchpad;
|
||||
SDL_bool has_xbox_paddles;
|
||||
SDL_bool has_xbox_share_button;
|
||||
|
||||
struct joystick_hwdata *next;
|
||||
} joystick_hwdata;
|
||||
|
||||
typedef joystick_hwdata SDL_JoystickDeviceItem;
|
||||
|
||||
#endif /* SDL_JOYSTICK_IOS_H */
|
||||
871
external/sdl/SDL/src/joystick/bsd/SDL_bsdjoystick.c
vendored
Normal file
871
external/sdl/SDL/src/joystick/bsd/SDL_bsdjoystick.c
vendored
Normal file
@@ -0,0 +1,871 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_USBHID
|
||||
|
||||
/*
|
||||
* Joystick driver for the uhid(4) / ujoy(4) interface found in OpenBSD,
|
||||
* NetBSD and FreeBSD.
|
||||
*
|
||||
* Maintainer: <vedge at csoft.org>
|
||||
*/
|
||||
|
||||
#include <sys/param.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
|
||||
#ifndef __FreeBSD_kernel_version
|
||||
#define __FreeBSD_kernel_version __FreeBSD_version
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_USB_H
|
||||
#include <usb.h>
|
||||
#endif
|
||||
#ifdef __DragonFly__
|
||||
#include <bus/u4b/usb.h>
|
||||
#include <bus/u4b/usbhid.h>
|
||||
#else
|
||||
#include <dev/usb/usb.h>
|
||||
#include <dev/usb/usbhid.h>
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_USBHID_H
|
||||
#include <usbhid.h>
|
||||
#elif defined(HAVE_LIBUSB_H)
|
||||
#include <libusb.h>
|
||||
#elif defined(HAVE_LIBUSBHID_H)
|
||||
#include <libusbhid.h>
|
||||
#endif
|
||||
|
||||
#if defined(__FREEBSD__) || defined(__FreeBSD_kernel__)
|
||||
#include <osreldate.h>
|
||||
#if __FreeBSD_kernel_version > 800063
|
||||
#include <dev/usb/usb_ioctl.h>
|
||||
#elif defined(__DragonFly__)
|
||||
#include <bus/u4b/usb_ioctl.h>
|
||||
#endif
|
||||
#include <sys/joystick.h>
|
||||
#endif
|
||||
|
||||
#if SDL_HAVE_MACHINE_JOYSTICK_H
|
||||
#include <machine/joystick.h>
|
||||
#endif
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
#include "../hidapi/SDL_hidapijoystick_c.h"
|
||||
|
||||
#if defined(__FREEBSD__) || SDL_HAVE_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__) || defined(__DragonFly_)
|
||||
#define SUPPORT_JOY_GAMEPORT
|
||||
#endif
|
||||
|
||||
#define MAX_UHID_JOYS 64
|
||||
#define MAX_JOY_JOYS 2
|
||||
#define MAX_JOYS (MAX_UHID_JOYS + MAX_JOY_JOYS)
|
||||
|
||||
#ifdef __OpenBSD__
|
||||
|
||||
#define HUG_DPAD_UP 0x90
|
||||
#define HUG_DPAD_DOWN 0x91
|
||||
#define HUG_DPAD_RIGHT 0x92
|
||||
#define HUG_DPAD_LEFT 0x93
|
||||
|
||||
#define HAT_UP 0x01
|
||||
#define HAT_RIGHT 0x02
|
||||
#define HAT_DOWN 0x04
|
||||
#define HAT_LEFT 0x08
|
||||
|
||||
#endif
|
||||
|
||||
struct report
|
||||
{
|
||||
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000) || \
|
||||
defined(__DragonFly__)
|
||||
void *buf; /* Buffer */
|
||||
#elif defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063)
|
||||
struct usb_gen_descriptor *buf; /* Buffer */
|
||||
#else
|
||||
struct usb_ctl_report *buf; /* Buffer */
|
||||
#endif
|
||||
size_t size; /* Buffer size */
|
||||
int rid; /* Report ID */
|
||||
enum
|
||||
{
|
||||
SREPORT_UNINIT,
|
||||
SREPORT_CLEAN,
|
||||
SREPORT_DIRTY
|
||||
} status;
|
||||
};
|
||||
|
||||
static struct
|
||||
{
|
||||
int uhid_report;
|
||||
hid_kind_t kind;
|
||||
const char *name;
|
||||
} const repinfo[] = {
|
||||
{ UHID_INPUT_REPORT, hid_input, "input" },
|
||||
{ UHID_OUTPUT_REPORT, hid_output, "output" },
|
||||
{ UHID_FEATURE_REPORT, hid_feature, "feature" }
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
REPORT_INPUT = 0,
|
||||
REPORT_OUTPUT = 1,
|
||||
REPORT_FEATURE = 2
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
JOYAXE_X,
|
||||
JOYAXE_Y,
|
||||
JOYAXE_Z,
|
||||
JOYAXE_SLIDER,
|
||||
JOYAXE_WHEEL,
|
||||
JOYAXE_RX,
|
||||
JOYAXE_RY,
|
||||
JOYAXE_RZ,
|
||||
JOYAXE_count
|
||||
};
|
||||
|
||||
struct joystick_hwdata
|
||||
{
|
||||
int fd;
|
||||
enum
|
||||
{
|
||||
BSDJOY_UHID, /* uhid(4) */
|
||||
BSDJOY_JOY /* joy(4) */
|
||||
} type;
|
||||
|
||||
int naxes;
|
||||
int nbuttons;
|
||||
int nhats;
|
||||
struct report_desc *repdesc;
|
||||
struct report inreport;
|
||||
int axis_map[JOYAXE_count]; /* map present JOYAXE_* to 0,1,.. */
|
||||
};
|
||||
|
||||
/* A linked list of available joysticks */
|
||||
typedef struct SDL_joylist_item
|
||||
{
|
||||
SDL_JoystickID device_instance;
|
||||
char *path; /* "/dev/uhid0" or whatever */
|
||||
char *name; /* "SideWinder 3D Pro" or whatever */
|
||||
SDL_JoystickGUID guid;
|
||||
dev_t devnum;
|
||||
struct SDL_joylist_item *next;
|
||||
} SDL_joylist_item;
|
||||
|
||||
static SDL_joylist_item *SDL_joylist = NULL;
|
||||
static SDL_joylist_item *SDL_joylist_tail = NULL;
|
||||
static int numjoysticks = 0;
|
||||
|
||||
static int report_alloc(struct report *, struct report_desc *, int);
|
||||
static void report_free(struct report *);
|
||||
|
||||
#if defined(USBHID_UCR_DATA) || (defined(__FreeBSD_kernel__) && __FreeBSD_kernel_version <= 800063)
|
||||
#define REP_BUF_DATA(rep) ((rep)->buf->ucr_data)
|
||||
#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)) || \
|
||||
defined(__DragonFly__)
|
||||
#define REP_BUF_DATA(rep) ((rep)->buf)
|
||||
#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063))
|
||||
#define REP_BUF_DATA(rep) ((rep)->buf->ugd_data)
|
||||
#else
|
||||
#define REP_BUF_DATA(rep) ((rep)->buf->data)
|
||||
#endif
|
||||
|
||||
static int usage_to_joyaxe(int usage)
|
||||
{
|
||||
int joyaxe;
|
||||
switch (usage) {
|
||||
case HUG_X:
|
||||
joyaxe = JOYAXE_X;
|
||||
break;
|
||||
case HUG_Y:
|
||||
joyaxe = JOYAXE_Y;
|
||||
break;
|
||||
case HUG_Z:
|
||||
joyaxe = JOYAXE_Z;
|
||||
break;
|
||||
case HUG_SLIDER:
|
||||
joyaxe = JOYAXE_SLIDER;
|
||||
break;
|
||||
case HUG_WHEEL:
|
||||
joyaxe = JOYAXE_WHEEL;
|
||||
break;
|
||||
case HUG_RX:
|
||||
joyaxe = JOYAXE_RX;
|
||||
break;
|
||||
case HUG_RY:
|
||||
joyaxe = JOYAXE_RY;
|
||||
break;
|
||||
case HUG_RZ:
|
||||
joyaxe = JOYAXE_RZ;
|
||||
break;
|
||||
default:
|
||||
joyaxe = -1;
|
||||
}
|
||||
return joyaxe;
|
||||
}
|
||||
|
||||
static void FreeJoylistItem(SDL_joylist_item *item)
|
||||
{
|
||||
SDL_free(item->path);
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
}
|
||||
|
||||
static void FreeHwData(struct joystick_hwdata *hw)
|
||||
{
|
||||
if (hw->type == BSDJOY_UHID) {
|
||||
report_free(&hw->inreport);
|
||||
|
||||
if (hw->repdesc) {
|
||||
hid_dispose_report_desc(hw->repdesc);
|
||||
}
|
||||
}
|
||||
close(hw->fd);
|
||||
SDL_free(hw);
|
||||
}
|
||||
|
||||
static struct joystick_hwdata *
|
||||
CreateHwData(const char *path)
|
||||
{
|
||||
struct joystick_hwdata *hw;
|
||||
struct hid_item hitem;
|
||||
struct hid_data *hdata;
|
||||
struct report *rep = NULL;
|
||||
int fd;
|
||||
int i;
|
||||
|
||||
fd = open(path, O_RDONLY | O_CLOEXEC);
|
||||
if (fd == -1) {
|
||||
SDL_SetError("%s: %s", path, strerror(errno));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
hw = (struct joystick_hwdata *)
|
||||
SDL_calloc(1, sizeof(struct joystick_hwdata));
|
||||
if (hw == NULL) {
|
||||
close(fd);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
hw->fd = fd;
|
||||
|
||||
#ifdef SUPPORT_JOY_GAMEPORT
|
||||
if (SDL_strncmp(path, "/dev/joy", 8) == 0) {
|
||||
hw->type = BSDJOY_JOY;
|
||||
hw->naxes = 2;
|
||||
hw->nbuttons = 2;
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
hw->type = BSDJOY_UHID;
|
||||
{
|
||||
int ax;
|
||||
for (ax = 0; ax < JOYAXE_count; ax++) {
|
||||
hw->axis_map[ax] = -1;
|
||||
}
|
||||
}
|
||||
hw->repdesc = hid_get_report_desc(fd);
|
||||
if (hw->repdesc == NULL) {
|
||||
SDL_SetError("%s: USB_GET_REPORT_DESC: %s", path,
|
||||
strerror(errno));
|
||||
goto usberr;
|
||||
}
|
||||
rep = &hw->inreport;
|
||||
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
|
||||
rep->rid = hid_get_report_id(fd);
|
||||
if (rep->rid < 0) {
|
||||
#else
|
||||
if (ioctl(fd, USB_GET_REPORT_ID, &rep->rid) < 0) {
|
||||
#endif
|
||||
rep->rid = -1; /* XXX */
|
||||
}
|
||||
if (report_alloc(rep, hw->repdesc, REPORT_INPUT) < 0) {
|
||||
goto usberr;
|
||||
}
|
||||
if (rep->size <= 0) {
|
||||
SDL_SetError("%s: Input report descriptor has invalid length",
|
||||
path);
|
||||
goto usberr;
|
||||
}
|
||||
#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
|
||||
hdata = hid_start_parse(hw->repdesc, 1 << hid_input, rep->rid);
|
||||
#else
|
||||
hdata = hid_start_parse(hw->repdesc, 1 << hid_input);
|
||||
#endif
|
||||
if (hdata == NULL) {
|
||||
SDL_SetError("%s: Cannot start HID parser", path);
|
||||
goto usberr;
|
||||
}
|
||||
for (i = 0; i < JOYAXE_count; i++) {
|
||||
hw->axis_map[i] = -1;
|
||||
}
|
||||
|
||||
while (hid_get_item(hdata, &hitem) > 0) {
|
||||
switch (hitem.kind) {
|
||||
case hid_input:
|
||||
switch (HID_PAGE(hitem.usage)) {
|
||||
case HUP_GENERIC_DESKTOP:
|
||||
{
|
||||
int usage = HID_USAGE(hitem.usage);
|
||||
int joyaxe = usage_to_joyaxe(usage);
|
||||
if (joyaxe >= 0) {
|
||||
hw->axis_map[joyaxe] = 1;
|
||||
} else if (usage == HUG_HAT_SWITCH
|
||||
#ifdef __OpenBSD__
|
||||
|| usage == HUG_DPAD_UP
|
||||
#endif
|
||||
) {
|
||||
hw->nhats++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case HUP_BUTTON:
|
||||
{
|
||||
int usage = HID_USAGE(hitem.usage);
|
||||
if (usage > hw->nbuttons) {
|
||||
hw->nbuttons = usage;
|
||||
}
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
hid_end_parse(hdata);
|
||||
for (i = 0; i < JOYAXE_count; i++) {
|
||||
if (hw->axis_map[i] > 0) {
|
||||
hw->axis_map[i] = hw->naxes++;
|
||||
}
|
||||
}
|
||||
|
||||
if (hw->naxes == 0 && hw->nbuttons == 0 && hw->nhats == 0) {
|
||||
SDL_SetError("%s: Not a joystick, ignoring", path);
|
||||
goto usberr;
|
||||
}
|
||||
}
|
||||
|
||||
/* The poll blocks the event thread. */
|
||||
fcntl(fd, F_SETFL, O_NONBLOCK);
|
||||
#ifdef __NetBSD__
|
||||
/* Flush pending events */
|
||||
if (rep) {
|
||||
while (read(fd, REP_BUF_DATA(rep), rep->size) == rep->size)
|
||||
;
|
||||
}
|
||||
#endif
|
||||
|
||||
return hw;
|
||||
|
||||
usberr:
|
||||
FreeHwData(hw);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int MaybeAddDevice(const char *path)
|
||||
{
|
||||
struct stat sb;
|
||||
char *name = NULL;
|
||||
SDL_JoystickGUID guid;
|
||||
SDL_joylist_item *item;
|
||||
struct joystick_hwdata *hw;
|
||||
|
||||
if (path == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (stat(path, &sb) == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Check to make sure it's not already in list. */
|
||||
for (item = SDL_joylist; item != NULL; item = item->next) {
|
||||
if (sb.st_rdev == item->devnum) {
|
||||
return -1; /* already have this one */
|
||||
}
|
||||
}
|
||||
|
||||
hw = CreateHwData(path);
|
||||
if (hw == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (hw->type == BSDJOY_JOY) {
|
||||
name = SDL_strdup("Gameport joystick");
|
||||
guid = SDL_CreateJoystickGUIDForName(name);
|
||||
} else {
|
||||
#ifdef USB_GET_DEVICEINFO
|
||||
struct usb_device_info di;
|
||||
if (ioctl(hw->fd, USB_GET_DEVICEINFO, &di) != -1) {
|
||||
name = SDL_CreateJoystickName(di.udi_vendorNo, di.udi_productNo, di.udi_vendor, di.udi_product);
|
||||
guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, di.udi_vendorNo, di.udi_productNo, di.udi_releaseNo, name, 0, 0);
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (HIDAPI_IsDevicePresent(di.udi_vendorNo, di.udi_productNo, di.udi_releaseNo, name)) {
|
||||
/* The HIDAPI driver is taking care of this device */
|
||||
SDL_free(name);
|
||||
FreeHwData(hw);
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
if (SDL_ShouldIgnoreJoystick(name, guid)) {
|
||||
SDL_free(name);
|
||||
FreeHwData(hw);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
#endif /* USB_GET_DEVICEINFO */
|
||||
}
|
||||
if (name == NULL) {
|
||||
name = SDL_strdup(path);
|
||||
guid = SDL_CreateJoystickGUIDForName(name);
|
||||
}
|
||||
FreeHwData(hw);
|
||||
|
||||
item = (SDL_joylist_item *)SDL_calloc(1, sizeof(SDL_joylist_item));
|
||||
if (item == NULL) {
|
||||
SDL_free(name);
|
||||
return -1;
|
||||
}
|
||||
|
||||
item->devnum = sb.st_rdev;
|
||||
item->path = SDL_strdup(path);
|
||||
item->name = name;
|
||||
item->guid = guid;
|
||||
|
||||
if ((item->path == NULL) || (item->name == NULL)) {
|
||||
FreeJoylistItem(item);
|
||||
return -1;
|
||||
}
|
||||
|
||||
item->device_instance = SDL_GetNextJoystickInstanceID();
|
||||
if (SDL_joylist_tail == NULL) {
|
||||
SDL_joylist = SDL_joylist_tail = item;
|
||||
} else {
|
||||
SDL_joylist_tail->next = item;
|
||||
SDL_joylist_tail = item;
|
||||
}
|
||||
|
||||
/* Need to increment the joystick count before we post the event */
|
||||
++numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickAdded(item->device_instance);
|
||||
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static int BSD_JoystickInit(void)
|
||||
{
|
||||
char s[16];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_UHID_JOYS; i++) {
|
||||
#if defined(__OpenBSD__) && (OpenBSD >= 202105)
|
||||
SDL_snprintf(s, SDL_arraysize(s), "/dev/ujoy/%d", i);
|
||||
#else
|
||||
SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i);
|
||||
#endif
|
||||
MaybeAddDevice(s);
|
||||
}
|
||||
#ifdef SUPPORT_JOY_GAMEPORT
|
||||
for (i = 0; i < MAX_JOY_JOYS; i++) {
|
||||
SDL_snprintf(s, SDL_arraysize(s), "/dev/joy%d", i);
|
||||
MaybeAddDevice(s);
|
||||
}
|
||||
#endif /* SUPPORT_JOY_GAMEPORT */
|
||||
|
||||
/* Read the default USB HID usage table. */
|
||||
hid_init(NULL);
|
||||
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static int BSD_JoystickGetCount(void)
|
||||
{
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static void BSD_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_joylist_item *GetJoystickByDevIndex(int device_index)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
|
||||
if ((device_index < 0) || (device_index >= numjoysticks)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while (device_index > 0) {
|
||||
SDL_assert(item != NULL);
|
||||
device_index--;
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
static const char *BSD_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return GetJoystickByDevIndex(device_index)->name;
|
||||
}
|
||||
|
||||
static const char *BSD_JoystickGetDevicePath(int device_index)
|
||||
{
|
||||
return GetJoystickByDevIndex(device_index)->path;
|
||||
}
|
||||
|
||||
static int BSD_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void BSD_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID BSD_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
return GetJoystickByDevIndex(device_index)->guid;
|
||||
}
|
||||
|
||||
/* Function to perform the mapping from device index to the instance id for this index */
|
||||
static SDL_JoystickID BSD_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return GetJoystickByDevIndex(device_index)->device_instance;
|
||||
}
|
||||
|
||||
static unsigned hatval_to_sdl(Sint32 hatval)
|
||||
{
|
||||
static const unsigned hat_dir_map[8] = {
|
||||
SDL_HAT_UP, SDL_HAT_RIGHTUP, SDL_HAT_RIGHT, SDL_HAT_RIGHTDOWN,
|
||||
SDL_HAT_DOWN, SDL_HAT_LEFTDOWN, SDL_HAT_LEFT, SDL_HAT_LEFTUP
|
||||
};
|
||||
unsigned result;
|
||||
if ((hatval & 7) == hatval)
|
||||
result = hat_dir_map[hatval];
|
||||
else
|
||||
result = SDL_HAT_CENTERED;
|
||||
return result;
|
||||
}
|
||||
|
||||
static int BSD_JoystickOpen(SDL_Joystick *joy, int device_index)
|
||||
{
|
||||
SDL_joylist_item *item = GetJoystickByDevIndex(device_index);
|
||||
struct joystick_hwdata *hw;
|
||||
|
||||
if (item == NULL) {
|
||||
return SDL_SetError("No such device");
|
||||
}
|
||||
|
||||
hw = CreateHwData(item->path);
|
||||
if (hw == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
joy->instance_id = item->device_instance;
|
||||
joy->hwdata = hw;
|
||||
joy->naxes = hw->naxes;
|
||||
joy->nbuttons = hw->nbuttons;
|
||||
joy->nhats = hw->nhats;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void BSD_JoystickUpdate(SDL_Joystick *joy)
|
||||
{
|
||||
struct hid_item hitem;
|
||||
struct hid_data *hdata;
|
||||
struct report *rep;
|
||||
int nbutton, naxe = -1;
|
||||
Sint32 v;
|
||||
#ifdef __OpenBSD__
|
||||
Sint32 dpad[4] = { 0, 0, 0, 0 };
|
||||
#endif
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
#ifdef SUPPORT_JOY_GAMEPORT
|
||||
struct joystick gameport;
|
||||
static int x, y, xmin = 0xffff, ymin = 0xffff, xmax = 0, ymax = 0;
|
||||
|
||||
if (joy->hwdata->type == BSDJOY_JOY) {
|
||||
while (read(joy->hwdata->fd, &gameport, sizeof(gameport)) == sizeof(gameport)) {
|
||||
if (SDL_abs(x - gameport.x) > 8) {
|
||||
x = gameport.x;
|
||||
if (x < xmin) {
|
||||
xmin = x;
|
||||
}
|
||||
if (x > xmax) {
|
||||
xmax = x;
|
||||
}
|
||||
if (xmin == xmax) {
|
||||
xmin--;
|
||||
xmax++;
|
||||
}
|
||||
v = (((SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) * ((Sint32)x - xmin)) / (xmax - xmin)) + SDL_JOYSTICK_AXIS_MIN;
|
||||
SDL_SendJoystickAxis(timestamp, joy, 0, v);
|
||||
}
|
||||
if (SDL_abs(y - gameport.y) > 8) {
|
||||
y = gameport.y;
|
||||
if (y < ymin) {
|
||||
ymin = y;
|
||||
}
|
||||
if (y > ymax) {
|
||||
ymax = y;
|
||||
}
|
||||
if (ymin == ymax) {
|
||||
ymin--;
|
||||
ymax++;
|
||||
}
|
||||
v = (((SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) * ((Sint32)y - ymin)) / (ymax - ymin)) + SDL_JOYSTICK_AXIS_MIN;
|
||||
SDL_SendJoystickAxis(timestamp, joy, 1, v);
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joy, 0, gameport.b1);
|
||||
SDL_SendJoystickButton(timestamp, joy, 1, gameport.b2);
|
||||
}
|
||||
return;
|
||||
}
|
||||
#endif /* SUPPORT_JOY_GAMEPORT */
|
||||
|
||||
rep = &joy->hwdata->inreport;
|
||||
|
||||
while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) {
|
||||
#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
|
||||
hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input, rep->rid);
|
||||
#else
|
||||
hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input);
|
||||
#endif
|
||||
if (hdata == NULL) {
|
||||
/*fprintf(stderr, "%s: Cannot start HID parser\n", joy->hwdata->path);*/
|
||||
continue;
|
||||
}
|
||||
|
||||
while (hid_get_item(hdata, &hitem) > 0) {
|
||||
switch (hitem.kind) {
|
||||
case hid_input:
|
||||
switch (HID_PAGE(hitem.usage)) {
|
||||
case HUP_GENERIC_DESKTOP:
|
||||
{
|
||||
int usage = HID_USAGE(hitem.usage);
|
||||
int joyaxe = usage_to_joyaxe(usage);
|
||||
if (joyaxe >= 0) {
|
||||
naxe = joy->hwdata->axis_map[joyaxe];
|
||||
/* scaleaxe */
|
||||
v = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
v = (((SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) * (v - hitem.logical_minimum)) / (hitem.logical_maximum - hitem.logical_minimum)) + SDL_JOYSTICK_AXIS_MIN;
|
||||
SDL_SendJoystickAxis(timestamp, joy, naxe, v);
|
||||
} else if (usage == HUG_HAT_SWITCH) {
|
||||
v = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
SDL_SendJoystickHat(timestamp, joy, 0,
|
||||
hatval_to_sdl(v) -
|
||||
hitem.logical_minimum);
|
||||
}
|
||||
#ifdef __OpenBSD__
|
||||
/* here D-pad directions are reported like separate buttons.
|
||||
* calculate the SDL hat value from the 4 separate values.
|
||||
*/
|
||||
switch (usage) {
|
||||
case HUG_DPAD_UP:
|
||||
dpad[0] = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
break;
|
||||
case HUG_DPAD_DOWN:
|
||||
dpad[1] = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
break;
|
||||
case HUG_DPAD_RIGHT:
|
||||
dpad[2] = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
break;
|
||||
case HUG_DPAD_LEFT:
|
||||
dpad[3] = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
break;
|
||||
//default:
|
||||
// no-op
|
||||
}
|
||||
SDL_PrivateJoystickHat(joy, 0, (dpad[0] * HAT_UP) |
|
||||
(dpad[1] * HAT_DOWN) |
|
||||
(dpad[2] * HAT_RIGHT) |
|
||||
(dpad[3] * HAT_LEFT) );
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case HUP_BUTTON:
|
||||
v = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
nbutton = HID_USAGE(hitem.usage) - 1; /* SDL buttons are zero-based */
|
||||
SDL_SendJoystickButton(timestamp, joy, nbutton, v);
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
hid_end_parse(hdata);
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
static void BSD_JoystickClose(SDL_Joystick *joy)
|
||||
{
|
||||
if (joy->hwdata) {
|
||||
FreeHwData(joy->hwdata);
|
||||
joy->hwdata = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void BSD_JoystickQuit(void)
|
||||
{
|
||||
SDL_joylist_item *item = NULL;
|
||||
SDL_joylist_item *next = NULL;
|
||||
|
||||
for (item = SDL_joylist; item; item = next) {
|
||||
next = item->next;
|
||||
FreeJoylistItem(item);
|
||||
}
|
||||
|
||||
SDL_joylist = SDL_joylist_tail = NULL;
|
||||
|
||||
numjoysticks = 0;
|
||||
}
|
||||
|
||||
static int report_alloc(struct report *r, struct report_desc *rd, int repind)
|
||||
{
|
||||
int len;
|
||||
|
||||
#ifdef __DragonFly__
|
||||
len = hid_report_size(rd, repinfo[repind].kind, r->rid);
|
||||
#elif __FREEBSD__
|
||||
#if (__FreeBSD_kernel_version >= 460000) || defined(__FreeBSD_kernel__)
|
||||
#if (__FreeBSD_kernel_version <= 500111)
|
||||
len = hid_report_size(rd, r->rid, repinfo[repind].kind);
|
||||
#else
|
||||
len = hid_report_size(rd, repinfo[repind].kind, r->rid);
|
||||
#endif
|
||||
#else
|
||||
len = hid_report_size(rd, repinfo[repind].kind, &r->rid);
|
||||
#endif
|
||||
#else
|
||||
#ifdef USBHID_NEW
|
||||
len = hid_report_size(rd, repinfo[repind].kind, r->rid);
|
||||
#else
|
||||
len = hid_report_size(rd, repinfo[repind].kind, &r->rid);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (len < 0) {
|
||||
return SDL_SetError("Negative HID report size");
|
||||
}
|
||||
r->size = len;
|
||||
|
||||
if (r->size > 0) {
|
||||
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000) || defined(__DragonFly__)
|
||||
r->buf = SDL_malloc(r->size);
|
||||
#else
|
||||
r->buf = SDL_malloc(sizeof(*r->buf) - sizeof(REP_BUF_DATA(r)) +
|
||||
r->size);
|
||||
#endif
|
||||
if (r->buf == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
} else {
|
||||
r->buf = NULL;
|
||||
}
|
||||
|
||||
r->status = SREPORT_CLEAN;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void report_free(struct report *r)
|
||||
{
|
||||
SDL_free(r->buf);
|
||||
r->status = SREPORT_UNINIT;
|
||||
}
|
||||
|
||||
static int BSD_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int BSD_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static SDL_bool BSD_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static Uint32 BSD_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int BSD_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int BSD_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int BSD_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_BSD_JoystickDriver = {
|
||||
BSD_JoystickInit,
|
||||
BSD_JoystickGetCount,
|
||||
BSD_JoystickDetect,
|
||||
BSD_JoystickGetDeviceName,
|
||||
BSD_JoystickGetDevicePath,
|
||||
BSD_JoystickGetDevicePlayerIndex,
|
||||
BSD_JoystickSetDevicePlayerIndex,
|
||||
BSD_JoystickGetDeviceGUID,
|
||||
BSD_JoystickGetDeviceInstanceID,
|
||||
BSD_JoystickOpen,
|
||||
BSD_JoystickRumble,
|
||||
BSD_JoystickRumbleTriggers,
|
||||
BSD_JoystickGetCapabilities,
|
||||
BSD_JoystickSetLED,
|
||||
BSD_JoystickSendEffect,
|
||||
BSD_JoystickSetSensorsEnabled,
|
||||
BSD_JoystickUpdate,
|
||||
BSD_JoystickClose,
|
||||
BSD_JoystickQuit,
|
||||
BSD_JoystickGetGamepadMapping
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_USBHID */
|
||||
15
external/sdl/SDL/src/joystick/check_8bitdo.sh
vendored
Executable file
15
external/sdl/SDL/src/joystick/check_8bitdo.sh
vendored
Executable file
@@ -0,0 +1,15 @@
|
||||
#!/bin/sh
|
||||
#
|
||||
# Check to make sure 8BitDo controller configurations are correct
|
||||
|
||||
echo "Expected output:"
|
||||
cat <<__EOF__
|
||||
"050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b20,b:b21,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b23,y:b24,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
"050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
|
||||
|
||||
__EOF__
|
||||
|
||||
echo "Actual output:"
|
||||
${FGREP:-grep -F} 8BitDo SDL_gamepad_db.h | ${FGREP:-grep -F} -v hint
|
||||
${EGREP:-grep -E} "hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1" SDL_gamepad_db.h | ${FGREP:-grep -F} -i 8bit | ${FGREP:-grep -F} -v x:b2,y:b3 | ${FGREP:-grep -F} -v x:b3,y:b4
|
||||
${EGREP:-grep -E} "hint:.SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1" SDL_gamepad_db.h | ${FGREP:-grep -F} -i 8bit | ${FGREP:-grep -F} -v x:b3,y:b2 | ${FGREP:-grep -F} -v x:b4,y:b3
|
||||
592
external/sdl/SDL/src/joystick/controller_list.h
vendored
Normal file
592
external/sdl/SDL/src/joystick/controller_list.h
vendored
Normal file
@@ -0,0 +1,592 @@
|
||||
/*
|
||||
Copyright (C) Valve Corporation
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#define MAKE_CONTROLLER_ID( nVID, nPID ) (unsigned int)( (unsigned int)nVID << 16 | (unsigned int)nPID )
|
||||
|
||||
static const ControllerDescription_t arrControllers[] = {
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x181a ), k_eControllerType_PS3Controller, NULL }, // Venom Arcade Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x1844 ), k_eControllerType_PS3Controller, NULL }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x044f, 0xb315 ), k_eControllerType_PS3Controller, NULL }, // Firestorm Dual Analog 3
|
||||
{ MAKE_CONTROLLER_ID( 0x044f, 0xd007 ), k_eControllerType_PS3Controller, NULL }, // Thrustmaster wireless 3-1
|
||||
//{ MAKE_CONTROLLER_ID( 0x046d, 0xc24f ), k_eControllerType_PS3Controller, NULL }, // Logitech G29 (PS3)
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x0268 ), k_eControllerType_PS3Controller, NULL }, // Sony PS3 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x056e, 0x200f ), k_eControllerType_PS3Controller, NULL }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x056e, 0x2013 ), k_eControllerType_PS3Controller, NULL }, // JC-U4113SBK
|
||||
{ MAKE_CONTROLLER_ID( 0x05b8, 0x1004 ), k_eControllerType_PS3Controller, NULL }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x05b8, 0x1006 ), k_eControllerType_PS3Controller, NULL }, // JC-U3412SBK
|
||||
{ MAKE_CONTROLLER_ID( 0x06a3, 0xf622 ), k_eControllerType_PS3Controller, NULL }, // Cyborg V3
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x3180 ), k_eControllerType_PS3Controller, NULL }, // Mad Catz Alpha PS3 mode
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x3250 ), k_eControllerType_PS3Controller, NULL }, // madcats fightpad pro ps3
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x3481 ), k_eControllerType_PS3Controller, NULL }, // Mad Catz FightStick TE 2+ PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8180 ), k_eControllerType_PS3Controller, NULL }, // Mad Catz Alpha PS4 mode (no touchpad on device)
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8838 ), k_eControllerType_PS3Controller, NULL }, // Madcatz Fightstick Pro
|
||||
{ MAKE_CONTROLLER_ID( 0x0810, 0x0001 ), k_eControllerType_PS3Controller, NULL }, // actually ps2 - maybe break out later
|
||||
{ MAKE_CONTROLLER_ID( 0x0810, 0x0003 ), k_eControllerType_PS3Controller, NULL }, // actually ps2 - maybe break out later
|
||||
{ MAKE_CONTROLLER_ID( 0x0925, 0x0005 ), k_eControllerType_PS3Controller, NULL }, // Sony PS3 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0925, 0x8866 ), k_eControllerType_PS3Controller, NULL }, // PS2 maybe break out later
|
||||
{ MAKE_CONTROLLER_ID( 0x0925, 0x8888 ), k_eControllerType_PS3Controller, NULL }, // Actually ps2 -maybe break out later Lakeview Research WiseGroup Ltd, MP-8866 Dual Joypad
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0109 ), k_eControllerType_PS3Controller, NULL }, // PDP Versus Fighting Pad
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x011e ), k_eControllerType_PS3Controller, NULL }, // Rock Candy PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0128 ), k_eControllerType_PS3Controller, NULL }, // Rock Candy PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0214 ), k_eControllerType_PS3Controller, NULL }, // afterglow ps3
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_PS3Controller, NULL }, // PDP Afterglow Wireless PS3 controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x6302 ), k_eControllerType_PS3Controller, NULL }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x0e8f, 0x0008 ), k_eControllerType_PS3Controller, NULL }, // Green Asia
|
||||
{ MAKE_CONTROLLER_ID( 0x0e8f, 0x3075 ), k_eControllerType_PS3Controller, NULL }, // SpeedLink Strike FX
|
||||
{ MAKE_CONTROLLER_ID( 0x0e8f, 0x310d ), k_eControllerType_PS3Controller, NULL }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0009 ), k_eControllerType_PS3Controller, NULL }, // HORI BDA GP1
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x004d ), k_eControllerType_PS3Controller, NULL }, // Horipad 3
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x005f ), k_eControllerType_PS3Controller, NULL }, // HORI Fighting Commander 4 PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x006a ), k_eControllerType_PS3Controller, NULL }, // Real Arcade Pro 4
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x006e ), k_eControllerType_PS3Controller, NULL }, // HORI horipad4 ps3
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0085 ), k_eControllerType_PS3Controller, NULL }, // HORI Fighting Commander PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0086 ), k_eControllerType_PS3Controller, NULL }, // HORI Fighting Commander PC (Uses the Xbox 360 protocol, but has PS3 buttons)
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0088 ), k_eControllerType_PS3Controller, NULL }, // HORI Fighting Stick mini 4
|
||||
{ MAKE_CONTROLLER_ID( 0x0f30, 0x1100 ), k_eControllerType_PS3Controller, NULL }, // Qanba Q1 fight stick
|
||||
{ MAKE_CONTROLLER_ID( 0x11ff, 0x3331 ), k_eControllerType_PS3Controller, NULL }, // SRXJ-PH2400
|
||||
{ MAKE_CONTROLLER_ID( 0x1345, 0x1000 ), k_eControllerType_PS3Controller, NULL }, // PS2 ACME GA-D5
|
||||
{ MAKE_CONTROLLER_ID( 0x1345, 0x6005 ), k_eControllerType_PS3Controller, NULL }, // ps2 maybe break out later
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x5500 ), k_eControllerType_PS3Controller, NULL }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x1a34, 0x0836 ), k_eControllerType_PS3Controller, NULL }, // Afterglow PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x20bc, 0x5500 ), k_eControllerType_PS3Controller, NULL }, // ShanWan PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x576d ), k_eControllerType_PS3Controller, NULL }, // Power A PS3
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0xca6d ), k_eControllerType_PS3Controller, NULL }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x2563, 0x0523 ), k_eControllerType_PS3Controller, NULL }, // Digiflip GP006
|
||||
{ MAKE_CONTROLLER_ID( 0x2563, 0x0575 ), k_eControllerType_PS3Controller, NULL }, // From SDL
|
||||
{ MAKE_CONTROLLER_ID( 0x25f0, 0x83c3 ), k_eControllerType_PS3Controller, NULL }, // gioteck vx2
|
||||
{ MAKE_CONTROLLER_ID( 0x25f0, 0xc121 ), k_eControllerType_PS3Controller, NULL }, //
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_PS3Controller, NULL }, // Qanba Drone
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2302 ), k_eControllerType_PS3Controller, NULL }, // Qanba Obsidian
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2502 ), k_eControllerType_PS3Controller, NULL }, // Qanba Dragon
|
||||
{ MAKE_CONTROLLER_ID( 0x8380, 0x0003 ), k_eControllerType_PS3Controller, NULL }, // BTP 2163
|
||||
{ MAKE_CONTROLLER_ID( 0x8888, 0x0308 ), k_eControllerType_PS3Controller, NULL }, // Sony PS3 Controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x181b ), k_eControllerType_PS4Controller, NULL }, // Venom Arcade Stick - XXX:this may not work and may need to be called a ps3 controller
|
||||
//{ MAKE_CONTROLLER_ID( 0x046d, 0xc260 ), k_eControllerType_PS4Controller, NULL }, // Logitech G29 (PS4)
|
||||
{ MAKE_CONTROLLER_ID( 0x044f, 0xd00e ), k_eControllerType_PS4Controller, NULL }, // Thrustmaster Eswap Pro - No gyro and lightbar doesn't change color. Works otherwise
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x05c4 ), k_eControllerType_PS4Controller, NULL }, // Sony PS4 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x05c5 ), k_eControllerType_PS4Controller, NULL }, // STRIKEPAD PS4 Grip Add-on
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x09cc ), k_eControllerType_PS4Controller, NULL }, // Sony PS4 Slim Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x0ba0 ), k_eControllerType_PS4Controller, NULL }, // Sony PS4 Controller (Wireless dongle)
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8250 ), k_eControllerType_PS4Controller, NULL }, // Mad Catz FightPad Pro PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8384 ), k_eControllerType_PS4Controller, NULL }, // Mad Catz FightStick TE S+ PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8480 ), k_eControllerType_PS4Controller, NULL }, // Mad Catz FightStick TE 2 PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x8481 ), k_eControllerType_PS4Controller, NULL }, // Mad Catz FightStick TE 2+ PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0e10 ), k_eControllerType_PS4Controller, NULL }, // Armor Armor 3 Pad PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0e13 ), k_eControllerType_PS4Controller, NULL }, // ZEROPLUS P4 Wired Gamepad
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0e15 ), k_eControllerType_PS4Controller, NULL }, // Game:Pad 4
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0e20 ), k_eControllerType_PS4Controller, NULL }, // Brook Mars Controller - needs FW update to show up as Ps4 controller on PC. Has Gyro but touchpad is a single button.
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0ef6 ), k_eControllerType_PS4Controller, NULL }, // Hitbox Arcade Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x1cf6 ), k_eControllerType_PS4Controller, NULL }, // EMIO PS4 Elite Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x1e10 ), k_eControllerType_PS4Controller, NULL }, // P4 Wired Gamepad generic knock off - lightbar but not trackpad or gyro
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0203 ), k_eControllerType_PS4Controller, NULL }, // Victrix Pro FS (PS4 peripheral but no trackpad/lightbar)
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0207 ), k_eControllerType_PS4Controller, NULL }, // Victrix Pro FS V2 w/ Touchpad for PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0055 ), k_eControllerType_PS4Controller, NULL }, // HORIPAD 4 FPS
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x005e ), k_eControllerType_PS4Controller, NULL }, // HORI Fighting Commander 4 PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0066 ), k_eControllerType_PS4Controller, NULL }, // HORIPAD 4 FPS Plus
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0084 ), k_eControllerType_PS4Controller, NULL }, // HORI Fighting Commander PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0087 ), k_eControllerType_PS4Controller, NULL }, // HORI Fighting Stick mini 4
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x008a ), k_eControllerType_PS4Controller, NULL }, // HORI Real Arcade Pro 4
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x009c ), k_eControllerType_PS4Controller, NULL }, // HORI TAC PRO mousething
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00a0 ), k_eControllerType_PS4Controller, NULL }, // HORI TAC4 mousething
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00ed ), k_eControllerType_XInputPS4Controller, NULL }, // Hori Fighting Stick mini 4 kai - becomes an Xbox 360 controller on PC
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00ee ), k_eControllerType_PS4Controller, NULL }, // Hori mini wired https://www.playstation.com/en-us/explore/accessories/gaming-controllers/mini-wired-gamepad/
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x011c ), k_eControllerType_PS4Controller, NULL }, // Hori Fighting Stick α
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0123 ), k_eControllerType_PS4Controller, NULL }, // HORI Wireless Controller Light (Japan only) - only over bt- over usb is xbox and pid 0x0124
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0162 ), k_eControllerType_PS4Controller, NULL }, // HORI Fighting Commander OCTA
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0164 ), k_eControllerType_XInputPS4Controller, NULL }, // HORI Fighting Commander OCTA
|
||||
{ MAKE_CONTROLLER_ID( 0x11c0, 0x4001 ), k_eControllerType_PS4Controller, NULL }, // "PS4 Fun Controller" added from user log
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0603 ), k_eControllerType_XInputPS4Controller, NULL }, // Nacon PS4 Compact Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0604 ), k_eControllerType_XInputPS4Controller, NULL }, // NACON Daija Arcade Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0605 ), k_eControllerType_XInputPS4Controller, NULL }, // NACON PS4 controller in Xbox mode - might also be other bigben brand xbox controllers
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0606 ), k_eControllerType_XInputPS4Controller, NULL }, // NACON Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0609 ), k_eControllerType_XInputPS4Controller, NULL }, // NACON Wireless Controller for PS4
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d01 ), k_eControllerType_PS4Controller, NULL }, // Nacon Revolution Pro Controller - has gyro
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d02 ), k_eControllerType_PS4Controller, NULL }, // Nacon Revolution Pro Controller v2 - has gyro
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d06 ), k_eControllerType_PS4Controller, NULL }, // NACON Asymmetric Controller Wireless Dongle -- show up as ps4 until you connect controller to it then it reboots into Xbox controller with different vvid/pid
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d08 ), k_eControllerType_PS4Controller, NULL }, // NACON Revolution Unlimited Wireless Dongle
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d09 ), k_eControllerType_PS4Controller, NULL }, // NACON Daija Fight Stick - touchpad but no gyro/rumble
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d10 ), k_eControllerType_PS4Controller, NULL }, // NACON Revolution Infinite - has gyro
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d10 ), k_eControllerType_PS4Controller, NULL }, // NACON Revolution Unlimited
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0d13 ), k_eControllerType_PS4Controller, NULL }, // NACON Revolution Pro Controller 3
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x1103 ), k_eControllerType_PS4Controller, NULL }, // NACON Asymmetric Controller -- on windows this doesn't enumerate
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0X0401 ), k_eControllerType_PS4Controller, NULL }, // Razer Panthera PS4 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1000 ), k_eControllerType_PS4Controller, NULL }, // Razer Raiju PS4 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1004 ), k_eControllerType_PS4Controller, NULL }, // Razer Raiju 2 Ultimate USB
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1007 ), k_eControllerType_PS4Controller, NULL }, // Razer Raiju 2 Tournament edition USB
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1008 ), k_eControllerType_PS4Controller, NULL }, // Razer Panthera Evo Fightstick
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1009 ), k_eControllerType_PS4Controller, NULL }, // Razer Raiju 2 Ultimate BT
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x100A ), k_eControllerType_PS4Controller, NULL }, // Razer Raiju 2 Tournament edition BT
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x1100 ), k_eControllerType_PS4Controller, NULL }, // Razer RAION Fightpad - Trackpad, no gyro, lightbar hardcoded to green
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x792a ), k_eControllerType_PS4Controller, NULL }, // PowerA Fusion Fight Pad
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2000 ), k_eControllerType_PS4Controller, NULL }, // Qanba Drone
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2300 ), k_eControllerType_PS4Controller, NULL }, // Qanba Obsidian
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2303 ), k_eControllerType_XInputPS4Controller, NULL }, // Qanba Obsidian Arcade Joystick
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2500 ), k_eControllerType_PS4Controller, NULL }, // Qanba Dragon
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2503 ), k_eControllerType_XInputPS4Controller, NULL }, // Qanba Dragon Arcade Joystick
|
||||
{ MAKE_CONTROLLER_ID( 0x7545, 0x0104 ), k_eControllerType_PS4Controller, NULL }, // Armor 3 or Level Up Cobra - At least one variant has gyro
|
||||
{ MAKE_CONTROLLER_ID (0x9886, 0x0024 ), k_eControllerType_XInputPS4Controller, NULL }, // Astro C40 in Xbox 360 mode
|
||||
{ MAKE_CONTROLLER_ID( 0x9886, 0x0025 ), k_eControllerType_PS4Controller, NULL }, // Astro C40
|
||||
// Removing the Giotek because there were a bunch of help tickets from users w/ issues including from non-PS4 controller users. This VID/PID is probably used in different FW's
|
||||
// { MAKE_CONTROLLER_ID( 0x7545, 0x1122 ), k_eControllerType_PS4Controller, NULL }, // Giotek VX4 - trackpad/gyro don't work. Had to not filter on interface info. Light bar is flaky, but works.
