Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
90
external/sdl/SDL/.clang-format
vendored
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
---
|
||||||
|
AlignConsecutiveMacros: Consecutive
|
||||||
|
AlignConsecutiveAssignments: None
|
||||||
|
AlignConsecutiveBitFields: None
|
||||||
|
AlignConsecutiveDeclarations: None
|
||||||
|
AlignEscapedNewlines: Right
|
||||||
|
AlignOperands: Align
|
||||||
|
AlignTrailingComments: true
|
||||||
|
|
||||||
|
AllowAllArgumentsOnNextLine: true
|
||||||
|
AllowAllParametersOfDeclarationOnNextLine: true
|
||||||
|
AllowShortEnumsOnASingleLine: true
|
||||||
|
AllowShortBlocksOnASingleLine: Never
|
||||||
|
AllowShortCaseLabelsOnASingleLine: false
|
||||||
|
AllowShortFunctionsOnASingleLine: All
|
||||||
|
AllowShortIfStatementsOnASingleLine: Never
|
||||||
|
AllowShortLoopsOnASingleLine: false
|
||||||
|
|
||||||
|
AlwaysBreakAfterDefinitionReturnType: None
|
||||||
|
AlwaysBreakAfterReturnType: None
|
||||||
|
AlwaysBreakBeforeMultilineStrings: false
|
||||||
|
AlwaysBreakTemplateDeclarations: MultiLine
|
||||||
|
|
||||||
|
# Custom brace breaking
|
||||||
|
BreakBeforeBraces: Custom
|
||||||
|
BraceWrapping:
|
||||||
|
AfterCaseLabel: true
|
||||||
|
AfterClass: true
|
||||||
|
AfterControlStatement: Never
|
||||||
|
AfterEnum: true
|
||||||
|
AfterFunction: true
|
||||||
|
AfterNamespace: true
|
||||||
|
AfterObjCDeclaration: true
|
||||||
|
AfterStruct: true
|
||||||
|
AfterUnion: true
|
||||||
|
AfterExternBlock: false
|
||||||
|
BeforeElse: false
|
||||||
|
BeforeWhile: false
|
||||||
|
IndentBraces: false
|
||||||
|
SplitEmptyFunction: true
|
||||||
|
SplitEmptyRecord: true
|
||||||
|
|
||||||
|
# Make the closing brace of container literals go to a new line
|
||||||
|
Cpp11BracedListStyle: false
|
||||||
|
|
||||||
|
# Never format includes
|
||||||
|
IncludeBlocks: Preserve
|
||||||
|
# clang-format version 4.0 through 12.0:
|
||||||
|
#SortIncludes: false
|
||||||
|
# clang-format version 13.0+:
|
||||||
|
#SortIncludes: Never
|
||||||
|
|
||||||
|
# No length limit, in case it breaks macros, you can
|
||||||
|
# disable it with /* clang-format off/on */ comments
|
||||||
|
ColumnLimit: 0
|
||||||
|
|
||||||
|
IndentWidth: 4
|
||||||
|
ContinuationIndentWidth: 4
|
||||||
|
IndentCaseLabels: false
|
||||||
|
IndentCaseBlocks: false
|
||||||
|
IndentGotoLabels: true
|
||||||
|
IndentPPDirectives: None
|
||||||
|
IndentExternBlock: NoIndent
|
||||||
|
|
||||||
|
PointerAlignment: Right
|
||||||
|
SpaceAfterCStyleCast: false
|
||||||
|
SpacesInCStyleCastParentheses: false
|
||||||
|
SpacesInConditionalStatement: false
|
||||||
|
SpacesInContainerLiterals: true
|
||||||
|
SpaceBeforeAssignmentOperators: true
|
||||||
|
SpaceBeforeCaseColon: false
|
||||||
|
SpaceBeforeParens: ControlStatements
|
||||||
|
SpaceAroundPointerQualifiers: Default
|
||||||
|
SpaceInEmptyBlock: false
|
||||||
|
SpaceInEmptyParentheses: false
|
||||||
|
|
||||||
|
UseCRLF: false
|
||||||
|
UseTab: Never
|
||||||
|
|
||||||
|
ForEachMacros:
|
||||||
|
[
|
||||||
|
"spa_list_for_each",
|
||||||
|
"spa_list_for_each_safe",
|
||||||
|
"wl_list_for_each",
|
||||||
|
"wl_array_for_each",
|
||||||
|
"udev_list_entry_foreach",
|
||||||
|
]
|
||||||
|
|
||||||
|
---
|
||||||
|
|
58
external/sdl/SDL/.clang-tidy
vendored
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
---
|
||||||
|
Checks: >
|
||||||
|
-*,
|
||||||
|
bugprone-assert-side-effect,
|
||||||
|
bugprone-assignment-in-if-condition,
|
||||||
|
bugprone-bool-pointer-implicit-conversion,
|
||||||
|
bugprone-dangling-handle,
|
||||||
|
bugprone-dynamic-static-initializers,
|
||||||
|
bugprone-infinite-loop,
|
||||||
|
bugprone-integer-division,
|
||||||
|
bugprone-macro-repeated-side-effects,
|
||||||
|
bugprone-misplaced-operator-in-strlen-in-alloc,
|
||||||
|
bugprone-misplaced-pointer-arithmetic-in-alloc,
|
||||||
|
bugprone-misplaced-widening-cast,
|
||||||
|
bugprone-not-null-terminated-result,
|
||||||
|
bugprone-posix-return,
|
||||||
|
bugprone-redundant-branch-condition,
|
||||||
|
bugprone-string-literal-with-embedded-nul,
|
||||||
|
bugprone-suspicious-memset-usage,
|
||||||
|
bugprone-suspicious-semicolon,
|
||||||
|
bugprone-suspicious-string-compare,
|
||||||
|
bugprone-too-small-loop-variable,
|
||||||
|
bugprone-unused-return-value,
|
||||||
|
cert-err33-c,
|
||||||
|
clang-analyzer-core.*,
|
||||||
|
clang-analyzer-valist.*,
|
||||||
|
clang-analyzer-unix.Malloc,
|
||||||
|
google-readability-casting,
|
||||||
|
misc-misleading-bidirectional,
|
||||||
|
misc-misleading-identifier,
|
||||||
|
misc-misplaced-const,
|
||||||
|
misc-redundant-expression,
|
||||||
|
objc-*,
|
||||||
|
performance-type-promotion-in-math-fn,
|
||||||
|
readability-avoid-const-params-in-decls,
|
||||||
|
readability-braces-around-statements,
|
||||||
|
readability-const-return-type,
|
||||||
|
readability-duplicate-include,
|
||||||
|
readability-inconsistent-declaration-parameter-name,
|
||||||
|
readability-misplaced-array-index,
|
||||||
|
readability-non-const-parameter,
|
||||||
|
readability-redundant-control-flow,
|
||||||
|
readability-redundant-declaration,
|
||||||
|
readability-redundant-function-ptr-dereference,
|
||||||
|
readability-redundant-preprocessor,
|
||||||
|
readability-simplify-boolean-expr
|
||||||
|
|
||||||
|
CheckOptions:
|
||||||
|
- key: bugprone-assert-side-effect.AssertMacros
|
||||||
|
value: "SDL_assert, SDL_assert_release, SDL_assert_paranoid, SDL_assert_always, SDL_COMPILE_TIME_ASSERT"
|
||||||
|
- key: bugprone-misplaced-widening-cast.CheckImplicitCasts
|
||||||
|
value: true
|
||||||
|
- key: bugprone-not-null-terminated-result.WantToUseSafeFunctions
|
||||||
|
value: false # Do not recommend _s functions
|
||||||
|
|
||||||
|
FormatStyle: "file"
|
||||||
|
HeaderFilterRegex: "*.h$"
|
||||||
|
WarningsAsErrors: ""
|
69
external/sdl/SDL/.editorconfig
vendored
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
# For format see editorconfig.org
|
||||||
|
# Copyright 2022 Collabora Ltd.
|
||||||
|
# SPDX-License-Identifier: Zlib
|
||||||
|
|
||||||
|
root = true
|
||||||
|
|
||||||
|
[*.{c,cc,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
|
||||||
|
indent_size = 4
|
||||||
|
indent_style = space
|
||||||
|
insert_final_newline = true
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
|
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
|
||||||
|
indent_size = 2
|
||||||
|
indent_style = space
|
||||||
|
trim_tailing_whitespace = true
|
||||||
|
|
||||||
|
[*.xml]
|
||||||
|
indent_size = 4
|
||||||
|
indent_style = space
|
||||||
|
|
||||||
|
[{CMakeLists.txt,cmake/*.cmake}]
|
||||||
|
indent_size = 2
|
||||||
|
indent_style = space
|
||||||
|
insert_final_newline = true
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
|
[{cmake/cmake_uninstall.cmake.in,test/CMakeLists.txt,cmake/SDL3Config.cmake.in}]
|
||||||
|
indent_size = 4
|
||||||
|
indent_style = space
|
||||||
|
insert_final_newline = true
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
|
[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
|
||||||
|
indent_size = 8
|
||||||
|
indent_style = tab
|
||||||
|
tab_width = 8
|
||||||
|
|
||||||
|
[src/joystick/controller_type.*]
|
||||||
|
indent_style = tab
|
||||||
|
|
||||||
|
[src/joystick/hidapi/steam/*.h]
|
||||||
|
indent_style = tab
|
||||||
|
|
||||||
|
[src/libm/*.c]
|
||||||
|
indent_style = tab
|
||||||
|
|
||||||
|
[src/test/SDL_test_{crc32,md5,random}.c]
|
||||||
|
indent_size = 2
|
||||||
|
indent_style = space
|
||||||
|
|
||||||
|
[src/video/yuv2rgb/*.{c,h}]
|
||||||
|
indent_style = tab
|
||||||
|
|
||||||
|
[wayland-protocols/*.xml]
|
||||||
|
indent_size = 2
|
||||||
|
indent_style = space
|
||||||
|
|
||||||
|
[*.{markdown,md}]
|
||||||
|
indent_size = 4
|
||||||
|
indent_style = space
|
||||||
|
# Markdown syntax treats tabs as 4 spaces
|
||||||
|
tab_width = 4
|
||||||
|
|
||||||
|
[{*.bat,*.rc}]
|
||||||
|
end_of_line = crlf
|
||||||
|
|
||||||
|
[*.cocci]'
|
||||||
|
insert_final_newline = true
|
7
external/sdl/SDL/.github/PULL_REQUEST_TEMPLATE.md
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<!--- Provide a general summary of your changes in the Title above -->
|
||||||
|
|
||||||
|
## Description
|
||||||
|
<!--- Describe your changes in detail -->
|
||||||
|
|
||||||
|
## Existing Issue(s)
|
||||||
|
<!--- If it fixes an open issue, please link to the issue here. -->
|
16
external/sdl/SDL/.github/cmake/CMakeLists.txt
vendored
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.0)
|
||||||
|
project(ci_utils C CXX)
|
||||||
|
|
||||||
|
set(txt "CC=${CMAKE_C_COMPILER}
|
||||||
|
CXX=${CMAKE_CXX_COMPILER}
|
||||||
|
CFLAGS=${CMAKE_C_FLAGS}
|
||||||
|
CXXFLAGS=${CMAKE_CXX_FLAGS}
|
||||||
|
LDFLAGS=${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_C_STANDARD_LIBRARIES}
|
||||||
|
")
|
||||||
|
|
||||||
|
message("${txt}")
|
||||||
|
|
||||||
|
set(VAR_PATH "/tmp/env.txt" CACHE PATH "Where to write environment file")
|
||||||
|
message(STATUS "Writing CC/CXX/CFLAGS/CXXFLAGS/LDFLAGS environment to ${VAR_PATH}")
|
||||||
|
|
||||||
|
file(WRITE "${VAR_PATH}" "${txt}")
|
105
external/sdl/SDL/.github/workflows/android.yml
vendored
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
name: Build (Android)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
android:
|
||||||
|
name: ${{ matrix.platform.name }}
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
platform:
|
||||||
|
- { name: Android.mk }
|
||||||
|
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64", artifact: "SDL-android-arm64", apk-artifact: "SDL-android-apks-arm64" }
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- uses: nttld/setup-ndk@v1
|
||||||
|
id: setup_ndk
|
||||||
|
with:
|
||||||
|
ndk-version: r21e
|
||||||
|
- name: Build (Android.mk)
|
||||||
|
if: ${{ matrix.platform.name == 'Android.mk' }}
|
||||||
|
run: |
|
||||||
|
./build-scripts/androidbuildlibs.sh
|
||||||
|
- uses: actions/setup-java@v3
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
with:
|
||||||
|
distribution: 'temurin'
|
||||||
|
java-version: '11'
|
||||||
|
- name: Setup (CMake)
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install ninja-build pkg-config
|
||||||
|
- name: Configure (CMake)
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
run: |
|
||||||
|
cmake -S . -B build \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
|
||||||
|
-DSDL_WERROR=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DSDL_CLANG_TIDY=ON \
|
||||||
|
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
||||||
|
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
||||||
|
-DSDL_SHARED=ON \
|
||||||
|
-DSDL_STATIC=ON \
|
||||||
|
-DSDL_STATIC_PIC=ON \
|
||||||
|
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-GNinja
|
||||||
|
- name: Build (CMake)
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
run: |
|
||||||
|
cmake --build build --config Release --parallel --verbose
|
||||||
|
- name: Build test apk's (CMake)
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
run: |
|
||||||
|
cmake --build build --config Release --parallel --verbose --target testaudiocapture-apk testcontroller-apk testmultiaudio-apk testsprite-apk
|
||||||
|
- name: Install (CMake)
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
run: |
|
||||||
|
cmake --install build --config Release
|
||||||
|
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||||
|
( cd prefix; find ) | LC_ALL=C sort -u
|
||||||
|
- name: Package (CPack)
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
run: |
|
||||||
|
