Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
This commit is contained in:
132
external/sdl/SDL/src/render/SDL_d3dmath.c
vendored
Normal file
132
external/sdl/SDL/src/render/SDL_d3dmath.c
vendored
Normal file
@ -0,0 +1,132 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_d3dmath.h"
|
||||
|
||||
/* Direct3D matrix math functions */
|
||||
|
||||
Float4X4 MatrixIdentity()
|
||||
{
|
||||
Float4X4 m;
|
||||
SDL_zero(m);
|
||||
m.v._11 = 1.0f;
|
||||
m.v._22 = 1.0f;
|
||||
m.v._33 = 1.0f;
|
||||
m.v._44 = 1.0f;
|
||||
return m;
|
||||
}
|
||||
|
||||
Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2)
|
||||
{
|
||||
Float4X4 m;
|
||||
m.v._11 = M1.v._11 * M2.v._11 + M1.v._12 * M2.v._21 + M1.v._13 * M2.v._31 + M1.v._14 * M2.v._41;
|
||||
m.v._12 = M1.v._11 * M2.v._12 + M1.v._12 * M2.v._22 + M1.v._13 * M2.v._32 + M1.v._14 * M2.v._42;
|
||||
m.v._13 = M1.v._11 * M2.v._13 + M1.v._12 * M2.v._23 + M1.v._13 * M2.v._33 + M1.v._14 * M2.v._43;
|
||||
m.v._14 = M1.v._11 * M2.v._14 + M1.v._12 * M2.v._24 + M1.v._13 * M2.v._34 + M1.v._14 * M2.v._44;
|
||||
m.v._21 = M1.v._21 * M2.v._11 + M1.v._22 * M2.v._21 + M1.v._23 * M2.v._31 + M1.v._24 * M2.v._41;
|
||||
m.v._22 = M1.v._21 * M2.v._12 + M1.v._22 * M2.v._22 + M1.v._23 * M2.v._32 + M1.v._24 * M2.v._42;
|
||||
m.v._23 = M1.v._21 * M2.v._13 + M1.v._22 * M2.v._23 + M1.v._23 * M2.v._33 + M1.v._24 * M2.v._43;
|
||||
m.v._24 = M1.v._21 * M2.v._14 + M1.v._22 * M2.v._24 + M1.v._23 * M2.v._34 + M1.v._24 * M2.v._44;
|
||||
m.v._31 = M1.v._31 * M2.v._11 + M1.v._32 * M2.v._21 + M1.v._33 * M2.v._31 + M1.v._34 * M2.v._41;
|
||||
m.v._32 = M1.v._31 * M2.v._12 + M1.v._32 * M2.v._22 + M1.v._33 * M2.v._32 + M1.v._34 * M2.v._42;
|
||||
m.v._33 = M1.v._31 * M2.v._13 + M1.v._32 * M2.v._23 + M1.v._33 * M2.v._33 + M1.v._34 * M2.v._43;
|
||||
m.v._34 = M1.v._31 * M2.v._14 + M1.v._32 * M2.v._24 + M1.v._33 * M2.v._34 + M1.v._34 * M2.v._44;
|
||||
m.v._41 = M1.v._41 * M2.v._11 + M1.v._42 * M2.v._21 + M1.v._43 * M2.v._31 + M1.v._44 * M2.v._41;
|
||||
m.v._42 = M1.v._41 * M2.v._12 + M1.v._42 * M2.v._22 + M1.v._43 * M2.v._32 + M1.v._44 * M2.v._42;
|
||||
m.v._43 = M1.v._41 * M2.v._13 + M1.v._42 * M2.v._23 + M1.v._43 * M2.v._33 + M1.v._44 * M2.v._43;
|
||||
m.v._44 = M1.v._41 * M2.v._14 + M1.v._42 * M2.v._24 + M1.v._43 * M2.v._34 + M1.v._44 * M2.v._44;
|
||||
return m;
|
||||
}
|
||||
|
||||
Float4X4 MatrixScaling(float x, float y, float z)
|
||||
{
|
||||
Float4X4 m;
|
||||
SDL_zero(m);
|
||||
m.v._11 = x;
|
||||
m.v._22 = y;
|
||||
m.v._33 = z;
|
||||
m.v._44 = 1.0f;
|
||||
return m;
|
||||
}
|
||||
|
||||
Float4X4 MatrixTranslation(float x, float y, float z)
|
||||
{
|
||||
Float4X4 m;
|
||||
SDL_zero(m);
|
||||
m.v._11 = 1.0f;
|
||||
m.v._22 = 1.0f;
|
||||
m.v._33 = 1.0f;
|
||||
m.v._44 = 1.0f;
|
||||
m.v._41 = x;
|
||||
m.v._42 = y;
|
||||
m.v._43 = z;
|
||||
return m;
|
||||
}
|
||||
|
||||
Float4X4 MatrixRotationX(float r)
|
||||
{
|
||||
float sinR = SDL_sinf(r);
|
||||
float cosR = SDL_cosf(r);
|
||||
Float4X4 m;
|
||||
SDL_zero(m);
|
||||
m.v._11 = 1.0f;
|
||||
m.v._22 = cosR;
|
||||
m.v._23 = sinR;
|
||||
m.v._32 = -sinR;
|
||||
m.v._33 = cosR;
|
||||
m.v._44 = 1.0f;
|
||||
return m;
|
||||
}
|
||||
|
||||
Float4X4 MatrixRotationY(float r)
|
||||
{
|
||||
float sinR = SDL_sinf(r);
|
||||
float cosR = SDL_cosf(r);
|
||||
Float4X4 m;
|
||||
SDL_zero(m);
|
||||
m.v._11 = cosR;
|
||||
m.v._13 = -sinR;
|
||||
m.v._22 = 1.0f;
|
||||
m.v._31 = sinR;
|
||||
m.v._33 = cosR;
|
||||
m.v._44 = 1.0f;
|
||||
return m;
|
||||
}
|
||||
|
||||
Float4X4 MatrixRotationZ(float r)
|
||||
{
|
||||
float sinR = SDL_sinf(r);
|
||||
float cosR = SDL_cosf(r);
|
||||
Float4X4 m;
|
||||
SDL_zero(m);
|
||||
m.v._11 = cosR;
|
||||
m.v._12 = sinR;
|
||||
m.v._21 = -sinR;
|
||||
m.v._22 = cosR;
|
||||
m.v._33 = 1.0f;
|
||||
m.v._44 = 1.0f;
|
||||
return m;
|
||||
}
|
||||
|
||||
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */
|
81
external/sdl/SDL/src/render/SDL_d3dmath.h
vendored
Normal file
81
external/sdl/SDL/src/render/SDL_d3dmath.h
vendored
Normal file
@ -0,0 +1,81 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Direct3D matrix math functions */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
} Float2;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} Float3;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
} Float4;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
float _11, _12, _13, _14;
|
||||
float _21, _22, _23, _24;
|
||||
float _31, _32, _33, _34;
|
||||
float _41, _42, _43, _44;
|
||||
} v;
|
||||
float m[4][4];
|
||||
};
|
||||
} Float4X4;
|
||||
|
||||
Float4X4 MatrixIdentity();
|
||||
Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
|
||||
Float4X4 MatrixScaling(float x, float y, float z);
|
||||
Float4X4 MatrixTranslation(float x, float y, float z);
|
||||
Float4X4 MatrixRotationX(float r);
|
||||
Float4X4 MatrixRotationY(float r);
|
||||
Float4X4 MatrixRotationZ(float r);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */
|
4315
external/sdl/SDL/src/render/SDL_render.c
vendored
Normal file
4315
external/sdl/SDL/src/render/SDL_render.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
318
external/sdl/SDL/src/render/SDL_sysrender.h
vendored
Normal file
318
external/sdl/SDL/src/render/SDL_sysrender.h
vendored
Normal file
@ -0,0 +1,318 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_sysrender_h_
|
||||
#define SDL_sysrender_h_
|
||||
|
||||
#include "SDL_yuv_sw_c.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* A rectangle, with the origin at the upper left (double precision).
|
||||
*/
|
||||
typedef struct SDL_DRect
|
||||
{
|
||||
double x;
|
||||
double y;
|
||||
double w;
|
||||
double h;
|
||||
} SDL_DRect;
|
||||
|
||||
/* The SDL 2D rendering system */
|
||||
|
||||
typedef struct SDL_RenderDriver SDL_RenderDriver;
|
||||
|
||||
/* Rendering view state */
|
||||
typedef struct SDL_RenderViewState
|
||||
{
|
||||
int pixel_w;
|
||||
int pixel_h;
|
||||
SDL_Rect viewport;
|
||||
SDL_Rect clip_rect;
|
||||
SDL_bool clipping_enabled;
|
||||
SDL_FPoint scale;
|
||||
|
||||
} SDL_RenderViewState;
|
||||
|
||||
/* Define the SDL texture structure */
|
||||
struct SDL_Texture
|
||||
{
|
||||
const void *magic;
|
||||
Uint32 format; /**< The pixel format of the texture */
|
||||
int access; /**< SDL_TextureAccess */
|
||||
int w; /**< The width of the texture */
|
||||
int h; /**< The height of the texture */
|
||||
int modMode; /**< The texture modulation mode */
|
||||
SDL_BlendMode blendMode; /**< The texture blend mode */
|
||||
SDL_ScaleMode scaleMode; /**< The texture scale mode */
|
||||
SDL_Color color; /**< Texture modulation values */
|
||||
SDL_RenderViewState view; /**< Target texture view state */
|
||||
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
/* Support for formats not supported directly by the renderer */
|
||||
SDL_Texture *native;
|
||||
SDL_SW_YUVTexture *yuv;
|
||||
void *pixels;
|
||||
int pitch;
|
||||
SDL_Rect locked_rect;
|
||||
SDL_Surface *locked_surface; /**< Locked region exposed as a SDL surface */
|
||||
|
||||
Uint32 last_command_generation; /* last command queue generation this texture was in. */
|
||||
|
||||
void *driverdata; /**< Driver specific texture representation */
|
||||
void *userdata;
|
||||
|
||||
SDL_Texture *prev;
|
||||
SDL_Texture *next;
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_RENDERCMD_NO_OP,
|
||||
SDL_RENDERCMD_SETVIEWPORT,
|
||||
SDL_RENDERCMD_SETCLIPRECT,
|
||||
SDL_RENDERCMD_SETDRAWCOLOR,
|
||||
SDL_RENDERCMD_CLEAR,
|
||||
SDL_RENDERCMD_DRAW_POINTS,
|
||||
SDL_RENDERCMD_DRAW_LINES,
|
||||
SDL_RENDERCMD_FILL_RECTS,
|
||||
SDL_RENDERCMD_COPY,
|
||||
SDL_RENDERCMD_COPY_EX,
|
||||
SDL_RENDERCMD_GEOMETRY
|
||||
} SDL_RenderCommandType;
|
||||
|
||||
typedef struct SDL_RenderCommand
|
||||
{
|
||||
SDL_RenderCommandType command;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
size_t first;
|
||||
SDL_Rect rect;
|
||||
} viewport;
|
||||
struct
|
||||
{
|
||||
SDL_bool enabled;
|
||||
SDL_Rect rect;
|
||||
} cliprect;
|
||||
struct
|
||||
{
|
||||
size_t first;
|
||||
size_t count;
|
||||
Uint8 r, g, b, a;
|
||||
SDL_BlendMode blend;
|
||||
SDL_Texture *texture;
|
||||
} draw;
|
||||
struct
|
||||
{
|
||||
size_t first;
|
||||
Uint8 r, g, b, a;
|
||||
} color;
|
||||
} data;
|
||||
struct SDL_RenderCommand *next;
|
||||
} SDL_RenderCommand;
|
||||
|
||||
typedef struct SDL_VertexSolid
|
||||
{
|
||||
SDL_FPoint position;
|
||||
SDL_Color color;
|
||||
} SDL_VertexSolid;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_RENDERLINEMETHOD_POINTS,
|
||||
SDL_RENDERLINEMETHOD_LINES,
|
||||
SDL_RENDERLINEMETHOD_GEOMETRY,
|
||||
} SDL_RenderLineMethod;
|
||||
|
||||
/* Define the SDL renderer structure */
|
||||
struct SDL_Renderer
|
||||
{
|
||||
const void *magic;
|
||||
|
||||
void (*WindowEvent)(SDL_Renderer *renderer, const SDL_WindowEvent *event);
|
||||
int (*GetOutputSize)(SDL_Renderer *renderer, int *w, int *h);
|
||||
SDL_bool (*SupportsBlendMode)(SDL_Renderer *renderer, SDL_BlendMode blendMode);
|
||||
int (*CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
int (*QueueSetViewport)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
|
||||
int (*QueueSetDrawColor)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
|
||||
int (*QueueDrawPoints)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,
|
||||
int count);
|
||||
int (*QueueDrawLines)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,
|
||||
int count);
|
||||
int (*QueueFillRects)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects,
|
||||
int count);
|
||||
int (*QueueCopy)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
const SDL_FRect *srcrect, const SDL_FRect *dstrect);
|
||||
int (*QueueCopyEx)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
const SDL_FRect *srcquad, const SDL_FRect *dstrect,
|
||||
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y);
|
||||
int (*QueueGeometry)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||
float scale_x, float scale_y);
|
||||
|
||||
int (*RunCommandQueue)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
|
||||
int (*UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect, const void *pixels,
|
||||
int pitch);
|
||||
#if SDL_HAVE_YUV
|
||||
int (*UpdateTextureYUV)(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
const Uint8 *Uplane, int Upitch,
|
||||
const Uint8 *Vplane, int Vpitch);
|
||||
int (*UpdateTextureNV)(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
const Uint8 *UVplane, int UVpitch);
|
||||
#endif
|
||||
int (*LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect, void **pixels, int *pitch);
|
||||
void (*UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
void (*SetTextureScaleMode)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
|
||||
int (*SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
int (*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||
Uint32 format, void *pixels, int pitch);
|
||||
int (*RenderPresent)(SDL_Renderer *renderer);
|
||||
void (*DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
|
||||
void (*DestroyRenderer)(SDL_Renderer *renderer);
|
||||
|
||||
int (*SetVSync)(SDL_Renderer *renderer, int vsync);
|
||||
|
||||
int (*GL_BindTexture)(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh);
|
||||
int (*GL_UnbindTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
|
||||
void *(*GetMetalLayer)(SDL_Renderer *renderer);
|
||||
void *(*GetMetalCommandEncoder)(SDL_Renderer *renderer);
|
||||
|
||||
/* The current renderer info */
|
||||
SDL_RendererInfo info;
|
||||
|
||||
/* The window associated with the renderer */
|
||||
SDL_Window *window;
|
||||
SDL_bool hidden;
|
||||
|
||||
/* Whether we should simulate vsync */
|
||||
SDL_bool wanted_vsync;
|
||||
SDL_bool simulate_vsync;
|
||||
Uint64 simulate_vsync_interval_ns;
|
||||
Uint64 last_present;
|
||||
|
||||
/* Support for logical output coordinates */
|
||||
SDL_Texture *logical_target;
|
||||
SDL_RendererLogicalPresentation logical_presentation_mode;
|
||||
SDL_ScaleMode logical_scale_mode;
|
||||
SDL_FRect logical_src_rect;
|
||||
SDL_FRect logical_dst_rect;
|
||||
|
||||
SDL_RenderViewState *view;
|
||||
SDL_RenderViewState main_view;
|
||||
|
||||
/* The window pixel to point coordinate scale */
|
||||
SDL_FPoint dpi_scale;
|
||||
|
||||
/* The method of drawing lines */
|
||||
SDL_RenderLineMethod line_method;
|
||||
|
||||
/* List of triangle indices to draw rects */
|
||||
int rect_index_order[6];
|
||||
|
||||
/* The list of textures */
|
||||
SDL_Texture *textures;
|
||||
SDL_Texture *target;
|
||||
SDL_Mutex *target_mutex;
|
||||
|
||||
SDL_Color color; /**< Color for drawing operations values */
|
||||
SDL_BlendMode blendMode; /**< The drawing blend mode */
|
||||
|
||||
SDL_bool always_batch;
|
||||
SDL_bool batching;
|
||||
SDL_RenderCommand *render_commands;
|
||||
SDL_RenderCommand *render_commands_tail;
|
||||
SDL_RenderCommand *render_commands_pool;
|
||||
Uint32 render_command_generation;
|
||||
Uint32 last_queued_color;
|
||||
SDL_Rect last_queued_viewport;
|
||||
SDL_Rect last_queued_cliprect;
|
||||
SDL_bool last_queued_cliprect_enabled;
|
||||
SDL_bool color_queued;
|
||||
SDL_bool viewport_queued;
|
||||
SDL_bool cliprect_queued;
|
||||
|
||||
void *vertex_data;
|
||||
size_t vertex_data_used;
|
||||
size_t vertex_data_allocation;
|
||||
|
||||
void *driverdata;
|
||||
};
|
||||
|
||||
/* Define the SDL render driver structure */
|
||||
struct SDL_RenderDriver
|
||||
{
|
||||
SDL_Renderer *(*CreateRenderer)(SDL_Window *window, Uint32 flags);
|
||||
|
||||
/* Info about the renderer capabilities */
|
||||
SDL_RendererInfo info;
|
||||
};
|
||||
|
||||
/* Not all of these are available in a given build. Use #ifdefs, etc. */
|
||||
extern SDL_RenderDriver D3D_RenderDriver;
|
||||
extern SDL_RenderDriver D3D11_RenderDriver;
|
||||
extern SDL_RenderDriver D3D12_RenderDriver;
|
||||
extern SDL_RenderDriver GL_RenderDriver;
|
||||
extern SDL_RenderDriver GLES2_RenderDriver;
|
||||
extern SDL_RenderDriver METAL_RenderDriver;
|
||||
extern SDL_RenderDriver PS2_RenderDriver;
|
||||
extern SDL_RenderDriver PSP_RenderDriver;
|
||||
extern SDL_RenderDriver SW_RenderDriver;
|
||||
extern SDL_RenderDriver VITA_GXM_RenderDriver;
|
||||
|
||||
/* Blend mode functions */
|
||||
extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
|
||||
extern SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode);
|
||||
extern SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode);
|
||||
extern SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode);
|
||||
extern SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode);
|
||||
extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode);
|
||||
|
||||
/* drivers call this during their Queue*() methods to make space in a array that are used
|
||||
for a vertex buffer during RunCommandQueue(). Pointers returned here are only valid until
|
||||
the next call, because it might be in an array that gets realloc()'d. */
|
||||
extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset);
|
||||
|
||||
extern int SDL_PrivateBlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
|
||||
extern int SDL_PrivateBlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_sysrender_h_ */
|
403
external/sdl/SDL/src/render/SDL_yuv_sw.c
vendored
Normal file
403
external/sdl/SDL/src/render/SDL_yuv_sw.c
vendored
Normal file
@ -0,0 +1,403 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* This is the software implementation of the YUV texture support */
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
|
||||
#include "SDL_yuv_sw_c.h"
|
||||
#include "../video/SDL_yuv_c.h"
|
||||
|
||||
SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
|
||||
{
|
||||
SDL_SW_YUVTexture *swdata;
|
||||
|
||||
switch (format) {
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_YUY2:
|
||||
case SDL_PIXELFORMAT_UYVY:
|
||||
case SDL_PIXELFORMAT_YVYU:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
break;
|
||||
default:
|
||||
SDL_SetError("Unsupported YUV format");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
swdata = (SDL_SW_YUVTexture *)SDL_calloc(1, sizeof(*swdata));
|
||||
if (swdata == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
swdata->format = format;
|
||||
swdata->target_format = SDL_PIXELFORMAT_UNKNOWN;
|
||||
swdata->w = w;
|
||||
swdata->h = h;
|
||||
{
|
||||
size_t dst_size;
|
||||
if (SDL_CalculateYUVSize(format, w, h, &dst_size, NULL) < 0) {
|
||||
SDL_SW_DestroyYUVTexture(swdata);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
swdata->pixels = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), dst_size);
|
||||
if (!swdata->pixels) {
|
||||
SDL_SW_DestroyYUVTexture(swdata);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Find the pitch and offset values for the texture */
|
||||
switch (format) {
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
swdata->pitches[0] = w;
|
||||
swdata->pitches[1] = (swdata->pitches[0] + 1) / 2;
|
||||
swdata->pitches[2] = (swdata->pitches[0] + 1) / 2;
|
||||
swdata->planes[0] = swdata->pixels;
|
||||
swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * h;
|
||||
swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * ((h + 1) / 2);
|
||||
break;
|
||||
case SDL_PIXELFORMAT_YUY2:
|
||||
case SDL_PIXELFORMAT_UYVY:
|
||||
case SDL_PIXELFORMAT_YVYU:
|
||||
swdata->pitches[0] = ((w + 1) / 2) * 4;
|
||||
swdata->planes[0] = swdata->pixels;
|
||||
break;
|
||||
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
swdata->pitches[0] = w;
|
||||
swdata->pitches[1] = 2 * ((swdata->pitches[0] + 1) / 2);
|
||||
swdata->planes[0] = swdata->pixels;
|
||||
swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * h;
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_assert(0 && "We should never get here (caught above)");
|
||||
break;
|
||||
}
|
||||
|
||||
/* We're all done.. */
|
||||
return swdata;
|
||||
}
|
||||
|
||||
int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels,
|
||||
int *pitch)
|
||||
{
|
||||
*pixels = swdata->planes[0];
|
||||
*pitch = swdata->pitches[0];
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
|
||||
const void *pixels, int pitch)
|
||||
{
|
||||
switch (swdata->format) {
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
if (rect->x == 0 && rect->y == 0 &&
|
||||
rect->w == swdata->w && rect->h == swdata->h) {
|
||||
SDL_memcpy(swdata->pixels, pixels,
|
||||
(size_t)(swdata->h * swdata->w) + 2 * ((swdata->h + 1) / 2) * ((swdata->w + 1) / 2));
|
||||
} else {
|
||||
Uint8 *src, *dst;
|
||||
int row;
|
||||
size_t length;
|
||||
|
||||
/* Copy the Y plane */
|
||||
src = (Uint8 *)pixels;
|
||||
dst = swdata->pixels + rect->y * swdata->w + rect->x;
|
||||
length = rect->w;
|
||||
for (row = 0; row < rect->h; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += pitch;
|
||||
dst += swdata->w;
|
||||
}
|
||||
|
||||
/* Copy the next plane */
|
||||
src = (Uint8 *)pixels + rect->h * pitch;
|
||||
dst = swdata->pixels + swdata->h * swdata->w;
|
||||
dst += rect->y / 2 * ((swdata->w + 1) / 2) + rect->x / 2;
|
||||
length = (rect->w + 1) / 2;
|
||||
for (row = 0; row < (rect->h + 1) / 2; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += (pitch + 1) / 2;
|
||||
dst += (swdata->w + 1) / 2;
|
||||
}
|
||||
|
||||
/* Copy the next plane */
|
||||
src = (Uint8 *)pixels + rect->h * pitch + ((rect->h + 1) / 2) * ((pitch + 1) / 2);
|
||||
dst = swdata->pixels + swdata->h * swdata->w +
|
||||
((swdata->h + 1) / 2) * ((swdata->w + 1) / 2);
|
||||
dst += rect->y / 2 * ((swdata->w + 1) / 2) + rect->x / 2;
|
||||
length = (rect->w + 1) / 2;
|
||||
for (row = 0; row < (rect->h + 1) / 2; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += (pitch + 1) / 2;
|
||||
dst += (swdata->w + 1) / 2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_PIXELFORMAT_YUY2:
|
||||
case SDL_PIXELFORMAT_UYVY:
|
||||
case SDL_PIXELFORMAT_YVYU:
|
||||
{
|
||||
Uint8 *src, *dst;
|
||||
int row;
|
||||
size_t length;
|
||||
|
||||
src = (Uint8 *)pixels;
|
||||
dst =
|
||||
swdata->planes[0] + rect->y * swdata->pitches[0] +
|
||||
rect->x * 2;
|
||||
length = 4 * (((size_t)rect->w + 1) / 2);
|
||||
for (row = 0; row < rect->h; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += pitch;
|
||||
dst += swdata->pitches[0];
|
||||
}
|
||||
} break;
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
{
|
||||
if (rect->x == 0 && rect->y == 0 && rect->w == swdata->w && rect->h == swdata->h) {
|
||||
SDL_memcpy(swdata->pixels, pixels,
|
||||
(size_t)(swdata->h * swdata->w) + 2 * ((swdata->h + 1) / 2) * ((swdata->w + 1) / 2));
|
||||
} else {
|
||||
|
||||
Uint8 *src, *dst;
|
||||
int row;
|
||||
size_t length;
|
||||
|
||||
/* Copy the Y plane */
|
||||
src = (Uint8 *)pixels;
|
||||
dst = swdata->pixels + rect->y * swdata->w + rect->x;
|
||||
length = rect->w;
|
||||
for (row = 0; row < rect->h; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += pitch;
|
||||
dst += swdata->w;
|
||||
}
|
||||
|
||||
/* Copy the next plane */
|
||||
src = (Uint8 *)pixels + rect->h * pitch;
|
||||
dst = swdata->pixels + swdata->h * swdata->w;
|
||||
dst += 2 * ((rect->y + 1) / 2) * ((swdata->w + 1) / 2) + 2 * (rect->x / 2);
|
||||
length = 2 * (((size_t)rect->w + 1) / 2);
|
||||
for (row = 0; row < (rect->h + 1) / 2; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += 2 * ((pitch + 1) / 2);
|
||||
dst += 2 * ((swdata->w + 1) / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
const Uint8 *Uplane, int Upitch,
|
||||
const Uint8 *Vplane, int Vpitch)
|
||||
{
|
||||
const Uint8 *src;
|
||||
Uint8 *dst;
|
||||
int row;
|
||||
size_t length;
|
||||
|
||||
/* Copy the Y plane */
|
||||
src = Yplane;
|
||||
dst = swdata->pixels + rect->y * swdata->w + rect->x;
|
||||
length = rect->w;
|
||||
for (row = 0; row < rect->h; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += Ypitch;
|
||||
dst += swdata->w;
|
||||
}
|
||||
|
||||
/* Copy the U plane */
|
||||
src = Uplane;
|
||||
if (swdata->format == SDL_PIXELFORMAT_IYUV) {
|
||||
dst = swdata->pixels + swdata->h * swdata->w;
|
||||
} else {
|
||||
dst = swdata->pixels + swdata->h * swdata->w +
|
||||
((swdata->h + 1) / 2) * ((swdata->w + 1) / 2);
|
||||
}
|
||||
dst += rect->y / 2 * ((swdata->w + 1) / 2) + rect->x / 2;
|
||||
length = (rect->w + 1) / 2;
|
||||
for (row = 0; row < (rect->h + 1) / 2; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += Upitch;
|
||||
dst += (swdata->w + 1) / 2;
|
||||
}
|
||||
|
||||
/* Copy the V plane */
|
||||
src = Vplane;
|
||||
if (swdata->format == SDL_PIXELFORMAT_YV12) {
|
||||
dst = swdata->pixels + swdata->h * swdata->w;
|
||||
} else {
|
||||
dst = swdata->pixels + swdata->h * swdata->w +
|
||||
((swdata->h + 1) / 2) * ((swdata->w + 1) / 2);
|
||||
}
|
||||
dst += rect->y / 2 * ((swdata->w + 1) / 2) + rect->x / 2;
|
||||
length = (rect->w + 1) / 2;
|
||||
for (row = 0; row < (rect->h + 1) / 2; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += Vpitch;
|
||||
dst += (swdata->w + 1) / 2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
const Uint8 *UVplane, int UVpitch)
|
||||
{
|
||||
const Uint8 *src;
|
||||
Uint8 *dst;
|
||||
int row;
|
||||
size_t length;
|
||||
|
||||
/* Copy the Y plane */
|
||||
src = Yplane;
|
||||
dst = swdata->pixels + rect->y * swdata->w + rect->x;
|
||||
length = rect->w;
|
||||
for (row = 0; row < rect->h; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += Ypitch;
|
||||
dst += swdata->w;
|
||||
}
|
||||
|
||||
/* Copy the UV or VU plane */
|
||||
src = UVplane;
|
||||
dst = swdata->pixels + swdata->h * swdata->w;
|
||||
dst += rect->y * ((swdata->w + 1) / 2) + rect->x;
|
||||
length = (rect->w + 1) / 2;
|
||||
length *= 2;
|
||||
for (row = 0; row < (rect->h + 1) / 2; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += UVpitch;
|
||||
dst += 2 * ((swdata->w + 1) / 2);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
|
||||
void **pixels, int *pitch)
|
||||
{
|
||||
switch (swdata->format) {
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
if (rect && (rect->x != 0 || rect->y != 0 || rect->w != swdata->w || rect->h != swdata->h)) {
|
||||
return SDL_SetError("YV12, IYUV, NV12, NV21 textures only support full surface locks");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (rect) {
|
||||
*pixels = swdata->planes[0] + rect->y * swdata->pitches[0] + rect->x * 2;
|
||||
} else {
|
||||
*pixels = swdata->planes[0];
|
||||
}
|
||||
*pitch = swdata->pitches[0];
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata)
|
||||
{
|
||||
}
|
||||
|
||||
int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
|
||||
Uint32 target_format, int w, int h, void *pixels,
|
||||
int pitch)
|
||||
{
|
||||
int stretch;
|
||||
|
||||
/* Make sure we're set up to display in the desired format */
|
||||
if (target_format != swdata->target_format && swdata->display) {
|
||||
SDL_DestroySurface(swdata->display);
|
||||
swdata->display = NULL;
|
||||
}
|
||||
|
||||
stretch = 0;
|
||||
if (srcrect->x || srcrect->y || srcrect->w < swdata->w || srcrect->h < swdata->h) {
|
||||
/* The source rectangle has been clipped.
|
||||
Using a scratch surface is easier than adding clipped
|
||||
source support to all the blitters, plus that would
|
||||
slow them down in the general unclipped case.