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x0ce6 ), k_eControllerType_PS5Controller, NULL }, // Sony DualSense Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x054c, 0x0df2 ), k_eControllerType_PS5Controller, NULL }, // Sony DualSense Edge Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0163 ), k_eControllerType_PS5Controller, NULL }, // HORI Fighting Commander OCTA
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0184 ), k_eControllerType_PS5Controller, NULL }, // Hori Fighting Stick α
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x100b ), k_eControllerType_PS5Controller, NULL }, // Razer Wolverine V2 Pro (Wired)
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x100c ), k_eControllerType_PS5Controller, NULL }, // Razer Wolverine V2 Pro (Wireless)
|
||||
{ MAKE_CONTROLLER_ID( 0x358a, 0x0104 ), k_eControllerType_PS5Controller, NULL }, // Backbone One PlayStation Edition for iOS
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x0006 ), k_eControllerType_UnknownNonSteamController, NULL }, // DragonRise Generic USB PCB, sometimes configured as a PC Twin Shock Controller - looks like a DS3 but the face buttons are 1-4 instead of symbols
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x18d4 ), k_eControllerType_XBox360Controller, NULL }, // GPD Win 2 X-Box Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x03eb, 0xff02 ), k_eControllerType_XBox360Controller, NULL }, // Wooting Two
|
||||
{ MAKE_CONTROLLER_ID( 0x044f, 0xb326 ), k_eControllerType_XBox360Controller, NULL }, // Thrustmaster Gamepad GP XID
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x028e ), k_eControllerType_XBox360Controller, "Xbox 360 Controller" }, // Microsoft X-Box 360 pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x028f ), k_eControllerType_XBox360Controller, "Xbox 360 Controller" }, // Microsoft X-Box 360 pad v2
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0291 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver (XBOX)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a0 ), k_eControllerType_XBox360Controller, NULL }, // Microsoft X-Box 360 Big Button IR
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a1 ), k_eControllerType_XBox360Controller, NULL }, // Microsoft X-Box 360 Wireless Controller with XUSB driver on Windows
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a9 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver (third party knockoff)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0719 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xc21d ), k_eControllerType_XBox360Controller, NULL }, // Logitech Gamepad F310
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xc21e ), k_eControllerType_XBox360Controller, NULL }, // Logitech Gamepad F510
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xc21f ), k_eControllerType_XBox360Controller, NULL }, // Logitech Gamepad F710
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xc242 ), k_eControllerType_XBox360Controller, NULL }, // Logitech Chillstream Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x056e, 0x2004 ), k_eControllerType_XBox360Controller, NULL }, // Elecom JC-U3613M
|
||||
// This isn't actually an Xbox 360 controller, it just looks like one
|
||||
// { MAKE_CONTROLLER_ID( 0x06a3, 0xf51a ), k_eControllerType_XBox360Controller, NULL }, // Saitek P3600
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4716 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Wired Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4718 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Street Fighter IV FightStick SE
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4726 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4728 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Street Fighter IV FightPad
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4736 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz MicroCon Gamepad
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4738 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Wired Xbox 360 Controller (SFIV)
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4740 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Beat Pad
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0xb726 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Xbox controller - MW2
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0xbeef ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz JOYTECH NEO SE Advanced GamePad
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0xcb02 ), k_eControllerType_XBox360Controller, NULL }, // Saitek Cyborg Rumble Pad - PC/Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0xcb03 ), k_eControllerType_XBox360Controller, NULL }, // Saitek P3200 Rumble Pad - PC/Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0xf738 ), k_eControllerType_XBox360Controller, NULL }, // Super SFIV FightStick TE S
|
||||
{ MAKE_CONTROLLER_ID( 0x0955, 0x7210 ), k_eControllerType_XBox360Controller, NULL }, // Nvidia Shield local controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0955, 0xb400 ), k_eControllerType_XBox360Controller, NULL }, // NVIDIA Shield streaming controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0105 ), k_eControllerType_XBox360Controller, NULL }, // HSM3 Xbox360 dancepad
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0113 ), k_eControllerType_XBox360Controller, "PDP Xbox 360 Afterglow" }, // PDP Afterglow Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x011f ), k_eControllerType_XBox360Controller, "PDP Xbox 360 Rock Candy" }, // PDP Rock Candy Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0125 ), k_eControllerType_XBox360Controller, "PDP INJUSTICE FightStick" }, // PDP INJUSTICE FightStick for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0127 ), k_eControllerType_XBox360Controller, "PDP INJUSTICE FightPad" }, // PDP INJUSTICE FightPad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0131 ), k_eControllerType_XBox360Controller, "PDP EA Soccer Controller" }, // PDP EA Soccer Gamepad
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0133 ), k_eControllerType_XBox360Controller, "PDP Battlefield 4 Controller" }, // PDP Battlefield 4 Gamepad
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0143 ), k_eControllerType_XBox360Controller, "PDP MK X Fight Stick" }, // PDP MK X Fight Stick for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0147 ), k_eControllerType_XBox360Controller, "PDP Xbox 360 Marvel Controller" }, // PDP Marvel Controller for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0201 ), k_eControllerType_XBox360Controller, "PDP Xbox 360 Controller" }, // PDP Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0213 ), k_eControllerType_XBox360Controller, "PDP Xbox 360 Afterglow" }, // PDP Afterglow Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x021f ), k_eControllerType_XBox360Controller, "PDP Xbox 360 Rock Candy" }, // PDP Rock Candy Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0301 ), k_eControllerType_XBox360Controller, "PDP Xbox 360 Controller" }, // PDP Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0313 ), k_eControllerType_XBox360Controller, "PDP Xbox 360 Afterglow" }, // PDP Afterglow Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0314 ), k_eControllerType_XBox360Controller, "PDP Xbox 360 Afterglow" }, // PDP Afterglow Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0401 ), k_eControllerType_XBox360Controller, "PDP Xbox 360 Controller" }, // PDP Gamepad for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0413 ), k_eControllerType_XBox360Controller, NULL }, // PDP Afterglow AX.1 (unlisted)
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0501 ), k_eControllerType_XBox360Controller, NULL }, // PDP Xbox 360 Controller (unlisted)
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0xf900 ), k_eControllerType_XBox360Controller, NULL }, // PDP Afterglow AX.1 (unlisted)
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x000a ), k_eControllerType_XBox360Controller, NULL }, // Hori Co. DOA4 FightStick
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x000c ), k_eControllerType_XBox360Controller, NULL }, // Hori PadEX Turbo
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x000d ), k_eControllerType_XBox360Controller, NULL }, // Hori Fighting Stick EX2
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0016 ), k_eControllerType_XBox360Controller, NULL }, // Hori Real Arcade Pro.EX
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x001b ), k_eControllerType_XBox360Controller, NULL }, // Hori Real Arcade Pro VX
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x008c ), k_eControllerType_XBox360Controller, NULL }, // Hori Real Arcade Pro 4
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00db ), k_eControllerType_XBox360Controller, "HORI Slime Controller" }, // Hori Dragon Quest Slime Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x011e ), k_eControllerType_XBox360Controller, NULL }, // Hori Fighting Stick α
|
||||
{ MAKE_CONTROLLER_ID( 0x1038, 0x1430 ), k_eControllerType_XBox360Controller, "SteelSeries Stratus Duo" }, // SteelSeries Stratus Duo
|
||||
{ MAKE_CONTROLLER_ID( 0x1038, 0x1431 ), k_eControllerType_XBox360Controller, "SteelSeries Stratus Duo" }, // SteelSeries Stratus Duo
|
||||
{ MAKE_CONTROLLER_ID( 0x1038, 0xb360 ), k_eControllerType_XBox360Controller, NULL }, // SteelSeries Nimbus/Stratus XL
|
||||
{ MAKE_CONTROLLER_ID( 0x11c9, 0x55f0 ), k_eControllerType_XBox360Controller, NULL }, // Nacon GC-100XF
|
||||
{ MAKE_CONTROLLER_ID( 0x12ab, 0x0004 ), k_eControllerType_XBox360Controller, NULL }, // Honey Bee Xbox360 dancepad
|
||||
{ MAKE_CONTROLLER_ID( 0x12ab, 0x0301 ), k_eControllerType_XBox360Controller, NULL }, // PDP AFTERGLOW AX.1
|
||||
{ MAKE_CONTROLLER_ID( 0x12ab, 0x0303 ), k_eControllerType_XBox360Controller, NULL }, // Mortal Kombat Klassic FightStick
|
||||
{ MAKE_CONTROLLER_ID( 0x1430, 0x02a0 ), k_eControllerType_XBox360Controller, NULL }, // RedOctane Controller Adapter
|
||||
{ MAKE_CONTROLLER_ID( 0x1430, 0x4748 ), k_eControllerType_XBox360Controller, NULL }, // RedOctane Guitar Hero X-plorer
|
||||
{ MAKE_CONTROLLER_ID( 0x1430, 0xf801 ), k_eControllerType_XBox360Controller, NULL }, // RedOctane Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0601 ), k_eControllerType_XBox360Controller, NULL }, // BigBen Interactive XBOX 360 Controller
|
||||
// { MAKE_CONTROLLER_ID( 0x1532, 0x0037 ), k_eControllerType_XBox360Controller, NULL }, // Razer Sabertooth
|
||||
{ MAKE_CONTROLLER_ID( 0x15e4, 0x3f00 ), k_eControllerType_XBox360Controller, NULL }, // Power A Mini Pro Elite
|
||||
{ MAKE_CONTROLLER_ID( 0x15e4, 0x3f0a ), k_eControllerType_XBox360Controller, NULL }, // Xbox Airflo wired controller
|
||||
{ MAKE_CONTROLLER_ID( 0x15e4, 0x3f10 ), k_eControllerType_XBox360Controller, NULL }, // Batarang Xbox 360 controller
|
||||
{ MAKE_CONTROLLER_ID( 0x162e, 0xbeef ), k_eControllerType_XBox360Controller, NULL }, // Joytech Neo-Se Take2
|
||||
{ MAKE_CONTROLLER_ID( 0x1689, 0xfd00 ), k_eControllerType_XBox360Controller, NULL }, // Razer Onza Tournament Edition
|
||||
{ MAKE_CONTROLLER_ID( 0x1689, 0xfd01 ), k_eControllerType_XBox360Controller, NULL }, // Razer Onza Classic Edition
|
||||
{ MAKE_CONTROLLER_ID( 0x1689, 0xfe00 ), k_eControllerType_XBox360Controller, NULL }, // Razer Sabertooth
|
||||
{ MAKE_CONTROLLER_ID( 0x1949, 0x041a ), k_eControllerType_XBox360Controller, "Amazon Luna Controller" }, // Amazon Luna Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0x0002 ), k_eControllerType_XBox360Controller, NULL }, // Harmonix Rock Band Guitar
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0x0003 ), k_eControllerType_XBox360Controller, NULL }, // Harmonix Rock Band Drumkit
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf016 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf018 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Street Fighter IV SE Fighting Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf019 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Brawlstick for Xbox 360
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf021 ), k_eControllerType_XBox360Controller, NULL }, // Mad Cats Ghost Recon FS GamePad
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf023 ), k_eControllerType_XBox360Controller, NULL }, // MLG Pro Circuit Controller (Xbox)
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf025 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Call Of Duty
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf027 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz FPS Pro
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf028 ), k_eControllerType_XBox360Controller, NULL }, // Street Fighter IV FightPad
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf02e ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Fightpad
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf036 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz MicroCon GamePad Pro
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf038 ), k_eControllerType_XBox360Controller, NULL }, // Street Fighter IV FightStick TE
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf039 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz MvC2 TE
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf03a ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz SFxT Fightstick Pro
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf03d ), k_eControllerType_XBox360Controller, NULL }, // Street Fighter IV Arcade Stick TE - Chun Li
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf03e ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz MLG FightStick TE
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf03f ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz FightStick SoulCaliber
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf042 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz FightStick TES+
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf080 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz FightStick TE2
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf501 ), k_eControllerType_XBox360Controller, NULL }, // HoriPad EX2 Turbo
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf502 ), k_eControllerType_XBox360Controller, NULL }, // Hori Real Arcade Pro.VX SA
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf503 ), k_eControllerType_XBox360Controller, NULL }, // Hori Fighting Stick VX
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf504 ), k_eControllerType_XBox360Controller, NULL }, // Hori Real Arcade Pro. EX
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf505 ), k_eControllerType_XBox360Controller, NULL }, // Hori Fighting Stick EX2B
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf506 ), k_eControllerType_XBox360Controller, NULL }, // Hori Real Arcade Pro.EX Premium VLX
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf900 ), k_eControllerType_XBox360Controller, NULL }, // Harmonix Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf901 ), k_eControllerType_XBox360Controller, NULL }, // Gamestop Xbox 360 Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf902 ), k_eControllerType_XBox360Controller, NULL }, // Mad Catz Gamepad2
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf903 ), k_eControllerType_XBox360Controller, NULL }, // Tron Xbox 360 controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf904 ), k_eControllerType_XBox360Controller, NULL }, // PDP Versus Fighting Pad
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xf906 ), k_eControllerType_XBox360Controller, NULL }, // MortalKombat FightStick
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xfa01 ), k_eControllerType_XBox360Controller, NULL }, // MadCatz GamePad
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xfd00 ), k_eControllerType_XBox360Controller, NULL }, // Razer Onza TE
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0xfd01 ), k_eControllerType_XBox360Controller, NULL }, // Razer Onza
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5000 ), k_eControllerType_XBox360Controller, NULL }, // Razer Atrox Arcade Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5300 ), k_eControllerType_XBox360Controller, NULL }, // PowerA MINI PROEX Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5303 ), k_eControllerType_XBox360Controller, NULL }, // Xbox Airflo wired controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x530a ), k_eControllerType_XBox360Controller, NULL }, // Xbox 360 Pro EX Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x531a ), k_eControllerType_XBox360Controller, NULL }, // PowerA Pro Ex
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5397 ), k_eControllerType_XBox360Controller, NULL }, // FUS1ON Tournament Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5500 ), k_eControllerType_XBox360Controller, NULL }, // Hori XBOX 360 EX 2 with Turbo
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5501 ), k_eControllerType_XBox360Controller, NULL }, // Hori Real Arcade Pro VX-SA
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5502 ), k_eControllerType_XBox360Controller, NULL }, // Hori Fighting Stick VX Alt
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5503 ), k_eControllerType_XBox360Controller, NULL }, // Hori Fighting Edge
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5506 ), k_eControllerType_XBox360Controller, NULL }, // Hori SOULCALIBUR V Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x550d ), k_eControllerType_XBox360Controller, NULL }, // Hori GEM Xbox controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x550e ), k_eControllerType_XBox360Controller, NULL }, // Hori Real Arcade Pro V Kai 360
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5508 ), k_eControllerType_XBox360Controller, NULL }, // Hori PAD A
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5510 ), k_eControllerType_XBox360Controller, NULL }, // Hori Fighting Commander ONE
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5b00 ), k_eControllerType_XBox360Controller, NULL }, // ThrustMaster Ferrari Italia 458 Racing Wheel
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5b02 ), k_eControllerType_XBox360Controller, NULL }, // Thrustmaster, Inc. GPX Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5b03 ), k_eControllerType_XBox360Controller, NULL }, // Thrustmaster Ferrari 458 Racing Wheel
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5d04 ), k_eControllerType_XBox360Controller, NULL }, // Razer Sabertooth
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafa ), k_eControllerType_XBox360Controller, NULL }, // Aplay Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafb ), k_eControllerType_XBox360Controller, NULL }, // Aplay Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafc ), k_eControllerType_XBox360Controller, NULL }, // Afterglow Gamepad 1
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafd ), k_eControllerType_XBox360Controller, NULL }, // Afterglow Gamepad 3
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafe ), k_eControllerType_XBox360Controller, NULL }, // Rock Candy Gamepad for Xbox 360
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x044f, 0xd012 ), k_eControllerType_XBoxOneController, NULL }, // ThrustMaster eSwap PRO Controller Xbox
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02d1 ), k_eControllerType_XBoxOneController, "Xbox One Controller" }, // Microsoft X-Box One pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02dd ), k_eControllerType_XBoxOneController, "Xbox One Controller" }, // Microsoft X-Box One pad (Firmware 2015)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02e0 ), k_eControllerType_XBoxOneController, "Xbox One S Controller" }, // Microsoft X-Box One S pad (Bluetooth)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02e3 ), k_eControllerType_XBoxOneController, "Xbox One Elite Controller" }, // Microsoft X-Box One Elite pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02ea ), k_eControllerType_XBoxOneController, "Xbox One S Controller" }, // Microsoft X-Box One S pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02fd ), k_eControllerType_XBoxOneController, "Xbox One S Controller" }, // Microsoft X-Box One S pad (Bluetooth)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02ff ), k_eControllerType_XBoxOneController, NULL }, // Microsoft X-Box One controller with XBOXGIP driver on Windows
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b00 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // Microsoft X-Box One Elite Series 2 pad
|
||||
// { MAKE_CONTROLLER_ID( 0x045e, 0x0b02 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // The virtual keyboard generated by XboxGip drivers for Xbox One Controllers (see https://github.com/libsdl-org/SDL/pull/5121 for details)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b05 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // Microsoft X-Box One Elite Series 2 pad (Bluetooth)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b0a ), k_eControllerType_XBoxOneController, "Xbox Adaptive Controller" }, // Microsoft X-Box Adaptive pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b0c ), k_eControllerType_XBoxOneController, "Xbox Adaptive Controller" }, // Microsoft X-Box Adaptive pad (Bluetooth)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b12 ), k_eControllerType_XBoxOneController, "Xbox Series X Controller" }, // Microsoft X-Box Series X pad
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b13 ), k_eControllerType_XBoxOneController, "Xbox Series X Controller" }, // Microsoft X-Box Series X pad (BLE)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b20 ), k_eControllerType_XBoxOneController, "Xbox One S Controller" }, // Microsoft X-Box One S pad (BLE)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b21 ), k_eControllerType_XBoxOneController, "Xbox Adaptive Controller" }, // Microsoft X-Box Adaptive pad (BLE)
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b22 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // Microsoft X-Box One Elite Series 2 pad (BLE)
|
||||
{ MAKE_CONTROLLER_ID( 0x0738, 0x4a01 ), k_eControllerType_XBoxOneController, NULL }, // Mad Catz FightStick TE 2
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0139 ), k_eControllerType_XBoxOneController, "PDP Xbox One Afterglow" }, // PDP Afterglow Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x013B ), k_eControllerType_XBoxOneController, "PDP Xbox One Face-Off Controller" }, // PDP Face-Off Gamepad for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x013a ), k_eControllerType_XBoxOneController, NULL }, // PDP Xbox One Controller (unlisted)
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0145 ), k_eControllerType_XBoxOneController, "PDP MK X Fight Pad" }, // PDP MK X Fight Pad for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0146 ), k_eControllerType_XBoxOneController, "PDP Xbox One Rock Candy" }, // PDP Rock Candy Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x015b ), k_eControllerType_XBoxOneController, "PDP Fallout 4 Vault Boy Controller" }, // PDP Fallout 4 Vault Boy Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x015c ), k_eControllerType_XBoxOneController, "PDP Xbox One @Play Controller" }, // PDP @Play Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x015d ), k_eControllerType_XBoxOneController, "PDP Mirror's Edge Controller" }, // PDP Mirror's Edge Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x015f ), k_eControllerType_XBoxOneController, "PDP Metallic Controller" }, // PDP Metallic Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0160 ), k_eControllerType_XBoxOneController, "PDP NFL Face-Off Controller" }, // PDP NFL Official Face-Off Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0161 ), k_eControllerType_XBoxOneController, "PDP Xbox One Camo" }, // PDP Camo Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0162 ), k_eControllerType_XBoxOneController, "PDP Xbox One Controller" }, // PDP Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0163 ), k_eControllerType_XBoxOneController, "PDP Deliverer of Truth" }, // PDP Legendary Collection: Deliverer of Truth
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0164 ), k_eControllerType_XBoxOneController, "PDP Battlefield 1 Controller" }, // PDP Battlefield 1 Official Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0165 ), k_eControllerType_XBoxOneController, "PDP Titanfall 2 Controller" }, // PDP Titanfall 2 Official Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0166 ), k_eControllerType_XBoxOneController, "PDP Mass Effect: Andromeda Controller" }, // PDP Mass Effect: Andromeda Official Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0167 ), k_eControllerType_XBoxOneController, "PDP Halo Wars 2 Face-Off Controller" }, // PDP Halo Wars 2 Official Face-Off Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0205 ), k_eControllerType_XBoxOneController, "PDP Victrix Pro Fight Stick" }, // PDP Victrix Pro Fight Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0206 ), k_eControllerType_XBoxOneController, "PDP Mortal Kombat Controller" }, // PDP Mortal Kombat 25 Anniversary Edition Stick (Xbox One)
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0246 ), k_eControllerType_XBoxOneController, "PDP Xbox One Rock Candy" }, // PDP Rock Candy Wired Controller for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0261 ), k_eControllerType_XBoxOneController, "PDP Xbox One Camo" }, // PDP Camo Wired Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0262 ), k_eControllerType_XBoxOneController, "PDP Xbox One Controller" }, // PDP Wired Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a0 ), k_eControllerType_XBoxOneController, "PDP Xbox One Midnight Blue" }, // PDP Wired Controller for Xbox One - Midnight Blue
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a1 ), k_eControllerType_XBoxOneController, "PDP Xbox One Verdant Green" }, // PDP Wired Controller for Xbox One - Verdant Green
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a2 ), k_eControllerType_XBoxOneController, "PDP Xbox One Crimson Red" }, // PDP Wired Controller for Xbox One - Crimson Red
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a3 ), k_eControllerType_XBoxOneController, "PDP Xbox One Arctic White" }, // PDP Wired Controller for Xbox One - Arctic White
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a4 ), k_eControllerType_XBoxOneController, "PDP Xbox One Phantom Black" }, // PDP Wired Controller for Xbox One - Stealth Series | Phantom Black
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a5 ), k_eControllerType_XBoxOneController, "PDP Xbox One Ghost White" }, // PDP Wired Controller for Xbox One - Stealth Series | Ghost White
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a6 ), k_eControllerType_XBoxOneController, "PDP Xbox One Revenant Blue" }, // PDP Wired Controller for Xbox One - Stealth Series | Revenant Blue
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a7 ), k_eControllerType_XBoxOneController, "PDP Xbox One Raven Black" }, // PDP Wired Controller for Xbox One - Raven Black
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a8 ), k_eControllerType_XBoxOneController, "PDP Xbox One Arctic White" }, // PDP Wired Controller for Xbox One - Arctic White
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02a9 ), k_eControllerType_XBoxOneController, "PDP Xbox One Midnight Blue" }, // PDP Wired Controller for Xbox One - Midnight Blue
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02aa ), k_eControllerType_XBoxOneController, "PDP Xbox One Verdant Green" }, // PDP Wired Controller for Xbox One - Verdant Green
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02ab ), k_eControllerType_XBoxOneController, "PDP Xbox One Crimson Red" }, // PDP Wired Controller for Xbox One - Crimson Red
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02ac ), k_eControllerType_XBoxOneController, "PDP Xbox One Ember Orange" }, // PDP Wired Controller for Xbox One - Ember Orange
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02ad ), k_eControllerType_XBoxOneController, "PDP Xbox One Phantom Black" }, // PDP Wired Controller for Xbox One - Stealth Series | Phantom Black
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02ae ), k_eControllerType_XBoxOneController, "PDP Xbox One Ghost White" }, // PDP Wired Controller for Xbox One - Stealth Series | Ghost White
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02af ), k_eControllerType_XBoxOneController, "PDP Xbox One Revenant Blue" }, // PDP Wired Controller for Xbox One - Stealth Series | Revenant Blue
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02b0 ), k_eControllerType_XBoxOneController, "PDP Xbox One Raven Black" }, // PDP Wired Controller for Xbox One - Raven Black
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02b1 ), k_eControllerType_XBoxOneController, "PDP Xbox One Arctic White" }, // PDP Wired Controller for Xbox One - Arctic White
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02b3 ), k_eControllerType_XBoxOneController, "PDP Xbox One Afterglow" }, // PDP Afterglow Prismatic Wired Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02b5 ), k_eControllerType_XBoxOneController, "PDP Xbox One GAMEware Controller" }, // PDP GAMEware Wired Controller Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02b6 ), k_eControllerType_XBoxOneController, NULL }, // PDP One-Handed Joystick Adaptive Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02bd ), k_eControllerType_XBoxOneController, "PDP Xbox One Royal Purple" }, // PDP Wired Controller for Xbox One - Royal Purple
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02be ), k_eControllerType_XBoxOneController, "PDP Xbox One Raven Black" }, // PDP Deluxe Wired Controller for Xbox One - Raven Black
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02bf ), k_eControllerType_XBoxOneController, "PDP Xbox One Midnight Blue" }, // PDP Deluxe Wired Controller for Xbox One - Midnight Blue
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02c0 ), k_eControllerType_XBoxOneController, "PDP Xbox One Phantom Black" }, // PDP Deluxe Wired Controller for Xbox One - Stealth Series | Phantom Black
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02c1 ), k_eControllerType_XBoxOneController, "PDP Xbox One Ghost White" }, // PDP Deluxe Wired Controller for Xbox One - Stealth Series | Ghost White
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02c2 ), k_eControllerType_XBoxOneController, "PDP Xbox One Revenant Blue" }, // PDP Deluxe Wired Controller for Xbox One - Stealth Series | Revenant Blue
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02c3 ), k_eControllerType_XBoxOneController, "PDP Xbox One Verdant Green" }, // PDP Deluxe Wired Controller for Xbox One - Verdant Green
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02c4 ), k_eControllerType_XBoxOneController, "PDP Xbox One Ember Orange" }, // PDP Deluxe Wired Controller for Xbox One - Ember Orange
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02c5 ), k_eControllerType_XBoxOneController, "PDP Xbox One Royal Purple" }, // PDP Deluxe Wired Controller for Xbox One - Royal Purple
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02c6 ), k_eControllerType_XBoxOneController, "PDP Xbox One Crimson Red" }, // PDP Deluxe Wired Controller for Xbox One - Crimson Red
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02c7 ), k_eControllerType_XBoxOneController, "PDP Xbox One Arctic White" }, // PDP Deluxe Wired Controller for Xbox One - Arctic White
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02c8 ), k_eControllerType_XBoxOneController, "PDP Kingdom Hearts Controller" }, // PDP Kingdom Hearts Wired Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02c9 ), k_eControllerType_XBoxOneController, "PDP Xbox One Phantasm Red" }, // PDP Deluxe Wired Controller for Xbox One - Stealth Series | Phantasm Red
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02ca ), k_eControllerType_XBoxOneController, "PDP Xbox One Specter Violet" }, // PDP Deluxe Wired Controller for Xbox One - Stealth Series | Specter Violet
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02cb ), k_eControllerType_XBoxOneController, "PDP Xbox One Specter Violet" }, // PDP Wired Controller for Xbox One - Stealth Series | Specter Violet
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02cd ), k_eControllerType_XBoxOneController, "PDP Xbox One Blu-merang" }, // PDP Rock Candy Wired Controller for Xbox One - Blu-merang
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02ce ), k_eControllerType_XBoxOneController, "PDP Xbox One Cranblast" }, // PDP Rock Candy Wired Controller for Xbox One - Cranblast
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02cf ), k_eControllerType_XBoxOneController, "PDP Xbox One Aqualime" }, // PDP Rock Candy Wired Controller for Xbox One - Aqualime
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02d5 ), k_eControllerType_XBoxOneController, "PDP Xbox One Red Camo" }, // PDP Wired Controller for Xbox One - Red Camo
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0346 ), k_eControllerType_XBoxOneController, "PDP Xbox One RC Gamepad" }, // PDP RC Gamepad for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0446 ), k_eControllerType_XBoxOneController, "PDP Xbox One RC Gamepad" }, // PDP RC Gamepad for Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02da ), k_eControllerType_XBoxOneController, "PDP Xbox Series X Afterglow" }, // PDP Xbox Series X Afterglow
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02d6 ), k_eControllerType_XBoxOneController, "Victrix Gambit Tournament Controller" }, // Victrix Gambit Tournament Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x02d9 ), k_eControllerType_XBoxOneController, "PDP Xbox Series X Midnight Blue" }, // PDP Xbox Series X Midnight Blue
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0063 ), k_eControllerType_XBoxOneController, NULL }, // Hori Real Arcade Pro Hayabusa (USA) Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0067 ), k_eControllerType_XBoxOneController, NULL }, // HORIPAD ONE
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0078 ), k_eControllerType_XBoxOneController, NULL }, // Hori Real Arcade Pro V Kai Xbox One
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00c5 ), k_eControllerType_XBoxOneController, NULL }, // HORI Fighting Commander
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0150 ), k_eControllerType_XBoxOneController, NULL }, // HORI Fighting Commander OCTA for Xbox Series X
|
||||
{ MAKE_CONTROLLER_ID( 0x10f5, 0x7009 ), k_eControllerType_XBoxOneController, NULL }, // Turtle Beach Recon Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x10f5, 0x7013 ), k_eControllerType_XBoxOneController, NULL }, // Turtle Beach REACT-R
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x0a00 ), k_eControllerType_XBoxOneController, NULL }, // Razer Atrox Arcade Stick
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x0a03 ), k_eControllerType_XBoxOneController, NULL }, // Razer Wildcat
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x0a14 ), k_eControllerType_XBoxOneController, NULL }, // Razer Wolverine Ultimate
|
||||
{ MAKE_CONTROLLER_ID( 0x1532, 0x0a15 ), k_eControllerType_XBoxOneController, NULL }, // Razer Wolverine Tournament Edition
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2001 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller - Black Inline
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2002 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Gray/White Inline
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2003 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Green Inline
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2004 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Pink inline
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2005 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X Wired Controller Core - Black
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2006 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X Wired Controller Core - White
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2009 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Red inline
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x200a ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Blue inline
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x200b ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Camo Metallic Red
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x200c ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Camo Metallic Blue
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x200d ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Seafoam Fade
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x200e ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Midnight Blue
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x200f ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Soldier Green
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2011 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired - Metallic Ice
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2012 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X Cuphead EnWired Controller - Mugman
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2015 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller - Blue Hint
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2016 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller - Green Hint
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2017 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Cntroller - Arctic Camo
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2018 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Arc Lightning
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x2019 ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Royal Purple
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x201a ), k_eControllerType_XBoxOneController, "PowerA Xbox Series X Controller" }, // PowerA Xbox Series X EnWired Controller Nebula
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x4001 ), k_eControllerType_XBoxOneController, "PowerA Fusion Pro 2 Controller" }, // PowerA Fusion Pro 2 Wired Controller (Xbox Series X style)
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x4002 ), k_eControllerType_XBoxOneController, "PowerA Spectra Infinity Controller" }, // PowerA Spectra Infinity Wired Controller (Xbox Series X style)
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0x890b ), k_eControllerType_XBoxOneController, NULL }, // PowerA MOGA XP-Ultra Controller (Xbox Series X style)
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x541a ), k_eControllerType_XBoxOneController, NULL }, // PowerA Xbox One Mini Wired Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x542a ), k_eControllerType_XBoxOneController, NULL }, // Xbox ONE spectra
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x543a ), k_eControllerType_XBoxOneController, "PowerA Xbox One Controller" }, // PowerA Xbox ONE liquid metal controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x551a ), k_eControllerType_XBoxOneController, NULL }, // PowerA FUSION Pro Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x561a ), k_eControllerType_XBoxOneController, NULL }, // PowerA FUSION Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x581a ), k_eControllerType_XBoxOneController, NULL }, // BDA XB1 Classic Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x591a ), k_eControllerType_XBoxOneController, NULL }, // PowerA FUSION Pro Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x592a ), k_eControllerType_XBoxOneController, NULL }, // BDA XB1 Spectra Pro
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x791a ), k_eControllerType_XBoxOneController, NULL }, // PowerA Fusion Fight Pad
|
||||
{ MAKE_CONTROLLER_ID( 0x2dc8, 0x2002 ), k_eControllerType_XBoxOneController, NULL }, // 8BitDo Ultimate Wired Controller for Xbox
|
||||
{ MAKE_CONTROLLER_ID( 0x2e24, 0x0652 ), k_eControllerType_XBoxOneController, NULL }, // Hyperkin Duke
|
||||
{ MAKE_CONTROLLER_ID( 0x2e24, 0x1618 ), k_eControllerType_XBoxOneController, NULL }, // Hyperkin Duke
|
||||
{ MAKE_CONTROLLER_ID( 0x2e24, 0x1688 ), k_eControllerType_XBoxOneController, NULL }, // Hyperkin X91
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0611 ), k_eControllerType_XBoxOneController, NULL }, // Xbox Controller Mode for NACON Revolution 3
|
||||
|
||||
// These have been added via Minidump for unrecognized Xinput controller assert
|
||||
{ MAKE_CONTROLLER_ID( 0x0000, 0x0000 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a2 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller - Microsoft VID
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x1414 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0159 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0xfaff ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x006d ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00a4 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x1832 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x187f ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x1883 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x03eb, 0xff01 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0ef8 ), k_eControllerType_XBox360Controller, NULL }, // Homemade fightstick based on brook pcb (with XInput driver??)
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0x1000 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1345, 0x6006 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x056e, 0x2012 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x146b, 0x0602 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00ae ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0x0401 ), k_eControllerType_XBox360Controller, NULL }, // logitech xinput
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0x0301 ), k_eControllerType_XBox360Controller, NULL }, // logitech xinput
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xcaa3 ), k_eControllerType_XBox360Controller, NULL }, // logitech xinput
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0xc261 ), k_eControllerType_XBox360Controller, NULL }, // logitech xinput
|
||||
{ MAKE_CONTROLLER_ID( 0x046d, 0x0291 ), k_eControllerType_XBox360Controller, NULL }, // logitech xinput
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x18d3 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00b1 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0001, 0x0001 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x188e ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x187c ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x189c ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0079, 0x1874 ), k_eControllerType_XBox360Controller, NULL }, // Unknown Controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x2f24, 0x0050 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x2f24, 0x2e ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x2f24, 0x91 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1430, 0x719 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xf0d, 0xed ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xf0d, 0xc0 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x152 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2a7 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x46d, 0x1007 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2b8 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2a8 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x79, 0x18a1 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
|
||||
/* Added from Minidumps 10-9-19 */
|
||||
{ MAKE_CONTROLLER_ID( 0x0, 0x6686 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x11ff, 0x511 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x12ab, 0x304 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1430, 0x291 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1430, 0x2a9 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1430, 0x70b ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0x28e ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0x2a0 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x1bad, 0x5500 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x20ab, 0x55ef ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x24c6, 0x5509 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x2516, 0x69 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x25b1, 0x360 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x2c22, 0x2203 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x2f24, 0x11 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x2f24, 0x53 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x2f24, 0xb7 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x46d, 0x0 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x46d, 0x1004 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x46d, 0x1008 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x46d, 0xf301 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x738, 0x2a0 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x738, 0x7263 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x738, 0xb738 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x738, 0xcb29 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x738, 0xf401 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x79, 0x18c2 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x79, 0x18c8 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x79, 0x18cf ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xc12, 0xe17 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xc12, 0xe1c ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xc12, 0xe22 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xc12, 0xe30 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xd2d2, 0xd2d2 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xd62, 0x9a1a ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xd62, 0x9a1b ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe00, 0xe00 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x12a ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2a1 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2a2 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2a5 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2b2 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2bd ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2bf ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2c0 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0x2c6 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xf0d, 0x97 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xf0d, 0xba ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xf0d, 0xd8 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xfff, 0x2a1 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x45e, 0x867 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
// Added 12-17-2020
|
||||
{ MAKE_CONTROLLER_ID( 0x16d0, 0xf3f ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x2f24, 0x8f ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
{ MAKE_CONTROLLER_ID( 0xe6f, 0xf501 ), k_eControllerType_XBoxOneController, NULL }, // Unknown Controller
|
||||
|
||||
//{ MAKE_CONTROLLER_ID( 0x1949, 0x0402 ), /*android*/, NULL }, // Unknown Controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x05ac, 0x0001 ), k_eControllerType_AppleController, NULL }, // MFI Extended Gamepad (generic entry for iOS/tvOS)
|
||||
{ MAKE_CONTROLLER_ID( 0x05ac, 0x0002 ), k_eControllerType_AppleController, NULL }, // MFI Standard Gamepad (generic entry for iOS/tvOS)
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x057e, 0x2006 ), k_eControllerType_SwitchJoyConLeft, NULL }, // Nintendo Switch Joy-Con (Left)
|
||||
{ MAKE_CONTROLLER_ID( 0x057e, 0x2007 ), k_eControllerType_SwitchJoyConRight, NULL }, // Nintendo Switch Joy-Con (Right)
|
||||
{ MAKE_CONTROLLER_ID( 0x057e, 0x2008 ), k_eControllerType_SwitchJoyConPair, NULL }, // Nintendo Switch Joy-Con (Left+Right Combined)
|
||||
|
||||
// This same controller ID is spoofed by many 3rd-party Switch controllers.
|
||||
// The ones we currently know of are:
|
||||
// * Any 8bitdo controller with Switch support
|
||||
// * ORTZ Gaming Wireless Pro Controller
|
||||
// * ZhiXu Gamepad Wireless
|
||||
// * Sunwaytek Wireless Motion Controller for Nintendo Switch
|
||||
{ MAKE_CONTROLLER_ID( 0x057e, 0x2009 ), k_eControllerType_SwitchProController, NULL }, // Nintendo Switch Pro Controller
|
||||
//{ MAKE_CONTROLLER_ID( 0x057e, 0x2017 ), k_eControllerType_SwitchProController, NULL }, // Nintendo Online SNES Controller
|
||||
//{ MAKE_CONTROLLER_ID( 0x057e, 0x2019 ), k_eControllerType_SwitchProController, NULL }, // Nintendo Online N64 Controller
|
||||
//{ MAKE_CONTROLLER_ID( 0x057e, 0x201e ), k_eControllerType_SwitchProController, NULL }, // Nintendo Online SEGA Genesis Controller
|
||||
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController, NULL }, // HORIPAD for Nintendo Switch
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController, NULL }, // HORI Pokken Tournament DX Pro Pad
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00f6 ), k_eControllerType_SwitchProController, NULL }, // HORI Wireless Switch Pad
|
||||
// The HORIPAD S, which comes in multiple styles:
|
||||
// - NSW-108, classic GameCube controller
|
||||
// - NSW-244, Fighting Commander arcade pad
|
||||
// - NSW-278, Hori Pad Mini gamepad
|
||||
// - NSW-326, HORIPAD FPS for Nintendo Switch
|
||||
//
|
||||
// The first two, at least, shouldn't have their buttons remapped, and since we
|
||||
// can't tell which model we're actually using, we won't do any button remapping
|
||||
// for any of them.
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL }, // HORIPAD S - Looks like a Switch controller but uses the Xbox 360 controller protocol
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0180 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Wired Pro Controller for Nintendo Switch
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0181 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Deluxe Wired Pro Controller for Nintendo Switch
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0184 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Wired Deluxe+ Audio Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0185 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Wired Fight Pad Pro for Nintendo Switch
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0186 ), k_eControllerType_SwitchProController, NULL }, // PDP Afterglow Wireless Switch Controller - working gyro. USB is for charging only. Many later "Wireless" line devices w/ gyro also use this vid/pid
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0187 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Rockcandy Wired Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0188 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Afterglow Wired Deluxe+ Audio Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00aa ), k_eControllerType_SwitchInputOnlyController, NULL }, // HORI Real Arcade Pro V Hayabusa in Switch Mode
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0xa711 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PowerA Wired Controller Plus/PowerA Wired Controller Nintendo GameCube Style
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0xa712 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PowerA Nintendo Switch Fusion Fight Pad
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0xa713 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PowerA Super Mario Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0xa714 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PowerA Nintendo Switch Spectra Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0xa715 ), k_eControllerType_SwitchInputOnlyController, NULL }, // Power A Fusion Wireless Arcade Stick (USB Mode) Over BT is shows up as 057e 2009
|
||||
{ MAKE_CONTROLLER_ID( 0x20d6, 0xa716 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PowerA Nintendo Switch Fusion Pro Controller - USB requires toggling switch on back of device
|
||||
|
||||
// Valve products
|
||||
{ MAKE_CONTROLLER_ID( 0x0000, 0x11fb ), k_eControllerType_MobileTouch, NULL }, // Streaming mobile touch virtual controls
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1101 ), k_eControllerType_SteamController, NULL }, // Valve Legacy Steam Controller (CHELL)
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1102 ), k_eControllerType_SteamController, NULL }, // Valve wired Steam Controller (D0G)
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamController, NULL }, // Valve Bluetooth Steam Controller (D0G)
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamController, NULL }, // Valve Bluetooth Steam Controller (D0G)
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController, NULL }, // Valve wireless Steam Controller
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamControllerV2, NULL }, // Valve wired Steam Controller (HEADCRAB)
|
||||
{ MAKE_CONTROLLER_ID( 0x28de, 0x1202 ), k_eControllerType_SteamControllerV2, NULL }, // Valve Bluetooth Steam Controller (HEADCRAB)
|
||||
};
|
||||
140
external/sdl/SDL/src/joystick/controller_type.c
vendored
Normal file
140
external/sdl/SDL/src/joystick/controller_type.c
vendored
Normal file
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
Copyright (C) Valve Corporation
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
|
||||
#include "controller_type.h"
|
||||
#include "controller_list.h"
|
||||
|
||||
|
||||
static const char *GetControllerTypeOverride( int nVID, int nPID )
|
||||
{
|
||||
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERTYPE);
|
||||
if (hint) {
|
||||
char key[32];
|
||||
const char *spot = NULL;
|
||||
|
||||
SDL_snprintf(key, sizeof(key), "0x%.4x/0x%.4x=", nVID, nPID);
|
||||
spot = SDL_strstr(hint, key);
|
||||
if (!spot) {
|
||||
SDL_snprintf(key, sizeof(key), "0x%.4X/0x%.4X=", nVID, nPID);
|
||||
spot = SDL_strstr(hint, key);
|
||||
}
|
||||
if (spot) {
|
||||
spot += SDL_strlen(key);
|
||||
if (SDL_strncmp(spot, "k_eControllerType_", 18) == 0) {
|
||||
spot += 18;
|
||||
}
|
||||
return spot;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
EControllerType GuessControllerType( int nVID, int nPID )
|
||||
{
|
||||
#if 0//def _DEBUG
|
||||
// Verify that there are no duplicates in the controller list
|
||||
// If the list were sorted, we could do this much more efficiently, as well as improve lookup speed.
