Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
This commit is contained in:
105
external/sdl/SDL/src/video/winrt/SDL_winrtvideo_cpp.h
vendored
Normal file
105
external/sdl/SDL/src/video/winrt/SDL_winrtvideo_cpp.h
vendored
Normal file
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* Windows includes: */
|
||||
#include <windows.h>
|
||||
#ifdef __cplusplus_winrt
|
||||
#include <agile.h>
|
||||
#endif
|
||||
|
||||
/* SDL includes: */
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WINBLUE /* ApplicationView's functionality only becomes \
|
||||
useful for SDL in Win[Phone] 8.1 and up. \
|
||||
Plus, it is not available at all in WinPhone 8.0. */
|
||||
#define SDL_WINRT_USE_APPLICATIONVIEW 1
|
||||
#endif
|
||||
|
||||
extern "C" {
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../SDL_egl_c.h"
|
||||
}
|
||||
|
||||
/* Private display data */
|
||||
struct SDL_VideoData
|
||||
{
|
||||
/* An object created by ANGLE/WinRT (OpenGL ES 2 for WinRT) that gets
|
||||
* passed to eglGetDisplay and eglCreateWindowSurface:
|
||||
*/
|
||||
IUnknown *winrtEglWindow;
|
||||
|
||||
/* Event token(s), for unregistering WinRT event handler(s).
|
||||
These are just a struct with a 64-bit integer inside them
|
||||
*/
|
||||
Windows::Foundation::EventRegistrationToken gameBarIsInputRedirectedToken;
|
||||
|
||||
/* A WinRT DisplayRequest, used for implementing SDL_*ScreenSaver() functions.
|
||||
* This is really a pointer to a 'ABI::Windows::System::Display::IDisplayRequest *',
|
||||
* It's casted to 'IUnknown *', to help with building SDL.
|
||||
*/
|
||||
IUnknown *displayRequest;
|
||||
};
|
||||
|
||||
/* The global, WinRT, SDL Window.
|
||||
For now, SDL/WinRT only supports one window (due to platform limitations of
|
||||
WinRT.
|
||||
*/
|
||||
extern SDL_Window *WINRT_GlobalSDLWindow;
|
||||
|
||||
/* Updates one or more SDL_Window flags, by querying the OS' native windowing APIs.
|
||||
SDL_Window flags that can be updated should be specified in 'mask'.
|
||||
*/
|
||||
extern void WINRT_UpdateWindowFlags(SDL_Window *window, Uint32 mask);
|
||||
extern "C" Uint32 WINRT_DetectWindowFlags(SDL_Window *window); /* detects flags w/o applying them */
|
||||
|
||||
/* Display mode internals */
|
||||
// typedef struct
|
||||
//{
|
||||
// Windows::Graphics::Display::DisplayOrientations currentOrientation;
|
||||
// } SDL_DisplayModeData;
|
||||
|
||||
#ifdef __cplusplus_winrt
|
||||
|
||||
/* A convenience macro to get a WinRT display property */
|
||||
#if NTDDI_VERSION > NTDDI_WIN8
|
||||
#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->NAME)
|
||||
#else
|
||||
#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayProperties::NAME)
|
||||
#endif
|
||||
|
||||
/* Converts DIPS to/from physical pixels */
|
||||
#define WINRT_DIPS_TO_PHYSICAL_PIXELS(DIPS) ((int)(0.5f + (((float)(DIPS) * (float)WINRT_DISPLAY_PROPERTY(LogicalDpi)) / 96.f)))
|
||||
#define WINRT_PHYSICAL_PIXELS_TO_DIPS(PHYSPIX) (((float)(PHYSPIX)*96.f) / WINRT_DISPLAY_PROPERTY(LogicalDpi))
|
||||
|
||||
/* Internal window data */
|
||||
struct SDL_WindowData
|
||||
{
|
||||
SDL_Window *sdlWindow;
|
||||
Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow;
|
||||
#ifdef SDL_VIDEO_OPENGL_EGL
|
||||
EGLSurface egl_surface;
|
||||
#endif
|
||||
#if SDL_WINRT_USE_APPLICATIONVIEW
|
||||
Windows::UI::ViewManagement::ApplicationView ^ appView;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif // ifdef __cplusplus_winrt
|
Reference in New Issue
Block a user