|
||||
*/
|
||||
stretch = 1;
|
||||
} else if ((srcrect->w != w) || (srcrect->h != h)) {
|
||||
stretch = 1;
|
||||
}
|
||||
if (stretch) {
|
||||
if (swdata->display) {
|
||||
swdata->display->w = w;
|
||||
swdata->display->h = h;
|
||||
swdata->display->pixels = pixels;
|
||||
swdata->display->pitch = pitch;
|
||||
} else {
|
||||
swdata->display = SDL_CreateSurfaceFrom(pixels, w, h, pitch, target_format);
|
||||
if (!swdata->display) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
if (!swdata->stretch) {
|
||||
swdata->stretch = SDL_CreateSurface(swdata->w, swdata->h, target_format);
|
||||
if (!swdata->stretch) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
pixels = swdata->stretch->pixels;
|
||||
pitch = swdata->stretch->pitch;
|
||||
}
|
||||
if (SDL_ConvertPixels(swdata->w, swdata->h, swdata->format,
|
||||
swdata->planes[0], swdata->pitches[0],
|
||||
target_format, pixels, pitch) < 0) {
|
||||
return -1;
|
||||
}
|
||||
if (stretch) {
|
||||
SDL_Rect rect = *srcrect;
|
||||
SDL_SoftStretch(swdata->stretch, &rect, swdata->display, NULL);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata)
|
||||
{
|
||||
if (swdata) {
|
||||
SDL_aligned_free(swdata->pixels);
|
||||
SDL_DestroySurface(swdata->stretch);
|
||||
SDL_DestroySurface(swdata->display);
|
||||
SDL_free(swdata);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_HAVE_YUV */
|
67
external/sdl/SDL/src/render/SDL_yuv_sw_c.h
vendored
Normal file
67
external/sdl/SDL/src/render/SDL_yuv_sw_c.h
vendored
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_yuv_sw_c_h_
|
||||
#define SDL_yuv_sw_c_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* This is the software implementation of the YUV texture support */
|
||||
|
||||
struct SDL_SW_YUVTexture
|
||||
{
|
||||
Uint32 format;
|
||||
Uint32 target_format;
|
||||
int w, h;
|
||||
Uint8 *pixels;
|
||||
|
||||
/* These are just so we don't have to allocate them separately */
|
||||
int pitches[3];
|
||||
Uint8 *planes[3];
|
||||
|
||||
/* This is a temporary surface in case we have to stretch copy */
|
||||
SDL_Surface *stretch;
|
||||
SDL_Surface *display;
|
||||
};
|
||||
|
||||
typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
|
||||
|
||||
SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
|
||||
int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels,
|
||||
int *pitch);
|
||||
int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
|
||||
const void *pixels, int pitch);
|
||||
int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
const Uint8 *Uplane, int Upitch,
|
||||
const Uint8 *Vplane, int Vpitch);
|
||||
int SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
const Uint8 *UVplane, int UVpitch);
|
||||
int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
|
||||
void **pixels, int *pitch);
|
||||
void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata);
|
||||
int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
|
||||
Uint32 target_format, int w, int h, void *pixels,
|
||||
int pitch);
|
||||
void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata);
|
||||
|
||||
#endif /* SDL_yuv_sw_c_h_ */
|
1753
external/sdl/SDL/src/render/direct3d/SDL_render_d3d.c
vendored
Normal file
1753
external/sdl/SDL/src/render/direct3d/SDL_render_d3d.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
268
external/sdl/SDL/src/render/direct3d/SDL_shaders_d3d.c
vendored
Normal file
268
external/sdl/SDL/src/render/direct3d/SDL_shaders_d3d.c
vendored
Normal file
@ -0,0 +1,268 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "SDL_shaders_d3d.h"
|
||||
|
||||
/* The shaders here were compiled with:
|
||||
|
||||
fxc /T ps_2_0 /Fo"<OUTPUT FILE>" "<INPUT FILE>"
|
||||
|
||||
Shader object code was converted to a list of DWORDs via the following
|
||||
*nix style command (available separately from Windows + MSVC):
|
||||
|
||||
hexdump -v -e '6/4 "0x%08.8x, " "\n"' <FILE>
|
||||
*/
|
||||
|
||||
/* --- D3D9_PixelShader_YUV_JPEG.hlsl ---
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler = sampler_state
|
||||
{
|
||||
addressU = Clamp;
|
||||
addressV = Clamp;
|
||||
mipfilter = NONE;
|
||||
minfilter = LINEAR;
|
||||
magfilter = LINEAR;
|
||||
};
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
*/
|
||||
static const DWORD D3D9_PixelShader_YUV_JPEG[] = {
|
||||
0xffff0200, 0x0044fffe, 0x42415443, 0x0000001c, 0x000000d7, 0xffff0200,
|
||||
0x00000003, 0x0000001c, 0x00000100, 0x000000d0, 0x00000058, 0x00010003,
|
||||
0x00000001, 0x00000070, 0x00000000, 0x00000080, 0x00020003, 0x00000001,
|
||||
0x00000098, 0x00000000, 0x000000a8, 0x00000003, 0x00000001, 0x000000c0,
|
||||
0x00000000, 0x53656874, 0x6c706d61, 0x742b7265, 0x65546568, 0x72757478,
|
||||
0xab005565, 0x00070004, 0x00040001, 0x00000001, 0x00000000, 0x53656874,
|
||||
0x6c706d61, 0x742b7265, 0x65546568, 0x72757478, 0xab005665, 0x00070004,
|
||||
0x00040001, 0x00000001, 0x00000000, 0x53656874, 0x6c706d61, 0x742b7265,
|
||||
0x65546568, 0x72757478, 0xab005965, 0x00070004, 0x00040001, 0x00000001,
|
||||
0x00000000, 0x325f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820,
|
||||
0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072,
|
||||
0x36392e33, 0x312e3030, 0x34383336, 0xababab00, 0x05000051, 0xa00f0000,
|
||||
0x00000000, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
|
||||
0x3f800000, 0x00000000, 0x3fb374bc, 0x00000000, 0x05000051, 0xa00f0002,
|
||||
0x3f800000, 0xbeb02de0, 0xbf36cf42, 0x00000000, 0x05000051, 0xa00f0003,
|
||||
0x3f800000, 0x3fe2d0e5, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
|
||||
0xb0030000, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x90000000,
|
||||
0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x90000000,
|
||||
0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, 0x03000042,
|
||||
0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002, 0xb0e40000,
|
||||
0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001, 0x80040000,
|
||||
0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000, 0x03000008,
|
||||
0x80010001, 0x80e40000, 0xa0e40001, 0x03000008, 0x80020001, 0x80e40000,
|
||||
0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003,
|
||||
0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001,
|
||||
0x90e40000, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff
|
||||
};
|
||||
|
||||
/* --- D3D9_PixelShader_YUV_BT601.hlsl ---
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler = sampler_state
|
||||
{
|
||||
addressU = Clamp;
|
||||
addressV = Clamp;
|
||||
mipfilter = NONE;
|
||||
minfilter = LINEAR;
|
||||
magfilter = LINEAR;
|
||||
};
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
*/
|
||||
static const DWORD D3D9_PixelShader_YUV_BT601[] = {
|
||||
0xffff0200, 0x0044fffe, 0x42415443, 0x0000001c, 0x000000d7, 0xffff0200,
|
||||
0x00000003, 0x0000001c, 0x00000100, 0x000000d0, 0x00000058, 0x00010003,
|
||||
0x00000001, 0x00000070, 0x00000000, 0x00000080, 0x00020003, 0x00000001,
|
||||
0x00000098, 0x00000000, 0x000000a8, 0x00000003, 0x00000001, 0x000000c0,
|
||||
0x00000000, 0x53656874, 0x6c706d61, 0x742b7265, 0x65546568, 0x72757478,
|
||||
0xab005565, 0x00070004, 0x00040001, 0x00000001, 0x00000000, 0x53656874,
|
||||
0x6c706d61, 0x742b7265, 0x65546568, 0x72757478, 0xab005665, 0x00070004,
|
||||
0x00040001, 0x00000001, 0x00000000, 0x53656874, 0x6c706d61, 0x742b7265,
|
||||
0x65546568, 0x72757478, 0xab005965, 0x00070004, 0x00040001, 0x00000001,
|
||||
0x00000000, 0x325f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820,
|
||||
0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072,
|
||||
0x36392e33, 0x312e3030, 0x34383336, 0xababab00, 0x05000051, 0xa00f0000,
|
||||
0xbd808081, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
|
||||
0x3f950b0f, 0x00000000, 0x3fcc49ba, 0x00000000, 0x05000051, 0xa00f0002,
|
||||
0x3f950b0f, 0xbec89a02, 0xbf5020c5, 0x00000000, 0x05000051, 0xa00f0003,
|
||||
0x3f950b0f, 0x400119ce, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
|
||||
0xb0030000, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x90000000,
|
||||
0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x90000000,
|
||||
0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, 0x03000042,
|
||||
0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002, 0xb0e40000,
|
||||
0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001, 0x80040000,
|
||||
0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000, 0x03000008,
|
||||
0x80010001, 0x80e40000, 0xa0e40001, 0x03000008, 0x80020001, 0x80e40000,
|
||||
0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003,
|
||||
0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001,
|
||||
0x90e40000, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff
|
||||
};
|
||||
|
||||
/* --- D3D9_PixelShader_YUV_BT709.hlsl ---
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler = sampler_state
|
||||
{
|
||||
addressU = Clamp;
|
||||
addressV = Clamp;
|
||||
mipfilter = NONE;
|
||||
minfilter = LINEAR;
|
||||
magfilter = LINEAR;
|
||||
};
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
*/
|
||||
static const DWORD D3D9_PixelShader_YUV_BT709[] = {
|
||||
0xffff0200, 0x0044fffe, 0x42415443, 0x0000001c, 0x000000d7, 0xffff0200,
|
||||
0x00000003, 0x0000001c, 0x00000100, 0x000000d0, 0x00000058, 0x00010003,
|
||||
0x00000001, 0x00000070, 0x00000000, 0x00000080, 0x00020003, 0x00000001,
|
||||
0x00000098, 0x00000000, 0x000000a8, 0x00000003, 0x00000001, 0x000000c0,
|
||||
0x00000000, 0x53656874, 0x6c706d61, 0x742b7265, 0x65546568, 0x72757478,
|
||||
0xab005565, 0x00070004, 0x00040001, 0x00000001, 0x00000000, 0x53656874,
|
||||
0x6c706d61, 0x742b7265, 0x65546568, 0x72757478, 0xab005665, 0x00070004,
|
||||
0x00040001, 0x00000001, 0x00000000, 0x53656874, 0x6c706d61, 0x742b7265,
|
||||
0x65546568, 0x72757478, 0xab005965, 0x00070004, 0x00040001, 0x00000001,
|
||||
0x00000000, 0x325f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820,
|
||||
0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072,
|
||||
0x36392e33, 0x312e3030, 0x34383336, 0xababab00, 0x05000051, 0xa00f0000,
|
||||
0xbd808081, 0xbf008081, 0xbf008081, 0x3f800000, 0x05000051, 0xa00f0001,
|
||||
0x3f950b0f, 0x00000000, 0x3fe57732, 0x00000000, 0x05000051, 0xa00f0002,
|
||||
0x3f950b0f, 0xbe5a511a, 0xbf086c22, 0x00000000, 0x05000051, 0xa00f0003,
|
||||
0x3f950b0f, 0x40073190, 0x00000000, 0x00000000, 0x0200001f, 0x80000000,
|
||||
0xb0030000, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x90000000,
|
||||
0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x90000000,
|
||||
0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, 0x03000042,
|
||||
0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002, 0xb0e40000,
|
||||
0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001, 0x80040000,
|
||||
0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000, 0x03000008,
|
||||
0x80010001, 0x80e40000, 0xa0e40001, 0x03000008, 0x80020001, 0x80e40000,
|
||||
0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003,
|
||||
0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001,
|
||||
0x90e40000, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff
|
||||
};
|
||||
|
||||
static const DWORD *D3D9_shaders[] = {
|
||||
D3D9_PixelShader_YUV_JPEG,
|
||||
D3D9_PixelShader_YUV_BT601,
|
||||
D3D9_PixelShader_YUV_BT709,
|
||||
};
|
||||
|
||||
HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader)
|
||||
{
|
||||
return IDirect3DDevice9_CreatePixelShader(d3dDevice, D3D9_shaders[shader], pixelShader);
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
|
33
external/sdl/SDL/src/render/direct3d/SDL_shaders_d3d.h
vendored
Normal file
33
external/sdl/SDL/src/render/direct3d/SDL_shaders_d3d.h
vendored
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* D3D9 shader implementation */
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SHADER_YUV_JPEG,
|
||||
SHADER_YUV_BT601,
|
||||
SHADER_YUV_BT709,
|
||||
NUM_SHADERS
|
||||
} D3D9_Shader;
|
||||
|
||||
extern HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader);
|
2424
external/sdl/SDL/src/render/direct3d11/SDL_render_d3d11.c
vendored
Normal file
2424
external/sdl/SDL/src/render/direct3d11/SDL_render_d3d11.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
114
external/sdl/SDL/src/render/direct3d11/SDL_render_winrt.cpp
vendored
Normal file
114
external/sdl/SDL/src/render/direct3d11/SDL_render_winrt.cpp
vendored
Normal file
@ -0,0 +1,114 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
|
||||
extern "C" {
|
||||
#include "../SDL_sysrender.h"
|
||||
}
|
||||
|
||||
#include <windows.ui.core.h>
|
||||
#include <windows.graphics.display.h>
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
#include <windows.ui.xaml.media.dxinterop.h>
|
||||
#endif
|
||||
|
||||
using namespace Windows::UI::Core;
|
||||
using namespace Windows::Graphics::Display;
|
||||
|
||||
#include <DXGI.h>
|
||||
|
||||
#include <SDL3/SDL_syswm.h>
|
||||
|
||||
#include "SDL_render_winrt.h"
|
||||
|
||||
extern "C" void *
|
||||
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer)
|
||||
{
|
||||
SDL_Window *sdlWindow = renderer->window;
|
||||
if (renderer->window == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_SysWMinfo sdlWindowInfo;
|
||||
if (SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo, SDL_SYSWM_CURRENT_VERSION) < 0 ||
|
||||
sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
|
||||
SDL_SetError("Couldn't get window handle");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!sdlWindowInfo.info.winrt.window) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL;
|
||||
if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
IUnknown *coreWindowAsIUnknown = NULL;
|
||||
coreWindow->QueryInterface(&coreWindowAsIUnknown);
|
||||
coreWindow->Release();
|
||||
|
||||
return coreWindowAsIUnknown;
|
||||
}
|
||||
|
||||
extern "C" DXGI_MODE_ROTATION
|
||||
D3D11_GetCurrentRotation()
|
||||
{
|
||||
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
|
||||
|
||||
switch (currentOrientation) {
|
||||
|
||||
#if SDL_WINAPI_FAMILY_PHONE
|
||||
/* Windows Phone rotations */
|
||||
case DisplayOrientations::Landscape:
|
||||
return DXGI_MODE_ROTATION_ROTATE90;
|
||||
case DisplayOrientations::Portrait:
|
||||
return DXGI_MODE_ROTATION_IDENTITY;
|
||||
case DisplayOrientations::LandscapeFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE270;
|
||||
case DisplayOrientations::PortraitFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE180;
|
||||
#else
|
||||
/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
|
||||
case DisplayOrientations::Landscape:
|
||||
return DXGI_MODE_ROTATION_IDENTITY;
|
||||
case DisplayOrientations::Portrait:
|
||||
return DXGI_MODE_ROTATION_ROTATE270;
|
||||
case DisplayOrientations::LandscapeFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE180;
|
||||
case DisplayOrientations::PortraitFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE90;
|
||||
#endif /* SDL_WINAPI_FAMILY_PHONE */
|
||||
}
|
||||
|
||||
return DXGI_MODE_ROTATION_IDENTITY;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
|
36
external/sdl/SDL/src/render/direct3d11/SDL_render_winrt.h
vendored
Normal file
36
external/sdl/SDL/src/render/direct3d11/SDL_render_winrt.h
vendored
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void *D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer);
|
||||
DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
|
1950
external/sdl/SDL/src/render/direct3d11/SDL_shaders_d3d11.c
vendored
Normal file
1950
external/sdl/SDL/src/render/direct3d11/SDL_shaders_d3d11.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
44
external/sdl/SDL/src/render/direct3d11/SDL_shaders_d3d11.h
vendored
Normal file
44
external/sdl/SDL/src/render/direct3d11/SDL_shaders_d3d11.h
vendored
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* D3D11 shader implementation */
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SHADER_SOLID,
|
||||
SHADER_RGB,
|
||||
#if SDL_HAVE_YUV
|
||||
SHADER_YUV_JPEG,
|
||||
SHADER_YUV_BT601,
|
||||
SHADER_YUV_BT709,
|
||||
SHADER_NV12_JPEG,
|
||||
SHADER_NV12_BT601,
|
||||
SHADER_NV12_BT709,
|
||||
SHADER_NV21_JPEG,
|
||||
SHADER_NV21_BT601,
|
||||
SHADER_NV21_BT709,
|
||||
#endif
|
||||
NUM_SHADERS
|
||||
} D3D11_Shader;
|
||||
|
||||
extern int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout);
|
||||
extern int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixelShader);
|
3073
external/sdl/SDL/src/render/direct3d12/SDL_render_d3d12.c
vendored
Normal file
3073
external/sdl/SDL/src/render/direct3d12/SDL_render_d3d12.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
27
external/sdl/SDL/src/render/direct3d12/SDL_render_d3d12_xbox.cpp
vendored
Normal file
27
external/sdl/SDL/src/render/direct3d12/SDL_render_d3d12_xbox.cpp
vendored
Normal file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDL_internal.h"
|
||||
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && (defined(__XBOXONE__) || defined(__XBOXSERIES__))
|
||||
#include "SDL_render_d3d12_xbox.h"
|
||||
|
||||
#error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info."
|
||||
#endif
|
22
external/sdl/SDL/src/render/direct3d12/SDL_render_d3d12_xbox.h
vendored
Normal file
22
external/sdl/SDL/src/render/direct3d12/SDL_render_d3d12_xbox.h
vendored
Normal file
@ -0,0 +1,22 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info."
|
6935
external/sdl/SDL/src/render/direct3d12/SDL_shaders_d3d12.c
vendored
Normal file
6935
external/sdl/SDL/src/render/direct3d12/SDL_shaders_d3d12.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
67
external/sdl/SDL/src/render/direct3d12/SDL_shaders_d3d12.h
vendored
Normal file
67
external/sdl/SDL/src/render/direct3d12/SDL_shaders_d3d12.h
vendored
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* D3D12 shader implementation */
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SHADER_SOLID,
|
||||
SHADER_RGB,
|
||||
#if SDL_HAVE_YUV
|
||||
SHADER_YUV_JPEG,
|
||||
SHADER_YUV_BT601,
|
||||
SHADER_YUV_BT709,
|
||||
SHADER_NV12_JPEG,
|
||||
SHADER_NV12_BT601,
|
||||
SHADER_NV12_BT709,
|
||||
SHADER_NV21_JPEG,
|
||||
SHADER_NV21_BT601,
|
||||
SHADER_NV21_BT709,
|
||||
#endif
|
||||
NUM_SHADERS
|
||||
} D3D12_Shader;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ROOTSIG_COLOR,
|
||||
ROOTSIG_TEXTURE,
|
||||
#if SDL_HAVE_YUV
|
||||
ROOTSIG_YUV,
|
||||
ROOTSIG_NV,
|
||||
#endif
|
||||
NUM_ROOTSIGS
|
||||
} D3D12_RootSignature;
|
||||
|
||||
extern void D3D12_GetVertexShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode);
|
||||
extern void D3D12_GetPixelShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode);
|
||||
extern D3D12_RootSignature D3D12_GetRootSignatureType(D3D12_Shader shader);
|
||||
extern void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *outBytecode);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
27
external/sdl/SDL/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp
vendored
Normal file
27
external/sdl/SDL/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp
vendored
Normal file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && defined(__XBOXONE__)
|
||||
|
||||
#error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info."
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(__XBOXONE__) */
|
27
external/sdl/SDL/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp
vendored
Normal file
27
external/sdl/SDL/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp
vendored
Normal file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && defined(__XBOXSERIES__)
|
||||
|
||||
#error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info."
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(__XBOXSERIES__) */
|
1986
external/sdl/SDL/src/render/metal/SDL_render_metal.m
vendored
Normal file
1986
external/sdl/SDL/src/render/metal/SDL_render_metal.m
vendored
Normal file
File diff suppressed because it is too large
Load Diff
120
external/sdl/SDL/src/render/metal/SDL_shaders_metal.metal
vendored
Normal file
120
external/sdl/SDL/src/render/metal/SDL_shaders_metal.metal
vendored
Normal file
@ -0,0 +1,120 @@
|
||||
#include <metal_texture>
|
||||
#include <metal_matrix>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct SolidVertexInput
|
||||
{
|
||||
float2 position [[attribute(0)]];
|
||||
float4 color [[attribute(1)]];
|
||||
};
|
||||
|
||||
struct SolidVertexOutput
|
||||
{
|
||||
float4 position [[position]];
|
||||
float4 color;
|
||||
float pointSize [[point_size]];
|
||||
};
|
||||
|
||||
vertex SolidVertexOutput SDL_Solid_vertex(SolidVertexInput in [[stage_in]],
|
||||
constant float4x4 &projection [[buffer(2)]],
|
||||
constant float4x4 &transform [[buffer(3)]])
|
||||
{
|
||||
SolidVertexOutput v;
|
||||
v.position = (projection * transform) * float4(in.position, 0.0f, 1.0f);
|
||||
v.color = in.color;
|
||||
v.pointSize = 1.0f;
|
||||
return v;
|
||||
}
|
||||
|
||||
fragment float4 SDL_Solid_fragment(SolidVertexInput in [[stage_in]])
|
||||
{
|
||||
return in.color;
|
||||
}
|
||||
|
||||
struct CopyVertexInput
|
||||
{
|
||||
float2 position [[attribute(0)]];
|
||||
float4 color [[attribute(1)]];
|
||||
float2 texcoord [[attribute(2)]];
|
||||
};
|
||||
|
||||
struct CopyVertexOutput
|
||||
{
|
||||
float4 position [[position]];
|
||||
float4 color;
|
||||
float2 texcoord;
|
||||
};
|
||||
|
||||
vertex CopyVertexOutput SDL_Copy_vertex(CopyVertexInput in [[stage_in]],
|
||||
constant float4x4 &projection [[buffer(2)]],
|
||||
constant float4x4 &transform [[buffer(3)]])
|
||||
{
|
||||
CopyVertexOutput v;
|
||||
v.position = (projection * transform) * float4(in.position, 0.0f, 1.0f);
|
||||
v.color = in.color;
|
||||
v.texcoord = in.texcoord;
|
||||
return v;
|
||||
}
|
||||
|
||||
fragment float4 SDL_Copy_fragment(CopyVertexOutput vert [[stage_in]],
|
||||
texture2d<float> tex [[texture(0)]],
|
||||
sampler s [[sampler(0)]])
|
||||
{
|
||||
return tex.sample(s, vert.texcoord) * vert.color;
|
||||
}
|
||||
|
||||
struct YUVDecode
|
||||
{
|
||||
float3 offset;
|
||||
float3 Rcoeff;
|
||||
float3 Gcoeff;
|
||||
float3 Bcoeff;
|
||||
};
|
||||
|
||||
fragment float4 SDL_YUV_fragment(CopyVertexOutput vert [[stage_in]],
|
||||
constant YUVDecode &decode [[buffer(1)]],
|
||||
texture2d<float> texY [[texture(0)]],
|
||||
texture2d_array<float> texUV [[texture(1)]],
|
||||
sampler s [[sampler(0)]])
|
||||
{
|
||||
float3 yuv;
|
||||
yuv.x = texY.sample(s, vert.texcoord).r;
|
||||
yuv.y = texUV.sample(s, vert.texcoord, 0).r;
|
||||
yuv.z = texUV.sample(s, vert.texcoord, 1).r;
|
||||
|
||||
yuv += decode.offset;
|
||||
|
||||
return vert.color * float4(dot(yuv, decode.Rcoeff), dot(yuv, decode.Gcoeff), dot(yuv, decode.Bcoeff), 1.0);
|
||||
}
|
||||
|
||||
fragment float4 SDL_NV12_fragment(CopyVertexOutput vert [[stage_in]],
|
||||
constant YUVDecode &decode [[buffer(1)]],
|
||||
texture2d<float> texY [[texture(0)]],
|
||||
texture2d<float> texUV [[texture(1)]],
|
||||
sampler s [[sampler(0)]])
|
||||
{
|
||||
float3 yuv;
|
||||
yuv.x = texY.sample(s, vert.texcoord).r;
|
||||
yuv.yz = texUV.sample(s, vert.texcoord).rg;
|
||||
|
||||
yuv += decode.offset;
|
||||
|
||||
return vert.color * float4(dot(yuv, decode.Rcoeff), dot(yuv, decode.Gcoeff), dot(yuv, decode.Bcoeff), 1.0);
|
||||
}
|
||||
|
||||
fragment float4 SDL_NV21_fragment(CopyVertexOutput vert [[stage_in]],
|
||||
constant YUVDecode &decode [[buffer(1)]],
|
||||
texture2d<float> texY [[texture(0)]],
|
||||
texture2d<float> texUV [[texture(1)]],
|
||||
sampler s [[sampler(0)]])
|
||||
{
|
||||
float3 yuv;
|
||||
yuv.x = texY.sample(s, vert.texcoord).r;
|
||||
yuv.yz = texUV.sample(s, vert.texcoord).gr;
|
||||
|
||||
yuv += decode.offset;
|
||||
|
||||
return vert.color * float4(dot(yuv, decode.Rcoeff), dot(yuv, decode.Gcoeff), dot(yuv, decode.Bcoeff), 1.0);
|
||||
}
|
||||
|
1821
external/sdl/SDL/src/render/metal/SDL_shaders_metal_ios.h
vendored
Normal file
1821
external/sdl/SDL/src/render/metal/SDL_shaders_metal_ios.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
2060
external/sdl/SDL/src/render/metal/SDL_shaders_metal_iphonesimulator.h
vendored
Normal file
2060
external/sdl/SDL/src/render/metal/SDL_shaders_metal_iphonesimulator.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1826
external/sdl/SDL/src/render/metal/SDL_shaders_metal_macos.h
vendored
Normal file
1826
external/sdl/SDL/src/render/metal/SDL_shaders_metal_macos.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1821
external/sdl/SDL/src/render/metal/SDL_shaders_metal_tvos.h
vendored
Normal file
1821
external/sdl/SDL/src/render/metal/SDL_shaders_metal_tvos.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
2062
external/sdl/SDL/src/render/metal/SDL_shaders_metal_tvsimulator.h
vendored
Normal file
2062
external/sdl/SDL/src/render/metal/SDL_shaders_metal_tvsimulator.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
24
external/sdl/SDL/src/render/metal/build-metal-shaders.sh
vendored
Executable file
24
external/sdl/SDL/src/render/metal/build-metal-shaders.sh
vendored
Executable file
@ -0,0 +1,24 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -x
|
||||
set -e
|
||||
cd `dirname "$0"`
|
||||
|
||||
generate_shaders()
|
||||
{
|
||||
fileplatform=$1
|
||||
compileplatform=$2
|
||||
sdkplatform=$3
|
||||
minversion=$4
|
||||
xcrun -sdk $sdkplatform metal -c -std=$compileplatform-metal1.1 -m$sdkplatform-version-min=$minversion -Wall -O3 -o ./sdl.air ./SDL_shaders_metal.metal || exit $?
|
||||
xcrun -sdk $sdkplatform metal-ar rc sdl.metalar sdl.air || exit $?
|
||||
xcrun -sdk $sdkplatform metallib -o sdl.metallib sdl.metalar || exit $?