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
|
||||||
|
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
||||||
|
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
|
||||||
|
cmake --build cmake_config_build --verbose
|
||||||
|
- name: Verify sdl3.pc
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
run: |
|
||||||
|
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
|
||||||
|
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||||
|
cmake/test/test_pkgconfig.sh
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: ${{ matrix.platform.artifact }}
|
||||||
|
path: build/dist/SDL3*
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
if: ${{ matrix.platform.name == 'CMake' }}
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: ${{ matrix.platform.apk-artifact }}
|
||||||
|
path: build/test/*.apk
|
58
external/sdl/SDL/.github/workflows/emscripten.yml
vendored
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
name: Build (Emscripten)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
emscripten:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- uses: mymindstorm/setup-emsdk@v12
|
||||||
|
with:
|
||||||
|
version: 3.1.35
|
||||||
|
- name: Install ninja
|
||||||
|
run: |
|
||||||
|
sudo apt-get -y update
|
||||||
|
sudo apt-get install -y ninja-build
|
||||||
|
- name: Configure (CMake)
|
||||||
|
run: |
|
||||||
|
emcmake cmake -S . -B build \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DSDL_WERROR=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||||
|
-GNinja
|
||||||
|
- name: Build (CMake)
|
||||||
|
run: cmake --build build/ --verbose
|
||||||
|
- name: Run build-time tests
|
||||||
|
run: |
|
||||||
|
set -eu
|
||||||
|
export SDL_TESTS_QUICK=1
|
||||||
|
# FIXME: enable Emscripten build time tests
|
||||||
|
# ctest -VV --test-dir build/
|
||||||
|
- name: Install (CMake)
|
||||||
|
run: |
|
||||||
|
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||||
|
cmake --install build/
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
run: |
|
||||||
|
emcmake cmake -S cmake/test -B cmake_config_build \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||||
|
-DTEST_SHARED=FALSE \
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
|
||||||
|
cmake --build cmake_config_build --verbose
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: SDL-emscripten
|
||||||
|
path: build/dist/SDL3*
|
57
external/sdl/SDL/.github/workflows/haiku.yml
vendored
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
name: Build (Haiku)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
haiku:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
name: Haiku
|
||||||
|
container: haiku/cross-compiler:x86_64-r1beta4
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Setup dependencies
|
||||||
|
run: |
|
||||||
|
apt-get install pkg-config -y
|
||||||
|
- name: Configure Haiku environment variables
|
||||||
|
run: |
|
||||||
|
echo "CC=x86_64-unknown-haiku-gcc" >> $GITHUB_ENV
|
||||||
|
echo "CXX=x86_64-unknown-haiku-g++" >> $GITHUB_ENV
|
||||||
|
- name: Configure (CMake)
|
||||||
|
run: |
|
||||||
|
cmake -S . -B build -GNinja \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DSDL_SHARED=ON \
|
||||||
|
-DSDL_STATIC=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_WERROR=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DSDL_VENDOR_INFO=Github_Workflow \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_SYSTEM_NAME=Haiku
|
||||||
|
- name: Build (CMake)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --verbose --parallel
|
||||||
|
- name: Install (CMake)
|
||||||
|
run: |
|
||||||
|
echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||||
|
cmake --install build/ --config Release
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
run: |
|
||||||
|
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||||
|
-DCMAKE_SYSTEM_NAME=Haiku
|
||||||
|
cmake --build ./cmake_config_build --verbose
|
||||||
|
- name: Verify sdl3.pc
|
||||||
|
run: |
|
||||||
|
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||||
|
cmake/test/test_pkgconfig.sh
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: SDL-haiku
|
||||||
|
path: build/dist/SDL3*
|
24
external/sdl/SDL/.github/workflows/ios.yml
vendored
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
name: Build (iOS/tvOS)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
name: ${{ matrix.platform.name }}
|
||||||
|
runs-on: macos-latest
|
||||||
|
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
platform:
|
||||||
|
- { name: iOS, target: Static Library-iOS, sdk: iphoneos }
|
||||||
|
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Build
|
||||||
|
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build
|
92
external/sdl/SDL/.github/workflows/loongarch64.yml
vendored
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
name: Build (LoongArch64)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
loongarch64:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
platform:
|
||||||
|
- { toolchain-version: 2022.09.06 }
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Install build requirements
|
||||||
|
run: |
|
||||||
|
sudo apt-get update -y
|
||||||
|
sudo apt-get install -y --no-install-recommends cmake ninja-build pkg-config tar wget
|
||||||
|
|
||||||
|
- uses: actions/cache/restore@v3
|
||||||
|
id: restore-cache
|
||||||
|
with:
|
||||||
|
path: /opt/cross-tools
|
||||||
|
key: loongarch64-${{ matrix.platform.toolchain-version }}
|
||||||
|
|
||||||
|
- name: Download LoongArch64 gcc+glibc toolchain
|
||||||
|
if: ${{ !steps.restore-cache.outputs.cache-hit }}
|
||||||
|
run: |
|
||||||
|
url="https://github.com/loongson/build-tools/releases/download/${{ matrix.platform.toolchain-version }}/loongarch64-clfs-6.3-cross-tools-gcc-glibc.tar.xz"
|
||||||
|
|
||||||
|
wget "$url" -O /tmp/toolchain.tar.xz
|
||||||
|
|
||||||
|
mkdir -p /opt
|
||||||
|
tar -C /opt -x -f /tmp/toolchain.tar.xz
|
||||||
|
|
||||||
|
- uses: actions/cache/save@v3
|
||||||
|
if: ${{ !steps.restore-cache.outputs.cache-hit }}
|
||||||
|
with:
|
||||||
|
path: /opt/cross-tools
|
||||||
|
key: loongarch64-${{ matrix.platform.toolchain-version }}
|
||||||
|
|
||||||
|
- name: Set-up Loongarch64 build environment
|
||||||
|
run: |
|
||||||
|
echo "/opt/cross-tools/bin" >> $GITHUB_PATH
|
||||||
|
echo "CC=loongarch64-unknown-linux-gnu-gcc" >> $GITHUB_ENV
|
||||||
|
echo "CXX=loongarch64-unknown-linux-gnu-g++" >> $GITHUB_ENV
|
||||||
|
|
||||||
|
- name: Configure (CMake)
|
||||||
|
run: |
|
||||||
|
cmake -S . -B build -G Ninja \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DSDL_SHARED=ON \
|
||||||
|
-DSDL_STATIC=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_WERROR=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=prefix
|
||||||
|
- name: Build (CMake)
|
||||||
|
run: |
|
||||||
|
cmake --build build --verbose
|
||||||
|
- name: Install (CMake)
|
||||||
|
run: |
|
||||||
|
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||||
|
cmake --install build/
|
||||||
|
( cd prefix; find ) | LC_ALL=C sort -u
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
run: |
|
||||||
|
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||||
|
-DTEST_SHARED=TRUE \
|
||||||
|
-DTEST_STATIC=TRUE \
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build cmake_config_build --verbose
|
||||||
|
- name: Verify sdl3.pc
|
||||||
|
run: |
|
||||||
|
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||||
|
cmake/test/test_pkgconfig.sh
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: SDL-loongarch64
|
||||||
|
path: build/dist/SDL3*
|
147
external/sdl/SDL/.github/workflows/main.yml
vendored
Normal file
@ -0,0 +1,147 @@
|
|||||||
|
name: Build
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
name: ${{ matrix.platform.name }}
|
||||||
|
runs-on: ${{ matrix.platform.os }}
|
||||||
|
|
||||||
|
defaults:
|
||||||
|
run:
|
||||||
|
shell: ${{ matrix.platform.shell }}
|
||||||
|
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
platform:
|
||||||
|
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, artifact: 'SDL-mingw32' }
|
||||||
|
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL-mingw64' }
|
||||||
|
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, artifact: 'SDL-msys2-clang32' }
|
||||||
|
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64, artifact: 'SDL-msys2-clang64' }
|
||||||
|
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64, artifact: 'SDL-msys2-ucrt64' }
|
||||||
|
- { name: Ubuntu 20.04, os: ubuntu-20.04, shell: sh, artifact: 'SDL-ubuntu20.04' }
|
||||||
|
- { name: Intel oneAPI (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-oneapi', intel: true,
|
||||||
|
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icx; export CXX=icx;'}
|
||||||
|
- { name: Intel Compiler (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-icc', intel: true, cmake: '-DSDL_CLANG_TIDY=OFF',
|
||||||
|
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icc; export CXX=icpc; export CFLAGS=-diag-disable=10441; export CXXFLAGS=-diag-disable=10441; '}
|
||||||
|
- { name: Ubuntu 22.04, os: ubuntu-22.04, shell: sh, artifact: 'SDL-ubuntu22.04' }
|
||||||
|
- { name: MacOS (Framework), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DSDL_FRAMEWORK=ON -DSDL_CLANG_TIDY=OFF', skip_test_pkgconfig: true, artifact: 'SDL-macos-framework' }
|
||||||
|
- { name: MacOS (GNU prefix), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64" -DCLANG_TIDY_BINARY="$(brew --prefix llvm)/bin/clang-tidy"', artifact: 'SDL-macos-gnu' }
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Set up MSYS2
|
||||||
|
if: matrix.platform.shell == 'msys2 {0}'
|
||||||
|
uses: msys2/setup-msys2@v2
|
||||||
|
with:
|
||||||
|
msystem: ${{ matrix.platform.msystem }}
|
||||||
|
install: >-
|
||||||
|
${{ matrix.platform.msys-env }}-cc
|
||||||
|
${{ matrix.platform.msys-env }}-cmake
|
||||||
|
${{ matrix.platform.msys-env }}-ninja
|
||||||
|
${{ matrix.platform.msys-env }}-pkg-config
|
||||||
|
${{ matrix.platform.msys-env }}-clang-tools-extra
|
||||||
|
|
||||||
|
- name: Setup Linux dependencies
|
||||||
|
if: runner.os == 'Linux'
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install build-essential git \
|
||||||
|
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
|
||||||
|
libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
|
||||||
|
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
|
||||||
|
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
|
||||||
|
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
|
||||||
|
|
||||||
|
- name: Setup extra Ubuntu 22.04 dependencies
|
||||||
|
if: matrix.platform.os == 'ubuntu-22.04'
|
||||||
|
run: |
|
||||||
|
sudo apt-get install libpipewire-0.3-dev libdecor-0-dev
|
||||||
|
|
||||||
|
- name: Setup Macos dependencies
|
||||||
|
if: runner.os == 'macOS'
|
||||||
|
run: |
|
||||||
|
brew install \
|
||||||
|
ninja \
|
||||||
|
pkg-config \
|
||||||
|
llvm
|
||||||
|
|
||||||
|
- name: Setup Intel oneAPI
|
||||||
|
if: matrix.platform.intel
|
||||||
|
run: |
|
||||||
|
# Setup oneAPI repo
|
||||||
|
wget https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB
|
||||||
|
sudo apt-key add GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB
|
||||||
|
sudo echo "deb https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
|
||||||
|
sudo apt-get update -y
|
||||||
|
|
||||||
|
# Install oneAPI
|
||||||
|
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
|
||||||
|
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Check that versioning is consistent
|
