Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'

This commit is contained in:
2023-07-25 22:27:55 +02:00
1663 changed files with 627495 additions and 0 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_THREAD_N3DS
/* An implementation of condition variables using libctru's CondVar */
#include "SDL_sysmutex_c.h"
struct SDL_Condition
{
CondVar cond_variable;
};
/* Create a condition variable */
SDL_Condition *SDL_CreateCondition(void)
{
SDL_Condition *cond = (SDL_Condition *)SDL_malloc(sizeof(SDL_Condition));
if (cond) {
CondVar_Init(&cond->cond_variable);
} else {
SDL_OutOfMemory();
}
return cond;
}
/* Destroy a condition variable */
void SDL_DestroyCondition(SDL_Condition *cond)
{
if (cond) {
SDL_free(cond);
}
}
/* Restart one of the threads that are waiting on the condition variable */
int SDL_SignalCondition(SDL_Condition *cond)
{
if (cond == NULL) {
return SDL_InvalidParamError("cond");
}
CondVar_Signal(&cond->cond_variable);
return 0;
}
/* Restart all threads that are waiting on the condition variable */
int SDL_BroadcastCondition(SDL_Condition *cond)
{
if (cond == NULL) {
return SDL_InvalidParamError("cond");
}
CondVar_Broadcast(&cond->cond_variable);
return 0;
}
/* Wait on the condition variable for at most 'timeoutNS' nanoseconds.
The mutex must be locked before entering this function!
The mutex is unlocked during the wait, and locked again after the wait.
Typical use:
Thread A:
SDL_LockMutex(lock);
while ( ! condition ) {
SDL_WaitCondition(cond, lock);
}
SDL_UnlockMutex(lock);
Thread B:
SDL_LockMutex(lock);
...
condition = true;
...
SDL_SignalCondition(cond);
SDL_UnlockMutex(lock);
*/
int SDL_WaitConditionTimeoutNS(SDL_Condition *cond, SDL_Mutex *mutex, Sint64 timeoutNS)
{
Result res;
if (cond == NULL) {
return SDL_InvalidParamError("cond");
}
if (mutex == NULL) {
return SDL_InvalidParamError("mutex");
}
res = 0;
if (timeoutNS < 0) {
CondVar_Wait(&cond->cond_variable, &mutex->lock.lock);
} else {
res = CondVar_WaitTimeout(&cond->cond_variable, &mutex->lock.lock, timeoutNS);
}
return R_SUCCEEDED(res) ? 0 : SDL_MUTEX_TIMEDOUT;
}
#endif /* SDL_THREAD_N3DS */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_THREAD_N3DS
/* An implementation of mutexes using libctru's RecursiveLock */
#include "SDL_sysmutex_c.h"
/* Create a mutex */
SDL_Mutex *SDL_CreateMutex(void)
{
SDL_Mutex *mutex;
/* Allocate mutex memory */
mutex = (SDL_Mutex *)SDL_malloc(sizeof(*mutex));
if (mutex) {
RecursiveLock_Init(&mutex->lock);
} else {
SDL_OutOfMemory();
}
return mutex;
}
/* Free the mutex */
void SDL_DestroyMutex(SDL_Mutex *mutex)
{
if (mutex) {
SDL_free(mutex);
}
}
/* Lock the mutex */
int SDL_LockMutex(SDL_Mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn't know about NULL mutexes */
{
if (mutex == NULL) {
return 0;
}
RecursiveLock_Lock(&mutex->lock);
return 0;
}
/* try Lock the mutex */
int SDL_TryLockMutex(SDL_Mutex *mutex)
{
if (mutex == NULL) {
return 0;
}
return RecursiveLock_TryLock(&mutex->lock);
}
/* Unlock the mutex */
int SDL_UnlockMutex(SDL_Mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn't know about NULL mutexes */
{
if (mutex == NULL) {
return 0;
}
RecursiveLock_Unlock(&mutex->lock);
return 0;
}
#endif /* SDL_THREAD_N3DS */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_sysmutex_c_h_
#define SDL_sysmutex_c_h_
#include <3ds.h>
struct SDL_Mutex
{
RecursiveLock lock;
};
#endif /* SDL_sysmutex_c_h */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_THREAD_N3DS
/* An implementation of semaphores using libctru's LightSemaphore */
#include <3ds.h>
int WaitOnSemaphoreFor(SDL_Semaphore *sem, Sint64 timeout);
struct SDL_Semaphore
{
LightSemaphore semaphore;
};
SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
{
SDL_Semaphore *sem;
if (initial_value > SDL_MAX_SINT16) {
SDL_SetError("Initial semaphore value too high for this platform");
return NULL;
}
sem = (SDL_Semaphore *)SDL_malloc(sizeof(*sem));
if (sem == NULL) {
SDL_OutOfMemory();
return NULL;
}
LightSemaphore_Init(&sem->semaphore, initial_value, SDL_MAX_SINT16);
return sem;
}
/* WARNING:
You cannot call this function when another thread is using the semaphore.