|
||||
xxd -i sdl.metallib | perl -w -p -e 's/\Aunsigned /const unsigned /;' >./SDL_shaders_metal_$fileplatform.h
|
||||
rm -f sdl.air sdl.metalar sdl.metallib
|
||||
}
|
||||
|
||||
generate_shaders macos macos macosx 10.11
|
||||
generate_shaders ios ios iphoneos 8.0
|
||||
generate_shaders iphonesimulator ios iphonesimulator 8.0
|
||||
generate_shaders tvos ios appletvos 9.0
|
||||
generate_shaders tvsimulator ios appletvsimulator 9.0
|
476
external/sdl/SDL/src/render/opengl/SDL_glfuncs.h
vendored
Normal file
476
external/sdl/SDL/src/render/opengl/SDL_glfuncs.h
vendored
Normal file
@ -0,0 +1,476 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* list of OpenGL functions sorted alphabetically
|
||||
If you need to use a GL function from the SDL video subsystem,
|
||||
change its entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
|
||||
*/
|
||||
#define SDL_PROC_UNUSED(ret, func, params)
|
||||
|
||||
SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
|
||||
SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
|
||||
SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
|
||||
(GLsizei, const GLuint *, GLboolean *))
|
||||
SDL_PROC_UNUSED(void, glArrayElement, (GLint))
|
||||
SDL_PROC(void, glBegin, (GLenum))
|
||||
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
|
||||
SDL_PROC_UNUSED(void, glBitmap,
|
||||
(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
|
||||
const GLubyte *))
|
||||
SDL_PROC(void, glBlendEquation, (GLenum))
|
||||
SDL_PROC_UNUSED(void, glBlendFunc, (GLenum, GLenum))
|
||||
SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
|
||||
SDL_PROC_UNUSED(void, glCallList, (GLuint))
|
||||
SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
|
||||
SDL_PROC(void, glClear, (GLbitfield))
|
||||
SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
|
||||
SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
|
||||
SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
|
||||
SDL_PROC_UNUSED(void, glClearStencil, (GLint))
|
||||
SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
|
||||
SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
|
||||
SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
|
||||
SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
|
||||
SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
|
||||
SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC(void, glColor3fv, (const GLfloat *))
|
||||
SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
|
||||
SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
|
||||
SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
|
||||
SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
|
||||
SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
|
||||
SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
|
||||
SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
|
||||
SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
|
||||
SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
|
||||
SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
|
||||
SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
|
||||
SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
|
||||
SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
|
||||
SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
|
||||
SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
|
||||
SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
|
||||
SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
|
||||
SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
|
||||
SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
|
||||
SDL_PROC(void, glColor4ub,
|
||||
(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
|
||||
SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte *v))
|
||||
SDL_PROC_UNUSED(void, glColor4ui,
|
||||
(GLuint red, GLuint green, GLuint blue, GLuint alpha))
|
||||
SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint *v))
|
||||
SDL_PROC_UNUSED(void, glColor4us,
|
||||
(GLushort red, GLushort green, GLushort blue, GLushort alpha))
|
||||
SDL_PROC_UNUSED(void, glColor4usv, (const GLushort *v))
|
||||
SDL_PROC_UNUSED(void, glColorMask,
|
||||
(GLboolean red, GLboolean green, GLboolean blue,
|
||||
GLboolean alpha))
|
||||
SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
|
||||
SDL_PROC(void, glColorPointer,
|
||||
(GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer))
|
||||
SDL_PROC_UNUSED(void, glCopyPixels,
|
||||
(GLint x, GLint y, GLsizei width, GLsizei height,
|
||||
GLenum type))
|
||||
SDL_PROC_UNUSED(void, glCopyTexImage1D,
|
||||
(GLenum target, GLint level, GLenum internalFormat, GLint x,
|
||||
GLint y, GLsizei width, GLint border))
|
||||
SDL_PROC_UNUSED(void, glCopyTexImage2D,
|
||||
(GLenum target, GLint level, GLenum internalFormat, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height, GLint border))
|
||||
SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
|
||||
(GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
|
||||
GLsizei width))
|
||||
SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
|
||||
(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height))
|
||||
SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
|
||||
SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
|
||||
SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint *textures))
|
||||
SDL_PROC(void, glDepthFunc, (GLenum func))
|
||||
SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
|
||||
SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
|
||||
SDL_PROC(void, glDisable, (GLenum cap))
|
||||
SDL_PROC(void, glDisableClientState, (GLenum array))
|
||||
SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
|
||||
SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
|
||||
SDL_PROC_UNUSED(void, glDrawElements,
|
||||
(GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices))
|
||||
SDL_PROC(void, glDrawPixels,
|
||||
(GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
const GLvoid *pixels))
|
||||
SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
|
||||
SDL_PROC_UNUSED(void, glEdgeFlagPointer,
|
||||
(GLsizei stride, const GLvoid *pointer))
|
||||
SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean *flag))
|
||||
SDL_PROC(void, glEnable, (GLenum cap))
|
||||
SDL_PROC(void, glEnableClientState, (GLenum array))
|
||||
SDL_PROC(void, glEnd, (void))
|
||||
SDL_PROC_UNUSED(void, glEndList, (void))
|
||||
SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
|
||||
SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble *u))
|
||||
SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
|
||||
SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat *u))
|
||||
SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
|
||||
SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble *u))
|
||||
SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
|
||||
SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat *u))
|
||||
SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
|
||||
SDL_PROC_UNUSED(void, glEvalMesh2,
|
||||
(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
|
||||
SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
|
||||
SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
|
||||
SDL_PROC_UNUSED(void, glFeedbackBuffer,
|
||||
(GLsizei size, GLenum type, GLfloat *buffer))
|
||||
SDL_PROC_UNUSED(void, glFinish, (void))
|
||||
SDL_PROC_UNUSED(void, glFlush, (void))
|
||||
SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
|
||||
SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
|
||||
SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint *params))
|
||||
SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
|
||||
SDL_PROC_UNUSED(void, glFrustum,
|
||||
(GLdouble left, GLdouble right, GLdouble bottom,
|
||||
GLdouble top, GLdouble zNear, GLdouble zFar))
|
||||
SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
|
||||
SDL_PROC(void, glGenTextures, (GLsizei n, GLuint *textures))
|
||||
SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean *params))
|
||||
SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble *equation))
|
||||
SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble *params))
|
||||
SDL_PROC(GLenum, glGetError, (void))
|
||||
SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params))
|
||||
SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint *params))
|
||||
SDL_PROC_UNUSED(void, glGetLightfv,
|
||||
(GLenum light, GLenum pname, GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glGetLightiv,
|
||||
(GLenum light, GLenum pname, GLint *params))
|
||||
SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble *v))
|
||||
SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint *v))
|
||||
SDL_PROC_UNUSED(void, glGetMaterialfv,
|
||||
(GLenum face, GLenum pname, GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glGetMaterialiv,
|
||||
(GLenum face, GLenum pname, GLint *params))
|
||||
SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat *values))
|
||||
SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint *values))
|
||||
SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort *values))
|
||||
SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid **params))
|
||||
SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
|
||||
SDL_PROC(const GLubyte *, glGetString, (GLenum name))
|
||||
SDL_PROC_UNUSED(void, glGetTexEnvfv,
|
||||
(GLenum target, GLenum pname, GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glGetTexEnviv,
|
||||
(GLenum target, GLenum pname, GLint *params))
|
||||
SDL_PROC_UNUSED(void, glGetTexGendv,
|
||||
(GLenum coord, GLenum pname, GLdouble *params))
|
||||
SDL_PROC_UNUSED(void, glGetTexGenfv,
|
||||
(GLenum coord, GLenum pname, GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glGetTexGeniv,
|
||||
(GLenum coord, GLenum pname, GLint *params))
|
||||
SDL_PROC_UNUSED(void, glGetTexImage,
|
||||
(GLenum target, GLint level, GLenum format, GLenum type,
|
||||
GLvoid *pixels))
|
||||
SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
|
||||
(GLenum target, GLint level, GLenum pname, GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
|
||||
(GLenum target, GLint level, GLenum pname, GLint *params))
|
||||
SDL_PROC_UNUSED(void, glGetTexParameterfv,
|
||||
(GLenum target, GLenum pname, GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glGetTexParameteriv,
|
||||
(GLenum target, GLenum pname, GLint *params))
|
||||
SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
|
||||
SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
|
||||
SDL_PROC_UNUSED(void, glIndexPointer,
|
||||
(GLenum type, GLsizei stride, const GLvoid *pointer))
|
||||
SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
|
||||
SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble *c))
|
||||
SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
|
||||
SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat *c))
|
||||
SDL_PROC_UNUSED(void, glIndexi, (GLint c))
|
||||
SDL_PROC_UNUSED(void, glIndexiv, (const GLint *c))
|
||||
SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
|
||||
SDL_PROC_UNUSED(void, glIndexsv, (const GLshort *c))
|
||||
SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
|
||||
SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte *c))
|
||||
SDL_PROC_UNUSED(void, glInitNames, (void))
|
||||
SDL_PROC_UNUSED(void, glInterleavedArrays,
|
||||
(GLenum format, GLsizei stride, const GLvoid *pointer))
|
||||
SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
|
||||
SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
|
||||
SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
|
||||
SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
|
||||
SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
|
||||
SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint *params))
|
||||
SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
|
||||
SDL_PROC_UNUSED(void, glLightfv,
|
||||
(GLenum light, GLenum pname, const GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
|
||||
SDL_PROC_UNUSED(void, glLightiv,
|
||||
(GLenum light, GLenum pname, const GLint *params))
|
||||
SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
|
||||
SDL_PROC(void, glLineWidth, (GLfloat width))
|
||||
SDL_PROC_UNUSED(void, glListBase, (GLuint base))
|
||||
SDL_PROC(void, glLoadIdentity, (void))
|
||||
SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble *m))
|
||||
SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat *m))
|
||||
SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
|
||||
SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
|
||||
SDL_PROC_UNUSED(void, glMap1d,
|
||||
(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
|
||||
GLint order, const GLdouble *points))
|
||||
SDL_PROC_UNUSED(void, glMap1f,
|
||||
(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
|
||||
GLint order, const GLfloat *points))
|
||||
SDL_PROC_UNUSED(void, glMap2d,
|
||||
(GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
|
||||
GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
|
||||
GLint vorder, const GLdouble *points))
|
||||
SDL_PROC_UNUSED(void, glMap2f,
|
||||
(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
|
||||
GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
|
||||
GLint vorder, const GLfloat *points))
|
||||
SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
|
||||
SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
|
||||
SDL_PROC_UNUSED(void, glMapGrid2d,
|
||||
(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
|
||||
GLdouble v2))
|
||||
SDL_PROC_UNUSED(void, glMapGrid2f,
|
||||
(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
|
||||
GLfloat v2))
|
||||
SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
|
||||
SDL_PROC_UNUSED(void, glMaterialfv,
|
||||
(GLenum face, GLenum pname, const GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
|
||||
SDL_PROC_UNUSED(void, glMaterialiv,
|
||||
(GLenum face, GLenum pname, const GLint *params))
|
||||
SDL_PROC(void, glMatrixMode, (GLenum mode))
|
||||
SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble *m))
|
||||
SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat *m))
|
||||
SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
|
||||
SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
|
||||
SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte *v))
|
||||
SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
|
||||
SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble *v))
|
||||
SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
|
||||
SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
|
||||
SDL_PROC_UNUSED(void, glNormal3iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
|
||||
SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort *v))
|
||||
SDL_PROC_UNUSED(void, glNormalPointer,
|
||||
(GLenum type, GLsizei stride, const GLvoid *pointer))
|
||||
SDL_PROC(void, glOrtho,
|
||||
(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
|
||||
GLdouble zNear, GLdouble zFar))
|
||||
SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
|
||||
SDL_PROC_UNUSED(void, glPixelMapfv,
|
||||
(GLenum map, GLsizei mapsize, const GLfloat *values))
|
||||
SDL_PROC_UNUSED(void, glPixelMapuiv,
|
||||
(GLenum map, GLsizei mapsize, const GLuint *values))
|
||||
SDL_PROC_UNUSED(void, glPixelMapusv,
|
||||
(GLenum map, GLsizei mapsize, const GLushort *values))
|
||||
SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
|
||||
SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
|
||||
SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
|
||||
SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
|
||||
SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
|
||||
SDL_PROC(void, glPointSize, (GLfloat size))
|
||||
SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
|
||||
SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
|
||||
SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte *mask))
|
||||
SDL_PROC_UNUSED(void, glPopAttrib, (void))
|
||||
SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
|
||||
SDL_PROC_UNUSED(void, glPopMatrix, (void))
|
||||
SDL_PROC_UNUSED(void, glPopName, (void))
|
||||
SDL_PROC_UNUSED(void, glPrioritizeTextures,
|
||||
(GLsizei n, const GLuint *textures,
|
||||
const GLclampf *priorities))
|
||||
SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
|
||||
SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
|
||||
SDL_PROC_UNUSED(void, glPushMatrix, (void))
|
||||
SDL_PROC_UNUSED(void, glPushName, (GLuint name))
|
||||
SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
|
||||
SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble *v))
|
||||
SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
|
||||
SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat *v))
|
||||
SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
|
||||
SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
|
||||
SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort *v))
|
||||
SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
|
||||
SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble *v))
|
||||
SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
|
||||
SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
|
||||
SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
|
||||
SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort *v))
|
||||
SDL_PROC_UNUSED(void, glRasterPos4d,
|
||||
(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
|
||||
SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble *v))
|
||||
SDL_PROC_UNUSED(void, glRasterPos4f,
|
||||
(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
|
||||
SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
|
||||
SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glRasterPos4s,
|
||||
(GLshort x, GLshort y, GLshort z, GLshort w))
|
||||
SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort *v))
|
||||
SDL_PROC(void, glReadBuffer, (GLenum mode))
|
||||
SDL_PROC(void, glReadPixels,
|
||||
(GLint x, GLint y, GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, GLvoid *pixels))
|
||||
SDL_PROC_UNUSED(void, glRectd,
|
||||
(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
|
||||
SDL_PROC_UNUSED(void, glRectdv, (const GLdouble *v1, const GLdouble *v2))
|
||||
SDL_PROC(void, glRectf,
|
||||
(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
|
||||
SDL_PROC_UNUSED(void, glRectfv, (const GLfloat *v1, const GLfloat *v2))
|
||||
SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
|
||||
SDL_PROC_UNUSED(void, glRectiv, (const GLint *v1, const GLint *v2))
|
||||
SDL_PROC_UNUSED(void, glRects,
|
||||
(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
|
||||
SDL_PROC_UNUSED(void, glRectsv, (const GLshort *v1, const GLshort *v2))
|
||||
SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
|
||||
SDL_PROC_UNUSED(void, glRotated,
|
||||
(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
|
||||
SDL_PROC(void, glRotatef,
|
||||
(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
|
||||
SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
|
||||
SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
|
||||
SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
|
||||
SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint *buffer))
|
||||
SDL_PROC(void, glShadeModel, (GLenum mode))
|
||||
SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
|
||||
SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
|
||||
SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
|
||||
SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
|
||||
SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
|
||||
SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
|
||||
SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
|
||||
SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
|
||||
SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble *v))
|
||||
SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
|
||||
SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
|
||||
SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
|
||||
SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
|
||||
SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
|
||||
SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
|
||||
SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
|
||||
SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord4d,
|
||||
(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
|
||||
SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord4f,
|
||||
(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
|
||||
SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
|
||||
SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glTexCoord4s,
|
||||
(GLshort s, GLshort t, GLshort r, GLshort q))
|
||||
SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort *v))
|
||||
SDL_PROC(void, glTexCoordPointer,
|
||||
(GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer))
|
||||
SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
|
||||
SDL_PROC_UNUSED(void, glTexEnvfv,
|
||||
(GLenum target, GLenum pname, const GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
|
||||
SDL_PROC_UNUSED(void, glTexEnviv,
|
||||
(GLenum target, GLenum pname, const GLint *params))
|
||||
SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
|
||||
SDL_PROC_UNUSED(void, glTexGendv,
|
||||
(GLenum coord, GLenum pname, const GLdouble *params))
|
||||
SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
|
||||
SDL_PROC_UNUSED(void, glTexGenfv,
|
||||
(GLenum coord, GLenum pname, const GLfloat *params))
|
||||
SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
|
||||
SDL_PROC_UNUSED(void, glTexGeniv,
|
||||
(GLenum coord, GLenum pname, const GLint *params))
|
||||
SDL_PROC_UNUSED(void, glTexImage1D,
|
||||
(GLenum target, GLint level, GLint internalformat,
|
||||
GLsizei width, GLint border, GLenum format, GLenum type,
|
||||
const GLvoid *pixels))
|
||||
SDL_PROC(void, glTexImage2D,
|
||||
(GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLint border, GLenum format, GLenum type,
|
||||
const GLvoid *pixels))
|
||||
SDL_PROC_UNUSED(void, glTexParameterf,
|
||||
(GLenum target, GLenum pname, GLfloat param))
|
||||
SDL_PROC_UNUSED(void, glTexParameterfv,
|
||||
(GLenum target, GLenum pname, const GLfloat *params))
|
||||
SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
|
||||
SDL_PROC_UNUSED(void, glTexParameteriv,
|
||||
(GLenum target, GLenum pname, const GLint *params))
|
||||
SDL_PROC_UNUSED(void, glTexSubImage1D,
|
||||
(GLenum target, GLint level, GLint xoffset, GLsizei width,
|
||||
GLenum format, GLenum type, const GLvoid *pixels))
|
||||
SDL_PROC(void, glTexSubImage2D,
|
||||
(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
const GLvoid *pixels))
|
||||
SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
|
||||
SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
|
||||
SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
|
||||
SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble *v))
|
||||
SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
|
||||
SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y))
|
||||
SDL_PROC_UNUSED(void, glVertex2iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
|
||||
SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort *v))
|
||||
SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
|
||||
SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble *v))
|
||||
SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
|
||||
SDL_PROC(void, glVertex3fv, (const GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
|
||||
SDL_PROC_UNUSED(void, glVertex3iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
|
||||
SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort *v))
|
||||
SDL_PROC_UNUSED(void, glVertex4d,
|
||||
(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
|
||||
SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble *v))
|
||||
SDL_PROC_UNUSED(void, glVertex4f,
|
||||
(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
|
||||
SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat *v))
|
||||
SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
|
||||
SDL_PROC_UNUSED(void, glVertex4iv, (const GLint *v))
|
||||
SDL_PROC_UNUSED(void, glVertex4s,
|
||||
(GLshort x, GLshort y, GLshort z, GLshort w))
|
||||
SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort *v))
|
||||
SDL_PROC(void, glVertexPointer,
|
||||
(GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer))
|
||||
SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
|
1980
external/sdl/SDL/src/render/opengl/SDL_render_gl.c
vendored
Normal file
1980
external/sdl/SDL/src/render/opengl/SDL_render_gl.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
578
external/sdl/SDL/src/render/opengl/SDL_shaders_gl.c
vendored
Normal file
578
external/sdl/SDL/src/render/opengl/SDL_shaders_gl.c
vendored
Normal file
@ -0,0 +1,578 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_VIDEO_RENDER_OGL) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include <SDL3/SDL_opengl.h>
|
||||
#include "SDL_shaders_gl.h"
|
||||
|
||||
/* OpenGL shader implementation */
|
||||
|
||||
/* #define DEBUG_SHADERS */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLhandleARB program;
|
||||
GLhandleARB vert_shader;
|
||||
GLhandleARB frag_shader;
|
||||
} GL_ShaderData;
|
||||
|
||||
struct GL_ShaderContext
|
||||
{
|
||||
GLenum (*glGetError)(void);
|
||||
|
||||
PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
|
||||
PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
|
||||
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
|
||||
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
|
||||
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
|
||||
PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
|
||||
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
|
||||
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
|
||||
PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
|
||||
PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
|
||||
PFNGLUNIFORM1IARBPROC glUniform1iARB;
|
||||
PFNGLUNIFORM1FARBPROC glUniform1fARB;
|
||||
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
|
||||
|
||||
SDL_bool GL_ARB_texture_rectangle_supported;
|
||||
|
||||
GL_ShaderData shaders[NUM_SHADERS];
|
||||
};
|
||||
|
||||
/* *INDENT-OFF* */ /* clang-format off */
|
||||
|
||||
#define COLOR_VERTEX_SHADER \
|
||||
"varying vec4 v_color;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" \
|
||||
" v_color = gl_Color;\n" \
|
||||
"}" \
|
||||
|
||||
#define TEXTURE_VERTEX_SHADER \
|
||||
"varying vec4 v_color;\n" \
|
||||
"varying vec2 v_texCoord;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" \
|
||||
" v_color = gl_Color;\n" \
|
||||
" v_texCoord = vec2(gl_MultiTexCoord0);\n" \
|
||||
"}" \
|
||||
|
||||
#define JPEG_SHADER_CONSTANTS \
|
||||
"// YUV offset \n" \
|
||||
"const vec3 offset = vec3(0, -0.501960814, -0.501960814);\n" \
|
||||
"\n" \
|
||||
"// RGB coefficients \n" \
|
||||
"const vec3 Rcoeff = vec3(1, 0.000, 1.402);\n" \
|
||||
"const vec3 Gcoeff = vec3(1, -0.3441, -0.7141);\n" \
|
||||
"const vec3 Bcoeff = vec3(1, 1.772, 0.000);\n" \
|
||||
|
||||
#define BT601_SHADER_CONSTANTS \
|
||||
"// YUV offset \n" \
|
||||
"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" \
|
||||
"\n" \
|
||||
"// RGB coefficients \n" \
|
||||
"const vec3 Rcoeff = vec3(1.1644, 0.000, 1.596);\n" \
|
||||
"const vec3 Gcoeff = vec3(1.1644, -0.3918, -0.813);\n" \
|
||||
"const vec3 Bcoeff = vec3(1.1644, 2.0172, 0.000);\n" \
|
||||
|
||||
#define BT709_SHADER_CONSTANTS \
|
||||
"// YUV offset \n" \
|
||||
"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" \
|
||||
"\n" \
|
||||
"// RGB coefficients \n" \
|
||||
"const vec3 Rcoeff = vec3(1.1644, 0.000, 1.7927);\n" \
|
||||
"const vec3 Gcoeff = vec3(1.1644, -0.2132, -0.5329);\n" \
|
||||
"const vec3 Bcoeff = vec3(1.1644, 2.1124, 0.000);\n" \
|
||||
|
||||
#define YUV_SHADER_PROLOGUE \
|
||||
"varying vec4 v_color;\n" \
|
||||
"varying vec2 v_texCoord;\n" \
|
||||
"uniform sampler2D tex0; // Y \n" \
|
||||
"uniform sampler2D tex1; // U \n" \
|
||||
"uniform sampler2D tex2; // V \n" \
|
||||
"\n" \
|
||||
|
||||
#define YUV_SHADER_BODY \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" vec2 tcoord;\n" \
|
||||
" vec3 yuv, rgb;\n" \
|
||||
"\n" \
|
||||
" // Get the Y value \n" \
|
||||
" tcoord = v_texCoord;\n" \
|
||||
" yuv.x = texture2D(tex0, tcoord).r;\n" \
|
||||
"\n" \
|
||||
" // Get the U and V values \n" \
|
||||
" tcoord *= UVCoordScale;\n" \
|
||||
" yuv.y = texture2D(tex1, tcoord).r;\n" \
|
||||
" yuv.z = texture2D(tex2, tcoord).r;\n" \
|
||||
"\n" \
|
||||
" // Do the color transform \n" \
|
||||
" yuv += offset;\n" \
|
||||
" rgb.r = dot(yuv, Rcoeff);\n" \
|
||||
" rgb.g = dot(yuv, Gcoeff);\n" \
|
||||
" rgb.b = dot(yuv, Bcoeff);\n" \
|
||||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1.0) * v_color;\n" \
|
||||
"}" \
|
||||
|
||||
#define NV12_SHADER_PROLOGUE \
|
||||
"varying vec4 v_color;\n" \
|
||||
"varying vec2 v_texCoord;\n" \
|
||||
"uniform sampler2D tex0; // Y \n" \
|
||||
"uniform sampler2D tex1; // U/V \n" \
|
||||
"\n" \
|
||||
|
||||
#define NV12_RA_SHADER_BODY \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" vec2 tcoord;\n" \
|
||||
" vec3 yuv, rgb;\n" \
|
||||
"\n" \
|
||||
" // Get the Y value \n" \
|
||||
" tcoord = v_texCoord;\n" \
|
||||
" yuv.x = texture2D(tex0, tcoord).r;\n" \
|
||||
"\n" \
|
||||
" // Get the U and V values \n" \
|
||||
" tcoord *= UVCoordScale;\n" \
|
||||
" yuv.yz = texture2D(tex1, tcoord).ra;\n" \
|
||||
"\n" \
|
||||
" // Do the color transform \n" \
|
||||
" yuv += offset;\n" \
|
||||
" rgb.r = dot(yuv, Rcoeff);\n" \
|
||||
" rgb.g = dot(yuv, Gcoeff);\n" \
|
||||
" rgb.b = dot(yuv, Bcoeff);\n" \
|
||||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1.0) * v_color;\n" \
|
||||
"}" \
|
||||
|
||||
#define NV12_RG_SHADER_BODY \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" vec2 tcoord;\n" \
|
||||
" vec3 yuv, rgb;\n" \
|
||||
"\n" \
|
||||
" // Get the Y value \n" \
|
||||
" tcoord = v_texCoord;\n" \
|
||||
" yuv.x = texture2D(tex0, tcoord).r;\n" \
|
||||
"\n" \
|
||||
" // Get the U and V values \n" \
|
||||
" tcoord *= UVCoordScale;\n" \
|
||||
" yuv.yz = texture2D(tex1, tcoord).rg;\n" \
|
||||
"\n" \
|
||||
" // Do the color transform \n" \
|
||||
" yuv += offset;\n" \
|
||||
" rgb.r = dot(yuv, Rcoeff);\n" \
|
||||
" rgb.g = dot(yuv, Gcoeff);\n" \
|
||||
" rgb.b = dot(yuv, Bcoeff);\n" \
|
||||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1.0) * v_color;\n" \
|
||||
"}" \
|
||||
|
||||
#define NV21_SHADER_PROLOGUE \
|
||||
"varying vec4 v_color;\n" \
|
||||
"varying vec2 v_texCoord;\n" \
|
||||
"uniform sampler2D tex0; // Y \n" \
|
||||
"uniform sampler2D tex1; // U/V \n" \
|
||||
"\n" \
|
||||
|
||||
#define NV21_SHADER_BODY \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" vec2 tcoord;\n" \
|
||||
" vec3 yuv, rgb;\n" \
|
||||
"\n" \
|
||||
" // Get the Y value \n" \
|
||||
" tcoord = v_texCoord;\n" \
|
||||
" yuv.x = texture2D(tex0, tcoord).r;\n" \
|
||||
"\n" \
|
||||
" // Get the U and V values \n" \
|
||||
" tcoord *= UVCoordScale;\n" \
|
||||
" yuv.yz = texture2D(tex1, tcoord).ar;\n" \
|
||||
"\n" \
|
||||
" // Do the color transform \n" \
|
||||
" yuv += offset;\n" \
|
||||
" rgb.r = dot(yuv, Rcoeff);\n" \
|
||||
" rgb.g = dot(yuv, Gcoeff);\n" \
|
||||
" rgb.b = dot(yuv, Bcoeff);\n" \
|
||||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1.0) * v_color;\n" \
|
||||
"}" \
|
||||
|
||||
/*
|
||||
* NOTE: Always use sampler2D, etc here. We'll #define them to the
|
||||
* texture_rectangle versions if we choose to use that extension.
|
||||
*/
|
||||
static const char *shader_source[NUM_SHADERS][2] = {
|
||||
/* SHADER_NONE */
|
||||
{ NULL, NULL },
|
||||
|
||||
/* SHADER_SOLID */
|
||||
{
|
||||
/* vertex shader */
|
||||
COLOR_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
"varying vec4 v_color;\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = v_color;\n"
|
||||
"}"
|
||||
},
|
||||
|
||||
/* SHADER_RGB */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
"varying vec4 v_color;\n"
|
||||
"varying vec2 v_texCoord;\n"
|
||||
"uniform sampler2D tex0;\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = texture2D(tex0, v_texCoord);\n"
|
||||
" gl_FragColor.a = 1.0;\n"
|
||||
" gl_FragColor *= v_color;\n"
|
||||
"}"
|
||||
},
|
||||
|
||||
/* SHADER_RGBA */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
"varying vec4 v_color;\n"
|
||||
"varying vec2 v_texCoord;\n"
|
||||
"uniform sampler2D tex0;\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = texture2D(tex0, v_texCoord) * v_color;\n"
|
||||
"}"
|
||||
},
|
||||
#if SDL_HAVE_YUV
|
||||
/* SHADER_YUV_JPEG */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
YUV_SHADER_PROLOGUE
|
||||
JPEG_SHADER_CONSTANTS
|
||||
YUV_SHADER_BODY
|
||||
},
|
||||
/* SHADER_YUV_BT601 */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
YUV_SHADER_PROLOGUE
|
||||
BT601_SHADER_CONSTANTS
|
||||
YUV_SHADER_BODY
|
||||
},
|
||||
/* SHADER_YUV_BT709 */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
YUV_SHADER_PROLOGUE
|
||||
BT709_SHADER_CONSTANTS
|
||||
YUV_SHADER_BODY
|
||||
},
|
||||
/* SHADER_NV12_JPEG */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
NV12_SHADER_PROLOGUE
|
||||
JPEG_SHADER_CONSTANTS
|
||||
NV12_RA_SHADER_BODY
|
||||
},
|
||||
/* SHADER_NV12_RA_BT601 */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