|
||||
static bool s_bCheckedForDuplicates;
|
||||
if ( !s_bCheckedForDuplicates )
|
||||
{
|
||||
s_bCheckedForDuplicates = true;
|
||||
int i, j;
|
||||
for ( i = 0; i < sizeof( arrControllers ) / sizeof( arrControllers[ 0 ] ); ++i )
|
||||
{
|
||||
for ( j = i + 1; j < sizeof( arrControllers ) / sizeof( arrControllers[ 0 ] ); ++j )
|
||||
{
|
||||
if ( arrControllers[ i ].m_unDeviceID == arrControllers[ j ].m_unDeviceID )
|
||||
{
|
||||
Log( "Duplicate controller entry found for VID 0x%.4x PID 0x%.4x\n", ( arrControllers[ i ].m_unDeviceID >> 16 ), arrControllers[ i ].m_unDeviceID & 0xFFFF );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // _DEBUG
|
||||
|
||||
unsigned int unDeviceID = MAKE_CONTROLLER_ID( nVID, nPID );
|
||||
int iIndex;
|
||||
|
||||
const char *pszOverride = GetControllerTypeOverride( nVID, nPID );
|
||||
if ( pszOverride )
|
||||
{
|
||||
if ( SDL_strncasecmp( pszOverride, "Xbox360", 7 ) == 0 )
|
||||
{
|
||||
return k_eControllerType_XBox360Controller;
|
||||
}
|
||||
if ( SDL_strncasecmp( pszOverride, "XboxOne", 7 ) == 0 )
|
||||
{
|
||||
return k_eControllerType_XBoxOneController;
|
||||
}
|
||||
if ( SDL_strncasecmp( pszOverride, "PS3", 3 ) == 0 )
|
||||
{
|
||||
return k_eControllerType_PS3Controller;
|
||||
}
|
||||
if ( SDL_strncasecmp( pszOverride, "PS4", 3 ) == 0 )
|
||||
{
|
||||
return k_eControllerType_PS4Controller;
|
||||
}
|
||||
if ( SDL_strncasecmp( pszOverride, "PS5", 3 ) == 0 )
|
||||
{
|
||||
return k_eControllerType_PS5Controller;
|
||||
}
|
||||
if ( SDL_strncasecmp( pszOverride, "SwitchPro", 9 ) == 0 )
|
||||
{
|
||||
return k_eControllerType_SwitchProController;
|
||||
}
|
||||
if ( SDL_strncasecmp( pszOverride, "Steam", 5 ) == 0 )
|
||||
{
|
||||
return k_eControllerType_SteamController;
|
||||
}
|
||||
return k_eControllerType_UnknownNonSteamController;
|
||||
}
|
||||
|
||||
for ( iIndex = 0; iIndex < sizeof( arrControllers ) / sizeof( arrControllers[0] ); ++iIndex )
|
||||
{
|
||||
if ( unDeviceID == arrControllers[ iIndex ].m_unDeviceID )
|
||||
{
|
||||
return arrControllers[ iIndex ].m_eControllerType;
|
||||
}
|
||||
}
|
||||
|
||||
return k_eControllerType_UnknownNonSteamController;
|
||||
|
||||
}
|
||||
|
||||
const char *GuessControllerName( int nVID, int nPID )
|
||||
{
|
||||
unsigned int unDeviceID = MAKE_CONTROLLER_ID( nVID, nPID );
|
||||
int iIndex;
|
||||
for ( iIndex = 0; iIndex < sizeof( arrControllers ) / sizeof( arrControllers[0] ); ++iIndex )
|
||||
{
|
||||
if ( unDeviceID == arrControllers[ iIndex ].m_unDeviceID )
|
||||
{
|
||||
return arrControllers[ iIndex ].m_pszName;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
||||
}
|
||||
|
||||
#undef MAKE_CONTROLLER_ID
|
||||
77
external/sdl/SDL/src/joystick/controller_type.h
vendored
Normal file
77
external/sdl/SDL/src/joystick/controller_type.h
vendored
Normal file
@@ -0,0 +1,77 @@
|
||||
/*
|
||||
Copyright (C) Valve Corporation
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CONTROLLER_TYPE_H
|
||||
#define CONTROLLER_TYPE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Steam Controller models
|
||||
// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE
|
||||
//-----------------------------------------------------------------------------
|
||||
typedef enum
|
||||
{
|
||||
k_eControllerType_None = -1,
|
||||
k_eControllerType_Unknown = 0,
|
||||
|
||||
// Steam Controllers
|
||||
k_eControllerType_UnknownSteamController = 1,
|
||||
k_eControllerType_SteamController = 2,
|
||||
k_eControllerType_SteamControllerV2 = 3,
|
||||
|
||||
// Other Controllers
|
||||
k_eControllerType_UnknownNonSteamController = 30,
|
||||
k_eControllerType_XBox360Controller = 31,
|
||||
k_eControllerType_XBoxOneController = 32,
|
||||
k_eControllerType_PS3Controller = 33,
|
||||
k_eControllerType_PS4Controller = 34,
|
||||
k_eControllerType_WiiController = 35,
|
||||
k_eControllerType_AppleController = 36,
|
||||
k_eControllerType_AndroidController = 37,
|
||||
k_eControllerType_SwitchProController = 38,
|
||||
k_eControllerType_SwitchJoyConLeft = 39,
|
||||
k_eControllerType_SwitchJoyConRight = 40,
|
||||
k_eControllerType_SwitchJoyConPair = 41,
|
||||
k_eControllerType_SwitchInputOnlyController = 42,
|
||||
k_eControllerType_MobileTouch = 43,
|
||||
k_eControllerType_XInputSwitchController = 44, // Client-side only, used to mark Nintendo Switch style controllers as using XInput instead of the Nintendo Switch protocol
|
||||
k_eControllerType_PS5Controller = 45,
|
||||
k_eControllerType_XInputPS4Controller = 46, // Client-side only, used to mark DualShock 4 style controllers using XInput instead of the DualShock 4 controller protocol
|
||||
k_eControllerType_LastController, // Don't add game controllers below this enumeration - this enumeration can change value
|
||||
|
||||
// Keyboards and Mice
|
||||
k_eControllertype_GenericKeyboard = 400,
|
||||
k_eControllertype_GenericMouse = 800,
|
||||
} EControllerType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int m_unDeviceID;
|
||||
EControllerType m_eControllerType;
|
||||
const char *m_pszName;
|
||||
} ControllerDescription_t;
|
||||
|
||||
|
||||
extern EControllerType GuessControllerType( int nVID, int nPID );
|
||||
extern const char *GuessControllerName( int nVID, int nPID );
|
||||
|
||||
#endif // CONTROLLER_TYPE_H
|
||||
1075
external/sdl/SDL/src/joystick/darwin/SDL_iokitjoystick.c
vendored
Normal file
1075
external/sdl/SDL/src/joystick/darwin/SDL_iokitjoystick.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
79
external/sdl/SDL/src/joystick/darwin/SDL_iokitjoystick_c.h
vendored
Normal file
79
external/sdl/SDL/src/joystick/darwin/SDL_iokitjoystick_c.h
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_JOYSTICK_IOKIT_H
|
||||
#define SDL_JOYSTICK_IOKIT_H
|
||||
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
#include <ForceFeedback/ForceFeedback.h>
|
||||
#include <ForceFeedback/ForceFeedbackConstants.h>
|
||||
|
||||
struct recElement
|
||||
{
|
||||
IOHIDElementRef elementRef;
|
||||
IOHIDElementCookie cookie;
|
||||
uint32_t usagePage, usage; /* HID usage */
|
||||
SInt32 min; /* reported min value possible */
|
||||
SInt32 max; /* reported max value possible */
|
||||
|
||||
/* runtime variables used for auto-calibration */
|
||||
SInt32 minReport; /* min returned value */
|
||||
SInt32 maxReport; /* max returned value */
|
||||
|
||||
struct recElement *pNext; /* next element in list */
|
||||
};
|
||||
typedef struct recElement recElement;
|
||||
|
||||
struct joystick_hwdata
|
||||
{
|
||||
IOHIDDeviceRef deviceRef; /* HIDManager device handle */
|
||||
io_service_t ffservice; /* Interface for force feedback, 0 = no ff */
|
||||
FFDeviceObjectReference ffdevice;
|
||||
FFEFFECT *ffeffect;
|
||||
FFEffectObjectReference ffeffect_ref;
|
||||
SDL_bool ff_initialized;
|
||||
|
||||
char product[256]; /* name of product */
|
||||
uint32_t usage; /* usage page from IOUSBHID Parser.h which defines general usage */
|
||||
uint32_t usagePage; /* usage within above page from IOUSBHID Parser.h which defines specific usage */
|
||||
|
||||
int axes; /* number of axis (calculated, not reported by device) */
|
||||
int buttons; /* number of buttons (calculated, not reported by device) */
|
||||
int hats; /* number of hat switches (calculated, not reported by device) */
|
||||
int elements; /* number of total elements (should be total of above) (calculated, not reported by device) */
|
||||
|
||||
recElement *firstAxis;
|
||||
recElement *firstButton;
|
||||
recElement *firstHat;
|
||||
|
||||
SDL_bool removed;
|
||||
SDL_Joystick *joystick;
|
||||
SDL_bool runLoopAttached; /* is 'deviceRef' attached to a CFRunLoop? */
|
||||
|
||||
int instance_id;
|
||||
SDL_JoystickGUID guid;
|
||||
|
||||
struct joystick_hwdata *pNext; /* next device */
|
||||
};
|
||||
typedef struct joystick_hwdata recDevice;
|
||||
|
||||
#endif /* SDL_JOYSTICK_IOKIT_H */
|
||||
150
external/sdl/SDL/src/joystick/dummy/SDL_sysjoystick.c
vendored
Normal file
150
external/sdl/SDL/src/joystick/dummy/SDL_sysjoystick.c
vendored
Normal file
@@ -0,0 +1,150 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
|
||||
|
||||
/* This is the dummy implementation of the SDL joystick API */
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
static int DUMMY_JoystickInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickGetCount(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void DUMMY_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *DUMMY_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const char *DUMMY_JoystickGetDevicePath(int device_index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void DUMMY_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID DUMMY_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
SDL_zero(guid);
|
||||
return guid;
|
||||
}
|
||||
|
||||
static SDL_JoystickID DUMMY_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
return SDL_SetError("Logic error: No joysticks available");
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 DUMMY_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void DUMMY_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void DUMMY_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void DUMMY_JoystickQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_bool DUMMY_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_DUMMY_JoystickDriver = {
|
||||
DUMMY_JoystickInit,
|
||||
DUMMY_JoystickGetCount,
|
||||
DUMMY_JoystickDetect,
|
||||
DUMMY_JoystickGetDeviceName,
|
||||
DUMMY_JoystickGetDevicePath,
|
||||
DUMMY_JoystickGetDevicePlayerIndex,
|
||||
DUMMY_JoystickSetDevicePlayerIndex,
|
||||
DUMMY_JoystickGetDeviceGUID,
|
||||
DUMMY_JoystickGetDeviceInstanceID,
|
||||
DUMMY_JoystickOpen,
|
||||
DUMMY_JoystickRumble,
|
||||
DUMMY_JoystickRumbleTriggers,
|
||||
DUMMY_JoystickGetCapabilities,
|
||||
DUMMY_JoystickSetLED,
|
||||
DUMMY_JoystickSendEffect,
|
||||
DUMMY_JoystickSetSensorsEnabled,
|
||||
DUMMY_JoystickUpdate,
|
||||
DUMMY_JoystickClose,
|
||||
DUMMY_JoystickQuit,
|
||||
DUMMY_JoystickGetGamepadMapping
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */
|
||||
439
external/sdl/SDL/src/joystick/emscripten/SDL_sysjoystick.c
vendored
Normal file
439
external/sdl/SDL/src/joystick/emscripten/SDL_sysjoystick.c
vendored
Normal file
@@ -0,0 +1,439 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_EMSCRIPTEN
|
||||
|
||||
#include <stdio.h> /* For the definition of NULL */
|
||||
|
||||
#include "SDL_sysjoystick_c.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
static SDL_joylist_item *JoystickByIndex(int index);
|
||||
|
||||
static SDL_joylist_item *SDL_joylist = NULL;
|
||||
static SDL_joylist_item *SDL_joylist_tail = NULL;
|
||||
static int numjoysticks = 0;
|
||||
static int instance_counter = 0;
|
||||
|
||||
static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
|
||||
{
|
||||
int i;
|
||||
|
||||
SDL_joylist_item *item;
|
||||
|
||||
if (JoystickByIndex(gamepadEvent->index) != NULL) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
item = (SDL_joylist_item *)SDL_malloc(sizeof(SDL_joylist_item));
|
||||
if (item == NULL) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_zerop(item);
|
||||
item->index = gamepadEvent->index;
|
||||
|
||||
item->name = SDL_CreateJoystickName(0, 0, NULL, gamepadEvent->id);
|
||||
if (item->name == NULL) {
|
||||
SDL_free(item);
|
||||
return 1;
|
||||
}
|
||||
|
||||
item->mapping = SDL_strdup(gamepadEvent->mapping);
|
||||
if (item->mapping == NULL) {
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
return 1;
|
||||
}
|
||||
|
||||
item->naxes = gamepadEvent->numAxes;
|
||||
item->nbuttons = gamepadEvent->numButtons;
|
||||
item->device_instance = instance_counter++;
|
||||
|
||||
item->timestamp = gamepadEvent->timestamp;
|
||||
|
||||
for (i = 0; i < item->naxes; i++) {
|
||||
item->axis[i] = gamepadEvent->axis[i];
|
||||
}
|
||||
|
||||
for (i = 0; i < item->nbuttons; i++) {
|
||||
item->analogButton[i] = gamepadEvent->analogButton[i];
|
||||
item->digitalButton[i] = gamepadEvent->digitalButton[i];
|
||||
}
|
||||
|
||||
if (SDL_joylist_tail == NULL) {
|
||||
SDL_joylist = SDL_joylist_tail = item;
|
||||
} else {
|
||||
SDL_joylist_tail->next = item;
|
||||
SDL_joylist_tail = item;
|
||||
}
|
||||
|
||||
++numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickAdded(item->device_instance);
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Number of joysticks is %d", numjoysticks);
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Added joystick with index %d", item->index);
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static EM_BOOL Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
SDL_joylist_item *prev = NULL;
|
||||
|
||||
while (item != NULL) {
|
||||
if (item->index == gamepadEvent->index) {
|
||||
break;
|
||||
}
|
||||
prev = item;
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
if (item == NULL) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (item->joystick) {
|
||||
item->joystick->hwdata = NULL;
|
||||
}
|
||||
|
||||
if (prev != NULL) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
SDL_assert(SDL_joylist == item);
|
||||
SDL_joylist = item->next;
|
||||
}
|
||||
if (item == SDL_joylist_tail) {
|
||||
SDL_joylist_tail = prev;
|
||||
}
|
||||
|
||||
/* Need to decrement the joystick count before we post the event */
|
||||
--numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickRemoved(item->device_instance);
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Removed joystick with id %d", item->device_instance);
|
||||
#endif
|
||||
SDL_free(item->name);
|
||||
SDL_free(item->mapping);
|
||||
SDL_free(item);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
static void EMSCRIPTEN_JoystickQuit(void)
|
||||
{
|
||||
SDL_joylist_item *item = NULL;
|
||||
SDL_joylist_item *next = NULL;
|
||||
|
||||
for (item = SDL_joylist; item; item = next) {
|
||||
next = item->next;
|
||||
SDL_free(item->mapping);
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
}
|
||||
|
||||
SDL_joylist = SDL_joylist_tail = NULL;
|
||||
|
||||
numjoysticks = 0;
|
||||
instance_counter = 0;
|
||||
|
||||
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
|
||||
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
|
||||
}
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* It should return 0, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
static int EMSCRIPTEN_JoystickInit(void)
|
||||
{
|
||||
int retval, i, numjs;
|
||||
EmscriptenGamepadEvent gamepadState;
|
||||
|
||||
numjoysticks = 0;
|
||||
|
||||
retval = emscripten_sample_gamepad_data();
|
||||
|
||||
/* Check if gamepad is supported by browser */
|
||||
if (retval == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
|
||||
return SDL_SetError("Gamepads not supported");
|
||||
}
|
||||
|
||||
numjs = emscripten_get_num_gamepads();
|
||||
|
||||
/* handle already connected gamepads */
|
||||
if (numjs > 0) {
|
||||
for (i = 0; i < numjs; i++) {
|
||||
retval = emscripten_get_gamepad_status(i, &gamepadState);
|
||||
if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
|
||||
&gamepadState,
|
||||
NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
retval = emscripten_set_gamepadconnected_callback(NULL,
|
||||
0,
|
||||
Emscripten_JoyStickConnected);
|
||||
|
||||
if (retval != EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
EMSCRIPTEN_JoystickQuit();
|
||||
return SDL_SetError("Could not set gamepad connect callback");
|
||||
}
|
||||
|
||||
retval = emscripten_set_gamepaddisconnected_callback(NULL,
|
||||
0,
|
||||
Emscripten_JoyStickDisconnected);
|
||||
if (retval != EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
EMSCRIPTEN_JoystickQuit();
|
||||
return SDL_SetError("Could not set gamepad disconnect callback");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Returns item matching given SDL device index. */
|
||||
static SDL_joylist_item *JoystickByDeviceIndex(int device_index)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
|
||||
while (0 < device_index) {
|
||||
--device_index;
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/* Returns item matching given HTML gamepad index. */
|
||||
static SDL_joylist_item *JoystickByIndex(int index)
|
||||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
|
||||
if (index < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while (item != NULL) {
|
||||
if (item->index == index) {
|
||||
break;
|
||||
}
|
||||
item = item->next;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
static int EMSCRIPTEN_JoystickGetCount(void)
|
||||
{
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static void EMSCRIPTEN_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *EMSCRIPTEN_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return JoystickByDeviceIndex(device_index)->name;
|
||||
}
|
||||
|
||||
static const char *EMSCRIPTEN_JoystickGetDevicePath(int device_index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void EMSCRIPTEN_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_JoystickID EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return JoystickByDeviceIndex(device_index)->device_instance;
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
static int EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
|
||||
|
||||
if (item == NULL) {
|
||||
return SDL_SetError("No such device");
|
||||
}
|
||||
|
||||
if (item->joystick != NULL) {
|
||||
return SDL_SetError("Joystick already opened");
|
||||
}
|
||||
|
||||
joystick->instance_id = item->device_instance;
|
||||
joystick->hwdata = (struct joystick_hwdata *)item;
|
||||
item->joystick = joystick;
|
||||
|
||||
/* HTML5 Gamepad API doesn't say anything about these */
|
||||
joystick->nhats = 0;
|
||||
|
||||
joystick->nbuttons = item->nbuttons;
|
||||
joystick->naxes = item->naxes;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
EmscriptenGamepadEvent gamepadState;
|
||||
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
||||
int i, result, buttonState;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
emscripten_sample_gamepad_data();
|
||||
|
||||
if (item) {
|
||||
result = emscripten_get_gamepad_status(item->index, &gamepadState);
|
||||
if (result == EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
if (gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
|
||||
for (i = 0; i < item->nbuttons; i++) {
|
||||
if (item->digitalButton[i] != gamepadState.digitalButton[i]) {
|
||||
buttonState = gamepadState.digitalButton[i] ? SDL_PRESSED : SDL_RELEASED;
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, i, buttonState);
|
||||
}
|
||||
|
||||
/* store values to compare them in the next update */
|
||||
item->analogButton[i] = gamepadState.analogButton[i];
|
||||
item->digitalButton[i] = gamepadState.digitalButton[i];
|
||||
}
|
||||
|
||||
for (i = 0; i < item->naxes; i++) {
|
||||
if (item->axis[i] != gamepadState.axis[i]) {
|
||||
/* do we need to do conversion? */
|
||||
SDL_SendJoystickAxis(timestamp, item->joystick, i,
|
||||
(Sint16)(32767. * gamepadState.axis[i]));
|
||||
}
|
||||
|
||||
/* store to compare in next update */
|
||||
item->axis[i] = gamepadState.axis[i];
|
||||
}
|
||||
|
||||
item->timestamp = gamepadState.timestamp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
static void EMSCRIPTEN_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
||||
if (item) {
|
||||
item->joystick = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
/* the GUID is just the name for now */
|
||||
const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
|
||||
return SDL_CreateJoystickGUIDForName(name);
|
||||
}
|
||||
|
||||
static int EMSCRIPTEN_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int EMSCRIPTEN_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static SDL_bool EMSCRIPTEN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static Uint32 EMSCRIPTEN_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int EMSCRIPTEN_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int EMSCRIPTEN_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int EMSCRIPTEN_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver = {
|
||||
EMSCRIPTEN_JoystickInit,
|
||||
EMSCRIPTEN_JoystickGetCount,
|
||||
EMSCRIPTEN_JoystickDetect,
|
||||
EMSCRIPTEN_JoystickGetDeviceName,
|
||||
EMSCRIPTEN_JoystickGetDevicePath,
|
||||
EMSCRIPTEN_JoystickGetDevicePlayerIndex,
|
||||
EMSCRIPTEN_JoystickSetDevicePlayerIndex,
|
||||
EMSCRIPTEN_JoystickGetDeviceGUID,
|
||||
EMSCRIPTEN_JoystickGetDeviceInstanceID,
|
||||
EMSCRIPTEN_JoystickOpen,
|
||||
EMSCRIPTEN_JoystickRumble,
|
||||
EMSCRIPTEN_JoystickRumbleTriggers,
|
||||
EMSCRIPTEN_JoystickGetCapabilities,
|
||||
EMSCRIPTEN_JoystickSetLED,
|
||||
EMSCRIPTEN_JoystickSendEffect,
|
||||
EMSCRIPTEN_JoystickSetSensorsEnabled,
|
||||
EMSCRIPTEN_JoystickUpdate,
|
||||
EMSCRIPTEN_JoystickClose,
|
||||
EMSCRIPTEN_JoystickQuit,
|
||||
EMSCRIPTEN_JoystickGetGamepadMapping
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
|
||||
49
external/sdl/SDL/src/joystick/emscripten/SDL_sysjoystick_c.h
vendored
Normal file
49
external/sdl/SDL/src/joystick/emscripten/SDL_sysjoystick_c.h
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_EMSCRIPTEN
|
||||
#include "../SDL_sysjoystick.h"
|
||||
|
||||
#include <emscripten/html5.h>
|
||||
|
||||
/* A linked list of available joysticks */
|
||||
typedef struct SDL_joylist_item
|
||||
{
|
||||
int index;
|
||||
char *name;
|
||||
char *mapping;
|
||||
SDL_JoystickID device_instance;
|
||||
SDL_Joystick *joystick;
|
||||
int nbuttons;
|
||||
int naxes;
|
||||
double timestamp;
|
||||
double axis[64];
|
||||
double analogButton[64];
|
||||
EM_BOOL digitalButton[64];
|
||||
|
||||
struct SDL_joylist_item *next;
|
||||
} SDL_joylist_item;
|
||||
|
||||
typedef SDL_joylist_item joystick_hwdata;
|
||||
|
||||
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
|
||||
321
external/sdl/SDL/src/joystick/haiku/SDL_haikujoystick.cc
vendored
Normal file
321
external/sdl/SDL/src/joystick/haiku/SDL_haikujoystick.cc
vendored
Normal file
@@ -0,0 +1,321 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HAIKU
|
||||
|
||||
/* This is the Haiku implementation of the SDL joystick API */
|
||||
|
||||
#include <support/String.h>
|
||||
#include <device/Joystick.h>
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
|
||||
/* The maximum number of joysticks we'll detect */
|
||||
#define MAX_JOYSTICKS 16
|
||||
|
||||
/* A list of available joysticks */
|
||||
static char *SDL_joyport[MAX_JOYSTICKS];
|
||||
static char *SDL_joyname[MAX_JOYSTICKS];
|
||||
|
||||
/* The private structure used to keep track of a joystick */
|
||||
struct joystick_hwdata
|
||||
{
|
||||
BJoystick *stick;
|
||||
uint8 *new_hats;
|
||||
int16 *new_axes;
|
||||
};
|
||||
|
||||
static int numjoysticks = 0;
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* It should return 0, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
static int HAIKU_JoystickInit(void)
|
||||
{
|
||||
BJoystick joystick;
|
||||
int i;
|
||||
int32 nports;
|
||||
char name[B_OS_NAME_LENGTH];
|
||||
|
||||
/* Search for attached joysticks */
|
||||
nports = joystick.CountDevices();
|
||||
numjoysticks = 0;
|
||||
SDL_memset(SDL_joyport, 0, sizeof(SDL_joyport));
|
||||
SDL_memset(SDL_joyname, 0, sizeof(SDL_joyname));
|
||||
for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) {
|
||||
if (joystick.GetDeviceName(i, name) == B_OK) {
|
||||
if (joystick.Open(name) != B_ERROR) {
|
||||
BString stick_name;
|
||||
joystick.GetControllerName(&stick_name);
|
||||
SDL_joyport[numjoysticks] = SDL_strdup(name);
|
||||
SDL_joyname[numjoysticks] = SDL_CreateJoystickName(0, 0, NULL, stick_name.String());
|
||||
numjoysticks++;
|
||||
joystick.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
return (numjoysticks);
|
||||
}
|
||||
|
||||
static int HAIKU_JoystickGetCount(void)
|
||||
{
|
||||
return numjoysticks;
|
||||
}
|
||||
|
||||
static void HAIKU_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *HAIKU_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return SDL_joyname[device_index];
|
||||
}
|
||||
|
||||
static const char *HAIKU_JoystickGetDevicePath(int device_index)
|
||||
{
|
||||
return SDL_joyport[device_index];
|
||||
}
|
||||
|
||||
static int HAIKU_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void HAIKU_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to perform the mapping from device index to the instance id for this index */
|
||||
static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return device_index;
|
||||
}
|
||||
|
||||
static void HAIKU_JoystickClose(SDL_Joystick *joystick);
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
static int HAIKU_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
BJoystick *stick;
|
||||
|
||||
/* Create the joystick data structure */
|
||||
joystick->instance_id = device_index;
|
||||
joystick->hwdata = (struct joystick_hwdata *)
|
||||
SDL_malloc(sizeof(*joystick->hwdata));
|
||||
if (joystick->hwdata == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
|
||||
stick = new BJoystick;
|
||||
joystick->hwdata->stick = stick;
|
||||
|
||||
/* Open the requested joystick for use */
|
||||
if (stick->Open(SDL_joyport[device_index]) == B_ERROR) {
|
||||
HAIKU_JoystickClose(joystick);
|
||||
return SDL_SetError("Unable to open joystick");
|
||||
}
|
||||
|
||||
/* Set the joystick to calibrated mode */
|
||||
stick->EnableCalibration();
|
||||
|
||||
/* Get the number of buttons, hats, and axes on the joystick */
|
||||
joystick->nbuttons = stick->CountButtons();
|
||||
joystick->naxes = stick->CountAxes();
|
||||
joystick->nhats = stick->CountHats();
|
||||
|
||||
joystick->hwdata->new_axes = (int16 *)
|
||||
SDL_malloc(joystick->naxes * sizeof(int16));
|
||||
joystick->hwdata->new_hats = (uint8 *)
|
||||
SDL_malloc(joystick->nhats * sizeof(uint8));
|
||||
if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) {
|
||||
HAIKU_JoystickClose(joystick);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
/* We're done! */
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
static void HAIKU_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
static const Uint8 hat_map[9] = {
|
||||
SDL_HAT_CENTERED,
|
||||
SDL_HAT_UP,
|
||||
SDL_HAT_RIGHTUP,
|
||||
SDL_HAT_RIGHT,
|
||||
SDL_HAT_RIGHTDOWN,
|
||||
SDL_HAT_DOWN,
|
||||
SDL_HAT_LEFTDOWN,
|
||||
SDL_HAT_LEFT,
|
||||
SDL_HAT_LEFTUP
|
||||
};
|
||||
|
||||
BJoystick *stick;
|
||||
int i;
|
||||
int16 *axes;
|
||||
uint8 *hats;
|
||||
uint32 buttons;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
/* Set up data pointers */
|
||||
stick = joystick->hwdata->stick;
|
||||
axes = joystick->hwdata->new_axes;
|
||||
hats = joystick->hwdata->new_hats;
|
||||
|
||||
/* Get the new joystick state */
|
||||
stick->Update();
|
||||
stick->GetAxisValues(axes);
|
||||
stick->GetHatValues(hats);
|
||||
buttons = stick->ButtonValues();
|
||||
|
||||
/* Generate axis motion events */
|
||||
for (i = 0; i < joystick->naxes; ++i) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, i, axes[i]);
|
||||
}
|
||||
|
||||
/* Generate hat change events */
|
||||
for (i = 0; i < joystick->nhats; ++i) {
|
||||
SDL_SendJoystickHat(timestamp, joystick, i, hat_map[hats[i]]);
|
||||
}
|
||||
|
||||
/* Generate button events */
|
||||
for (i = 0; i < joystick->nbuttons; ++i) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, (buttons & 0x01));
|
||||
buttons >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
static void HAIKU_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
if (joystick->hwdata) {
|
||||
joystick->hwdata->stick->Close();
|
||||
delete joystick->hwdata->stick;
|
||||
SDL_free(joystick->hwdata->new_hats);
|
||||
SDL_free(joystick->hwdata->new_axes);
|
||||
SDL_free(joystick->hwdata);
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
static void HAIKU_JoystickQuit(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < numjoysticks; ++i) {
|
||||
SDL_free(SDL_joyport[i]);
|
||||
}
|
||||
SDL_joyport[0] = NULL;
|
||||
|
||||
for (i = 0; i < numjoysticks; ++i) {
|
||||
SDL_free(SDL_joyname[i]);
|
||||
}
|
||||
SDL_joyname[0] = NULL;
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID HAIKU_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
/* the GUID is just the name for now */
|
||||
const char *name = HAIKU_JoystickGetDeviceName(device_index);
|
||||
return SDL_CreateJoystickGUIDForName(name);
|
||||
}
|
||||
|
||||
static int HAIKU_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
|
||||
static int HAIKU_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HAIKU_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static Uint32 HAIKU_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int HAIKU_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
|
||||
static int HAIKU_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HAIKU_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_HAIKU_JoystickDriver =
|
||||
{
|
||||
HAIKU_JoystickInit,
|
||||
HAIKU_JoystickGetCount,
|
||||
HAIKU_JoystickDetect,
|
||||
HAIKU_JoystickGetDeviceName,
|
||||
HAIKU_JoystickGetDevicePath,
|
||||
HAIKU_JoystickGetDevicePlayerIndex,
|
||||
HAIKU_JoystickSetDevicePlayerIndex,
|
||||
HAIKU_JoystickGetDeviceGUID,
|
||||
HAIKU_JoystickGetDeviceInstanceID,
|
||||
HAIKU_JoystickOpen,
|
||||
HAIKU_JoystickRumble,
|
||||
HAIKU_JoystickRumbleTriggers,
|
||||
HAIKU_JoystickGetCapabilities,
|
||||
HAIKU_JoystickSetLED,
|
||||
HAIKU_JoystickSendEffect,
|
||||
HAIKU_JoystickSetSensorsEnabled,
|
||||
HAIKU_JoystickUpdate,
|
||||
HAIKU_JoystickClose,
|
||||
HAIKU_JoystickQuit,
|
||||
HAIKU_JoystickGetGamepadMapping
|
||||
};
|
||||
|
||||
} // extern "C"
|
||||
|
||||
#endif /* SDL_JOYSTICK_HAIKU */
|
||||
234
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_combined.c
vendored
Normal file
234
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_combined.c
vendored
Normal file
@@ -0,0 +1,234 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
/* This driver supports the Nintendo Switch Joy-Cons pair controllers */
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
|
||||
static void HIDAPI_DriverCombined_RegisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverCombined_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverCombined_IsEnabled(void)
|
||||
{
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverCombined_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
/* This is always explicitly created for combined devices */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverCombined_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverCombined_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverCombined_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverCombined_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
int i;
|
||||
char *serial = NULL, *new_serial;
|
||||
size_t serial_length = 0, new_length;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
for (i = 0; i < device->num_children; ++i) {
|
||||
SDL_HIDAPI_Device *child = device->children[i];
|
||||
if (!child->driver->OpenJoystick(child, joystick)) {
|
||||
while (i-- > 0) {
|
||||
child = device->children[i];
|
||||
child->driver->CloseJoystick(child, joystick);
|
||||
}
|
||||
if (serial) {
|
||||
SDL_free(serial);
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Extend the serial number with the child serial number */
|
||||
if (joystick->serial) {
|
||||
new_length = serial_length + 1 + SDL_strlen(joystick->serial);
|
||||
new_serial = (char *)SDL_realloc(serial, new_length);
|
||||
if (new_serial) {
|
||||
if (serial) {
|
||||
SDL_strlcat(new_serial, ",", new_length);
|
||||
SDL_strlcat(new_serial, joystick->serial, new_length);
|
||||
} else {
|
||||
SDL_strlcpy(new_serial, joystick->serial, new_length);
|
||||
}
|
||||
serial = new_serial;
|
||||
serial_length = new_length;
|
||||
}
|
||||
SDL_free(joystick->serial);
|
||||
joystick->serial = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Update the joystick with the combined serial numbers */
|
||||
if (joystick->serial) {
|
||||
SDL_free(joystick->serial);
|
||||
}
|
||||
joystick->serial = serial;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverCombined_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
int i;
|
||||
int result = -1;
|
||||
|
||||
for (i = 0; i < device->num_children; ++i) {
|
||||
SDL_HIDAPI_Device *child = device->children[i];
|
||||
if (child->driver->RumbleJoystick(child, joystick, low_frequency_rumble, high_frequency_rumble) == 0) {
|
||||
result = 0;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverCombined_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
int i;
|
||||
int result = -1;
|
||||
|
||||
for (i = 0; i < device->num_children; ++i) {
|
||||
SDL_HIDAPI_Device *child = device->children[i];
|
||||
if (child->driver->RumbleJoystickTriggers(child, joystick, left_rumble, right_rumble) == 0) {
|
||||
result = 0;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static Uint32 HIDAPI_DriverCombined_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
int i;
|
||||
Uint32 caps = 0;
|
||||
|
||||
for (i = 0; i < device->num_children; ++i) {
|
||||
SDL_HIDAPI_Device *child = device->children[i];
|
||||
caps |= child->driver->GetJoystickCapabilities(child, joystick);
|
||||
}
|
||||
return caps;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverCombined_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
int i;
|
||||
int result = -1;
|
||||
|
||||
for (i = 0; i < device->num_children; ++i) {
|
||||
SDL_HIDAPI_Device *child = device->children[i];
|
||||
if (child->driver->SetJoystickLED(child, joystick, red, green, blue) == 0) {
|
||||
result = 0;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverCombined_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverCombined_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
int i;
|
||||
int result = -1;
|
||||
|
||||
for (i = 0; i < device->num_children; ++i) {
|
||||
SDL_HIDAPI_Device *child = device->children[i];
|
||||
if (child->driver->SetJoystickSensorsEnabled(child, joystick, enabled) == 0) {
|
||||
result = 0;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverCombined_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
int i;
|
||||
int result = SDL_TRUE;
|
||||
|
||||
for (i = 0; i < device->num_children; ++i) {
|
||||
SDL_HIDAPI_Device *child = device->children[i];
|
||||
if (!child->driver->UpdateDevice(child)) {
|
||||
result = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverCombined_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < device->num_children; ++i) {
|
||||
SDL_HIDAPI_Device *child = device->children[i];
|
||||
child->driver->CloseJoystick(child, joystick);
|
||||
}
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverCombined_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverCombined = {
|
||||
"SDL_JOYSTICK_HIDAPI_COMBINED",
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverCombined_RegisterHints,
|
||||
HIDAPI_DriverCombined_UnregisterHints,
|
||||
HIDAPI_DriverCombined_IsEnabled,
|
||||
HIDAPI_DriverCombined_IsSupportedDevice,
|
||||
HIDAPI_DriverCombined_InitDevice,
|
||||
HIDAPI_DriverCombined_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverCombined_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverCombined_UpdateDevice,
|
||||
HIDAPI_DriverCombined_OpenJoystick,
|
||||
HIDAPI_DriverCombined_RumbleJoystick,
|
||||
HIDAPI_DriverCombined_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverCombined_GetJoystickCapabilities,
|
||||
HIDAPI_DriverCombined_SetJoystickLED,
|
||||
HIDAPI_DriverCombined_SendJoystickEffect,
|
||||
HIDAPI_DriverCombined_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverCombined_CloseJoystick,
|
||||
HIDAPI_DriverCombined_FreeDevice,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
556
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_gamecube.c
vendored
Normal file
556
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_gamecube.c
vendored
Normal file
@@ -0,0 +1,556 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "../../SDL_hints_c.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
#include "../../hidapi/SDL_hidapi_c.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
|
||||
|
||||
/* Define this if you want to log all packets from the controller */
|
||||
/*#define DEBUG_GAMECUBE_PROTOCOL*/
|
||||
|
||||
#define MAX_CONTROLLERS 4
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_bool pc_mode;
|
||||
SDL_JoystickID joysticks[MAX_CONTROLLERS];
|
||||
Uint8 wireless[MAX_CONTROLLERS];
|
||||
Uint8 min_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_MAX];
|
||||
Uint8 max_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_MAX];
|
||||
Uint8 rumbleAllowed[MAX_CONTROLLERS];
|
||||
Uint8 rumble[1 + MAX_CONTROLLERS];
|
||||
/* Without this variable, hid_write starts to lag a TON */
|
||||
SDL_bool rumbleUpdate;
|
||||
SDL_bool m_bUseButtonLabels;
|
||||
SDL_bool useRumbleBrake;
|
||||
} SDL_DriverGameCube_Context;
|
||||
|
||||
static void HIDAPI_DriverGameCube_RegisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, callback, userdata);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverGameCube_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, callback, userdata);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverGameCube_IsEnabled(void)
|
||||
{
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
|
||||
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
|
||||
SDL_HIDAPI_DEFAULT));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverGameCube_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
|
||||
/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
|
||||
return SDL_TRUE;
|
||||
}
|
||||
if (vendor_id == USB_VENDOR_DRAGONRISE && product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER) {
|
||||
/* EVORETRO GameCube Controller Adapter */
|
||||
return SDL_TRUE;
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static void ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
|
||||
{
|
||||
SDL_memset(&ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_MAX], 128 - 88, SDL_GAMEPAD_AXIS_MAX);
|
||||
SDL_memset(&ctx->max_axis[joystick_index * SDL_GAMEPAD_AXIS_MAX], 128 + 88, SDL_GAMEPAD_AXIS_MAX);
|
||||
|
||||
/* Trigger axes may have a higher resting value */
|
||||
ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_MAX + SDL_GAMEPAD_AXIS_LEFT_TRIGGER] = 40;
|
||||
ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_MAX + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER] = 40;
|
||||
}
|
||||
|
||||
static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
|
||||
ctx->m_bUseButtonLabels = SDL_GetStringBoolean(hint, SDL_TRUE);
|
||||
}
|
||||
|
||||
static void SDLCALL SDL_JoystickGameCubeRumbleBrakeHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
if (hint) {
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
|
||||
ctx->useRumbleBrake = SDL_GetStringBoolean(hint, SDL_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
static Uint8 RemapButton(SDL_DriverGameCube_Context *ctx, Uint8 button)
|
||||
{
|
||||
if (!ctx->m_bUseButtonLabels) {
|
||||
/* Use button positions */
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_B:
|
||||
return SDL_GAMEPAD_BUTTON_X;
|
||||
case SDL_GAMEPAD_BUTTON_X:
|
||||
return SDL_GAMEPAD_BUTTON_B;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return button;
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx;
|
||||
Uint8 packet[37];
|
||||
Uint8 *curSlot;
|
||||
Uint8 i;
|
||||
int size;
|
||||
Uint8 initMagic = 0x13;
|
||||
Uint8 rumbleMagic = 0x11;
|
||||
|
||||
#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
|
||||
SDL_EnableGameCubeAdaptors();
|
||||
#endif
|
||||
|
||||
ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (ctx == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
device->context = ctx;
|
||||
|
||||
ctx->joysticks[0] = 0;
|
||||
ctx->joysticks[1] = 0;
|
||||
ctx->joysticks[2] = 0;
|
||||
ctx->joysticks[3] = 0;
|
||||
ctx->rumble[0] = rumbleMagic;
|
||||
ctx->useRumbleBrake = SDL_FALSE;
|
||||
|
||||
if (device->vendor_id != USB_VENDOR_NINTENDO) {
|
||||
ctx->pc_mode = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (ctx->pc_mode) {
|
||||
for (i = 0; i < MAX_CONTROLLERS; ++i) {
|
||||
ResetAxisRange(ctx, i);
|
||||
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
|
||||
}
|
||||
} else {
|
||||
/* This is all that's needed to initialize the device. Really! */
|
||||
if (SDL_hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
|
||||
"HIDAPI_DriverGameCube_InitDevice(): Couldn't initialize WUP-028");
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Wait for the adapter to initialize */
|
||||
SDL_Delay(10);
|
||||
|
||||
/* Add all the applicable joysticks */
|
||||
while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
|
||||
#ifdef DEBUG_GAMECUBE_PROTOCOL
|
||||
HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
|
||||
#endif
|
||||
if (size < 37 || packet[0] != 0x21) {
|
||||
continue; /* Nothing to do yet...? */
|
||||
}
|
||||
|
||||
/* Go through all 4 slots */
|
||||
curSlot = packet + 1;
|
||||
for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
|
||||
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
|
||||
|
||||
/* Only allow rumble if the adapter's second USB cable is connected */
|
||||
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) && !ctx->wireless[i];
|
||||
|
||||
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
|
||||
if (ctx->joysticks[i] == 0) {
|
||||
ResetAxisRange(ctx, i);
|
||||
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
|
||||
}
|
||||
} else {
|
||||
if (ctx->joysticks[i] != 0) {
|
||||
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
|
||||
ctx->joysticks[i] = 0;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE,
|
||||
SDL_JoystickGameCubeRumbleBrakeHintChanged, ctx);
|
||||
SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
|
||||
SDL_GameControllerButtonReportingHintChanged, ctx);
|
||||
|
||||
HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller");
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverGameCube_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
Uint8 i;
|
||||
|
||||
for (i = 0; i < 4; ++i) {
|
||||
if (instance_id == ctx->joysticks[i]) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, const Uint8 *packet, int size)
|
||||
{
|
||||
SDL_Joystick *joystick;
|
||||
Uint8 i, v;
|
||||
Sint16 axis_value;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (size != 10) {
|
||||
return; /* How do we handle this packet? */
|
||||
}
|
||||
|
||||
i = packet[0] - 1;
|
||||
if (i >= MAX_CONTROLLERS) {
|
||||
return; /* How do we handle this packet? */
|
||||
}
|
||||
|
||||
joystick = SDL_GetJoystickFromInstanceID(ctx->joysticks[i]);
|
||||
if (joystick == NULL) {
|
||||
/* Hasn't been opened yet, skip */
|
||||
return;
|
||||
}
|
||||
|
||||
#define READ_BUTTON(off, flag, button) \
|
||||
SDL_SendJoystickButton( \
|
||||
timestamp, \
|
||||
joystick, \
|
||||
RemapButton(ctx, button), \
|
||||
(packet[off] & flag) ? SDL_PRESSED : SDL_RELEASED);
|
||||
READ_BUTTON(1, 0x02, 0) /* A */
|
||||
READ_BUTTON(1, 0x04, 1) /* B */
|
||||
READ_BUTTON(1, 0x01, 2) /* X */
|
||||
READ_BUTTON(1, 0x08, 3) /* Y */
|
||||
READ_BUTTON(2, 0x80, 4) /* DPAD_LEFT */
|
||||
READ_BUTTON(2, 0x20, 5) /* DPAD_RIGHT */
|
||||
READ_BUTTON(2, 0x40, 6) /* DPAD_DOWN */
|
||||
READ_BUTTON(2, 0x10, 7) /* DPAD_UP */
|
||||
READ_BUTTON(2, 0x02, 8) /* START */
|
||||
READ_BUTTON(1, 0x80, 9) /* RIGHTSHOULDER */
|
||||
/* These two buttons are for the bottoms of the analog triggers.
|
||||
* More than likely, you're going to want to read the axes instead!
|
||||
* -flibit
|
||||
*/
|
||||
READ_BUTTON(1, 0x20, 10) /* TRIGGERRIGHT */
|
||||
READ_BUTTON(1, 0x10, 11) /* TRIGGERLEFT */
|
||||
#undef READ_BUTTON
|
||||
|
||||
#define READ_AXIS(off, axis, invert) \
|
||||
v = invert ? (0xff - packet[off]) : packet[off]; \
|
||||
if (v < ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis]) \
|
||||
ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis] = v; \
|
||||
if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis]) \
|
||||
ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis] = v; \
|
||||
axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
|
||||
SDL_SendJoystickAxis( \
|
||||
timestamp, \
|
||||
joystick, \
|
||||
axis, axis_value);
|
||||
READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTX, 0)
|
||||
READ_AXIS(4, SDL_GAMEPAD_AXIS_LEFTY, 0)
|
||||
READ_AXIS(6, SDL_GAMEPAD_AXIS_RIGHTX, 1)
|
||||
READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTY, 1)
|
||||
READ_AXIS(7, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 0)
|
||||
READ_AXIS(8, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 0)
|
||||
#undef READ_AXIS
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
|
||||
{
|
||||
SDL_Joystick *joystick;
|
||||
Uint8 *curSlot;
|
||||
Uint8 i;
|
||||
Sint16 axis_value;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (size < 37 || packet[0] != 0x21) {
|
||||
return; /* Nothing to do right now...? */
|
||||
}
|
||||
|
||||
/* Go through all 4 slots */
|
||||
curSlot = packet + 1;
|
||||
for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
|
||||
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
|
||||
|
||||
/* Only allow rumble if the adapter's second USB cable is connected */
|
||||
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) && !ctx->wireless[i];
|
||||
|
||||
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
|
||||
if (ctx->joysticks[i] == 0) {
|
||||
ResetAxisRange(ctx, i);
|
||||
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
|
||||
}
|
||||
joystick = SDL_GetJoystickFromInstanceID(ctx->joysticks[i]);
|
||||
|
||||
/* Hasn't been opened yet, skip */
|
||||
if (joystick == NULL) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
if (ctx->joysticks[i] != 0) {
|
||||
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
|
||||
ctx->joysticks[i] = 0;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
#define READ_BUTTON(off, flag, button) \
|
||||
SDL_SendJoystickButton( \
|
||||
timestamp, \
|
||||
joystick, \
|
||||
RemapButton(ctx, button), \
|
||||
(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED);
|
||||
READ_BUTTON(1, 0x01, 0) /* A */
|
||||
READ_BUTTON(1, 0x04, 1) /* B */
|
||||
READ_BUTTON(1, 0x02, 2) /* X */
|
||||
READ_BUTTON(1, 0x08, 3) /* Y */
|
||||
READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
|
||||
READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
|
||||
READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
|
||||
READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
|
||||
READ_BUTTON(2, 0x01, 8) /* START */
|
||||
READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
|
||||
/* These two buttons are for the bottoms of the analog triggers.
|
||||
* More than likely, you're going to want to read the axes instead!
|
||||
* -flibit
|
||||
*/
|
||||
READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
|
||||
READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
|
||||
#undef READ_BUTTON
|
||||
|
||||
#define READ_AXIS(off, axis) \
|
||||
if (curSlot[off] < ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis]) \
|
||||
ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis] = curSlot[off]; \
|
||||
if (curSlot[off] > ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis]) \
|
||||
ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis] = curSlot[off]; \
|
||||
axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
|
||||
SDL_SendJoystickAxis( \
|
||||
timestamp, \
|
||||
joystick, \
|
||||
axis, axis_value);
|
||||
READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTX)
|
||||
READ_AXIS(4, SDL_GAMEPAD_AXIS_LEFTY)
|
||||
READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTX)
|
||||
READ_AXIS(6, SDL_GAMEPAD_AXIS_RIGHTY)
|
||||
READ_AXIS(7, SDL_GAMEPAD_AXIS_LEFT_TRIGGER)
|
||||
READ_AXIS(8, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)
|
||||
#undef READ_AXIS
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
Uint8 packet[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
/* Read input packet */
|
||||
while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
|
||||
#ifdef DEBUG_GAMECUBE_PROTOCOL
|
||||
// HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
|
||||
#endif
|
||||
if (ctx->pc_mode) {
|
||||
HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);
|
||||
} else {
|
||||
HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
|
||||
}
|
||||
}
|
||||
|
||||
/* Write rumble packet */
|
||||
if (ctx->rumbleUpdate) {
|
||||
SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
|
||||
ctx->rumbleUpdate = SDL_FALSE;
|
||||
}
|
||||
|
||||
/* If we got here, nothing bad happened! */
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
Uint8 i;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
|
||||
if (joystick->instance_id == ctx->joysticks[i]) {
|
||||
joystick->nbuttons = 12;
|
||||
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
|
||||
joystick->epowerlevel = ctx->wireless[i] ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE; /* Should never get here! */
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
Uint8 i, val;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (ctx->pc_mode) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
|
||||
if (joystick->instance_id == ctx->joysticks[i]) {
|
||||
if (ctx->wireless[i]) {
|
||||
return SDL_SetError("Nintendo GameCube WaveBird controllers do not support rumble");
|
||||
}
|
||||
if (!ctx->rumbleAllowed[i]) {
|
||||
return SDL_SetError("Second USB cable for WUP-028 not connected");
|
||||
}
|
||||
if (ctx->useRumbleBrake) {
|
||||
if (low_frequency_rumble == 0 && high_frequency_rumble > 0) {
|
||||
val = 0; /* if only low is 0 we want to do a regular stop*/
|
||||
} else if (low_frequency_rumble == 0 && high_frequency_rumble == 0) {
|
||||
val = 2; /* if both frequencies are 0 we want to do a hard stop */
|
||||
} else {
|
||||
val = 1; /* normal rumble */
|
||||
}
|
||||
} else {
|
||||
val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
|
||||
}
|
||||
if (val != ctx->rumble[i + 1]) {
|
||||
ctx->rumble[i + 1] = val;
|
||||
ctx->rumbleUpdate = SDL_TRUE;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Should never get here! */
|
||||
return SDL_SetError("Couldn't find joystick");
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverGameCube_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 HIDAPI_DriverGameCube_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
Uint32 result = 0;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (!ctx->pc_mode) {
|
||||
Uint8 i;
|
||||
|
||||
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
|
||||
if (joystick->instance_id == ctx->joysticks[i]) {
|
||||
if (!ctx->wireless[i] && ctx->rumbleAllowed[i]) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverGameCube_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverGameCube_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
|
||||
/* Stop rumble activity */
|
||||
if (ctx->rumbleUpdate) {
|
||||
SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
|
||||
ctx->rumbleUpdate = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
|
||||
SDL_GameControllerButtonReportingHintChanged, ctx);
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE,
|
||||
SDL_JoystickGameCubeRumbleBrakeHintChanged, ctx);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube = {
|
||||
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverGameCube_RegisterHints,
|
||||
HIDAPI_DriverGameCube_UnregisterHints,
|
||||
HIDAPI_DriverGameCube_IsEnabled,
|
||||
HIDAPI_DriverGameCube_IsSupportedDevice,
|
||||
HIDAPI_DriverGameCube_InitDevice,
|
||||
HIDAPI_DriverGameCube_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverGameCube_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverGameCube_UpdateDevice,
|
||||
HIDAPI_DriverGameCube_OpenJoystick,
|
||||
HIDAPI_DriverGameCube_RumbleJoystick,
|
||||
HIDAPI_DriverGameCube_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverGameCube_GetJoystickCapabilities,
|
||||
HIDAPI_DriverGameCube_SetJoystickLED,
|
||||
HIDAPI_DriverGameCube_SendJoystickEffect,
|
||||
HIDAPI_DriverGameCube_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverGameCube_CloseJoystick,
|
||||
HIDAPI_DriverGameCube_FreeDevice,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_GAMECUBE */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
449
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_luna.c
vendored
Normal file
449
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_luna.c
vendored
Normal file
@@ -0,0 +1,449 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_LUNA
|
||||
|
||||
/* Define this if you want to log all packets from the controller */
|
||||
/*#define DEBUG_LUNA_PROTOCOL*/
|
||||
|
||||
/* Sending rumble on macOS blocks for a long time and eventually fails */
|
||||
#ifndef __MACOS__
|
||||
#define ENABLE_LUNA_BLUETOOTH_RUMBLE
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
SDL_CONTROLLER_BUTTON_LUNA_MIC = 15,
|
||||
SDL_CONTROLLER_NUM_LUNA_BUTTONS,
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
} SDL_DriverLuna_Context;
|
||||
|
||||
static void HIDAPI_DriverLuna_RegisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_LUNA, callback, userdata);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverLuna_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_LUNA, callback, userdata);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverLuna_IsEnabled(void)
|
||||
{
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_LUNA, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverLuna_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
return SDL_IsJoystickAmazonLunaController(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverLuna_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverLuna_Context *ctx;
|
||||
|
||||
ctx = (SDL_DriverLuna_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (ctx == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
device->context = ctx;
|
||||
|
||||
HIDAPI_SetDeviceName(device, "Amazon Luna Controller");
|
||||
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverLuna_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverLuna_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverLuna_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverLuna_Context *ctx = (SDL_DriverLuna_Context *)device->context;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
SDL_zeroa(ctx->last_state);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_NUM_LUNA_BUTTONS;
|
||||
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverLuna_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
#ifdef ENABLE_LUNA_BLUETOOTH_RUMBLE
|
||||
if (device->product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER) {
|
||||
/* Same packet as on Xbox One controllers connected via Bluetooth */
|
||||
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB };
|
||||
|
||||
/* Magnitude is 1..100 so scale the 16-bit input here */
|
||||
rumble_packet[4] = (Uint8)(low_frequency_rumble / 655);
|
||||
rumble_packet[5] = (Uint8)(high_frequency_rumble / 655);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif /* ENABLE_LUNA_BLUETOOTH_RUMBLE */
|
||||
|
||||
/* There is currently no rumble packet over USB */
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverLuna_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 HIDAPI_DriverLuna_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
Uint32 result = 0;
|
||||
|
||||
#ifdef ENABLE_LUNA_BLUETOOTH_RUMBLE
|
||||
if (device->product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
}
|
||||
#endif
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverLuna_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverLuna_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverLuna_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverLuna_HandleUSBStatePacket(SDL_Joystick *joystick, SDL_DriverLuna_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[1] != data[1]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data[3] & 0xf) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
#define READ_STICK_AXIS(offset) \
|
||||
(data[offset] == 0x7f ? 0 : (Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16))
|
||||
{
|
||||
Sint16 axis = READ_STICK_AXIS(4);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
||||
axis = READ_STICK_AXIS(5);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
||||
axis = READ_STICK_AXIS(6);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
||||
axis = READ_STICK_AXIS(7);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
||||
}
|
||||
#undef READ_STICK_AXIS
|
||||
|
||||
#define READ_TRIGGER_AXIS(offset) \
|
||||
(Sint16) HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16)
|
||||
{
|
||||
Sint16 axis = READ_TRIGGER_AXIS(8);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||||
axis = READ_TRIGGER_AXIS(9);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||||
}
|
||||
#undef READ_TRIGGER_AXIS
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick, SDL_DriverLuna_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (size >= 2 && data[0] == 0x02) {
|
||||
/* Home button has dedicated report */
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x1) ? SDL_PRESSED : SDL_RELEASED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (size >= 2 && data[0] == 0x04) {
|
||||
/* Battery level report */
|
||||
int level = data[1] * 100 / 0xFF;
|
||||
if (level == 0) {
|
||||
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY);
|
||||
} else if (level <= 20) {
|
||||
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW);
|
||||
} else if (level <= 70) {
|
||||
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM);
|
||||
} else {
|
||||
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (size < 17 || data[0] != 0x01) {
|
||||
/* We don't know how to handle this report */
|
||||
return;
|
||||
}
|
||||
|
||||
if (ctx->last_state[13] != data[13]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data[13] & 0xf) {
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 8:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
if (ctx->last_state[14] != data[14]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
if (ctx->last_state[15] != data[15]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
if (ctx->last_state[16] != data[16]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[16] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
#define READ_STICK_AXIS(offset) \
|
||||
(data[offset] == 0x7f ? 0 : (Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16))
|
||||
{
|
||||
Sint16 axis = READ_STICK_AXIS(2);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
||||
axis = READ_STICK_AXIS(4);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
||||
axis = READ_STICK_AXIS(6);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
||||
axis = READ_STICK_AXIS(8);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
||||
}
|
||||
#undef READ_STICK_AXIS
|
||||
|
||||
#define READ_TRIGGER_AXIS(offset) \
|
||||
(Sint16) HIDAPI_RemapVal((float)((int)(((data[offset] | (data[offset + 1] << 8)) & 0x3ff) - 0x200)), 0x00 - 0x200, 0x3ff - 0x200, SDL_MIN_SINT16, SDL_MAX_SINT16)
|
||||
{
|
||||
Sint16 axis = READ_TRIGGER_AXIS(9);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||||
axis = READ_TRIGGER_AXIS(11);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||||
}
|
||||
#undef READ_TRIGGER_AXIS
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverLuna_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverLuna_Context *ctx = (SDL_DriverLuna_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size = 0;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
||||
} else {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef DEBUG_LUNA_PROTOCOL
|
||||
HIDAPI_DumpPacket("Amazon Luna packet: size = %d", data, size);
|
||||
#endif
|
||||
if (joystick == NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (size) {
|
||||
case 10:
|
||||
HIDAPI_DriverLuna_HandleUSBStatePacket(joystick, ctx, data, size);
|
||||
break;
|
||||
default:
|
||||
HIDAPI_DriverLuna_HandleBluetoothStatePacket(joystick, ctx, data, size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||
}
|
||||
return size >= 0;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverLuna_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverLuna_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna = {
|
||||
SDL_HINT_JOYSTICK_HIDAPI_LUNA,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverLuna_RegisterHints,
|
||||
HIDAPI_DriverLuna_UnregisterHints,
|
||||
HIDAPI_DriverLuna_IsEnabled,
|
||||
HIDAPI_DriverLuna_IsSupportedDevice,
|
||||
HIDAPI_DriverLuna_InitDevice,
|
||||
HIDAPI_DriverLuna_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverLuna_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverLuna_UpdateDevice,
|
||||
HIDAPI_DriverLuna_OpenJoystick,
|
||||
HIDAPI_DriverLuna_RumbleJoystick,
|
||||
HIDAPI_DriverLuna_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverLuna_GetJoystickCapabilities,
|
||||
HIDAPI_DriverLuna_SetJoystickLED,
|
||||
HIDAPI_DriverLuna_SendJoystickEffect,
|
||||
HIDAPI_DriverLuna_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverLuna_CloseJoystick,
|
||||
HIDAPI_DriverLuna_FreeDevice,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_LUNA */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
49
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_nintendo.h
vendored
Normal file
49
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_nintendo.h
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* These are values used in the controller type byte of the controller GUID */
|
||||
|
||||
/* These values come directly out of the hardware, so don't change them */
|
||||
typedef enum
|
||||
{
|
||||
k_eSwitchDeviceInfoControllerType_Unknown = 0,
|
||||
k_eSwitchDeviceInfoControllerType_JoyConLeft = 1,
|
||||
k_eSwitchDeviceInfoControllerType_JoyConRight = 2,
|
||||
k_eSwitchDeviceInfoControllerType_ProController = 3,
|
||||
k_eSwitchDeviceInfoControllerType_LicProController = 6,
|
||||
k_eSwitchDeviceInfoControllerType_HVCLeft = 7,
|
||||
k_eSwitchDeviceInfoControllerType_HVCRight = 8,
|
||||
k_eSwitchDeviceInfoControllerType_NESLeft = 9,
|
||||
k_eSwitchDeviceInfoControllerType_NESRight = 10,
|
||||
k_eSwitchDeviceInfoControllerType_SNES = 11,
|
||||
k_eSwitchDeviceInfoControllerType_N64 = 12,
|
||||
k_eSwitchDeviceInfoControllerType_SEGA_Genesis = 13,
|
||||
} ESwitchDeviceInfoControllerType;
|
||||
|
||||
/* These values are used internally but can be updated as needed */
|
||||
typedef enum
|
||||
{
|
||||
k_eWiiExtensionControllerType_Unknown = 0,
|
||||
k_eWiiExtensionControllerType_None = 128,
|
||||
k_eWiiExtensionControllerType_Nunchuk = 129,
|
||||
k_eWiiExtensionControllerType_Gamepad = 130,
|
||||
k_eWiiExtensionControllerType_WiiUPro = 131,
|
||||
} EWiiExtensionControllerType;
|
||||
993
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_ps3.c
vendored
Normal file
993
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_ps3.c
vendored
Normal file
@@ -0,0 +1,993 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "../../SDL_hints_c.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_PS3
|
||||
|
||||
/* Define this if you want to log all packets from the controller */
|
||||
/*#define DEBUG_PS3_PROTOCOL*/
|
||||
|
||||
#define LOAD16(A, B) (Sint16)((Uint16)(A) | (((Uint16)(B)) << 8))
|
||||
|
||||
typedef enum
|
||||
{
|
||||
k_EPS3ReportIdState = 1,
|
||||
k_EPS3ReportIdEffects = 1,
|
||||
} EPS3ReportId;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_HIDAPI_Device *device;
|
||||
SDL_Joystick *joystick;
|
||||
SDL_bool is_shanwan;
|
||||
SDL_bool report_sensors;
|
||||
SDL_bool effects_updated;
|
||||
int player_index;
|
||||
Uint8 rumble_left;
|
||||
Uint8 rumble_right;
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
} SDL_DriverPS3_Context;
|
||||
|
||||
static int HIDAPI_DriverPS3_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *effect, int size);
|
||||
|
||||
static void HIDAPI_DriverPS3_RegisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS3, callback, userdata);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS3, callback, userdata);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS3_IsEnabled(void)
|
||||
{
|
||||
SDL_bool default_value;
|
||||
|
||||
#ifdef __MACOS__
|
||||
/* This works well on macOS */
|
||||
default_value = SDL_TRUE;
|
||||
#elif defined(__WINDOWS__)
|
||||
/* You can't initialize the controller with the stock Windows drivers
|
||||
* See https://github.com/ViGEm/DsHidMini as an alternative driver
|
||||
*/
|
||||
default_value = SDL_FALSE;
|
||||
#elif defined(__LINUX__)
|
||||
/* Linux drivers do a better job of managing the transition between
|
||||
* USB and Bluetooth. There are also some quirks in communicating
|
||||
* with PS3 controllers that have been implemented in SDL's hidapi
|
||||
* for libusb, but are not possible to support using hidraw if the
|
||||
* kernel doesn't already know about them.