||||||
|
# We only need to run this once: arbitrarily use the Linux/CMake build
|
||||||
|
if: "runner.os == 'Linux'"
|
||||||
|
run: ./build-scripts/test-versioning.sh
|
||||||
|
- name: Configure (CMake)
|
||||||
|
run: |
|
||||||
|
${{ matrix.platform.source_cmd }}
|
||||||
|
cmake -S . -B build -G Ninja \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DSDL_SHARED=ON \
|
||||||
|
-DSDL_STATIC=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_WERROR=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||||
|
-DSDL_CLANG_TIDY=ON \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
${{ matrix.platform.cmake }}
|
||||||
|
- name: Build (CMake)
|
||||||
|
run: |
|
||||||
|
${{ matrix.platform.source_cmd }}
|
||||||
|
cmake --build build/ --config Release --verbose --parallel
|
||||||
|
- name: Run build-time tests (CMake)
|
||||||
|
run: |
|
||||||
|
${{ matrix.platform.source_cmd }}
|
||||||
|
set -eu
|
||||||
|
export SDL_TESTS_QUICK=1
|
||||||
|
ctest -VV --test-dir build/
|
||||||
|
if test "${{ runner.os }}" = "Linux"; then
|
||||||
|
# This should show us the SDL_REVISION
|
||||||
|
strings build/libSDL3.so.0 | grep SDL-
|
||||||
|
fi
|
||||||
|
- name: Install (CMake)
|
||||||
|
run: |
|
||||||
|
${{ matrix.platform.source_cmd }}
|
||||||
|
set -eu
|
||||||
|
cmake --install build/ --config Release
|
||||||
|
( cd cmake_prefix; find . ) | LC_ALL=C sort -u
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
run: |
|
||||||
|
${{ matrix.platform.source_cmd }}
|
||||||
|
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||||
|
-DTEST_SHARED=ON \
|
||||||
|
-DTEST_STATIC=ON \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_PREFIX_PATH=$(echo "${{ github.workspace }}/cmake_prefix" | sed -e 's#\\#/#g')
|
||||||
|
cmake --build cmake_config_build --verbose
|
||||||
|
- name: Verify sdl3.pc
|
||||||
|
if: ${{ !matrix.platform.skip_test_pkgconfig }}
|
||||||
|
run: |
|
||||||
|
${{ matrix.platform.source_cmd }}
|
||||||
|
export PKG_CONFIG_PATH=$(echo "${{ github.workspace }}/cmake_prefix/lib/pkgconfig" | sed -e 's#\\#/#g')
|
||||||
|
cmake/test/test_pkgconfig.sh
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: ${{ matrix.platform.artifact }}
|
||||||
|
path: build/dist/SDL3*
|
90
external/sdl/SDL/.github/workflows/msvc.yml
vendored
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
name: Build (MSVC)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
name: ${{ matrix.platform.name }}
|
||||||
|
runs-on: windows-latest
|
||||||
|
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
platform:
|
||||||
|
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64', artifact: 'SDL-VC-x64' }
|
||||||
|
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32', artifact: 'SDL-VC-x86' }
|
||||||
|
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x64' }
|
||||||
|
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x86' }
|
||||||
|
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64, artifact: 'SDL-clang-cl-x64' }
|
||||||
|
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32, artifact: 'SDL-clang-cl-x86' }
|
||||||
|
- { name: Windows (ARM), flags: -A ARM, artifact: 'SDL-VC-arm32' }
|
||||||
|
- { name: Windows (ARM64), flags: -A ARM64, artifact: 'SDL-VC-arm64' }
|
||||||
|
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true,
|
||||||
|
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', artifact: 'SDL-VC-UWP' }
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Create CMake project using SDL as a subproject
|
||||||
|
shell: python
|
||||||
|
run: |
|
||||||
|
import os
|
||||||
|
import textwrap
|
||||||
|
srcdir = r"${{ github.workspace }}".replace("\\", "/")
|
||||||
|
builddir = f"{ srcdir }/build"
|
||||||
|
os.makedirs(builddir)
|
||||||
|
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
|
||||||
|
f.write(textwrap.dedent(f"""\
|
||||||
|
cmake_minimum_required(VERSION 3.0)
|
||||||
|
project(sdl_user)
|
||||||
|
add_subdirectory("{ srcdir }" SDL)
|
||||||
|
"""))
|
||||||
|
- name: Configure (CMake)
|
||||||
|
run: cmake -S build -B build `
|
||||||
|
-Wdeprecated -Wdev -Werror `
|
||||||
|
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
|
||||||
|
-DSDL_SHARED=ON `
|
||||||
|
-DSDL_STATIC=ON `
|
||||||
|
-DSDL_TESTS=ON `
|
||||||
|
-DSDL_INSTALL_TESTS=ON `
|
||||||
|
-DSDL_VENDOR_INFO="Github Workflow" `
|
||||||
|
-DSDL_DISABLE_INSTALL=OFF `
|
||||||
|
-DSDL_DISABLE_INSTALL_CPACK=OFF `
|
||||||
|
${{ matrix.platform.flags }} `
|
||||||
|
-DCMAKE_INSTALL_PREFIX=prefix
|
||||||
|
- name: Build (CMake)
|
||||||
|
run: cmake --build build/ --config Release --parallel
|
||||||
|
- name: Run build-time tests
|
||||||
|
if: "! contains(matrix.platform.name, 'ARM')"
|
||||||
|
run: |
|
||||||
|
$env:SDL_TESTS_QUICK=1
|
||||||
|
ctest -VV --test-dir build/ -C Release
|
||||||
|
- name: Install (CMake)
|
||||||
|
run: |
|
||||||
|
echo "SDL3_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
||||||
|
cmake --install build/
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target PACKAGE
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
|
||||||
|
run: |
|
||||||
|
cmake -S cmake/test -B cmake_config_build `
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} `
|
||||||
|
${{ matrix.platform.flags }}
|
||||||
|
cmake --build cmake_config_build --config Release
|
||||||
|
|
||||||
|
- name: Add msbuild to PATH
|
||||||
|
if: ${{ matrix.platform.project != '' }}
|
||||||
|
uses: microsoft/setup-msbuild@v1.1.3
|
||||||
|
- name: Build msbuild
|
||||||
|
if: ${{ matrix.platform.project != '' }}
|
||||||
|
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: ${{ matrix.platform.artifact }}
|
||||||
|
path: build/dist/SDL3*
|
65
external/sdl/SDL/.github/workflows/n3ds.yml
vendored
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
name: Build (Nintendo 3DS)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
n3ds:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container:
|
||||||
|
image: devkitpro/devkitarm:latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Install build requirements
|
||||||
|
run: |
|
||||||
|
apt update
|
||||||
|
apt install ninja-build
|
||||||
|
- name: Configure (CMake)
|
||||||
|
run: |
|
||||||
|
cmake -S . -B build -G Ninja \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||||
|
-DSDL_WERROR=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=prefix
|
||||||
|
- name: Build (CMake)
|
||||||
|
run: |
|
||||||
|
cmake --build build --verbose
|
||||||
|
- name: Install (CMake)
|
||||||
|
run: |
|
||||||
|
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||||
|
cmake --install build/
|
||||||
|
( cd prefix; find ) | LC_ALL=C sort -u
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
run: |
|
||||||
|
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||||
|
-DTEST_SHARED=FALSE \
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build cmake_config_build --verbose
|
||||||
|
- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain
|
||||||
|
run: |
|
||||||
|
cmake -S .github/cmake -B /tmp/cmake_extract \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DVAR_PATH=/tmp/n3ds_env.txt
|
||||||
|
cat /tmp/n3ds_env.txt >> $GITHUB_ENV
|
||||||
|
- name: Verify sdl3.pc
|
||||||
|
run: |
|
||||||
|
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||||
|
cmake/test/test_pkgconfig.sh
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: SDL-n3ds
|
||||||
|
path: build/dist/SDL3*
|
61
external/sdl/SDL/.github/workflows/ppc64le.yml
vendored
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
name: Build (PowerPC64)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
ppc64le:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container:
|
||||||
|
image: dockcross/linux-ppc64le:latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Install build requirements
|
||||||
|
run: |
|
||||||
|
apt-get update -y
|
||||||
|
apt-get install -y cmake ninja-build
|
||||||
|
- name: Configure (CMake)
|
||||||
|
run: |
|
||||||
|
# FIXME: Enable SDL_WERROR
|
||||||
|
cmake -S . -B build -G Ninja \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DSDL_SHARED=ON \
|
||||||
|
-DSDL_STATIC=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_WERROR=OFF \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=prefix
|
||||||
|
- name: Build (CMake)
|
||||||
|
run: |
|
||||||
|
cmake --build build --verbose
|
||||||
|
- name: Install (CMake)
|
||||||
|
run: |
|
||||||
|
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||||
|
cmake --install build/
|
||||||
|
( cd prefix; find ) | LC_ALL=C sort -u
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
run: |
|
||||||
|
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||||
|
-DTEST_SHARED=TRUE \
|
||||||
|
-DTEST_STATIC=TRUE \
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build cmake_config_build --verbose
|
||||||
|
- name: Verify sdl3.pc
|
||||||
|
run: |
|
||||||
|
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||||
|
cmake/test/test_pkgconfig.sh
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: SDL-ppc64le
|
||||||
|
path: build/dist/SDL3*
|
69
external/sdl/SDL/.github/workflows/ps2.yml
vendored
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
name: Build (Sony Playstation 2)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
ps2:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container: ps2dev/ps2dev:latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Setup dependencies
|
||||||
|
run: |
|
||||||
|
apk update
|
||||||
|
apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
|
||||||
|
|
||||||
|
# To be removed once ps2_drivers is part of PS2DEV
|
||||||
|
- name: Install ps2_drivers lib
|
||||||
|
run: |
|
||||||
|
git clone https://github.com/fjtrujy/ps2_drivers.git
|
||||||
|
cd ps2_drivers
|
||||||
|
make -j $(getconf _NPROCESSORS_ONLN) clean
|
||||||
|
make -j $(getconf _NPROCESSORS_ONLN)
|
||||||
|
make -j $(getconf _NPROCESSORS_ONLN) install
|
||||||
|
|
||||||
|
- name: Configure (CMake)
|
||||||
|
run: |
|
||||||
|
cmake -S . -B build -G Ninja \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
||||||
|
-DSDL_WERROR=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release
|
||||||
|
- name: Build (CMake)
|
||||||
|
run: cmake --build build --config Release --verbose -- -j 1
|
||||||
|
- name: Install (CMake)
|
||||||
|
run: |
|
||||||
|
set -eu
|
||||||
|
cmake --install build/ --config Release
|
||||||
|
echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||||
|
( cd cmake_prefix; find ) | LC_ALL=C sort -u
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package -- -j 1
|
||||||
|
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
run: |
|
||||||
|
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
||||||
|
-DTEST_SHARED=FALSE \
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build cmake_config_build --verbose -- -j 1
|
||||||
|
- name: Verify sdl3.pc
|
||||||
|
run: |
|
||||||
|
export CC=mips64r5900el-ps2-elf-gcc
|
||||||
|
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||||
|
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||||
|
cmake/test/test_pkgconfig.sh
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: SDL-ps2
|
||||||
|
path: build/dist/SDL3*
|
61
external/sdl/SDL/.github/workflows/psp.yml
vendored
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
name: Build (Sony Playstation Portable)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
psp:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container: pspdev/pspdev:latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Setup dependencies