NV12_SHADER_PROLOGUE
|
||||
BT601_SHADER_CONSTANTS
|
||||
NV12_RA_SHADER_BODY
|
||||
},
|
||||
/* SHADER_NV12_RG_BT601 */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
NV12_SHADER_PROLOGUE
|
||||
BT601_SHADER_CONSTANTS
|
||||
NV12_RG_SHADER_BODY
|
||||
},
|
||||
/* SHADER_NV12_RA_BT709 */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
NV12_SHADER_PROLOGUE
|
||||
BT709_SHADER_CONSTANTS
|
||||
NV12_RA_SHADER_BODY
|
||||
},
|
||||
/* SHADER_NV12_RG_BT709 */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
NV12_SHADER_PROLOGUE
|
||||
BT709_SHADER_CONSTANTS
|
||||
NV12_RG_SHADER_BODY
|
||||
},
|
||||
/* SHADER_NV21_JPEG */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
NV21_SHADER_PROLOGUE
|
||||
JPEG_SHADER_CONSTANTS
|
||||
NV21_SHADER_BODY
|
||||
},
|
||||
/* SHADER_NV21_BT601 */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
NV21_SHADER_PROLOGUE
|
||||
BT601_SHADER_CONSTANTS
|
||||
NV21_SHADER_BODY
|
||||
},
|
||||
/* SHADER_NV21_BT709 */
|
||||
{
|
||||
/* vertex shader */
|
||||
TEXTURE_VERTEX_SHADER,
|
||||
/* fragment shader */
|
||||
NV21_SHADER_PROLOGUE
|
||||
BT709_SHADER_CONSTANTS
|
||||
NV21_SHADER_BODY
|
||||
},
|
||||
#endif /* SDL_HAVE_YUV */
|
||||
};
|
||||
|
||||
/* *INDENT-ON* */ /* clang-format on */
|
||||
|
||||
static SDL_bool CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char *defines, const char *source)
|
||||
{
|
||||
GLint status;
|
||||
const char *sources[2];
|
||||
|
||||
sources[0] = defines;
|
||||
sources[1] = source;
|
||||
|
||||
ctx->glShaderSourceARB(shader, SDL_arraysize(sources), sources, NULL);
|
||||
ctx->glCompileShaderARB(shader);
|
||||
ctx->glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
|
||||
if (status == 0) {
|
||||
SDL_bool isstack;
|
||||
GLint length;
|
||||
char *info;
|
||||
|
||||
ctx->glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
|
||||
info = SDL_small_alloc(char, length + 1, &isstack);
|
||||
ctx->glGetInfoLogARB(shader, length, NULL, info);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER,
|
||||
"Failed to compile shader:\n%s%s\n%s", defines, source, info);
|
||||
#ifdef DEBUG_SHADERS
|
||||
fprintf(stderr,
|
||||
"Failed to compile shader:\n%s%s\n%s", defines, source, info);
|
||||
#endif
|
||||
SDL_small_free(info, isstack);
|
||||
|
||||
return SDL_FALSE;
|
||||
} else {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
|
||||
{
|
||||
const int num_tmus_bound = 4;
|
||||
const char *vert_defines = "";
|
||||
const char *frag_defines = "";
|
||||
int i;
|
||||
GLint location;
|
||||
|
||||
if (index == SHADER_NONE) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
ctx->glGetError();
|
||||
|
||||
/* Make sure we use the correct sampler type for our texture type */
|
||||
if (ctx->GL_ARB_texture_rectangle_supported) {
|
||||
frag_defines =
|
||||
"#define sampler2D sampler2DRect\n"
|
||||
"#define texture2D texture2DRect\n"
|
||||
"#define UVCoordScale 0.5\n";
|
||||
} else {
|
||||
frag_defines =
|
||||
"#define UVCoordScale 1.0\n";
|
||||
}
|
||||
|
||||
/* Create one program object to rule them all */
|
||||
data->program = ctx->glCreateProgramObjectARB();
|
||||
|
||||
/* Create the vertex shader */
|
||||
data->vert_shader = ctx->glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
|
||||
if (!CompileShader(ctx, data->vert_shader, vert_defines, shader_source[index][0])) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Create the fragment shader */
|
||||
data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
|
||||
if (!CompileShader(ctx, data->frag_shader, frag_defines, shader_source[index][1])) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* ... and in the darkness bind them */
|
||||
ctx->glAttachObjectARB(data->program, data->vert_shader);
|
||||
ctx->glAttachObjectARB(data->program, data->frag_shader);
|
||||
ctx->glLinkProgramARB(data->program);
|
||||
|
||||
/* Set up some uniform variables */
|
||||
ctx->glUseProgramObjectARB(data->program);
|
||||
for (i = 0; i < num_tmus_bound; ++i) {
|
||||
char tex_name[10];
|
||||
(void)SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
|
||||
location = ctx->glGetUniformLocationARB(data->program, tex_name);
|
||||
if (location >= 0) {
|
||||
ctx->glUniform1iARB(location, i);
|
||||
}
|
||||
}
|
||||
ctx->glUseProgramObjectARB(0);
|
||||
|
||||
return ctx->glGetError() == GL_NO_ERROR;
|
||||
}
|
||||
|
||||
static void DestroyShaderProgram(GL_ShaderContext *ctx, GL_ShaderData *data)
|
||||
{
|
||||
ctx->glDeleteObjectARB(data->vert_shader);
|
||||
ctx->glDeleteObjectARB(data->frag_shader);
|
||||
ctx->glDeleteObjectARB(data->program);
|
||||
}
|
||||
|
||||
GL_ShaderContext *GL_CreateShaderContext(void)
|
||||
{
|
||||
GL_ShaderContext *ctx;
|
||||
SDL_bool shaders_supported;
|
||||
int i;
|
||||
|
||||
ctx = (GL_ShaderContext *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (ctx == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two") &&
|
||||
(SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
|
||||
SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle"))) {
|
||||
ctx->GL_ARB_texture_rectangle_supported = SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Check for shader support */
|
||||
shaders_supported = SDL_FALSE;
|
||||
if (SDL_GL_ExtensionSupported("GL_ARB_shader_objects") &&
|
||||
SDL_GL_ExtensionSupported("GL_ARB_shading_language_100") &&
|
||||
SDL_GL_ExtensionSupported("GL_ARB_vertex_shader") &&
|
||||
SDL_GL_ExtensionSupported("GL_ARB_fragment_shader")) {
|
||||
ctx->glGetError = (GLenum(*)(void))SDL_GL_GetProcAddress("glGetError");
|
||||
ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)SDL_GL_GetProcAddress("glAttachObjectARB");
|
||||
ctx->glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)SDL_GL_GetProcAddress("glCompileShaderARB");
|
||||
ctx->glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glCreateProgramObjectARB");
|
||||
ctx->glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)SDL_GL_GetProcAddress("glCreateShaderObjectARB");
|
||||
ctx->glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)SDL_GL_GetProcAddress("glDeleteObjectARB");
|
||||
ctx->glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)SDL_GL_GetProcAddress("glGetInfoLogARB");
|
||||
ctx->glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)SDL_GL_GetProcAddress("glGetObjectParameterivARB");
|
||||
ctx->glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)SDL_GL_GetProcAddress("glGetUniformLocationARB");
|
||||
ctx->glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)SDL_GL_GetProcAddress("glLinkProgramARB");
|
||||
ctx->glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)SDL_GL_GetProcAddress("glShaderSourceARB");
|
||||
ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC)SDL_GL_GetProcAddress("glUniform1iARB");
|
||||
ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC)SDL_GL_GetProcAddress("glUniform1fARB");
|
||||
ctx->glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glUseProgramObjectARB");
|
||||
if (ctx->glGetError &&
|
||||
ctx->glAttachObjectARB &&
|
||||
ctx->glCompileShaderARB &&
|
||||
ctx->glCreateProgramObjectARB &&
|
||||
ctx->glCreateShaderObjectARB &&
|
||||
ctx->glDeleteObjectARB &&
|
||||
ctx->glGetInfoLogARB &&
|
||||
ctx->glGetObjectParameterivARB &&
|
||||
ctx->glGetUniformLocationARB &&
|
||||
ctx->glLinkProgramARB &&
|
||||
ctx->glShaderSourceARB &&
|
||||
ctx->glUniform1iARB &&
|
||||
ctx->glUniform1fARB &&
|
||||
ctx->glUseProgramObjectARB) {
|
||||
shaders_supported = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (!shaders_supported) {
|
||||
SDL_free(ctx);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Compile all the shaders */
|
||||
for (i = 0; i < NUM_SHADERS; ++i) {
|
||||
if (!CompileShaderProgram(ctx, i, &ctx->shaders[i])) {
|
||||
GL_DestroyShaderContext(ctx);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* We're done! */
|
||||
return ctx;
|
||||
}
|
||||
|
||||
void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader)
|
||||
{
|
||||
ctx->glUseProgramObjectARB(ctx->shaders[shader].program);
|
||||
}
|
||||
|
||||
void GL_DestroyShaderContext(GL_ShaderContext *ctx)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < NUM_SHADERS; ++i) {
|
||||
DestroyShaderProgram(ctx, &ctx->shaders[i]);
|
||||
}
|
||||
SDL_free(ctx);
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
|
58
external/sdl/SDL/src/render/opengl/SDL_shaders_gl.h
vendored
Normal file
58
external/sdl/SDL/src/render/opengl/SDL_shaders_gl.h
vendored
Normal file
@ -0,0 +1,58 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_shaders_gl_h_
|
||||
#define SDL_shaders_gl_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* OpenGL shader implementation */
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SHADER_INVALID = -1,
|
||||
SHADER_NONE,
|
||||
SHADER_SOLID,
|
||||
SHADER_RGB,
|
||||
SHADER_RGBA,
|
||||
#if SDL_HAVE_YUV
|
||||
SHADER_YUV_JPEG,
|
||||
SHADER_YUV_BT601,
|
||||
SHADER_YUV_BT709,
|
||||
SHADER_NV12_JPEG,
|
||||
SHADER_NV12_RA_BT601,
|
||||
SHADER_NV12_RG_BT601,
|
||||
SHADER_NV12_RA_BT709,
|
||||
SHADER_NV12_RG_BT709,
|
||||
SHADER_NV21_JPEG,
|
||||
SHADER_NV21_BT601,
|
||||
SHADER_NV21_BT709,
|
||||
#endif
|
||||
NUM_SHADERS
|
||||
} GL_Shader;
|
||||
|
||||
typedef struct GL_ShaderContext GL_ShaderContext;
|
||||
|
||||
extern GL_ShaderContext *GL_CreateShaderContext(void);
|
||||
extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
|
||||
extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
|
||||
|
||||
#endif /* SDL_shaders_gl_h_ */
|
76
external/sdl/SDL/src/render/opengles2/SDL_gles2funcs.h
vendored
Normal file
76
external/sdl/SDL/src/render/opengles2/SDL_gles2funcs.h
vendored
Normal file
@ -0,0 +1,76 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
SDL_PROC(void, glActiveTexture, (GLenum))
|
||||
SDL_PROC(void, glAttachShader, (GLuint, GLuint))
|
||||
SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
|
||||
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
|
||||
SDL_PROC(void, glBlendEquationSeparate, (GLenum, GLenum))
|
||||
SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
|
||||
SDL_PROC(void, glClear, (GLbitfield))
|
||||
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
|
||||
SDL_PROC(void, glCompileShader, (GLuint))
|
||||
SDL_PROC(GLuint, glCreateProgram, (void))
|
||||
SDL_PROC(GLuint, glCreateShader, (GLenum))
|
||||
SDL_PROC(void, glDeleteProgram, (GLuint))
|
||||
SDL_PROC(void, glDeleteShader, (GLuint))
|
||||
SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
|
||||
SDL_PROC(void, glDisable, (GLenum))
|
||||
SDL_PROC(void, glDisableVertexAttribArray, (GLuint))
|
||||
SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
|
||||
SDL_PROC(void, glEnable, (GLenum))
|
||||
SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
|
||||
SDL_PROC(void, glFinish, (void))
|
||||
SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *))
|
||||
SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
|
||||
SDL_PROC(const GLubyte *, glGetString, (GLenum))
|
||||
SDL_PROC(GLenum, glGetError, (void))
|
||||
SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
|
||||
SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
|
||||
SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
|
||||
SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
|
||||
SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
|
||||
SDL_PROC(void, glLinkProgram, (GLuint))
|
||||
SDL_PROC(void, glPixelStorei, (GLenum, GLint))
|
||||
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
|
||||
SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
|
||||
SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
|
||||
SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar *const *, const GLint *))
|
||||
SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
|
||||
SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
|
||||
SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
|
||||
SDL_PROC(void, glUniform1i, (GLint, GLint))
|
||||
SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
|
||||
SDL_PROC(void, glUseProgram, (GLuint))
|
||||
SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
|
||||
SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
|
||||
SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint))
|
||||
SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
|
||||
SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
|
||||
SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
|
||||
SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *))
|
||||
SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei *, GLchar *))
|
||||
SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *))
|
||||
SDL_PROC(void, glDeleteBuffers, (GLsizei, const GLuint *))
|
||||
SDL_PROC(void, glBindBuffer, (GLenum, GLuint))
|
||||
SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum))
|
||||
SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *))
|
2275
external/sdl/SDL/src/render/opengles2/SDL_render_gles2.c
vendored
Normal file
2275
external/sdl/SDL/src/render/opengles2/SDL_render_gles2.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
444
external/sdl/SDL/src/render/opengles2/SDL_shaders_gles2.c
vendored
Normal file
444
external/sdl/SDL/src/render/opengles2/SDL_shaders_gles2.c
vendored
Normal file
@ -0,0 +1,444 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_VIDEO_RENDER_OGL_ES2) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include <SDL3/SDL_opengles2.h>
|
||||
#include "SDL_shaders_gles2.h"
|
||||
|
||||
/* *INDENT-OFF* */ /* clang-format off */
|
||||
|
||||
/*************************************************************************************************
|
||||
* Vertex/fragment shader source *
|
||||
*************************************************************************************************/
|
||||
|
||||
static const char GLES2_Fragment_Include_Best_Texture_Precision[] = \
|
||||
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" \
|
||||
"#define SDL_TEXCOORD_PRECISION highp\n" \
|
||||
"#else\n" \
|
||||
"#define SDL_TEXCOORD_PRECISION mediump\n" \
|
||||
"#endif\n" \
|
||||
"\n" \
|
||||
"precision mediump float;\n" \
|
||||
"\n" \
|
||||
;
|
||||
|
||||
static const char GLES2_Fragment_Include_Medium_Texture_Precision[] = \
|
||||
"#define SDL_TEXCOORD_PRECISION mediump\n" \
|
||||
"precision mediump float;\n" \
|
||||
"\n" \
|
||||
;
|
||||
|
||||
static const char GLES2_Fragment_Include_High_Texture_Precision[] = \
|
||||
"#define SDL_TEXCOORD_PRECISION highp\n" \
|
||||
"precision mediump float;\n" \
|
||||
"\n" \
|
||||
;
|
||||
|
||||
static const char GLES2_Fragment_Include_Undef_Precision[] = \
|
||||
"#define mediump\n" \
|
||||
"#define highp\n" \
|
||||
"#define lowp\n" \
|
||||
"#define SDL_TEXCOORD_PRECISION\n" \
|
||||
"\n" \
|
||||
;
|
||||
|
||||
static const char GLES2_Vertex_Default[] = \
|
||||
"uniform mat4 u_projection;\n" \
|
||||
"attribute vec2 a_position;\n" \
|
||||
"attribute vec4 a_color;\n" \
|
||||
"attribute vec2 a_texCoord;\n" \
|
||||
"varying vec2 v_texCoord;\n" \
|
||||
"varying vec4 v_color;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" v_texCoord = a_texCoord;\n" \
|
||||
" gl_Position = u_projection * vec4(a_position, 0.0, 1.0);\n" \
|
||||
" gl_PointSize = 1.0;\n" \
|
||||
" v_color = a_color;\n" \
|
||||
"}\n" \
|
||||
;
|
||||
|
||||
static const char GLES2_Fragment_Solid[] = \
|
||||
"varying mediump vec4 v_color;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" gl_FragColor = v_color;\n" \
|
||||
"}\n" \
|
||||
;
|
||||
|
||||
static const char GLES2_Fragment_TextureABGR[] = \
|
||||
"uniform sampler2D u_texture;\n" \
|
||||
"varying mediump vec4 v_color;\n" \
|
||||
"varying SDL_TEXCOORD_PRECISION vec2 v_texCoord;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" gl_FragColor = texture2D(u_texture, v_texCoord);\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}\n" \
|
||||
;
|
||||
|
||||
/* ARGB to ABGR conversion */
|
||||
static const char GLES2_Fragment_TextureARGB[] = \
|
||||
"uniform sampler2D u_texture;\n" \
|
||||
"varying mediump vec4 v_color;\n" \
|
||||
"varying SDL_TEXCOORD_PRECISION vec2 v_texCoord;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" mediump vec4 abgr = texture2D(u_texture, v_texCoord);\n" \
|
||||
" gl_FragColor = abgr;\n" \
|
||||
" gl_FragColor.r = abgr.b;\n" \
|
||||
" gl_FragColor.b = abgr.r;\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}\n" \
|
||||
;
|
||||
|
||||
/* RGB to ABGR conversion */
|
||||
static const char GLES2_Fragment_TextureRGB[] = \
|
||||
"uniform sampler2D u_texture;\n" \
|
||||
"varying mediump vec4 v_color;\n" \
|
||||
"varying SDL_TEXCOORD_PRECISION vec2 v_texCoord;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" mediump vec4 abgr = texture2D(u_texture, v_texCoord);\n" \
|
||||
" gl_FragColor = abgr;\n" \
|
||||
" gl_FragColor.r = abgr.b;\n" \
|
||||
" gl_FragColor.b = abgr.r;\n" \
|
||||
" gl_FragColor.a = 1.0;\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}\n" \
|
||||
;
|
||||
|
||||
/* BGR to ABGR conversion */
|
||||
static const char GLES2_Fragment_TextureBGR[] = \
|
||||
"uniform sampler2D u_texture;\n" \
|
||||
"varying mediump vec4 v_color;\n" \
|
||||
"varying SDL_TEXCOORD_PRECISION vec2 v_texCoord;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" mediump vec4 abgr = texture2D(u_texture, v_texCoord);\n" \
|
||||
" gl_FragColor = abgr;\n" \
|
||||
" gl_FragColor.a = 1.0;\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}\n" \
|
||||
;
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
|
||||
#define JPEG_SHADER_CONSTANTS \
|
||||
"// YUV offset \n" \
|
||||
"const vec3 offset = vec3(0, -0.501960814, -0.501960814);\n" \
|
||||
"\n" \
|
||||
"// RGB coefficients \n" \
|
||||
"const mat3 matrix = mat3( 1, 1, 1,\n" \
|
||||
" 0, -0.3441, 1.772,\n" \
|
||||
" 1.402, -0.7141, 0);\n" \
|
||||
"\n" \
|
||||
|
||||
#define BT601_SHADER_CONSTANTS \
|
||||
"// YUV offset \n" \
|
||||
"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" \
|
||||
"\n" \
|
||||
"// RGB coefficients \n" \
|
||||
"const mat3 matrix = mat3( 1.1644, 1.1644, 1.1644,\n" \
|
||||
" 0, -0.3918, 2.0172,\n" \
|
||||
" 1.596, -0.813, 0);\n" \
|
||||
"\n" \
|
||||
|
||||
#define BT709_SHADER_CONSTANTS \
|
||||
"// YUV offset \n" \
|
||||
"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" \
|
||||
"\n" \
|
||||
"// RGB coefficients \n" \
|
||||
"const mat3 matrix = mat3( 1.1644, 1.1644, 1.1644,\n" \
|
||||
" 0, -0.2132, 2.1124,\n" \
|
||||
" 1.7927, -0.5329, 0);\n" \
|
||||
"\n" \
|
||||
|
||||
|
||||
#define YUV_SHADER_PROLOGUE \
|
||||
"uniform sampler2D u_texture;\n" \
|
||||
"uniform sampler2D u_texture_u;\n" \
|
||||
"uniform sampler2D u_texture_v;\n" \
|
||||
"varying mediump vec4 v_color;\n" \
|
||||
"varying SDL_TEXCOORD_PRECISION vec2 v_texCoord;\n" \
|
||||
"\n" \
|
||||
|
||||
#define YUV_SHADER_BODY \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" mediump vec3 yuv;\n" \
|
||||
" lowp vec3 rgb;\n" \
|
||||
"\n" \
|
||||
" // Get the YUV values \n" \
|
||||
" yuv.x = texture2D(u_texture, v_texCoord).r;\n" \
|
||||
" yuv.y = texture2D(u_texture_u, v_texCoord).r;\n" \
|
||||
" yuv.z = texture2D(u_texture_v, v_texCoord).r;\n" \
|
||||
"\n" \
|
||||
" // Do the color transform \n" \
|
||||
" yuv += offset;\n" \
|
||||
" rgb = matrix * yuv;\n" \
|
||||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1);\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}" \
|
||||
|
||||
#define NV12_RA_SHADER_BODY \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" mediump vec3 yuv;\n" \
|
||||
" lowp vec3 rgb;\n" \
|
||||
"\n" \
|
||||
" // Get the YUV values \n" \
|
||||
" yuv.x = texture2D(u_texture, v_texCoord).r;\n" \
|
||||
" yuv.yz = texture2D(u_texture_u, v_texCoord).ra;\n" \
|
||||
"\n" \
|
||||
" // Do the color transform \n" \
|
||||
" yuv += offset;\n" \
|
||||
" rgb = matrix * yuv;\n" \
|
||||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1);\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}" \
|
||||
|
||||
#define NV12_RG_SHADER_BODY \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" mediump vec3 yuv;\n" \
|
||||
" lowp vec3 rgb;\n" \
|
||||
"\n" \
|
||||
" // Get the YUV values \n" \
|
||||
" yuv.x = texture2D(u_texture, v_texCoord).r;\n" \
|
||||
" yuv.yz = texture2D(u_texture_u, v_texCoord).rg;\n" \
|
||||
"\n" \
|
||||
" // Do the color transform \n" \
|
||||
" yuv += offset;\n" \
|
||||
" rgb = matrix * yuv;\n" \
|
||||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1);\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}" \
|
||||
|
||||
#define NV21_SHADER_BODY \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" mediump vec3 yuv;\n" \
|
||||
" lowp vec3 rgb;\n" \
|
||||
"\n" \
|
||||
" // Get the YUV values \n" \
|
||||
" yuv.x = texture2D(u_texture, v_texCoord).r;\n" \
|
||||
" yuv.yz = texture2D(u_texture_u, v_texCoord).ar;\n" \
|
||||
"\n" \
|
||||
" // Do the color transform \n" \
|
||||
" yuv += offset;\n" \
|
||||
" rgb = matrix * yuv;\n" \
|
||||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1);\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}" \
|
||||
|
||||
/* YUV to ABGR conversion */
|
||||
static const char GLES2_Fragment_TextureYUVJPEG[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
JPEG_SHADER_CONSTANTS \
|
||||
YUV_SHADER_BODY \
|
||||
;
|
||||
static const char GLES2_Fragment_TextureYUVBT601[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT601_SHADER_CONSTANTS \
|
||||
YUV_SHADER_BODY \
|
||||
;
|
||||
static const char GLES2_Fragment_TextureYUVBT709[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT709_SHADER_CONSTANTS \
|
||||
YUV_SHADER_BODY \
|
||||
;
|
||||
|
||||
/* NV12 to ABGR conversion */
|
||||
static const char GLES2_Fragment_TextureNV12JPEG[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
JPEG_SHADER_CONSTANTS \
|
||||
NV12_RA_SHADER_BODY \
|
||||
;
|
||||
static const char GLES2_Fragment_TextureNV12BT601_RA[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT601_SHADER_CONSTANTS \
|
||||
NV12_RA_SHADER_BODY \
|
||||
;
|
||||
static const char GLES2_Fragment_TextureNV12BT601_RG[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT601_SHADER_CONSTANTS \
|
||||
NV12_RG_SHADER_BODY \
|
||||
;
|
||||
static const char GLES2_Fragment_TextureNV12BT709_RA[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT709_SHADER_CONSTANTS \
|
||||
NV12_RA_SHADER_BODY \
|
||||
;
|
||||
static const char GLES2_Fragment_TextureNV12BT709_RG[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT709_SHADER_CONSTANTS \
|
||||
NV12_RG_SHADER_BODY \
|
||||
;
|
||||
|
||||
/* NV21 to ABGR conversion */
|
||||
static const char GLES2_Fragment_TextureNV21JPEG[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
JPEG_SHADER_CONSTANTS \
|
||||
NV21_SHADER_BODY \
|
||||
;
|
||||
static const char GLES2_Fragment_TextureNV21BT601[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT601_SHADER_CONSTANTS \
|
||||
NV21_SHADER_BODY \
|
||||
;
|
||||
static const char GLES2_Fragment_TextureNV21BT709[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT709_SHADER_CONSTANTS \
|
||||
NV21_SHADER_BODY \
|
||||
;
|
||||
#endif
|
||||
|
||||
/* Custom Android video format texture */
|
||||
static const char GLES2_Fragment_TextureExternalOES_Prologue[] = \
|
||||
"#extension GL_OES_EGL_image_external : require\n" \
|
||||
"\n" \
|
||||
;
|
||||
static const char GLES2_Fragment_TextureExternalOES[] = \
|
||||
"uniform samplerExternalOES u_texture;\n" \
|
||||
"varying mediump vec4 v_color;\n" \
|
||||
"varying SDL_TEXCOORD_PRECISION vec2 v_texCoord;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" gl_FragColor = texture2D(u_texture, v_texCoord);\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}\n" \
|
||||
;
|
||||
|
||||
/* *INDENT-ON* */ /* clang-format on */
|
||||
|
||||
/*************************************************************************************************
|
||||
* Shader selector *
|
||||
*************************************************************************************************/
|
||||
|
||||
const char *GLES2_GetShaderPrologue(GLES2_ShaderType type)
|
||||
{
|
||||
switch (type) {
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES:
|
||||
return GLES2_Fragment_TextureExternalOES_Prologue;
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
const char *GLES2_GetShaderInclude(GLES2_ShaderIncludeType type)
|
||||
{
|
||||
switch (type) {
|
||||
case GLES2_SHADER_FRAGMENT_INCLUDE_UNDEF_PRECISION:
|
||||
return GLES2_Fragment_Include_Undef_Precision;
|
||||
case GLES2_SHADER_FRAGMENT_INCLUDE_BEST_TEXCOORD_PRECISION:
|
||||
return GLES2_Fragment_Include_Best_Texture_Precision;
|
||||
case GLES2_SHADER_FRAGMENT_INCLUDE_MEDIUM_TEXCOORD_PRECISION:
|
||||
return GLES2_Fragment_Include_Medium_Texture_Precision;
|
||||
case GLES2_SHADER_FRAGMENT_INCLUDE_HIGH_TEXCOORD_PRECISION:
|
||||
return GLES2_Fragment_Include_High_Texture_Precision;
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
GLES2_ShaderIncludeType GLES2_GetTexCoordPrecisionEnumFromHint(void)
|
||||
{
|
||||
const char *texcoord_hint = SDL_GetHint("SDL_RENDER_OPENGLES2_TEXCOORD_PRECISION");
|
||||
GLES2_ShaderIncludeType value = GLES2_SHADER_FRAGMENT_INCLUDE_BEST_TEXCOORD_PRECISION;
|
||||
if (texcoord_hint) {
|
||||
if (SDL_strcmp(texcoord_hint, "undefined") == 0) {
|
||||
return GLES2_SHADER_FRAGMENT_INCLUDE_UNDEF_PRECISION;
|
||||
}
|
||||
if (SDL_strcmp(texcoord_hint, "high") == 0) {
|
||||
return GLES2_SHADER_FRAGMENT_INCLUDE_HIGH_TEXCOORD_PRECISION;
|
||||
}
|
||||
if (SDL_strcmp(texcoord_hint, "medium") == 0) {
|
||||
return GLES2_SHADER_FRAGMENT_INCLUDE_MEDIUM_TEXCOORD_PRECISION;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
const char *GLES2_GetShader(GLES2_ShaderType type)
|
||||
{
|
||||
switch (type) {
|
||||
case GLES2_SHADER_VERTEX_DEFAULT:
|
||||
return GLES2_Vertex_Default;
|
||||
case GLES2_SHADER_FRAGMENT_SOLID:
|
||||
return GLES2_Fragment_Solid;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_ABGR:
|
||||
return GLES2_Fragment_TextureABGR;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_ARGB:
|
||||
return GLES2_Fragment_TextureARGB;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_RGB:
|
||||
return GLES2_Fragment_TextureRGB;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_BGR:
|
||||
return GLES2_Fragment_TextureBGR;
|
||||
#if SDL_HAVE_YUV
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG:
|
||||
return GLES2_Fragment_TextureYUVJPEG;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601:
|
||||
return GLES2_Fragment_TextureYUVBT601;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709:
|
||||
return GLES2_Fragment_TextureYUVBT709;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG:
|
||||
return GLES2_Fragment_TextureNV12JPEG;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA_BT601:
|
||||
return GLES2_Fragment_TextureNV12BT601_RA;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG_BT601:
|
||||
return GLES2_Fragment_TextureNV12BT601_RG;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA_BT709:
|
||||
return GLES2_Fragment_TextureNV12BT709_RA;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG_BT709:
|
||||
return GLES2_Fragment_TextureNV12BT709_RG;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG:
|
||||
return GLES2_Fragment_TextureNV21JPEG;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601:
|
||||
return GLES2_Fragment_TextureNV21BT601;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709:
|
||||
return GLES2_Fragment_TextureNV21BT709;
|
||||
#endif
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES:
|
||||
return GLES2_Fragment_TextureExternalOES;
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
|
71
external/sdl/SDL/src/render/opengles2/SDL_shaders_gles2.h
vendored
Normal file
71
external/sdl/SDL/src/render/opengles2/SDL_shaders_gles2.h
vendored
Normal file
@ -0,0 +1,71 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_shaders_gles2_h_
|
||||
#define SDL_shaders_gles2_h_
|
||||
|
||||
#ifdef SDL_VIDEO_RENDER_OGL_ES2
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GLES2_SHADER_FRAGMENT_INCLUDE_NONE = 0,
|
||||
GLES2_SHADER_FRAGMENT_INCLUDE_BEST_TEXCOORD_PRECISION,
|
||||
GLES2_SHADER_FRAGMENT_INCLUDE_MEDIUM_TEXCOORD_PRECISION,
|
||||
GLES2_SHADER_FRAGMENT_INCLUDE_HIGH_TEXCOORD_PRECISION,
|
||||
GLES2_SHADER_FRAGMENT_INCLUDE_UNDEF_PRECISION,
|
||||
GLES2_SHADER_FRAGMENT_INCLUDE_COUNT
|
||||
} GLES2_ShaderIncludeType;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GLES2_SHADER_VERTEX_DEFAULT = 0,
|
||||
GLES2_SHADER_FRAGMENT_SOLID,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_ABGR,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_ARGB,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_BGR,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_RGB,
|
||||
#if SDL_HAVE_YUV
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA_BT601,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG_BT601,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA_BT709,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG_BT709,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709,
|
||||
#endif
|
||||
/* Shaders beyond this point are optional and not cached at render creation */
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES,
|
||||
GLES2_SHADER_COUNT
|
||||
} GLES2_ShaderType;
|
||||
|
||||
extern const char *GLES2_GetShaderPrologue(GLES2_ShaderType type);
|
||||
extern const char *GLES2_GetShaderInclude(GLES2_ShaderIncludeType type);
|
||||
extern const char *GLES2_GetShader(GLES2_ShaderType type);
|
||||
extern GLES2_ShaderIncludeType GLES2_GetTexCoordPrecisionEnumFromHint(void);
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
|
||||
|
||||
#endif /* SDL_shaders_gles2_h_ */
|
679
external/sdl/SDL/src/render/ps2/SDL_render_ps2.c
vendored
Normal file
679
external/sdl/SDL/src/render/ps2/SDL_render_ps2.c
vendored
Normal file
@ -0,0 +1,679 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_VIDEO_RENDER_PS2
|
||||
|
||||
#include "../SDL_sysrender.h"
|
||||
|
||||
#include <kernel.h>
|
||||
#include <malloc.h>
|
||||
#include <gsKit.h>
|
||||
#include <dmaKit.h>
|
||||
#include <gsToolkit.h>
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wdeclaration-after-statement"
|
||||
#include <gsInline.h>
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
/* turn black GS Screen */
|
||||
#define GS_BLACK GS_SETREG_RGBA(0x00, 0x00, 0x00, 0x80)
|
||||
/* Size of Persistent drawbuffer (Single Buffered) */
|
||||
#define RENDER_QUEUE_PER_POOLSIZE 1024 * 256 // 256K of persistent renderqueue
|
||||
/* Size of Oneshot drawbuffer (Double Buffered, so it uses this size * 2) */
|
||||
#define RENDER_QUEUE_OS_POOLSIZE 1024 * 1024 * 2 // 2048K of oneshot renderqueue
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GSGLOBAL *gsGlobal;
|
||||
uint64_t drawColor;
|
||||
int32_t vsync_callback_id;
|
||||
uint8_t vsync; /* 0 (Disabled), 1 (Enabled), 2 (Dynamic) */
|
||||
} PS2_RenderData;
|
||||
|
||||
static int vsync_sema_id = 0;
|
||||
|
||||
/* PRIVATE METHODS */
|
||||
static int vsync_handler()
|
||||
{
|
||||
iSignalSema(vsync_sema_id);
|
||||
|
||||
ExitHandler();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Copy of gsKit_sync_flip, but without the 'flip' */
|
||||
static void gsKit_sync(GSGLOBAL *gsGlobal)
|
||||
{
|
||||
if (!gsGlobal->FirstFrame) {
|
||||
WaitSema(vsync_sema_id);
|
||||
}
|
||||
while (PollSema(vsync_sema_id) >= 0)
|
||||
;
|
||||
}
|
||||
|
||||
/* Copy of gsKit_sync_flip, but without the 'sync' */
|
||||
static void gsKit_flip(GSGLOBAL *gsGlobal)
|
||||
{
|
||||
if (!gsGlobal->FirstFrame) {
|
||||
if (gsGlobal->DoubleBuffering == GS_SETTING_ON) {
|
||||
GS_SET_DISPFB2(gsGlobal->ScreenBuffer[gsGlobal->ActiveBuffer & 1] / 8192,
|
||||
gsGlobal->Width / 64, gsGlobal->PSM, 0, 0);
|
||||
|
||||
gsGlobal->ActiveBuffer ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
gsKit_setactive(gsGlobal);
|
||||
}
|
||||
|
||||
static int PixelFormatToPS2PSM(Uint32 format)
|
||||
{
|
||||
switch (format) {
|
||||
case SDL_PIXELFORMAT_ABGR1555:
|
||||
return GS_PSM_CT16;
|
||||
default:
|
||||
return GS_PSM_CT32;
|
||||
}
|
||||
}
|
||||
|
||||
static void PS2_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
|
||||
{
|
||||
}
|
||||
|
||||
static int PS2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GSTEXTURE *ps2_tex = (GSTEXTURE *)SDL_calloc(1, sizeof(GSTEXTURE));
|
||||
|
||||
if (ps2_tex == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
ps2_tex->Width = texture->w;
|
||||
ps2_tex->Height = texture->h;
|
||||
ps2_tex->PSM = PixelFormatToPS2PSM(texture->format);
|
||||
ps2_tex->Mem = SDL_aligned_alloc(128, gsKit_texture_size_ee(ps2_tex->Width, ps2_tex->Height, ps2_tex->PSM));
|
||||
|
||||
if (!ps2_tex->Mem) {
|
||||
SDL_free(ps2_tex);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
texture->driverdata = ps2_tex;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PS2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect, void **pixels, int *pitch)
|
||||
{
|
||||
GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->driverdata;
|
||||
|
||||
*pixels =
|
||||
(void *)((Uint8 *)ps2_texture->Mem + rect->y * ps2_texture->Width * SDL_BYTESPERPIXEL(texture->format) +
|
||||
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
||||
*pitch = ps2_texture->Width * SDL_BYTESPERPIXEL(texture->format);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void PS2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->driverdata;
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