|
||||
*/
|
||||
default_value = SDL_FALSE;
|
||||
#else
|
||||
/* Untested, default off */
|
||||
default_value = SDL_FALSE;
|
||||
#endif
|
||||
|
||||
if (default_value) {
|
||||
default_value = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT);
|
||||
}
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS3, default_value);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS3_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
if (vendor_id == USB_VENDOR_SONY && product_id == USB_PRODUCT_SONY_DS3) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
if (vendor_id == USB_VENDOR_SHANWAN && product_id == USB_PRODUCT_SHANWAN_DS3) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static int ReadFeatureReport(SDL_hid_device *dev, Uint8 report_id, Uint8 *report, size_t length)
|
||||
{
|
||||
SDL_memset(report, 0, length);
|
||||
report[0] = report_id;
|
||||
return SDL_hid_get_feature_report(dev, report, length);
|
||||
}
|
||||
|
||||
static int SendFeatureReport(SDL_hid_device *dev, Uint8 *report, size_t length)
|
||||
{
|
||||
return SDL_hid_send_feature_report(dev, report, length);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS3_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx;
|
||||
SDL_bool is_shanwan = SDL_FALSE;
|
||||
|
||||
if (device->vendor_id == USB_VENDOR_SONY &&
|
||||
SDL_strncasecmp(device->name, "ShanWan", 7) == 0) {
|
||||
is_shanwan = SDL_TRUE;
|
||||
}
|
||||
if (device->vendor_id == USB_VENDOR_SHANWAN ||
|
||||
device->vendor_id == USB_VENDOR_SHANWAN_ALT) {
|
||||
is_shanwan = SDL_TRUE;
|
||||
}
|
||||
|
||||
ctx = (SDL_DriverPS3_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (ctx == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
ctx->device = device;
|
||||
ctx->is_shanwan = is_shanwan;
|
||||
|
||||
device->context = ctx;
|
||||
|
||||
/* Set the controller into report mode over Bluetooth */
|
||||
if (device->is_bluetooth) {
|
||||
Uint8 data[] = { 0xf4, 0x42, 0x03, 0x00, 0x00 };
|
||||
|
||||
SendFeatureReport(device->dev, data, sizeof(data));
|
||||
}
|
||||
|
||||
/* Set the controller into report mode over USB */
|
||||
if (!device->is_bluetooth) {
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
|
||||
int size = ReadFeatureReport(device->dev, 0xf2, data, 17);
|
||||
if (size < 0) {
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
|
||||
"HIDAPI_DriverPS3_InitDevice(): Couldn't read feature report 0xf2");
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#ifdef DEBUG_PS3_PROTOCOL
|
||||
HIDAPI_DumpPacket("PS3 0xF2 packet: size = %d", data, size);
|
||||
#endif
|
||||
size = ReadFeatureReport(device->dev, 0xf5, data, 8);
|
||||
if (size < 0) {
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
|
||||
"HIDAPI_DriverPS3_InitDevice(): Couldn't read feature report 0xf5");
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#ifdef DEBUG_PS3_PROTOCOL
|
||||
HIDAPI_DumpPacket("PS3 0xF5 packet: size = %d", data, size);
|
||||
#endif
|
||||
if (!ctx->is_shanwan) {
|
||||
/* An output report could cause ShanWan controllers to rumble non-stop */
|
||||
SDL_hid_write(device->dev, data, 1);
|
||||
}
|
||||
}
|
||||
|
||||
device->type = SDL_GAMEPAD_TYPE_PS3;
|
||||
HIDAPI_SetDeviceName(device, "PS3 Controller");
|
||||
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3_UpdateEffects(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
|
||||
|
||||
Uint8 effects[] = {
|
||||
0x01, 0xff, 0x00, 0xff, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xff, 0x27, 0x10, 0x00, 0x32,
|
||||
0xff, 0x27, 0x10, 0x00, 0x32,
|
||||
0xff, 0x27, 0x10, 0x00, 0x32,
|
||||
0xff, 0x27, 0x10, 0x00, 0x32,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
effects[2] = ctx->rumble_right ? 1 : 0;
|
||||
effects[4] = ctx->rumble_left;
|
||||
|
||||
effects[9] = (0x01 << (1 + (ctx->player_index % 4)));
|
||||
|
||||
return HIDAPI_DriverPS3_SendJoystickEffect(device, ctx->joystick, effects, sizeof(effects));
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
|
||||
|
||||
if (ctx == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctx->player_index = player_index;
|
||||
|
||||
/* This will set the new LED state based on the new player index */
|
||||
HIDAPI_DriverPS3_UpdateEffects(device);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS3_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
ctx->joystick = joystick;
|
||||
ctx->effects_updated = SDL_FALSE;
|
||||
ctx->rumble_left = 0;
|
||||
ctx->rumble_right = 0;
|
||||
SDL_zeroa(ctx->last_state);
|
||||
|
||||
/* Initialize player index (needed for setting LEDs) */
|
||||
ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = 15;
|
||||
joystick->naxes = 16;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 100.0f);
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
|
||||
|
||||
ctx->rumble_left = (low_frequency_rumble >> 8);
|
||||
ctx->rumble_right = (high_frequency_rumble >> 8);
|
||||
|
||||
return HIDAPI_DriverPS3_UpdateEffects(device);
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 HIDAPI_DriverPS3_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *effect, int size)
|
||||
{
|
||||
Uint8 data[49];
|
||||
int report_size, offset;
|
||||
|
||||
SDL_zeroa(data);
|
||||
|
||||
data[0] = k_EPS3ReportIdEffects;
|
||||
report_size = sizeof(data);
|
||||
offset = 1;
|
||||
SDL_memcpy(&data[offset], effect, SDL_min((sizeof(data) - offset), (size_t)size));
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, data, report_size) != report_size) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
|
||||
|
||||
ctx->report_sensors = enabled;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static float HIDAPI_DriverPS3_ScaleAccel(Sint16 value)
|
||||
{
|
||||
/* Accelerometer values are in big endian order */
|
||||
value = SDL_SwapBE16(value);
|
||||
return ((float)(value - 511) / 113.0f) * SDL_STANDARD_GRAVITY;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3_HandleMiniStatePacket(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[4] != data[4]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data[4] & 0x0f) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[5] != data[5]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, (data[5] & 0x04) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, (data[5] & 0x08) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)data[2] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
||||
axis = ((int)data[3] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
||||
axis = ((int)data[0] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
||||
axis = ((int)data[1] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[4] != data[4]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)data[18] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||||
axis = ((int)data[19] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||||
axis = ((int)data[6] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
||||
axis = ((int)data[7] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
||||
axis = ((int)data[8] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
||||
axis = ((int)data[9] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
||||
|
||||
/* Buttons are mapped as axes in the order they appear in the button enumeration */
|
||||
{
|
||||
static int button_axis_offsets[] = {
|
||||
24, /* SDL_GAMEPAD_BUTTON_A */
|
||||
23, /* SDL_GAMEPAD_BUTTON_B */
|
||||
25, /* SDL_GAMEPAD_BUTTON_X */
|
||||
22, /* SDL_GAMEPAD_BUTTON_Y */
|
||||
0, /* SDL_GAMEPAD_BUTTON_BACK */
|
||||
0, /* SDL_GAMEPAD_BUTTON_GUIDE */
|
||||
0, /* SDL_GAMEPAD_BUTTON_START */
|
||||
0, /* SDL_GAMEPAD_BUTTON_LEFT_STICK */
|
||||
0, /* SDL_GAMEPAD_BUTTON_RIGHT_STICK */
|
||||
20, /* SDL_GAMEPAD_BUTTON_LEFT_SHOULDER */
|
||||
21, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */
|
||||
14, /* SDL_GAMEPAD_BUTTON_DPAD_UP */
|
||||
16, /* SDL_GAMEPAD_BUTTON_DPAD_DOWN */
|
||||
17, /* SDL_GAMEPAD_BUTTON_DPAD_LEFT */
|
||||
15, /* SDL_GAMEPAD_BUTTON_DPAD_RIGHT */
|
||||
};
|
||||
Uint8 i, axis_index = 6;
|
||||
|
||||
for (i = 0; i < SDL_arraysize(button_axis_offsets); ++i) {
|
||||
int offset = button_axis_offsets[i];
|
||||
if (!offset) {
|
||||
/* This button doesn't report as an axis */
|
||||
continue;
|
||||
}
|
||||
|
||||
axis = ((int)data[offset] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, axis_index, axis);
|
||||
++axis_index;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->report_sensors) {
|
||||
float sensor_data[3];
|
||||
|
||||
sensor_data[0] = HIDAPI_DriverPS3_ScaleAccel(LOAD16(data[41], data[42]));
|
||||
sensor_data[1] = -HIDAPI_DriverPS3_ScaleAccel(LOAD16(data[45], data[46]));
|
||||
sensor_data[2] = -HIDAPI_DriverPS3_ScaleAccel(LOAD16(data[43], data[44]));
|
||||
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, timestamp, sensor_data, SDL_arraysize(sensor_data));
|
||||
}
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS3_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
||||
} else {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef DEBUG_PS3_PROTOCOL
|
||||
HIDAPI_DumpPacket("PS3 packet: size = %d", data, size);
|
||||
#endif
|
||||
if (joystick == NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (size == 7) {
|
||||
/* Seen on a ShanWan PS2 -> PS3 USB converter */
|
||||
HIDAPI_DriverPS3_HandleMiniStatePacket(joystick, ctx, data, size);
|
||||
|
||||
/* Wait for the first report to set the LED state after the controller stops blinking */
|
||||
if (!ctx->effects_updated) {
|
||||
HIDAPI_DriverPS3_UpdateEffects(device);
|
||||
ctx->effects_updated = SDL_TRUE;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (data[0]) {
|
||||
case k_EPS3ReportIdState:
|
||||
if (data[1] == 0xFF) {
|
||||
/* Invalid data packet, ignore */
|
||||
break;
|
||||
}
|
||||
HIDAPI_DriverPS3_HandleStatePacket(joystick, ctx, data, size);
|
||||
|
||||
/* Wait for the first report to set the LED state after the controller stops blinking */
|
||||
if (!ctx->effects_updated) {
|
||||
HIDAPI_DriverPS3_UpdateEffects(device);
|
||||
ctx->effects_updated = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown PS3 packet: 0x%.2x\n", data[0]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||
}
|
||||
return size >= 0;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
|
||||
|
||||
ctx->joystick = NULL;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS3 = {
|
||||
SDL_HINT_JOYSTICK_HIDAPI_PS3,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverPS3_RegisterHints,
|
||||
HIDAPI_DriverPS3_UnregisterHints,
|
||||
HIDAPI_DriverPS3_IsEnabled,
|
||||
HIDAPI_DriverPS3_IsSupportedDevice,
|
||||
HIDAPI_DriverPS3_InitDevice,
|
||||
HIDAPI_DriverPS3_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverPS3_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverPS3_UpdateDevice,
|
||||
HIDAPI_DriverPS3_OpenJoystick,
|
||||
HIDAPI_DriverPS3_RumbleJoystick,
|
||||
HIDAPI_DriverPS3_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverPS3_GetJoystickCapabilities,
|
||||
HIDAPI_DriverPS3_SetJoystickLED,
|
||||
HIDAPI_DriverPS3_SendJoystickEffect,
|
||||
HIDAPI_DriverPS3_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverPS3_CloseJoystick,
|
||||
HIDAPI_DriverPS3_FreeDevice,
|
||||
};
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS3ThirdParty_IsEnabled(void)
|
||||
{
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS3,
|
||||
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
|
||||
SDL_HIDAPI_DEFAULT));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS3ThirdParty_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
if ((type == SDL_GAMEPAD_TYPE_PS3 && vendor_id != USB_VENDOR_SONY) ||
|
||||
HIDAPI_SupportsPlaystationDetection(vendor_id, product_id)) {
|
||||
if (device && device->dev) {
|
||||
size = ReadFeatureReport(device->dev, 0x03, data, sizeof(data));
|
||||
if (size == 8 && data[2] == 0x26) {
|
||||
/* Supported third party controller */
|
||||
return SDL_TRUE;
|
||||
} else {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
} else {
|
||||
/* Might be supported by this driver, enumerate and find out */
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS3ThirdParty_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx;
|
||||
|
||||
ctx = (SDL_DriverPS3_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (ctx == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
ctx->device = device;
|
||||
|
||||
device->context = ctx;
|
||||
|
||||
device->type = SDL_GAMEPAD_TYPE_PS3;
|
||||
|
||||
if (device->vendor_id == USB_VENDOR_LOGITECH &&
|
||||
device->product_id == USB_PRODUCT_LOGITECH_CHILLSTREAM) {
|
||||
HIDAPI_SetDeviceName(device, "Logitech ChillStream");
|
||||
}
|
||||
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3ThirdParty_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3ThirdParty_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS3ThirdParty_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
ctx->joystick = joystick;
|
||||
SDL_zeroa(ctx->last_state);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = 15;
|
||||
joystick->naxes = 16;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3ThirdParty_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3ThirdParty_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 HIDAPI_DriverPS3ThirdParty_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3ThirdParty_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3ThirdParty_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *effect, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3ThirdParty_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[0] != data[0]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[1] != data[1]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
||||
switch (data[1] >> 4) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
axis = ((int)data[16] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||||
axis = ((int)data[17] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||||
axis = ((int)data[2] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
||||
axis = ((int)data[3] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
||||
axis = ((int)data[4] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
||||
axis = ((int)data[5] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
||||
|
||||
/* Buttons are mapped as axes in the order they appear in the button enumeration */
|
||||
{
|
||||
static int button_axis_offsets[] = {
|
||||
12, /* SDL_GAMEPAD_BUTTON_A */
|
||||
11, /* SDL_GAMEPAD_BUTTON_B */
|
||||
13, /* SDL_GAMEPAD_BUTTON_X */
|
||||
10, /* SDL_GAMEPAD_BUTTON_Y */
|
||||
0, /* SDL_GAMEPAD_BUTTON_BACK */
|
||||
0, /* SDL_GAMEPAD_BUTTON_GUIDE */
|
||||
0, /* SDL_GAMEPAD_BUTTON_START */
|
||||
0, /* SDL_GAMEPAD_BUTTON_LEFT_STICK */
|
||||
0, /* SDL_GAMEPAD_BUTTON_RIGHT_STICK */
|
||||
14, /* SDL_GAMEPAD_BUTTON_LEFT_SHOULDER */
|
||||
16, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */
|
||||
8, /* SDL_GAMEPAD_BUTTON_DPAD_UP */
|
||||
9, /* SDL_GAMEPAD_BUTTON_DPAD_DOWN */
|
||||
7, /* SDL_GAMEPAD_BUTTON_DPAD_LEFT */
|
||||
6, /* SDL_GAMEPAD_BUTTON_DPAD_RIGHT */
|
||||
};
|
||||
Uint8 i, axis_index = 6;
|
||||
|
||||
for (i = 0; i < SDL_arraysize(button_axis_offsets); ++i) {
|
||||
int offset = button_axis_offsets[i];
|
||||
if (!offset) {
|
||||
/* This button doesn't report as an axis */
|
||||
continue;
|
||||
}
|
||||
|
||||
axis = ((int)data[offset] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, axis_index, axis);
|
||||
++axis_index;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[0] != data[0]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[1] != data[1]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->device->vendor_id == USB_VENDOR_SAITEK && ctx->device->product_id == USB_PRODUCT_SAITEK_CYBORG_V3) {
|
||||
/* Cyborg V.3 Rumble Pad doesn't set the dpad bits as expected, so use the axes instead */
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, data[10] ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, data[9] ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, data[7] ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, data[8] ? SDL_PRESSED : SDL_RELEASED);
|
||||
} else {
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data[2] & 0x0f) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
}
|
||||
|
||||
axis = ((int)data[17] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||||
axis = ((int)data[18] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||||
axis = ((int)data[3] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
||||
axis = ((int)data[4] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
||||
axis = ((int)data[5] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
||||
axis = ((int)data[6] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
||||
|
||||
/* Buttons are mapped as axes in the order they appear in the button enumeration */
|
||||
{
|
||||
static int button_axis_offsets[] = {
|
||||
13, /* SDL_GAMEPAD_BUTTON_A */
|
||||
12, /* SDL_GAMEPAD_BUTTON_B */
|
||||
14, /* SDL_GAMEPAD_BUTTON_X */
|
||||
11, /* SDL_GAMEPAD_BUTTON_Y */
|
||||
0, /* SDL_GAMEPAD_BUTTON_BACK */
|
||||
0, /* SDL_GAMEPAD_BUTTON_GUIDE */
|
||||
0, /* SDL_GAMEPAD_BUTTON_START */
|
||||
0, /* SDL_GAMEPAD_BUTTON_LEFT_STICK */
|
||||
0, /* SDL_GAMEPAD_BUTTON_RIGHT_STICK */
|
||||
15, /* SDL_GAMEPAD_BUTTON_LEFT_SHOULDER */
|
||||
16, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */
|
||||
9, /* SDL_GAMEPAD_BUTTON_DPAD_UP */
|
||||
10, /* SDL_GAMEPAD_BUTTON_DPAD_DOWN */
|
||||
8, /* SDL_GAMEPAD_BUTTON_DPAD_LEFT */
|
||||
7, /* SDL_GAMEPAD_BUTTON_DPAD_RIGHT */
|
||||
};
|
||||
Uint8 i, axis_index = 6;
|
||||
|
||||
for (i = 0; i < SDL_arraysize(button_axis_offsets); ++i) {
|
||||
int offset = button_axis_offsets[i];
|
||||
if (!offset) {
|
||||
/* This button doesn't report as an axis */
|
||||
continue;
|
||||
}
|
||||
|
||||
axis = ((int)data[offset] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, axis_index, axis);
|
||||
++axis_index;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS3ThirdParty_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
||||
} else {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef DEBUG_PS3_PROTOCOL
|
||||
HIDAPI_DumpPacket("PS3 packet: size = %d", data, size);
|
||||
#endif
|
||||
if (joystick == NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (size >= 19) {
|
||||
HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(joystick, ctx, data, size);
|
||||
} else if (size == 18) {
|
||||
/* This packet format was seen with the Logitech ChillStream */
|
||||
HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(joystick, ctx, data, size);
|
||||
} else {
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown PS3 packet, size %d\n", size);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||
}
|
||||
return size >= 0;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3ThirdParty_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverPS3_Context *ctx = (SDL_DriverPS3_Context *)device->context;
|
||||
|
||||
ctx->joystick = NULL;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverPS3ThirdParty_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS3ThirdParty = {
|
||||
SDL_HINT_JOYSTICK_HIDAPI_PS3,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverPS3_RegisterHints,
|
||||
HIDAPI_DriverPS3_UnregisterHints,
|
||||
HIDAPI_DriverPS3ThirdParty_IsEnabled,
|
||||
HIDAPI_DriverPS3ThirdParty_IsSupportedDevice,
|
||||
HIDAPI_DriverPS3ThirdParty_InitDevice,
|
||||
HIDAPI_DriverPS3ThirdParty_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverPS3ThirdParty_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverPS3ThirdParty_UpdateDevice,
|
||||
HIDAPI_DriverPS3ThirdParty_OpenJoystick,
|
||||
HIDAPI_DriverPS3ThirdParty_RumbleJoystick,
|
||||
HIDAPI_DriverPS3ThirdParty_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverPS3ThirdParty_GetJoystickCapabilities,
|
||||
HIDAPI_DriverPS3ThirdParty_SetJoystickLED,
|
||||
HIDAPI_DriverPS3ThirdParty_SendJoystickEffect,
|
||||
HIDAPI_DriverPS3ThirdParty_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverPS3ThirdParty_CloseJoystick,
|
||||
HIDAPI_DriverPS3ThirdParty_FreeDevice,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_PS3 */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
1322
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_ps4.c
vendored
Normal file
1322
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_ps4.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1562
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_ps5.c
vendored
Normal file
1562
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_ps5.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
283
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_rumble.c
vendored
Normal file
283
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_rumble.c
vendored
Normal file
@@ -0,0 +1,283 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
/* Handle rumble on a separate thread so it doesn't block the application */
|
||||
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
#include "../../thread/SDL_systhread.h"
|
||||
|
||||
typedef struct SDL_HIDAPI_RumbleRequest
|
||||
{
|
||||
SDL_HIDAPI_Device *device;
|
||||
Uint8 data[2 * USB_PACKET_LENGTH]; /* need enough space for the biggest report: dualshock4 is 78 bytes */
|
||||
int size;
|
||||
SDL_HIDAPI_RumbleSentCallback callback;
|
||||
void *userdata;
|
||||
struct SDL_HIDAPI_RumbleRequest *prev;
|
||||
|
||||
} SDL_HIDAPI_RumbleRequest;
|
||||
|
||||
typedef struct SDL_HIDAPI_RumbleContext
|
||||
{
|
||||
SDL_AtomicInt initialized;
|
||||
SDL_AtomicInt running;
|
||||
SDL_Thread *thread;
|
||||
SDL_Semaphore *request_sem;
|
||||
SDL_HIDAPI_RumbleRequest *requests_head;
|
||||
SDL_HIDAPI_RumbleRequest *requests_tail;
|
||||
} SDL_HIDAPI_RumbleContext;
|
||||
|
||||
#ifndef SDL_THREAD_SAFETY_ANALYSIS
|
||||
static
|
||||
#endif
|
||||
SDL_Mutex *SDL_HIDAPI_rumble_lock;
|
||||
static SDL_HIDAPI_RumbleContext rumble_context SDL_GUARDED_BY(SDL_HIDAPI_rumble_lock);
|
||||
|
||||
static int SDLCALL SDL_HIDAPI_RumbleThread(void *data)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = (SDL_HIDAPI_RumbleContext *)data;
|
||||
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
||||
|
||||
while (SDL_AtomicGet(&ctx->running)) {
|
||||
SDL_HIDAPI_RumbleRequest *request = NULL;
|
||||
|
||||
SDL_WaitSemaphore(ctx->request_sem);
|
||||
|
||||
SDL_LockMutex(SDL_HIDAPI_rumble_lock);
|
||||
request = ctx->requests_tail;
|
||||
if (request) {
|
||||
if (request == ctx->requests_head) {
|
||||
ctx->requests_head = NULL;
|
||||
}
|
||||
ctx->requests_tail = request->prev;
|
||||
}
|
||||
SDL_UnlockMutex(SDL_HIDAPI_rumble_lock);
|
||||
|
||||
if (request) {
|
||||
SDL_LockMutex(request->device->dev_lock);
|
||||
if (request->device->dev) {
|
||||
#ifdef DEBUG_RUMBLE
|
||||
HIDAPI_DumpPacket("Rumble packet: size = %d", request->data, request->size);
|
||||
#endif
|
||||
SDL_hid_write(request->device->dev, request->data, request->size);
|
||||
}
|
||||
SDL_UnlockMutex(request->device->dev_lock);
|
||||
if (request->callback) {
|
||||
request->callback(request->userdata);
|
||||
}
|
||||
(void)SDL_AtomicDecRef(&request->device->rumble_pending);
|
||||
SDL_free(request);
|
||||
|
||||
/* Make sure we're not starving report reads when there's lots of rumble */
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
|
||||
{
|
||||
SDL_HIDAPI_RumbleRequest *request;
|
||||
|
||||
SDL_AtomicSet(&ctx->running, SDL_FALSE);
|
||||
|
||||
if (ctx->thread) {
|
||||
int result;
|
||||
|
||||
SDL_PostSemaphore(ctx->request_sem);
|
||||
SDL_WaitThread(ctx->thread, &result);
|
||||
ctx->thread = NULL;
|
||||
}
|
||||
|
||||
SDL_LockMutex(SDL_HIDAPI_rumble_lock);
|
||||
while (ctx->requests_tail) {
|
||||
request = ctx->requests_tail;
|
||||
if (request == ctx->requests_head) {
|
||||
ctx->requests_head = NULL;
|
||||
}
|
||||
ctx->requests_tail = request->prev;
|
||||
|
||||
if (request->callback) {
|
||||
request->callback(request->userdata);
|
||||
}
|
||||
(void)SDL_AtomicDecRef(&request->device->rumble_pending);
|
||||
SDL_free(request);
|
||||
}
|
||||
SDL_UnlockMutex(SDL_HIDAPI_rumble_lock);
|
||||
|
||||
if (ctx->request_sem) {
|
||||
SDL_DestroySemaphore(ctx->request_sem);
|
||||
ctx->request_sem = NULL;
|
||||
}
|
||||
|
||||
if (SDL_HIDAPI_rumble_lock) {
|
||||
SDL_DestroyMutex(SDL_HIDAPI_rumble_lock);
|
||||
SDL_HIDAPI_rumble_lock = NULL;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&ctx->initialized, SDL_FALSE);
|
||||
}
|
||||
|
||||
static int SDL_HIDAPI_StartRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
|
||||
{
|
||||
SDL_HIDAPI_rumble_lock = SDL_CreateMutex();
|
||||
if (!SDL_HIDAPI_rumble_lock) {
|
||||
SDL_HIDAPI_StopRumbleThread(ctx);
|
||||
return -1;
|
||||
}
|
||||
|
||||
ctx->request_sem = SDL_CreateSemaphore(0);
|
||||
if (!ctx->request_sem) {
|
||||
SDL_HIDAPI_StopRumbleThread(ctx);
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&ctx->running, SDL_TRUE);
|
||||
ctx->thread = SDL_CreateThreadInternal(SDL_HIDAPI_RumbleThread, "HIDAPI Rumble", 0, ctx);
|
||||
if (!ctx->thread) {
|
||||
SDL_HIDAPI_StopRumbleThread(ctx);
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_HIDAPI_LockRumble(void)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
|
||||
if (SDL_AtomicCAS(&ctx->initialized, SDL_FALSE, SDL_TRUE)) {
|
||||
if (SDL_HIDAPI_StartRumbleThread(ctx) < 0) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_LockMutex(SDL_HIDAPI_rumble_lock);
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
SDL_HIDAPI_RumbleRequest *request, *found;
|
||||
|
||||
found = NULL;
|
||||
for (request = ctx->requests_tail; request; request = request->prev) {
|
||||
if (request->device == device) {
|
||||
found = request;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
*data = found->data;
|
||||
*size = &found->size;
|
||||
*maximum_size = sizeof(found->data);
|
||||
return SDL_TRUE;
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
|
||||
{
|
||||
return SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(device, data, size, NULL, NULL);
|
||||
}
|
||||
|
||||
int SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size, SDL_HIDAPI_RumbleSentCallback callback, void *userdata)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
SDL_HIDAPI_RumbleRequest *request;
|
||||
|
||||
if (size > sizeof(request->data)) {
|
||||
SDL_HIDAPI_UnlockRumble();
|
||||
return SDL_SetError("Couldn't send rumble, size %d is greater than %d", size, (int)sizeof(request->data));
|
||||
}
|
||||
|
||||
request = (SDL_HIDAPI_RumbleRequest *)SDL_calloc(1, sizeof(*request));
|
||||
if (request == NULL) {
|
||||
SDL_HIDAPI_UnlockRumble();
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
request->device = device;
|
||||
SDL_memcpy(request->data, data, size);
|
||||
request->size = size;
|
||||
request->callback = callback;
|
||||
request->userdata = userdata;
|
||||
|
||||
SDL_AtomicIncRef(&device->rumble_pending);
|
||||
|
||||
if (ctx->requests_head) {
|
||||
ctx->requests_head->prev = request;
|
||||
} else {
|
||||
ctx->requests_tail = request;
|
||||
}
|
||||
ctx->requests_head = request;
|
||||
|
||||
/* Make sure we unlock before posting the semaphore so the rumble thread can run immediately */
|
||||
SDL_HIDAPI_UnlockRumble();
|
||||
|
||||
SDL_PostSemaphore(ctx->request_sem);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
void SDL_HIDAPI_UnlockRumble(void)
|
||||
{
|
||||
SDL_UnlockMutex(SDL_HIDAPI_rumble_lock);
|
||||
}
|
||||
|
||||
int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
|
||||
{
|
||||
Uint8 *pending_data;
|
||||
int *pending_size;
|
||||
int maximum_size;
|
||||
|
||||
if (size <= 0) {
|
||||
return SDL_SetError("Tried to send rumble with invalid size");
|
||||
}
|
||||
|
||||
if (SDL_HIDAPI_LockRumble() != 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* check if there is a pending request for the device and update it */
|
||||
if (SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_data, &pending_size, &maximum_size) &&
|
||||
size == *pending_size && data[0] == pending_data[0]) {
|
||||
SDL_memcpy(pending_data, data, size);
|
||||
SDL_HIDAPI_UnlockRumble();
|
||||
return size;
|
||||
}
|
||||
|
||||
return SDL_HIDAPI_SendRumbleAndUnlock(device, data, size);
|
||||
}
|
||||
|
||||
void SDL_HIDAPI_QuitRumble(void)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
|
||||
if (SDL_AtomicGet(&ctx->running)) {
|
||||
SDL_HIDAPI_StopRumbleThread(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
42
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_rumble.h
vendored
Normal file
42
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_rumble.h
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
/* Handle rumble on a separate thread so it doesn't block the application */
|
||||
|
||||
/* Advanced API */
|
||||
#ifdef SDL_THREAD_SAFETY_ANALYSIS
|
||||
extern SDL_Mutex *SDL_HIDAPI_rumble_lock;
|
||||
#endif
|
||||
int SDL_HIDAPI_LockRumble(void) SDL_TRY_ACQUIRE(0, SDL_HIDAPI_rumble_lock);
|
||||
SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size);
|
||||
int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size) SDL_RELEASE(SDL_HIDAPI_rumble_lock);
|
||||
typedef void (*SDL_HIDAPI_RumbleSentCallback)(void *userdata);
|
||||
int SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size, SDL_HIDAPI_RumbleSentCallback callback, void *userdata) SDL_RELEASE(SDL_HIDAPI_rumble_lock);
|
||||
void SDL_HIDAPI_UnlockRumble(void) SDL_RELEASE(SDL_HIDAPI_rumble_lock);
|
||||
|
||||
/* Simple API, will replace any pending rumble with the new data */
|
||||
int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
|
||||
void SDL_HIDAPI_QuitRumble(void);
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
601
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_shield.c
vendored
Normal file
601
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_shield.c
vendored
Normal file
@@ -0,0 +1,601 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_SHIELD
|
||||
|
||||
/* Define this if you want to log all packets from the controller */
|
||||
/*#define DEBUG_SHIELD_PROTOCOL*/
|
||||
|
||||
#define CMD_BATTERY_STATE 0x07
|
||||
#define CMD_RUMBLE 0x39
|
||||
#define CMD_CHARGE_STATE 0x3A
|
||||
|
||||
/* Milliseconds between polls of battery state */
|
||||
#define BATTERY_POLL_INTERVAL_MS 60000
|
||||
|
||||
/* Milliseconds between retransmission of rumble to keep motors running */
|
||||
#define RUMBLE_REFRESH_INTERVAL_MS 500
|
||||
|
||||
/* Reports that are too small are dropped over Bluetooth */
|
||||
#define HID_REPORT_SIZE 33
|
||||
|
||||
enum
|
||||
{
|
||||
SDL_CONTROLLER_BUTTON_SHIELD_V103_TOUCHPAD = SDL_GAMEPAD_BUTTON_MISC1 + 1,
|
||||
SDL_CONTROLLER_BUTTON_SHIELD_V103_MINUS,
|
||||
SDL_CONTROLLER_BUTTON_SHIELD_V103_PLUS,
|
||||
SDL_CONTROLLER_NUM_SHIELD_V103_BUTTONS,
|
||||
|
||||
SDL_CONTROLLER_NUM_SHIELD_V104_BUTTONS = SDL_GAMEPAD_BUTTON_MISC1 + 1,
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
k_ShieldReportIdControllerState = 0x01,
|
||||
k_ShieldReportIdControllerTouch = 0x02,
|
||||
k_ShieldReportIdCommandResponse = 0x03,
|
||||
k_ShieldReportIdCommandRequest = 0x04,
|
||||
} EShieldReportId;
|
||||
|
||||
/* This same report structure is used for both requests and responses */
|
||||
typedef struct
|
||||
{
|
||||
Uint8 report_id;
|
||||
Uint8 cmd;
|
||||
Uint8 seq_num;
|
||||
Uint8 payload[HID_REPORT_SIZE - 3];
|
||||
} ShieldCommandReport_t;
|
||||
SDL_COMPILE_TIME_ASSERT(ShieldCommandReport_t, sizeof(ShieldCommandReport_t) == HID_REPORT_SIZE);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 seq_num;
|
||||
|
||||
SDL_JoystickPowerLevel battery_level;
|
||||
SDL_bool charging;
|
||||
Uint64 last_battery_query_time;
|
||||
|
||||
SDL_bool rumble_report_pending;
|
||||
SDL_bool rumble_update_pending;
|
||||
Uint8 left_motor_amplitude;
|
||||
Uint8 right_motor_amplitude;
|
||||
Uint64 last_rumble_time;
|
||||
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
} SDL_DriverShield_Context;
|
||||
|
||||
static void HIDAPI_DriverShield_RegisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SHIELD, callback, userdata);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverShield_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SHIELD, callback, userdata);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverShield_IsEnabled(void)
|
||||
{
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SHIELD, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverShield_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
return SDL_IsJoystickNVIDIASHIELDController(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverShield_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverShield_Context *ctx;
|
||||
|
||||
ctx = (SDL_DriverShield_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (ctx == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
device->context = ctx;
|
||||
|
||||
HIDAPI_SetDeviceName(device, "NVIDIA SHIELD Controller");
|
||||
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverShield_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverShield_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverShield_SendCommand(SDL_HIDAPI_Device *device, Uint8 cmd, const void *data, int size)
|
||||
{
|
||||
SDL_DriverShield_Context *ctx = (SDL_DriverShield_Context *)device->context;
|
||||
ShieldCommandReport_t cmd_pkt;
|
||||
|
||||
if (size > sizeof(cmd_pkt.payload)) {
|
||||
return SDL_SetError("Command data exceeds HID report size");
|
||||
}
|
||||
|
||||
if (SDL_HIDAPI_LockRumble() != 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
cmd_pkt.report_id = k_ShieldReportIdCommandRequest;
|
||||
cmd_pkt.cmd = cmd;
|
||||
cmd_pkt.seq_num = ctx->seq_num++;
|
||||
if (data) {
|
||||
SDL_memcpy(cmd_pkt.payload, data, size);
|
||||
}
|
||||
|
||||
/* Zero unused data in the payload */
|
||||
if (size != sizeof(cmd_pkt.payload)) {
|
||||
SDL_memset(&cmd_pkt.payload[size], 0, sizeof(cmd_pkt.payload) - size);
|
||||
}
|
||||
|
||||
if (SDL_HIDAPI_SendRumbleAndUnlock(device, (Uint8 *)&cmd_pkt, sizeof(cmd_pkt)) != sizeof(cmd_pkt)) {
|
||||
return SDL_SetError("Couldn't send command packet");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverShield_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverShield_Context *ctx = (SDL_DriverShield_Context *)device->context;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
ctx->rumble_report_pending = SDL_FALSE;
|
||||
ctx->rumble_update_pending = SDL_FALSE;
|
||||
ctx->left_motor_amplitude = 0;
|
||||
ctx->right_motor_amplitude = 0;
|
||||
ctx->last_rumble_time = 0;
|
||||
SDL_zeroa(ctx->last_state);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
if (device->product_id == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) {
|
||||
joystick->nbuttons = SDL_CONTROLLER_NUM_SHIELD_V103_BUTTONS;
|
||||
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
SDL_PrivateJoystickAddTouchpad(joystick, 1);
|
||||
} else {
|
||||
joystick->nbuttons = SDL_CONTROLLER_NUM_SHIELD_V104_BUTTONS;
|
||||
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
|
||||
}
|
||||
|
||||
/* Request battery and charging info */
|
||||
ctx->last_battery_query_time = SDL_GetTicks();
|
||||
HIDAPI_DriverShield_SendCommand(device, CMD_CHARGE_STATE, NULL, 0);
|
||||
HIDAPI_DriverShield_SendCommand(device, CMD_BATTERY_STATE, NULL, 0);
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverShield_SendNextRumble(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverShield_Context *ctx = device->context;
|
||||
Uint8 rumble_data[3];
|
||||
|
||||
if (!ctx->rumble_update_pending) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
rumble_data[0] = 0x01; /* enable */
|
||||
rumble_data[1] = ctx->left_motor_amplitude;
|
||||
rumble_data[2] = ctx->right_motor_amplitude;
|
||||
|
||||
ctx->rumble_update_pending = SDL_FALSE;
|
||||
ctx->last_rumble_time = SDL_GetTicks();
|
||||
|
||||
return HIDAPI_DriverShield_SendCommand(device, CMD_RUMBLE, rumble_data, sizeof(rumble_data));
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverShield_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
if (device->product_id == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) {
|
||||
Uint8 rumble_packet[] = { 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[2] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[4] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
return 0;
|
||||
|
||||
} else {
|
||||
SDL_DriverShield_Context *ctx = device->context;
|
||||
|
||||
/* The rumble motors are quite intense, so tone down the intensity like the official driver does */
|
||||
ctx->left_motor_amplitude = low_frequency_rumble >> 11;
|
||||
ctx->right_motor_amplitude = high_frequency_rumble >> 11;
|
||||
ctx->rumble_update_pending = SDL_TRUE;
|
||||
|
||||
if (ctx->rumble_report_pending) {
|
||||
/* We will service this after the hardware acknowledges the previous request */
|
||||
return 0;
|
||||
}
|
||||
|
||||
return HIDAPI_DriverShield_SendNextRumble(device);
|
||||
}
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverShield_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 HIDAPI_DriverShield_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverShield_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverShield_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
const Uint8 *data_bytes = data;
|
||||
|
||||
if (size > 1) {
|
||||
/* Single command byte followed by a variable length payload */
|
||||
return HIDAPI_DriverShield_SendCommand(device, data_bytes[0], &data_bytes[1], size - 1);
|
||||
} else if (size == 1) {
|
||||
/* Single command byte with no payload */
|
||||
return HIDAPI_DriverShield_SendCommand(device, data_bytes[0], NULL, 0);
|
||||
} else {
|
||||
return SDL_SetError("Effect data must at least contain a command byte");
|
||||
}
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverShield_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverShield_HandleStatePacketV103(SDL_Joystick *joystick, SDL_DriverShield_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data[3]) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
if (ctx->last_state[1] != data[1]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_PLUS, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_MINUS, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_SwapLE16(*(Sint16 *)&data[4]) - 0x8000);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_SwapLE16(*(Sint16 *)&data[6]) - 0x8000);
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_SwapLE16(*(Sint16 *)&data[8]) - 0x8000);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_SwapLE16(*(Sint16 *)&data[10]) - 0x8000);
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[12]) - 0x8000);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[14]) - 0x8000);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
#undef clamp
|
||||
#define clamp(val, min, max) (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
|
||||
|
||||
static void HIDAPI_DriverShield_HandleTouchPacketV103(SDL_Joystick *joystick, SDL_DriverShield_Context *ctx, const Uint8 *data, int size)
|
||||
{
|
||||
Uint8 touchpad_state;
|
||||
float touchpad_x, touchpad_y;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_TOUCHPAD, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
||||
/* It's a triangular pad, but just use the center as the usable touch area */
|
||||
touchpad_state = !(data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_x = clamp((float)(data[2] - 0x70) / 0x50, 0.0f, 1.0f);
|
||||
touchpad_y = clamp((float)(data[4] - 0x40) / 0x15, 0.0f, 1.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x, touchpad_y, touchpad_state ? 1.0f : 0.0f);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverShield_HandleStatePacketV104(SDL_Joystick *joystick, SDL_DriverShield_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (size < 23) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data[2]) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[4] != data[4]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_SwapLE16(*(Sint16 *)&data[9]) - 0x8000);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_SwapLE16(*(Sint16 *)&data[11]) - 0x8000);
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_SwapLE16(*(Sint16 *)&data[13]) - 0x8000);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_SwapLE16(*(Sint16 *)&data[15]) - 0x8000);
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[19]) - 0x8000);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[21]) - 0x8000);
|
||||
|
||||
if (ctx->last_state[17] != data[17]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[17] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[17] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[17] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverShield_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverShield_Context *ctx = (SDL_DriverShield_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size = 0;
|
||||
ShieldCommandReport_t *cmd_resp_report;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
||||
} else {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef DEBUG_SHIELD_PROTOCOL
|
||||
HIDAPI_DumpPacket("NVIDIA SHIELD packet: size = %d", data, size);
|
||||
#endif
|
||||
|
||||
/* Byte 0 is HID report ID */
|
||||
switch (data[0]) {
|
||||
case k_ShieldReportIdControllerState:
|
||||
if (joystick == NULL) {
|
||||
break;
|
||||
}
|
||||
if (size == 16) {
|
||||
HIDAPI_DriverShield_HandleStatePacketV103(joystick, ctx, data, size);
|
||||
} else {
|
||||
HIDAPI_DriverShield_HandleStatePacketV104(joystick, ctx, data, size);
|
||||
}
|
||||
break;
|
||||
case k_ShieldReportIdControllerTouch:
|
||||
if (joystick == NULL) {
|
||||
break;
|
||||
}
|
||||
HIDAPI_DriverShield_HandleTouchPacketV103(joystick, ctx, data, size);
|
||||
break;
|
||||
case k_ShieldReportIdCommandResponse:
|
||||
cmd_resp_report = (ShieldCommandReport_t *)data;
|
||||
switch (cmd_resp_report->cmd) {
|
||||
case CMD_RUMBLE:
|
||||
ctx->rumble_report_pending = SDL_FALSE;
|
||||
HIDAPI_DriverShield_SendNextRumble(device);
|
||||
break;
|
||||
case CMD_CHARGE_STATE:
|
||||
ctx->charging = cmd_resp_report->payload[0] != 0;
|
||||
if (joystick) {
|
||||
SDL_SendJoystickBatteryLevel(joystick, ctx->charging ? SDL_JOYSTICK_POWER_WIRED : ctx->battery_level);
|
||||
}
|
||||
break;
|
||||
case CMD_BATTERY_STATE:
|
||||
switch (cmd_resp_report->payload[2]) {
|
||||
case 0:
|
||||
ctx->battery_level = SDL_JOYSTICK_POWER_EMPTY;
|
||||
break;
|
||||
case 1:
|
||||
ctx->battery_level = SDL_JOYSTICK_POWER_LOW;
|
||||
break;
|
||||
case 2: /* 40% */
|
||||
case 3: /* 60% */
|
||||
case 4: /* 80% */
|
||||
ctx->battery_level = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
break;
|
||||
case 5:
|
||||
ctx->battery_level = SDL_JOYSTICK_POWER_FULL;
|
||||
break;
|
||||
default:
|
||||
ctx->battery_level = SDL_JOYSTICK_POWER_UNKNOWN;
|
||||
break;
|
||||
}
|
||||
if (joystick) {
|
||||
SDL_SendJoystickBatteryLevel(joystick, ctx->charging ? SDL_JOYSTICK_POWER_WIRED : ctx->battery_level);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Ask for battery state again if we're due for an update */
|
||||
if (joystick && SDL_GetTicks() >= (ctx->last_battery_query_time + BATTERY_POLL_INTERVAL_MS)) {
|
||||
ctx->last_battery_query_time = SDL_GetTicks();
|
||||
HIDAPI_DriverShield_SendCommand(device, CMD_BATTERY_STATE, NULL, 0);
|
||||
}
|
||||
|
||||
/* Retransmit rumble packets if they've lasted longer than the hardware supports */
|
||||
if ((ctx->left_motor_amplitude != 0 || ctx->right_motor_amplitude != 0) &&
|
||||
SDL_GetTicks() >= (ctx->last_rumble_time + RUMBLE_REFRESH_INTERVAL_MS)) {
|
||||
ctx->rumble_update_pending = SDL_TRUE;
|
||||
HIDAPI_DriverShield_SendNextRumble(device);
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||
}
|
||||
return size >= 0;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverShield_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverShield_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield = {
|
||||
SDL_HINT_JOYSTICK_HIDAPI_SHIELD,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverShield_RegisterHints,
|
||||
HIDAPI_DriverShield_UnregisterHints,
|
||||
HIDAPI_DriverShield_IsEnabled,
|
||||
HIDAPI_DriverShield_IsSupportedDevice,
|
||||
HIDAPI_DriverShield_InitDevice,
|
||||
HIDAPI_DriverShield_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverShield_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverShield_UpdateDevice,
|
||||
HIDAPI_DriverShield_OpenJoystick,
|
||||
HIDAPI_DriverShield_RumbleJoystick,
|
||||
HIDAPI_DriverShield_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverShield_GetJoystickCapabilities,
|
||||
HIDAPI_DriverShield_SetJoystickLED,
|
||||
HIDAPI_DriverShield_SendJoystickEffect,
|
||||
HIDAPI_DriverShield_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverShield_CloseJoystick,
|
||||
HIDAPI_DriverShield_FreeDevice,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_SHIELD */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
334
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_stadia.c
vendored
Normal file
334
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_stadia.c
vendored
Normal file
@@ -0,0 +1,334 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_STADIA
|
||||
|
||||
/* Define this if you want to log all packets from the controller */
|
||||
/*#define DEBUG_STADIA_PROTOCOL*/
|
||||
|
||||
enum
|
||||
{
|
||||
SDL_CONTROLLER_BUTTON_STADIA_SHARE = 15,
|
||||
SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT,
|
||||
SDL_CONTROLLER_NUM_STADIA_BUTTONS,
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_bool rumble_supported;
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