|
||||||
|
run: |
|
||||||
|
apk update
|
||||||
|
apk add cmake gmp mpc1 mpfr4 make pkgconf
|
||||||
|
- name: Patch the pspdev toolchain to use -isystem instead of -I
|
||||||
|
run: |
|
||||||
|
# https://github.com/pspdev/pspsdk/issues/123
|
||||||
|
sed -E s/-I/-isystem/g -i $PSPDEV/psp/share/pspdev.cmake
|
||||||
|
- name: Configure (CMake)
|
||||||
|
run: |
|
||||||
|
cmake -S . -B build \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
||||||
|
-DSDL_WERROR=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=prefix
|
||||||
|
- name: Build (CMake)
|
||||||
|
run: cmake --build build --config Release --verbose
|
||||||
|
- name: Install (CMake)
|
||||||
|
run: |
|
||||||
|
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||||
|
cmake --install build --config Release
|
||||||
|
( cd prefix; find ) | LC_ALL=C sort -u
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
run: |
|
||||||
|
cmake -S cmake/test -B cmake_config_build \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||||
|
-DTEST_SHARED=FALSE \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build cmake_config_build --verbose
|
||||||
|
- name: Verify sdl3.pc
|
||||||
|
run: |
|
||||||
|
export CC=psp-gcc
|
||||||
|
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||||
|
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||||
|
cmake/test/test_pkgconfig.sh
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: SDL-psp
|
||||||
|
path: build/dist/SDL3*
|
64
external/sdl/SDL/.github/workflows/riscos.yml
vendored
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
name: Build (RISC OS)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
name: ${{ matrix.platform.name }}
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container: riscosdotinfo/riscos-gccsdk-4.7:latest
|
||||||
|
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
platform:
|
||||||
|
- { name: CMake }
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Setup dependencies
|
||||||
|
run: apt-get update && apt-get install -y cmake ninja-build
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Configure (CMake)
|
||||||
|
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
||||||
|
run: |
|
||||||
|
cmake -S . -B build -G Ninja \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
|
||||||
|
-DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \
|
||||||
|
-DRISCOS:BOOL=ON \
|
||||||
|
-DSDL_GCC_ATOMICS=OFF \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
|
||||||
|
- name: Build (CMake)
|
||||||
|
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
||||||
|
run: cmake --build build --verbose
|
||||||
|
- name: Install (CMake)
|
||||||
|
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
||||||
|
run: |
|
||||||
|
echo "SDL3_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
|
||||||
|
cmake --install build/
|
||||||
|
( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
run: |
|
||||||
|
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||||
|
-DTEST_SHARED=OFF \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
${{ matrix.platform.test_args }}
|
||||||
|
cmake --build cmake_config_build --verbose
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: SDL-riscos
|
||||||
|
path: build/dist/SDL3*
|
131
external/sdl/SDL/.github/workflows/vita.yml
vendored
Normal file
@ -0,0 +1,131 @@
|
|||||||
|
name: Build (Sony Playstation Vita)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
defaults:
|
||||||
|
run:
|
||||||
|
shell: sh
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
vita:
|
||||||
|
name: ${{ matrix.platform.name }}
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container:
|
||||||
|
image: vitasdk/vitasdk:latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
platform:
|
||||||
|
- { name: Vita (GLES w/ pib), pib: true, version: 1.1.4, artifact: SDL-vita-pib }
|
||||||
|
- { name: Vita (GLES w/ PVR_PSP2 + gles4vita), pvr: true, version: 3.9, artifact: SDL-vita-pvr }
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Install build requirements
|
||||||
|
run: |
|
||||||
|
apk update
|
||||||
|
apk add cmake ninja pkgconf bash tar
|
||||||
|
|
||||||
|
- uses: actions/cache/restore@v3
|
||||||
|
id: restore-cache
|
||||||
|
with:
|
||||||
|
path: /vita/dependencies
|
||||||
|
key: ${{ matrix.platform.artifact }}-${{ matrix.platform.version }}
|
||||||
|
|
||||||
|
- name: Download PVR_PSP2 (GLES)
|
||||||
|
if: ${{ !!matrix.platform.pvr && !steps.restore-cache.outputs.cache-hit }}
|
||||||
|
run: |
|
||||||
|
pvr_psp2_version=${{ matrix.platform.version }}
|
||||||
|
|
||||||
|
mkdir -p /vita/dependencies/include
|
||||||
|
mkdir -p /vita/dependencies/lib
|
||||||
|
|
||||||
|
# Configure PVR_PSP2 headers
|
||||||
|
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
|
||||||
|
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
|
||||||
|
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* /vita/dependencies/include
|
||||||
|
rm /tmp/v$pvr_psp2_version.zip
|
||||||
|
|
||||||
|
# include guard of PVR_PSP2's khrplatform.h does not match the usual one
|
||||||
|
sed -i -e s/__drvkhrplatform_h_/__khrplatform_h_/ /vita/dependencies/include/KHR/khrplatform.h
|
||||||
|
|
||||||
|
# Configure PVR_PSP2 stub libraries
|
||||||
|
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
|
||||||
|
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
|
||||||
|
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} /vita/dependencies/lib \;
|
||||||
|
rm /tmp/vitasdk_stubs.zip
|
||||||
|
rm -rf /tmp/pvr_psp2_stubs
|
||||||
|
|
||||||
|
- name: Download gl4es4vita (OpenGL)
|
||||||
|
if: ${{ !!matrix.platform.pib && !steps.restore-cache.outputs.cache-hit }}
|
||||||
|
run: |
|
||||||
|
gl4es4vita_version=${{ matrix.platform.version }}
|
||||||
|
|
||||||
|
mkdir -p /vita/dependencies/include
|
||||||
|
mkdir -p /vita/dependencies/lib
|
||||||
|
|
||||||
|
# Configure gl4es4vita headers
|
||||||
|
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
|
||||||
|
unzip -o /tmp/include.zip -d/vita/dependencies/include
|
||||||
|
rm /tmp/include.zip
|
||||||
|
|
||||||
|
# Configure gl4es4vita stub libraries
|
||||||
|
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
|
||||||
|
unzip /tmp/vitasdk_stubs.zip -d/vita/dependencies/lib
|
||||||
|
|
||||||
|
- uses: actions/cache/save@v3
|
||||||
|
if: ${{ !steps.restore-cache.outputs.cache-hit }}
|
||||||
|
with:
|
||||||
|
path: /vita/dependencies
|
||||||
|
key: ${{ matrix.platform.artifact }}-${{ matrix.platform.version }}
|
||||||
|
|
||||||
|
- name: Copy PVR_PSP2 (GLES) or gl4es4vita (OpenGL) to vita toolchain dir
|
||||||
|
run: |
|
||||||
|
cp -rv /vita/dependencies/* ${VITASDK}/arm-vita-eabi
|
||||||
|
|
||||||
|
- name: Configure (CMake)
|
||||||
|
run: |
|
||||||
|
cmake -S . -B build -G Ninja \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||||
|
-DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \
|
||||||
|
-DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \
|
||||||
|
-DSDL_ARMNEON=ON \
|
||||||
|
-DSDL_ARMSIMD=ON \
|
||||||
|
-DSDL_WERROR=ON \
|
||||||
|
-DSDL_TESTS=ON \
|
||||||
|
-DSDL_INSTALL_TESTS=ON \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_INSTALL_PREFIX=prefix
|
||||||
|
- name: Build (CMake)
|
||||||
|
run: cmake --build build --verbose
|
||||||
|
- name: Install (CMake)
|
||||||
|
run: |
|
||||||
|
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||||
|
cmake --install build/
|
||||||
|
( cd prefix; find ) | LC_ALL=C sort -u
|
||||||
|
- name: Package (CPack)
|
||||||
|
run: |
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
- name: Verify CMake configuration files
|
||||||
|
run: |
|
||||||
|
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||||
|
-DTEST_SHARED=FALSE \
|
||||||
|
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build cmake_config_build --verbose
|
||||||
|
- name: Verify sdl3.pc
|
||||||
|
run: |
|
||||||
|
export CC=arm-vita-eabi-gcc
|
||||||
|
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||||
|
cmake/test/test_pkgconfig.sh
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: ${{ matrix.platform.artifact }}
|
||||||
|
path: build/dist/SDL3*
|
70
external/sdl/SDL/.github/workflows/vmactions.yml
vendored
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
name: Build (VM Actions)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
freebsd:
|
||||||
|
runs-on: macos-12
|
||||||
|
name: FreeBSD
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Build
|
||||||
|
uses: vmactions/freebsd-vm@v0
|
||||||
|
with:
|
||||||
|
mem: 8192
|
||||||
|
usesh: true
|
||||||
|
prepare: |
|
||||||
|
pkg install -y \
|
||||||
|
cmake \
|
||||||
|
ninja \
|
||||||
|
pkgconf \
|
||||||
|
libXcursor \
|
||||||
|
libXext \
|
||||||
|
libXinerama \
|
||||||
|
libXi \
|
||||||
|
libXfixes \
|
||||||
|
libXrandr \
|
||||||
|
libXScrnSaver \
|
||||||
|
libXxf86vm \
|
||||||
|
wayland \
|
||||||
|
wayland-protocols \
|
||||||
|
libxkbcommon \
|
||||||
|
mesa-libs \
|
||||||
|
libglvnd \
|
||||||
|
evdev-proto \
|
||||||
|
libinotify \
|
||||||
|
alsa-lib \
|
||||||
|
jackit \
|
||||||
|
pipewire \
|
||||||
|
pulseaudio \
|
||||||
|
sndio \
|
||||||
|
dbus \
|
||||||
|
zh-fcitx \
|
||||||
|
ibus \
|
||||||
|
libsamplerate \
|
||||||
|
libudev-devd
|
||||||
|
|
||||||
|
run: |
|
||||||
|
cmake -S . -B build -GNinja \
|
||||||
|
-Wdeprecated -Wdev -Werror \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DSDL_HIDAPI_LIBUSB=OFF \
|
||||||
|
-DSDL_CHECK_REQUIRED_INCLUDES="/usr/local/include" \
|
||||||
|
-DSDL_CHECK_REQUIRED_LINK_OPTIONS="-L/usr/local/lib"
|
||||||
|
cmake --build build/ --config Release --verbose -- -j`sysctl -n hw.ncpu`
|
||||||
|
cmake --build build/ --config Release --target package
|
||||||
|
|
||||||
|
cmake --build build/ --config Release --target clean
|
||||||
|
rm -rf build/dist/_CPack_Packages
|
||||||
|
rm -rf build/CMakeFiles
|
||||||
|
rm -rf build/docs
|
||||||
|
|
||||||
|
- uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
if-no-files-found: error
|
||||||
|
name: SDL-freebsd
|
||||||
|
path: build/dist/SDL3*
|
157
external/sdl/SDL/.gitignore
vendored
Normal file
@ -0,0 +1,157 @@
|
|||||||
|
build/
|
||||||
|
build-*/
|
||||||
|
!build-scripts/
|
||||||
|
buildbot/
|
||||||
|
/VERSION.txt
|
||||||
|
__pycache__
|
||||||
|
|
||||||
|
*.so
|
||||||
|
*.so.*
|
||||||
|
*.dll
|
||||||
|
*.exe
|
||||||
|
*.o
|
||||||
|
*.obj
|
||||||
|
*.res
|
||||||
|
*.lib
|
||||||
|
*.a
|
||||||
|
*.la
|
||||||
|
*.dSYM
|
||||||
|
*,e1f
|
||||||
|
*,ff8
|
||||||
|
*.lnk
|
||||||
|
*.err
|
||||||
|
*.exp
|
||||||
|
*.map
|
||||||
|
*.orig
|
||||||
|
*~
|
||||||
|
*.swp
|
||||||
|
*.tmp
|
||||||
|
*.rej
|
||||||
|
|
||||||
|
# for CMake
|
||||||
|
CMakeFiles/
|
||||||
|
CMakeCache.txt
|
||||||
|
cmake_install.cmake
|
||||||
|
cmake_uninstall.cmake
|
||||||
|
SDL3ConfigVersion.cmake
|
||||||
|
.ninja_*
|
||||||
|
*.ninja
|
||||||
|
|
||||||
|
# for CLion
|
||||||
|
.idea
|
||||||
|
cmake-build-*
|
||||||
|
|
||||||
|
# for Xcode
|
||||||
|
*.mode1*
|
||||||
|
*.perspective*
|
||||||
|
*.pbxuser
|
||||||
|
(^|/)build($|/)
|
||||||
|
.DS_Store
|
||||||
|
xcuserdata
|
||||||
|
*.xcworkspace
|
||||||
|
|
||||||
|
# for Visual C++
|
||||||
|
.vs
|
||||||
|
Debug
|
||||||
|
Release
|
||||||
|
*.user
|
||||||
|
*.ncb
|
||||||
|
*.suo
|
||||||
|
*.sdf
|
||||||
|
VisualC/tests/gamepadmap/axis.bmp
|
||||||
|
VisualC/tests/gamepadmap/button.bmp
|
||||||
|
VisualC/tests/gamepadmap/gamepadmap.bmp
|
||||||
|
VisualC/tests/gamepadmap/gamepadmap_back.bmp
|
||||||
|
VisualC/tests/loopwave/sample.wav
|
||||||
|