gsKit_TexManager_invalidate(data->gsGlobal, ps2_texture);
|
||||
}
|
||||
|
||||
static int PS2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect, const void *pixels, int pitch)
|
||||
{
|
||||
const Uint8 *src;
|
||||
Uint8 *dst;
|
||||
int row, length, dpitch;
|
||||
src = pixels;
|
||||
|
||||
PS2_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
|
||||
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
||||
if (length == pitch && length == dpitch) {
|
||||
SDL_memcpy(dst, src, length * rect->h);
|
||||
} else {
|
||||
for (row = 0; row < rect->h; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += pitch;
|
||||
dst += dpitch;
|
||||
}
|
||||
}
|
||||
|
||||
PS2_UnlockTexture(renderer, texture);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void PS2_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->driverdata;
|
||||
/*
|
||||
set texture filtering according to scaleMode
|
||||
supported hint values are nearest (0, default) or linear (1)
|
||||
gskit scale mode is either GS_FILTER_NEAREST (good for tile-map)
|
||||
or GS_FILTER_LINEAR (good for scaling)
|
||||
*/
|
||||
uint32_t gsKitScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST
|
||||
? GS_FILTER_NEAREST
|
||||
: GS_FILTER_LINEAR);
|
||||
ps2_texture->Filter = gsKitScaleMode;
|
||||
}
|
||||
|
||||
static int PS2_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PS2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
return 0; /* nothing to do in this backend. */
|
||||
}
|
||||
|
||||
static int PS2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
||||
{
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
GSPRIMPOINT *vertices = (GSPRIMPOINT *)SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMPOINT), 4, &cmd->data.draw.first);
|
||||
uint8_t colorR, colorG, colorB, colorA;
|
||||
gs_rgbaq rgbaq;
|
||||
int i;
|
||||
|
||||
if (vertices == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
cmd->data.draw.count = count;
|
||||
|
||||
colorR = cmd->data.draw.r >> 1;
|
||||
colorG = cmd->data.draw.g >> 1;
|
||||
colorB = cmd->data.draw.b >> 1;
|
||||
colorA = cmd->data.draw.a >> 1;
|
||||
rgbaq = color_to_RGBAQ(colorR, colorG, colorB, colorA, 0.0f);
|
||||
|
||||
for (i = 0; i < count; i++, vertices++, points++) {
|
||||
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, points->x, points->y, 0);
|
||||
vertices->rgbaq = rgbaq;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||
float scale_x, float scale_y)
|
||||
{
|
||||
int i;
|
||||
int count = indices ? num_indices : num_vertices;
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
cmd->data.draw.count = count;
|
||||
size_indices = indices ? size_indices : 0;
|
||||
|
||||
if (texture) {
|
||||
GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMUVPOINT), 4, &cmd->data.draw.first);
|
||||
GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->driverdata;
|
||||
|
||||
if (vertices == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
int j;
|
||||
float *xy_;
|
||||
float *uv_;
|
||||
SDL_Color col_;
|
||||
if (size_indices == 4) {
|
||||
j = ((const Uint32 *)indices)[i];
|
||||
} else if (size_indices == 2) {
|
||||
j = ((const Uint16 *)indices)[i];
|
||||
} else if (size_indices == 1) {
|
||||
j = ((const Uint8 *)indices)[i];
|
||||
} else {
|
||||
j = i;
|
||||
}
|
||||
|
||||
xy_ = (float *)((char *)xy + j * xy_stride);
|
||||
col_ = *(SDL_Color *)((char *)color + j * color_stride);
|
||||
uv_ = (float *)((char *)uv + j * uv_stride);
|
||||
|
||||
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
|
||||
vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 0);
|
||||
vertices->uv = vertex_to_UV(ps2_tex, uv_[0] * ps2_tex->Width, uv_[1] * ps2_tex->Height);
|
||||
|
||||
vertices++;
|
||||
}
|
||||
|
||||
} else {
|
||||
GSPRIMPOINT *vertices = (GSPRIMPOINT *)SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMPOINT), 4, &cmd->data.draw.first);
|
||||
|
||||
if (vertices == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
int j;
|
||||
float *xy_;
|
||||
SDL_Color col_;
|
||||
if (size_indices == 4) {
|
||||
j = ((const Uint32 *)indices)[i];
|
||||
} else if (size_indices == 2) {
|
||||
j = ((const Uint16 *)indices)[i];
|
||||
} else if (size_indices == 1) {
|
||||
j = ((const Uint8 *)indices)[i];
|
||||
} else {
|
||||
j = i;
|
||||
}
|
||||
|
||||
xy_ = (float *)((char *)xy + j * xy_stride);
|
||||
col_ = *(SDL_Color *)((char *)color + j * color_stride);
|
||||
|
||||
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
|
||||
vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 0.0f);
|
||||
|
||||
vertices++;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PS2_RenderSetViewPort(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
const SDL_Rect *viewport = &cmd->data.viewport.rect;
|
||||
|
||||
gsKit_set_display_offset(data->gsGlobal, viewport->x, viewport->y);
|
||||
gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->y, viewport->w, viewport->h));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PS2_RenderSetClipRect(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
||||
|
||||
if (cmd->data.cliprect.enabled) {
|
||||
gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(rect->x, rect->y, rect->w, rect->h));
|
||||
} else {
|
||||
gsKit_set_scissor(data->gsGlobal, GS_SCISSOR_RESET);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PS2_RenderSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
int colorR, colorG, colorB, colorA;
|
||||
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
colorR = (cmd->data.color.r) >> 1;
|
||||
colorG = (cmd->data.color.g) >> 1;
|
||||
colorB = (cmd->data.color.b) >> 1;
|
||||
colorA = (cmd->data.color.a) >> 1;
|
||||
data->drawColor = GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
int colorR, colorG, colorB, colorA;
|
||||
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
colorR = (cmd->data.color.r) >> 1;
|
||||
colorG = (cmd->data.color.g) >> 1;
|
||||
colorB = (cmd->data.color.b) >> 1;
|
||||
colorA = (cmd->data.color.a) >> 1;
|
||||
gsKit_clear(data->gsGlobal, GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void PS2_SetBlendMode(PS2_RenderData *data, int blendMode)
|
||||
{
|
||||
#define A_COLOR_SOURCE 0
|
||||
#define A_COLOR_DEST 1
|
||||
#define A_COLOR_NULL 2
|
||||
#define A_ALPHA_SOURCE 0
|
||||
#define A_ALPHA_DEST 1
|
||||
#define A_ALPHA_FIX 2
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
{
|
||||
data->gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
|
||||
break;
|
||||
}
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
{
|
||||
gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_SOURCE, A_COLOR_DEST, A_ALPHA_SOURCE, A_COLOR_DEST, 0), 0);
|
||||
data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
|
||||
break;
|
||||
}
|
||||
case SDL_BLENDMODE_ADD:
|
||||
{
|
||||
gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_SOURCE, A_COLOR_NULL, A_ALPHA_FIX, A_COLOR_DEST, 0x80), 0);
|
||||
data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
|
||||
break;
|
||||
}
|
||||
case SDL_BLENDMODE_MUL:
|
||||
case SDL_BLENDMODE_MOD:
|
||||
{
|
||||
/* We don't fully support MOD and MUL, however this is the best we can do */
|
||||
gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_DEST, A_COLOR_NULL, A_ALPHA_SOURCE, A_COLOR_SOURCE, 0x80), 0);
|
||||
data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd)
|
||||
{
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
const size_t count = cmd->data.draw.count;
|
||||
|
||||
PS2_SetBlendMode(data, cmd->data.draw.blend);
|
||||
|
||||
if (cmd->data.draw.texture) {
|
||||
const GSPRIMUVPOINT *verts = (GSPRIMUVPOINT *) (vertices + cmd->data.draw.first);
|
||||
GSTEXTURE *ps2_tex = (GSTEXTURE *)cmd->data.draw.texture->driverdata;
|
||||
|
||||
gsKit_TexManager_bind(data->gsGlobal, ps2_tex);
|
||||
gsKit_prim_list_triangle_goraud_texture_uv_3d(data->gsGlobal, ps2_tex, count, verts);
|
||||
} else {
|
||||
const GSPRIMPOINT *verts = (GSPRIMPOINT *)(vertices + cmd->data.draw.first);
|
||||
gsKit_prim_list_triangle_gouraud_3d(data->gsGlobal, count, verts);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int PS2_RenderLines(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd)
|
||||
{
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const GSPRIMPOINT *verts = (GSPRIMPOINT *)(vertices + cmd->data.draw.first);
|
||||
|
||||
PS2_SetBlendMode(data, cmd->data.draw.blend);
|
||||
gsKit_prim_list_line_goraud_3d(data->gsGlobal, count, verts);
|
||||
|
||||
/* We're done! */
|
||||
return 0;
|
||||
}
|
||||
|
||||
int PS2_RenderPoints(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd)
|
||||
{
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const GSPRIMPOINT *verts = (GSPRIMPOINT *)(vertices + cmd->data.draw.first);
|
||||
|
||||
PS2_SetBlendMode(data, cmd->data.draw.blend);
|
||||
gsKit_prim_list_points(data->gsGlobal, count, verts);
|
||||
|
||||
/* We're done! */
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PS2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||
{
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_SETVIEWPORT:
|
||||
{
|
||||
PS2_RenderSetViewPort(renderer, cmd);
|
||||
break;
|
||||
}
|
||||
case SDL_RENDERCMD_SETCLIPRECT:
|
||||
{
|
||||
PS2_RenderSetClipRect(renderer, cmd);
|
||||
break;
|
||||
}
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR:
|
||||
{
|
||||
PS2_RenderSetDrawColor(renderer, cmd);
|
||||
break;
|
||||
}
|
||||
case SDL_RENDERCMD_CLEAR:
|
||||
{
|
||||
PS2_RenderClear(renderer, cmd);
|
||||
break;
|
||||
}
|
||||
case SDL_RENDERCMD_DRAW_POINTS:
|
||||
{
|
||||
PS2_RenderPoints(renderer, vertices, cmd);
|
||||
break;
|
||||
}
|
||||
case SDL_RENDERCMD_DRAW_LINES:
|
||||
{
|
||||
PS2_RenderLines(renderer, vertices, cmd);
|
||||
break;
|
||||
}
|
||||
case SDL_RENDERCMD_FILL_RECTS: /* unused */
|
||||
break;
|
||||
case SDL_RENDERCMD_COPY: /* unused */
|
||||
break;
|
||||
case SDL_RENDERCMD_COPY_EX: /* unused */
|
||||
break;
|
||||
case SDL_RENDERCMD_GEOMETRY:
|
||||
{
|
||||
PS2_RenderGeometry(renderer, vertices, cmd);
|
||||
break;
|
||||
}
|
||||
case SDL_RENDERCMD_NO_OP:
|
||||
break;
|
||||
}
|
||||
cmd = cmd->next;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int PS2_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||
Uint32 format, void *pixels, int pitch)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static int PS2_RenderPresent(SDL_Renderer *renderer)
|
||||
{
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
if (data->gsGlobal->DoubleBuffering == GS_SETTING_OFF) {
|
||||
if (data->vsync == 2) { // Dynamic
|
||||
gsKit_sync(data->gsGlobal);
|
||||
} else if (data->vsync == 1) {
|
||||
gsKit_vsync_wait();
|
||||
}
|
||||
gsKit_queue_exec(data->gsGlobal);
|
||||
} else {
|
||||
gsKit_queue_exec(data->gsGlobal);
|
||||
gsKit_finish();
|
||||
if (data->vsync == 2) { // Dynamic
|
||||
gsKit_sync(data->gsGlobal);
|
||||
} else if (data->vsync == 1) {
|
||||
gsKit_vsync_wait();
|
||||
}
|
||||
gsKit_flip(data->gsGlobal);
|
||||
}
|
||||
gsKit_TexManager_nextFrame(data->gsGlobal);
|
||||
gsKit_clear(data->gsGlobal, GS_BLACK);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void PS2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->driverdata;
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
if (data == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ps2_texture == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Free from vram
|
||||
gsKit_TexManager_free(data->gsGlobal, ps2_texture);
|
||||
|
||||
SDL_aligned_free(ps2_texture->Mem);
|
||||
SDL_free(ps2_texture);
|
||||
texture->driverdata = NULL;
|
||||
}
|
||||
|
||||
static void PS2_DestroyRenderer(SDL_Renderer *renderer)
|
||||
{
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
if (data) {
|
||||
gsKit_clear(data->gsGlobal, GS_BLACK);
|
||||
gsKit_vram_clear(data->gsGlobal);
|
||||
gsKit_deinit_global(data->gsGlobal);
|
||||
gsKit_remove_vsync_handler(data->vsync_callback_id);
|
||||
|
||||
SDL_free(data);
|
||||
}
|
||||
|
||||
if (vsync_sema_id >= 0) {
|
||||
DeleteSema(vsync_sema_id);
|
||||
}
|
||||
|
||||
SDL_free(renderer);
|
||||
}
|
||||
|
||||
static int PS2_SetVSync(SDL_Renderer *renderer, const int vsync)
|
||||
{
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
SDL_bool dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
|
||||
data->vsync = vsync ? (dynamicVsync ? 2 : 1) : 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
PS2_RenderData *data;
|
||||
GSGLOBAL *gsGlobal;
|
||||
ee_sema_t sema;
|
||||
SDL_bool dynamicVsync;
|
||||
|
||||
renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(*renderer));
|
||||
if (renderer == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
data = (PS2_RenderData *)SDL_calloc(1, sizeof(*data));
|
||||
if (data == NULL) {
|
||||
PS2_DestroyRenderer(renderer);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Specific gsKit init */
|
||||
sema.init_count = 0;
|
||||
sema.max_count = 1;
|
||||
sema.option = 0;
|
||||
vsync_sema_id = CreateSema(&sema);
|
||||
|
||||
gsGlobal = gsKit_init_global_custom(RENDER_QUEUE_OS_POOLSIZE, RENDER_QUEUE_PER_POOLSIZE);
|
||||
|
||||
gsGlobal->Mode = GS_MODE_NTSC;
|
||||
gsGlobal->Height = 448;
|
||||
|
||||
gsGlobal->PSM = GS_PSM_CT24;
|
||||
gsGlobal->PSMZ = GS_PSMZ_16S;
|
||||
gsGlobal->ZBuffering = GS_SETTING_OFF;
|
||||
gsGlobal->DoubleBuffering = GS_SETTING_ON;
|
||||
gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
|
||||
gsGlobal->Dithering = GS_SETTING_OFF;
|
||||
|
||||
gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0);
|
||||
|
||||
dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
|
||||
dmaKit_chan_init(DMA_CHANNEL_GIF);
|
||||
|
||||
gsKit_set_clamp(gsGlobal, GS_CMODE_REPEAT);
|
||||
|
||||
gsKit_vram_clear(gsGlobal);
|
||||
|
||||
gsKit_init_screen(gsGlobal);
|
||||
|
||||
gsKit_TexManager_init(gsGlobal);
|
||||
|
||||
data->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler);
|
||||
|
||||
gsKit_mode_switch(gsGlobal, GS_ONESHOT);
|
||||
|
||||
gsKit_clear(gsGlobal, GS_BLACK);
|
||||
|
||||
data->gsGlobal = gsGlobal;
|
||||
dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
|
||||
data->vsync = flags & SDL_RENDERER_PRESENTVSYNC ? (dynamicVsync ? 2 : 1) : 0;
|
||||
|
||||
renderer->WindowEvent = PS2_WindowEvent;
|
||||
renderer->CreateTexture = PS2_CreateTexture;
|
||||
renderer->UpdateTexture = PS2_UpdateTexture;
|
||||
renderer->LockTexture = PS2_LockTexture;
|
||||
renderer->UnlockTexture = PS2_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = PS2_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = PS2_SetRenderTarget;
|
||||
renderer->QueueSetViewport = PS2_QueueSetViewport;
|
||||
renderer->QueueSetDrawColor = PS2_QueueSetViewport;
|
||||
renderer->QueueDrawPoints = PS2_QueueDrawPoints;
|
||||
renderer->QueueDrawLines = PS2_QueueDrawPoints;
|
||||
renderer->QueueGeometry = PS2_QueueGeometry;
|
||||
renderer->RunCommandQueue = PS2_RunCommandQueue;
|
||||
renderer->RenderReadPixels = PS2_RenderReadPixels;
|
||||
renderer->RenderPresent = PS2_RenderPresent;
|
||||
renderer->DestroyTexture = PS2_DestroyTexture;
|
||||
renderer->DestroyRenderer = PS2_DestroyRenderer;
|
||||
renderer->SetVSync = PS2_SetVSync;
|
||||
renderer->info = PS2_RenderDriver.info;
|
||||
renderer->driverdata = data;
|
||||
renderer->window = window;
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
||||
SDL_RenderDriver PS2_RenderDriver = {
|
||||
.CreateRenderer = PS2_CreateRenderer,
|
||||
.info = {
|
||||
.name = "PS2 gsKit",
|
||||
.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
|
||||
.num_texture_formats = 2,
|
||||
.texture_formats = {
|
||||
[0] = SDL_PIXELFORMAT_ABGR1555,
|
||||
[1] = SDL_PIXELFORMAT_ABGR8888,
|
||||
},
|
||||
.max_texture_width = 1024,
|
||||
.max_texture_height = 1024,
|
||||
}
|
||||
};
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_PS2 */
|
1423
external/sdl/SDL/src/render/psp/SDL_render_psp.c
vendored
Normal file
1423
external/sdl/SDL/src/render/psp/SDL_render_psp.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
346
external/sdl/SDL/src/render/software/SDL_blendfillrect.c
vendored
Normal file
346
external/sdl/SDL/src/render/software/SDL_blendfillrect.c
vendored
Normal file
@ -0,0 +1,346 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendfillrect.h"
|
||||
|
||||
static int SDL_BlendFillRect_RGB555(SDL_Surface *dst, const SDL_Rect *rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB555);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_RGB555);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_BlendFillRect_RGB565(SDL_Surface *dst, const SDL_Rect *rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB565);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_RGB565);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_BlendFillRect_XRGB8888(SDL_Surface *dst, const SDL_Rect *rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_XRGB8888);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_XRGB8888);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_XRGB8888);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_XRGB8888);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_BlendFillRect_ARGB8888(SDL_Surface *dst, const SDL_Rect *rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_ARGB8888);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_BlendFillRect_RGB(SDL_Surface *dst, const SDL_Rect *rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 2:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint16, DRAW_SETPIXEL_RGB);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGB);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_RGB);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
static int SDL_BlendFillRect_RGBA(SDL_Surface *dst, const SDL_Rect *rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGBA);
|
||||
break;
|
||||
default:
|
||||
FILLRECT(Uint32, DRAW_SETPIXEL_RGBA);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_Rect clipped;
|
||||
|
||||
if (dst == NULL) {
|
||||
return SDL_InvalidParamError("SDL_BlendFillRect(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_BlendFillRect(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* If 'rect' == NULL, then fill the whole surface */
|
||||
if (rect) {
|
||||
/* Perform clipping */
|
||||
if (!SDL_GetRectIntersection(rect, &dst->clip_rect, &clipped)) {
|
||||
return 0;
|
||||
}
|
||||
rect = &clipped;
|
||||
} else {
|
||||
rect = &dst->clip_rect;
|
||||
}
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x7C00:
|
||||
return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0xF800:
|
||||
return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!dst->format->Amask) {
|
||||
return SDL_BlendFillRect_XRGB8888(dst, rect, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a);
|
||||
}
|
||||
/* break; -Wunreachable-code-break */
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!dst->format->Amask) {
|
||||
return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_Rect rect;
|
||||
int i;
|
||||
int (*func)(SDL_Surface * dst, const SDL_Rect *rect,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
|
||||
int status = 0;
|
||||
|
||||
if (dst == NULL) {
|
||||
return SDL_InvalidParamError("SDL_BlendFillRects(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_BlendFillRects(): Unsupported surface format");
|
||||
}
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
|
||||
/* FIXME: Does this function pointer slow things down significantly? */
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x7C00:
|
||||
func = SDL_BlendFillRect_RGB555;
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0xF800:
|
||||
func = SDL_BlendFillRect_RGB565;
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!dst->format->Amask) {
|
||||
func = SDL_BlendFillRect_XRGB8888;
|
||||
} else {
|
||||
func = SDL_BlendFillRect_ARGB8888;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (func == NULL) {
|
||||
if (!dst->format->Amask) {
|
||||
func = SDL_BlendFillRect_RGB;
|
||||
} else {
|
||||
func = SDL_BlendFillRect_RGBA;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
/* Perform clipping */
|
||||
if (!SDL_GetRectIntersection(&rects[i], &dst->clip_rect, &rect)) {
|
||||
continue;
|
||||
}
|
||||
status = func(dst, &rect, blendMode, r, g, b, a);
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
30
external/sdl/SDL/src/render/software/SDL_blendfillrect.h
vendored
Normal file
30
external/sdl/SDL/src/render/software/SDL_blendfillrect.h
vendored
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendfillrect_h_
|
||||
#define SDL_blendfillrect_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
extern int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
extern int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
#endif /* SDL_blendfillrect_h_ */
|
862
external/sdl/SDL/src/render/software/SDL_blendline.c
vendored
Normal file
862
external/sdl/SDL/src/render/software/SDL_blendline.c
vendored
Normal file
@ -0,0 +1,862 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendline.h"
|
||||
#include "SDL_blendpoint.h"
|
||||
|
||||
static void SDL_BlendLine_RGB2(SDL_Surface *dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
const SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_BLEND_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_ADD_RGB, DRAW_SETPIXELXY2_ADD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_MOD_RGB, DRAW_SETPIXELXY2_MOD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_MUL_RGB, DRAW_SETPIXELXY2_MUL_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_BlendLine_RGB555(SDL_Surface *dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_RGB555, DRAW_SETPIXELXY_ADD_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_RGB555, DRAW_SETPIXELXY_MOD_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_RGB555, DRAW_SETPIXELXY_MUL_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_BlendLine_RGB565(SDL_Surface *dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_RGB565, DRAW_SETPIXELXY_ADD_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_RGB565, DRAW_SETPIXELXY_MOD_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_RGB565, DRAW_SETPIXELXY_MUL_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_BlendLine_RGB4(SDL_Surface *dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
const SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_BLEND_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_ADD_RGB, DRAW_SETPIXELXY4_ADD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MOD_RGB, DRAW_SETPIXELXY4_MOD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MUL_RGB, DRAW_SETPIXELXY4_MUL_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_BlendLine_RGBA4(SDL_Surface *dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
const SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_BLEND_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_ADD_RGBA, DRAW_SETPIXELXY4_ADD_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MOD_RGBA, DRAW_SETPIXELXY4_MOD_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MUL_RGBA, DRAW_SETPIXELXY4_MUL_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_BlendLine_XRGB8888(SDL_Surface *dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_XRGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_XRGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_XRGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_XRGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_XRGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_XRGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_XRGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_XRGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_XRGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_XRGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_XRGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_XRGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_XRGB8888, DRAW_SETPIXELXY_BLEND_XRGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_XRGB8888, DRAW_SETPIXELXY_ADD_XRGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_XRGB8888, DRAW_SETPIXELXY_MOD_XRGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_XRGB8888, DRAW_SETPIXELXY_MUL_XRGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_XRGB8888, DRAW_SETPIXELXY_BLEND_XRGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_BlendLine_ARGB8888(SDL_Surface *dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_ARGB8888, DRAW_SETPIXELXY_ADD_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_ARGB8888, DRAW_SETPIXELXY_MOD_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_ARGB8888, DRAW_SETPIXELXY_MUL_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (*BlendLineFunc)(SDL_Surface *dst,
|
||||
int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
|
||||
SDL_bool draw_end);
|
||||
|
||||
static BlendLineFunc SDL_CalculateBlendLineFunc(const SDL_PixelFormat *fmt)
|
||||
{
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 2:
|
||||
if (fmt->Rmask == 0x7C00) {
|
||||
return SDL_BlendLine_RGB555;
|
||||
} else if (fmt->Rmask == 0xF800) {
|
||||
return SDL_BlendLine_RGB565;
|
||||
} else {
|
||||
return SDL_BlendLine_RGB2;
|
||||
}
|
||||
/* break; -Wunreachable-code-break */
|
||||
case 4:
|
||||
if (fmt->Rmask == 0x00FF0000) {
|
||||
if (fmt->Amask) {
|
||||
return SDL_BlendLine_ARGB8888;
|
||||
} else {
|
||||
return SDL_BlendLine_XRGB8888;
|
||||
}
|
||||
} else {
|
||||
if (fmt->Amask) {
|
||||
return SDL_BlendLine_RGBA4;
|
||||
} else {
|
||||
return SDL_BlendLine_RGB4;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
BlendLineFunc func;
|
||||
|
||||
if (dst == NULL) {
|
||||
return SDL_InvalidParamError("SDL_BlendLine(): dst");
|
||||
}
|
||||
|
||||
func = SDL_CalculateBlendLineFunc(dst->format);
|
||||
if (func == NULL) {
|
||||
return SDL_SetError("SDL_BlendLine(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_GetRectAndLineIntersection(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, SDL_TRUE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
int i;
|
||||
int x1, y1;
|
||||
int x2, y2;
|
||||
SDL_bool draw_end;
|
||||
BlendLineFunc func;
|
||||
|
||||
if (dst == NULL) {
|
||||
return SDL_SetError("SDL_BlendLines(): Passed NULL destination surface");
|
||||
}
|
||||
|
||||
func = SDL_CalculateBlendLineFunc(dst->format);
|
||||
if (func == NULL) {
|
||||
return SDL_SetError("SDL_BlendLines(): Unsupported surface format");
|
||||
}
|
||||
|
||||
for (i = 1; i < count; ++i) {
|
||||
x1 = points[i - 1].x;
|
||||
y1 = points[i - 1].y;
|
||||
x2 = points[i].x;
|
||||
y2 = points[i].y;
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_GetRectAndLineIntersection(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Draw the end if it was clipped */
|
||||
draw_end = (x2 != points[i].x || y2 != points[i].y);
|
||||
|
||||
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end);
|
||||
}
|
||||
if (points[0].x != points[count - 1].x || points[0].y != points[count - 1].y) {
|
||||
SDL_BlendPoint(dst, points[count - 1].x, points[count - 1].y,
|
||||
blendMode, r, g, b, a);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
30
external/sdl/SDL/src/render/software/SDL_blendline.h
vendored
Normal file
30
external/sdl/SDL/src/render/software/SDL_blendline.h
vendored
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendline_h_
|
||||
#define SDL_blendline_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
extern int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
extern int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
#endif /* SDL_blendline_h_ */
|
351
external/sdl/SDL/src/render/software/SDL_blendpoint.c
vendored
Normal file
351
external/sdl/SDL/src/render/software/SDL_blendpoint.c
vendored
Normal file
@ -0,0 +1,351 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendpoint.h"
|
||||
|
||||
static int SDL_BlendPoint_RGB555(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_RGB555(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_RGB555(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_RGB555(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_RGB555(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_RGB555(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_BlendPoint_RGB565(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_RGB565(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_RGB565(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_RGB565(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_RGB565(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_RGB565(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_BlendPoint_XRGB8888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_XRGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_XRGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_XRGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_XRGB8888(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_XRGB8888(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_BlendPoint_ARGB8888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_ARGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_ARGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_ARGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_ARGB8888(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_ARGB8888(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_BlendPoint_RGB(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 2:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY2_BLEND_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY2_ADD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY2_MOD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY2_MUL_RGB(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY2_RGB(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY4_BLEND_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY4_ADD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY4_MOD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY4_MUL_RGB(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY4_RGB(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
static int SDL_BlendPoint_RGBA(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY4_BLEND_RGBA(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY4_ADD_RGBA(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY4_MOD_RGBA(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY4_MUL_RGBA(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY4_RGBA(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
if (dst == NULL) {
|
||||
return SDL_InvalidParamError("SDL_BlendPoint(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
|
||||
x >= (dst->clip_rect.x + dst->clip_rect.w) ||
|
||||
y >= (dst->clip_rect.y + dst->clip_rect.h)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x7C00:
|
||||
return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0xF800:
|
||||
return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!dst->format->Amask) {
|
||||
return SDL_BlendPoint_XRGB8888(dst, x, y, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
/* break; -Wunreachable-code-break */
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!dst->format->Amask) {
|
||||
return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
int minx, miny;
|
||||
int maxx, maxy;
|
||||
int i;
|
||||
int x, y;
|
||||
int (*func)(SDL_Surface * dst, int x, int y,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
|
||||
int status = 0;
|
||||
|
||||
if (dst == NULL) {
|
||||
return SDL_InvalidParamError("SDL_BlendPoints(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_BlendPoints(): Unsupported surface format");
|
||||
}
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
|
||||
/* FIXME: Does this function pointer slow things down significantly? */
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x7C00:
|
||||
func = SDL_BlendPoint_RGB555;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0xF800:
|
||||
func = SDL_BlendPoint_RGB565;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!dst->format->Amask) {
|
||||
func = SDL_BlendPoint_XRGB8888;
|
||||
} else {
|
||||
func = SDL_BlendPoint_ARGB8888;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (func == NULL) {
|
||||
if (!dst->format->Amask) {
|
||||
func = SDL_BlendPoint_RGB;
|
||||
} else {
|
||||
func = SDL_BlendPoint_RGBA;
|
||||
}
|
||||
}
|
||||
|
||||
minx = dst->clip_rect.x;
|
||||
maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
|
||||
miny = dst->clip_rect.y;
|
||||
maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
x = points[i].x;
|
||||
y = points[i].y;
|
||||
|
||||
if (x < minx || x > maxx || y < miny || y > maxy) {
|
||||
continue;
|
||||
}
|
||||
status = func(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
30
external/sdl/SDL/src/render/software/SDL_blendpoint.h
vendored
Normal file
30
external/sdl/SDL/src/render/software/SDL_blendpoint.h
vendored
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendpoint_h_
|
||||
#define SDL_blendpoint_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
extern int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
extern int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
#endif /* SDL_blendpoint_h_ */
|
659
external/sdl/SDL/src/render/software/SDL_draw.h
vendored
Normal file
659
external/sdl/SDL/src/render/software/SDL_draw.h
vendored
Normal file
@ -0,0 +1,659 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "../../video/SDL_blit.h"
|
||||
|
||||
/* This code assumes that r, g, b, a are the source color,
|
||||
* and in the blend and add case, the RGB values are premultiplied by a.