*/
void SDL_DestroySemaphore(SDL_Semaphore *sem)
{
SDL_free(sem);
}
int SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
{
if (sem == NULL) {
return SDL_InvalidParamError("sem");
}
if (timeoutNS == SDL_MUTEX_MAXWAIT) {
LightSemaphore_Acquire(&sem->semaphore, 1);
return 0;
}
if (LightSemaphore_TryAcquire(&sem->semaphore, 1) != 0) {
return WaitOnSemaphoreFor(sem, timeoutNS);
}
return 0;
}
int WaitOnSemaphoreFor(SDL_Semaphore *sem, Sint64 timeout)
{
Uint64 stop_time = SDL_GetTicksNS() + timeout;
Uint64 current_time = SDL_GetTicksNS();
while (current_time < stop_time) {
if (LightSemaphore_TryAcquire(&sem->semaphore, 1) == 0) {
return 0;
}
/* 100 microseconds seems to be the sweet spot */
SDL_DelayNS(SDL_US_TO_NS(100));
current_time = SDL_GetTicksNS();
}
/* If we failed, yield to avoid starvation on busy waits */
SDL_DelayNS(1);
return SDL_MUTEX_TIMEDOUT;
}
Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
{
if (sem == NULL) {
SDL_InvalidParamError("sem");
return 0;
}
return sem->semaphore.current_count;
}
int SDL_PostSemaphore(SDL_Semaphore *sem)
{
if (sem == NULL) {
return SDL_InvalidParamError("sem");
}
LightSemaphore_Release(&sem->semaphore, 1);
return 0;
}
#endif /* SDL_THREAD_N3DS */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_THREAD_N3DS
/* Thread management routines for SDL */
#include "../SDL_systhread.h"
/* N3DS has very limited RAM (128MB), so we put a limit on thread stack size. */
#define N3DS_THREAD_STACK_SIZE_MAX (16 * 1024)
#define N3DS_THREAD_STACK_SIZE_DEFAULT (4 * 1024)
#define N3DS_THREAD_PRIORITY_LOW 0x3F /**< Minimum priority */
#define N3DS_THREAD_PRIORITY_MEDIUM 0x2F /**< Slightly higher than main thread (0x30) */
#define N3DS_THREAD_PRIORITY_HIGH 0x19 /**< High priority for non-video work */
#define N3DS_THREAD_PRIORITY_TIME_CRITICAL 0x18 /**< Highest priority */
static size_t GetStackSize(size_t requested_size);
static void ThreadEntry(void *arg)
{
SDL_RunThread((SDL_Thread *)arg);
threadExit(0);
}
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
#error "SDL_PASSED_BEGINTHREAD_ENDTHREAD is not supported on N3DS"
#endif
int SDL_SYS_CreateThread(SDL_Thread *thread)
{
s32 priority;
size_t stack_size = GetStackSize(thread->stacksize);
svcGetThreadPriority(&priority, CUR_THREAD_HANDLE);
thread->handle = threadCreate(ThreadEntry,
thread,
stack_size,
priority,
-1,
false);
if (thread->handle == NULL) {
return SDL_SetError("Couldn't create thread");
}
return 0;
}
static size_t GetStackSize(size_t requested_size)
{
if (requested_size == 0) {
return N3DS_THREAD_STACK_SIZE_DEFAULT;
}
if (requested_size > N3DS_THREAD_STACK_SIZE_MAX) {
SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM,
"Requested a thread size of %zu,"
" falling back to the maximum supported of %zu\n",
requested_size,
N3DS_THREAD_STACK_SIZE_MAX);
requested_size = N3DS_THREAD_STACK_SIZE_MAX;
}
return requested_size;
}
void SDL_SYS_SetupThread(const char *name)
{
return;
}
SDL_threadID SDL_ThreadID(void)
{
u32 thread_ID = 0;
svcGetThreadId(&thread_ID, CUR_THREAD_HANDLE);
return (SDL_threadID)thread_ID;
}
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority sdl_priority)
{
s32 svc_priority;
switch (sdl_priority) {
case SDL_THREAD_PRIORITY_LOW:
svc_priority = N3DS_THREAD_PRIORITY_LOW;
break;
case SDL_THREAD_PRIORITY_NORMAL:
svc_priority = N3DS_THREAD_PRIORITY_MEDIUM;
break;
case SDL_THREAD_PRIORITY_HIGH:
svc_priority = N3DS_THREAD_PRIORITY_HIGH;
break;
case SDL_THREAD_PRIORITY_TIME_CRITICAL:
svc_priority = N3DS_THREAD_PRIORITY_TIME_CRITICAL;
break;
default:
svc_priority = N3DS_THREAD_PRIORITY_MEDIUM;
}
return (int)svcSetThreadPriority(CUR_THREAD_HANDLE, svc_priority);
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
Result res = threadJoin(thread->handle, U64_MAX);
/*
Detached threads can be waited on, but should NOT be cleaned manually
as it would result in a fatal error.
*/
if (R_SUCCEEDED(res) && SDL_AtomicGet(&thread->state) != SDL_THREAD_STATE_DETACHED) {
threadFree(thread->handle);
}
}
void SDL_SYS_DetachThread(SDL_Thread *thread)
{
threadDetach(thread->handle);
}
#endif /* SDL_THREAD_N3DS */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_systhread_c_h_
#define SDL_systhread_c_h_
#include <3ds.h>
typedef Thread SYS_ThreadHandle;
#endif /* SDL_systhread_c_h_ */