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
|
||||||
|
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
|
||||||
|
VisualC/tests/testgamepad/axis.bmp
|
||||||
|
VisualC/tests/testgamepad/button.bmp
|
||||||
|
VisualC/tests/testgamepad/gamepadmap.bmp
|
||||||
|
VisualC/tests/testgamepad/gamepadmap_back.bmp
|
||||||
|
VisualC/tests/testoverlay/moose.dat
|
||||||
|
VisualC/tests/testrendertarget/icon.bmp
|
||||||
|
VisualC/tests/testrendertarget/sample.bmp
|
||||||
|
VisualC/tests/testscale/icon.bmp
|
||||||
|
VisualC/tests/testscale/sample.bmp
|
||||||
|
VisualC/tests/testsprite/icon.bmp
|
||||||
|
VisualC/tests/testyuv/testyuv.bmp
|
||||||
|
VisualC-GDK/**/Layout
|
||||||
|
|
||||||
|
# for Android
|
||||||
|
android-project/local.properties
|
||||||
|
android-project/.gradle/
|
||||||
|
|
||||||
|
test/checkkeys
|
||||||
|
test/checkkeysthreads
|
||||||
|
test/gamepadmap
|
||||||
|
test/loopwave
|
||||||
|
test/loopwavequeue
|
||||||
|
test/testatomic
|
||||||
|
test/testaudiocapture
|
||||||
|
test/testaudiohotplug
|
||||||
|
test/testaudioinfo
|
||||||
|
test/testautomation
|
||||||
|
test/testbounds
|
||||||
|
test/testcustomcursor
|
||||||
|
test/testdisplayinfo
|
||||||
|
test/testdraw
|
||||||
|
test/testdrawchessboard
|
||||||
|
test/testdropfile
|
||||||
|
test/testerror
|
||||||
|
test/testevdev
|
||||||
|
test/testfile
|
||||||
|
test/testfilesystem
|
||||||
|
test/testgamepad
|
||||||
|
test/testgeometry
|
||||||
|
test/testgesture
|
||||||
|
test/testgl
|
||||||
|
test/testgles
|
||||||
|
test/testgles2
|
||||||
|
test/testhaptic
|
||||||
|
test/testhittesting
|
||||||
|
test/testhotplug
|
||||||
|
test/testiconv
|
||||||
|
test/testime
|
||||||
|
test/testintersections
|
||||||
|
test/testjoystick
|
||||||
|
test/testkeys
|
||||||
|
test/testloadso
|
||||||
|
test/testlocale
|
||||||
|
test/testlock
|
||||||
|
test/testmessage
|
||||||
|
test/testmouse
|
||||||
|
test/testmultiaudio
|
||||||
|
test/testnative
|
||||||
|
test/testoverlay
|
||||||
|
test/testplatform
|
||||||
|
test/testpower
|
||||||
|
test/testqsort
|
||||||
|
test/testrelative
|
||||||
|
test/testrendercopyex
|
||||||
|
test/testrendertarget
|
||||||
|
test/testresample
|
||||||
|
test/testrumble
|
||||||
|
test/testscale
|
||||||
|
test/testsem
|
||||||
|
test/testsensor
|
||||||
|
test/testshader
|
||||||
|
test/testshape
|
||||||
|
test/testsprite
|
||||||
|
test/testspriteminimal
|
||||||
|
test/teststreaming
|
||||||
|
test/testsurround
|
||||||
|
test/testthread
|
||||||
|
test/testtimer
|
||||||
|
test/testurl
|
||||||
|
test/testver
|
||||||
|
test/testviewport
|
||||||
|
test/testvulkan
|
||||||
|
test/testwm
|
||||||
|
test/testyuv
|
||||||
|
test/torturethread
|
||||||
|
|
||||||
|
# for Doxygen
|
||||||
|
docs/output
|
||||||
|
SDL.tag
|
||||||
|
doxygen_warn.txt
|
17
external/sdl/SDL/.wikiheaders-options
vendored
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
projectfullname = SDL
|
||||||
|
projectshortname = SDL
|
||||||
|
incsubdir = include/SDL3
|
||||||
|
wikisubdir =
|
||||||
|
readmesubdir = docs
|
||||||
|
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
|
||||||
|
mainincludefname = SDL3/SDL.h
|
||||||
|
versionfname = include/SDL3/SDL_version.h
|
||||||
|
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
|
||||||
|
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
|
||||||
|
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
|
||||||
|
selectheaderregex = \ASDL.*?\.h\Z
|
||||||
|
projecturl = https://libsdl.org/
|
||||||
|
wikiurl = https://wiki.libsdl.org
|
||||||
|
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
|
||||||
|
warn_about_missing = 0
|
||||||
|
wikipreamble = (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!)
|
135
external/sdl/SDL/Android.mk
vendored
Normal file
@ -0,0 +1,135 @@
|
|||||||
|
LOCAL_PATH := $(call my-dir)
|
||||||
|
|
||||||
|
###########################
|
||||||
|
#
|
||||||
|
# SDL shared library
|
||||||
|
#
|
||||||
|
###########################
|
||||||
|
|
||||||
|
include $(CLEAR_VARS)
|
||||||
|
|
||||||
|
LOCAL_MODULE := SDL3
|
||||||
|
|
||||||
|
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
|
||||||
|
|
||||||
|
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
|
||||||
|
|
||||||
|
LOCAL_SRC_FILES := \
|
||||||
|
$(subst $(LOCAL_PATH)/,, \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
|
||||||
|
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
|
||||||
|
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/joystick/virtual/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/locale/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/locale/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/misc/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/misc/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/sensor/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c))
|
||||||
|
|
||||||
|
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
||||||
|
LOCAL_CFLAGS += \
|
||||||
|
-Wall -Wextra \
|
||||||
|
-Wmissing-prototypes \
|
||||||
|
-Wunreachable-code-break \
|
||||||
|
-Wunneeded-internal-declaration \
|
||||||
|
-Wmissing-variable-declarations \
|
||||||
|
-Wfloat-conversion \
|
||||||
|
-Wshorten-64-to-32 \
|
||||||
|
-Wunreachable-code-return \
|
||||||
|
-Wshift-sign-overflow \
|
||||||
|
-Wstrict-prototypes \
|
||||||
|
-Wkeyword-macro \
|
||||||
|
|
||||||
|
# Warnings we haven't fixed (yet)
|
||||||
|
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
||||||
|
|
||||||
|
LOCAL_CXXFLAGS += -std=gnu++11
|
||||||
|
|
||||||
|
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||||
|
|
||||||
|
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym
|
||||||
|
|
||||||
|
ifeq ($(NDK_DEBUG),1)
|
||||||
|
cmd-strip :=
|
||||||
|
endif
|
||||||
|
|
||||||
|
LOCAL_STATIC_LIBRARIES := cpufeatures
|
||||||
|
|
||||||
|
include $(BUILD_SHARED_LIBRARY)
|
||||||
|
|
||||||
|
|
||||||
|
###########################
|
||||||
|
#
|
||||||
|
# SDL_test static library
|
||||||
|
#
|
||||||
|
###########################
|
||||||
|
|
||||||
|
LOCAL_MODULE := SDL3_test
|
||||||
|
|
||||||
|
LOCAL_MODULE_FILENAME := libSDL3_test
|
||||||
|
|
||||||
|
LOCAL_SRC_FILES := \
|
||||||
|
$(subst $(LOCAL_PATH)/,, \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
||||||
|
|
||||||
|
LOCAL_LDLIBS :=
|
||||||
|
|
||||||
|
LOCAL_LDFLAGS :=
|
||||||
|
|
||||||
|
LOCAL_EXPORT_LDLIBS :=
|
||||||
|
|
||||||
|
include $(BUILD_STATIC_LIBRARY)
|
||||||
|
|
||||||
|
|
||||||
|
###########################
|
||||||
|
#
|
||||||
|
# SDL static library
|
||||||
|
#
|
||||||
|
###########################
|
||||||
|
|
||||||
|
LOCAL_MODULE := SDL3_static
|
||||||
|
|
||||||
|
LOCAL_MODULE_FILENAME := libSDL3
|
||||||
|
|
||||||
|
LOCAL_LDLIBS :=
|
||||||
|
|
||||||
|
LOCAL_LDFLAGS :=
|
||||||
|
|
||||||
|
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||||
|
|
||||||
|
include $(BUILD_STATIC_LIBRARY)
|
||||||
|
|
||||||
|
$(call import-module,android/cpufeatures)
|
||||||
|
|
16
external/sdl/SDL/BUGS.txt
vendored
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
|
||||||
|
Bugs are now managed in the SDL issue tracker, here:
|
||||||
|
|
||||||
|
https://github.com/libsdl-org/SDL/issues
|
||||||
|
|
||||||
|
You may report bugs there, and search to see if a given issue has already
|
||||||
|
been reported, discussed, and maybe even fixed.
|
||||||
|
|
||||||
|
|
||||||
|
You may also find help at the SDL forums/mailing list:
|
||||||
|
|
||||||
|
https://discourse.libsdl.org/
|
||||||
|
|
||||||
|
Bug reports are welcome here, but we really appreciate if you use the issue
|
||||||
|
tracker, as bugs discussed on the mailing list may be forgotten or missed.
|
||||||
|
|
3412
external/sdl/SDL/CMakeLists.txt
vendored
Normal file
53
external/sdl/SDL/CREDITS.txt
vendored
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
|
||||||
|
Simple DirectMedia Layer CREDITS
|
||||||
|
Thanks to everyone who made this possible, including:
|
||||||
|
|
||||||
|
* Cliff Matthews, for giving me a reason to start this project. :)
|
||||||
|
-- Executor rocks! *grin*
|
||||||
|
|
||||||
|
* Ryan Gordon for helping everybody out and keeping the dream alive. :)
|
||||||
|
|
||||||
|
* Gabriel Jacobo for his work on the Android port and generally helping out all around.
|
||||||
|
|
||||||
|
* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
|
||||||
|
|
||||||
|
* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
|
||||||
|
|
||||||
|
* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
|
||||||
|
|
||||||
|
* Alfred Reynolds for the game controller API and general (in)sanity
|
||||||
|
|
||||||
|
* Jørgen Tjernø for numerous magical macOS fixes.
|
||||||
|
|
||||||
|
* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
|
||||||
|
|
||||||
|
* Julian Winter for the SDL 2.0 website.
|
||||||
|
|
||||||
|
* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
|
||||||
|
|
||||||
|
* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
|
||||||
|
|
||||||
|
* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
|
||||||
|
|
||||||
|
* Jim Grandpre for his work on multi-touch and gesture recognition during
|
||||||
|
the Google Summer of Code 2010.
|
||||||
|
|
||||||
|
* Edgar "bobbens" Simo for his force feedback API development during the
|
||||||
|
Google Summer of Code 2008.
|
||||||
|
|
||||||
|
* Aaron Wishnick for his work on audio resampling and pitch shifting during
|
||||||
|
the Google Summer of Code 2008.
|
||||||
|
|
||||||
|
* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
|
||||||
|
Google Summer of Code 2008.
|
||||||
|
|
||||||
|
* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
|
||||||
|
|
||||||
|
* Everybody at Loki Software, Inc. for their great contributions!
|
||||||
|
|
||||||
|
And a big hand to everyone else who has contributed over the years.
|
||||||
|
|
||||||
|
THANKS! :)
|
||||||
|
|
||||||
|
-- Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
43
external/sdl/SDL/INSTALL.txt
vendored
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
|
||||||
|
To compile and install SDL:
|
||||||
|
|
||||||
|
1. Windows with Visual Studio:
|
||||||
|
* Read ./docs/README-visualc.md
|
||||||
|
|
||||||
|
Windows building with mingw-w64 for x86:
|
||||||
|
* Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build
|
||||||
|
|
||||||
|
Windows building with mingw-w64 for x64:
|
||||||
|
* Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build
|
||||||
|
|
||||||
|
macOS with Xcode:
|
||||||
|
* Read docs/README-macos.md
|
||||||
|
|
||||||
|
macOS from the command line:
|
||||||
|
* Run: cmake -S . -B build && cmake --build build && cmake --install build
|
||||||
|
|
||||||
|
Linux and other UNIX systems:
|
||||||
|
* Run: cmake -S . -B build && cmake --build build && cmake --install build
|
||||||
|
|
||||||
|
Android:
|
||||||
|
* Read docs/README-android.md
|
||||||
|
|
||||||
|
iOS:
|
||||||
|
* Read docs/README-ios.md
|
||||||
|
|
||||||
|
Using Cmake:
|
||||||
|
* Read docs/README-cmake.md
|
||||||
|
|
||||||
|
2. Look at the example programs in ./test, and check out the online
|
||||||
|
documentation at https://wiki.libsdl.org/
|
||||||
|
|
||||||
|
3. Join the SDL developer discussions, sign up on
|
||||||
|
https://discourse.libsdl.org/
|
||||||
|
and go to the development forum
|
||||||
|
https://discourse.libsdl.org/c/sdl-development/6
|
||||||
|
|
||||||
|
4. Sign up for the announcement list through the web interface:
|
||||||
|
https://www.libsdl.org/mailing-list.php
|
||||||
|
|
||||||
|
That's it!