|
||||
*/
|
||||
|
||||
#define DRAW_MUL(_a, _b) (((unsigned)(_a) * (_b)) / 255)
|
||||
|
||||
#define DRAW_FASTSETPIXEL(type) \
|
||||
*pixel = (type)color
|
||||
|
||||
#define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8)
|
||||
#define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16)
|
||||
#define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32)
|
||||
|
||||
#define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \
|
||||
*(type *)((Uint8 *)dst->pixels + (y)*dst->pitch + (x)*bpp) = (type)color
|
||||
|
||||
#define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color)
|
||||
#define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color)
|
||||
#define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color)
|
||||
|
||||
#define DRAW_SETPIXEL(setpixel) \
|
||||
do { \
|
||||
unsigned sr = r, sg = g, sb = b, sa = a; \
|
||||
(void)sa; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa = 0xFF; \
|
||||
getpixel; \
|
||||
sr = DRAW_MUL(inva, sr) + r; \
|
||||
sg = DRAW_MUL(inva, sg) + g; \
|
||||
sb = DRAW_MUL(inva, sb) + b; \
|
||||
sa = DRAW_MUL(inva, sa) + a; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_ADD(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa; \
|
||||
(void)sa; \
|
||||
getpixel; \
|
||||
sr += r; \
|
||||
if (sr > 0xff) \
|
||||
sr = 0xff; \
|
||||
sg += g; \
|
||||
if (sg > 0xff) \
|
||||
sg = 0xff; \
|
||||
sb += b; \
|
||||
if (sb > 0xff) \
|
||||
sb = 0xff; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_MOD(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa; \
|
||||
(void)sa; \
|
||||
getpixel; \
|
||||
sr = DRAW_MUL(sr, r); \
|
||||
sg = DRAW_MUL(sg, g); \
|
||||
sb = DRAW_MUL(sb, b); \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_MUL(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa; \
|
||||
(void)sa; \
|
||||
getpixel; \
|
||||
sr = DRAW_MUL(sr, r) + DRAW_MUL(inva, sr); \
|
||||
if (sr > 0xff) \
|
||||
sr = 0xff; \
|
||||
sg = DRAW_MUL(sg, g) + DRAW_MUL(inva, sg); \
|
||||
if (sg > 0xff) \
|
||||
sg = 0xff; \
|
||||
sb = DRAW_MUL(sb, b) + DRAW_MUL(inva, sb); \
|
||||
if (sb > 0xff) \
|
||||
sb = 0xff; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXELXY(x, y, type, bpp, op) \
|
||||
do { \
|
||||
type *pixel = (type *)((Uint8 *)dst->pixels + (y)*dst->pitch + (x)*bpp); \
|
||||
op; \
|
||||
} while (0)
|
||||
|
||||
/*
|
||||
* Define draw operators for RGB555
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB555 \
|
||||
DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB555 \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB555 \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB555 \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_RGB555 \
|
||||
DRAW_SETPIXEL_MUL(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_MUL_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB555)
|
||||
|
||||
/*
|
||||
* Define draw operators for RGB565
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB565 \
|
||||
DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB565 \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB565 \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB565 \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_RGB565 \
|
||||
DRAW_SETPIXEL_MUL(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_MUL_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB565)
|
||||
|
||||
/*
|
||||
* Define draw operators for RGB888
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_XRGB8888 \
|
||||
DRAW_SETPIXEL(XRGB8888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_XRGB8888 \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \
|
||||
XRGB8888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_XRGB8888 \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \
|
||||
XRGB8888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_XRGB8888 \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \
|
||||
XRGB8888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_XRGB8888 \
|
||||
DRAW_SETPIXEL_MUL(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \
|
||||
XRGB8888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY_XRGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_XRGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_XRGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_XRGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_XRGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_XRGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_XRGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_XRGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_MUL_XRGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_XRGB8888)
|
||||
|
||||
/*
|
||||
* Define draw operators for ARGB8888
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_ARGB8888 \
|
||||
DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_ARGB8888 \
|
||||
DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
|
||||
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_ARGB8888 \
|
||||
DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
|
||||
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_ARGB8888 \
|
||||
DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
|
||||
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_ARGB8888 \
|
||||
DRAW_SETPIXEL_MUL(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
|
||||
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXELXY_ARGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888)
|
||||
|
||||
#define DRAW_SETPIXELXY_MUL_ARGB8888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_ARGB8888)
|
||||
|
||||
/*
|
||||
* Define draw operators for general RGB
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB \
|
||||
DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_RGB \
|
||||
DRAW_SETPIXEL_MUL(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY2_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_ADD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_ADD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_MOD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_MOD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_MUL_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_MUL_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGB)
|
||||
|
||||
/*
|
||||
* Define draw operators for general RGBA
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGBA \
|
||||
DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGBA \
|
||||
DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGBA \
|
||||
DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGBA \
|
||||
DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_MUL_RGBA \
|
||||
DRAW_SETPIXEL_MUL(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXELXY4_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_MUL_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGBA)
|
||||
|
||||
/*
|
||||
* Define line drawing macro
|
||||
*/
|
||||
|
||||
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
|
||||
|
||||
/* Horizontal line */
|
||||
#define HLINE(type, op, draw_end) \
|
||||
{ \
|
||||
int length; \
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
|
||||
type *pixel; \
|
||||
if (x1 <= x2) { \
|
||||
pixel = (type *)dst->pixels + y1 * pitch + x1; \
|
||||
length = draw_end ? (x2 - x1 + 1) : (x2 - x1); \
|
||||
} else { \
|
||||
pixel = (type *)dst->pixels + y1 * pitch + x2; \
|
||||
if (!draw_end) { \
|
||||
++pixel; \
|
||||
} \
|
||||
length = draw_end ? (x1 - x2 + 1) : (x1 - x2); \
|
||||
} \
|
||||
while (length--) { \
|
||||
op; \
|
||||
++pixel; \
|
||||
} \
|
||||
}
|
||||
|
||||
/* Vertical line */
|
||||
#define VLINE(type, op, draw_end) \
|
||||
{ \
|
||||
int length; \
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
|
||||
type *pixel; \
|
||||
if (y1 <= y2) { \
|
||||
pixel = (type *)dst->pixels + y1 * pitch + x1; \
|
||||
length = draw_end ? (y2 - y1 + 1) : (y2 - y1); \
|
||||
} else { \
|
||||
pixel = (type *)dst->pixels + y2 * pitch + x1; \
|
||||
if (!draw_end) { \
|
||||
pixel += pitch; \
|
||||
} \
|
||||
length = draw_end ? (y1 - y2 + 1) : (y1 - y2); \
|
||||
} \
|
||||
while (length--) { \
|
||||
op; \
|
||||
pixel += pitch; \
|
||||
} \
|
||||
}
|
||||
|
||||
/* Diagonal line */
|
||||
#define DLINE(type, op, draw_end) \
|
||||
{ \
|
||||
int length; \
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
|
||||
type *pixel; \
|
||||
if (y1 <= y2) { \
|
||||
pixel = (type *)dst->pixels + y1 * pitch + x1; \
|
||||
if (x1 <= x2) { \
|
||||
++pitch; \
|
||||
} else { \
|
||||
--pitch; \
|
||||
} \
|
||||
length = (y2 - y1); \
|
||||
} else { \
|
||||
pixel = (type *)dst->pixels + y2 * pitch + x2; \
|
||||
if (x2 <= x1) { \
|
||||
++pitch; \
|
||||
} else { \
|
||||
--pitch; \
|
||||
} \
|
||||
if (!draw_end) { \
|
||||
pixel += pitch; \
|
||||
} \
|
||||
length = (y1 - y2); \
|
||||
} \
|
||||
if (draw_end) { \
|
||||
++length; \
|
||||
} \
|
||||
while (length--) { \
|
||||
op; \
|
||||
pixel += pitch; \
|
||||
} \
|
||||
}
|
||||
|
||||
/* Bresenham's line algorithm */
|
||||
#define BLINE(x1, y1, x2, y2, op, draw_end) \
|
||||
{ \
|
||||
int i, deltax, deltay, numpixels; \
|
||||
int d, dinc1, dinc2; \
|
||||
int x, xinc1, xinc2; \
|
||||
int y, yinc1, yinc2; \
|
||||
\
|
||||
deltax = ABS(x2 - x1); \
|
||||
deltay = ABS(y2 - y1); \
|
||||
\
|
||||
if (deltax >= deltay) { \
|
||||
numpixels = deltax + 1; \
|
||||
d = (2 * deltay) - deltax; \
|
||||
dinc1 = deltay * 2; \
|
||||
dinc2 = (deltay - deltax) * 2; \
|
||||
xinc1 = 1; \
|
||||
xinc2 = 1; \
|
||||
yinc1 = 0; \
|
||||
yinc2 = 1; \
|
||||
} else { \
|
||||
numpixels = deltay + 1; \
|
||||
d = (2 * deltax) - deltay; \
|
||||
dinc1 = deltax * 2; \
|
||||
dinc2 = (deltax - deltay) * 2; \
|
||||
xinc1 = 0; \
|
||||
xinc2 = 1; \
|
||||
yinc1 = 1; \
|
||||
yinc2 = 1; \
|
||||
} \
|
||||
\
|
||||
if (x1 > x2) { \
|
||||
xinc1 = -xinc1; \
|
||||
xinc2 = -xinc2; \
|
||||
} \
|
||||
if (y1 > y2) { \
|
||||
yinc1 = -yinc1; \
|
||||
yinc2 = -yinc2; \
|
||||
} \
|
||||
\
|
||||
x = x1; \
|
||||
y = y1; \
|
||||
\
|
||||
if (!draw_end) { \
|
||||
--numpixels; \
|
||||
} \
|
||||
for (i = 0; i < numpixels; ++i) { \
|
||||
op(x, y); \
|
||||
if (d < 0) { \
|
||||
d += dinc1; \
|
||||
x += xinc1; \
|
||||
y += yinc1; \
|
||||
} else { \
|
||||
d += dinc2; \
|
||||
x += xinc2; \
|
||||
y += yinc2; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
/* Xiaolin Wu's line algorithm, based on Michael Abrash's implementation */
|
||||
#define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
|
||||
{ \
|
||||
Uint16 ErrorAdj, ErrorAcc; \
|
||||
Uint16 ErrorAccTemp, Weighting; \
|
||||
int DeltaX, DeltaY, Temp, XDir; \
|
||||
unsigned r, g, b, a, inva; \
|
||||
\
|
||||
/* Draw the initial pixel, which is always exactly intersected by \
|
||||
the line and so needs no weighting */ \
|
||||
opaque_op(x1, y1); \
|
||||
\
|
||||
/* Draw the final pixel, which is always exactly intersected by the line \
|
||||
and so needs no weighting */ \
|
||||
if (draw_end) { \
|
||||
opaque_op(x2, y2); \
|
||||
} \
|
||||
\
|
||||
/* Make sure the line runs top to bottom */ \
|
||||
if (y1 > y2) { \
|
||||
Temp = y1; \
|
||||
y1 = y2; \
|
||||
y2 = Temp; \
|
||||
Temp = x1; \
|
||||
x1 = x2; \
|
||||
x2 = Temp; \
|
||||
} \
|
||||
DeltaY = y2 - y1; \
|
||||
\
|
||||
if ((DeltaX = x2 - x1) >= 0) { \
|
||||
XDir = 1; \
|
||||
} else { \
|
||||
XDir = -1; \
|
||||
DeltaX = -DeltaX; /* make DeltaX positive */ \
|
||||
} \
|
||||
\
|
||||
/* line is not horizontal, diagonal, or vertical */ \
|
||||
ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \
|
||||
\
|
||||
/* Is this an X-major or Y-major line? */ \
|
||||
if (DeltaY > DeltaX) { \
|
||||
/* Y-major line; calculate 16-bit fixed-point fractional part of a \
|
||||
pixel that X advances each time Y advances 1 pixel, truncating the \
|
||||
result so that we won't overrun the endpoint along the X axis */ \
|
||||
ErrorAdj = ((unsigned long)DeltaX << 16) / (unsigned long)DeltaY; \
|
||||
/* Draw all pixels other than the first and last */ \
|
||||
while (--DeltaY) { \
|
||||
ErrorAccTemp = ErrorAcc; /* remember current accumulated error */ \
|
||||
ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
|
||||
if (ErrorAcc <= ErrorAccTemp) { \
|
||||
/* The error accumulator turned over, so advance the X coord */ \
|
||||
x1 += XDir; \
|
||||
} \
|
||||
y1++; /* Y-major, so always advance Y */ \
|
||||
/* The IntensityBits most significant bits of ErrorAcc give us the \
|
||||
intensity weighting for this pixel, and the complement of the \
|
||||
weighting for the paired pixel */ \
|
||||
Weighting = ErrorAcc >> 8; \
|
||||
{ \
|
||||
a = DRAW_MUL(_a, (Weighting ^ 255)); \
|
||||
r = DRAW_MUL(_r, a); \
|
||||
g = DRAW_MUL(_g, a); \
|
||||
b = DRAW_MUL(_b, a); \
|
||||
inva = (a ^ 0xFF); \
|
||||
blend_op(x1, y1); \
|
||||
} \
|
||||
{ \
|
||||
a = DRAW_MUL(_a, Weighting); \
|
||||
r = DRAW_MUL(_r, a); \
|
||||
g = DRAW_MUL(_g, a); \
|
||||
b = DRAW_MUL(_b, a); \
|
||||
inva = (a ^ 0xFF); \
|
||||
blend_op(x1 + XDir, y1); \
|
||||
} \
|
||||
} \
|
||||
} else { \
|
||||
/* X-major line; calculate 16-bit fixed-point fractional part of a \
|
||||
pixel that Y advances each time X advances 1 pixel, truncating the \
|
||||
result to avoid overrunning the endpoint along the X axis */ \
|
||||
ErrorAdj = ((unsigned long)DeltaY << 16) / (unsigned long)DeltaX; \
|
||||
/* Draw all pixels other than the first and last */ \
|
||||
while (--DeltaX) { \
|
||||
ErrorAccTemp = ErrorAcc; /* remember current accumulated error */ \
|
||||
ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
|
||||
if (ErrorAcc <= ErrorAccTemp) { \
|
||||
/* The error accumulator turned over, so advance the Y coord */ \
|
||||
y1++; \
|
||||
} \
|
||||
x1 += XDir; /* X-major, so always advance X */ \
|
||||
/* The IntensityBits most significant bits of ErrorAcc give us the \
|
||||
intensity weighting for this pixel, and the complement of the \
|
||||
weighting for the paired pixel */ \
|
||||
Weighting = ErrorAcc >> 8; \
|
||||
{ \
|
||||
a = DRAW_MUL(_a, (Weighting ^ 255)); \
|
||||
r = DRAW_MUL(_r, a); \
|
||||
g = DRAW_MUL(_g, a); \
|
||||
b = DRAW_MUL(_b, a); \
|
||||
inva = (a ^ 0xFF); \
|
||||
blend_op(x1, y1); \
|
||||
} \
|
||||
{ \
|
||||
a = DRAW_MUL(_a, Weighting); \
|
||||
r = DRAW_MUL(_r, a); \
|
||||
g = DRAW_MUL(_g, a); \
|
||||
b = DRAW_MUL(_b, a); \
|
||||
inva = (a ^ 0xFF); \
|
||||
blend_op(x1, y1 + 1); \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
#ifdef AA_LINES
|
||||
#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
|
||||
WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end)
|
||||
#else
|
||||
#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
|
||||
BLINE(x1, y1, x2, y2, opaque_op, draw_end)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Define fill rect macro
|
||||
*/
|
||||
|
||||
#define FILLRECT(type, op) \
|
||||
do { \
|
||||
int width = rect->w; \
|
||||
int height = rect->h; \
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
|
||||
int skip = pitch - width; \
|
||||
type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \
|
||||
while (height--) { \
|
||||
{ \
|
||||
int n = (width + 3) / 4; \
|
||||
switch (width & 3) { \
|
||||
case 0: \
|
||||
do { \
|
||||
op; \
|
||||
pixel++; \
|
||||
SDL_FALLTHROUGH; \
|
||||
case 3: \
|
||||
op; \
|
||||
pixel++; \
|
||||
SDL_FALLTHROUGH; \
|
||||
case 2: \
|
||||
op; \
|
||||
pixel++; \
|
||||
SDL_FALLTHROUGH; \
|
||||
case 1: \
|
||||
op; \
|
||||
pixel++; \
|
||||
} while (--n > 0); \
|
||||
} \
|
||||
} \
|
||||
pixel += skip; \
|
||||
} \
|
||||
} while (0)
|
200
external/sdl/SDL/src/render/software/SDL_drawline.c
vendored
Normal file
200
external/sdl/SDL/src/render/software/SDL_drawline.c
vendored
Normal file
@ -0,0 +1,200 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_drawline.h"
|
||||
#include "SDL_drawpoint.h"
|
||||
|
||||
static void SDL_DrawLine1(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
if (y1 == y2) {
|
||||
int length;
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel);
|
||||
Uint8 *pixel;
|
||||
if (x1 <= x2) {
|
||||
pixel = (Uint8 *)dst->pixels + y1 * pitch + x1;
|
||||
length = draw_end ? (x2 - x1 + 1) : (x2 - x1);
|
||||
} else {
|
||||
pixel = (Uint8 *)dst->pixels + y1 * pitch + x2;
|
||||
if (!draw_end) {
|
||||
++pixel;
|
||||
}
|
||||
length = draw_end ? (x1 - x2 + 1) : (x1 - x2);
|
||||
}
|
||||
SDL_memset(pixel, color, length);
|
||||
} else if (x1 == x2) {
|
||||
VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
|
||||
} else {
|
||||
BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_DrawLine2(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
if (y1 == y2) {
|
||||
HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
|
||||
} else if (x1 == x2) {
|
||||
VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
|
||||
} else {
|
||||
Uint8 _r, _g, _b, _a;
|
||||
const SDL_PixelFormat *fmt = dst->format;
|
||||
SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
|
||||
if (fmt->Rmask == 0x7C00) {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555,
|
||||
draw_end);
|
||||
} else if (fmt->Rmask == 0xF800) {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565,
|
||||
draw_end);
|
||||
} else {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB,
|
||||
draw_end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_DrawLine4(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
if (y1 == y2) {
|
||||
HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
|
||||
} else if (x1 == x2) {
|
||||
VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
|
||||
} else {
|
||||
Uint8 _r, _g, _b, _a;
|
||||
const SDL_PixelFormat *fmt = dst->format;
|
||||
SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
|
||||
if (fmt->Rmask == 0x00FF0000) {
|
||||
if (!fmt->Amask) {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_XRGB8888,
|
||||
draw_end);
|
||||
} else {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888,
|
||||
draw_end);
|
||||
}
|
||||
} else {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB,
|
||||
draw_end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (*DrawLineFunc)(SDL_Surface *dst,
|
||||
int x1, int y1, int x2, int y2,
|
||||
Uint32 color, SDL_bool draw_end);
|
||||
|
||||
static DrawLineFunc SDL_CalculateDrawLineFunc(const SDL_PixelFormat *fmt)
|
||||
{
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 1:
|
||||
if (fmt->BitsPerPixel < 8) {
|
||||
break;
|
||||
}
|
||||
return SDL_DrawLine1;
|
||||
case 2:
|
||||
return SDL_DrawLine2;
|
||||
case 4:
|
||||
return SDL_DrawLine4;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int SDL_DrawLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color)
|
||||
{
|
||||
DrawLineFunc func;
|
||||
|
||||
if (dst == NULL) {
|
||||
return SDL_InvalidParamError("SDL_DrawLine(): dst");
|
||||
}
|
||||
|
||||
func = SDL_CalculateDrawLineFunc(dst->format);
|
||||
if (func == NULL) {
|
||||
return SDL_SetError("SDL_DrawLine(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_GetRectAndLineIntersection(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
func(dst, x1, y1, x2, y2, color, SDL_TRUE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count,
|
||||
Uint32 color)
|
||||
{
|
||||
int i;
|
||||
int x1, y1;
|
||||
int x2, y2;
|
||||
SDL_bool draw_end;
|
||||
DrawLineFunc func;
|
||||
|
||||
if (dst == NULL) {
|
||||
return SDL_InvalidParamError("SDL_DrawLines(): dst");
|
||||
}
|
||||
|
||||
func = SDL_CalculateDrawLineFunc(dst->format);
|
||||
if (func == NULL) {
|
||||
return SDL_SetError("SDL_DrawLines(): Unsupported surface format");
|
||||
}
|
||||
|
||||
for (i = 1; i < count; ++i) {
|
||||
x1 = points[i - 1].x;
|
||||
y1 = points[i - 1].y;
|
||||
x2 = points[i].x;
|
||||
y2 = points[i].y;
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_GetRectAndLineIntersection(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Draw the end if the whole line is a single point or it was clipped */
|
||||
draw_end = ((x1 == x2) && (y1 == y2)) || (x2 != points[i].x || y2 != points[i].y);
|
||||
|
||||
func(dst, x1, y1, x2, y2, color, draw_end);
|
||||
}
|
||||
if (points[0].x != points[count - 1].x || points[0].y != points[count - 1].y) {
|
||||
SDL_DrawPoint(dst, points[count - 1].x, points[count - 1].y, color);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
30
external/sdl/SDL/src/render/software/SDL_drawline.h
vendored
Normal file
30
external/sdl/SDL/src/render/software/SDL_drawline.h
vendored
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_drawline_h_
|
||||
#define SDL_drawline_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
extern int SDL_DrawLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color);
|
||||
extern int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count, Uint32 color);
|
||||
|
||||
#endif /* SDL_drawline_h_ */
|
109
external/sdl/SDL/src/render/software/SDL_drawpoint.c
vendored
Normal file
109
external/sdl/SDL/src/render/software/SDL_drawpoint.c
vendored
Normal file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_drawpoint.h"
|
||||
|
||||
int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color)
|
||||
{
|
||||
if (dst == NULL) {
|
||||
return SDL_InvalidParamError("SDL_DrawPoint(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_DrawPoint(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
|
||||
x >= (dst->clip_rect.x + dst->clip_rect.w) ||
|
||||
y >= (dst->clip_rect.y + dst->clip_rect.h)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (dst->format->BytesPerPixel) {
|
||||
case 1:
|
||||
DRAW_FASTSETPIXELXY1(x, y);
|
||||
break;
|
||||
case 2:
|
||||
DRAW_FASTSETPIXELXY2(x, y);
|
||||
break;
|
||||
case 3:
|
||||
return SDL_Unsupported();
|
||||
case 4:
|
||||
DRAW_FASTSETPIXELXY4(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
|
||||
Uint32 color)
|
||||
{
|
||||
int minx, miny;
|
||||
int maxx, maxy;
|
||||
int i;
|
||||
int x, y;
|
||||
|
||||
if (dst == NULL) {
|
||||
return SDL_InvalidParamError("SDL_DrawPoints(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_DrawPoints(): Unsupported surface format");
|
||||
}
|
||||
|
||||
minx = dst->clip_rect.x;
|
||||
maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
|
||||
miny = dst->clip_rect.y;
|
||||
maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
x = points[i].x;
|
||||
y = points[i].y;
|
||||
|
||||
if (x < minx || x > maxx || y < miny || y > maxy) {
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (dst->format->BytesPerPixel) {
|
||||
case 1:
|
||||
DRAW_FASTSETPIXELXY1(x, y);
|
||||
break;
|
||||
case 2:
|
||||
DRAW_FASTSETPIXELXY2(x, y);
|
||||
break;
|
||||
case 3:
|
||||
return SDL_Unsupported();
|
||||
case 4:
|
||||
DRAW_FASTSETPIXELXY4(x, y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
30
external/sdl/SDL/src/render/software/SDL_drawpoint.h
vendored
Normal file
30
external/sdl/SDL/src/render/software/SDL_drawpoint.h
vendored
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_drawpoint_h_
|
||||
#define SDL_drawpoint_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
extern int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color);
|
||||
extern int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count, Uint32 color);
|
||||
|
||||
#endif /* SDL_drawpoint_h_ */
|
1190
external/sdl/SDL/src/render/software/SDL_render_sw.c
vendored
Normal file
1190
external/sdl/SDL/src/render/software/SDL_render_sw.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
27
external/sdl/SDL/src/render/software/SDL_render_sw_c.h
vendored
Normal file
27
external/sdl/SDL/src/render/software/SDL_render_sw_c.h
vendored
Normal file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_render_sw_c_h_
|
||||
#define SDL_render_sw_c_h_
|
||||
|
||||
extern SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface);
|
||||
|
||||
#endif /* SDL_render_sw_c_h_ */
|
616
external/sdl/SDL/src/render/software/SDL_rotate.c
vendored
Normal file
616
external/sdl/SDL/src/render/software/SDL_rotate.c
vendored
Normal file
@ -0,0 +1,616 @@
|
||||
/*
|
||||
|
||||
SDL_rotate.c: rotates 32bit or 8bit surfaces
|
||||
|
||||
Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
|
||||
|
||||
Copyright (C) 2001-2011 Andreas Schiffler
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
Andreas Schiffler -- aschiffler at ferzkopp dot net
|
||||
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#if defined(__WIN32__) || defined(__GDK__)
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "SDL_rotate.h"
|
||||
|
||||
/* ---- Internally used structures */
|
||||
|
||||
/**
|
||||
\brief A 32 bit RGBA pixel.
|
||||
*/
|
||||
typedef struct tColorRGBA
|
||||
{
|
||||
Uint8 r;
|
||||
Uint8 g;
|
||||
Uint8 b;
|
||||
Uint8 a;
|
||||
} tColorRGBA;
|
||||
|
||||
/**
|
||||
\brief A 8bit Y/palette pixel.
|
||||
*/
|
||||
typedef struct tColorY
|
||||
{
|
||||
Uint8 y;
|
||||
} tColorY;
|
||||
|
||||
/**
|
||||
\brief Number of guard rows added to destination surfaces.
|
||||
|
||||
This is a simple but effective workaround for observed issues.
|
||||
These rows allocate extra memory and are then hidden from the surface.
|
||||
Rows are added to the end of destination surfaces when they are allocated.
|
||||
This catches any potential overflows which seem to happen with
|
||||
just the right src image dimensions and scale/rotation and can lead
|
||||
to a situation where the program can segfault.
|
||||
*/
|
||||
#define GUARD_ROWS (2)
|
||||
|
||||
/**
|
||||
\brief Returns colorkey info for a surface
|
||||
*/
|
||||
static Uint32 get_colorkey(SDL_Surface *src)
|
||||
{
|
||||
Uint32 key = 0;
|
||||
if (SDL_SurfaceHasColorKey(src)) {
|
||||
SDL_GetSurfaceColorKey(src, &key);
|
||||
}
|
||||
return key;
|
||||
}
|
||||
|
||||
/* rotate (sx, sy) by (angle, center) into (dx, dy) */
|
||||
static void rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy)
|
||||
{
|
||||
sx -= center->x;
|
||||
sy -= center->y;
|
||||
|
||||
*dx = cosangle * sx - sinangle * sy;
|
||||
*dy = sinangle * sx + cosangle * sy;
|
||||
|
||||
*dx += center->x;
|
||||
*dy += center->y;
|
||||
}
|
||||
|
||||
/**
|
||||
\brief Internal target surface sizing function for rotations with trig result return.
|
||||
|
||||
\param width The source surface width.
|
||||
\param height The source surface height.
|
||||
\param angle The angle to rotate in degrees.
|
||||
\param center The center of ratation
|
||||
\param rect_dest Bounding box of rotated rectangle
|
||||
\param cangle The sine of the angle
|
||||
\param sangle The cosine of the angle
|
||||
|
||||
*/
|
||||
void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
|
||||
SDL_Rect *rect_dest, double *cangle, double *sangle)
|
||||
{
|
||||
int minx, maxx, miny, maxy;
|
||||
double radangle;
|
||||
double x0, x1, x2, x3;
|
||||
double y0, y1, y2, y3;
|
||||
double sinangle;
|
||||
double cosangle;
|
||||
|
||||
radangle = angle * (SDL_PI_D / 180.0);
|
||||
sinangle = SDL_sin(radangle);
|
||||
cosangle = SDL_cos(radangle);
|
||||
|
||||
/*
|
||||
* Determine destination width and height by rotating a source box, at pixel center
|
||||
*/
|
||||
rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0);
|
||||
rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1);
|
||||
rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2);
|
||||
rotate(width - 0.5, height - 0.5, sinangle, cosangle, center, &x3, &y3);
|
||||
|
||||
minx = (int)SDL_floor(SDL_min(SDL_min(x0, x1), SDL_min(x2, x3)));
|
||||
maxx = (int)SDL_ceil(SDL_max(SDL_max(x0, x1), SDL_max(x2, x3)));
|
||||
|
||||
miny = (int)SDL_floor(SDL_min(SDL_min(y0, y1), SDL_min(y2, y3)));
|
||||
maxy = (int)SDL_ceil(SDL_max(SDL_max(y0, y1), SDL_max(y2, y3)));
|
||||
|
||||
rect_dest->w = maxx - minx;
|
||||
rect_dest->h = maxy - miny;
|
||||
rect_dest->x = minx;
|
||||
rect_dest->y = miny;
|
||||
|
||||
/* reverse the angle because our rotations are clockwise */
|
||||
*sangle = -sinangle;
|
||||
*cangle = cosangle;
|
||||
|
||||
{
|
||||
/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
|
||||
int angle90 = (int)(angle / 90);
|
||||
if (angle90 == angle / 90) { /* if the angle is a multiple of 90 degrees */
|
||||
angle90 %= 4;
|
||||
if (angle90 < 0) {
|
||||
angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
|
||||
}
|
||||
|
||||
if (angle90 & 1) {
|
||||
rect_dest->w = height;
|
||||
rect_dest->h = width;
|
||||
*cangle = 0;
|
||||
*sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
|
||||
} else {
|
||||
rect_dest->w = width;
|
||||
rect_dest->h = height;
|
||||
*cangle = angle90 == 0 ? 1 : -1;
|
||||
*sangle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */
|
||||
static void computeSourceIncrements90(SDL_Surface *src, int bpp, int angle, int flipx, int flipy,
|
||||
int *sincx, int *sincy, int *signx, int *signy)
|
||||
{
|
||||
int pitch = flipy ? -src->pitch : src->pitch;
|
||||
if (flipx) {
|
||||
bpp = -bpp;
|
||||
}
|
||||
switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
|
||||
case 0:
|
||||
*sincx = bpp;
|
||||
*sincy = pitch - src->w * *sincx;
|
||||
*signx = *signy = 1;
|
||||
break;
|
||||
case 1:
|
||||
*sincx = -pitch;
|
||||
*sincy = bpp - *sincx * src->h;
|
||||
*signx = 1;
|
||||
*signy = -1;
|
||||
break;
|
||||
case 2:
|
||||
*sincx = -bpp;
|
||||
*sincy = -src->w * *sincx - pitch;
|
||||
*signx = *signy = -1;
|
||||
break;
|
||||
case 3:
|
||||
default:
|
||||
*sincx = pitch;
|
||||
*sincy = -*sincx * src->h - bpp;
|
||||
*signx = -1;
|
||||
*signy = 1;
|
||||
break;
|
||||
}
|
||||
if (flipx) {
|
||||
*signx = -*signx;
|
||||
}
|
||||
if (flipy) {
|
||||
*signy = -*signy;
|
||||
}
|
||||
}
|
||||
|
||||
/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */
|
||||
#define TRANSFORM_SURFACE_90(pixelType) \
|
||||
int dy, dincy = dst->pitch - dst->w * sizeof(pixelType), sincx, sincy, signx, signy; \
|
||||
Uint8 *sp = (Uint8 *)src->pixels, *dp = (Uint8 *)dst->pixels, *de; \
|
||||
\
|
||||
computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
|
||||
if (signx < 0) \
|
||||
sp += (src->w - 1) * sizeof(pixelType); \
|
||||
if (signy < 0) \
|
||||
sp += (src->h - 1) * src->pitch; \
|
||||
\
|
||||
for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
|
||||
if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use SDL_memcpy */ \
|
||||
SDL_memcpy(dp, sp, dst->w * sizeof(pixelType)); \
|
||||
sp += dst->w * sizeof(pixelType); \
|
||||
dp += dst->w * sizeof(pixelType); \
|
||||
} else { \
|
||||
for (de = dp + dst->w * sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
|
||||
*(pixelType *)dp = *(pixelType *)sp; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
static void transformSurfaceRGBA90(SDL_Surface *src, SDL_Surface *dst, int angle, int flipx, int flipy)
|
||||
{
|
||||
TRANSFORM_SURFACE_90(tColorRGBA);
|
||||
}
|
||||
|
||||
static void transformSurfaceY90(SDL_Surface *src, SDL_Surface *dst, int angle, int flipx, int flipy)
|
||||
{
|
||||
TRANSFORM_SURFACE_90(tColorY);
|
||||
}
|
||||
|
||||
#undef TRANSFORM_SURFACE_90
|
||||
|
||||
/**
|
||||
\brief Internal 32 bit rotozoomer with optional anti-aliasing.
|
||||
|
||||
Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
|
||||
parameters by scanning the destination surface and applying optionally anti-aliasing
|
||||
by bilinear interpolation.
|
||||
Assumes src and dst surfaces are of 32 bit depth.
|
||||
Assumes dst surface was allocated with the correct dimensions.
|
||||
|
||||
\param src Source surface.
|
||||
\param dst Destination surface.
|
||||
\param isin Integer version of sine of angle.
|
||||
\param icos Integer version of cosine of angle.
|
||||
\param flipx Flag indicating horizontal mirroring should be applied.
|
||||
\param flipy Flag indicating vertical mirroring should be applied.
|
||||
\param smooth Flag indicating anti-aliasing should be used.
|
||||
\param rect_dest destination coordinates
|
||||
\param center true center.
|
||||
*/
|
||||
static void transformSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst, int isin, int icos,
|
||||
int flipx, int flipy, int smooth,
|
||||
const SDL_Rect *rect_dest,
|
||||
const SDL_FPoint *center)
|
||||
{
|
||||
int sw, sh;
|
||||
int cx, cy;
|
||||
tColorRGBA c00, c01, c10, c11, cswap;
|
||||
tColorRGBA *pc, *sp;
|
||||
int gap;
|
||||
const int fp_half = (1 << 15);
|
||||
|
||||
/*
|
||||
* Variable setup
|
||||
*/
|
||||
sw = src->w - 1;
|
||||
sh = src->h - 1;
|
||||
pc = (tColorRGBA *)dst->pixels;
|
||||
gap = dst->pitch - dst->w * 4;
|
||||
cx = (int)(center->x * 65536.0);
|
||||
cy = (int)(center->y * 65536.0);
|
||||
|
||||
/*
|
||||
* Switch between interpolating and non-interpolating code
|
||||
*/
|
||||
if (smooth) {
|
||||
int y;
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = (rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
if (flipx) {
|
||||
dx = sw - dx;
|
||||
}
|
||||
if (flipy) {
|
||||
dy = sh - dy;
|
||||
}
|
||||
if ((dx > -1) && (dy > -1) && (dx < (src->w - 1)) && (dy < (src->h - 1))) {
|
||||
int ex, ey;
|
||||
int t1, t2;
|
||||
sp = (tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx;
|
||||
c00 = *sp;
|
||||
sp += 1;
|
||||
c01 = *sp;
|
||||
sp += (src->pitch / 4);
|
||||
c11 = *sp;
|
||||
sp -= 1;
|
||||
c10 = *sp;
|
||||
if (flipx) {
|
||||
cswap = c00;
|
||||
c00 = c01;
|
||||
c01 = cswap;
|
||||
cswap = c10;
|
||||
c10 = c11;
|
||||
c11 = cswap;
|
||||
}
|
||||
if (flipy) {
|
||||
cswap = c00;
|
||||
c00 = c10;
|
||||
c10 = cswap;
|
||||
cswap = c01;
|
||||
c01 = c11;
|
||||
c11 = cswap;
|
||||
}
|
||||
/*
|
||||
* Interpolate colors
|
||||
*/
|
||||
ex = (sdx & 0xffff);
|
||||
ey = (sdy & 0xffff);
|
||||
t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
|
||||
t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
|
||||
pc->r = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
|
||||
t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
|
||||
t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
|
||||
pc->g = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
|
||||
t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
|
||||
t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
|
||||
pc->b = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
|
||||
t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
|
||||
t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
|
||||
pc->a = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
|
||||
}
|
||||
sdx += icos;
|
||||
sdy += isin;
|
||||
pc++;
|
||||
}
|
||||
pc = (tColorRGBA *)((Uint8 *)pc + gap);
|
||||
}
|
||||
} else {
|
||||
int y;
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = (rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
|
||||
if (flipx) {
|
||||
dx = sw - dx;
|
||||
}
|
||||
if (flipy) {
|
||||
dy = sh - dy;
|
||||
}
|
||||
*pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
|
||||
}
|
||||
sdx += icos;
|
||||
sdy += isin;
|
||||
pc++;
|
||||
}
|
||||
pc = (tColorRGBA *)((Uint8 *)pc + gap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
|
||||
|
||||
Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
|
||||
parameters by scanning the destination surface.