} SDL_DriverStadia_Context;
|
||||
|
||||
static void HIDAPI_DriverStadia_RegisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STADIA, callback, userdata);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverStadia_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STADIA, callback, userdata);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverStadia_IsEnabled(void)
|
||||
{
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STADIA, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverStadia_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
return SDL_IsJoystickGoogleStadiaController(vendor_id, product_id);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverStadia_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverStadia_Context *ctx;
|
||||
|
||||
ctx = (SDL_DriverStadia_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (ctx == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
device->context = ctx;
|
||||
|
||||
/* Check whether rumble is supported */
|
||||
{
|
||||
Uint8 rumble_packet[] = { 0x05, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
if (SDL_hid_write(device->dev, rumble_packet, sizeof(rumble_packet)) >= 0) {
|
||||
ctx->rumble_supported = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
HIDAPI_SetDeviceName(device, "Google Stadia Controller");
|
||||
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverStadia_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverStadia_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverStadia_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
SDL_zeroa(ctx->last_state);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_NUM_STADIA_BUTTONS;
|
||||
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverStadia_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
|
||||
|
||||
if (ctx->rumble_supported) {
|
||||
Uint8 rumble_packet[] = { 0x05, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
|
||||
rumble_packet[1] = (low_frequency_rumble & 0xFF);
|
||||
rumble_packet[2] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[3] = (high_frequency_rumble & 0xFF);
|
||||
rumble_packet[4] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
return 0;
|
||||
} else {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverStadia_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 HIDAPI_DriverStadia_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
|
||||
Uint32 caps = 0;
|
||||
|
||||
if (ctx->rumble_supported) {
|
||||
caps |= SDL_JOYCAP_RUMBLE;
|
||||
}
|
||||
return caps;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverStadia_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverStadia_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverStadia_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverStadia_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
// The format is the same but the original FW will send 10 bytes and January '21 FW update will send 11
|
||||
if (size < 10 || data[0] != 0x03) {
|
||||
/* We don't know how to handle this report */
|
||||
return;
|
||||
}
|
||||
|
||||
if (ctx->last_state[1] != data[1]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data[1]) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_STADIA_SHARE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
#define READ_STICK_AXIS(offset) \
|
||||
(data[offset] == 0x80 ? 0 : (Sint16)HIDAPI_RemapVal((float)((int)data[offset] - 0x80), 0x01 - 0x80, 0xff - 0x80, SDL_MIN_SINT16, SDL_MAX_SINT16))
|
||||
{
|
||||
axis = READ_STICK_AXIS(4);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
||||
axis = READ_STICK_AXIS(5);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
||||
axis = READ_STICK_AXIS(6);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
||||
axis = READ_STICK_AXIS(7);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
||||
}
|
||||
#undef READ_STICK_AXIS
|
||||
|
||||
#define READ_TRIGGER_AXIS(offset) \
|
||||
(Sint16)(((int)data[offset] * 257) - 32768)
|
||||
{
|
||||
axis = READ_TRIGGER_AXIS(8);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||||
axis = READ_TRIGGER_AXIS(9);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||||
}
|
||||
#undef READ_TRIGGER_AXIS
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverStadia_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size = 0;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
||||
} else {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef DEBUG_STADIA_PROTOCOL
|
||||
HIDAPI_DumpPacket("Google Stadia packet: size = %d", data, size);
|
||||
#endif
|
||||
if (joystick == NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
HIDAPI_DriverStadia_HandleStatePacket(joystick, ctx, data, size);
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||
}
|
||||
return size >= 0;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverStadia_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverStadia_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia = {
|
||||
SDL_HINT_JOYSTICK_HIDAPI_STADIA,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverStadia_RegisterHints,
|
||||
HIDAPI_DriverStadia_UnregisterHints,
|
||||
HIDAPI_DriverStadia_IsEnabled,
|
||||
HIDAPI_DriverStadia_IsSupportedDevice,
|
||||
HIDAPI_DriverStadia_InitDevice,
|
||||
HIDAPI_DriverStadia_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverStadia_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverStadia_UpdateDevice,
|
||||
HIDAPI_DriverStadia_OpenJoystick,
|
||||
HIDAPI_DriverStadia_RumbleJoystick,
|
||||
HIDAPI_DriverStadia_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverStadia_GetJoystickCapabilities,
|
||||
HIDAPI_DriverStadia_SetJoystickLED,
|
||||
HIDAPI_DriverStadia_SendJoystickEffect,
|
||||
HIDAPI_DriverStadia_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverStadia_CloseJoystick,
|
||||
HIDAPI_DriverStadia_FreeDevice,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_STADIA */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
1244
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_steam.c
vendored
Normal file
1244
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_steam.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
2372
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_switch.c
vendored
Normal file
2372
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_switch.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1677
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_wii.c
vendored
Normal file
1677
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_wii.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
386
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_xbox360.c
vendored
Normal file
386
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_xbox360.c
vendored
Normal file
@@ -0,0 +1,386 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "../../SDL_hints_c.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
|
||||
/* Define this if you want to log all packets from the controller */
|
||||
/*#define DEBUG_XBOX_PROTOCOL*/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_HIDAPI_Device *device;
|
||||
SDL_Joystick *joystick;
|
||||
int player_index;
|
||||
SDL_bool player_lights;
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
} SDL_DriverXbox360_Context;
|
||||
|
||||
static void HIDAPI_DriverXbox360_RegisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX, callback, userdata);
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, callback, userdata);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXbox360_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX, callback, userdata);
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, callback, userdata);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverXbox360_IsEnabled(void)
|
||||
{
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360,
|
||||
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT)));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
|
||||
|
||||
if (vendor_id == USB_VENDOR_ASTRO && product_id == USB_PRODUCT_ASTRO_C40_XBOX360) {
|
||||
/* This is the ASTRO C40 in Xbox 360 mode */
|
||||
return SDL_TRUE;
|
||||
}
|
||||
if (vendor_id == USB_VENDOR_NVIDIA) {
|
||||
/* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x0719)) ||
|
||||
(type == SDL_GAMEPAD_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
|
||||
/* This is the wireless dongle, which talks a different protocol */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if (interface_number > 0) {
|
||||
/* This is the chatpad or other input interface, not the Xbox 360 interface */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#ifdef __MACOS__
|
||||
if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0) {
|
||||
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
/* Wired Xbox One controllers are handled by this driver, interfacing with
|
||||
the 360Controller driver available from:
|
||||
https://github.com/360Controller/360Controller/releases
|
||||
|
||||
Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
|
||||
*/
|
||||
if (SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return (type == SDL_GAMEPAD_TYPE_XBOX360 || type == SDL_GAMEPAD_TYPE_XBOXONE) ? SDL_TRUE : SDL_FALSE;
|
||||
#else
|
||||
return (type == SDL_GAMEPAD_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE;
|
||||
#endif
|
||||
}
|
||||
|
||||
static SDL_bool SetSlotLED(SDL_hid_device *dev, Uint8 slot, SDL_bool on)
|
||||
{
|
||||
const SDL_bool blink = SDL_FALSE;
|
||||
Uint8 mode = on ? ((blink ? 0x02 : 0x06) + slot) : 0;
|
||||
Uint8 led_packet[] = { 0x01, 0x03, 0x00 };
|
||||
|
||||
led_packet[2] = mode;
|
||||
if (SDL_hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static void UpdateSlotLED(SDL_DriverXbox360_Context *ctx)
|
||||
{
|
||||
if (ctx->player_lights) {
|
||||
SetSlotLED(ctx->device->dev, (ctx->player_index % 4), SDL_TRUE);
|
||||
} else {
|
||||
SetSlotLED(ctx->device->dev, 0, SDL_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)userdata;
|
||||
SDL_bool player_lights = SDL_GetStringBoolean(hint, SDL_TRUE);
|
||||
|
||||
if (player_lights != ctx->player_lights) {
|
||||
ctx->player_lights = player_lights;
|
||||
|
||||
UpdateSlotLED(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx;
|
||||
|
||||
ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (ctx == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
ctx->device = device;
|
||||
|
||||
device->context = ctx;
|
||||
|
||||
device->type = SDL_GAMEPAD_TYPE_XBOX360;
|
||||
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
||||
|
||||
if (!ctx->joystick) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctx->player_index = player_index;
|
||||
|
||||
UpdateSlotLED(ctx);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
ctx->joystick = joystick;
|
||||
SDL_zeroa(ctx->last_state);
|
||||
|
||||
/* Initialize player index (needed for setting LEDs) */
|
||||
ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
|
||||
ctx->player_lights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED, SDL_TRUE);
|
||||
UpdateSlotLED(ctx);
|
||||
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED,
|
||||
SDL_PlayerLEDHintChanged, ctx);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = 15;
|
||||
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
#ifdef __MACOS__
|
||||
if (SDL_IsJoystickBluetoothXboxOne(device->vendor_id, device->product_id)) {
|
||||
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[4] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[5] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
} else {
|
||||
/* On macOS the 360Controller driver uses this short report,
|
||||
and we need to prefix it with a magic token so hidapi passes it through untouched
|
||||
*/
|
||||
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[6 + 2] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[6 + 3] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
}
|
||||
#else
|
||||
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[3] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[4] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 HIDAPI_DriverXbox360_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
/* Doesn't have an RGB LED, so don't return SDL_JOYCAP_LED here */
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
#ifdef __MACOS__
|
||||
const SDL_bool invert_y_axes = SDL_FALSE;
|
||||
#else
|
||||
const SDL_bool invert_y_axes = SDL_TRUE;
|
||||
#endif
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)data[4] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||||
axis = ((int)data[5] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||||
axis = SDL_SwapLE16(*(Sint16 *)(&data[6]));
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
||||
axis = SDL_SwapLE16(*(Sint16 *)(&data[8]));
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
||||
axis = SDL_SwapLE16(*(Sint16 *)(&data[10]));
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
||||
axis = SDL_SwapLE16(*(Sint16 *)(&data[12]));
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min((size_t)size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size = 0;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
||||
} else {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef DEBUG_XBOX_PROTOCOL
|
||||
HIDAPI_DumpPacket("Xbox 360 packet: size = %d", data, size);
|
||||
#endif
|
||||
if (joystick == NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (data[0] == 0x00) {
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(joystick, ctx, data, size);
|
||||
}
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||
}
|
||||
return size >= 0;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED,
|
||||
SDL_PlayerLEDHintChanged, ctx);
|
||||
|
||||
ctx->joystick = NULL;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXbox360_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 = {
|
||||
SDL_HINT_JOYSTICK_HIDAPI_XBOX_360,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverXbox360_RegisterHints,
|
||||
HIDAPI_DriverXbox360_UnregisterHints,
|
||||
HIDAPI_DriverXbox360_IsEnabled,
|
||||
HIDAPI_DriverXbox360_IsSupportedDevice,
|
||||
HIDAPI_DriverXbox360_InitDevice,
|
||||
HIDAPI_DriverXbox360_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverXbox360_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverXbox360_UpdateDevice,
|
||||
HIDAPI_DriverXbox360_OpenJoystick,
|
||||
HIDAPI_DriverXbox360_RumbleJoystick,
|
||||
HIDAPI_DriverXbox360_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverXbox360_GetJoystickCapabilities,
|
||||
HIDAPI_DriverXbox360_SetJoystickLED,
|
||||
HIDAPI_DriverXbox360_SendJoystickEffect,
|
||||
HIDAPI_DriverXbox360_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverXbox360_CloseJoystick,
|
||||
HIDAPI_DriverXbox360_FreeDevice,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
379
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_xbox360w.c
vendored
Normal file
379
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_xbox360w.c
vendored
Normal file
@@ -0,0 +1,379 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "../../SDL_hints_c.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
|
||||
/* Define this if you want to log all packets from the controller */
|
||||
/*#define DEBUG_XBOX_PROTOCOL*/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_HIDAPI_Device *device;
|
||||
SDL_bool connected;
|
||||
int player_index;
|
||||
SDL_bool player_lights;
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
} SDL_DriverXbox360W_Context;
|
||||
|
||||
static void HIDAPI_DriverXbox360W_RegisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX, callback, userdata);
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, callback, userdata);
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS, callback, userdata);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXbox360W_UnregisterHints(SDL_HintCallback callback, void *userdata)
|
||||
{
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX, callback, userdata);
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, callback, userdata);
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS, callback, userdata);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverXbox360W_IsEnabled(void)
|
||||
{
|
||||
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS,
|
||||
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT))));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverXbox360W_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
|
||||
|
||||
if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x02a9 || product_id == 0x0719) && interface_protocol == 0) ||
|
||||
(type == SDL_GAMEPAD_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static SDL_bool SetSlotLED(SDL_hid_device *dev, Uint8 slot, SDL_bool on)
|
||||
{
|
||||
const SDL_bool blink = SDL_FALSE;
|
||||
Uint8 mode = on ? ((blink ? 0x02 : 0x06) + slot) : 0;
|
||||
Uint8 led_packet[] = { 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
led_packet[3] = 0x40 + (mode % 0x0e);
|
||||
if (SDL_hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static void UpdateSlotLED(SDL_DriverXbox360W_Context *ctx)
|
||||
{
|
||||
if (ctx->player_lights) {
|
||||
SetSlotLED(ctx->device->dev, (ctx->player_index % 4), SDL_TRUE);
|
||||
} else {
|
||||
SetSlotLED(ctx->device->dev, 0, SDL_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)userdata;
|
||||
SDL_bool player_lights = SDL_GetStringBoolean(hint, SDL_TRUE);
|
||||
|
||||
if (player_lights != ctx->player_lights) {
|
||||
ctx->player_lights = player_lights;
|
||||
|
||||
UpdateSlotLED(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdatePowerLevel(SDL_Joystick *joystick, Uint8 level)
|
||||
{
|
||||
float normalized_level = (float)level / 255.0f;
|
||||
|
||||
if (normalized_level <= 0.05f) {
|
||||
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY);
|
||||
} else if (normalized_level <= 0.20f) {
|
||||
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW);
|
||||
} else if (normalized_level <= 0.70f) {
|
||||
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM);
|
||||
} else {
|
||||
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverXbox360W_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverXbox360W_Context *ctx;
|
||||
|
||||
/* Requests controller presence information from the wireless dongle */
|
||||
const Uint8 init_packet[] = { 0x08, 0x00, 0x0F, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
HIDAPI_SetDeviceName(device, "Xbox 360 Wireless Controller");
|
||||
|
||||
ctx = (SDL_DriverXbox360W_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (ctx == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
ctx->device = device;
|
||||
|
||||
device->context = ctx;
|
||||
|
||||
if (SDL_hid_write(device->dev, init_packet, sizeof(init_packet)) != sizeof(init_packet)) {
|
||||
SDL_SetError("Couldn't write init packet");
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
device->type = SDL_GAMEPAD_TYPE_XBOX360;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360W_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXbox360W_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)device->context;
|
||||
|
||||
if (ctx == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctx->player_index = player_index;
|
||||
|
||||
UpdateSlotLED(ctx);
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverXbox360W_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)device->context;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
SDL_zeroa(ctx->last_state);
|
||||
|
||||
/* Initialize player index (needed for setting LEDs) */
|
||||
ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
|
||||
ctx->player_lights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED, SDL_TRUE);
|
||||
UpdateSlotLED(ctx);
|
||||
|
||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED,
|
||||
SDL_PlayerLEDHintChanged, ctx);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = 15;
|
||||
joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360W_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
Uint8 rumble_packet[] = { 0x00, 0x01, 0x0f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[5] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[6] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360W_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 HIDAPI_DriverXbox360W_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
/* Doesn't have an RGB LED, so don't return SDL_JOYCAP_LED here */
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360W_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360W_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360W_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXbox360W_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev, SDL_DriverXbox360W_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
const SDL_bool invert_y_axes = SDL_TRUE;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)data[4] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||||
axis = ((int)data[5] * 257) - 32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||||
axis = SDL_SwapLE16(*(Sint16 *)(&data[6]));
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
||||
axis = SDL_SwapLE16(*(Sint16 *)(&data[8]));
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
||||
axis = SDL_SwapLE16(*(Sint16 *)(&data[10]));
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
||||
axis = SDL_SwapLE16(*(Sint16 *)(&data[12]));
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverXbox360W_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
||||
}
|
||||
|
||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef DEBUG_XBOX_PROTOCOL
|
||||
HIDAPI_DumpPacket("Xbox 360 wireless packet: size = %d", data, size);
|
||||
#endif
|
||||
if (size == 2 && data[0] == 0x08) {
|
||||
SDL_bool connected = (data[1] & 0x80) ? SDL_TRUE : SDL_FALSE;
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Connected = %s\n", connected ? "TRUE" : "FALSE");
|
||||
#endif
|
||||
if (connected != ctx->connected) {
|
||||
ctx->connected = connected;
|
||||
|
||||
if (connected) {
|
||||
SDL_JoystickID joystickID;
|
||||
|
||||
HIDAPI_JoystickConnected(device, &joystickID);
|
||||
|
||||
} else if (device->num_joysticks > 0) {
|
||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||
}
|
||||
}
|
||||
} else if (size == 29 && data[0] == 0x00 && data[1] == 0x0f && data[2] == 0x00 && data[3] == 0xf0) {
|
||||
/* Serial number is data[7-13] */
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Battery status (initial): %d\n", data[17]);
|
||||
#endif
|
||||
if (joystick) {
|
||||
UpdatePowerLevel(joystick, data[17]);
|
||||
}
|
||||
} else if (size == 29 && data[0] == 0x00 && data[1] == 0x00 && data[2] == 0x00 && data[3] == 0x13) {
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Battery status: %d\n", data[4]);
|
||||
#endif
|
||||
if (joystick) {
|
||||
UpdatePowerLevel(joystick, data[4]);
|
||||
}
|
||||
} else if (size == 29 && data[0] == 0x00 && (data[1] & 0x01) == 0x01) {
|
||||
if (joystick) {
|
||||
HIDAPI_DriverXbox360W_HandleStatePacket(joystick, device->dev, ctx, data + 4, size - 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (size < 0 && device->num_joysticks > 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||
}
|
||||
return size >= 0;
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXbox360W_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)device->context;
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED,
|
||||
SDL_PlayerLEDHintChanged, ctx);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXbox360W_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W = {
|
||||
SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverXbox360W_RegisterHints,
|
||||
HIDAPI_DriverXbox360W_UnregisterHints,
|
||||
HIDAPI_DriverXbox360W_IsEnabled,
|
||||
HIDAPI_DriverXbox360W_IsSupportedDevice,
|
||||
HIDAPI_DriverXbox360W_InitDevice,
|
||||
HIDAPI_DriverXbox360W_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverXbox360W_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverXbox360W_UpdateDevice,
|
||||
HIDAPI_DriverXbox360W_OpenJoystick,
|
||||
HIDAPI_DriverXbox360W_RumbleJoystick,
|
||||
HIDAPI_DriverXbox360W_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverXbox360W_GetJoystickCapabilities,
|
||||
HIDAPI_DriverXbox360W_SetJoystickLED,
|
||||
HIDAPI_DriverXbox360W_SendJoystickEffect,
|
||||
HIDAPI_DriverXbox360W_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverXbox360W_CloseJoystick,
|
||||
HIDAPI_DriverXbox360W_FreeDevice,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
1654
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_xboxone.c
vendored
Normal file
1654
external/sdl/SDL/src/joystick/hidapi/SDL_hidapi_xboxone.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1657
external/sdl/SDL/src/joystick/hidapi/SDL_hidapijoystick.c
vendored
Normal file
1657
external/sdl/SDL/src/joystick/hidapi/SDL_hidapijoystick.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
162
external/sdl/SDL/src/joystick/hidapi/SDL_hidapijoystick_c.h
vendored
Normal file
162
external/sdl/SDL/src/joystick/hidapi/SDL_hidapijoystick_c.h
vendored
Normal file
@@ -0,0 +1,162 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_JOYSTICK_HIDAPI_H
|
||||
#define SDL_JOYSTICK_HIDAPI_H
|
||||
|
||||
#include "../usb_ids.h"
|
||||
|
||||
/* This is the full set of HIDAPI drivers available */
|
||||
#define SDL_JOYSTICK_HIDAPI_GAMECUBE
|
||||
#define SDL_JOYSTICK_HIDAPI_LUNA
|
||||
#define SDL_JOYSTICK_HIDAPI_PS3
|
||||
#define SDL_JOYSTICK_HIDAPI_PS4
|
||||
#define SDL_JOYSTICK_HIDAPI_PS5
|
||||
#define SDL_JOYSTICK_HIDAPI_STADIA
|
||||
#define SDL_JOYSTICK_HIDAPI_STEAM /* Simple support for BLE Steam Controller, hint is disabled by default */
|
||||
#define SDL_JOYSTICK_HIDAPI_SWITCH
|
||||
#define SDL_JOYSTICK_HIDAPI_WII
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
#define SDL_JOYSTICK_HIDAPI_SHIELD
|
||||
|
||||
/* Whether HIDAPI is enabled by default */
|
||||
#define SDL_HIDAPI_DEFAULT SDL_TRUE
|
||||
|
||||
/* The maximum size of a USB packet for HID devices */
|
||||
#define USB_PACKET_LENGTH 64
|
||||
|
||||
/* Forward declaration */
|
||||
struct SDL_HIDAPI_DeviceDriver;
|
||||
|
||||
typedef struct SDL_HIDAPI_Device
|
||||
{
|
||||
const void *magic;
|
||||
char *name;
|
||||
char *path;
|
||||
Uint16 vendor_id;
|
||||
Uint16 product_id;
|
||||
Uint16 version;
|
||||
char *serial;
|
||||
SDL_JoystickGUID guid;
|
||||
int interface_number; /* Available on Windows and Linux */
|
||||
int interface_class;
|
||||
int interface_subclass;
|
||||
int interface_protocol;
|
||||
Uint16 usage_page; /* Available on Windows and macOS */
|
||||
Uint16 usage; /* Available on Windows and macOS */
|
||||
SDL_bool is_bluetooth;
|
||||
SDL_JoystickType joystick_type;
|
||||
SDL_GamepadType type;
|
||||
|
||||
struct SDL_HIDAPI_DeviceDriver *driver;
|
||||
void *context;
|
||||
SDL_Mutex *dev_lock;
|
||||
SDL_hid_device *dev;
|
||||
SDL_AtomicInt rumble_pending;
|
||||
int num_joysticks;
|
||||
SDL_JoystickID *joysticks;
|
||||
|
||||
/* Used during scanning for device changes */
|
||||
SDL_bool seen;
|
||||
|
||||
/* Used to flag that the device is being updated */
|
||||
SDL_bool updating;
|
||||
|
||||
struct SDL_HIDAPI_Device *parent;
|
||||
int num_children;
|
||||
struct SDL_HIDAPI_Device **children;
|
||||
|
||||
struct SDL_HIDAPI_Device *next;
|
||||
} SDL_HIDAPI_Device;
|
||||
|
||||
typedef struct SDL_HIDAPI_DeviceDriver
|
||||
{
|
||||
const char *name;
|
||||
SDL_bool enabled;
|
||||
void (*RegisterHints)(SDL_HintCallback callback, void *userdata);
|
||||
void (*UnregisterHints)(SDL_HintCallback callback, void *userdata);
|
||||
SDL_bool (*IsEnabled)(void);
|
||||
SDL_bool (*IsSupportedDevice)(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
|
||||
SDL_bool (*InitDevice)(SDL_HIDAPI_Device *device);
|
||||
int (*GetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id);
|
||||
void (*SetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index);
|
||||
SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
|
||||
SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
|
||||
int (*RumbleJoystickTriggers)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
|
||||
Uint32 (*GetJoystickCapabilities)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
int (*SetJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||
int (*SendJoystickEffect)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size);
|
||||
int (*SetJoystickSensorsEnabled)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled);
|
||||
void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
void (*FreeDevice)(SDL_HIDAPI_Device *device);
|
||||
|
||||
} SDL_HIDAPI_DeviceDriver;
|
||||
|
||||
/* HIDAPI device support */
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverCombined;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverJoyCons;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverNintendoClassic;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS3;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS3ThirdParty;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverWii;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
|
||||
|
||||
/* Return true if a HID device is present and supported as a joystick of the given type */
|
||||
extern SDL_bool HIDAPI_IsDeviceTypePresent(SDL_GamepadType type);
|
||||
|
||||
/* Return true if a HID device is present and supported as a joystick */
|
||||
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
|
||||
|
||||
/* Return the type of a joystick if it's present and supported */
|
||||
extern SDL_JoystickType HIDAPI_GetJoystickTypeFromGUID(SDL_JoystickGUID guid);
|
||||
|
||||
/* Return the type of a game controller if it's present and supported */
|
||||
extern SDL_GamepadType HIDAPI_GetGamepadTypeFromGUID(SDL_JoystickGUID guid);
|
||||
|
||||
extern void HIDAPI_UpdateDevices(void);
|
||||
extern void HIDAPI_SetDeviceName(SDL_HIDAPI_Device *device, const char *name);
|
||||
extern void HIDAPI_SetDeviceProduct(SDL_HIDAPI_Device *device, Uint16 vendor_id, Uint16 product_id);
|
||||
extern void HIDAPI_SetDeviceSerial(SDL_HIDAPI_Device *device, const char *serial);
|
||||
extern SDL_bool HIDAPI_HasConnectedUSBDevice(const char *serial);
|
||||
extern void HIDAPI_DisconnectBluetoothDevice(const char *serial);
|
||||
extern SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID);
|
||||
extern void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID);
|
||||
|
||||
extern void HIDAPI_DumpPacket(const char *prefix, const Uint8 *data, int size);
|
||||
|
||||
extern SDL_bool HIDAPI_SupportsPlaystationDetection(Uint16 vendor, Uint16 product);
|
||||
|
||||
extern float HIDAPI_RemapVal(float val, float val_min, float val_max, float output_min, float output_max);
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_H */
|
||||
499
external/sdl/SDL/src/joystick/hidapi/steam/controller_constants.h
vendored
Normal file
499
external/sdl/SDL/src/joystick/hidapi/steam/controller_constants.h
vendored
Normal file
@@ -0,0 +1,499 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 2021 Valve Corporation
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _CONTROLLER_CONSTANTS_
|
||||
#define _CONTROLLER_CONSTANTS_
|
||||
|
||||
#include "controller_structs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define FEATURE_REPORT_SIZE 64
|
||||
|
||||
#define VALVE_USB_VID 0x28DE
|
||||
|
||||
// Frame update rate (in ms).
|
||||
#define FAST_SCAN_INTERVAL 6
|
||||
#define SLOW_SCAN_INTERVAL 9
|
||||
|
||||
// Contains each of the USB PIDs for Valve controllers (only add to this enum and never change the order)
|
||||
enum ValveControllerPID
|
||||
{
|
||||
BASTILLE_PID = 0x2202,
|
||||
CHELL_PID = 0x1101,
|
||||
D0G_PID = 0x1102,
|
||||
ELI_PID = 0x1103,
|
||||
FREEMAN_PID = 0x1104,
|
||||
D0G_BLE_PID = 0x1105,
|
||||
D0G_BLE2_PID = 0x1106,
|
||||
D0GGLE_PID = 0x1142,
|
||||
};
|
||||
|
||||
// This enum contains all of the messages exchanged between the host and the target (only add to this enum and never change the order)
|
||||
enum FeatureReportMessageIDs
|
||||
{
|
||||
ID_SET_DIGITAL_MAPPINGS = 0x80,
|
||||
ID_CLEAR_DIGITAL_MAPPINGS = 0x81,
|
||||
ID_GET_DIGITAL_MAPPINGS = 0x82,
|
||||
ID_GET_ATTRIBUTES_VALUES = 0x83,
|
||||
ID_GET_ATTRIBUTE_LABEL = 0x84,
|
||||
ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85,
|
||||
ID_FACTORY_RESET = 0x86,
|
||||
ID_SET_SETTINGS_VALUES = 0x87,
|
||||
ID_CLEAR_SETTINGS_VALUES = 0x88,
|
||||
ID_GET_SETTINGS_VALUES = 0x89,
|
||||
ID_GET_SETTING_LABEL = 0x8A,
|
||||
ID_GET_SETTINGS_MAXS = 0x8B,
|
||||
ID_GET_SETTINGS_DEFAULTS = 0x8C,
|
||||
ID_SET_CONTROLLER_MODE = 0x8D,
|
||||
ID_LOAD_DEFAULT_SETTINGS = 0x8E,
|
||||
ID_TRIGGER_HAPTIC_PULSE = 0x8F,
|
||||
ID_TURN_OFF_CONTROLLER = 0x9F,
|
||||
|
||||
ID_GET_DEVICE_INFO = 0xA1,
|
||||
|
||||
ID_CALIBRATE_TRACKPADS = 0xA7,
|
||||
ID_RESERVED_0 = 0xA8,
|
||||
ID_SET_SERIAL_NUMBER = 0xA9,
|
||||
ID_GET_TRACKPAD_CALIBRATION = 0xAA,
|
||||
ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB,
|
||||
ID_GET_TRACKPAD_RAW_DATA = 0xAC,
|
||||
ID_ENABLE_PAIRING = 0xAD,
|
||||
ID_GET_STRING_ATTRIBUTE = 0xAE,
|
||||
ID_RADIO_ERASE_RECORDS = 0xAF,
|
||||
ID_RADIO_WRITE_RECORD = 0xB0,
|
||||
ID_SET_DONGLE_SETTING = 0xB1,
|
||||
ID_DONGLE_DISCONNECT_DEVICE = 0xB2,
|
||||
ID_DONGLE_COMMIT_DEVICE = 0xB3,
|
||||
ID_DONGLE_GET_WIRELESS_STATE = 0xB4,
|
||||
ID_CALIBRATE_GYRO = 0xB5,
|
||||
ID_PLAY_AUDIO = 0xB6,
|
||||
ID_AUDIO_UPDATE_START = 0xB7,
|
||||
ID_AUDIO_UPDATE_DATA = 0xB8,
|
||||
ID_AUDIO_UPDATE_COMPLETE = 0xB9,
|
||||
ID_GET_CHIPID = 0xBA,
|
||||
|
||||
ID_CALIBRATE_JOYSTICK = 0xBF,
|
||||
ID_CALIBRATE_ANALOG_TRIGGERS = 0xC0,
|
||||
ID_SET_AUDIO_MAPPING = 0xC1,
|
||||
ID_CHECK_GYRO_FW_LOAD = 0xC2,
|
||||
ID_CALIBRATE_ANALOG = 0xC3,
|
||||
ID_DONGLE_GET_CONNECTED_SLOTS = 0xC4,
|
||||
};
|
||||
|
||||
|
||||
// Enumeration of all wireless dongle events
|
||||
typedef enum WirelessEventTypes
|
||||
{
|
||||
WIRELESS_EVENT_DISCONNECT = 1,
|
||||
WIRELESS_EVENT_CONNECT = 2,
|
||||
WIRELESS_EVENT_PAIR = 3,
|
||||
} EWirelessEventType;
|
||||
|
||||
|
||||
// Enumeration of generic digital inputs - not all of these will be supported on all controllers (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
IO_DIGITAL_BUTTON_NONE = -1,
|
||||
IO_DIGITAL_BUTTON_RIGHT_TRIGGER,
|
||||
IO_DIGITAL_BUTTON_LEFT_TRIGGER,
|
||||
IO_DIGITAL_BUTTON_1,
|
||||
IO_DIGITAL_BUTTON_Y=IO_DIGITAL_BUTTON_1,
|
||||
IO_DIGITAL_BUTTON_2,
|
||||
IO_DIGITAL_BUTTON_B=IO_DIGITAL_BUTTON_2,
|
||||
IO_DIGITAL_BUTTON_3,
|
||||
IO_DIGITAL_BUTTON_X=IO_DIGITAL_BUTTON_3,
|
||||
IO_DIGITAL_BUTTON_4,
|
||||
IO_DIGITAL_BUTTON_A=IO_DIGITAL_BUTTON_4,
|
||||
IO_DIGITAL_BUTTON_RIGHT_BUMPER,
|
||||
IO_DIGITAL_BUTTON_LEFT_BUMPER,
|
||||
IO_DIGITAL_BUTTON_LEFT_JOYSTICK_CLICK,
|
||||
IO_DIGITAL_BUTTON_ESCAPE,
|
||||
IO_DIGITAL_BUTTON_STEAM,
|
||||
IO_DIGITAL_BUTTON_MENU,
|
||||
IO_DIGITAL_STICK_UP,
|
||||
IO_DIGITAL_STICK_DOWN,
|
||||
IO_DIGITAL_STICK_LEFT,
|
||||
IO_DIGITAL_STICK_RIGHT,
|
||||
IO_DIGITAL_TOUCH_1,
|
||||
IO_DIGITAL_BUTTON_UP=IO_DIGITAL_TOUCH_1,
|
||||
IO_DIGITAL_TOUCH_2,
|
||||
IO_DIGITAL_BUTTON_RIGHT=IO_DIGITAL_TOUCH_2,
|
||||
IO_DIGITAL_TOUCH_3,
|
||||
IO_DIGITAL_BUTTON_LEFT=IO_DIGITAL_TOUCH_3,
|
||||
IO_DIGITAL_TOUCH_4,
|
||||
IO_DIGITAL_BUTTON_DOWN=IO_DIGITAL_TOUCH_4,
|
||||
IO_DIGITAL_BUTTON_BACK_LEFT,
|
||||
IO_DIGITAL_BUTTON_BACK_RIGHT,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_N,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_NE,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_E,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_SE,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_S,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_SW,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_W,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_NW,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_N,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_NE,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_E,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_SE,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_S,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_SW,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_W,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_NW,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_DOUBLE_TAP,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_DOUBLE_TAP,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_OUTER_RADIUS,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_OUTER_RADIUS,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_CLICK,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_CLICK,
|
||||
IO_DIGITAL_BATTERY_LOW,
|
||||
IO_DIGITAL_LEFT_TRIGGER_THRESHOLD,
|
||||
IO_DIGITAL_RIGHT_TRIGGER_THRESHOLD,
|
||||
IO_DIGITAL_BUTTON_BACK_LEFT2,
|
||||
IO_DIGITAL_BUTTON_BACK_RIGHT2,
|
||||
IO_DIGITAL_BUTTON_ALWAYS_ON,
|
||||
IO_DIGITAL_BUTTON_ANCILLARY_1,
|
||||
IO_DIGITAL_BUTTON_MACRO_0,
|
||||
IO_DIGITAL_BUTTON_MACRO_1,
|
||||
IO_DIGITAL_BUTTON_MACRO_2,
|
||||
IO_DIGITAL_BUTTON_MACRO_3,
|
||||
IO_DIGITAL_BUTTON_MACRO_4,
|
||||
IO_DIGITAL_BUTTON_MACRO_5,
|
||||
IO_DIGITAL_BUTTON_MACRO_6,
|
||||
IO_DIGITAL_BUTTON_MACRO_7,
|
||||
IO_DIGITAL_BUTTON_MACRO_1FINGER,
|
||||
IO_DIGITAL_BUTTON_MACRO_2FINGER,
|
||||
IO_DIGITAL_COUNT
|
||||
} DigitalIO ;
|
||||
|
||||
// Enumeration of generic analog inputs - not all of these will be supported on all controllers (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
IO_ANALOG_LEFT_STICK_X,
|
||||
IO_ANALOG_LEFT_STICK_Y,
|
||||
IO_ANALOG_RIGHT_STICK_X,
|
||||
IO_ANALOG_RIGHT_STICK_Y,
|
||||
IO_ANALOG_LEFT_TRIGGER,
|
||||
IO_ANALOG_RIGHT_TRIGGER,
|
||||
IO_MOUSE1_X,
|
||||
IO_MOUSE1_Y,
|
||||
IO_MOUSE1_Z,
|
||||
IO_ACCEL_X,
|
||||
IO_ACCEL_Y,
|
||||
IO_ACCEL_Z,
|
||||
IO_GYRO_X,
|
||||
IO_GYRO_Y,
|
||||
IO_GYRO_Z,
|
||||
IO_GYRO_QUAT_W,
|
||||
IO_GYRO_QUAT_X,
|
||||
IO_GYRO_QUAT_Y,
|
||||
IO_GYRO_QUAT_Z,
|
||||
IO_GYRO_STEERING_VEC,
|
||||
IO_RAW_TRIGGER_LEFT,
|
||||
IO_RAW_TRIGGER_RIGHT,
|
||||
IO_RAW_JOYSTICK_X,
|
||||
IO_RAW_JOYSTICK_Y,
|
||||
IO_GYRO_TILT_VEC,
|
||||
IO_ANALOG_COUNT
|
||||
} AnalogIO;
|
||||
|
||||
|
||||
// Contains list of all types of devices that the controller emulates (only add to this enum and never change the order)
|
||||
enum DeviceTypes
|
||||
{
|
||||
DEVICE_KEYBOARD,
|
||||
DEVICE_MOUSE,
|
||||
DEVICE_GAMEPAD,
|
||||
DEVICE_MODE_ADJUST,
|
||||
DEVICE_COUNT
|
||||
};
|
||||
|
||||
// Scan codes for HID keyboards
|
||||
enum HIDKeyboardKeys
|
||||
{
|
||||
KEY_INVALID,
|
||||
KEY_FIRST = 0x04,
|
||||
KEY_A = KEY_FIRST, KEY_B, KEY_C, KEY_D, KEY_E, KEY_F, KEY_G, KEY_H, KEY_I, KEY_J, KEY_K, KEY_L,
|
||||
KEY_M, KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R, KEY_S, KEY_T, KEY_U, KEY_V, KEY_W, KEY_X, KEY_Y, KEY_Z, KEY_1, KEY_2,
|
||||
KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, KEY_RETURN, KEY_ESCAPE, KEY_BACKSPACE, KEY_TAB, KEY_SPACE, KEY_DASH, KEY_EQUALS, KEY_LEFT_BRACKET,
|
||||
KEY_RIGHT_BRACKET, KEY_BACKSLASH, KEY_UNUSED1, KEY_SEMICOLON, KEY_SINGLE_QUOTE, KEY_BACK_TICK, KEY_COMMA, KEY_PERIOD, KEY_FORWARD_SLASH, KEY_CAPSLOCK, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6,
|
||||
KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_PRINT_SCREEN, KEY_SCROLL_LOCK, KEY_BREAK, KEY_INSERT, KEY_HOME, KEY_PAGE_UP, KEY_DELETE, KEY_END, KEY_PAGE_DOWN, KEY_RIGHT_ARROW,
|
||||
KEY_LEFT_ARROW, KEY_DOWN_ARROW, KEY_UP_ARROW, KEY_NUM_LOCK, KEY_KEYPAD_FORWARD_SLASH, KEY_KEYPAD_ASTERISK, KEY_KEYPAD_DASH, KEY_KEYPAD_PLUS, KEY_KEYPAD_ENTER, KEY_KEYPAD_1, KEY_KEYPAD_2, KEY_KEYPAD_3, KEY_KEYPAD_4, KEY_KEYPAD_5, KEY_KEYPAD_6, KEY_KEYPAD_7,
|
||||
KEY_KEYPAD_8, KEY_KEYPAD_9, KEY_KEYPAD_0, KEY_KEYPAD_PERIOD,
|
||||
KEY_LALT,
|
||||
KEY_LSHIFT,
|
||||
KEY_LWIN,
|
||||
KEY_LCONTROL,
|
||||
KEY_RALT,
|
||||
KEY_RSHIFT,
|
||||
KEY_RWIN,
|
||||
KEY_RCONTROL,
|
||||
KEY_VOLUP,
|
||||
KEY_VOLDOWN,
|
||||
KEY_MUTE,
|
||||
KEY_PLAY,
|
||||
KEY_STOP,
|
||||
KEY_NEXT,
|
||||
KEY_PREV,
|
||||
KEY_LAST = KEY_PREV
|
||||
};
|
||||
|
||||
enum ModifierMasks
|
||||
{
|
||||
KEY_LCONTROL_MASK = (1<<0),
|
||||
KEY_LSHIFT_MASK = (1<<1),
|
||||
KEY_LALT_MASK = (1<<2),
|
||||
KEY_LWIN_MASK = (1<<3),
|
||||
KEY_RCONTROL_MASK = (1<<4),
|
||||
KEY_RSHIFT_MASK = (1<<5),
|
||||
KEY_RALT_MASK = (1<<6),
|
||||
KEY_RWIN_MASK = (1<<7)
|
||||
};
|
||||
|
||||
// Standard mouse buttons as specified in the HID mouse spec
|
||||
enum MouseButtons
|
||||
{
|
||||
MOUSE_BTN_LEFT,
|
||||
MOUSE_BTN_RIGHT,
|
||||
MOUSE_BTN_MIDDLE,
|
||||
MOUSE_BTN_BACK,
|
||||
MOUSE_BTN_FORWARD,
|
||||
MOUSE_SCROLL_UP,
|
||||
MOUSE_SCROLL_DOWN,
|
||||
MOUSE_BTN_COUNT
|
||||
};
|
||||
|
||||
// Gamepad buttons
|
||||
enum GamepadButtons
|
||||
{
|
||||
GAMEPAD_BTN_TRIGGER_LEFT=1,
|
||||
GAMEPAD_BTN_TRIGGER_RIGHT,
|
||||
GAMEPAD_BTN_A,
|
||||
GAMEPAD_BTN_B,
|
||||
GAMEPAD_BTN_Y,
|
||||
GAMEPAD_BTN_X,
|
||||
GAMEPAD_BTN_SHOULDER_LEFT,
|
||||
GAMEPAD_BTN_SHOULDER_RIGHT,
|
||||
GAMEPAD_BTN_LEFT_JOYSTICK,
|
||||
GAMEPAD_BTN_RIGHT_JOYSTICK,
|
||||
GAMEPAD_BTN_START,
|
||||
GAMEPAD_BTN_SELECT,
|
||||
GAMEPAD_BTN_STEAM,
|
||||
GAMEPAD_BTN_DPAD_UP,
|
||||
GAMEPAD_BTN_DPAD_DOWN,
|
||||
GAMEPAD_BTN_DPAD_LEFT,
|
||||
GAMEPAD_BTN_DPAD_RIGHT,
|
||||
GAMEPAD_BTN_LSTICK_UP,
|
||||
GAMEPAD_BTN_LSTICK_DOWN,
|
||||
GAMEPAD_BTN_LSTICK_LEFT,
|
||||
GAMEPAD_BTN_LSTICK_RIGHT,
|
||||
GAMEPAD_BTN_RSTICK_UP,
|
||||
GAMEPAD_BTN_RSTICK_DOWN,
|
||||
GAMEPAD_BTN_RSTICK_LEFT,
|
||||
GAMEPAD_BTN_RSTICK_RIGHT,
|
||||
GAMEPAD_BTN_COUNT
|
||||
};
|
||||
|
||||
// Mode adjust
|
||||
enum ModeAdjustModes
|
||||
{
|
||||
MODE_ADJUST_SENSITITY=1,
|
||||
MODE_ADJUST_LEFT_PAD_SECONDARY_MODE,
|
||||
MODE_ADJUST_RIGHT_PAD_SECONDARY_MODE,
|
||||
MODE_ADJUST_COUNT
|
||||
};
|
||||
|
||||
// Read-only attributes of controllers (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
ATTRIB_UNIQUE_ID,
|
||||
ATTRIB_PRODUCT_ID,
|
||||
ATTRIB_PRODUCT_REVISON, // deprecated
|
||||
ATTRIB_CAPABILITIES = ATTRIB_PRODUCT_REVISON, // intentional aliasing
|
||||
ATTRIB_FIRMWARE_VERSION, // deprecated
|
||||
ATTRIB_FIRMWARE_BUILD_TIME,
|
||||
ATTRIB_RADIO_FIRMWARE_BUILD_TIME,
|
||||
ATTRIB_RADIO_DEVICE_ID0,
|
||||
ATTRIB_RADIO_DEVICE_ID1,
|
||||
ATTRIB_DONGLE_FIRMWARE_BUILD_TIME,
|
||||
ATTRIB_BOARD_REVISION,
|
||||
ATTRIB_BOOTLOADER_BUILD_TIME,
|
||||
ATTRIB_CONNECTION_INTERVAL_IN_US,
|
||||
ATTRIB_COUNT
|
||||
} ControllerAttributes;
|
||||
|
||||
// Read-only string attributes of controllers (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
ATTRIB_STR_BOARD_SERIAL,
|
||||
ATTRIB_STR_UNIT_SERIAL,
|
||||
ATTRIB_STR_COUNT
|
||||
} ControllerStringAttributes;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
STATUS_CODE_NORMAL,
|
||||
STATUS_CODE_CRITICAL_BATTERY,
|
||||
STATUS_CODE_GYRO_INIT_ERROR,
|
||||
} ControllerStatusEventCodes;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
STATUS_STATE_LOW_BATTERY=0,
|
||||
} ControllerStatusStateFlags;
|
||||
|
||||
typedef enum {
|
||||
TRACKPAD_ABSOLUTE_MOUSE,
|
||||
TRACKPAD_RELATIVE_MOUSE,
|
||||
TRACKPAD_DPAD_FOUR_WAY_DISCRETE,
|
||||
TRACKPAD_DPAD_FOUR_WAY_OVERLAP,
|
||||
TRACKPAD_DPAD_EIGHT_WAY,
|
||||
TRACKPAD_RADIAL_MODE,
|
||||
TRACKPAD_ABSOLUTE_DPAD,
|
||||
TRACKPAD_NONE,
|
||||
TRACKPAD_GESTURE_KEYBOARD,
|
||||
TRACKPAD_NUM_MODES
|
||||
} TrackpadDPadMode;
|
||||
|
||||
// Read-write controller settings (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
SETTING_MOUSE_SENSITIVITY,
|
||||
SETTING_MOUSE_ACCELERATION,
|
||||
SETTING_TRACKBALL_ROTATION_ANGLE,
|
||||
SETTING_HAPTIC_INTENSITY,
|
||||
SETTING_LEFT_GAMEPAD_STICK_ENABLED,
|
||||
SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
|
||||
SETTING_USB_DEBUG_MODE,
|
||||
SETTING_LEFT_TRACKPAD_MODE,
|
||||
SETTING_RIGHT_TRACKPAD_MODE,
|
||||
SETTING_MOUSE_POINTER_ENABLED,
|
||||
SETTING_DPAD_DEADZONE,
|
||||
SETTING_MINIMUM_MOMENTUM_VEL,
|
||||
SETTING_MOMENTUM_DECAY_AMMOUNT,
|
||||
SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL,
|
||||
SETTING_HAPTIC_INCREMENT,
|
||||
SETTING_DPAD_ANGLE_SIN,
|
||||
SETTING_DPAD_ANGLE_COS,
|
||||
SETTING_MOMENTUM_VERTICAL_DIVISOR,
|
||||
SETTING_MOMENTUM_MAXIMUM_VELOCITY,
|
||||
SETTING_TRACKPAD_Z_ON,
|
||||
SETTING_TRACKPAD_Z_OFF,
|
||||
SETTING_SENSITIVY_SCALE_AMMOUNT,
|
||||
SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
|
||||
SETTING_RIGHT_TRACKPAD_SECONDARY_MODE,
|
||||
SETTING_SMOOTH_ABSOLUTE_MOUSE,
|
||||
SETTING_STEAMBUTTON_POWEROFF_TIME,
|
||||
SETTING_UNUSED_1,
|
||||
SETTING_TRACKPAD_OUTER_RADIUS,
|
||||
SETTING_TRACKPAD_Z_ON_LEFT,
|
||||
SETTING_TRACKPAD_Z_OFF_LEFT,
|
||||
SETTING_TRACKPAD_OUTER_SPIN_VEL,
|
||||
SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
|
||||
SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
|
||||
SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE,
|
||||
SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL,
|
||||
SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y,
|
||||
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED,
|
||||
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
|
||||
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
|
||||
SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
|
||||
SETTING_RADIAL_MODE_ANGLE,
|
||||
SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
|
||||
SETTING_LEFT_DPAD_REQUIRES_CLICK,
|
||||
SETTING_RIGHT_DPAD_REQUIRES_CLICK,
|
||||
SETTING_LED_BASELINE_BRIGHTNESS,
|
||||
SETTING_LED_USER_BRIGHTNESS,
|
||||
SETTING_ENABLE_RAW_JOYSTICK,
|
||||
SETTING_ENABLE_FAST_SCAN,
|
||||
SETTING_GYRO_MODE,
|
||||
SETTING_WIRELESS_PACKET_VERSION,
|
||||
SETTING_SLEEP_INACTIVITY_TIMEOUT,
|
||||
SETTING_COUNT,
|
||||
|
||||
// This is a special setting value use for callbacks and should not be set/get explicitly.