|
||||||
|
Sam Lantinga <slouken@libsdl.org>
|
18
external/sdl/SDL/LICENSE.txt
vendored
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
13
external/sdl/SDL/README-SDL.txt
vendored
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
|
||||||
|
Please distribute this file with the SDL runtime environment:
|
||||||
|
|
||||||
|
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
|
||||||
|
designed to make it easy to write multi-media software, such as games
|
||||||
|
and emulators.
|
||||||
|
|
||||||
|
The Simple DirectMedia Layer library source code is available from:
|
||||||
|
https://www.libsdl.org/
|
||||||
|
|
||||||
|
This library is distributed under the terms of the zlib license:
|
||||||
|
http://www.zlib.net/zlib_license.html
|
||||||
|
|
17
external/sdl/SDL/README.md
vendored
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
|
||||||
|
# Simple DirectMedia Layer (SDL) Version 3.0
|
||||||
|
|
||||||
|
https://www.libsdl.org/
|
||||||
|
|
||||||
|
Simple DirectMedia Layer is a cross-platform development library designed
|
||||||
|
to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
||||||
|
hardware via OpenGL and Direct3D. It is used by video playback software,
|
||||||
|
emulators, and popular games including Valve's award winning catalog
|
||||||
|
and many Humble Bundle games.
|
||||||
|
|
||||||
|
More extensive documentation is available in the docs directory, starting
|
||||||
|
with README.md
|
||||||
|
|
||||||
|
Enjoy!
|
||||||
|
|
||||||
|
Sam Lantinga (slouken@libsdl.org)
|
10
external/sdl/SDL/TODO.txt
vendored
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
Future work roadmap:
|
||||||
|
* http://wiki.libsdl.org/Roadmap
|
||||||
|
|
||||||
|
* Check 1.2 revisions:
|
||||||
|
3554 - Need to resolve semantics for locking keys on different platforms
|
||||||
|
4874 - Do we want screen rotation? At what level?
|
||||||
|
4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
|
||||||
|
4865 - See if this is still needed (mouse coordinate clamping)
|
||||||
|
4866 - See if this is still needed (blocking window repositioning)
|
||||||
|
|
117
external/sdl/SDL/VisualC-GDK/SDL.sln
vendored
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.1.32414.318
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
|
||||||
|
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
|
||||||
|
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(NestedProjects) = preSolution
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{1C9A3F71-35A5-4C56-B292-F4375B3C3649} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
789
external/sdl/SDL/VisualC-GDK/SDL/SDL.vcxproj
vendored
Normal file
@ -0,0 +1,789 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Desktop.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Desktop.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
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|
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
1392
external/sdl/SDL/VisualC-GDK/SDL/SDL.vcxproj.filters
vendored
Normal file
209
external/sdl/SDL/VisualC-GDK/SDL_test/SDL_test.vcxproj
vendored
Normal file
@ -0,0 +1,209 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Desktop.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Desktop.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectName>SDL3_test</ProjectName>
|
||||||
|
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
||||||
|
<RootNamespace>SDL_test</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||||
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
||||||
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
||||||
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
||||||
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
||||||
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
||||||
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
||||||
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
||||||
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
||||||
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
||||||
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
||||||
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
||||||
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
||||||
|
<Midl />
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<StringPooling>true</StringPooling>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
|
||||||
|
<Midl />
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<StringPooling>true</StringPooling>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
||||||
|
<Midl />
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<StringPooling>true</StringPooling>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
||||||
|
<Midl />
|
||||||
|
<ClCompile>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
|
||||||
|
<Midl />
|
||||||
|
<ClCompile>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
||||||
|
<Midl />
|
||||||
|
<ClCompile>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_compare.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
6
external/sdl/SDL/VisualC-GDK/clean.sh
vendored
Executable file
@ -0,0 +1,6 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
|
||||||
|
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
|
||||||
|
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
|
||||||
|
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
|
||||||
|
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
|
BIN
external/sdl/SDL/VisualC-GDK/logos/Logo100x100.png
vendored
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
external/sdl/SDL/VisualC-GDK/logos/Logo150x150.png
vendored
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
external/sdl/SDL/VisualC-GDK/logos/Logo44x44.png
vendored
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
external/sdl/SDL/VisualC-GDK/logos/Logo480x480.png
vendored
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
external/sdl/SDL/VisualC-GDK/logos/SplashScreenImage.png
vendored
Normal file
After Width: | Height: | Size: 6.4 KiB |
9
external/sdl/SDL/VisualC-GDK/tests/testcontroller/PackageLayout.xml
vendored
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
<Package>
|
||||||
|
<Chunk Id="1000" Marker="Launch">
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="testcontroller.exe" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
|
||||||
|
</Chunk>
|
||||||
|
</Package>
|
333
external/sdl/SDL/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj
vendored
Normal file
@ -0,0 +1,333 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Desktop.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Desktop.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
|
||||||
|
<RootNamespace>testcontroller</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||||
|
<FileType>Document</FileType>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
52
external/sdl/SDL/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters
vendored
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\..\test\testcontroller.c" />
|
||||||
|
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||||
|
<ClCompile Include="..\..\..\test\gamepadutils.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||||
|
<Filter>wingdk</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
||||||
|
<Filter>wingdk</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||||
|
<Filter>xboxseries</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||||
|
<Filter>xboxone</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="logos">
|
||||||
|
<UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="xboxseries">
|
||||||
|
<UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="wingdk">
|
||||||
|
<UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="xboxone">
|
||||||
|
<UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
34
external/sdl/SDL/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config
vendored
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Game configVersion="1">
|
||||||
|
|
||||||
|
<!-- Set these to the correct identifiers from Partner Center -->
|
||||||
|
<Identity Name="SDL"
|
||||||
|
Version="1.0.0.0"
|
||||||
|
Publisher="CN=Publisher"/>
|
||||||
|
|
||||||
|
<ExecutableList>
|
||||||
|
<Executable Name="testcontroller.exe"
|
||||||
|
TargetDeviceFamily="PC"
|
||||||
|
Id="Game" />
|
||||||
|
</ExecutableList>
|
||||||
|
|
||||||
|
<DesktopRegistration>
|
||||||
|
<DependencyList>
|
||||||
|
<KnownDependency Name="VC14"/>
|
||||||
|
</DependencyList>
|
||||||
|
</DesktopRegistration>
|
||||||
|
|
||||||
|
<!-- Set these to the correct values from Partner Center -->
|
||||||
|
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||||
|
<TitleId>FFFFFFFF</TitleId>
|
||||||
|
|
||||||
|
<ShellVisuals DefaultDisplayName="testcontroller"
|
||||||
|
PublisherDisplayName="SDL"
|
||||||
|
Square480x480Logo="Logo480x480.png"
|
||||||
|
Square150x150Logo="Logo150x150.png"
|
||||||
|
Square44x44Logo="Logo44x44.png"
|
||||||
|
Description="testcontroller"
|
||||||
|
ForegroundText="light"
|
||||||
|
BackgroundColor="#000000"
|
||||||
|
StoreLogo="Logo100x100.png"/>
|
||||||
|
</Game>
|
29
external/sdl/SDL/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config
vendored
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Game configVersion="1">
|
||||||
|
|
||||||
|
<!-- Set these to the correct identifiers from Partner Center -->
|
||||||
|
<Identity Name="SDL"
|
||||||
|
Version="1.0.0.0"
|
||||||
|
Publisher="CN=Publisher"/>
|
||||||
|
|
||||||
|
<ExecutableList>
|
||||||
|
<Executable Name="testcontroller.exe"
|
||||||
|
TargetDeviceFamily="XboxOne"
|
||||||
|
Id="Game" />
|
||||||
|
</ExecutableList>
|
||||||
|
|
||||||
|
<!-- Set these to the correct values from Partner Center -->
|
||||||
|
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||||
|
<TitleId>FFFFFFFF</TitleId>
|
||||||
|
|
||||||
|
<ShellVisuals DefaultDisplayName="testcontroller"
|
||||||
|
PublisherDisplayName="SDL"
|
||||||
|
Square480x480Logo="Logo480x480.png"
|
||||||
|
Square150x150Logo="Logo150x150.png"
|
||||||
|
Square44x44Logo="Logo44x44.png"
|
||||||
|
SplashScreenImage="SplashScreenImage.png"
|
||||||
|
Description="testcontroller"
|
||||||
|
ForegroundText="light"
|
||||||
|
BackgroundColor="#000000"
|
||||||
|
StoreLogo="Logo100x100.png"/>
|
||||||
|
</Game>
|
29
external/sdl/SDL/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config
vendored
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Game configVersion="1">
|
||||||
|
|
||||||
|
<!-- Set these to the correct identifiers from Partner Center -->
|
||||||
|
<Identity Name="SDL"
|
||||||
|
Version="1.0.0.0"
|
||||||
|
Publisher="CN=Publisher"/>
|
||||||
|
|
||||||
|
<ExecutableList>
|
||||||
|
<Executable Name="testcontroller.exe"
|
||||||
|
TargetDeviceFamily="Scarlett"
|
||||||
|
Id="Game" />
|
||||||
|
</ExecutableList>
|
||||||
|
|
||||||
|
<!-- Set these to the correct values from Partner Center -->
|
||||||
|
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||||
|
<TitleId>FFFFFFFF</TitleId>
|
||||||
|
|
||||||
|
<ShellVisuals DefaultDisplayName="testcontroller"
|
||||||
|
PublisherDisplayName="SDL"
|
||||||
|
Square480x480Logo="Logo480x480.png"
|
||||||
|
Square150x150Logo="Logo150x150.png"
|
||||||
|
Square44x44Logo="Logo44x44.png"
|
||||||
|
SplashScreenImage="SplashScreenImage.png"
|
||||||
|
Description="testcontroller"
|
||||||
|
ForegroundText="light"
|
||||||
|
BackgroundColor="#000000"
|
||||||
|
StoreLogo="Logo100x100.png"/>
|
||||||
|
</Game>
|
10
external/sdl/SDL/VisualC-GDK/tests/testgdk/PackageLayout.xml
vendored
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
<Package>
|
||||||
|
<Chunk Id="1000" Marker="Launch">
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
|
||||||
|
</Chunk>
|
||||||
|
</Package>
|
503
external/sdl/SDL/VisualC-GDK/tests/testgdk/src/testgdk.cpp
vendored
Normal file
@ -0,0 +1,503 @@
|
|||||||
|
/*
|
||||||
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely.
|
||||||
|
*/
|
||||||
|
/* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK.
|
||||||
|
* NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
|
||||||
|
* configured properly. See README-gdk.md.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
|
#include <SDL3/SDL_test.h>
|
||||||
|
#include <SDL3/SDL_test_common.h>
|
||||||
|
#include "../src/core/windows/SDL_windows.h"
|
||||||
|
#include <SDL3/SDL_main.h>
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include "../test/testutils.h"
|
||||||
|
}
|
||||||
|
|
||||||
|
#include <XGameRuntime.h>
|
||||||
|
|
||||||
|
#define NUM_SPRITES 100
|
||||||
|
#define MAX_SPEED 1
|
||||||
|
|
||||||
|
static SDLTest_CommonState *state;
|
||||||
|
static int num_sprites;
|
||||||
|
static SDL_Texture **sprites;
|
||||||
|
static SDL_bool cycle_color;
|
||||||
|
static SDL_bool cycle_alpha;
|
||||||
|
static int cycle_direction = 1;
|
||||||
|
static int current_alpha = 0;
|
||||||
|
static int current_color = 0;
|
||||||
|
static int sprite_w, sprite_h;
|
||||||
|
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
|
||||||
|
|
||||||
|
int done;
|
||||||
|
|
||||||
|
static struct
|
||||||
|
{
|
||||||
|
SDL_AudioSpec spec;
|
||||||
|
Uint8 *sound; /* Pointer to wave data */
|
||||||
|
Uint32 soundlen; /* Length of wave data */
|
||||||
|
int soundpos; /* Current play position */
|
||||||
|
} wave;
|
||||||
|
|
||||||
|
static SDL_AudioDeviceID device;
|
||||||
|
|
||||||
|
static void
|
||||||
|
close_audio()
|
||||||
|
{
|
||||||
|
if (device != 0) {
|
||||||
|
SDL_CloseAudioDevice(device);
|
||||||
|
device = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||||
|
static void
|
||||||
|
quit(int rc)
|
||||||
|
{
|
||||||
|
SDL_free(sprites);
|
||||||
|
close_audio();
|
||||||
|
SDL_free(wave.sound);
|
||||||
|
SDLTest_CommonQuit(state);
|
||||||
|
/* If rc is 0, just let main return normally rather than calling exit.