|
||||
Assumes src and dst surfaces are of 8 bit depth.
|
||||
Assumes dst surface was allocated with the correct dimensions.
|
||||
|
||||
\param src Source surface.
|
||||
\param dst Destination surface.
|
||||
\param isin Integer version of sine of angle.
|
||||
\param icos Integer version of cosine of angle.
|
||||
\param flipx Flag indicating horizontal mirroring should be applied.
|
||||
\param flipy Flag indicating vertical mirroring should be applied.
|
||||
\param rect_dest destination coordinates
|
||||
\param center true center.
|
||||
*/
|
||||
static void transformSurfaceY(SDL_Surface *src, SDL_Surface *dst, int isin, int icos, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest,
|
||||
const SDL_FPoint *center)
|
||||
{
|
||||
int sw, sh;
|
||||
int cx, cy;
|
||||
tColorY *pc;
|
||||
int gap;
|
||||
const int fp_half = (1 << 15);
|
||||
int y;
|
||||
|
||||
/*
|
||||
* Variable setup
|
||||
*/
|
||||
sw = src->w - 1;
|
||||
sh = src->h - 1;
|
||||
pc = (tColorY *)dst->pixels;
|
||||
gap = dst->pitch - dst->w;
|
||||
cx = (int)(center->x * 65536.0);
|
||||
cy = (int)(center->y * 65536.0);
|
||||
|
||||
/*
|
||||
* Clear surface to colorkey
|
||||
*/
|
||||
SDL_memset(pc, (int)(get_colorkey(src) & 0xff), (size_t)dst->pitch * dst->h);
|
||||
/*
|
||||
* Iterate through destination surface
|
||||
*/
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = (rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
|
||||
if (flipx) {
|
||||
dx = sw - dx;
|
||||
}
|
||||
if (flipy) {
|
||||
dy = sh - dy;
|
||||
}
|
||||
*pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
|
||||
}
|
||||
sdx += icos;
|
||||
sdy += isin;
|
||||
pc++;
|
||||
}
|
||||
pc += gap;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
|
||||
|
||||
Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
|
||||
'angle' is the rotation in degrees, 'center' the rotation center. If 'smooth' is set
|
||||
then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
|
||||
surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
|
||||
The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
|
||||
mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
|
||||
surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
|
||||
When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
|
||||
|
||||
\param src The surface to rotozoom.
|
||||
\param angle The angle to rotate in degrees.
|
||||
\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
|
||||
\param flipx Set to 1 to flip the image horizontally
|
||||
\param flipy Set to 1 to flip the image vertically
|
||||
\param rect_dest The destination rect bounding box
|
||||
\param cangle The angle cosine
|
||||
\param sangle The angle sine
|
||||
\param center The true coordinate of the center of rotation
|
||||
\return The new rotated surface.
|
||||
|
||||
*/
|
||||
|
||||
SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
|
||||
{
|
||||
SDL_Surface *rz_dst;
|
||||
int is8bit, angle90;
|
||||
int i;
|
||||
SDL_BlendMode blendmode;
|
||||
Uint32 colorkey = 0;
|
||||
int colorKeyAvailable = SDL_FALSE;
|
||||
double sangleinv, cangleinv;
|
||||
|
||||
/* Sanity check */
|
||||
if (src == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (SDL_SurfaceHasColorKey(src)) {
|
||||
if (SDL_GetSurfaceColorKey(src, &colorkey) == 0) {
|
||||
colorKeyAvailable = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
|
||||
is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
|
||||
if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask))) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Calculate target factors from sine/cosine and zoom */
|
||||
sangleinv = sangle * 65536.0;
|
||||
cangleinv = cangle * 65536.0;
|
||||
|
||||
/* Alloc space to completely contain the rotated surface */
|
||||
rz_dst = NULL;
|
||||
if (is8bit) {
|
||||
/* Target surface is 8 bit */
|
||||
rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format->format);
|
||||
if (rz_dst != NULL) {
|
||||
if (src->format->palette) {
|
||||
for (i = 0; i < src->format->palette->ncolors; i++) {
|
||||
rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
|
||||
}
|
||||
rz_dst->format->palette->ncolors = src->format->palette->ncolors;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* Target surface is 32 bit with source RGBA ordering */
|
||||
rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format->format);
|
||||
}
|
||||
|
||||
/* Check target */
|
||||
if (rz_dst == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Adjust for guard rows */
|
||||
rz_dst->h = rect_dest->h;
|
||||
|
||||
SDL_GetSurfaceBlendMode(src, &blendmode);
|
||||
|
||||
if (colorKeyAvailable == SDL_TRUE) {
|
||||
/* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
|
||||
SDL_SetSurfaceColorKey(rz_dst, SDL_TRUE, colorkey);
|
||||
SDL_FillSurfaceRect(rz_dst, NULL, colorkey);
|
||||
} else if (blendmode == SDL_BLENDMODE_NONE) {
|
||||
blendmode = SDL_BLENDMODE_BLEND;
|
||||
} else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) {
|
||||
/* Without a colorkey, the target texture has to be white for the MOD and MUL blend mode so
|
||||
* that the pixels outside the rotated area don't affect the destination surface.
|
||||
*/
|
||||
colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
|
||||
SDL_FillSurfaceRect(rz_dst, NULL, colorkey);
|
||||
/* Setting a white colorkey for the destination surface makes the final blit discard
|
||||
* all pixels outside of the rotated area. This doesn't interfere with anything because
|
||||
* white pixels are already a no-op and the MOD blend mode does not interact with alpha.
|
||||
*/
|
||||
SDL_SetSurfaceColorKey(rz_dst, SDL_TRUE, colorkey);
|
||||
}
|
||||
|
||||
SDL_SetSurfaceBlendMode(rz_dst, blendmode);
|
||||
|
||||
/* Lock source surface */
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
SDL_LockSurface(src);
|
||||
}
|
||||
|
||||
/* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
|
||||
* the off-by-one problem in transformSurfaceRGBA that expresses itself when the rotation is near
|
||||
* multiples of 90 degrees.
|
||||
*/
|
||||
angle90 = (int)(angle / 90);
|
||||
if (angle90 == angle / 90) {
|
||||
angle90 %= 4;
|
||||
if (angle90 < 0) {
|
||||
angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
|
||||
}
|
||||
|
||||
} else {
|
||||
angle90 = -1;
|
||||
}
|
||||
|
||||
if (is8bit) {
|
||||
/* Call the 8-bit transformation routine to do the rotation */
|
||||
if (angle90 >= 0) {
|
||||
transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceY(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, rect_dest, center);
|
||||
}
|
||||
} else {
|
||||
/* Call the 32-bit transformation routine to do the rotation */
|
||||
if (angle90 >= 0) {
|
||||
transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceRGBA(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, smooth, rect_dest, center);
|
||||
}
|
||||
}
|
||||
|
||||
/* Unlock source surface */
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
SDL_UnlockSurface(src);
|
||||
}
|
||||
|
||||
/* Return rotated surface */
|
||||
return rz_dst;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
30
external/sdl/SDL/src/render/software/SDL_rotate.h
vendored
Normal file
30
external/sdl/SDL/src/render/software/SDL_rotate.h
vendored
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_rotate_h_
|
||||
#define SDL_rotate_h_
|
||||
|
||||
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center);
|
||||
extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
|
||||
SDL_Rect *rect_dest, double *cangle, double *sangle);
|
||||
|
||||
#endif /* SDL_rotate_h_ */
|
887
external/sdl/SDL/src/render/software/SDL_triangle.c
vendored
Normal file
887
external/sdl/SDL/src/render/software/SDL_triangle.c
vendored
Normal file
@ -0,0 +1,887 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_triangle.h"
|
||||
|
||||
#include "../../video/SDL_blit.h"
|
||||
|
||||
/* fixed points bits precision
|
||||
* Set to 1, so that it can start rendering with middle of a pixel precision.
|
||||
* It doesn't need to be increased.
|
||||
* But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture.
|
||||
* (which could be turned to int64).
|
||||
*/
|
||||
#define FP_BITS 1
|
||||
|
||||
#define COLOR_EQ(c1, c2) ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a)
|
||||
|
||||
static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
|
||||
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
|
||||
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
|
||||
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
|
||||
SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform);
|
||||
|
||||
#if 0
|
||||
int SDL_BlitTriangle(SDL_Surface *src, const SDL_Point srcpoints[3], SDL_Surface *dst, const SDL_Point dstpoints[3])
|
||||
{
|
||||
int i;
|
||||
SDL_Point points[6];
|
||||
|
||||
if (src == NULL || dst == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (srcpoints[i].x < 0 || srcpoints[i].y < 0 || srcpoints[i].x >= src->w || srcpoints[i].y >= src->h) {
|
||||
return SDL_SetError("Values of 'srcpoints' out of bounds");
|
||||
}
|
||||
}
|
||||
|
||||
points[0] = srcpoints[0];
|
||||
points[1] = dstpoints[0];
|
||||
points[2] = srcpoints[1];
|
||||
points[3] = dstpoints[1];
|
||||
points[4] = srcpoints[2];
|
||||
points[5] = dstpoints[2];
|
||||
for (i = 0; i < 3; i++) {
|
||||
trianglepoint_2_fixedpoint(&points[2 * i + 1]);
|
||||
}
|
||||
return SDL_SW_BlitTriangle(src, dst, points);
|
||||
}
|
||||
|
||||
int SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color)
|
||||
{
|
||||
int i;
|
||||
SDL_Point points_tmp[3];
|
||||
if (dst == NULL) {
|
||||
return -1;
|
||||
}
|
||||
for (i = 0; i < 3; i++) {
|
||||
points_tmp[i] = points[i];
|
||||
trianglepoint_2_fixedpoint(&points_tmp[i]);
|
||||
}
|
||||
return SDL_SW_FillTriangle(dst, points_tmp, SDL_BLENDMODE_NONE, color);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* cross product AB x AC */
|
||||
static int cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
|
||||
{
|
||||
return (b->x - a->x) * (c_y - a->y) - (b->y - a->y) * (c_x - a->x);
|
||||
}
|
||||
|
||||
/* check for top left rules */
|
||||
static int is_top_left(const SDL_Point *a, const SDL_Point *b, int is_clockwise)
|
||||
{
|
||||
if (is_clockwise) {
|
||||
if (a->y == b->y && a->x < b->x) {
|
||||
return 1;
|
||||
}
|
||||
if (b->y < a->y) {
|
||||
return 1;
|
||||
}
|
||||
} else {
|
||||
if (a->y == b->y && b->x < a->x) {
|
||||
return 1;
|
||||
}
|
||||
if (a->y < b->y) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void trianglepoint_2_fixedpoint(SDL_Point *a)
|
||||
{
|
||||
a->x <<= FP_BITS;
|
||||
a->y <<= FP_BITS;
|
||||
}
|
||||
|
||||
/* bounding rect of three points (in fixed point) */
|
||||
static void bounding_rect_fixedpoint(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
|
||||
{
|
||||
int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
|
||||
int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
|
||||
int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
|
||||
int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
|
||||
/* points are in fixed point, shift back */
|
||||
r->x = min_x >> FP_BITS;
|
||||
r->y = min_y >> FP_BITS;
|
||||
r->w = (max_x - min_x) >> FP_BITS;
|
||||
r->h = (max_y - min_y) >> FP_BITS;
|
||||
}
|
||||
|
||||
/* bounding rect of three points */
|
||||
static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
|
||||
{
|
||||
int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
|
||||
int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
|
||||
int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
|
||||
int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
|
||||
r->x = min_x;
|
||||
r->y = min_y;
|
||||
r->w = (max_x - min_x);
|
||||
r->h = (max_y - min_y);
|
||||
}
|
||||
|
||||
/* Triangle rendering, using Barycentric coordinates (w0, w1, w2)
|
||||
*
|
||||
* The cross product isn't computed from scratch at each iteration,
|
||||
* but optimized using constant step increments
|
||||
*
|
||||
*/
|
||||
|
||||
#define TRIANGLE_BEGIN_LOOP \
|
||||
{ \
|
||||
int x, y; \
|
||||
for (y = 0; y < dstrect.h; y++) { \
|
||||
/* y start */ \
|
||||
int w0 = w0_row; \
|
||||
int w1 = w1_row; \
|
||||
int w2 = w2_row; \
|
||||
for (x = 0; x < dstrect.w; x++) { \
|
||||
/* In triangle */ \
|
||||
if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \
|
||||
Uint8 *dptr = (Uint8 *)dst_ptr + x * dstbpp;
|
||||
|
||||
/* Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles */
|
||||
#define TRIANGLE_GET_TEXTCOORD \
|
||||
int srcx = (int)(((Sint64)w0 * s2s0_x + (Sint64)w1 * s2s1_x + s2_x_area.x) / area); \
|
||||
int srcy = (int)(((Sint64)w0 * s2s0_y + (Sint64)w1 * s2s1_y + s2_x_area.y) / area);
|
||||
|
||||
#define TRIANGLE_GET_MAPPED_COLOR \
|
||||
Uint8 r = (Uint8)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
|
||||
Uint8 g = (Uint8)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
|
||||
Uint8 b = (Uint8)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
|
||||
Uint8 a = (Uint8)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
|
||||
Uint32 color = SDL_MapRGBA(format, r, g, b, a);
|
||||
|
||||
#define TRIANGLE_GET_COLOR \
|
||||
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
|
||||
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
|
||||
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
|
||||
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area);
|
||||
|
||||
#define TRIANGLE_END_LOOP \
|
||||
} \
|
||||
/* x += 1 */ \
|
||||
w0 += d2d1_y; \
|
||||
w1 += d0d2_y; \
|
||||
w2 += d1d0_y; \
|
||||
} \
|
||||
/* y += 1 */ \
|
||||
w0_row += d1d2_x; \
|
||||
w1_row += d2d0_x; \
|
||||
w2_row += d0d1_x; \
|
||||
dst_ptr += dst_pitch; \
|
||||
} \
|
||||
}
|
||||
|
||||
int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2)
|
||||
{
|
||||
int ret = 0;
|
||||
int dst_locked = 0;
|
||||
|
||||
SDL_Rect dstrect;
|
||||
|
||||
int dstbpp;
|
||||
Uint8 *dst_ptr;
|
||||
int dst_pitch;
|
||||
|
||||
int area, is_clockwise;
|
||||
|
||||
int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
|
||||
int w0_row, w1_row, w2_row;
|
||||
int bias_w0, bias_w1, bias_w2;
|
||||
|
||||
int is_uniform;
|
||||
|
||||
SDL_Surface *tmp = NULL;
|
||||
|
||||
if (dst == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
area = cross_product(d0, d1, d2->x, d2->y);
|
||||
|
||||
is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
|
||||
|
||||
/* Flat triangle */
|
||||
if (area == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Lock the destination, if needed */
|
||||
if (SDL_MUSTLOCK(dst)) {
|
||||
if (SDL_LockSurface(dst) < 0) {
|
||||
ret = -1;
|
||||
goto end;
|
||||
} else {
|
||||
dst_locked = 1;
|
||||
}
|
||||
}
|
||||
|
||||
bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
|
||||
|
||||
{
|
||||
/* Clip triangle rect with surface rect */
|
||||
SDL_Rect rect;
|
||||
rect.x = 0;
|
||||
rect.y = 0;
|
||||
rect.w = dst->w;
|
||||
rect.h = dst->h;
|
||||
SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
|
||||
}
|
||||
|
||||
{
|
||||
/* Clip triangle with surface clip rect */
|
||||
SDL_Rect rect;
|
||||
SDL_GetSurfaceClipRect(dst, &rect);
|
||||
SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
|
||||
}
|
||||
|
||||
if (blend != SDL_BLENDMODE_NONE) {
|
||||
int format = dst->format->format;
|
||||
|
||||
/* need an alpha format */
|
||||
if (!dst->format->Amask) {
|
||||
format = SDL_PIXELFORMAT_ARGB8888;
|
||||
}
|
||||
|
||||
/* Use an intermediate surface */
|
||||
tmp = SDL_CreateSurface(dstrect.w, dstrect.h, format);
|
||||
if (tmp == NULL) {
|
||||
ret = -1;
|
||||
goto end;
|
||||
}
|
||||
|
||||
if (blend == SDL_BLENDMODE_MOD) {
|
||||
Uint32 c = SDL_MapRGBA(tmp->format, 255, 255, 255, 255);
|
||||
SDL_FillSurfaceRect(tmp, NULL, c);
|
||||
}
|
||||
|
||||
SDL_SetSurfaceBlendMode(tmp, blend);
|
||||
|
||||
dstbpp = tmp->format->BytesPerPixel;
|
||||
dst_ptr = tmp->pixels;
|
||||
dst_pitch = tmp->pitch;
|
||||
|
||||
} else {
|
||||
/* Write directly to destination surface */
|
||||
dstbpp = dst->format->BytesPerPixel;
|
||||
dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
|
||||
dst_pitch = dst->pitch;
|
||||
}
|
||||
|
||||
is_clockwise = area > 0;
|
||||
area = SDL_abs(area);
|
||||
|
||||
d2d1_y = (d1->y - d2->y) << FP_BITS;
|
||||
d0d2_y = (d2->y - d0->y) << FP_BITS;
|
||||
d1d0_y = (d0->y - d1->y) << FP_BITS;
|
||||
d1d2_x = (d2->x - d1->x) << FP_BITS;
|
||||
d2d0_x = (d0->x - d2->x) << FP_BITS;
|
||||
d0d1_x = (d1->x - d0->x) << FP_BITS;
|
||||
|
||||
/* Starting point for rendering, at the middle of a pixel */
|
||||
{
|
||||
SDL_Point p;
|
||||
p.x = dstrect.x;
|
||||
p.y = dstrect.y;
|
||||
trianglepoint_2_fixedpoint(&p);
|
||||
p.x += (1 << FP_BITS) / 2;
|
||||
p.y += (1 << FP_BITS) / 2;
|
||||
w0_row = cross_product(d1, d2, p.x, p.y);
|
||||
w1_row = cross_product(d2, d0, p.x, p.y);
|
||||
w2_row = cross_product(d0, d1, p.x, p.y);
|
||||
}
|
||||
|
||||
/* Handle anti-clockwise triangles */
|
||||
if (!is_clockwise) {
|
||||
d2d1_y *= -1;
|
||||
d0d2_y *= -1;
|
||||
d1d0_y *= -1;
|
||||
d1d2_x *= -1;
|
||||
d2d0_x *= -1;
|
||||
d0d1_x *= -1;
|
||||
w0_row *= -1;
|
||||
w1_row *= -1;
|
||||
w2_row *= -1;
|
||||
}
|
||||
|
||||
/* Add a bias to respect top-left rasterization rule */
|
||||
bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
|
||||
bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
|
||||
bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
|
||||
|
||||
if (is_uniform) {
|
||||
Uint32 color;
|
||||
if (tmp) {
|
||||
if (dst->format->Amask) {
|
||||
color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
|
||||
} else {
|
||||
// color = SDL_MapRGB(tmp->format, c0.r, c0.g, c0.b);
|
||||
color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
|
||||
}
|
||||
} else {
|
||||
color = SDL_MapRGBA(dst->format, c0.r, c0.g, c0.b, c0.a);
|
||||
}
|
||||
|
||||
if (dstbpp == 4) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
*(Uint32 *)dptr = color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 3) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
Uint8 *s = (Uint8 *)&color;
|
||||
dptr[0] = s[0];
|
||||
dptr[1] = s[1];
|
||||
dptr[2] = s[2];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 2) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
*(Uint16 *)dptr = (Uint16)color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 1) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
*dptr = (Uint8)color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
}
|
||||
} else {
|
||||
SDL_PixelFormat *format = dst->format;
|
||||
if (tmp) {
|
||||
format = tmp->format;
|
||||
}
|
||||
if (dstbpp == 4) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_MAPPED_COLOR
|
||||
*(Uint32 *)dptr = color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 3) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_MAPPED_COLOR
|
||||
Uint8 *s = (Uint8 *)&color;
|
||||
dptr[0] = s[0];
|
||||
dptr[1] = s[1];
|
||||
dptr[2] = s[2];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 2) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_MAPPED_COLOR
|
||||
*(Uint16 *)dptr = (Uint16)color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 1) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_MAPPED_COLOR
|
||||
*dptr = (Uint8)color;
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
}
|
||||
}
|
||||
|
||||
if (tmp) {
|
||||
SDL_BlitSurface(tmp, NULL, dst, &dstrect);
|
||||
SDL_DestroySurface(tmp);
|
||||
}
|
||||
|
||||
end:
|
||||
if (dst_locked) {
|
||||
SDL_UnlockSurface(dst);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int SDL_SW_BlitTriangle(
|
||||
SDL_Surface *src,
|
||||
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
|
||||
SDL_Surface *dst,
|
||||
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
|
||||
SDL_Color c0, SDL_Color c1, SDL_Color c2)
|
||||
{
|
||||
int ret = 0;
|
||||
int src_locked = 0;
|
||||
int dst_locked = 0;
|
||||
|
||||
SDL_BlendMode blend;
|
||||
|
||||
SDL_Rect dstrect;
|
||||
|
||||
SDL_Point s2_x_area;
|
||||
|
||||
int dstbpp;
|
||||
Uint8 *dst_ptr;
|
||||
int dst_pitch;
|
||||
|
||||
int *src_ptr;
|
||||
int src_pitch;
|
||||
|
||||
int area, is_clockwise;
|
||||
|
||||
int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
|
||||
int s2s0_x, s2s1_x, s2s0_y, s2s1_y;
|
||||
|
||||
int w0_row, w1_row, w2_row;
|
||||
int bias_w0, bias_w1, bias_w2;
|
||||
|
||||
int is_uniform;
|
||||
|
||||
int has_modulation;
|
||||
|
||||
if (src == NULL || dst == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
area = cross_product(d0, d1, d2->x, d2->y);
|
||||
|
||||
/* Flat triangle */
|
||||
if (area == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Lock the destination, if needed */
|
||||
if (SDL_MUSTLOCK(dst)) {
|
||||
if (SDL_LockSurface(dst) < 0) {
|
||||
ret = -1;
|
||||
goto end;
|
||||
} else {
|
||||
dst_locked = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Lock the source, if needed */
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
if (SDL_LockSurface(src) < 0) {
|
||||
ret = -1;
|
||||
goto end;
|
||||
} else {
|
||||
src_locked = 1;
|
||||
}
|
||||
}
|
||||
|
||||
is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
|
||||
|
||||
bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
|
||||
|
||||
SDL_GetSurfaceBlendMode(src, &blend);
|
||||
|
||||
/* TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 */
|
||||
{
|
||||
SDL_Rect srcrect;
|
||||
int maxx, maxy;
|
||||
bounding_rect(s0, s1, s2, &srcrect);
|
||||
maxx = srcrect.x + srcrect.w;
|
||||
maxy = srcrect.y + srcrect.h;
|
||||
if (srcrect.w > 0) {
|
||||
if (s0->x == maxx) {
|
||||
s0->x--;
|
||||
}
|
||||
if (s1->x == maxx) {
|
||||
s1->x--;
|
||||
}
|
||||
if (s2->x == maxx) {
|
||||
s2->x--;
|
||||
}
|
||||
}
|
||||
if (srcrect.h > 0) {
|
||||
if (s0->y == maxy) {
|
||||
s0->y--;
|
||||
}
|
||||
if (s1->y == maxy) {
|
||||
s1->y--;
|
||||
}
|
||||
if (s2->y == maxy) {
|
||||
s2->y--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (is_uniform) {
|
||||
// SDL_GetSurfaceColorMod(src, &r, &g, &b);
|
||||
has_modulation = c0.r != 255 || c0.g != 255 || c0.b != 255 || c0.a != 255;
|
||||
} else {
|
||||
has_modulation = SDL_TRUE;
|
||||
}
|
||||
|
||||
{
|
||||
/* Clip triangle rect with surface rect */
|
||||
SDL_Rect rect;
|
||||
rect.x = 0;
|
||||
rect.y = 0;
|
||||
rect.w = dst->w;
|
||||
rect.h = dst->h;
|
||||
|
||||
SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
|
||||
}
|
||||
|
||||
{
|
||||
/* Clip triangle with surface clip rect */
|
||||
SDL_Rect rect;
|
||||
SDL_GetSurfaceClipRect(dst, &rect);
|
||||
SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
|
||||
}
|
||||
|
||||
/* Set destination pointer */
|
||||
dstbpp = dst->format->BytesPerPixel;
|
||||
dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
|
||||
dst_pitch = dst->pitch;
|
||||
|
||||
/* Set source pointer */
|
||||
src_ptr = src->pixels;
|
||||
src_pitch = src->pitch;
|
||||
|
||||
is_clockwise = area > 0;
|
||||
area = SDL_abs(area);
|
||||
|
||||
d2d1_y = (d1->y - d2->y) << FP_BITS;
|
||||
d0d2_y = (d2->y - d0->y) << FP_BITS;
|
||||
d1d0_y = (d0->y - d1->y) << FP_BITS;
|
||||
|
||||
d1d2_x = (d2->x - d1->x) << FP_BITS;
|
||||
d2d0_x = (d0->x - d2->x) << FP_BITS;
|
||||
d0d1_x = (d1->x - d0->x) << FP_BITS;
|
||||
|
||||
s2s0_x = s0->x - s2->x;
|
||||
s2s1_x = s1->x - s2->x;
|
||||
s2s0_y = s0->y - s2->y;
|
||||
s2s1_y = s1->y - s2->y;
|
||||
|
||||
/* Starting point for rendering, at the middle of a pixel */
|
||||
{
|
||||
SDL_Point p;
|
||||
p.x = dstrect.x;
|
||||
p.y = dstrect.y;
|
||||
trianglepoint_2_fixedpoint(&p);
|
||||
p.x += (1 << FP_BITS) / 2;
|
||||
p.y += (1 << FP_BITS) / 2;
|
||||
w0_row = cross_product(d1, d2, p.x, p.y);
|
||||
w1_row = cross_product(d2, d0, p.x, p.y);
|
||||
w2_row = cross_product(d0, d1, p.x, p.y);
|
||||
}
|
||||
|
||||
/* Handle anti-clockwise triangles */
|
||||
if (!is_clockwise) {
|
||||
d2d1_y *= -1;
|
||||
d0d2_y *= -1;
|
||||
d1d0_y *= -1;
|
||||
d1d2_x *= -1;
|
||||
d2d0_x *= -1;
|
||||
d0d1_x *= -1;
|
||||
w0_row *= -1;
|
||||
w1_row *= -1;
|
||||
w2_row *= -1;
|
||||
}
|
||||
|
||||
/* Add a bias to respect top-left rasterization rule */
|
||||
bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
|
||||
bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
|
||||
bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
|
||||
|
||||
/* precompute constant 's2->x * area' used in TRIANGLE_GET_TEXTCOORD */
|
||||
s2_x_area.x = s2->x * area;
|
||||
s2_x_area.y = s2->y * area;
|
||||
|
||||
if (blend != SDL_BLENDMODE_NONE || src->format->format != dst->format->format || has_modulation || !is_uniform) {
|
||||
/* Use SDL_BlitTriangle_Slow */
|
||||
|
||||
SDL_BlitInfo *info = &src->map->info;
|
||||
SDL_BlitInfo tmp_info;
|
||||
|
||||
SDL_zero(tmp_info);
|
||||
|
||||
tmp_info.src_fmt = src->format;
|
||||
tmp_info.dst_fmt = dst->format;
|
||||
tmp_info.flags = info->flags;
|
||||
/*
|
||||
tmp_info.r = info->r;
|
||||
tmp_info.g = info->g;
|
||||
tmp_info.b = info->b;
|
||||
tmp_info.a = info->a;
|
||||
*/
|
||||
tmp_info.r = c0.r;
|
||||
tmp_info.g = c0.g;
|
||||
tmp_info.b = c0.b;
|
||||
tmp_info.a = c0.a;
|
||||
|
||||
tmp_info.flags &= ~(SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA);
|
||||
|
||||
if (c0.r != 255 || c1.r != 255 || c2.r != 255 ||
|
||||
c0.g != 255 || c1.g != 255 || c2.g != 255 ||
|
||||
c0.b != 255 || c1.b != 255 || c2.b != 255) {
|
||||
tmp_info.flags |= SDL_COPY_MODULATE_COLOR;
|
||||
}
|
||||
|
||||
if (c0.a != 255 || c1.a != 255 || c2.a != 255) {
|
||||
tmp_info.flags |= SDL_COPY_MODULATE_ALPHA;
|
||||
}
|
||||
|
||||
tmp_info.colorkey = info->colorkey;
|
||||
|
||||
/* src */
|
||||
tmp_info.src = (Uint8 *)src_ptr;
|
||||
tmp_info.src_pitch = src_pitch;
|
||||
|
||||
/* dst */
|
||||
tmp_info.dst = dst_ptr;
|
||||
tmp_info.dst_pitch = dst_pitch;
|
||||
|
||||
SDL_BlitTriangle_Slow(&tmp_info, s2_x_area, dstrect, area, bias_w0, bias_w1, bias_w2,
|
||||
d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x,
|
||||
s2s0_x, s2s1_x, s2s0_y, s2s1_y, w0_row, w1_row, w2_row,
|
||||
c0, c1, c2, is_uniform);
|
||||
|
||||
goto end;
|
||||
}
|
||||
|
||||
if (dstbpp == 4) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
Uint32 *sptr = (Uint32 *)((Uint8 *)src_ptr + srcy * src_pitch);
|
||||
*(Uint32 *)dptr = sptr[srcx];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 3) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch;
|
||||
dptr[0] = sptr[3 * srcx];
|
||||
dptr[1] = sptr[3 * srcx + 1];
|
||||
dptr[2] = sptr[3 * srcx + 2];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 2) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
Uint16 *sptr = (Uint16 *)((Uint8 *)src_ptr + srcy * src_pitch);
|
||||
*(Uint16 *)dptr = sptr[srcx];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
} else if (dstbpp == 1) {
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch;
|
||||
*dptr = sptr[srcx];
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
}
|
||||
|
||||
end:
|
||||
if (dst_locked) {
|
||||
SDL_UnlockSurface(dst);
|
||||
}
|
||||
if (src_locked) {
|
||||
SDL_UnlockSurface(src);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#define FORMAT_ALPHA 0
|
||||
#define FORMAT_NO_ALPHA -1
|
||||
#define FORMAT_2101010 1
|
||||
#define FORMAT_HAS_ALPHA(format) format == 0
|
||||
#define FORMAT_HAS_NO_ALPHA(format) format < 0
|
||||
static int detect_format(SDL_PixelFormat *pf)
|
||||
{
|
||||
if (pf->format == SDL_PIXELFORMAT_ARGB2101010) {
|
||||
return FORMAT_2101010;
|
||||
} else if (pf->Amask) {
|
||||
return FORMAT_ALPHA;
|
||||
} else {
|
||||
return FORMAT_NO_ALPHA;
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
|
||||
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
|
||||
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
|
||||
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
|
||||
SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform)
|
||||
{
|
||||
const int flags = info->flags;
|
||||
Uint32 modulateR = info->r;
|
||||
Uint32 modulateG = info->g;
|
||||
Uint32 modulateB = info->b;
|
||||
Uint32 modulateA = info->a;
|
||||
Uint32 srcpixel;
|
||||
Uint32 srcR, srcG, srcB, srcA;
|
||||
Uint32 dstpixel;
|
||||
Uint32 dstR, dstG, dstB, dstA;
|
||||
SDL_PixelFormat *src_fmt = info->src_fmt;