|
||||
SETTING_ALL=0xFF
|
||||
} ControllerSettings;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SETTING_DEFAULT,
|
||||
SETTING_MIN,
|
||||
SETTING_MAX,
|
||||
SETTING_DEFAULTMINMAXCOUNT
|
||||
} SettingDefaultMinMax;
|
||||
|
||||
// Bitmask that define which IMU features to enable.
|
||||
typedef enum
|
||||
{
|
||||
SETTING_GYRO_MODE_OFF = 0x0000,
|
||||
SETTING_GYRO_MODE_STEERING = 0x0001,
|
||||
SETTING_GYRO_MODE_TILT = 0x0002,
|
||||
SETTING_GYRO_MODE_SEND_ORIENTATION = 0x0004,
|
||||
SETTING_GYRO_MODE_SEND_RAW_ACCEL = 0x0008,
|
||||
SETTING_GYRO_MODE_SEND_RAW_GYRO = 0x0010,
|
||||
} SettingGyroMode;
|
||||
|
||||
// Bitmask for haptic pulse flags
|
||||
typedef enum
|
||||
{
|
||||
HAPTIC_PULSE_NORMAL = 0x0000,
|
||||
HAPTIC_PULSE_HIGH_PRIORITY = 0x0001,
|
||||
HAPTIC_PULSE_VERY_HIGH_PRIORITY = 0x0002,
|
||||
} SettingHapticPulseFlags;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// default,min,max in this array in that order
|
||||
short defaultminmax[SETTING_DEFAULTMINMAXCOUNT];
|
||||
} SettingValueRange_t;
|
||||
|
||||
// below is from controller_constants.c which should be compiled into any code that uses this
|
||||
extern const SettingValueRange_t g_DefaultSettingValues[SETTING_COUNT];
|
||||
|
||||
// Read-write settings for dongle (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
DONGLE_SETTING_MOUSE_KEYBOARD_ENABLED,
|
||||
DONGLE_SETTING_COUNT,
|
||||
} DongleSettings;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
AUDIO_STARTUP = 0,
|
||||
AUDIO_SHUTDOWN = 1,
|
||||
AUDIO_PAIR = 2,
|
||||
AUDIO_PAIR_SUCCESS = 3,
|
||||
AUDIO_IDENTIFY = 4,
|
||||
AUDIO_LIZARDMODE = 5,
|
||||
AUDIO_NORMALMODE = 6,
|
||||
|
||||
AUDIO_MAX_SLOT = 15
|
||||
} ControllerAudio;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _CONTROLLER_CONSTANTS_H
|
||||
307
external/sdl/SDL/src/joystick/hidapi/steam/controller_structs.h
vendored
Normal file
307
external/sdl/SDL/src/joystick/hidapi/steam/controller_structs.h
vendored
Normal file
@@ -0,0 +1,307 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 2020 Valve Corporation
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef _CONTROLLER_STRUCTS_
|
||||
#define _CONTROLLER_STRUCTS_
|
||||
|
||||
#pragma pack(1)
|
||||
|
||||
#define HID_FEATURE_REPORT_BYTES 64
|
||||
|
||||
// Header for all host <==> target messages
|
||||
typedef struct
|
||||
{
|
||||
unsigned char type;
|
||||
unsigned char length;
|
||||
} FeatureReportHeader;
|
||||
|
||||
// Generic controller attribute structure
|
||||
typedef struct
|
||||
{
|
||||
unsigned char attributeTag;
|
||||
uint32_t attributeValue;
|
||||
} ControllerAttribute;
|
||||
|
||||
// Generic controller settings structure
|
||||
typedef struct
|
||||
{
|
||||
ControllerAttribute attributes[ ( HID_FEATURE_REPORT_BYTES - sizeof( FeatureReportHeader ) ) / sizeof( ControllerAttribute ) ];
|
||||
} MsgGetAttributes;
|
||||
|
||||
|
||||
// This is the only message struct that application code should use to interact with feature request messages. Any new
|
||||
// messages should be added to the union. The structures defined here should correspond to the ones defined in
|
||||
// ValveDeviceCore.cpp.
|
||||
//
|
||||
typedef struct
|
||||
{
|
||||
FeatureReportHeader header;
|
||||
union
|
||||
{
|
||||
MsgGetAttributes getAttributes;
|
||||
} payload;
|
||||
|
||||
} FeatureReportMsg;
|
||||
|
||||
// Roll this version forward anytime that you are breaking compatibility of existing
|
||||
// message types within ValveInReport_t or the header itself. Hopefully this should
|
||||
// be super rare and instead you should just add new message payloads to the union,
|
||||
// or just add fields to the end of existing payload structs which is expected to be
|
||||
// safe in all code consuming these as they should just consume/copy upto the prior size
|
||||
// they were aware of when processing.
|
||||
#define k_ValveInReportMsgVersion 0x01
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ID_CONTROLLER_STATE = 1,
|
||||
ID_CONTROLLER_DEBUG = 2,
|
||||
ID_CONTROLLER_WIRELESS = 3,
|
||||
ID_CONTROLLER_STATUS = 4,
|
||||
ID_CONTROLLER_DEBUG2 = 5,
|
||||
ID_CONTROLLER_SECONDARY_STATE = 6,
|
||||
ID_CONTROLLER_BLE_STATE = 7,
|
||||
ID_CONTROLLER_MSG_COUNT
|
||||
} ValveInReportMessageIDs;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned short unReportVersion;
|
||||
|
||||
unsigned char ucType;
|
||||
unsigned char ucLength;
|
||||
|
||||
} ValveInReportHeader_t;
|
||||
|
||||
// State payload
|
||||
typedef struct
|
||||
{
|
||||
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
||||
// your last call and there is no need to process it
|
||||
uint32 unPacketNum;
|
||||
|
||||
// Button bitmask and trigger data.
|
||||
union
|
||||
{
|
||||
uint64 ulButtons;
|
||||
struct
|
||||
{
|
||||
unsigned char _pad0[3];
|
||||
unsigned char nLeft;
|
||||
unsigned char nRight;
|
||||
unsigned char _pad1[3];
|
||||
} Triggers;
|
||||
} ButtonTriggerData;
|
||||
|
||||
// Left pad coordinates
|
||||
short sLeftPadX;
|
||||
short sLeftPadY;
|
||||
|
||||
// Right pad coordinates
|
||||
short sRightPadX;
|
||||
short sRightPadY;
|
||||
|
||||
// This is redundant, packed above, but still sent over wired
|
||||
unsigned short sTriggerL;
|
||||
unsigned short sTriggerR;
|
||||
|
||||
// FIXME figure out a way to grab this stuff over wireless
|
||||
short sAccelX;
|
||||
short sAccelY;
|
||||
short sAccelZ;
|
||||
|
||||
short sGyroX;
|
||||
short sGyroY;
|
||||
short sGyroZ;
|
||||
|
||||
short sGyroQuatW;
|
||||
short sGyroQuatX;
|
||||
short sGyroQuatY;
|
||||
short sGyroQuatZ;
|
||||
|
||||
} ValveControllerStatePacket_t;
|
||||
|
||||
// BLE State payload this has to be re-formatted from the normal state because BLE controller shows up as
|
||||
//a HID device and we don't want to send all the optional parts of the message. Keep in sync with struct above.
|
||||
typedef struct
|
||||
{
|
||||
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
||||
// your last call and there is no need to process it
|
||||
uint32 unPacketNum;
|
||||
|
||||
// Button bitmask and trigger data.
|
||||
union
|
||||
{
|
||||
uint64 ulButtons;
|
||||
struct
|
||||
{
|
||||
unsigned char _pad0[3];
|
||||
unsigned char nLeft;
|
||||
unsigned char nRight;
|
||||
unsigned char _pad1[3];
|
||||
} Triggers;
|
||||
} ButtonTriggerData;
|
||||
|
||||
// Left pad coordinates
|
||||
short sLeftPadX;
|
||||
short sLeftPadY;
|
||||
|
||||
// Right pad coordinates
|
||||
short sRightPadX;
|
||||
short sRightPadY;
|
||||
|
||||
//This mimcs how the dongle reconstitutes HID packets, there will be 0-4 shorts depending on gyro mode
|
||||
unsigned char ucGyroDataType; //TODO could maybe find some unused bits in the button field for this info (is only 2bits)
|
||||
short sGyro[4];
|
||||
|
||||
} ValveControllerBLEStatePacket_t;
|
||||
|
||||
// Define a payload for reporting debug information
|
||||
typedef struct
|
||||
{
|
||||
// Left pad coordinates
|
||||
short sLeftPadX;
|
||||
short sLeftPadY;
|
||||
|
||||
// Right pad coordinates
|
||||
short sRightPadX;
|
||||
short sRightPadY;
|
||||
|
||||
// Left mouse deltas
|
||||
short sLeftPadMouseDX;
|
||||
short sLeftPadMouseDY;
|
||||
|
||||
// Right mouse deltas
|
||||
short sRightPadMouseDX;
|
||||
short sRightPadMouseDY;
|
||||
|
||||
// Left mouse filtered deltas
|
||||
short sLeftPadMouseFilteredDX;
|
||||
short sLeftPadMouseFilteredDY;
|
||||
|
||||
// Right mouse filtered deltas
|
||||
short sRightPadMouseFilteredDX;
|
||||
short sRightPadMouseFilteredDY;
|
||||
|
||||
// Pad Z values
|
||||
unsigned char ucLeftZ;
|
||||
unsigned char ucRightZ;
|
||||
|
||||
// FingerPresent
|
||||
unsigned char ucLeftFingerPresent;
|
||||
unsigned char ucRightFingerPresent;
|
||||
|
||||
// Timestamps
|
||||
unsigned char ucLeftTimestamp;
|
||||
unsigned char ucRightTimestamp;
|
||||
|
||||
// Double tap state
|
||||
unsigned char ucLeftTapState;
|
||||
unsigned char ucRightTapState;
|
||||
|
||||
unsigned int unDigitalIOStates0;
|
||||
unsigned int unDigitalIOStates1;
|
||||
|
||||
} ValveControllerDebugPacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char ucPadNum;
|
||||
unsigned char ucPad[3]; // need Data to be word aligned
|
||||
short Data[20];
|
||||
unsigned short unNoise;
|
||||
} ValveControllerTrackpadImage_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char ucPadNum;
|
||||
unsigned char ucOffset;
|
||||
unsigned char ucPad[2]; // need Data to be word aligned
|
||||
short rgData[28];
|
||||
} ValveControllerRawTrackpadImage_t;
|
||||
|
||||
// Payload for wireless metadata
|
||||
typedef struct
|
||||
{
|
||||
unsigned char ucEventType;
|
||||
} SteamControllerWirelessEvent_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// Current packet number.
|
||||
unsigned int unPacketNum;
|
||||
|
||||
// Event codes and state information.
|
||||
unsigned short sEventCode;
|
||||
unsigned short unStateFlags;
|
||||
|
||||
// Current battery voltage (mV).
|
||||
unsigned short sBatteryVoltage;
|
||||
|
||||
// Current battery level (0-100).
|
||||
unsigned char ucBatteryLevel;
|
||||
} SteamControllerStatusEvent_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ValveInReportHeader_t header;
|
||||
|
||||
union
|
||||
{
|
||||
ValveControllerStatePacket_t controllerState;
|
||||
ValveControllerBLEStatePacket_t controllerBLEState;
|
||||
ValveControllerDebugPacket_t debugState;
|
||||
ValveControllerTrackpadImage_t padImage;
|
||||
ValveControllerRawTrackpadImage_t rawPadImage;
|
||||
SteamControllerWirelessEvent_t wirelessEvent;
|
||||
SteamControllerStatusEvent_t statusEvent;
|
||||
} payload;
|
||||
|
||||
} ValveInReport_t;
|
||||
|
||||
|
||||
// Enumeration for BLE packet protocol
|
||||
enum EBLEPacketReportNums
|
||||
{
|
||||
// Skipping past 2-3 because they are escape characters in Uart protocol
|
||||
k_EBLEReportState = 4,
|
||||
k_EBLEReportStatus = 5,
|
||||
};
|
||||
|
||||
|
||||
// Enumeration of data chunks in BLE state packets
|
||||
enum EBLEOptionDataChunksBitmask
|
||||
{
|
||||
// First byte upper nibble
|
||||
k_EBLEButtonChunk1 = 0x10,
|
||||
k_EBLEButtonChunk2 = 0x20,
|
||||
k_EBLEButtonChunk3 = 0x40,
|
||||
k_EBLELeftJoystickChunk = 0x80,
|
||||
|
||||
// Second full byte
|
||||
k_EBLELeftTrackpadChunk = 0x100,
|
||||
k_EBLERightTrackpadChunk = 0x200,
|
||||
k_EBLEIMUAccelChunk = 0x400,
|
||||
k_EBLEIMUGyroChunk = 0x800,
|
||||
k_EBLEIMUQuatChunk = 0x1000,
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
#endif // _CONTROLLER_STRUCTS
|
||||
2580
external/sdl/SDL/src/joystick/linux/SDL_sysjoystick.c
vendored
Normal file
2580
external/sdl/SDL/src/joystick/linux/SDL_sysjoystick.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
111
external/sdl/SDL/src/joystick/linux/SDL_sysjoystick_c.h
vendored
Normal file
111
external/sdl/SDL/src/joystick/linux/SDL_sysjoystick_c.h
vendored
Normal file
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_sysjoystick_c_h_
|
||||
#define SDL_sysjoystick_c_h_
|
||||
|
||||
#include <linux/input.h>
|
||||
|
||||
struct SDL_joylist_item;
|
||||
struct SDL_sensorlist_item;
|
||||
|
||||
/* The private structure used to keep track of a joystick */
|
||||
struct joystick_hwdata
|
||||
{
|
||||
int fd;
|
||||
/* linux driver creates a separate device for gyro/accelerometer */
|
||||
int fd_sensor;
|
||||
struct SDL_joylist_item *item;
|
||||
struct SDL_sensorlist_item *item_sensor;
|
||||
SDL_JoystickGUID guid;
|
||||
char *fname; /* Used in haptic subsystem */
|
||||
|
||||
SDL_bool ff_rumble;
|
||||
SDL_bool ff_sine;
|
||||
struct ff_effect effect;
|
||||
Uint32 effect_expiration;
|
||||
|
||||
/* The current Linux joystick driver maps hats to two axes */
|
||||
struct hwdata_hat
|
||||
{
|
||||
int axis[2];
|
||||
} *hats;
|
||||
|
||||
/* Support for the Linux 2.4 unified input interface */
|
||||
Uint8 key_map[KEY_MAX];
|
||||
Uint8 abs_map[ABS_MAX];
|
||||
SDL_bool has_key[KEY_MAX];
|
||||
SDL_bool has_abs[ABS_MAX];
|
||||
SDL_bool has_accelerometer;
|
||||
SDL_bool has_gyro;
|
||||
|
||||
/* Support for the classic joystick interface */
|
||||
SDL_bool classic;
|
||||
Uint16 *key_pam;
|
||||
Uint8 *abs_pam;
|
||||
|
||||
struct axis_correct
|
||||
{
|
||||
SDL_bool use_deadzones;
|
||||
|
||||
/* Deadzone coefficients */
|
||||
int coef[3];
|
||||
|
||||
/* Raw coordinate scale */
|
||||
int minimum;
|
||||
int maximum;
|
||||
float scale;
|
||||
} abs_correct[ABS_MAX];
|
||||
|
||||
float accelerometer_scale[3];
|
||||
float gyro_scale[3];
|
||||
|
||||
/* Each axis is read independently, if we don't get all axis this call to
|
||||
* LINUX_JoystickUpdateupdate(), store them for the next one */
|
||||
float gyro_data[3];
|
||||
float accel_data[3];
|
||||
Uint64 sensor_tick;
|
||||
Sint32 last_tick;
|
||||
|
||||
SDL_bool report_sensor;
|
||||
SDL_bool fresh;
|
||||
SDL_bool recovering_from_dropped;
|
||||
SDL_bool recovering_from_dropped_sensor;
|
||||
|
||||
/* Steam Controller support */
|
||||
SDL_bool m_bSteamController;
|
||||
|
||||
/* 4 = (ABS_HAT3X-ABS_HAT0X)/2 (see input-event-codes.h in kernel) */
|
||||
int hats_indices[4];
|
||||
SDL_bool has_hat[4];
|
||||
struct hat_axis_correct
|
||||
{
|
||||
SDL_bool use_deadzones;
|
||||
int minimum[2];
|
||||
int maximum[2];
|
||||
} hat_correct[4];
|
||||
|
||||
/* Set when gamepad is pending removal due to ENODEV read error */
|
||||
SDL_bool gone;
|
||||
SDL_bool sensor_gone;
|
||||
};
|
||||
|
||||
#endif /* SDL_sysjoystick_c_h_ */
|
||||
281
external/sdl/SDL/src/joystick/n3ds/SDL_sysjoystick.c
vendored
Normal file
281
external/sdl/SDL/src/joystick/n3ds/SDL_sysjoystick.c
vendored
Normal file
@@ -0,0 +1,281 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_N3DS
|
||||
|
||||
/* This is the N3DS implementation of the SDL joystick API */
|
||||
|
||||
#include <3ds.h>
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
|
||||
#define NB_BUTTONS 23
|
||||
|
||||
/*
|
||||
N3DS sticks values are roughly within +/-160
|
||||
which is too small to pass the jitter tolerance.
|
||||
This correction is applied to axis values
|
||||
so they fit better in SDL's value range.
|
||||
*/
|
||||
#define CORRECT_AXIS_X(X) ((X * SDL_JOYSTICK_AXIS_MAX) / 160)
|
||||
|
||||
/*
|
||||
The Y axis needs to be flipped because SDL's "up"
|
||||
is reversed compared to libctru's "up"
|
||||
*/
|
||||
#define CORRECT_AXIS_Y(Y) CORRECT_AXIS_X(-Y)
|
||||
|
||||
static void UpdateN3DSPressedButtons(Uint64 timestamp, SDL_Joystick *joystick);
|
||||
static void UpdateN3DSReleasedButtons(Uint64 timestamp, SDL_Joystick *joystick);
|
||||
static void UpdateN3DSCircle(Uint64 timestamp, SDL_Joystick *joystick);
|
||||
static void UpdateN3DSCStick(Uint64 timestamp, SDL_Joystick *joystick);
|
||||
|
||||
static int N3DS_JoystickInit(void)
|
||||
{
|
||||
hidInit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const char *N3DS_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return "Nintendo 3DS";
|
||||
}
|
||||
|
||||
static int N3DS_JoystickGetCount(void)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID N3DS_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
SDL_JoystickGUID guid = SDL_CreateJoystickGUIDForName("Nintendo 3DS");
|
||||
return guid;
|
||||
}
|
||||
|
||||
static SDL_JoystickID N3DS_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return device_index;
|
||||
}
|
||||
|
||||
static int N3DS_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
joystick->nbuttons = NB_BUTTONS;
|
||||
joystick->naxes = 4;
|
||||
joystick->nhats = 0;
|
||||
joystick->instance_id = device_index;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int N3DS_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void N3DS_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
UpdateN3DSPressedButtons(timestamp, joystick);
|
||||
UpdateN3DSReleasedButtons(timestamp, joystick);
|
||||
UpdateN3DSCircle(timestamp, joystick);
|
||||
UpdateN3DSCStick(timestamp, joystick);
|
||||
}
|
||||
|
||||
static void UpdateN3DSPressedButtons(Uint64 timestamp, SDL_Joystick *joystick)
|
||||
{
|
||||
static u32 previous_state = 0;
|
||||
u32 updated_down;
|
||||
u32 current_state = hidKeysDown();
|
||||
updated_down = previous_state ^ current_state;
|
||||
if (updated_down) {
|
||||
for (Uint8 i = 0; i < joystick->nbuttons; i++) {
|
||||
if (current_state & BIT(i) & updated_down) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, SDL_PRESSED);
|
||||
}
|
||||
}
|
||||
}
|
||||
previous_state = current_state;
|
||||
}
|
||||
|
||||
static void UpdateN3DSReleasedButtons(Uint64 timestamp, SDL_Joystick *joystick)
|
||||
{
|
||||
static u32 previous_state = 0;
|
||||
u32 updated_up;
|
||||
u32 current_state = hidKeysUp();
|
||||
updated_up = previous_state ^ current_state;
|
||||
if (updated_up) {
|
||||
for (Uint8 i = 0; i < joystick->nbuttons; i++) {
|
||||
if (current_state & BIT(i) & updated_up) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
}
|
||||
previous_state = current_state;
|
||||
}
|
||||
|
||||
static void UpdateN3DSCircle(Uint64 timestamp, SDL_Joystick *joystick)
|
||||
{
|
||||
static circlePosition previous_state = { 0, 0 };
|
||||
circlePosition current_state;
|
||||
hidCircleRead(¤t_state);
|
||||
if (previous_state.dx != current_state.dx) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick,
|
||||
0,
|
||||
CORRECT_AXIS_X(current_state.dx));
|
||||
}
|
||||
if (previous_state.dy != current_state.dy) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick,
|
||||
1,
|
||||
CORRECT_AXIS_Y(current_state.dy));
|
||||
}
|
||||
previous_state = current_state;
|
||||
}
|
||||
|
||||
static void UpdateN3DSCStick(Uint64 timestamp, SDL_Joystick *joystick)
|
||||
{
|
||||
static circlePosition previous_state = { 0, 0 };
|
||||
circlePosition current_state;
|
||||
hidCstickRead(¤t_state);
|
||||
if (previous_state.dx != current_state.dx) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick,
|
||||
2,
|
||||
CORRECT_AXIS_X(current_state.dx));
|
||||
}
|
||||
if (previous_state.dy != current_state.dy) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick,
|
||||
3,
|
||||
CORRECT_AXIS_Y(current_state.dy));
|
||||
}
|
||||
previous_state = current_state;
|
||||
}
|
||||
|
||||
static void N3DS_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void N3DS_JoystickQuit(void)
|
||||
{
|
||||
hidExit();
|
||||
}
|
||||
|
||||
static SDL_bool N3DS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
/* There is only one possible mapping. */
|
||||
*out = (SDL_GamepadMapping){
|
||||
.a = { EMappingKind_Button, 0 },
|
||||
.b = { EMappingKind_Button, 1 },
|
||||
.x = { EMappingKind_Button, 10 },
|
||||
.y = { EMappingKind_Button, 11 },
|
||||
.back = { EMappingKind_Button, 2 },
|
||||
.guide = { EMappingKind_None, 255 },
|
||||
.start = { EMappingKind_Button, 3 },
|
||||
.leftstick = { EMappingKind_None, 255 },
|
||||
.rightstick = { EMappingKind_None, 255 },
|
||||
.leftshoulder = { EMappingKind_Button, 9 },
|
||||
.rightshoulder = { EMappingKind_Button, 8 },
|
||||
.dpup = { EMappingKind_Button, 6 },
|
||||
.dpdown = { EMappingKind_Button, 7 },
|
||||
.dpleft = { EMappingKind_Button, 5 },
|
||||
.dpright = { EMappingKind_Button, 4 },
|
||||
.misc1 = { EMappingKind_None, 255 },
|
||||
.paddle1 = { EMappingKind_None, 255 },
|
||||
.paddle2 = { EMappingKind_None, 255 },
|
||||
.paddle3 = { EMappingKind_None, 255 },
|
||||
.paddle4 = { EMappingKind_None, 255 },
|
||||
.leftx = { EMappingKind_Axis, 0 },
|
||||
.lefty = { EMappingKind_Axis, 1 },
|
||||
.rightx = { EMappingKind_Axis, 2 },
|
||||
.righty = { EMappingKind_Axis, 3 },
|
||||
.lefttrigger = { EMappingKind_Button, 14 },
|
||||
.righttrigger = { EMappingKind_Button, 15 },
|
||||
};
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static void N3DS_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *N3DS_JoystickGetDevicePath(int device_index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int N3DS_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void N3DS_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static Uint32 N3DS_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int N3DS_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int N3DS_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int N3DS_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int N3DS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_N3DS_JoystickDriver = {
|
||||
.Init = N3DS_JoystickInit,
|
||||
.GetCount = N3DS_JoystickGetCount,
|
||||
.Detect = N3DS_JoystickDetect,
|
||||
.GetDeviceName = N3DS_JoystickGetDeviceName,
|
||||
.GetDevicePath = N3DS_JoystickGetDevicePath,
|
||||
.GetDevicePlayerIndex = N3DS_JoystickGetDevicePlayerIndex,
|
||||
.SetDevicePlayerIndex = N3DS_JoystickSetDevicePlayerIndex,
|
||||
.GetDeviceGUID = N3DS_JoystickGetDeviceGUID,
|
||||
.GetDeviceInstanceID = N3DS_JoystickGetDeviceInstanceID,
|
||||
.Open = N3DS_JoystickOpen,
|
||||
.Rumble = N3DS_JoystickRumble,
|
||||
.RumbleTriggers = N3DS_JoystickRumbleTriggers,
|
||||
.GetCapabilities = N3DS_JoystickGetCapabilities,
|
||||
.SetLED = N3DS_JoystickSetLED,
|
||||
.SendEffect = N3DS_JoystickSendEffect,
|
||||
.SetSensorsEnabled = N3DS_JoystickSetSensorsEnabled,
|
||||
.Update = N3DS_JoystickUpdate,
|
||||
.Close = N3DS_JoystickClose,
|
||||
.Quit = N3DS_JoystickQuit,
|
||||
.GetGamepadMapping = N3DS_JoystickGetGamepadMapping
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_N3DS */
|
||||
361
external/sdl/SDL/src/joystick/ps2/SDL_sysjoystick.c
vendored
Normal file
361
external/sdl/SDL/src/joystick/ps2/SDL_sysjoystick.c
vendored
Normal file
@@ -0,0 +1,361 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_PS2
|
||||
|
||||
/* This is the PS2 implementation of the SDL joystick API */
|
||||
#include <libmtap.h>
|
||||
#include <libpad.h>
|
||||
#include <ps2_joystick_driver.h>
|
||||
|
||||
#include <stdio.h> /* For the definition of NULL */
|
||||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
#define PS2_MAX_PORT 2 /* each ps2 has 2 ports */
|
||||
#define PS2_MAX_SLOT 4 /* maximum - 4 slots in one multitap */
|
||||
#define MAX_CONTROLLERS (PS2_MAX_PORT * PS2_MAX_SLOT)
|
||||
#define PS2_ANALOG_STICKS 2
|
||||
#define PS2_ANALOG_AXIS 2
|
||||
#define PS2_BUTTONS 16
|
||||
#define PS2_TOTAL_AXIS (PS2_ANALOG_STICKS * PS2_ANALOG_AXIS)
|
||||
|
||||
struct JoyInfo
|
||||
{
|
||||
uint8_t padBuf[256];
|
||||
uint16_t btns;
|
||||
uint8_t analog_state[PS2_TOTAL_AXIS];
|
||||
uint8_t port;
|
||||
uint8_t slot;
|
||||
int8_t rumble_ready;
|
||||
int8_t opened;
|
||||
} __attribute__((aligned(64)));
|
||||
|
||||
static uint8_t enabled_pads = 0;
|
||||
static struct JoyInfo joyInfo[MAX_CONTROLLERS];
|
||||
|
||||
static inline int16_t convert_u8_to_s16(uint8_t val)
|
||||
{
|
||||
if (val == 0) {
|
||||
return -0x7fff;
|
||||
}
|
||||
return val * 0x0101 - 0x8000;
|
||||
}
|
||||
|
||||
static inline uint8_t rumble_status(uint8_t index)
|
||||
{
|
||||
char actAlign[6];
|
||||
int res;
|
||||
struct JoyInfo *info = &joyInfo[index];
|
||||
|
||||
if (info->rumble_ready == 0) {
|
||||
actAlign[0] = 0;
|
||||
actAlign[1] = 1;
|
||||
actAlign[2] = 0xff;
|
||||
actAlign[3] = 0xff;
|
||||
actAlign[4] = 0xff;
|
||||
actAlign[5] = 0xff;
|
||||
|
||||
res = padSetActAlign(info->port, info->slot, actAlign);
|
||||
info->rumble_ready = res <= 0 ? -1 : 1;
|
||||
}
|
||||
|
||||
return info->rumble_ready == 1;
|
||||
}
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* This function should return 0, or -1 on an unrecoverable error.
|
||||
*/
|
||||
static int PS2_JoystickInit(void)
|
||||
{
|
||||
uint32_t port = 0;
|
||||
uint32_t slot = 0;
|
||||
|
||||
if (init_joystick_driver(true) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (port = 0; port < PS2_MAX_PORT; port++) {
|
||||
mtapPortOpen(port);
|
||||
}
|
||||
/* it can fail - we dont care, we will check it more strictly when padPortOpen */
|
||||
|
||||
for (slot = 0; slot < PS2_MAX_SLOT; slot++) {
|
||||
for (port = 0; port < PS2_MAX_PORT; port++) {
|
||||
/* 2 main controller ports acts the same with and without multitap
|
||||
Port 0,0 -> Connector 1 - the same as Port 0
|
||||
Port 1,0 -> Connector 2 - the same as Port 1
|
||||
Port 0,1 -> Connector 3
|
||||
Port 1,1 -> Connector 4
|
||||
Port 0,2 -> Connector 5
|
||||
Port 1,2 -> Connector 6
|
||||
Port 0,3 -> Connector 7
|
||||
Port 1,3 -> Connector 8
|
||||
*/
|
||||
|
||||
struct JoyInfo *info = &joyInfo[enabled_pads];
|
||||
if (padPortOpen(port, slot, (void *)info->padBuf) > 0) {
|
||||
info->port = (uint8_t)port;
|
||||
info->slot = (uint8_t)slot;
|
||||
info->opened = 1;
|
||||
enabled_pads++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return enabled_pads > 0 ? 0 : -1;
|
||||
}
|
||||
|
||||
/* Function to return the number of joystick devices plugged in right now */
|
||||
static int PS2_JoystickGetCount()
|
||||
{
|
||||
return (int)enabled_pads;
|
||||
}
|
||||
|
||||
/* Function to cause any queued joystick insertions to be processed */
|
||||
static void PS2_JoystickDetect()
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
static const char *PS2_JoystickGetDeviceName(int index)
|
||||
{
|
||||
if (index >= 0 && index < enabled_pads) {
|
||||
return "PS2 Controller";
|
||||
}
|
||||
|
||||
SDL_SetError("No joystick available with that index");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent path of a joystick */
|
||||
static const char *PS2_JoystickGetDevicePath(int index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Function to get the player index of a joystick */
|
||||
static int PS2_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Function to set the player index of a joystick */
|
||||
static void PS2_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to return the stable GUID for a plugged in device */
|
||||
static SDL_JoystickGUID PS2_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
/* the GUID is just the name for now */
|
||||
const char *name = PS2_JoystickGetDeviceName(device_index);
|
||||
return SDL_CreateJoystickGUIDForName(name);
|
||||
}
|
||||
|
||||
/* Function to get the current instance id of the joystick located at device_index */
|
||||
static SDL_JoystickID PS2_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return device_index;
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
static int PS2_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
int index = joystick->instance_id;
|
||||
struct JoyInfo *info = &joyInfo[index];
|
||||
|
||||
if (!info->opened) {
|
||||
if (padPortOpen(info->port, info->slot, (void *)info->padBuf) > 0) {
|
||||
info->opened = 1;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
joystick->nbuttons = PS2_BUTTONS;
|
||||
joystick->naxes = PS2_TOTAL_AXIS;
|
||||
joystick->nhats = 0;
|
||||
joystick->instance_id = device_index;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Rumble functionality */
|
||||
static int PS2_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
char actAlign[6];
|
||||
int res;
|
||||
int index = joystick->instance_id;
|
||||
struct JoyInfo *info = &joyInfo[index];
|
||||
|
||||
if (!rumble_status(index)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Initial value
|
||||
actAlign[0] = low_frequency_rumble >> 8; // Enable small engine
|
||||
actAlign[1] = high_frequency_rumble >> 8; // Enable big engine
|
||||
actAlign[2] = 0xff;
|
||||
actAlign[3] = 0xff;
|
||||
actAlign[4] = 0xff;
|
||||
actAlign[5] = 0xff;
|
||||
|
||||
res = padSetActDirect(info->port, info->slot, actAlign);
|
||||
return res == 1 ? 0 : -1;
|
||||
}
|
||||
|
||||
/* Rumble functionality */
|
||||
static int PS2_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint16 right)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Capability detection */
|
||||
static Uint32 PS2_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
}
|
||||
|
||||
/* LED functionality */
|
||||
static int PS2_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* General effects */
|
||||
static int PS2_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Sensor functionality */
|
||||
static int PS2_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
static void PS2_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
uint8_t i;
|
||||
uint8_t previous_axis, current_axis;
|
||||
uint16_t mask, previous, current;
|
||||
struct padButtonStatus buttons;
|
||||
uint8_t all_axis[PS2_TOTAL_AXIS];
|
||||
int index = joystick->instance_id;
|
||||
struct JoyInfo *info = &joyInfo[index];
|
||||
int state = padGetState(info->port, info->slot);
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (state != PAD_STATE_DISCONN && state != PAD_STATE_EXECCMD && state != PAD_STATE_ERROR) {
|
||||
int ret = padRead(info->port, info->slot, &buttons); /* port, slot, buttons */
|
||||
if (ret != 0) {
|
||||
/* Buttons */
|
||||
int32_t pressed_buttons = 0xffff ^ buttons.btns;
|
||||
;
|
||||
if (info->btns != pressed_buttons) {
|
||||
for (i = 0; i < PS2_BUTTONS; i++) {
|
||||
mask = (1 << i);
|
||||
previous = info->btns & mask;
|
||||
current = pressed_buttons & mask;
|
||||
if (previous != current) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, current ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
}
|
||||
info->btns = pressed_buttons;
|
||||
|
||||
/* Analog */
|
||||
all_axis[0] = buttons.ljoy_h;
|
||||
all_axis[1] = buttons.ljoy_v;
|
||||
all_axis[2] = buttons.rjoy_h;
|
||||
all_axis[3] = buttons.rjoy_v;
|
||||
|
||||
for (i = 0; i < PS2_TOTAL_AXIS; i++) {
|
||||
previous_axis = info->analog_state[i];
|
||||
current_axis = all_axis[i];
|
||||
if (previous_axis != current_axis) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, i, convert_u8_to_s16(current_axis));
|
||||
}
|
||||
|
||||
info->analog_state[i] = current_axis;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
static void PS2_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
int index = joystick->instance_id;
|
||||
struct JoyInfo *info = &joyInfo[index];
|
||||
padPortClose(info->port, info->slot);
|
||||
info->opened = 0;
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
static void PS2_JoystickQuit(void)
|
||||
{
|
||||
deinit_joystick_driver(true);
|
||||
}
|
||||
|
||||
static SDL_bool PS2_GetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_PS2_JoystickDriver = {
|
||||
PS2_JoystickInit,
|
||||
PS2_JoystickGetCount,
|
||||
PS2_JoystickDetect,
|
||||
PS2_JoystickGetDeviceName,
|
||||
PS2_JoystickGetDevicePath,
|
||||
PS2_JoystickGetDevicePlayerIndex,
|
||||
PS2_JoystickSetDevicePlayerIndex,
|
||||
PS2_JoystickGetDeviceGUID,
|
||||
PS2_JoystickGetDeviceInstanceID,
|
||||
PS2_JoystickOpen,
|
||||
PS2_JoystickRumble,
|
||||
PS2_JoystickRumbleTriggers,
|
||||
PS2_JoystickGetCapabilities,
|
||||
PS2_JoystickSetLED,
|
||||
PS2_JoystickSendEffect,
|
||||
PS2_JoystickSetSensorsEnabled,
|
||||
PS2_JoystickUpdate,
|
||||
PS2_JoystickClose,
|
||||
PS2_JoystickQuit,
|
||||
PS2_GetGamepadMapping,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_PS2 */
|
||||
273
external/sdl/SDL/src/joystick/psp/SDL_sysjoystick.c
vendored
Normal file
273
external/sdl/SDL/src/joystick/psp/SDL_sysjoystick.c
vendored
Normal file
@@ -0,0 +1,273 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_PSP
|
||||
|
||||
/* This is the PSP implementation of the SDL joystick API */
|
||||
#include <pspctrl.h>
|
||||
|
||||
#include <stdio.h> /* For the definition of NULL */
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
/* Current pad state */
|
||||
static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
|
||||
static const enum PspCtrlButtons button_map[] = {
|
||||
PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE,
|
||||
PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER,
|
||||
PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT,
|
||||
PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD
|
||||
};
|
||||
static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} point;
|
||||
|
||||
/* 4 points define the bezier-curve. */
|
||||
static point a = { 0, 0 };
|
||||
static point b = { 50, 0 };
|
||||
static point c = { 78, 32767 };
|
||||
static point d = { 128, 32767 };
|
||||
|
||||
/* simple linear interpolation between two points */
|
||||
static SDL_INLINE void lerp(point *dest, point *pt_a, point *pt_b, float t)
|
||||
{
|
||||
dest->x = pt_a->x + (pt_b->x - pt_a->x) * t;
|
||||
dest->y = pt_a->y + (pt_b->y - pt_a->y) * t;
|
||||
}
|
||||
|
||||
/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
|
||||
static int calc_bezier_y(float t)
|
||||
{
|
||||
point ab, bc, cd, abbc, bccd, dest;
|
||||
lerp(&ab, &a, &b, t); /* point between a and b */
|
||||
lerp(&bc, &b, &c, t); /* point between b and c */
|
||||
lerp(&cd, &c, &d, t); /* point between c and d */
|
||||
lerp(&abbc, &ab, &bc, t); /* point between ab and bc */
|
||||
lerp(&bccd, &bc, &cd, t); /* point between bc and cd */
|
||||
lerp(&dest, &abbc, &bccd, t); /* point on the bezier-curve */
|
||||
return dest.y;
|
||||
}
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* It should return number of joysticks, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
static int PSP_JoystickInit(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Setup input */
|
||||
sceCtrlSetSamplingCycle(0);
|
||||
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
|
||||
|
||||
/* Create an accurate map from analog inputs (0 to 255)
|
||||
to SDL joystick positions (-32768 to 32767) */
|
||||
for (i = 0; i < 128; i++) {
|
||||
float t = (float)i / 127.0f;
|
||||
analog_map[i + 128] = calc_bezier_y(t);
|
||||
analog_map[127 - i] = -1 * analog_map[i + 128];
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int PSP_JoystickGetCount(void)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void PSP_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
static const char *PSP_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
if (device_index == 0) {
|
||||
return "PSP builtin joypad";
|
||||
}
|
||||
|
||||
SDL_SetError("No joystick available with that index");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const char *PSP_JoystickGetDevicePath(int index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int PSP_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void PSP_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID PSP_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
/* the GUID is just the name for now */
|
||||
const char *name = PSP_JoystickGetDeviceName(device_index);
|
||||
return SDL_CreateJoystickGUIDForName(name);
|
||||
}
|
||||
|
||||
/* Function to perform the mapping from device index to the instance id for this index */
|
||||
static SDL_JoystickID PSP_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return device_index;
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
static int PSP_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
joystick->nbuttons = SDL_arraysize(button_map);
|
||||
joystick->naxes = 2;
|
||||
joystick->nhats = 0;
|
||||
joystick->instance_id = device_index;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PSP_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int PSP_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 PSP_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PSP_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int PSP_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int PSP_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
static void PSP_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
int i;
|
||||
enum PspCtrlButtons buttons;
|
||||
enum PspCtrlButtons changed;
|
||||
unsigned char x, y;
|
||||
static enum PspCtrlButtons old_buttons = 0;
|
||||
static unsigned char old_x = 0, old_y = 0;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
sceCtrlReadBufferPositive(&pad, 1);
|
||||
buttons = pad.Buttons;
|
||||
x = pad.Lx;
|
||||
y = pad.Ly;
|
||||
|
||||
/* Axes */
|
||||
if (old_x != x) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 0, analog_map[x]);
|
||||
old_x = x;
|
||||
}
|
||||
if (old_y != y) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 1, analog_map[y]);
|
||||
old_y = y;
|
||||
}
|
||||
|
||||
/* Buttons */
|
||||
changed = old_buttons ^ buttons;
|
||||
old_buttons = buttons;
|
||||
if (changed) {
|
||||
for (i = 0; i < SDL_arraysize(button_map); i++) {
|
||||
if (changed & button_map[i]) {
|
||||
SDL_SendJoystickButton(timestamp,
|
||||
joystick, i,
|
||||
(buttons & button_map[i]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
static void PSP_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
static void PSP_JoystickQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_bool PSP_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_PSP_JoystickDriver = {
|
||||
PSP_JoystickInit,
|
||||
PSP_JoystickGetCount,
|
||||
PSP_JoystickDetect,
|
||||
PSP_JoystickGetDeviceName,
|
||||
PSP_JoystickGetDevicePath,
|
||||
PSP_JoystickGetDevicePlayerIndex,
|
||||
PSP_JoystickSetDevicePlayerIndex,
|
||||
PSP_JoystickGetDeviceGUID,
|
||||
PSP_JoystickGetDeviceInstanceID,
|
||||
PSP_JoystickOpen,
|
||||
PSP_JoystickRumble,
|
||||
PSP_JoystickRumbleTriggers,
|
||||
PSP_JoystickGetCapabilities,
|
||||
PSP_JoystickSetLED,
|
||||
PSP_JoystickSendEffect,
|
||||
PSP_JoystickSetSensorsEnabled,
|
||||
PSP_JoystickUpdate,
|
||||
PSP_JoystickClose,
|
||||
PSP_JoystickQuit,
|
||||
PSP_JoystickGetGamepadMapping
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_PSP */
|
||||
152
external/sdl/SDL/src/joystick/sort_controllers.py
vendored
Executable file
152
external/sdl/SDL/src/joystick/sort_controllers.py
vendored
Executable file
@@ -0,0 +1,152 @@
|
||||
#!/usr/bin/env python3
|
||||
#
|
||||
# Script to sort the game controller database entries in SDL_gamepad.c
|
||||
|
||||
import re
|
||||
|
||||
|
||||
filename = "SDL_gamepad_db.h"
|
||||
input = open(filename)
|
||||
output = open(f"{filename}.new", "w")
|
||||
parsing_controllers = False
|
||||
controllers = []
|
||||
controller_guids = {}
|
||||
conditionals = []
|
||||
split_pattern = re.compile(r'([^"]*")([^,]*,)([^,]*,)([^"]*)(".*)')
|
||||
# BUS (1) CRC (3,2) VID (5,4) (6) PID (8,7) (9) VERSION (11,10) MISC (12)
|
||||
standard_guid_pattern = re.compile(r'^([0-9a-fA-F]{4})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})(0000)([0-9a-fA-F]{2})([0-9a-fA-F]{2})(0000)([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{4},)$')