|
||||||
|
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
|
||||||
|
*/
|
||||||
|
if (rc != 0) {
|
||||||
|
exit(rc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
open_audio()
|
||||||
|
{
|
||||||
|
/* Initialize fillerup() variables */
|
||||||
|
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
|
||||||
|
if (!device) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
|
||||||
|
SDL_free(wave.sound);
|
||||||
|
quit(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Let the audio run */
|
||||||
|
SDL_PlayAudioDevice(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
reopen_audio()
|
||||||
|
{
|
||||||
|
close_audio();
|
||||||
|
open_audio();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SDLCALL
|
||||||
|
fillerup(void *unused, Uint8 *stream, int len)
|
||||||
|
{
|
||||||
|
Uint8 *waveptr;
|
||||||
|
int waveleft;
|
||||||
|
|
||||||
|
/* Set up the pointers */
|
||||||
|
waveptr = wave.sound + wave.soundpos;
|
||||||
|
waveleft = wave.soundlen - wave.soundpos;
|
||||||
|
|
||||||
|
/* Go! */
|
||||||
|
while (waveleft <= len) {
|
||||||
|
SDL_memcpy(stream, waveptr, waveleft);
|
||||||
|
stream += waveleft;
|
||||||
|
len -= waveleft;
|
||||||
|
waveptr = wave.sound;
|
||||||
|
waveleft = wave.soundlen;
|
||||||
|
wave.soundpos = 0;
|
||||||
|
}
|
||||||
|
SDL_memcpy(stream, waveptr, len);
|
||||||
|
wave.soundpos += len;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
UserLoggedIn(XUserHandle user)
|
||||||
|
{
|
||||||
|
HRESULT hr;
|
||||||
|
char gamertag[128];
|
||||||
|
hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
|
||||||
|
|
||||||
|
if (SUCCEEDED(hr)) {
|
||||||
|
SDL_Log("User logged in: %s", gamertag);
|
||||||
|
} else {
|
||||||
|
SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
|
||||||
|
}
|
||||||
|
|
||||||
|
XUserCloseHandle(user);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
AddUserUICallback(XAsyncBlock *asyncBlock)
|
||||||
|
{
|
||||||
|
HRESULT hr;
|
||||||
|
XUserHandle user = NULL;
|
||||||
|
|
||||||
|
hr = XUserAddResult(asyncBlock, &user);
|
||||||
|
if (SUCCEEDED(hr)) {
|
||||||
|
uint64_t userId;
|
||||||
|
|
||||||
|
hr = XUserGetId(user, &userId);
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
/* If unable to get the user ID, it means the account is banned, etc. */
|
||||||
|
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
|
||||||
|
XUserCloseHandle(user);
|
||||||
|
|
||||||
|
/* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
|
||||||
|
} else {
|
||||||
|
UserLoggedIn(user);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
|
||||||
|
}
|
||||||
|
|
||||||
|
delete asyncBlock;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
AddUserUI()
|
||||||
|
{
|
||||||
|
HRESULT hr;
|
||||||
|
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
||||||
|
|
||||||
|
asyncBlock->context = NULL;
|
||||||
|
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
|
||||||
|
asyncBlock->callback = &AddUserUICallback;
|
||||||
|
|
||||||
|
hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
|
||||||
|
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
delete asyncBlock;
|
||||||
|
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
AddUserSilentCallback(XAsyncBlock *asyncBlock)
|
||||||
|
{
|
||||||
|
HRESULT hr;
|
||||||
|
XUserHandle user = NULL;
|
||||||
|
|
||||||
|
hr = XUserAddResult(asyncBlock, &user);
|
||||||
|
if (SUCCEEDED(hr)) {
|
||||||
|
uint64_t userId;
|
||||||
|
|
||||||
|
hr = XUserGetId(user, &userId);
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
/* If unable to get the user ID, it means the account is banned, etc. */
|
||||||
|
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
|
||||||
|
XUserCloseHandle(user);
|
||||||
|
AddUserUI();
|
||||||
|
} else {
|
||||||
|
UserLoggedIn(user);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
|
||||||
|
AddUserUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
delete asyncBlock;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
AddUserSilent()
|
||||||
|
{
|
||||||
|
HRESULT hr;
|
||||||
|
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
||||||
|
|
||||||
|
asyncBlock->context = NULL;
|
||||||
|
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
|
||||||
|
asyncBlock->callback = &AddUserSilentCallback;
|
||||||
|
|
||||||
|
hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
|
||||||
|
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
delete asyncBlock;
|
||||||
|
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
LoadSprite(const char *file)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < state->num_windows; ++i) {
|
||||||
|
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
||||||
|
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
|
||||||
|
if (!sprites[i]) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
|
||||||
|
SDL_DestroyTexture(sprites[i]);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* We're ready to roll. :) */
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
||||||
|
{
|
||||||
|
SDL_Rect viewport;
|
||||||
|
SDL_FRect temp;
|
||||||
|
|
||||||
|
/* Query the sizes */
|
||||||
|
SDL_GetRenderViewport(renderer, &viewport);
|
||||||
|
|
||||||
|
/* Cycle the color and alpha, if desired */
|
||||||
|
if (cycle_color) {
|
||||||
|
current_color += cycle_direction;
|
||||||
|
if (current_color < 0) {
|
||||||
|
current_color = 0;
|
||||||
|
cycle_direction = -cycle_direction;
|
||||||
|
}
|
||||||
|
if (current_color > 255) {
|
||||||
|
current_color = 255;
|
||||||
|
cycle_direction = -cycle_direction;
|
||||||
|
}
|
||||||
|
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
|
||||||
|
(Uint8) current_color);
|
||||||
|
}
|
||||||
|
if (cycle_alpha) {
|
||||||
|
current_alpha += cycle_direction;
|
||||||
|
if (current_alpha < 0) {
|
||||||
|
current_alpha = 0;
|
||||||
|
cycle_direction = -cycle_direction;
|
||||||
|
}
|
||||||
|
if (current_alpha > 255) {
|
||||||
|
current_alpha = 255;
|
||||||
|
cycle_direction = -cycle_direction;
|
||||||
|
}
|
||||||
|
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Draw a gray background */
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
|
|
||||||
|
/* Test points */
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
|
||||||
|
SDL_RenderPoint(renderer, 0.0f, 0.0f);
|
||||||
|
SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
|
||||||
|
SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
|
||||||
|
SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
|
||||||
|
|
||||||
|
/* Test horizontal and vertical lines */
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
||||||
|
SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f);
|
||||||
|
SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1));
|
||||||
|
SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2));
|
||||||
|
SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2));
|
||||||
|
|
||||||
|
/* Test fill and copy */
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||||
|
temp.x = 1.0f;
|
||||||
|
temp.y = 1.0f;
|
||||||
|
temp.w = (float)sprite_w;
|
||||||
|
temp.h = (float)sprite_h;
|
||||||
|
SDL_RenderFillRect(renderer, &temp);
|
||||||
|
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
||||||
|
temp.x = (float)(viewport.w-sprite_w-1);
|
||||||
|
temp.y = 1.0f;
|
||||||
|
temp.w = (float)sprite_w;
|
||||||
|
temp.h = (float)sprite_h;
|
||||||
|
SDL_RenderFillRect(renderer, &temp);
|
||||||
|
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
||||||
|
temp.x = 1.0f;
|
||||||
|
temp.y = (float)(viewport.h-sprite_h-1);
|
||||||
|
temp.w = (float)sprite_w;
|
||||||
|
temp.h = (float)sprite_h;
|
||||||
|
SDL_RenderFillRect(renderer, &temp);
|
||||||
|
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
||||||
|
temp.x = (float)(viewport.w-sprite_w-1);
|
||||||
|
temp.y = (float)(viewport.h-sprite_h-1);
|
||||||
|
temp.w = (float)(sprite_w);
|
||||||
|
temp.h = (float)(sprite_h);
|
||||||
|
SDL_RenderFillRect(renderer, &temp);
|
||||||
|
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
||||||
|
|
||||||
|
/* Test diagonal lines */
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
||||||
|
SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h,
|
||||||
|
(float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2));
|
||||||
|
SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h,
|
||||||
|
(float)sprite_w, (float)(viewport.h-sprite_h-2));
|
||||||
|
|
||||||
|
/* Update the screen! */
|
||||||
|
SDL_RenderPresent(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
loop()
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
SDL_Event event;
|
||||||
|
|
||||||
|
/* Check for events */
|
||||||
|
while (SDL_PollEvent(&event)) {
|
||||||
|
if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
|
||||||
|
SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
|
||||||
|
}
|
||||||
|
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||||
|
/* On Xbox, ignore the keydown event because the features aren't supported */
|
||||||
|
if (event.type != SDL_EVENT_KEY_DOWN) {
|
||||||
|
SDLTest_CommonEvent(state, &event, &done);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
SDLTest_CommonEvent(state, &event, &done);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
for (i = 0; i < state->num_windows; ++i) {
|
||||||
|
if (state->windows[i] == NULL) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
DrawSprites(state->renderers[i], sprites[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
const char *icon = "icon.bmp";
|
||||||
|
char *soundname = NULL;
|
||||||
|
|
||||||
|
/* Initialize parameters */
|
||||||
|
num_sprites = NUM_SPRITES;
|
||||||
|
|
||||||
|
/* Initialize test framework */
|
||||||
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||||
|
if (state == NULL) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 1; i < argc;) {
|
||||||
|
int consumed;
|
||||||
|
|
||||||
|
consumed = SDLTest_CommonArg(state, i);
|
||||||
|
if (consumed == 0) {
|
||||||
|
consumed = -1;
|
||||||
|
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
|
||||||
|
if (argv[i + 1]) {
|
||||||
|
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
|
||||||
|
blendMode = SDL_BLENDMODE_NONE;
|
||||||
|
consumed = 2;
|
||||||
|
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
|
||||||
|
blendMode = SDL_BLENDMODE_BLEND;
|
||||||
|
consumed = 2;
|
||||||
|
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
|
||||||
|
blendMode = SDL_BLENDMODE_ADD;
|
||||||
|
consumed = 2;
|
||||||
|
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
|
||||||
|
blendMode = SDL_BLENDMODE_MOD;
|
||||||
|
consumed = 2;
|
||||||
|
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
|
||||||
|
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
|
||||||
|
consumed = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
|
||||||
|
cycle_color = SDL_TRUE;
|
||||||
|
consumed = 1;
|
||||||
|
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
|
||||||
|
cycle_alpha = SDL_TRUE;
|
||||||
|
consumed = 1;
|
||||||
|
} else if (SDL_isdigit(*argv[i])) {
|
||||||
|
num_sprites = SDL_atoi(argv[i]);
|
||||||
|
consumed = 1;
|
||||||
|
} else if (argv[i][0] != '-') {
|
||||||
|
icon = argv[i];
|
||||||
|
consumed = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (consumed < 0) {
|
||||||
|
static const char *options[] = {
|
||||||
|
"[--blend none|blend|add|mod]",
|
||||||
|
"[--cyclecolor]",
|
||||||
|
"[--cyclealpha]",
|
||||||
|
"[num_sprites]",
|
||||||
|
"[icon.bmp]",
|
||||||
|
NULL };
|
||||||
|
SDLTest_CommonLogUsage(state, argv[0], options);
|
||||||
|
quit(1);
|
||||||
|
}
|
||||||
|
i += consumed;
|
||||||
|
}
|
||||||
|
if (!SDLTest_CommonInit(state)) {
|
||||||
|
quit(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Create the windows, initialize the renderers, and load the textures */
|
||||||
|
sprites =
|
||||||
|
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
|
||||||
|
if (sprites == NULL) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
||||||
|
quit(2);
|
||||||
|
}
|
||||||
|
for (i = 0; i < state->num_windows; ++i) {
|
||||||
|
SDL_Renderer *renderer = state->renderers[i];
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
|
}
|
||||||
|
if (LoadSprite(icon) < 0) {
|
||||||
|
quit(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
|
||||||
|
|
||||||
|