|
||||
SDL_PixelFormat *dst_fmt = info->dst_fmt;
|
||||
int srcbpp = src_fmt->BytesPerPixel;
|
||||
int dstbpp = dst_fmt->BytesPerPixel;
|
||||
int srcfmt_val;
|
||||
int dstfmt_val;
|
||||
Uint32 rgbmask = ~src_fmt->Amask;
|
||||
Uint32 ckey = info->colorkey & rgbmask;
|
||||
|
||||
Uint8 *dst_ptr = info->dst;
|
||||
int dst_pitch = info->dst_pitch;
|
||||
|
||||
srcfmt_val = detect_format(src_fmt);
|
||||
dstfmt_val = detect_format(dst_fmt);
|
||||
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
Uint8 *src;
|
||||
Uint8 *dst = dptr;
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
|
||||
if (FORMAT_HAS_ALPHA(srcfmt_val)) {
|
||||
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA);
|
||||
} else if (FORMAT_HAS_NO_ALPHA(srcfmt_val)) {
|
||||
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB);
|
||||
srcA = 0xFF;
|
||||
} else {
|
||||
/* SDL_PIXELFORMAT_ARGB2101010 */
|
||||
srcpixel = *((Uint32 *)(src));
|
||||
RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA);
|
||||
}
|
||||
if (flags & SDL_COPY_COLORKEY) {
|
||||
/* srcpixel isn't set for 24 bpp */
|
||||
if (srcbpp == 3) {
|
||||
srcpixel = (srcR << src_fmt->Rshift) |
|
||||
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
|
||||
}
|
||||
if ((srcpixel & rgbmask) == ckey) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
|
||||
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
|
||||
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
|
||||
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
|
||||
dstA = 0xFF;
|
||||
} else {
|
||||
/* SDL_PIXELFORMAT_ARGB2101010 */
|
||||
dstpixel = *((Uint32 *)(dst));
|
||||
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
|
||||
}
|
||||
|
||||
if (!is_uniform) {
|
||||
TRIANGLE_GET_COLOR
|
||||
modulateR = r;
|
||||
modulateG = g;
|
||||
modulateB = b;
|
||||
modulateA = a;
|
||||
}
|
||||
|
||||
if (flags & SDL_COPY_MODULATE_COLOR) {
|
||||
srcR = (srcR * modulateR) / 255;
|
||||
srcG = (srcG * modulateG) / 255;
|
||||
srcB = (srcB * modulateB) / 255;
|
||||
}
|
||||
if (flags & SDL_COPY_MODULATE_ALPHA) {
|
||||
srcA = (srcA * modulateA) / 255;
|
||||
}
|
||||
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
|
||||
/* This goes away if we ever use premultiplied alpha */
|
||||
if (srcA < 255) {
|
||||
srcR = (srcR * srcA) / 255;
|
||||
srcG = (srcG * srcA) / 255;
|
||||
srcB = (srcB * srcA) / 255;
|
||||
}
|
||||
}
|
||||
switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
|
||||
case 0:
|
||||
dstR = srcR;
|
||||
dstG = srcG;
|
||||
dstB = srcB;
|
||||
dstA = srcA;
|
||||
break;
|
||||
case SDL_COPY_BLEND:
|
||||
dstR = srcR + ((255 - srcA) * dstR) / 255;
|
||||
dstG = srcG + ((255 - srcA) * dstG) / 255;
|
||||
dstB = srcB + ((255 - srcA) * dstB) / 255;
|
||||
dstA = srcA + ((255 - srcA) * dstA) / 255;
|
||||
break;
|
||||
case SDL_COPY_ADD:
|
||||
dstR = srcR + dstR;
|
||||
if (dstR > 255) {
|
||||
dstR = 255;
|
||||
}
|
||||
dstG = srcG + dstG;
|
||||
if (dstG > 255) {
|
||||
dstG = 255;
|
||||
}
|
||||
dstB = srcB + dstB;
|
||||
if (dstB > 255) {
|
||||
dstB = 255;
|
||||
}
|
||||
break;
|
||||
case SDL_COPY_MOD:
|
||||
dstR = (srcR * dstR) / 255;
|
||||
dstG = (srcG * dstG) / 255;
|
||||
dstB = (srcB * dstB) / 255;
|
||||
break;
|
||||
case SDL_COPY_MUL:
|
||||
dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255;
|
||||
if (dstR > 255) {
|
||||
dstR = 255;
|
||||
}
|
||||
dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255;
|
||||
if (dstG > 255) {
|
||||
dstG = 255;
|
||||
}
|
||||
dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255;
|
||||
if (dstB > 255) {
|
||||
dstB = 255;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
|
||||
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
|
||||
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
|
||||
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
|
||||
} else {
|
||||
/* SDL_PIXELFORMAT_ARGB2101010 */
|
||||
Uint32 pixel;
|
||||
ARGB2101010_FROM_RGBA(pixel, dstR, dstG, dstB, dstA);
|
||||
*(Uint32 *)dst = pixel;
|
||||
}
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
|
40
external/sdl/SDL/src/render/software/SDL_triangle.h
vendored
Normal file
40
external/sdl/SDL/src/render/software/SDL_triangle.h
vendored
Normal file
@ -0,0 +1,40 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_triangle_h_
|
||||
#define SDL_triangle_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
extern int SDL_SW_FillTriangle(SDL_Surface *dst,
|
||||
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
|
||||
SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2);
|
||||
|
||||
extern int SDL_SW_BlitTriangle(
|
||||
SDL_Surface *src,
|
||||
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
|
||||
SDL_Surface *dst,
|
||||
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
|
||||
SDL_Color c0, SDL_Color c1, SDL_Color c2);
|
||||
|
||||
extern void trianglepoint_2_fixedpoint(SDL_Point *a);
|
||||
|
||||
#endif /* SDL_triangle_h_ */
|
1225
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm.c
vendored
Normal file
1225
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
177
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_memory.c
vendored
Normal file
177
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_memory.c
vendored
Normal file
@ -0,0 +1,177 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_VIDEO_RENDER_VITA_GXM
|
||||
|
||||
#include "SDL_render_vita_gxm_memory.h"
|
||||
|
||||
void *vita_mem_alloc(unsigned int type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid)
|
||||
{
|
||||
void *mem;
|
||||
|
||||
if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW) {
|
||||
size = ALIGN(size, 256 * 1024);
|
||||
} else {
|
||||
size = ALIGN(size, 4 * 1024);
|
||||
}
|
||||
|
||||
*uid = sceKernelAllocMemBlock("gpu_mem", type, size, NULL);
|
||||
|
||||
if (*uid < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (sceKernelGetMemBlockBase(*uid, &mem) < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (sceGxmMapMemory(mem, size, attribs) < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
void vita_mem_free(SceUID uid)
|
||||
{
|
||||
void *mem = NULL;
|
||||
if (sceKernelGetMemBlockBase(uid, &mem) < 0) {
|
||||
return;
|
||||
}
|
||||
sceGxmUnmapMemory(mem);
|
||||
sceKernelFreeMemBlock(uid);
|
||||
}
|
||||
|
||||
void *vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size)
|
||||
{
|
||||
void *mem;
|
||||
|
||||
if (data->texturePool == NULL) {
|
||||
int poolsize;
|
||||
int ret;
|
||||
SceKernelFreeMemorySizeInfo info;
|
||||
info.size = sizeof(SceKernelFreeMemorySizeInfo);
|
||||
sceKernelGetFreeMemorySize(&info);
|
||||
|
||||
poolsize = ALIGN(info.size_cdram, 256 * 1024);
|
||||
if (poolsize > info.size_cdram) {
|
||||
poolsize = ALIGN(info.size_cdram - 256 * 1024, 256 * 1024);
|
||||
}
|
||||
data->texturePoolUID = sceKernelAllocMemBlock("gpu_texture_pool", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, poolsize, NULL);
|
||||
if (data->texturePoolUID < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ret = sceKernelGetMemBlockBase(data->texturePoolUID, &mem);
|
||||
if (ret < 0) {
|
||||
return NULL;
|
||||
}
|
||||
data->texturePool = sceClibMspaceCreate(mem, poolsize);
|
||||
|
||||
if (data->texturePool == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
ret = sceGxmMapMemory(mem, poolsize, SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE);
|
||||
if (ret < 0) {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return sceClibMspaceMemalign(data->texturePool, SCE_GXM_TEXTURE_ALIGNMENT, size);
|
||||
}
|
||||
|
||||
void vita_gpu_mem_free(VITA_GXM_RenderData *data, void *ptr)
|
||||
{
|
||||
if (data->texturePool != NULL) {
|
||||
sceClibMspaceFree(data->texturePool, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
void vita_gpu_mem_destroy(VITA_GXM_RenderData *data)
|
||||
{
|
||||
void *mem = NULL;
|
||||
if (data->texturePool != NULL) {
|
||||
sceClibMspaceDestroy(data->texturePool);
|
||||
data->texturePool = NULL;
|
||||
if (sceKernelGetMemBlockBase(data->texturePoolUID, &mem) < 0) {
|
||||
return;
|
||||
}
|
||||
sceGxmUnmapMemory(mem);
|
||||
sceKernelFreeMemBlock(data->texturePoolUID);
|
||||
}
|
||||
}
|
||||
|
||||
void *vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
|
||||
{
|
||||
void *mem = NULL;
|
||||
|
||||
size = ALIGN(size, 4096);
|
||||
*uid = sceKernelAllocMemBlock("vertex_usse", SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, size, NULL);
|
||||
|
||||
if (sceKernelGetMemBlockBase(*uid, &mem) < 0) {
|
||||
return NULL;
|
||||
}
|
||||
if (sceGxmMapVertexUsseMemory(mem, size, usse_offset) < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
void vita_mem_vertex_usse_free(SceUID uid)
|
||||
{
|
||||
void *mem = NULL;
|
||||
if (sceKernelGetMemBlockBase(uid, &mem) < 0) {
|
||||
return;
|
||||
}
|
||||
sceGxmUnmapVertexUsseMemory(mem);
|
||||
sceKernelFreeMemBlock(uid);
|
||||
}
|
||||
|
||||
void *vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
|
||||
{
|
||||
void *mem = NULL;
|
||||
|
||||
size = ALIGN(size, 4096);
|
||||
*uid = sceKernelAllocMemBlock("fragment_usse", SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, size, NULL);
|
||||
|
||||
if (sceKernelGetMemBlockBase(*uid, &mem) < 0) {
|
||||
return NULL;
|
||||
}
|
||||
if (sceGxmMapFragmentUsseMemory(mem, size, usse_offset) < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
void vita_mem_fragment_usse_free(SceUID uid)
|
||||
{
|
||||
void *mem = NULL;
|
||||
if (sceKernelGetMemBlockBase(uid, &mem) < 0) {
|
||||
return;
|
||||
}
|
||||
sceGxmUnmapFragmentUsseMemory(mem);
|
||||
sceKernelFreeMemBlock(uid);
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_VITA_GXM */
|
42
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_memory.h
vendored
Normal file
42
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_memory.h
vendored
Normal file
@ -0,0 +1,42 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_RENDER_VITA_GXM_MEMORY_H
|
||||
#define SDL_RENDER_VITA_GXM_MEMORY_H
|
||||
|
||||
#include <psp2/gxm.h>
|
||||
#include <psp2/types.h>
|
||||
#include <psp2/kernel/sysmem.h>
|
||||
#include "SDL_render_vita_gxm_types.h"
|
||||
|
||||
#define ALIGN(x, a) (((x) + ((a)-1)) & ~((a)-1))
|
||||
|
||||
void *vita_mem_alloc(unsigned int type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid);
|
||||
void vita_mem_free(SceUID uid);
|
||||
void *vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size);
|
||||
void vita_gpu_mem_free(VITA_GXM_RenderData *data, void *ptr);
|
||||
void vita_gpu_mem_destroy(VITA_GXM_RenderData *data);
|
||||
void *vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
|
||||
void vita_mem_vertex_usse_free(SceUID uid);
|
||||
void *vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
|
||||
void vita_mem_fragment_usse_free(SceUID uid);
|
||||
|
||||
#endif /* SDL_RENDER_VITA_GXM_MEMORY_H */
|
282
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_shaders.h
vendored
Normal file
282
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_shaders.h
vendored
Normal file
@ -0,0 +1,282 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_RENDER_VITA_GXM_SHADERS_H
|
||||
#define SDL_RENDER_VITA_GXM_SHADERS_H
|
||||
|
||||
#include <psp2/gxm.h>
|
||||
|
||||
/* *INDENT-OFF* */ /* clang-format off */
|
||||
|
||||
#define gxm_shader_clear_f_size 232
|
||||
static const unsigned char gxm_shader_clear_f[gxm_shader_clear_f_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0xe8, 0x00, 0x00, 0x00, 0xa2, 0x55, 0x22, 0x3e,
|
||||
0xc6, 0x7e, 0x77, 0xf1, 0x01, 0x00, 0x18, 0x00,
|
||||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0xa4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x68, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x5c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xf0,
|
||||
0x7e, 0x0d, 0x80, 0x40, 0x0e, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x75, 0x43, 0x6c, 0x65,
|
||||
0x61, 0x72, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00,
|
||||
};
|
||||
|
||||
#define gxm_shader_clear_v_size 252
|
||||
static const unsigned char gxm_shader_clear_v[gxm_shader_clear_v_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0xfa, 0x00, 0x00, 0x00, 0xdc, 0x25, 0x34, 0x74,
|
||||
0x53, 0x4a, 0x7a, 0x5b, 0x04, 0x00, 0x19, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0xb8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x04,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
||||
0x01, 0x00, 0x04, 0x90, 0x85, 0x11, 0xa5, 0x08,
|
||||
0x01, 0x80, 0x56, 0x90, 0x81, 0x11, 0x83, 0x08,
|
||||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
|
||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
|
||||
0x6e, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#define gxm_shader_color_f_size 212
|
||||
static const unsigned char gxm_shader_color_f[gxm_shader_color_f_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0xd4, 0x00, 0x00, 0x00, 0x9c, 0xd6, 0x9b, 0xf7,
|
||||
0x78, 0x00, 0x5d, 0x31, 0x01, 0x10, 0x18, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xac, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x6c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x0f, 0xa0, 0xd0, 0x0e, 0x00, 0x00, 0x00, 0x00,
|
||||
0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xa0,
|
||||
0x7e, 0x0d, 0x80, 0x40,
|
||||
};
|
||||
|
||||
#define gxm_shader_color_v_size 368
|
||||
static const unsigned char gxm_shader_color_v[gxm_shader_color_v_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0x6d, 0x01, 0x00, 0x00, 0x09, 0xce, 0x4e, 0xc2,
|
||||
0xe1, 0xcd, 0x24, 0xbc, 0x00, 0x00, 0x19, 0x00,
|
||||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x00, 0x01, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x09, 0x00, 0x00, 0x00,
|
||||
0x98, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0xb8, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xf3, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x06, 0x43, 0x00, 0x61,
|
||||
0x86, 0x81, 0xa2, 0x00, 0x07, 0x53, 0x40, 0x61,
|
||||
0x86, 0x81, 0xa2, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
||||
0x80, 0x00, 0x08, 0x83, 0x21, 0x1d, 0x80, 0x38,
|
||||
0x00, 0x00, 0xf0, 0x83, 0x20, 0x0d, 0x80, 0x38,
|
||||
0x0a, 0x84, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40,
|
||||
0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
||||
0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x40, 0x00, 0x10, 0x41, 0x09, 0x05, 0x82, 0x38,
|
||||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
|
||||
0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
|
||||
0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x21, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
|
||||
0x6e, 0x00, 0x61, 0x43, 0x6f, 0x6c, 0x6f, 0x72,
|
||||
0x00, 0x77, 0x76, 0x70, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#define gxm_shader_texture_f_size 288
|
||||
static const unsigned char gxm_shader_texture_f[gxm_shader_texture_f_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0x20, 0x01, 0x00, 0x00, 0xeb, 0x4f, 0xb5, 0xba,
|
||||
0x60, 0xb2, 0xd0, 0x8d, 0x05, 0x18, 0x18, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0xc4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
|
||||
0x01, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0xa9, 0xd0, 0x0e, 0x00, 0x00, 0x00, 0x00,
|
||||
0xf0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x99, 0xaf,
|
||||
0xbc, 0x0d, 0xc0, 0x40, 0x06, 0x82, 0xb9, 0xaf,
|
||||
0xbc, 0x0d, 0x80, 0x40, 0x7c, 0x0f, 0x04, 0x00,
|
||||
0x86, 0x47, 0xa4, 0x10, 0x30, 0x00, 0x00, 0x00,
|
||||
0x02, 0x04, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
|
||||
};
|
||||
|
||||
#define gxm_shader_texture_v_size 400
|
||||
static const unsigned char gxm_shader_texture_v[gxm_shader_texture_v_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0x8f, 0x01, 0x00, 0x00, 0x60, 0x1e, 0x69, 0x97,
|
||||
0x82, 0x7e, 0x0c, 0xac, 0x00, 0x00, 0x19, 0x00,
|
||||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x08, 0x01, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x0c, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x0a, 0x00, 0x00, 0x00,
|
||||
0x98, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0xc0, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x33, 0x0f, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x0a,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x06, 0x43, 0x00, 0x61,
|
||||
0x86, 0x81, 0xa2, 0x00, 0x07, 0x53, 0x40, 0x61,
|
||||
0x86, 0x81, 0xa2, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
||||
0x01, 0x0e, 0x01, 0x01, 0x02, 0x00, 0x10, 0xfa,
|
||||
0x80, 0x00, 0x08, 0x83, 0x21, 0x25, 0x80, 0x38,
|
||||
0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x14, 0xfa,
|
||||
0x00, 0x00, 0xf0, 0x83, 0x20, 0x0d, 0x80, 0x38,
|
||||
0x0a, 0x84, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40,
|
||||
0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
||||
0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
|
||||
0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
|
||||
0x40, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x3a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x34, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x2b, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
|
||||
0x6e, 0x00, 0x61, 0x54, 0x65, 0x78, 0x63, 0x6f,
|
||||
0x6f, 0x72, 0x64, 0x00, 0x61, 0x43, 0x6f, 0x6c,
|
||||
0x6f, 0x72, 0x00, 0x77, 0x76, 0x70, 0x00, 0x00,
|
||||
};
|
||||
|
||||
/* *INDENT-ON* */ /* clang-format on */
|
||||
|
||||
static const SceGxmProgram *const clearVertexProgramGxp = (const SceGxmProgram *)gxm_shader_clear_v;
|
||||
static const SceGxmProgram *const clearFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_clear_f;
|
||||
static const SceGxmProgram *const colorVertexProgramGxp = (const SceGxmProgram *)gxm_shader_color_v;
|
||||
static const SceGxmProgram *const colorFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_color_f;
|
||||
static const SceGxmProgram *const textureVertexProgramGxp = (const SceGxmProgram *)gxm_shader_texture_v;
|
||||
static const SceGxmProgram *const textureFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_texture_f;
|
||||
|
||||
#endif // SDL_RENDER_VITA_GXM_SHADERS_H
|
1213
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_tools.c
vendored
Normal file
1213
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_tools.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
63
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_tools.h
vendored
Normal file
63
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_tools.h
vendored
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_RENDER_VITA_GXM_TOOLS_H
|
||||
#define SDL_RENDER_VITA_GXM_TOOLS_H
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "../SDL_sysrender.h"
|
||||
|
||||
#include <psp2/kernel/processmgr.h>
|
||||
#include <psp2/appmgr.h>
|
||||
#include <psp2/display.h>
|
||||
#include <psp2/gxm.h>
|
||||
#include <psp2/types.h>
|
||||
#include <psp2/kernel/sysmem.h>
|
||||
|
||||
#include "SDL_render_vita_gxm_types.h"
|
||||
|
||||
void init_orthographic_matrix(float *m, float left, float right, float bottom, float top, float near, float far);
|
||||
|
||||
void *pool_malloc(VITA_GXM_RenderData *data, unsigned int size);
|
||||
void *pool_memalign(VITA_GXM_RenderData *data, unsigned int size, unsigned int alignment);
|
||||
|
||||
void set_clip_rectangle(VITA_GXM_RenderData *data, int x_min, int y_min, int x_max, int y_max);
|
||||
void unset_clip_rectangle(VITA_GXM_RenderData *data);
|
||||
|
||||
int gxm_init(SDL_Renderer *renderer);
|
||||
void gxm_finish(SDL_Renderer *renderer);
|
||||
|
||||
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale);
|
||||
void free_gxm_texture(VITA_GXM_RenderData *data, gxm_texture *texture);
|
||||
|
||||
void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter);
|
||||
SceGxmTextureFormat gxm_texture_get_format(const gxm_texture *texture);
|
||||
|
||||
void *gxm_texture_get_datap(const gxm_texture *texture);
|
||||
|
||||
void gxm_minimal_init_for_common_dialog(void);
|
||||
void gxm_minimal_term_for_common_dialog(void);
|
||||
void gxm_init_for_common_dialog(void);
|
||||
void gxm_swap_for_common_dialog(void);
|
||||
void gxm_term_for_common_dialog(void);
|
||||
|
||||
#endif /* SDL_RENDER_VITA_GXM_TOOLS_H */
|
211
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_types.h
vendored
Normal file
211
external/sdl/SDL/src/render/vitagxm/SDL_render_vita_gxm_types.h
vendored
Normal file
@ -0,0 +1,211 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_RENDER_VITA_GXM_TYPES_H
|
||||
#define SDL_RENDER_VITA_GXM_TYPES_H
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "../SDL_sysrender.h"
|
||||
|
||||
#include <psp2/kernel/processmgr.h>
|
||||
#include <psp2/appmgr.h>
|
||||
#include <psp2/display.h>
|
||||
#include <psp2/gxm.h>
|
||||
#include <psp2/types.h>
|
||||
#include <psp2/kernel/sysmem.h>
|
||||
#include <psp2/kernel/clib.h>
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#define VITA_GXM_SCREEN_WIDTH 960
|
||||
#define VITA_GXM_SCREEN_HEIGHT 544
|
||||
#define VITA_GXM_SCREEN_STRIDE 960
|
||||
|
||||
#define VITA_GXM_COLOR_FORMAT SCE_GXM_COLOR_FORMAT_A8B8G8R8
|
||||
#define VITA_GXM_PIXEL_FORMAT SCE_DISPLAY_PIXELFORMAT_A8B8G8R8
|
||||
|
||||
#define VITA_GXM_BUFFERS 3
|
||||
#define VITA_GXM_PENDING_SWAPS 2
|
||||
#define VITA_GXM_POOL_SIZE 2 * 1024 * 1024
|
||||
|
||||
typedef struct
|
||||
{
|
||||
void *address;
|
||||
Uint8 wait_vblank;
|
||||
} VITA_GXM_DisplayData;
|
||||
|
||||
typedef struct clear_vertex
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
} clear_vertex;
|
||||
|
||||
typedef struct color_vertex
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
SDL_Color color;
|
||||
} color_vertex;
|
||||
|
||||
typedef struct texture_vertex
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float u;
|
||||
float v;
|
||||
SDL_Color color;
|
||||
} texture_vertex;
|
||||
|
||||
typedef struct gxm_texture
|
||||
{
|
||||
SceGxmTexture gxm_tex;
|
||||
SceUID data_UID;
|
||||
SceGxmRenderTarget *gxm_rendertarget;
|
||||
SceGxmColorSurface gxm_colorsurface;
|
||||
SceGxmDepthStencilSurface gxm_depthstencil;
|
||||
SceUID depth_UID;
|
||||
SDL_bool cdram;
|
||||
} gxm_texture;
|
||||
|
||||
typedef struct fragment_programs
|
||||
{
|
||||
SceGxmFragmentProgram *color;
|
||||
SceGxmFragmentProgram *texture;
|
||||
} fragment_programs;
|
||||
|
||||
typedef struct blend_fragment_programs
|
||||
{
|
||||
fragment_programs blend_mode_none;
|
||||
fragment_programs blend_mode_blend;
|
||||
fragment_programs blend_mode_add;
|
||||
fragment_programs blend_mode_mod;
|
||||
fragment_programs blend_mode_mul;
|
||||
} blend_fragment_programs;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_Rect viewport;
|
||||
SDL_bool viewport_dirty;
|
||||
SDL_Texture *texture;
|
||||
SDL_Texture *target;
|
||||
SDL_Color color;
|
||||
SceGxmFragmentProgram *fragment_program;
|
||||
SceGxmVertexProgram *vertex_program;
|
||||
int last_command;
|
||||
|
||||
SDL_bool cliprect_enabled_dirty;
|
||||
SDL_bool cliprect_enabled;
|
||||
SDL_bool cliprect_dirty;
|
||||
SDL_Rect cliprect;
|
||||
SDL_bool texturing;
|
||||
SDL_Color clear_color;
|
||||
int drawablew;
|
||||
int drawableh;
|
||||
} gxm_drawstate_cache;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_bool initialized;
|
||||
SDL_bool drawing;
|
||||
|
||||
unsigned int psm;
|
||||
unsigned int bpp;
|
||||
|
||||
int currentBlendMode;
|
||||
|
||||
VITA_GXM_DisplayData displayData;
|
||||
|
||||
SceUID vdmRingBufferUid;
|
||||
SceUID vertexRingBufferUid;
|
||||
SceUID fragmentRingBufferUid;
|
||||
SceUID fragmentUsseRingBufferUid;
|
||||
SceGxmContextParams contextParams;
|
||||
SceGxmContext *gxm_context;
|
||||
SceGxmRenderTarget *renderTarget;
|
||||
SceUID displayBufferUid[VITA_GXM_BUFFERS];
|
||||
void *displayBufferData[VITA_GXM_BUFFERS];
|
||||
SceGxmColorSurface displaySurface[VITA_GXM_BUFFERS];
|
||||
SceGxmSyncObject *displayBufferSync[VITA_GXM_BUFFERS];
|
||||
|
||||
SceUID depthBufferUid;
|
||||
SceUID stencilBufferUid;
|
||||
SceGxmDepthStencilSurface depthSurface;
|
||||
void *depthBufferData;
|
||||
void *stencilBufferData;
|
||||
|
||||
unsigned int backBufferIndex;
|
||||
unsigned int frontBufferIndex;
|
||||
|
||||
void *pool_addr[2];
|
||||
SceUID poolUid[2];
|
||||
unsigned int pool_index;
|
||||
unsigned int current_pool;
|
||||
|
||||
float ortho_matrix[4 * 4];
|
||||
|
||||
SceGxmVertexProgram *colorVertexProgram;
|
||||
SceGxmFragmentProgram *colorFragmentProgram;
|
||||
SceGxmVertexProgram *textureVertexProgram;
|
||||
SceGxmFragmentProgram *textureFragmentProgram;
|
||||
SceGxmProgramParameter *clearClearColorParam;
|
||||
SceGxmProgramParameter *colorWvpParam;
|
||||
SceGxmProgramParameter *textureWvpParam;
|
||||
|
||||
SceGxmShaderPatcher *shaderPatcher;
|
||||
SceGxmVertexProgram *clearVertexProgram;
|
||||
SceGxmFragmentProgram *clearFragmentProgram;
|
||||
|
||||
SceGxmShaderPatcherId clearVertexProgramId;
|
||||
SceGxmShaderPatcherId clearFragmentProgramId;
|
||||
SceGxmShaderPatcherId colorVertexProgramId;
|
||||
SceGxmShaderPatcherId colorFragmentProgramId;
|
||||
SceGxmShaderPatcherId textureVertexProgramId;
|
||||
SceGxmShaderPatcherId textureFragmentProgramId;
|
||||
|
||||
SceUID patcherBufferUid;
|
||||
SceUID patcherVertexUsseUid;
|
||||
SceUID patcherFragmentUsseUid;
|
||||
|
||||
SceUID clearVerticesUid;
|
||||
SceUID linearIndicesUid;
|
||||
clear_vertex *clearVertices;
|
||||
uint16_t *linearIndices;
|
||||
|
||||
blend_fragment_programs blendFragmentPrograms;
|
||||
|
||||
gxm_drawstate_cache drawstate;
|
||||
SceClibMspace texturePool;
|
||||
SceUID texturePoolUID;
|
||||
} VITA_GXM_RenderData;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
gxm_texture *tex;
|
||||
unsigned int pitch;
|
||||
unsigned int w;
|
||||
unsigned int h;
|
||||
float wscale;
|
||||
SDL_bool yuv;
|
||||
SDL_bool nv12;
|
||||
} VITA_GXM_TextureData;
|
||||
|
||||
#endif /* SDL_RENDER_VITA_GXM_TYPES_H */
|
4
external/sdl/SDL/src/render/vitagxm/shader_src/clear_f.cg
vendored
Normal file
4
external/sdl/SDL/src/render/vitagxm/shader_src/clear_f.cg
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
float4 main( uniform float4 uClearColor) : COLOR
|
||||
{
|
||||
return uClearColor;
|
||||
}
|
4
external/sdl/SDL/src/render/vitagxm/shader_src/clear_v.cg
vendored
Normal file
4
external/sdl/SDL/src/render/vitagxm/shader_src/clear_v.cg
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
float4 main(float2 aPosition) : POSITION
|
||||
{
|
||||
return float4(aPosition, 1.f, 1.f);
|
||||
}
|
4
external/sdl/SDL/src/render/vitagxm/shader_src/color_f.cg
vendored
Normal file
4
external/sdl/SDL/src/render/vitagxm/shader_src/color_f.cg
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
float4 main(float4 vColor : COLOR)
|
||||
{
|
||||
return vColor;
|
||||
}
|
13
external/sdl/SDL/src/render/vitagxm/shader_src/color_v.cg
vendored
Normal file
13
external/sdl/SDL/src/render/vitagxm/shader_src/color_v.cg
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
void main(
|
||||
float2 aPosition,
|
||||
float4 aColor,
|
||||
uniform float4x4 wvp,
|
||||
out float4 vPosition : POSITION,
|
||||
out float4 vColor : COLOR,
|
||||
out float pSize : PSIZE
|
||||
)
|
||||
{
|
||||
vPosition = mul(float4(aPosition, 1.f, 0.5f), wvp);
|
||||
vColor = aColor;
|
||||
pSize = 1.f;
|
||||
}
|
4
external/sdl/SDL/src/render/vitagxm/shader_src/texture_f.cg
vendored
Normal file
4
external/sdl/SDL/src/render/vitagxm/shader_src/texture_f.cg
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
float4 main(float2 vTexcoord : TEXCOORD0, float4 vColor : COLOR, uniform sampler2D tex)
|
||||
{
|
||||
return tex2D(tex, vTexcoord) * vColor;
|
||||
}
|
14
external/sdl/SDL/src/render/vitagxm/shader_src/texture_v.cg
vendored
Normal file
14
external/sdl/SDL/src/render/vitagxm/shader_src/texture_v.cg
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
void main(
|
||||
float2 aPosition,
|
||||
float2 aTexcoord,
|
||||
float4 aColor,
|
||||
uniform float4x4 wvp,
|
||||
out float4 vPosition : POSITION,
|
||||
out float4 vColor : COLOR,
|
||||
out float2 vTexcoord : TEXCOORD0
|
||||
)
|
||||
{
|
||||
vPosition = mul(float4(aPosition, 1.f, 0.5f), wvp);
|
||||
vTexcoord = aTexcoord;
|
||||
vColor = aColor;
|
||||
}
|
Reference in New Issue
Block a user