|
||||
|
||||
# These chipsets are used in multiple controllers with different mappings,
|
||||
# without enough unique information to differentiate them. e.g.
|
||||
# https://github.com/gabomdq/SDL_GameControllerDB/issues/202
|
||||
invalid_controllers = (
|
||||
('0079', '0006', '0000'), # DragonRise Inc. Generic USB Joystick
|
||||
('0079', '0006', '6120'), # DragonRise Inc. Generic USB Joystick
|
||||
('04b4', '2412', 'c529'), # Flydigi Vader 2, Vader 2 Pro, Apex 2, Apex 3
|
||||
('16c0', '05e1', '0000'), # Xinmotek Controller
|
||||
)
|
||||
|
||||
def find_element(prefix, bindings):
|
||||
i=0
|
||||
for element in bindings:
|
||||
if element.startswith(prefix):
|
||||
return i
|
||||
i=(i + 1)
|
||||
|
||||
return -1
|
||||
|
||||
def save_controller(line):
|
||||
global controllers
|
||||
match = split_pattern.match(line)
|
||||
entry = [ match.group(1), match.group(2), match.group(3) ]
|
||||
bindings = sorted(match.group(4).split(","))
|
||||
if (bindings[0] == ""):
|
||||
bindings.pop(0)
|
||||
|
||||
name = entry[2].rstrip(',')
|
||||
|
||||
crc = ""
|
||||
pos = find_element("crc:", bindings)
|
||||
if pos >= 0:
|
||||
crc = bindings[pos] + ","
|
||||
bindings.pop(pos)
|
||||
|
||||
guid_match = standard_guid_pattern.match(entry[1])
|
||||
if guid_match:
|
||||
groups = guid_match.groups()
|
||||
crc_value = groups[2] + groups[1]
|
||||
vid_value = groups[4] + groups[3]
|
||||
pid_value = groups[7] + groups[6]
|
||||
version_value = groups[10] + groups[9]
|
||||
#print("CRC: %s, VID: %s, PID: %s, VERSION: %s" % (crc_value, vid_value, pid_value, version_value))
|
||||
|
||||
if crc_value == "0000":
|
||||
if crc != "":
|
||||
crc_value = crc[4:-1]
|
||||
else:
|
||||
print("Extracting CRC from GUID of " + name)
|
||||
entry[1] = groups[0] + "0000" + "".join(groups[3:])
|
||||
crc = "crc:" + crc_value + ","
|
||||
|
||||
if (vid_value, pid_value, crc_value) in invalid_controllers:
|
||||
print("Controller '%s' not unique, skipping" % name)
|
||||
return
|
||||
|
||||
pos = find_element("type", bindings)
|
||||
if pos >= 0:
|
||||
bindings.insert(0, bindings.pop(pos))
|
||||
|
||||
pos = find_element("platform", bindings)
|
||||
if pos >= 0:
|
||||
bindings.insert(0, bindings.pop(pos))
|
||||
|
||||
pos = find_element("sdk", bindings)
|
||||
if pos >= 0:
|
||||
bindings.append(bindings.pop(pos))
|
||||
|
||||
pos = find_element("hint:", bindings)
|
||||
if pos >= 0:
|
||||
bindings.append(bindings.pop(pos))
|
||||
|
||||
entry.extend(crc)
|
||||
entry.extend(",".join(bindings) + ",")
|
||||
entry.append(match.group(5))
|
||||
controllers.append(entry)
|
||||
|
||||
entry_id = entry[1] + entry[3]
|
||||
if ',sdk' in line or ',hint:' in line:
|
||||
conditionals.append(entry_id)
|
||||
|
||||
def write_controllers():
|
||||
global controllers
|
||||
global controller_guids
|
||||
# Check for duplicates
|
||||
for entry in controllers:
|
||||
entry_id = entry[1] + entry[3]
|
||||
if (entry_id in controller_guids and entry_id not in conditionals):
|
||||
current_name = entry[2]
|
||||
existing_name = controller_guids[entry_id][2]
|
||||
print("Warning: entry '%s' is duplicate of entry '%s'" % (current_name, existing_name))
|
||||
|
||||
if (not current_name.startswith("(DUPE)")):
|
||||
entry[2] = f"(DUPE) {current_name}"
|
||||
|
||||
if (not existing_name.startswith("(DUPE)")):
|
||||
controller_guids[entry_id][2] = f"(DUPE) {existing_name}"
|
||||
|
||||
controller_guids[entry_id] = entry
|
||||
|
||||
for entry in sorted(controllers, key=lambda entry: f"{entry[2]}-{entry[1]}"):
|
||||
line = "".join(entry) + "\n"
|
||||
line = line.replace("\t", " ")
|
||||
if not line.endswith(",\n") and not line.endswith("*/\n") and not line.endswith(",\r\n") and not line.endswith("*/\r\n"):
|
||||
print("Warning: '%s' is missing a comma at the end of the line" % (line))
|
||||
output.write(line)
|
||||
|
||||
controllers = []
|
||||
controller_guids = {}
|
||||
|
||||
for line in input:
|
||||
if parsing_controllers:
|
||||
if (line.startswith("{")):
|
||||
output.write(line)
|
||||
elif (line.startswith(" NULL")):
|
||||
parsing_controllers = False
|
||||
write_controllers()
|
||||
output.write(line)
|
||||
elif (line.startswith("#if")):
|
||||
print(f"Parsing {line.strip()}")
|
||||
output.write(line)
|
||||
elif (line.startswith("#endif")):
|
||||
write_controllers()
|
||||
output.write(line)
|
||||
else:
|
||||
save_controller(line)
|
||||
else:
|
||||
if (line.startswith("static const char *")):
|
||||
parsing_controllers = True
|
||||
|
||||
output.write(line)
|
||||
|
||||
output.close()
|
||||
print(f"Finished writing {filename}.new")
|
||||
49
external/sdl/SDL/src/joystick/steam/SDL_steamcontroller.c
vendored
Normal file
49
external/sdl/SDL/src/joystick/steam/SDL_steamcontroller.c
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
#include "SDL_steamcontroller.h"
|
||||
|
||||
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
|
||||
SteamControllerDisconnectedCallback_t disconnectedCallback)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
|
||||
{
|
||||
*nbuttons = 0;
|
||||
*naxes = 0;
|
||||
*nhats = 0;
|
||||
}
|
||||
|
||||
void SDL_UpdateSteamControllers(void)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_UpdateSteamController(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_QuitSteamControllers(void)
|
||||
{
|
||||
}
|
||||
37
external/sdl/SDL/src/joystick/steam/SDL_steamcontroller.h
vendored
Normal file
37
external/sdl/SDL/src/joystick/steam/SDL_steamcontroller.h
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_steamcontroller_h_
|
||||
#define SDL_steamcontroller_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, SDL_JoystickID *device_instance);
|
||||
typedef void (*SteamControllerDisconnectedCallback_t)(SDL_JoystickID device_instance);
|
||||
|
||||
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
|
||||
SteamControllerDisconnectedCallback_t disconnectedCallback);
|
||||
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
|
||||
void SDL_UpdateSteamControllers(void);
|
||||
void SDL_UpdateSteamController(SDL_Joystick *joystick);
|
||||
void SDL_QuitSteamControllers(void);
|
||||
|
||||
#endif /* SDL_steamcontroller_h_ */
|
||||
167
external/sdl/SDL/src/joystick/usb_ids.h
vendored
Normal file
167
external/sdl/SDL/src/joystick/usb_ids.h
vendored
Normal file
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef usb_ids_h_
|
||||
#define usb_ids_h_
|
||||
|
||||
/* Definitions of useful USB VID/PID values */
|
||||
|
||||
#define USB_VENDOR_8BITDO 0x2dc8
|
||||
#define USB_VENDOR_AMAZON 0x1949
|
||||
#define USB_VENDOR_APPLE 0x05ac
|
||||
#define USB_VENDOR_ASTRO 0x9886
|
||||
#define USB_VENDOR_BACKBONE 0x358a
|
||||
#define USB_VENDOR_GAMESIR 0x3537
|
||||
#define USB_VENDOR_DRAGONRISE 0x0079
|
||||
#define USB_VENDOR_GOOGLE 0x18d1
|
||||
#define USB_VENDOR_HORI 0x0f0d
|
||||
#define USB_VENDOR_HYPERKIN 0x2e24
|
||||
#define USB_VENDOR_LOGITECH 0x046d
|
||||
#define USB_VENDOR_MADCATZ 0x0738
|
||||
#define USB_VENDOR_MICROSOFT 0x045e
|
||||
#define USB_VENDOR_NACON 0x146b
|
||||
#define USB_VENDOR_NINTENDO 0x057e
|
||||
#define USB_VENDOR_NVIDIA 0x0955
|
||||
#define USB_VENDOR_PDP 0x0e6f
|
||||
#define USB_VENDOR_POWERA 0x24c6
|
||||
#define USB_VENDOR_POWERA_ALT 0x20d6
|
||||
#define USB_VENDOR_QANBA 0x2c22
|
||||
#define USB_VENDOR_RAZER 0x1532
|
||||
#define USB_VENDOR_SAITEK 0x06a3
|
||||
#define USB_VENDOR_SHANWAN 0x2563
|
||||
#define USB_VENDOR_SHANWAN_ALT 0x20bc
|
||||
#define USB_VENDOR_SONY 0x054c
|
||||
#define USB_VENDOR_THRUSTMASTER 0x044f
|
||||
#define USB_VENDOR_TURTLE_BEACH 0x10f5
|
||||
#define USB_VENDOR_VALVE 0x28de
|
||||
#define USB_VENDOR_ZEROPLUS 0x0c12
|
||||
|
||||
#define USB_PRODUCT_8BITDO_XBOX_CONTROLLER 0x2002
|
||||
#define USB_PRODUCT_AMAZON_LUNA_CONTROLLER 0x0419
|
||||
#define USB_PRODUCT_ASTRO_C40_XBOX360 0x0024
|
||||
#define USB_PRODUCT_BACKBONE_ONE_IOS 0x0103
|
||||
#define USB_PRODUCT_BACKBONE_ONE_IOS_PS5 0x0104
|
||||
#define USB_PRODUCT_GAMESIR_G7 0x1001
|
||||
#define USB_PRODUCT_GOOGLE_STADIA_CONTROLLER 0x9400
|
||||
#define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER 0x1846
|
||||
#define USB_PRODUCT_HORI_FIGHTING_COMMANDER_OCTA_SERIES_X 0x0150
|
||||
#define USB_PRODUCT_HORI_HORIPAD_PRO_SERIES_X 0x014f
|
||||
#define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS4 0x011c
|
||||
#define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS5 0x0184
|
||||
#define USB_PRODUCT_LOGITECH_F310 0xc216
|
||||
#define USB_PRODUCT_LOGITECH_CHILLSTREAM 0xcad1
|
||||
#define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER 0x0337
|
||||
#define USB_PRODUCT_NINTENDO_N64_CONTROLLER 0x2019
|
||||
#define USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER 0x201e
|
||||
#define USB_PRODUCT_NINTENDO_SNES_CONTROLLER 0x2017
|
||||
#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP 0x200e
|
||||
#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT 0x2006
|
||||
#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR 0x2008 /* Used by joycond */
|
||||
#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT 0x2007
|
||||
#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
|
||||
#define USB_PRODUCT_NINTENDO_WII_REMOTE 0x0306
|
||||
#define USB_PRODUCT_NINTENDO_WII_REMOTE2 0x0330
|
||||
#define USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103 0x7210
|
||||
#define USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104 0x7214
|
||||
#define USB_PRODUCT_RAZER_ATROX 0x0a00
|
||||
#define USB_PRODUCT_RAZER_PANTHERA 0x0401
|
||||
#define USB_PRODUCT_RAZER_PANTHERA_EVO 0x1008
|
||||
#define USB_PRODUCT_RAZER_RAIJU 0x1000
|
||||
#define USB_PRODUCT_RAZER_TOURNAMENT_EDITION_USB 0x1007
|
||||
#define USB_PRODUCT_RAZER_TOURNAMENT_EDITION_BLUETOOTH 0x100a
|
||||
#define USB_PRODUCT_RAZER_ULTIMATE_EDITION_USB 0x1004
|
||||
#define USB_PRODUCT_RAZER_ULTIMATE_EDITION_BLUETOOTH 0x1009
|
||||
#define USB_PRODUCT_RAZER_WOLVERINE_V2 0x0a29
|
||||
#define USB_PRODUCT_RAZER_WOLVERINE_V2_CHROMA 0x0a2e
|
||||
#define USB_PRODUCT_RAZER_WOLVERINE_V2_PRO_PS5_WIRED 0x100b
|
||||
#define USB_PRODUCT_RAZER_WOLVERINE_V2_PRO_PS5_WIRELESS 0x100c
|
||||
#define USB_PRODUCT_RAZER_WOLVERINE_V2_PRO_XBOX_WIRED 0x1010
|
||||
#define USB_PRODUCT_RAZER_WOLVERINE_V2_PRO_XBOX_WIRELESS 0x1011
|
||||
#define USB_PRODUCT_SAITEK_CYBORG_V3 0xf622
|
||||
#define USB_PRODUCT_SHANWAN_DS3 0x0523
|
||||
#define USB_PRODUCT_SONY_DS3 0x0268
|
||||
#define USB_PRODUCT_SONY_DS4 0x05c4
|
||||
#define USB_PRODUCT_SONY_DS4_DONGLE 0x0ba0
|
||||
#define USB_PRODUCT_SONY_DS4_SLIM 0x09cc
|
||||
#define USB_PRODUCT_SONY_DS4_STRIKEPAD 0x05c5
|
||||
#define USB_PRODUCT_SONY_DS5 0x0ce6
|
||||
#define USB_PRODUCT_SONY_DS5_EDGE 0x0df2
|
||||
#define USB_PRODUCT_THRUSTMASTER_ESWAPX_PRO 0xd012
|
||||
#define USB_PRODUCT_TURTLE_BEACH_SERIES_X_REACT_R 0x7013
|
||||
#define USB_PRODUCT_TURTLE_BEACH_SERIES_X_RECON 0x7009
|
||||
#define USB_PRODUCT_VICTRIX_FS_PRO 0x0203
|
||||
#define USB_PRODUCT_VICTRIX_FS_PRO_V2 0x0207
|
||||
#define USB_PRODUCT_XBOX360_XUSB_CONTROLLER 0x02a1 /* XUSB driver software PID */
|
||||
#define USB_PRODUCT_XBOX360_WIRED_CONTROLLER 0x028e
|
||||
#define USB_PRODUCT_XBOX360_WIRELESS_RECEIVER 0x0719
|
||||
#define USB_PRODUCT_XBOX_ONE_ADAPTIVE 0x0b0a
|
||||
#define USB_PRODUCT_XBOX_ONE_ADAPTIVE_BLUETOOTH 0x0b0c
|
||||
#define USB_PRODUCT_XBOX_ONE_ADAPTIVE_BLE 0x0b21
|
||||
#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_1 0x02e3
|
||||
#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2 0x0b00
|
||||
#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH 0x0b05
|
||||
#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLE 0x0b22
|
||||
#define USB_PRODUCT_XBOX_ONE_S 0x02ea
|
||||
#define USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH 0x02e0
|
||||
#define USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH 0x02fd
|
||||
#define USB_PRODUCT_XBOX_ONE_S_REV2_BLE 0x0b20
|
||||
#define USB_PRODUCT_XBOX_SERIES_X 0x0b12
|
||||
#define USB_PRODUCT_XBOX_SERIES_X_BLE 0x0b13
|
||||
#define USB_PRODUCT_XBOX_SERIES_X_VICTRIX_GAMBIT 0x02d6
|
||||
#define USB_PRODUCT_XBOX_SERIES_X_PDP_BLUE 0x02d9
|
||||
#define USB_PRODUCT_XBOX_SERIES_X_PDP_AFTERGLOW 0x02da
|
||||
#define USB_PRODUCT_XBOX_SERIES_X_POWERA_FUSION_PRO2 0x4001
|
||||
#define USB_PRODUCT_XBOX_SERIES_X_POWERA_MOGA_XP_ULTRA 0x890b
|
||||
#define USB_PRODUCT_XBOX_SERIES_X_POWERA_SPECTRA 0x4002
|
||||
#define USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER 0x02ff /* XBOXGIP driver software PID */
|
||||
#define USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 0x02fe /* Made up product ID for XInput */
|
||||
#define USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD 0x11ff
|
||||
|
||||
/* USB usage pages */
|
||||
#define USB_USAGEPAGE_GENERIC_DESKTOP 0x0001
|
||||
#define USB_USAGEPAGE_BUTTON 0x0009
|
||||
|
||||
/* USB usages for USAGE_PAGE_GENERIC_DESKTOP */
|
||||
#define USB_USAGE_GENERIC_POINTER 0x0001
|
||||
#define USB_USAGE_GENERIC_MOUSE 0x0002
|
||||
#define USB_USAGE_GENERIC_JOYSTICK 0x0004
|
||||
#define USB_USAGE_GENERIC_GAMEPAD 0x0005
|
||||
#define USB_USAGE_GENERIC_KEYBOARD 0x0006
|
||||
#define USB_USAGE_GENERIC_KEYPAD 0x0007
|
||||
#define USB_USAGE_GENERIC_MULTIAXISCONTROLLER 0x0008
|
||||
#define USB_USAGE_GENERIC_X 0x0030
|
||||
#define USB_USAGE_GENERIC_Y 0x0031
|
||||
#define USB_USAGE_GENERIC_Z 0x0032
|
||||
#define USB_USAGE_GENERIC_RX 0x0033
|
||||
#define USB_USAGE_GENERIC_RY 0x0034
|
||||
#define USB_USAGE_GENERIC_RZ 0x0035
|
||||
#define USB_USAGE_GENERIC_SLIDER 0x0036
|
||||
#define USB_USAGE_GENERIC_DIAL 0x0037
|
||||
#define USB_USAGE_GENERIC_WHEEL 0x0038
|
||||
#define USB_USAGE_GENERIC_HAT 0x0039
|
||||
|
||||
/* Bluetooth SIG assigned Company Identifiers
|
||||
https://www.bluetooth.com/specifications/assigned-numbers/company-identifiers/ */
|
||||
#define BLUETOOTH_VENDOR_AMAZON 0x0171
|
||||
|
||||
#define BLUETOOTH_PRODUCT_LUNA_CONTROLLER 0x0419
|
||||
|
||||
#endif /* usb_ids_h_ */
|
||||
748
external/sdl/SDL/src/joystick/virtual/SDL_virtualjoystick.c
vendored
Normal file
748
external/sdl/SDL/src/joystick/virtual/SDL_virtualjoystick.c
vendored
Normal file
@@ -0,0 +1,748 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_VIRTUAL
|
||||
|
||||
/* This is the virtual implementation of the SDL joystick API */
|
||||
|
||||
#include "SDL_virtualjoystick_c.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
static joystick_hwdata *g_VJoys SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
|
||||
|
||||
static joystick_hwdata *VIRTUAL_HWDataForInstance(SDL_JoystickID instance_id)
|
||||
{
|
||||
joystick_hwdata *vjoy;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
for (vjoy = g_VJoys; vjoy; vjoy = vjoy->next) {
|
||||
if (instance_id == vjoy->instance_id) {
|
||||
return vjoy;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static joystick_hwdata *VIRTUAL_HWDataForIndex(int device_index)
|
||||
{
|
||||
joystick_hwdata *vjoy;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
for (vjoy = g_VJoys; vjoy; vjoy = vjoy->next) {
|
||||
if (device_index == 0) {
|
||||
break;
|
||||
}
|
||||
--device_index;
|
||||
}
|
||||
return vjoy;
|
||||
}
|
||||
|
||||
static void VIRTUAL_FreeHWData(joystick_hwdata *hwdata)
|
||||
{
|
||||
joystick_hwdata *cur;
|
||||
joystick_hwdata *prev = NULL;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (hwdata == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Remove hwdata from SDL-global list */
|
||||
for (cur = g_VJoys; cur; prev = cur, cur = cur->next) {
|
||||
if (hwdata == cur) {
|
||||
if (prev) {
|
||||
prev->next = cur->next;
|
||||
} else {
|
||||
g_VJoys = cur->next;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (hwdata->joystick) {
|
||||
hwdata->joystick->hwdata = NULL;
|
||||
hwdata->joystick = NULL;
|
||||
}
|
||||
if (hwdata->name) {
|
||||
SDL_free(hwdata->name);
|
||||
hwdata->name = NULL;
|
||||
}
|
||||
if (hwdata->axes) {
|
||||
SDL_free((void *)hwdata->axes);
|
||||
hwdata->axes = NULL;
|
||||
}
|
||||
if (hwdata->buttons) {
|
||||
SDL_free((void *)hwdata->buttons);
|
||||
hwdata->buttons = NULL;
|
||||
}
|
||||
if (hwdata->hats) {
|
||||
SDL_free(hwdata->hats);
|
||||
hwdata->hats = NULL;
|
||||
}
|
||||
SDL_free(hwdata);
|
||||
}
|
||||
|
||||
SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
|
||||
{
|
||||
joystick_hwdata *hwdata = NULL;
|
||||
const char *name = NULL;
|
||||
int axis_triggerleft = -1;
|
||||
int axis_triggerright = -1;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (desc == NULL) {
|
||||
return SDL_InvalidParamError("desc");
|
||||
}
|
||||
if (desc->version != SDL_VIRTUAL_JOYSTICK_DESC_VERSION) {
|
||||
/* Is this an old version that we can support? */
|
||||
return SDL_SetError("Unsupported virtual joystick description version %d", desc->version);
|
||||
}
|
||||
|
||||
hwdata = SDL_calloc(1, sizeof(joystick_hwdata));
|
||||
if (hwdata == NULL) {
|
||||
VIRTUAL_FreeHWData(hwdata);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_memcpy(&hwdata->desc, desc, sizeof(*desc));
|
||||
|
||||
if (hwdata->desc.name) {
|
||||
name = hwdata->desc.name;
|
||||
} else {
|
||||
switch (hwdata->desc.type) {
|
||||
case SDL_JOYSTICK_TYPE_GAMEPAD:
|
||||
name = "Virtual Controller";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_WHEEL:
|
||||
name = "Virtual Wheel";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_ARCADE_STICK:
|
||||
name = "Virtual Arcade Stick";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
|
||||
name = "Virtual Flight Stick";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_DANCE_PAD:
|
||||
name = "Virtual Dance Pad";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_GUITAR:
|
||||
name = "Virtual Guitar";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_DRUM_KIT:
|
||||
name = "Virtual Drum Kit";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_ARCADE_PAD:
|
||||
name = "Virtual Arcade Pad";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_THROTTLE:
|
||||
name = "Virtual Throttle";
|
||||
break;
|
||||
default:
|
||||
name = "Virtual Joystick";
|
||||
break;
|
||||
}
|
||||
}
|
||||
hwdata->name = SDL_strdup(name);
|
||||
|
||||
if (hwdata->desc.type == SDL_JOYSTICK_TYPE_GAMEPAD) {
|
||||
int i, axis;
|
||||
|
||||
if (hwdata->desc.button_mask == 0) {
|
||||
for (i = 0; i < hwdata->desc.nbuttons && i < sizeof(hwdata->desc.button_mask) * 8; ++i) {
|
||||
hwdata->desc.button_mask |= (1 << i);
|
||||
}
|
||||
}
|
||||
|
||||
if (hwdata->desc.axis_mask == 0) {
|
||||
if (hwdata->desc.naxes >= 2) {
|
||||
hwdata->desc.axis_mask |= ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY));
|
||||
}
|
||||
if (hwdata->desc.naxes >= 4) {
|
||||
hwdata->desc.axis_mask |= ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY));
|
||||
}
|
||||
if (hwdata->desc.naxes >= 6) {
|
||||
hwdata->desc.axis_mask |= ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER));
|
||||
}
|
||||
}
|
||||
|
||||
/* Find the trigger axes */
|
||||
axis = 0;
|
||||
for (i = 0; axis < hwdata->desc.naxes && i < SDL_GAMEPAD_AXIS_MAX; ++i) {
|
||||
if (hwdata->desc.axis_mask & (1 << i)) {
|
||||
if (i == SDL_GAMEPAD_AXIS_LEFT_TRIGGER) {
|
||||
axis_triggerleft = axis;
|
||||
}
|
||||
if (i == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
|
||||
axis_triggerright = axis;
|
||||
}
|
||||
++axis;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hwdata->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_VIRTUAL, hwdata->desc.vendor_id, hwdata->desc.product_id, 0, name, 'v', (Uint8)hwdata->desc.type);
|
||||
|
||||
/* Allocate fields for different control-types */
|
||||
if (hwdata->desc.naxes > 0) {
|
||||
hwdata->axes = SDL_calloc(hwdata->desc.naxes, sizeof(Sint16));
|
||||
if (!hwdata->axes) {
|
||||
VIRTUAL_FreeHWData(hwdata);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
/* Trigger axes are at minimum value at rest */
|
||||
if (axis_triggerleft >= 0) {
|
||||
hwdata->axes[axis_triggerleft] = SDL_JOYSTICK_AXIS_MIN;
|
||||
}
|
||||
if (axis_triggerright >= 0) {
|
||||
hwdata->axes[axis_triggerright] = SDL_JOYSTICK_AXIS_MIN;
|
||||
}
|
||||
}
|
||||
if (hwdata->desc.nbuttons > 0) {
|
||||
hwdata->buttons = SDL_calloc(hwdata->desc.nbuttons, sizeof(Uint8));
|
||||
if (!hwdata->buttons) {
|
||||
VIRTUAL_FreeHWData(hwdata);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
}
|
||||
if (hwdata->desc.nhats > 0) {
|
||||
hwdata->hats = SDL_calloc(hwdata->desc.nhats, sizeof(Uint8));
|
||||
if (!hwdata->hats) {
|
||||
VIRTUAL_FreeHWData(hwdata);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
}
|
||||
|
||||
/* Allocate an instance ID for this device */
|
||||
hwdata->instance_id = SDL_GetNextJoystickInstanceID();
|
||||
|
||||
/* Add virtual joystick to SDL-global lists */
|
||||
if (g_VJoys) {
|
||||
joystick_hwdata *last;
|
||||
|
||||
for (last = g_VJoys; last->next; last = last->next) {
|
||||
}
|
||||
last->next = hwdata;
|
||||
} else {
|
||||
g_VJoys = hwdata;
|
||||
}
|
||||
SDL_PrivateJoystickAdded(hwdata->instance_id);
|
||||
|
||||
return hwdata->instance_id;
|
||||
}
|
||||
|
||||
int SDL_JoystickDetachVirtualInner(SDL_JoystickID instance_id)
|
||||
{
|
||||
joystick_hwdata *hwdata = VIRTUAL_HWDataForInstance(instance_id);
|
||||
if (hwdata == NULL) {
|
||||
return SDL_SetError("Virtual joystick data not found");
|
||||
}
|
||||
VIRTUAL_FreeHWData(hwdata);
|
||||
SDL_PrivateJoystickRemoved(instance_id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value)
|
||||
{
|
||||
joystick_hwdata *hwdata;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick == NULL || !joystick->hwdata) {
|
||||
SDL_UnlockJoysticks();
|
||||
return SDL_SetError("Invalid joystick");
|
||||
}
|
||||
|
||||
hwdata = (joystick_hwdata *)joystick->hwdata;
|
||||
if (axis < 0 || axis >= hwdata->desc.naxes) {
|
||||
SDL_UnlockJoysticks();
|
||||
return SDL_SetError("Invalid axis index");
|
||||
}
|
||||
|
||||
hwdata->axes[axis] = value;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value)
|
||||
{
|
||||
joystick_hwdata *hwdata;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick == NULL || !joystick->hwdata) {
|
||||
SDL_UnlockJoysticks();
|
||||
return SDL_SetError("Invalid joystick");
|
||||
}
|
||||
|
||||
hwdata = (joystick_hwdata *)joystick->hwdata;
|
||||
if (button < 0 || button >= hwdata->desc.nbuttons) {
|
||||
SDL_UnlockJoysticks();
|
||||
return SDL_SetError("Invalid button index");
|
||||
}
|
||||
|
||||
hwdata->buttons[button] = value;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value)
|
||||
{
|
||||
joystick_hwdata *hwdata;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick == NULL || !joystick->hwdata) {
|
||||
SDL_UnlockJoysticks();
|
||||
return SDL_SetError("Invalid joystick");
|
||||
}
|
||||
|
||||
hwdata = (joystick_hwdata *)joystick->hwdata;
|
||||
if (hat < 0 || hat >= hwdata->desc.nhats) {
|
||||
SDL_UnlockJoysticks();
|
||||
return SDL_SetError("Invalid hat index");
|
||||
}
|
||||
|
||||
hwdata->hats[hat] = value;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickGetCount(void)
|
||||
{
|
||||
joystick_hwdata *cur;
|
||||
int count = 0;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
for (cur = g_VJoys; cur; cur = cur->next) {
|
||||
++count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
static void VIRTUAL_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *VIRTUAL_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
|
||||
if (hwdata == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
return hwdata->name;
|
||||
}
|
||||
|
||||
static const char *VIRTUAL_JoystickGetDevicePath(int device_index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void VIRTUAL_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
|
||||
|
||||
if (hwdata && hwdata->desc.SetPlayerIndex) {
|
||||
hwdata->desc.SetPlayerIndex(hwdata->desc.userdata, player_index);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID VIRTUAL_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
|
||||
if (hwdata == NULL) {
|
||||
SDL_JoystickGUID guid;
|
||||
SDL_zero(guid);
|
||||
return guid;
|
||||
}
|
||||
return hwdata->guid;
|
||||
}
|
||||
|
||||
static SDL_JoystickID VIRTUAL_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
|
||||
if (hwdata == NULL) {
|
||||
return 0;
|
||||
}
|
||||
return hwdata->instance_id;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
joystick_hwdata *hwdata;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
hwdata = VIRTUAL_HWDataForIndex(device_index);
|
||||
if (hwdata == NULL) {
|
||||
return SDL_SetError("No such device");
|
||||
}
|
||||
joystick->instance_id = hwdata->instance_id;
|
||||
joystick->hwdata = hwdata;
|
||||
joystick->naxes = hwdata->desc.naxes;
|
||||
joystick->nbuttons = hwdata->desc.nbuttons;
|
||||
joystick->nhats = hwdata->desc.nhats;
|
||||
hwdata->joystick = joystick;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
int result;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick->hwdata) {
|
||||
joystick_hwdata *hwdata = joystick->hwdata;
|
||||
if (hwdata->desc.Rumble) {
|
||||
result = hwdata->desc.Rumble(hwdata->desc.userdata, low_frequency_rumble, high_frequency_rumble);
|
||||
} else {
|
||||
result = SDL_Unsupported();
|
||||
}
|
||||
} else {
|
||||
result = SDL_SetError("Rumble failed, device disconnected");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
int result;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick->hwdata) {
|
||||
joystick_hwdata *hwdata = joystick->hwdata;
|
||||
if (hwdata->desc.RumbleTriggers) {
|
||||
result = hwdata->desc.RumbleTriggers(hwdata->desc.userdata, left_rumble, right_rumble);
|
||||
} else {
|
||||
result = SDL_Unsupported();
|
||||
}
|
||||
} else {
|
||||
result = SDL_SetError("Rumble failed, device disconnected");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static Uint32 VIRTUAL_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
joystick_hwdata *hwdata;
|
||||
Uint32 caps = 0;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
hwdata = joystick->hwdata;
|
||||
if (hwdata) {
|
||||
if (hwdata->desc.Rumble) {
|
||||
caps |= SDL_JOYCAP_RUMBLE;
|
||||
}
|
||||
if (hwdata->desc.RumbleTriggers) {
|
||||
caps |= SDL_JOYCAP_RUMBLE_TRIGGERS;
|
||||
}
|
||||
if (hwdata->desc.SetLED) {
|
||||
caps |= SDL_JOYCAP_LED;
|
||||
}
|
||||
}
|
||||
return caps;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
int result;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick->hwdata) {
|
||||
joystick_hwdata *hwdata = joystick->hwdata;
|
||||
if (hwdata->desc.SetLED) {
|
||||
result = hwdata->desc.SetLED(hwdata->desc.userdata, red, green, blue);
|
||||
} else {
|
||||
result = SDL_Unsupported();
|
||||
}
|
||||
} else {
|
||||
result = SDL_SetError("SetLED failed, device disconnected");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
int result;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick->hwdata) {
|
||||
joystick_hwdata *hwdata = joystick->hwdata;
|
||||
if (hwdata->desc.SendEffect) {
|
||||
result = hwdata->desc.SendEffect(hwdata->desc.userdata, data, size);
|
||||
} else {
|
||||
result = SDL_Unsupported();
|
||||
}
|
||||
} else {
|
||||
result = SDL_SetError("SendEffect failed, device disconnected");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void VIRTUAL_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
joystick_hwdata *hwdata;
|
||||
Uint8 i;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick == NULL) {
|
||||
return;
|
||||
}
|
||||
if (!joystick->hwdata) {
|
||||
return;
|
||||
}
|
||||
|
||||
hwdata = (joystick_hwdata *)joystick->hwdata;
|
||||
|
||||
if (hwdata->desc.Update) {
|
||||
hwdata->desc.Update(hwdata->desc.userdata);
|
||||
}
|
||||
|
||||
for (i = 0; i < hwdata->desc.naxes; ++i) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, i, hwdata->axes[i]);
|
||||
}
|
||||
for (i = 0; i < hwdata->desc.nbuttons; ++i) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, hwdata->buttons[i]);
|
||||
}
|
||||
for (i = 0; i < hwdata->desc.nhats; ++i) {
|
||||
SDL_SendJoystickHat(timestamp, joystick, i, hwdata->hats[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static void VIRTUAL_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick->hwdata) {
|
||||
joystick_hwdata *hwdata = joystick->hwdata;
|
||||
hwdata->joystick = NULL;
|
||||
joystick->hwdata = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void VIRTUAL_JoystickQuit(void)
|
||||
{
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
while (g_VJoys) {
|
||||
VIRTUAL_FreeHWData(g_VJoys);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
|
||||
Uint8 current_button = 0;
|
||||
Uint8 current_axis = 0;
|
||||
|
||||
if (!hwdata || hwdata->desc.type != SDL_JOYSTICK_TYPE_GAMEPAD) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_A))) {
|
||||
out->a.kind = EMappingKind_Button;
|
||||
out->a.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_B))) {
|
||||
out->b.kind = EMappingKind_Button;
|
||||
out->b.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_X))) {
|
||||
out->x.kind = EMappingKind_Button;
|
||||
out->x.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_Y))) {
|
||||
out->y.kind = EMappingKind_Button;
|
||||
out->y.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK))) {
|
||||
out->back.kind = EMappingKind_Button;
|
||||
out->back.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE))) {
|
||||
out->guide.kind = EMappingKind_Button;
|
||||
out->guide.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_START))) {
|
||||
out->start.kind = EMappingKind_Button;
|
||||
out->start.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK))) {
|
||||
out->leftstick.kind = EMappingKind_Button;
|
||||
out->leftstick.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK))) {
|
||||
out->rightstick.kind = EMappingKind_Button;
|
||||
out->rightstick.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER))) {
|
||||
out->leftshoulder.kind = EMappingKind_Button;
|
||||
out->leftshoulder.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER))) {
|
||||
out->rightshoulder.kind = EMappingKind_Button;
|
||||
out->rightshoulder.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_UP))) {
|
||||
out->dpup.kind = EMappingKind_Button;
|
||||
out->dpup.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN))) {
|
||||
out->dpdown.kind = EMappingKind_Button;
|
||||
out->dpdown.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT))) {
|
||||
out->dpleft.kind = EMappingKind_Button;
|
||||
out->dpleft.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT))) {
|
||||
out->dpright.kind = EMappingKind_Button;
|
||||
out->dpright.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_MISC1))) {
|
||||
out->misc1.kind = EMappingKind_Button;
|
||||
out->misc1.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_PADDLE1))) {
|
||||
out->paddle1.kind = EMappingKind_Button;
|
||||
out->paddle1.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_PADDLE2))) {
|
||||
out->paddle2.kind = EMappingKind_Button;
|
||||
out->paddle2.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_PADDLE3))) {
|
||||
out->paddle3.kind = EMappingKind_Button;
|
||||
out->paddle3.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_PADDLE4))) {
|
||||
out->paddle4.kind = EMappingKind_Button;
|
||||
out->paddle4.target = current_button++;
|
||||
}
|
||||
|
||||
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTX))) {
|
||||
out->leftx.kind = EMappingKind_Axis;
|
||||
out->leftx.target = current_axis++;
|
||||
}
|
||||
|
||||
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTY))) {
|
||||
out->lefty.kind = EMappingKind_Axis;
|
||||
out->lefty.target = current_axis++;
|
||||
}
|
||||
|
||||
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTX))) {
|
||||
out->rightx.kind = EMappingKind_Axis;
|
||||
out->rightx.target = current_axis++;
|
||||
}
|
||||
|
||||
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTY))) {
|
||||
out->righty.kind = EMappingKind_Axis;
|
||||
out->righty.target = current_axis++;
|
||||
}
|
||||
|
||||
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER))) {
|
||||
out->lefttrigger.kind = EMappingKind_Axis;
|
||||
out->lefttrigger.target = current_axis++;
|
||||
}
|
||||
|
||||
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))) {
|
||||
out->righttrigger.kind = EMappingKind_Axis;
|
||||
out->righttrigger.target = current_axis++;
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver = {
|
||||
VIRTUAL_JoystickInit,
|
||||
VIRTUAL_JoystickGetCount,
|
||||
VIRTUAL_JoystickDetect,
|
||||
VIRTUAL_JoystickGetDeviceName,
|
||||
VIRTUAL_JoystickGetDevicePath,
|
||||
VIRTUAL_JoystickGetDevicePlayerIndex,
|
||||
VIRTUAL_JoystickSetDevicePlayerIndex,
|
||||
VIRTUAL_JoystickGetDeviceGUID,
|
||||
VIRTUAL_JoystickGetDeviceInstanceID,
|
||||
VIRTUAL_JoystickOpen,
|
||||
VIRTUAL_JoystickRumble,
|
||||
VIRTUAL_JoystickRumbleTriggers,
|
||||
VIRTUAL_JoystickGetCapabilities,
|
||||
VIRTUAL_JoystickSetLED,
|
||||
VIRTUAL_JoystickSendEffect,
|
||||
VIRTUAL_JoystickSetSensorsEnabled,
|
||||
VIRTUAL_JoystickUpdate,
|
||||
VIRTUAL_JoystickClose,
|
||||
VIRTUAL_JoystickQuit,
|
||||
VIRTUAL_JoystickGetGamepadMapping
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_VIRTUAL */
|
||||
56
external/sdl/SDL/src/joystick/virtual/SDL_virtualjoystick_c.h
vendored
Normal file
56
external/sdl/SDL/src/joystick/virtual/SDL_virtualjoystick_c.h
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_VIRTUALJOYSTICK_C_H
|
||||
#define SDL_VIRTUALJOYSTICK_C_H
|
||||
|
||||
#ifdef SDL_JOYSTICK_VIRTUAL
|
||||
|
||||
/**
|
||||
* Data for a virtual, software-only joystick.
|
||||
*/
|
||||
typedef struct joystick_hwdata
|
||||
{
|
||||
SDL_JoystickType type;
|
||||
SDL_bool attached;
|
||||
char *name;
|
||||
SDL_JoystickGUID guid;
|
||||
SDL_VirtualJoystickDesc desc;
|
||||
Sint16 *axes;
|
||||
Uint8 *buttons;
|
||||
Uint8 *hats;
|
||||
SDL_JoystickID instance_id;
|
||||
SDL_Joystick *joystick;
|
||||
|
||||
struct joystick_hwdata *next;
|
||||
} joystick_hwdata;
|
||||
|
||||
SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc);
|
||||
int SDL_JoystickDetachVirtualInner(SDL_JoystickID instance_id);
|
||||
|
||||
int SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value);
|
||||
int SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value);
|
||||
int SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value);
|
||||
|
||||
#endif /* SDL_JOYSTICK_VIRTUAL */
|
||||
|
||||
#endif /* SDL_VIRTUALJOYSTICK_C_H */
|
||||
402
external/sdl/SDL/src/joystick/vita/SDL_sysjoystick.c
vendored
Normal file
402
external/sdl/SDL/src/joystick/vita/SDL_sysjoystick.c
vendored
Normal file
@@ -0,0 +1,402 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_VITA
|
||||
|
||||
/* This is the PSVita implementation of the SDL joystick API */
|
||||
#include <psp2/types.h>
|
||||
#include <psp2/ctrl.h>
|
||||
#include <psp2/kernel/threadmgr.h>
|
||||
|
||||
#include <stdio.h> /* For the definition of NULL */
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
/* Current pad state */
|
||||
static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
|
||||
static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
|
||||
static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
|
||||
static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
|
||||
|
||||
static int ext_port_map[4] = { 1, 2, 3, 4 }; // index: SDL joy number, entry: Vita port number. For external controllers
|
||||
|
||||
static int SDL_numjoysticks = 1;
|
||||
|
||||
static const unsigned int ext_button_map[] = {
|
||||
SCE_CTRL_TRIANGLE,
|
||||
SCE_CTRL_CIRCLE,
|
||||
SCE_CTRL_CROSS,
|
||||
SCE_CTRL_SQUARE,
|
||||
SCE_CTRL_L1,
|
||||
SCE_CTRL_R1,
|
||||
SCE_CTRL_DOWN,
|
||||
SCE_CTRL_LEFT,
|
||||
SCE_CTRL_UP,
|
||||
SCE_CTRL_RIGHT,
|
||||
SCE_CTRL_SELECT,
|
||||
SCE_CTRL_START,
|
||||
SCE_CTRL_L2,
|
||||
SCE_CTRL_R2,
|
||||
SCE_CTRL_L3,
|
||||
SCE_CTRL_R3
|
||||
};
|
||||
|
||||
static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} point;
|
||||
|
||||
/* 4 points define the bezier-curve. */
|
||||
/* The Vita has a good amount of analog travel, so use a linear curve */
|
||||
static point a = { 0, 0 };
|
||||
static point b = { 0, 0 };
|
||||
static point c = { 128, 32767 };
|
||||
static point d = { 128, 32767 };
|
||||
|
||||
/* simple linear interpolation between two points */
|
||||
static SDL_INLINE void lerp(point *dest, point *first, point *second, float t)
|
||||
{
|
||||
dest->x = first->x + (second->x - first->x) * t;
|
||||
dest->y = first->y + (second->y - first->y) * t;
|
||||
}
|
||||
|
||||
/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
|
||||
static int calc_bezier_y(float t)
|
||||
{
|
||||
point ab, bc, cd, abbc, bccd, dest;
|
||||
lerp(&ab, &a, &b, t); /* point between a and b */
|
||||
lerp(&bc, &b, &c, t); /* point between b and c */
|
||||
lerp(&cd, &c, &d, t); /* point between c and d */
|
||||
lerp(&abbc, &ab, &bc, t); /* point between ab and bc */
|
||||
lerp(&bccd, &bc, &cd, t); /* point between bc and cd */
|
||||
lerp(&dest, &abbc, &bccd, t); /* point on the bezier-curve */
|
||||
return dest.y;
|
||||
}
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* It should return number of joysticks, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
int VITA_JoystickInit(void)
|
||||
{
|
||||
int i;
|
||||
SceCtrlPortInfo myPortInfo;
|
||||
|
||||
/* Setup input */
|
||||
sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
|
||||
sceCtrlSetSamplingModeExt(SCE_CTRL_MODE_ANALOG_WIDE);
|
||||
|
||||
/* Create an accurate map from analog inputs (0 to 255)
|
||||
to SDL joystick positions (-32768 to 32767) */
|
||||
for (i = 0; i < 128; i++) {
|
||||
float t = (float)i / 127.0f;
|
||||
analog_map[i + 128] = calc_bezier_y(t);
|
||||
analog_map[127 - i] = -1 * analog_map[i + 128];
|
||||
}
|
||||
|
||||
// Assume we have at least one controller, even when nothing is paired
|
||||
// This way the user can jump in, pair a controller
|
||||
// and control things immediately even if it is paired
|
||||
// after the app has already started.
|
||||
|
||||
SDL_numjoysticks = 1;
|
||||
SDL_PrivateJoystickAdded(0);
|
||||
// How many additional paired controllers are there?
|
||||
sceCtrlGetControllerPortInfo(&myPortInfo);
|
||||
|
||||
// On Vita TV, port 0 and 1 are the same controller
|
||||
// and that is the first one, so start at port 2
|
||||
for (i = 2; i <= 4; i++) {
|
||||
if (myPortInfo.port[i] != SCE_CTRL_TYPE_UNPAIRED) {
|
||||
SDL_PrivateJoystickAdded(SDL_numjoysticks);
|
||||
SDL_numjoysticks++;
|
||||
}
|
||||
}
|
||||
return SDL_numjoysticks;
|
||||
}
|
||||
|
||||
int VITA_JoystickGetCount()
|
||||
{
|
||||
return SDL_numjoysticks;
|
||||
}
|
||||
|
||||
void VITA_JoystickDetect()
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to perform the mapping from device index to the instance id for this index */
|
||||
SDL_JoystickID VITA_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return device_index;
|
||||
}
|
||||
|
||||
const char *VITA_JoystickGetDeviceName(int index)
|
||||
{
|
||||
if (index == 0) {
|
||||
return "PSVita Controller";
|
||||
}
|
||||
|
||||
if (index == 1) {
|
||||
return "PSVita Controller";
|
||||
}
|
||||
|
||||
if (index == 2) {
|
||||
return "PSVita Controller";
|
||||
}
|
||||
|
||||
if (index == 3) {
|
||||
return "PSVita Controller";
|
||||
}
|
||||
|
||||
SDL_SetError("No joystick available with that index");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char *VITA_JoystickGetDevicePath(int index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int VITA_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void VITA_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
int VITA_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
joystick->nbuttons = SDL_arraysize(ext_button_map);
|
||||
joystick->naxes = 6;
|
||||
joystick->nhats = 0;
|
||||
joystick->instance_id = device_index;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
static void VITA_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
int i;
|
||||
unsigned int buttons;
|
||||
unsigned int changed;
|
||||
unsigned char lx, ly, rx, ry, lt, rt;
|
||||
static unsigned int old_buttons[] = { 0, 0, 0, 0 };
|
||||
static unsigned char old_lx[] = { 0, 0, 0, 0 };
|
||||
static unsigned char old_ly[] = { 0, 0, 0, 0 };
|
||||
static unsigned char old_rx[] = { 0, 0, 0, 0 };
|
||||
static unsigned char old_ry[] = { 0, 0, 0, 0 };
|
||||
static unsigned char old_lt[] = { 0, 0, 0, 0 };
|
||||
static unsigned char old_rt[] = { 0, 0, 0, 0 };
|
||||
SceCtrlData *pad = NULL;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
int index = (int)SDL_GetJoystickInstanceID(joystick) - 1;
|
||||
|
||||
if (index == 0)
|
||||
pad = &pad0;
|
||||
else if (index == 1)
|
||||
pad = &pad1;
|
||||
else if (index == 2)
|
||||
pad = &pad2;
|
||||
else if (index == 3)
|
||||
pad = &pad3;
|
||||
else
|
||||
return;
|
||||
|
||||
if (index == 0) {
|
||||
if (sceCtrlPeekBufferPositive2(ext_port_map[index], pad, 1) < 0) {
|
||||
// on vita fallback to port 0
|
||||
sceCtrlPeekBufferPositive2(0, pad, 1);
|
||||
}
|
||||
} else {
|
||||
sceCtrlPeekBufferPositive2(ext_port_map[index], pad, 1);
|
||||
}
|
||||
|
||||
buttons = pad->buttons;
|
||||
|
||||
lx = pad->lx;
|
||||
ly = pad->ly;
|
||||
rx = pad->rx;
|
||||
ry = pad->ry;
|
||||
lt = pad->lt;
|
||||
rt = pad->rt;
|
||||
|
||||
// Axes
|
||||
|
||||
if (old_lx[index] != lx) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 0, analog_map[lx]);
|
||||
old_lx[index] = lx;
|
||||
}
|
||||
if (old_ly[index] != ly) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 1, analog_map[ly]);
|
||||
old_ly[index] = ly;
|
||||
}
|
||||
if (old_rx[index] != rx) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 2, analog_map[rx]);
|
||||
old_rx[index] = rx;
|
||||
}
|
||||
if (old_ry[index] != ry) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 3, analog_map[ry]);
|
||||
old_ry[index] = ry;
|
||||
}
|
||||
|
||||
if (old_lt[index] != lt) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 4, analog_map[lt]);
|
||||
old_lt[index] = lt;
|
||||
}
|
||||
if (old_rt[index] != rt) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 5, analog_map[rt]);
|
||||
old_rt[index] = rt;
|
||||
}
|
||||
|
||||
// Buttons
|
||||
changed = old_buttons[index] ^ buttons;
|
||||
old_buttons[index] = buttons;
|
||||
|
||||
if (changed) {
|
||||
for (i = 0; i < SDL_arraysize(ext_button_map); i++) {
|
||||
if (changed & ext_button_map[i]) {
|
||||
SDL_SendJoystickButton(timestamp,
|
||||
joystick, i,
|
||||
(buttons & ext_button_map[i]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
void VITA_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
void VITA_JoystickQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_JoystickGUID VITA_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
/* the GUID is just the name for now */
|
||||
const char *name = VITA_JoystickGetDeviceName(device_index);
|
||||
return SDL_CreateJoystickGUIDForName(name);
|
||||
}
|
||||
|
||||
static int VITA_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
int index = (int)SDL_GetJoystickInstanceID(joystick) - 1;
|
||||
SceCtrlActuator act;
|
||||
|
||||
if (index < 0 || index > 3) {
|
||||
return -1;
|
||||
}
|
||||
SDL_zero(act);
|
||||
act.small = high_frequency_rumble / 256;
|
||||
act.large = low_frequency_rumble / 256;
|
||||
if (sceCtrlSetActuator(ext_port_map[index], &act) < 0) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint16 right)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 VITA_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
// always return LED and rumble supported for now
|
||||
return SDL_JOYCAP_LED | SDL_JOYCAP_RUMBLE;
|
||||
}
|
||||
|
||||
static int VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
int index = (int)SDL_GetJoystickInstanceID(joystick) - 1;
|
||||
if (index < 0 || index > 3) {
|
||||
return -1;
|
||||
}
|
||||
if (sceCtrlSetLightBar(ext_port_map[index], red, green, blue) < 0) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int VITA_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int VITA_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static SDL_bool VITA_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_VITA_JoystickDriver = {
|
||||
VITA_JoystickInit,
|
||||
VITA_JoystickGetCount,
|
||||
VITA_JoystickDetect,
|
||||
VITA_JoystickGetDeviceName,
|
||||
VITA_JoystickGetDevicePath,
|
||||
VITA_JoystickGetDevicePlayerIndex,
|
||||
VITA_JoystickSetDevicePlayerIndex,
|
||||
VITA_JoystickGetDeviceGUID,
|
||||
VITA_JoystickGetDeviceInstanceID,
|
||||
|
||||
VITA_JoystickOpen,
|
||||
|
||||
VITA_JoystickRumble,
|
||||
VITA_JoystickRumbleTriggers,
|
||||
|
||||
VITA_JoystickGetCapabilities,
|
||||
VITA_JoystickSetLED,
|
||||
VITA_JoystickSendEffect,
|
||||
VITA_JoystickSetSensorsEnabled,
|
||||
|
||||
VITA_JoystickUpdate,
|
||||
VITA_JoystickClose,
|
||||
VITA_JoystickQuit,
|
||||
VITA_JoystickGetGamepadMapping,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_VITA */
|
||||
1210
external/sdl/SDL/src/joystick/windows/SDL_dinputjoystick.c
vendored
Normal file
1210
external/sdl/SDL/src/joystick/windows/SDL_dinputjoystick.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
41
external/sdl/SDL/src/joystick/windows/SDL_dinputjoystick_c.h
vendored
Normal file
41
external/sdl/SDL/src/joystick/windows/SDL_dinputjoystick_c.h
vendored
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern int SDL_DINPUT_JoystickInit(void);
|
||||
extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
|
||||
extern SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version);
|
||||
extern int SDL_DINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice);
|
||||
extern int SDL_DINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
|
||||
extern Uint32 SDL_DINPUT_JoystickGetCapabilities(SDL_Joystick *joystick);
|
||||
extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick *joystick);
|
||||
extern void SDL_DINPUT_JoystickClose(SDL_Joystick *joystick);
|
||||
extern void SDL_DINPUT_JoystickQuit(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
2214
external/sdl/SDL/src/joystick/windows/SDL_rawinputjoystick.c
vendored
Normal file
2214
external/sdl/SDL/src/joystick/windows/SDL_rawinputjoystick.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
35
external/sdl/SDL/src/joystick/windows/SDL_rawinputjoystick_c.h
vendored
Normal file
35
external/sdl/SDL/src/joystick/windows/SDL_rawinputjoystick_c.h
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
/* Return true if the RawInput driver is enabled */
|
||||
extern SDL_bool RAWINPUT_IsEnabled();
|
||||
|
||||
/* Return true if a RawInput device is present and supported as a joystick */
|
||||
extern SDL_bool RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
|
||||
|
||||
/* Registers for input events */
|
||||
extern int RAWINPUT_RegisterNotifications(HWND hWnd);
|
||||
extern int RAWINPUT_UnregisterNotifications();
|
||||
|
||||
/* Returns 0 if message was handled */
|
||||
extern LRESULT CALLBACK RAWINPUT_WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
1031
external/sdl/SDL/src/joystick/windows/SDL_windows_gaming_input.c
vendored
Normal file
1031
external/sdl/SDL/src/joystick/windows/SDL_windows_gaming_input.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
826
external/sdl/SDL/src/joystick/windows/SDL_windowsjoystick.c
vendored
Normal file
826
external/sdl/SDL/src/joystick/windows/SDL_windowsjoystick.c
vendored
Normal file
@@ -0,0 +1,826 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_JOYSTICK_DINPUT) || SDL_JOYSTICK_XINPUT
|
||||
|
||||
/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
|
||||
* A. Formiga's WINMM driver.
|
||||
*
|
||||
* Hats and sliders are completely untested; the app I'm writing this for mostly
|
||||
* doesn't use them and I don't own any joysticks with them.
|
||||
*
|
||||
* We don't bother to use event notification here. It doesn't seem to work
|
||||
* with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
|
||||
* let it return 0 events. */
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../../thread/SDL_systhread.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
#include <dbt.h>
|
||||
#endif
|
||||
|
||||
#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
|
||||
#include "SDL_windowsjoystick_c.h"
|
||||
#include "SDL_dinputjoystick_c.h"
|
||||
#include "SDL_xinputjoystick_c.h"
|
||||
#include "SDL_rawinputjoystick_c.h"
|
||||
|
||||
#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
|
||||
#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
|
||||
|
||||
#ifndef DEVICE_NOTIFY_WINDOW_HANDLE
|
||||
#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
|
||||
#endif
|
||||
|
||||
/* CM_Register_Notification definitions */
|
||||
|
||||
#define CR_SUCCESS (0x00000000)
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
DECLARE_HANDLE(HCMNOTIFICATION);
|
||||
typedef HCMNOTIFICATION *PHCMNOTIFICATION;
|
||||
|
||||
typedef enum _CM_NOTIFY_FILTER_TYPE
|
||||
{
|
||||
CM_NOTIFY_FILTER_TYPE_DEVICEINTERFACE = 0,
|
||||
CM_NOTIFY_FILTER_TYPE_DEVICEHANDLE,
|
||||
CM_NOTIFY_FILTER_TYPE_DEVICEINSTANCE,
|
||||
CM_NOTIFY_FILTER_TYPE_MAX
|
||||
} CM_NOTIFY_FILTER_TYPE,
|
||||
*PCM_NOTIFY_FILTER_TYPE;
|
||||
|
||||
typedef struct _CM_NOTIFY_FILTER
|
||||
{
|
||||
DWORD cbSize;
|
||||
DWORD Flags;
|
||||
CM_NOTIFY_FILTER_TYPE FilterType;
|
||||
DWORD Reserved;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
GUID ClassGuid;
|
||||
} DeviceInterface;
|
||||
struct
|
||||
{
|
||||
HANDLE hTarget;
|
||||
} DeviceHandle;
|
||||
struct
|
||||
{
|
||||
WCHAR InstanceId[200];
|
||||
} DeviceInstance;
|
||||
} u;
|
||||
} CM_NOTIFY_FILTER, *PCM_NOTIFY_FILTER;
|
||||
|
||||
typedef enum _CM_NOTIFY_ACTION
|
||||
{
|
||||
CM_NOTIFY_ACTION_DEVICEINTERFACEARRIVAL = 0,
|
||||
CM_NOTIFY_ACTION_DEVICEINTERFACEREMOVAL,
|
||||
CM_NOTIFY_ACTION_DEVICEQUERYREMOVE,
|
||||
CM_NOTIFY_ACTION_DEVICEQUERYREMOVEFAILED,
|
||||
CM_NOTIFY_ACTION_DEVICEREMOVEPENDING,
|
||||
CM_NOTIFY_ACTION_DEVICEREMOVECOMPLETE,
|
||||
CM_NOTIFY_ACTION_DEVICECUSTOMEVENT,
|
||||
CM_NOTIFY_ACTION_DEVICEINSTANCEENUMERATED,
|
||||
CM_NOTIFY_ACTION_DEVICEINSTANCESTARTED,
|
||||
CM_NOTIFY_ACTION_DEVICEINSTANCEREMOVED,
|
||||
CM_NOTIFY_ACTION_MAX
|
||||
} CM_NOTIFY_ACTION,
|
||||
*PCM_NOTIFY_ACTION;
|
||||
|
||||
typedef struct _CM_NOTIFY_EVENT_DATA
|
||||
{
|
||||
CM_NOTIFY_FILTER_TYPE FilterType;
|
||||
DWORD Reserved;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
GUID ClassGuid;
|
||||
WCHAR SymbolicLink[ANYSIZE_ARRAY];
|
||||
} DeviceInterface;
|
||||
struct
|
||||
{
|
||||
GUID EventGuid;
|
||||
LONG NameOffset;
|
||||
DWORD DataSize;
|
||||
BYTE Data[ANYSIZE_ARRAY];
|
||||
} DeviceHandle;
|
||||
struct
|
||||
{
|
||||
WCHAR InstanceId[ANYSIZE_ARRAY];
|
||||
} DeviceInstance;
|
||||
} u;
|
||||
} CM_NOTIFY_EVENT_DATA, *PCM_NOTIFY_EVENT_DATA;
|
||||
|
||||
typedef DWORD(CALLBACK *PCM_NOTIFY_CALLBACK)(HCMNOTIFICATION hNotify, PVOID Context, CM_NOTIFY_ACTION Action, PCM_NOTIFY_EVENT_DATA EventData, DWORD EventDataSize);
|
||||
|
||||
typedef DWORD(WINAPI *CM_Register_NotificationFunc)(PCM_NOTIFY_FILTER pFilter, PVOID pContext, PCM_NOTIFY_CALLBACK pCallback, PHCMNOTIFICATION pNotifyContext);
|
||||
typedef DWORD(WINAPI *CM_Unregister_NotificationFunc)(HCMNOTIFICATION NotifyContext);
|
||||
|
||||
/* local variables */
|
||||
static SDL_bool s_bJoystickThread = SDL_FALSE;
|
||||
static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
|
||||
static SDL_Condition *s_condJoystickThread = NULL;
|
||||
static SDL_Mutex *s_mutexJoyStickEnum = NULL;
|
||||
static SDL_Thread *s_joystickThread = NULL;
|
||||
static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
|
||||
static GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
|
||||
|
||||
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
|
||||
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
static HMODULE cfgmgr32_lib_handle;
|
||||
static CM_Register_NotificationFunc CM_Register_Notification;
|
||||
static CM_Unregister_NotificationFunc CM_Unregister_Notification;
|
||||
static HCMNOTIFICATION s_DeviceNotificationFuncHandle;
|
||||
|
||||
void WINDOWS_RAWINPUTEnabledChanged(void)
|
||||
{
|
||||
s_bWindowsDeviceChanged = SDL_TRUE;
|
||||
}
|
||||
|
||||
static DWORD CALLBACK SDL_DeviceNotificationFunc(HCMNOTIFICATION hNotify, PVOID context, CM_NOTIFY_ACTION action, PCM_NOTIFY_EVENT_DATA eventData, DWORD event_data_size)
|
||||
{
|
||||
if (action == CM_NOTIFY_ACTION_DEVICEINTERFACEARRIVAL ||
|
||||
action == CM_NOTIFY_ACTION_DEVICEINTERFACEREMOVAL) {
|
||||
s_bWindowsDeviceChanged = SDL_TRUE;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
static void SDL_CleanupDeviceNotificationFunc(void)
|
||||
{
|
||||
if (cfgmgr32_lib_handle) {
|
||||
if (s_DeviceNotificationFuncHandle != NULL && CM_Unregister_Notification != NULL) {
|
||||
CM_Unregister_Notification(s_DeviceNotificationFuncHandle);
|
||||
s_DeviceNotificationFuncHandle = NULL;
|
||||
}
|
||||
|
||||
FreeLibrary(cfgmgr32_lib_handle);
|
||||
cfgmgr32_lib_handle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool SDL_CreateDeviceNotificationFunc(void)
|
||||
{
|
||||
cfgmgr32_lib_handle = LoadLibraryA("cfgmgr32.dll");
|
||||
if (cfgmgr32_lib_handle) {
|
||||
CM_Register_Notification = (CM_Register_NotificationFunc)GetProcAddress(cfgmgr32_lib_handle, "CM_Register_Notification");
|
||||
CM_Unregister_Notification = (CM_Unregister_NotificationFunc)GetProcAddress(cfgmgr32_lib_handle, "CM_Unregister_Notification");
|
||||
if (CM_Register_Notification && CM_Unregister_Notification) {
|
||||
CM_NOTIFY_FILTER notify_filter;
|
||||
|
||||
SDL_zero(notify_filter);
|
||||
notify_filter.cbSize = sizeof(notify_filter);
|
||||
notify_filter.FilterType = CM_NOTIFY_FILTER_TYPE_DEVICEINTERFACE;
|
||||
notify_filter.u.DeviceInterface.ClassGuid = GUID_DEVINTERFACE_HID;
|
||||
if (CM_Register_Notification(¬ify_filter, NULL, SDL_DeviceNotificationFunc, &s_DeviceNotificationFuncHandle) == CR_SUCCESS) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_CleanupDeviceNotificationFunc();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
HRESULT coinitialized;
|
||||
WNDCLASSEX wincl;
|
||||
HWND messageWindow;
|
||||
HDEVNOTIFY hNotify;
|
||||
} SDL_DeviceNotificationData;
|
||||
|
||||
#define IDT_SDL_DEVICE_CHANGE_TIMER_1 1200
|
||||
#define IDT_SDL_DEVICE_CHANGE_TIMER_2 1201
|
||||
|
||||
/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
|
||||
static LRESULT CALLBACK SDL_PrivateJoystickDetectProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (msg) {
|
||||
case WM_DEVICECHANGE:
|
||||
switch (wParam) {
|
||||
case DBT_DEVICEARRIVAL:
|
||||
case DBT_DEVICEREMOVECOMPLETE:
|
||||
if (((DEV_BROADCAST_HDR *)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
|
||||
/* notify 300ms and 2 seconds later to ensure all APIs have updated status */
|
||||
SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_1, 300, NULL);
|
||||
SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_2, 2000, NULL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
case WM_TIMER:
|
||||
if (wParam == IDT_SDL_DEVICE_CHANGE_TIMER_1 ||
|
||||
wParam == IDT_SDL_DEVICE_CHANGE_TIMER_2) {
|
||||
KillTimer(hwnd, wParam);
|
||||
s_bWindowsDeviceChanged = SDL_TRUE;
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT
|
||||
return CallWindowProc(RAWINPUT_WindowProc, hwnd, msg, wParam, lParam);
|
||||
#else
|
||||
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT
|
||||
RAWINPUT_UnregisterNotifications();
|
||||
#endif
|
||||
|
||||
if (data->hNotify) {
|
||||
UnregisterDeviceNotification(data->hNotify);
|
||||
}
|
||||
|
||||
if (data->messageWindow) {
|
||||
DestroyWindow(data->messageWindow);
|
||||
}
|
||||
|
||||
UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
|
||||
|
||||
if (data->coinitialized == S_OK) {
|
||||
WIN_CoUninitialize();
|
||||
}
|
||||
}
|
||||
|
||||
static int SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
DEV_BROADCAST_DEVICEINTERFACE dbh;
|
||||
|
||||
SDL_zerop(data);
|
||||
|
||||
data->coinitialized = WIN_CoInitialize();
|
||||
|
||||
data->wincl.hInstance = GetModuleHandle(NULL);
|
||||
data->wincl.lpszClassName = TEXT("Message");
|
||||
data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
|
||||
data->wincl.cbSize = sizeof(WNDCLASSEX);
|
||||
|
||||
if (!RegisterClassEx(&data->wincl)) {
|
||||
WIN_SetError("Failed to create register class for joystick autodetect");
|
||||
SDL_CleanupDeviceNotification(data);
|
||||
return -1;
|
||||
}
|
||||
|
||||
data->messageWindow = CreateWindowEx(0, TEXT("Message"), NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
|
||||
if (data->messageWindow == NULL) {
|
||||
WIN_SetError("Failed to create message window for joystick autodetect");
|
||||
SDL_CleanupDeviceNotification(data);
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_zero(dbh);
|
||||
dbh.dbcc_size = sizeof(dbh);
|
||||
dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
|
||||
dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
|
||||
|
||||
data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
|
||||
if (!data->hNotify) {
|
||||
WIN_SetError("Failed to create notify device for joystick autodetect");
|
||||
SDL_CleanupDeviceNotification(data);
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT
|
||||
RAWINPUT_RegisterNotifications(data->messageWindow);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SDL_bool SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_Mutex *mutex)
|
||||
{
|
||||
MSG msg;
|
||||
int lastret = 1;
|
||||
|
||||
if (!data->messageWindow) {
|
||||
return SDL_FALSE; /* device notifications require a window */
|
||||
}
|
||||
|
||||
SDL_UnlockMutex(mutex);
|
||||
while (lastret > 0 && s_bWindowsDeviceChanged == SDL_FALSE) {
|
||||
lastret = GetMessage(&msg, NULL, 0, 0); /* WM_QUIT causes return value of 0 */
|
||||
if (lastret > 0) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
SDL_LockMutex(mutex);
|
||||
return (lastret != -1) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
#endif /* !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
|
||||
|
||||
#ifndef __WINRT__
|
||||
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
static SDL_DeviceNotificationData s_notification_data;
|
||||
#endif
|
||||
|
||||
/* Function/thread to scan the system for joysticks. */
|
||||
static int SDLCALL SDL_JoystickThread(void *_data)
|
||||
{
|
||||
#ifdef SDL_JOYSTICK_XINPUT
|
||||
SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
|
||||
SDL_zeroa(bOpenedXInputDevices);
|
||||
#endif
|
||||
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
if (SDL_CreateDeviceNotification(&s_notification_data) < 0) {
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
while (s_bJoystickThreadQuit == SDL_FALSE) {
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
if (SDL_WaitForDeviceNotification(&s_notification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
|
||||
#else
|
||||
{
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_XINPUT
|
||||
/* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
|
||||
SDL_WaitConditionTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
|
||||
if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
|
||||
/* scan for any change in XInput devices */
|
||||
Uint8 userId;
|
||||
for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
|
||||
XINPUT_CAPABILITIES capabilities;
|
||||
const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
|
||||
const SDL_bool available = (result == ERROR_SUCCESS) ? SDL_TRUE : SDL_FALSE;
|
||||
if (bOpenedXInputDevices[userId] != available) {
|
||||
s_bWindowsDeviceChanged = SDL_TRUE;
|
||||
bOpenedXInputDevices[userId] = available;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
/* WM_DEVICECHANGE not working, no XINPUT, no point in keeping thread alive */
|
||||
break;
|
||||
#endif /* SDL_JOYSTICK_XINPUT */
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum);
|
||||
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
SDL_CleanupDeviceNotification(&s_notification_data);
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* spin up the thread to detect hotplug of devices */
|
||||
static int SDL_StartJoystickThread(void)
|
||||
{
|
||||
s_mutexJoyStickEnum = SDL_CreateMutex();
|
||||
if (s_mutexJoyStickEnum == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
s_condJoystickThread = SDL_CreateCondition();
|
||||
if (s_condJoystickThread == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
s_bJoystickThreadQuit = SDL_FALSE;
|
||||
s_joystickThread = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
|
||||
if (s_joystickThread == NULL) {
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void SDL_StopJoystickThread(void)
|
||||
{
|
||||
if (s_joystickThread == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
s_bJoystickThreadQuit = SDL_TRUE;
|
||||
SDL_BroadcastCondition(s_condJoystickThread); /* signal the joystick thread to quit */
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum);
|
||||
PostThreadMessage(SDL_GetThreadID(s_joystickThread), WM_QUIT, 0, 0);
|
||||
|
||||
/* Unlock joysticks while the joystick thread finishes processing messages */
|
||||
SDL_AssertJoysticksLocked();
|
||||
SDL_UnlockJoysticks();
|
||||
SDL_WaitThread(s_joystickThread, NULL); /* wait for it to bugger off */
|
||||
SDL_LockJoysticks();
|
||||
|
||||
SDL_DestroyCondition(s_condJoystickThread);
|
||||
s_condJoystickThread = NULL;
|
||||
|
||||
SDL_DestroyMutex(s_mutexJoyStickEnum);
|
||||
s_mutexJoyStickEnum = NULL;
|
||||
|
||||
s_joystickThread = NULL;
|
||||
}
|
||||
|
||||
#endif /* !defined(__WINRT__) */
|
||||
|
||||
void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
|
||||
{
|
||||
device->send_add_event = SDL_TRUE;
|
||||
device->nInstanceID = SDL_GetNextJoystickInstanceID();
|
||||
device->pNext = SYS_Joystick;
|
||||
SYS_Joystick = device;
|
||||
}
|
||||
|
||||
void WINDOWS_JoystickDetect(void);
|
||||
void WINDOWS_JoystickQuit(void);
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* Joystick 0 should be the system default joystick.
|
||||
* It should return 0, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
static int WINDOWS_JoystickInit(void)
|
||||
{
|
||||
if (SDL_DINPUT_JoystickInit() < 0) {
|
||||
WINDOWS_JoystickQuit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (SDL_XINPUT_JoystickInit() < 0) {
|
||||
WINDOWS_JoystickQuit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
s_bWindowsDeviceChanged = SDL_TRUE; /* force a scan of the system for joysticks this first time */
|
||||
|
||||
WINDOWS_JoystickDetect();
|
||||
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
SDL_CreateDeviceNotificationFunc();
|
||||
|
||||
s_bJoystickThread = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_THREAD, SDL_FALSE);
|
||||
if (s_bJoystickThread) {
|
||||
if (SDL_StartJoystickThread() < 0) {
|
||||
return -1;
|
||||
}
|
||||
} else {
|
||||
if (SDL_CreateDeviceNotification(&s_notification_data) < 0) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
/* On Xbox, force create the joystick thread for device detection (since other methods don't work */
|
||||
s_bJoystickThread = SDL_TRUE;
|
||||
if (SDL_StartJoystickThread() < 0) {
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* return the number of joysticks that are connected right now */
|
||||
static int WINDOWS_JoystickGetCount(void)
|
||||
{
|
||||
int nJoysticks = 0;
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
while (device) {
|
||||
nJoysticks++;
|
||||
device = device->pNext;
|
||||
}
|
||||
|
||||
return nJoysticks;
|
||||
}
|
||||
|
||||
/* detect any new joysticks being inserted into the system */
|
||||
void WINDOWS_JoystickDetect(void)
|
||||
{
|
||||
JoyStick_DeviceData *pCurList = NULL;
|
||||
|
||||
/* only enum the devices if the joystick thread told us something changed */
|
||||
if (!s_bWindowsDeviceChanged) {
|
||||
return; /* thread hasn't signaled, nothing to do right now. */
|
||||
}
|
||||
|
||||
if (s_mutexJoyStickEnum) {
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
}
|
||||
|
||||
s_bWindowsDeviceChanged = SDL_FALSE;
|
||||
|
||||
pCurList = SYS_Joystick;
|
||||
SYS_Joystick = NULL;
|
||||
|
||||
/* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
|
||||
SDL_DINPUT_JoystickDetect(&pCurList);
|
||||
|
||||
/* Look for XInput devices. Do this last, so they're first in the final list. */
|
||||
SDL_XINPUT_JoystickDetect(&pCurList);
|
||||
|
||||
if (s_mutexJoyStickEnum) {
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum);
|
||||
}
|
||||
|
||||
while (pCurList) {
|
||||
JoyStick_DeviceData *pListNext = NULL;
|
||||
|
||||
if (pCurList->bXInputDevice) {
|
||||
#ifdef SDL_HAPTIC_XINPUT
|
||||
SDL_XINPUT_HapticMaybeRemoveDevice(pCurList->XInputUserId);
|
||||
#endif
|
||||
} else {
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
SDL_DINPUT_HapticMaybeRemoveDevice(&pCurList->dxdevice);
|
||||
#endif
|
||||
}
|
||||
|
||||
SDL_PrivateJoystickRemoved(pCurList->nInstanceID);
|
||||
|
||||
pListNext = pCurList->pNext;
|
||||
SDL_free(pCurList->joystickname);
|
||||
SDL_free(pCurList);
|
||||
pCurList = pListNext;
|
||||
}
|
||||
|
||||
for (pCurList = SYS_Joystick; pCurList; pCurList = pCurList->pNext) {
|
||||
if (pCurList->send_add_event) {
|
||||
if (pCurList->bXInputDevice) {
|
||||
#ifdef SDL_HAPTIC_XINPUT
|
||||
SDL_XINPUT_HapticMaybeAddDevice(pCurList->XInputUserId);
|
||||
#endif
|
||||
} else {
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
SDL_DINPUT_HapticMaybeAddDevice(&pCurList->dxdevice);
|
||||
#endif
|
||||
}
|
||||
|
||||
SDL_PrivateJoystickAdded(pCurList->nInstanceID);
|
||||
|
||||
pCurList->send_add_event = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const char *WINDOWS_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--) {
|
||||
device = device->pNext;
|
||||
}
|
||||
|
||||
return device->joystickname;
|
||||
}
|
||||
|
||||
static const char *WINDOWS_JoystickGetDevicePath(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--) {
|
||||
device = device->pNext;
|
||||
}
|
||||
|
||||
return device->path;
|
||||
}
|
||||
|
||||
static int WINDOWS_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--) {
|
||||
device = device->pNext;
|
||||
}
|
||||
|
||||
return device->bXInputDevice ? (int)device->XInputUserId : -1;
|
||||
}
|
||||
|
||||
static void WINDOWS_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
/* return the stable device guid for this device index */
|
||||
static SDL_JoystickGUID WINDOWS_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--) {
|
||||
device = device->pNext;
|
||||
}
|
||||
|
||||
return device->guid;
|
||||
}
|
||||
|
||||
/* Function to perform the mapping between current device instance and this joysticks instance id */
|
||||
static SDL_JoystickID WINDOWS_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--) {
|
||||
device = device->pNext;
|
||||
}
|
||||
|
||||
return device->nInstanceID;
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the device index.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
static int WINDOWS_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--) {
|
||||
device = device->pNext;
|
||||
}
|
||||
|
||||
/* allocate memory for system specific hardware data */
|
||||
joystick->instance_id = device->nInstanceID;
|
||||
joystick->hwdata =
|
||||
(struct joystick_hwdata *)SDL_malloc(sizeof(struct joystick_hwdata));
|
||||
if (joystick->hwdata == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_zerop(joystick->hwdata);
|
||||
joystick->hwdata->guid = device->guid;
|
||||
|
||||
if (device->bXInputDevice) {
|
||||
return SDL_XINPUT_JoystickOpen(joystick, device);
|
||||
} else {
|
||||
return SDL_DINPUT_JoystickOpen(joystick, device);
|
||||
}
|
||||
}
|
||||
|
||||
static int WINDOWS_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble);
|
||||
} else {
|
||||
return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble);
|
||||
}
|
||||
}
|
||||
|
||||
static int WINDOWS_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static Uint32 WINDOWS_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
return SDL_XINPUT_JoystickGetCapabilities(joystick);
|
||||
} else {
|
||||
return SDL_DINPUT_JoystickGetCapabilities(joystick);
|
||||
}
|
||||
}
|
||||
|
||||
static int WINDOWS_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int WINDOWS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int WINDOWS_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void WINDOWS_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!joystick->hwdata) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
SDL_XINPUT_JoystickUpdate(joystick);
|
||||
} else {
|
||||
SDL_DINPUT_JoystickUpdate(joystick);
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
static void WINDOWS_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
SDL_XINPUT_JoystickClose(joystick);
|
||||
} else {
|
||||
SDL_DINPUT_JoystickClose(joystick);
|
||||
}
|
||||
|
||||
SDL_free(joystick->hwdata);
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
void WINDOWS_JoystickQuit(void)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
|
||||
while (device) {
|
||||
JoyStick_DeviceData *device_next = device->pNext;
|
||||
SDL_free(device->joystickname);
|
||||
SDL_free(device);
|
||||
device = device_next;
|
||||
}
|
||||
SYS_Joystick = NULL;
|
||||
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
if (s_bJoystickThread) {
|
||||
SDL_StopJoystickThread();
|
||||
} else {
|
||||
SDL_CleanupDeviceNotification(&s_notification_data);
|
||||
}
|
||||
|
||||
SDL_CleanupDeviceNotificationFunc();
|
||||
#endif
|
||||
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
if (s_bJoystickThread) {
|
||||
SDL_StopJoystickThread();
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_DINPUT_JoystickQuit();
|
||||
SDL_XINPUT_JoystickQuit();
|
||||
|
||||
s_bWindowsDeviceChanged = SDL_FALSE;
|
||||
}
|
||||
|
||||
static SDL_bool WINDOWS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_WINDOWS_JoystickDriver = {
|
||||
WINDOWS_JoystickInit,
|
||||
WINDOWS_JoystickGetCount,
|
||||
WINDOWS_JoystickDetect,
|
||||
WINDOWS_JoystickGetDeviceName,
|
||||
WINDOWS_JoystickGetDevicePath,
|
||||
WINDOWS_JoystickGetDevicePlayerIndex,
|
||||
WINDOWS_JoystickSetDevicePlayerIndex,
|
||||
WINDOWS_JoystickGetDeviceGUID,
|
||||
WINDOWS_JoystickGetDeviceInstanceID,
|
||||
WINDOWS_JoystickOpen,
|
||||
WINDOWS_JoystickRumble,
|
||||
WINDOWS_JoystickRumbleTriggers,
|
||||
WINDOWS_JoystickGetCapabilities,
|
||||
WINDOWS_JoystickSetLED,
|
||||
WINDOWS_JoystickSendEffect,
|
||||
WINDOWS_JoystickSetSensorsEnabled,
|
||||
WINDOWS_JoystickUpdate,
|
||||
WINDOWS_JoystickClose,
|
||||
WINDOWS_JoystickQuit,
|
||||
WINDOWS_JoystickGetGamepadMapping
|
||||
};
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT
|
||||
/* The RAWINPUT driver needs the device notification setup above */
|
||||
#error SDL_JOYSTICK_RAWINPUT requires SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
|
||||
#endif
|
||||
|
||||
#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
|
||||
101
external/sdl/SDL/src/joystick/windows/SDL_windowsjoystick_c.h
vendored
Normal file
101
external/sdl/SDL/src/joystick/windows/SDL_windowsjoystick_c.h
vendored
Normal file
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "../../core/windows/SDL_directx.h"
|
||||
|
||||
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct JoyStick_DeviceData
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
char *joystickname;
|
||||
Uint8 send_add_event;
|
||||
SDL_JoystickID nInstanceID;
|
||||
SDL_bool bXInputDevice;
|
||||
BYTE SubType;
|
||||
Uint8 XInputUserId;
|
||||
DIDEVICEINSTANCE dxdevice;
|
||||
char path[MAX_PATH];
|
||||
struct JoyStick_DeviceData *pNext;
|
||||
} JoyStick_DeviceData;
|
||||
|
||||
extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
|
||||
|
||||
typedef enum Type
|
||||
{
|
||||
BUTTON,
|
||||
AXIS,
|
||||
HAT
|
||||
} Type;
|
||||
|
||||
typedef struct input_t
|
||||
{
|
||||
/* DirectInput offset for this input type: */
|
||||
DWORD ofs;
|
||||
|
||||
/* Button, axis or hat: */
|
||||
Type type;
|
||||
|
||||
/* SDL input offset: */
|
||||
Uint8 num;
|
||||
} input_t;
|
||||
|
||||
/* The private structure used to keep track of a joystick */
|
||||
struct joystick_hwdata
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
|
||||
#ifdef SDL_JOYSTICK_DINPUT
|
||||
LPDIRECTINPUTDEVICE8 InputDevice;
|
||||
DIDEVCAPS Capabilities;
|
||||
SDL_bool buffered;
|
||||
input_t Inputs[MAX_INPUTS];
|
||||
int NumInputs;
|
||||
int NumSliders;
|
||||
SDL_bool ff_initialized;
|
||||
DIEFFECT *ffeffect;
|
||||
LPDIRECTINPUTEFFECT ffeffect_ref;
|
||||
#endif
|
||||
|
||||
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
|
||||
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
DWORD dwPacketNumber;
|
||||
};
|
||||
|
||||
#ifdef SDL_JOYSTICK_DINPUT
|
||||
extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
|
||||
#endif
|
||||
|
||||
extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
609
external/sdl/SDL/src/joystick/windows/SDL_xinputjoystick.c
vendored
Normal file
609
external/sdl/SDL/src/joystick/windows/SDL_xinputjoystick.c
vendored
Normal file
@@ -0,0 +1,609 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_XINPUT
|
||||
|
||||
#include "SDL_windowsjoystick_c.h"
|
||||
#include "SDL_xinputjoystick_c.h"
|
||||
#include "SDL_rawinputjoystick_c.h"
|
||||
#include "../hidapi/SDL_hidapijoystick_c.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
*/
|
||||
static SDL_bool s_bXInputEnabled = SDL_TRUE;
|
||||
static char *s_arrXInputDevicePath[XUSER_MAX_COUNT];
|
||||
|
||||
static SDL_bool SDL_XInputUseOldJoystickMapping()
|
||||
{
|
||||
#ifdef __WINRT__
|
||||
/* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
|
||||
/* FIXME: Why are Win8/10 different here? -flibit */
|
||||
return NTDDI_VERSION < NTDDI_WIN10;
|
||||
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
return SDL_FALSE;
|
||||
#else
|
||||
static int s_XInputUseOldJoystickMapping = -1;
|
||||
if (s_XInputUseOldJoystickMapping < 0) {
|
||||
s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
|
||||
}
|
||||
return s_XInputUseOldJoystickMapping > 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
SDL_bool SDL_XINPUT_Enabled(void)
|
||||
{
|
||||
return s_bXInputEnabled;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_JoystickInit(void)
|
||||
{
|
||||
s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
|
||||
|
||||
if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
|
||||
s_bXInputEnabled = SDL_FALSE; /* oh well. */
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const char *GetXInputName(const Uint8 userid, BYTE SubType)
|
||||
{
|
||||
static char name[32];
|
||||
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
(void)SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
|
||||
} else {
|
||||
switch (SubType) {
|
||||
case XINPUT_DEVSUBTYPE_GAMEPAD:
|
||||
(void)SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_WHEEL:
|
||||
(void)SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
|
||||
(void)SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
|
||||
(void)SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_DANCE_PAD:
|
||||
(void)SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_GUITAR:
|
||||
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
|
||||
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
|
||||
(void)SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_DRUM_KIT:
|
||||
(void)SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
|
||||
(void)SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
|
||||
break;
|
||||
default:
|
||||
(void)SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
/* We can't really tell what device is being used for XInput, but we can guess
|
||||
and we'll be correct for the case where only one device is connected.
|
||||
*/
|
||||
static void GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
|
||||
{
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
|
||||
PRAWINPUTDEVICELIST devices = NULL;
|
||||
UINT i, j, device_count = 0;
|
||||
|
||||
if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!device_count)) {
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count);
|
||||
if (devices == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
|
||||
SDL_free(devices);
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
/* First see if we have a cached entry for this index */
|
||||
if (s_arrXInputDevicePath[userid]) {
|
||||
for (i = 0; i < device_count; i++) {
|
||||
RID_DEVICE_INFO rdi;
|
||||
char devName[128];
|
||||
UINT rdiSize = sizeof(rdi);
|
||||
UINT nameSize = SDL_arraysize(devName);
|
||||
|
||||
rdi.cbSize = sizeof(rdi);
|
||||
if (devices[i].dwType == RIM_TYPEHID &&
|
||||
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1 &&
|
||||
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != (UINT)-1) {
|
||||
if (SDL_strcmp(devName, s_arrXInputDevicePath[userid]) == 0) {
|
||||
*pVID = (Uint16)rdi.hid.dwVendorId;
|
||||
*pPID = (Uint16)rdi.hid.dwProductId;
|
||||
*pVersion = (Uint16)rdi.hid.dwVersionNumber;
|
||||
SDL_free(devices);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < device_count; i++) {
|
||||
RID_DEVICE_INFO rdi;
|
||||
char devName[MAX_PATH];
|
||||
UINT rdiSize = sizeof(rdi);
|
||||
UINT nameSize = SDL_arraysize(devName);
|
||||
|
||||
rdi.cbSize = sizeof(rdi);
|
||||
if (devices[i].dwType == RIM_TYPEHID &&
|
||||
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1 &&
|
||||
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != (UINT)-1) {
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Raw input device: VID = 0x%x, PID = 0x%x, %s\n", rdi.hid.dwVendorId, rdi.hid.dwProductId, devName);
|
||||
#endif
|
||||
if (SDL_strstr(devName, "IG_") != NULL) {
|
||||
SDL_bool found = SDL_FALSE;
|
||||
for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) {
|
||||
if (!s_arrXInputDevicePath[j]) {
|
||||
continue;
|
||||
}
|
||||
if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) {
|
||||
found = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
/* We already have this device in our XInput device list */
|
||||
continue;
|
||||
}
|
||||
|
||||
/* We don't actually know if this is the right device for this
|
||||
* userid, but we'll record it so we'll at least be consistent
|
||||
* when the raw device list changes.
|
||||
*/
|
||||
if (rdi.hid.dwVendorId == USB_VENDOR_VALVE &&
|
||||
rdi.hid.dwProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
|
||||
/* Steam encodes the real device in the path */
|
||||
int realVID = rdi.hid.dwVendorId;
|
||||
int realPID = rdi.hid.dwProductId;
|
||||
(void)SDL_sscanf(devName, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%x&%x&", &realVID, &realPID);
|
||||
*pVID = (Uint16)realVID;
|
||||
*pPID = (Uint16)realPID;
|
||||
*pVersion = 0;
|
||||
} else {
|
||||
*pVID = (Uint16)rdi.hid.dwVendorId;
|
||||
*pPID = (Uint16)rdi.hid.dwProductId;
|
||||
*pVersion = (Uint16)rdi.hid.dwVersionNumber;
|
||||
}
|
||||
if (s_arrXInputDevicePath[userid]) {
|
||||
SDL_free(s_arrXInputDevicePath[userid]);
|
||||
}
|
||||
s_arrXInputDevicePath[userid] = SDL_strdup(devName);
|
||||
SDL_free(devices);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_free(devices);
|
||||
#endif /* !__WINRT__ */
|
||||
|
||||
/* The device wasn't in the raw HID device list, it's probably Bluetooth */
|
||||
*pVID = 0x045e; /* Microsoft */
|
||||
*pPID = 0x02fd; /* XBox One S Bluetooth */
|
||||
*pVersion = 0;
|
||||
}
|
||||
|
||||
static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
|
||||
{
|
||||
Uint16 vendor = 0;
|
||||
Uint16 product = 0;
|
||||
Uint16 version = 0;
|
||||
JoyStick_DeviceData *pPrevJoystick = NULL;
|
||||
JoyStick_DeviceData *pNewJoystick = *pContext;
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT
|
||||
if (RAWINPUT_IsEnabled()) {
|
||||
/* The raw input driver handles more than 4 controllers, so prefer that when available */
|
||||
/* We do this check here rather than at the top of SDL_XINPUT_JoystickDetect() because
|
||||
we need to check XInput state before RAWINPUT gets a hold of the device, otherwise
|
||||
when a controller is connected via the wireless adapter, it will shut down at the
|
||||
first subsequent XInput call. This seems like a driver stack bug?
|
||||
|
||||
Reference: https://github.com/libsdl-org/SDL/issues/3468
|
||||
*/
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) {
|
||||
return;
|
||||
}
|
||||
|
||||
while (pNewJoystick) {
|
||||
if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
|
||||
/* if we are replacing the front of the list then update it */
|
||||
if (pNewJoystick == *pContext) {
|
||||
*pContext = pNewJoystick->pNext;
|
||||
} else if (pPrevJoystick) {
|
||||
pPrevJoystick->pNext = pNewJoystick->pNext;
|
||||
}
|
||||
|
||||
pNewJoystick->pNext = SYS_Joystick;
|
||||
SYS_Joystick = pNewJoystick;
|
||||
return; /* already in the list. */
|
||||
}
|
||||
|
||||
pPrevJoystick = pNewJoystick;
|
||||
pNewJoystick = pNewJoystick->pNext;
|
||||
}
|
||||
|
||||
pNewJoystick = (JoyStick_DeviceData *)SDL_calloc(1, sizeof(JoyStick_DeviceData));
|
||||
if (pNewJoystick == NULL) {
|
||||
return; /* better luck next time? */
|
||||
}
|
||||
|
||||
pNewJoystick->bXInputDevice = SDL_TRUE;
|
||||
pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, GetXInputName(userid, SubType));
|
||||
if (!pNewJoystick->joystickname) {
|
||||
SDL_free(pNewJoystick);
|
||||
return; /* better luck next time? */
|
||||
}
|
||||
(void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%d", userid);
|
||||
if (!SDL_XInputUseOldJoystickMapping()) {
|
||||
GuessXInputDevice(userid, &vendor, &product, &version);
|
||||
|
||||
pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, pNewJoystick->joystickname, 'x', SubType);
|
||||
}
|
||||
pNewJoystick->SubType = SubType;
|
||||
pNewJoystick->XInputUserId = userid;
|
||||
|
||||
if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
|
||||
SDL_free(pNewJoystick);
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
/* Since we're guessing about the VID/PID, use a hard-coded VID/PID to represent XInput */
|
||||
if (HIDAPI_IsDevicePresent(USB_VENDOR_MICROSOFT, USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER, version, pNewJoystick->joystickname)) {
|
||||
/* The HIDAPI driver is taking care of this device */
|
||||
SDL_free(pNewJoystick);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT
|
||||
if (RAWINPUT_IsDevicePresent(vendor, product, version, pNewJoystick->joystickname)) {
|
||||
/* The RAWINPUT driver is taking care of this device */
|
||||
SDL_free(pNewJoystick);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
WINDOWS_AddJoystickDevice(pNewJoystick);
|
||||
}
|
||||
|
||||
static void DelXInputDevice(Uint8 userid)
|
||||
{
|
||||
if (s_arrXInputDevicePath[userid]) {
|
||||
SDL_free(s_arrXInputDevicePath[userid]);
|
||||
s_arrXInputDevicePath[userid] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||
{
|
||||
int iuserid;
|
||||
|
||||
if (!s_bXInputEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* iterate in reverse, so these are in the final list in ascending numeric order. */
|
||||
for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
|
||||
const Uint8 userid = (Uint8)iuserid;
|
||||
XINPUT_CAPABILITIES capabilities;
|
||||
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
|
||||
/* Adding a new device, must handle all removes first, or GuessXInputDevice goes terribly wrong (returns
|
||||
a product/vendor ID that is not even attached to the system) when we get a remove and add on the same tick
|
||||
(e.g. when disconnecting a device and the OS reassigns which userid an already-attached controller is)
|
||||
*/
|
||||
int iuserid2;
|
||||
for (iuserid2 = iuserid - 1; iuserid2 >= 0; iuserid2--) {
|
||||
const Uint8 userid2 = (Uint8)iuserid2;
|
||||
XINPUT_CAPABILITIES capabilities2;
|
||||
if (XINPUTGETCAPABILITIES(userid2, XINPUT_FLAG_GAMEPAD, &capabilities2) != ERROR_SUCCESS) {
|
||||
DelXInputDevice(userid2);
|
||||
}
|
||||
}
|
||||
AddXInputDevice(userid, capabilities.SubType, pContext);
|
||||
} else {
|
||||
DelXInputDevice(userid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
|
||||
{
|
||||
const Uint8 userId = joystickdevice->XInputUserId;
|
||||
XINPUT_CAPABILITIES capabilities;
|
||||
XINPUT_VIBRATION state;
|
||||
|
||||
SDL_assert(s_bXInputEnabled);
|
||||
SDL_assert(XINPUTGETCAPABILITIES);
|
||||
SDL_assert(XINPUTSETSTATE);
|
||||
SDL_assert(userId < XUSER_MAX_COUNT);
|
||||
|
||||
joystick->hwdata->bXInputDevice = SDL_TRUE;
|
||||
|
||||
if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
|
||||
SDL_free(joystick->hwdata);
|
||||
joystick->hwdata = NULL;
|
||||
return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
|
||||
}
|
||||
SDL_zero(state);
|
||||
joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS) ? SDL_TRUE : SDL_FALSE;
|
||||
joystick->hwdata->userid = userId;
|
||||
|
||||
/* The XInput API has a hard coded button/axis mapping, so we just match it */
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
joystick->naxes = 6;
|
||||
joystick->nbuttons = 15;
|
||||
} else {
|
||||
joystick->naxes = 6;
|
||||
joystick->nbuttons = 11;
|
||||
joystick->nhats = 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
|
||||
{
|
||||
if (pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN) {
|
||||
SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
|
||||
if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) {
|
||||
ePowerLevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
} else {
|
||||
switch (pBatteryInformation->BatteryLevel) {
|
||||
case BATTERY_LEVEL_EMPTY:
|
||||
ePowerLevel = SDL_JOYSTICK_POWER_EMPTY;
|
||||
break;
|
||||
case BATTERY_LEVEL_LOW:
|
||||
ePowerLevel = SDL_JOYSTICK_POWER_LOW;
|
||||
break;
|
||||
case BATTERY_LEVEL_MEDIUM:
|
||||
ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
break;
|
||||
default:
|
||||
case BATTERY_LEVEL_FULL:
|
||||
ePowerLevel = SDL_JOYSTICK_POWER_FULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SendJoystickBatteryLevel(joystick, ePowerLevel);
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdateXInputJoystickState_OLD(SDL_Joystick *joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
|
||||
{
|
||||
static WORD s_XInputButtons[] = {
|
||||
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
|
||||
XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
|
||||
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_GUIDE
|
||||
};
|
||||
WORD wButtons = pXInputState->Gamepad.wButtons;
|
||||
Uint8 button;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
|
||||
|
||||
for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
|
||||
}
|
||||
|
||||
static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
|
||||
{
|
||||
static WORD s_XInputButtons[] = {
|
||||
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
|
||||
XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_GUIDE
|
||||
};
|
||||
WORD wButtons = pXInputState->Gamepad.wButtons;
|
||||
Uint8 button;
|
||||
Uint8 hat = SDL_HAT_CENTERED;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 0, pXInputState->Gamepad.sThumbLX);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 1, ~pXInputState->Gamepad.sThumbLY);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 3, pXInputState->Gamepad.sThumbRX);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 4, ~pXInputState->Gamepad.sThumbRY);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
|
||||
|
||||
for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
|
||||
hat |= SDL_HAT_UP;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
|
||||
hat |= SDL_HAT_DOWN;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
|
||||
hat |= SDL_HAT_LEFT;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
|
||||
hat |= SDL_HAT_RIGHT;
|
||||
}
|
||||
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
||||
|
||||
UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
|
||||
}
|
||||
|
||||
int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
XINPUT_VIBRATION XVibration;
|
||||
|
||||
if (!XINPUTSETSTATE) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
XVibration.wLeftMotorSpeed = low_frequency_rumble;
|
||||
XVibration.wRightMotorSpeed = high_frequency_rumble;
|
||||
if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
|
||||
return SDL_SetError("XInputSetState() failed");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
HRESULT result;
|
||||
XINPUT_STATE_EX XInputState;
|
||||
XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
|
||||
|
||||
if (!XINPUTGETSTATE) {
|
||||
return;
|
||||
}
|
||||
|
||||
result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
|
||||
if (result == ERROR_DEVICE_NOT_CONNECTED) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_zero(XBatteryInformation);
|
||||
if (XINPUTGETBATTERYINFORMATION) {
|
||||
result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation);
|
||||
}
|
||||
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
/* XInputOnGameInput doesn't ever change dwPacketNumber, so have to just update every frame */
|
||||
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
|
||||
#else
|
||||
/* only fire events if the data changed from last time */
|
||||
if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation);
|
||||
} else {
|
||||
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
|
||||
}
|
||||
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickQuit(void)
|
||||
{
|
||||
if (s_bXInputEnabled) {
|
||||
WIN_UnloadXInputDLL();
|
||||
}
|
||||
}
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#else /* !SDL_JOYSTICK_XINPUT */
|
||||
|
||||
typedef struct JoyStick_DeviceData JoyStick_DeviceData;
|
||||
|
||||
SDL_bool SDL_XINPUT_Enabled(void)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_JoystickInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||
{
|
||||
}
|
||||
|
||||
int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_XINPUT */
|
||||
43
external/sdl/SDL/src/joystick/windows/SDL_xinputjoystick_c.h
vendored
Normal file
43
external/sdl/SDL/src/joystick/windows/SDL_xinputjoystick_c.h
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern SDL_bool SDL_XINPUT_Enabled(void);
|
||||
extern int SDL_XINPUT_JoystickInit(void);
|
||||
extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
|
||||
extern int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice);
|
||||
extern int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
|
||||
extern Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick);
|
||||
extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick);
|
||||
extern void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick);
|
||||
extern void SDL_XINPUT_JoystickQuit(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user