if (soundname == NULL) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
|
||||||
|
quit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Load the wave file into memory */
|
||||||
|
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
|
||||||
|
quit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
wave.spec.callback = fillerup;
|
||||||
|
|
||||||
|
/* Show the list of available drivers */
|
||||||
|
SDL_Log("Available audio drivers:");
|
||||||
|
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
|
||||||
|
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
|
||||||
|
|
||||||
|
open_audio();
|
||||||
|
|
||||||
|
/* Main render loop */
|
||||||
|
done = 0;
|
||||||
|
|
||||||
|
/* Try to add the default user silently */
|
||||||
|
AddUserSilent();
|
||||||
|
|
||||||
|
while (!done) {
|
||||||
|
loop();
|
||||||
|
}
|
||||||
|
|
||||||
|
quit(0);
|
||||||
|
|
||||||
|
SDL_free(soundname);
|
||||||
|
return 0;
|
||||||
|
}
|
395
external/sdl/SDL/VisualC-GDK/tests/testgdk/testgdk.vcxproj
vendored
Normal file
@ -0,0 +1,395 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Desktop.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Desktop.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{1C9A3F71-35A5-4C56-B292-F4375B3C3649}</ProjectGuid>
|
||||||
|
<RootNamespace>testsprite</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||||
|
<ClCompile Include="src\testgdk.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
||||||
|
<FileType>Document</FileType>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||||
|
<FileType>Document</FileType>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||||
|
<FileType>Document</FileType>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="..\..\..\test\sample.wav">
|
||||||
|
<FileType>Document</FileType>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||||
|
<FileType>Document</FileType>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
53
external/sdl/SDL/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters
vendored
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||||
|
<ClCompile Include="src\testgdk.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||||
|
<Filter>wingdk</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
||||||
|
<Filter>wingdk</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||||
|
<Filter>xboxseries</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\..\test\sample.wav" />
|
||||||
|
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||||
|
<Filter>xboxone</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="logos">
|
||||||
|
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="wingdk">
|
||||||
|
<UniqueIdentifier>{1678a80d-0ee8-4f48-bf89-9462d82dd98a}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="xboxseries">
|
||||||
|
<UniqueIdentifier>{1b47b96b-507e-40ec-9c25-99b1a4d5b575}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="xboxone">
|
||||||
|
<UniqueIdentifier>{ac7aa2d5-f0f7-46eb-a548-5b6316f3b63b}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
34
external/sdl/SDL/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config
vendored
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Game configVersion="1">
|
||||||
|
|
||||||
|
<!-- Set these to the correct identifiers from Partner Center -->
|
||||||
|
<Identity Name="SDL"
|
||||||
|
Version="1.0.0.0"
|
||||||
|
Publisher="CN=Publisher"/>
|
||||||
|
|
||||||
|
<ExecutableList>
|
||||||
|
<Executable Name="testgdk.exe"
|
||||||
|
TargetDeviceFamily="PC"
|
||||||
|
Id="Game" />
|
||||||
|
</ExecutableList>
|
||||||
|
|
||||||
|
<DesktopRegistration>
|
||||||
|
<DependencyList>
|
||||||
|
<KnownDependency Name="VC14"/>
|
||||||
|
</DependencyList>
|
||||||
|
</DesktopRegistration>
|
||||||
|
|
||||||
|
<!-- Set these to the correct values from Partner Center -->
|
||||||
|
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||||
|
<TitleId>FFFFFFFF</TitleId>
|
||||||
|
|
||||||
|
<ShellVisuals DefaultDisplayName="testgdk"
|
||||||
|
PublisherDisplayName="SDL"
|
||||||
|
Square480x480Logo="Logo480x480.png"
|
||||||
|
Square150x150Logo="Logo150x150.png"
|
||||||
|
Square44x44Logo="Logo44x44.png"
|
||||||
|
Description="testgdk"
|
||||||
|
ForegroundText="light"
|
||||||
|
BackgroundColor="#000000"
|
||||||
|
StoreLogo="Logo100x100.png"/>
|
||||||
|
</Game>
|
29
external/sdl/SDL/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config
vendored
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Game configVersion="1">
|
||||||
|
|
||||||
|
<!-- Set these to the correct identifiers from Partner Center -->
|
||||||
|
<Identity Name="SDL"
|
||||||
|
Version="1.0.0.0"
|
||||||
|
Publisher="CN=Publisher"/>
|
||||||
|
|
||||||
|
<ExecutableList>
|
||||||
|
<Executable Name="testgdk.exe"
|
||||||
|
TargetDeviceFamily="XboxOne"
|
||||||
|
Id="Game" />
|
||||||
|
</ExecutableList>
|
||||||
|
|
||||||
|
<!-- Set these to the correct values from Partner Center -->
|
||||||
|
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||||
|
<TitleId>FFFFFFFF</TitleId>
|
||||||
|
|
||||||
|
<ShellVisuals DefaultDisplayName="testgdk"
|
||||||
|
PublisherDisplayName="SDL"
|
||||||
|
Square480x480Logo="Logo480x480.png"
|
||||||
|
Square150x150Logo="Logo150x150.png"
|
||||||
|
Square44x44Logo="Logo44x44.png"
|
||||||
|
SplashScreenImage="SplashScreenImage.png"
|
||||||
|
Description="testgdk"
|
||||||
|
ForegroundText="light"
|
||||||
|
BackgroundColor="#000000"
|
||||||
|
StoreLogo="Logo100x100.png"/>
|
||||||
|
</Game>
|
29
external/sdl/SDL/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config
vendored
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Game configVersion="1">
|
||||||
|
|
||||||
|
<!-- Set these to the correct identifiers from Partner Center -->
|
||||||
|
<Identity Name="SDL"
|
||||||
|
Version="1.0.0.0"
|
||||||
|
Publisher="CN=Publisher"/>
|
||||||
|
|
||||||
|
<ExecutableList>
|
||||||
|
<Executable Name="testgdk.exe"
|
||||||
|
TargetDeviceFamily="Scarlett"
|
||||||
|
Id="Game" />
|
||||||
|
</ExecutableList>
|
||||||
|
|
||||||
|
<!-- Set these to the correct values from Partner Center -->
|
||||||
|
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||||
|
<TitleId>FFFFFFFF</TitleId>
|
||||||
|
|
||||||
|
<ShellVisuals DefaultDisplayName="testgdk"
|
||||||
|
PublisherDisplayName="SDL"
|
||||||
|
Square480x480Logo="Logo480x480.png"
|
||||||
|
Square150x150Logo="Logo150x150.png"
|
||||||
|
Square44x44Logo="Logo44x44.png"
|
||||||
|
SplashScreenImage="SplashScreenImage.png"
|
||||||
|
Description="testgdk"
|
||||||
|
ForegroundText="light"
|
||||||
|
BackgroundColor="#000000"
|
||||||
|
StoreLogo="Logo100x100.png"/>
|
||||||
|
</Game>
|
9
external/sdl/SDL/VisualC-GDK/tests/testsprite/PackageLayout.xml
vendored
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
<Package>
|
||||||
|
<Chunk Id="1000" Marker="Launch">
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="testsprite.exe" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
||||||
|
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
|
||||||
|
</Chunk>
|
||||||
|
</Package>
|
389
external/sdl/SDL/VisualC-GDK/tests/testsprite/testsprite.vcxproj
vendored
Normal file
@ -0,0 +1,389 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Desktop.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Desktop.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
|
||||||
|
<RootNamespace>testsprite</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||||
|
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
52
external/sdl/SDL/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters
vendored
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\..\test\testsprite.c" />
|
||||||
|
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||||
|
<Filter>wingdk</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||||
|
<Filter>xboxseries</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||||
|
<Filter>xboxone</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
|
||||||
|
<Filter>wingdk</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
|
||||||
|
<Filter>logos</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="logos">
|
||||||
|
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="wingdk">
|
||||||
|
<UniqueIdentifier>{c862dfc3-7803-4359-a31e-9dcda37e641a}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="xboxseries">
|
||||||
|
<UniqueIdentifier>{1671e83d-25b3-4eb5-bed0-5c52c80f4e49}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="xboxone">
|
||||||
|
<UniqueIdentifier>{9bf62acf-6661-43f9-bde3-0de9e1db4290}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
34
external/sdl/SDL/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config
vendored
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Game configVersion="1">
|
||||||
|
|
||||||
|
<!-- Set these to the correct identifiers from Partner Center -->
|
||||||
|
<Identity Name="SDL"
|
||||||
|
Version="1.0.0.0"
|
||||||
|
Publisher="CN=Publisher"/>
|
||||||
|
|
||||||
|
<ExecutableList>
|
||||||
|
<Executable Name="testsprite.exe"
|
||||||
|
TargetDeviceFamily="PC"
|
||||||
|
Id="Game" />
|
||||||
|
</ExecutableList>
|
||||||
|
|
||||||
|
<DesktopRegistration>
|
||||||
|
<DependencyList>
|
||||||
|
<KnownDependency Name="VC14"/>
|
||||||
|
</DependencyList>
|
||||||
|
</DesktopRegistration>
|
||||||
|
|
||||||
|
<!-- Set these to the correct values from Partner Center -->
|
||||||
|
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||||
|
<TitleId>FFFFFFFF</TitleId>
|
||||||
|
|
||||||
|
<ShellVisuals DefaultDisplayName="testsprite"
|
||||||
|
PublisherDisplayName="SDL"
|
||||||
|
Square480x480Logo="Logo480x480.png"
|
||||||
|
Square150x150Logo="Logo150x150.png"
|
||||||
|
Square44x44Logo="Logo44x44.png"
|
||||||
|
Description="testsprite"
|
||||||
|
ForegroundText="light"
|
||||||
|
BackgroundColor="#000000"
|
||||||
|
StoreLogo="Logo100x100.png"/>
|
||||||
|
</Game>
|
29
external/sdl/SDL/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config
vendored
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Game configVersion="1">
|
||||||
|
|
||||||
|
<!-- Set these to the correct identifiers from Partner Center -->
|
||||||
|
<Identity Name="SDL"
|
||||||
|
Version="1.0.0.0"
|
||||||
|
Publisher="CN=Publisher"/>
|
||||||
|
|
||||||
|
<ExecutableList>
|
||||||
|
<Executable Name="testsprite.exe"
|
||||||
|
TargetDeviceFamily="XboxOne"
|
||||||
|
Id="Game" />
|
||||||
|
</ExecutableList>
|
||||||
|
|
||||||
|
<!-- Set these to the correct values from Partner Center -->
|
||||||
|
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||||
|
<TitleId>FFFFFFFF</TitleId>
|
||||||
|
|
||||||
|
<ShellVisuals DefaultDisplayName="testsprite"
|
||||||
|
PublisherDisplayName="SDL"
|
||||||
|
Square480x480Logo="Logo480x480.png"
|
||||||
|
Square150x150Logo="Logo150x150.png"
|
||||||
|
Square44x44Logo="Logo44x44.png"
|
||||||
|
SplashScreenImage="SplashScreenImage.png"
|
||||||
|
Description="testsprite"
|
||||||
|
ForegroundText="light"
|
||||||
|
BackgroundColor="#000000"
|
||||||
|
StoreLogo="Logo100x100.png"/>
|
||||||
|
</Game>
|
29
external/sdl/SDL/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config
vendored
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Game configVersion="1">
|
||||||
|
|
||||||
|
<!-- Set these to the correct identifiers from Partner Center -->
|
||||||
|
<Identity Name="SDL"
|
||||||
|
Version="1.0.0.0"
|
||||||
|
Publisher="CN=Publisher"/>
|
||||||
|
|
||||||
|
<ExecutableList>
|
||||||
|
<Executable Name="testsprite.exe"
|
||||||
|
TargetDeviceFamily="Scarlett"
|
||||||
|
Id="Game" />
|
||||||
|
</ExecutableList>
|
||||||
|
|
||||||
|
<!-- Set these to the correct values from Partner Center -->
|
||||||
|
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||||
|
<TitleId>FFFFFFFF</TitleId>
|
||||||
|
|
||||||
|
<ShellVisuals DefaultDisplayName="testsprite"
|
||||||
|
PublisherDisplayName="SDL"
|
||||||
|
Square480x480Logo="Logo480x480.png"
|
||||||
|
Square150x150Logo="Logo150x150.png"
|
||||||
|
Square44x44Logo="Logo44x44.png"
|
||||||
|
Description="testsprite"
|
||||||
|
SplashScreenImage="SplashScreenImage.png"
|
||||||
|
ForegroundText="light"
|
||||||
|
BackgroundColor="#000000"
|
||||||
|
StoreLogo="Logo100x100.png"/>
|
||||||
|
</Game>
|
69
external/sdl/SDL/VisualC-WinRT/SDL-UWP.sln
vendored
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.33027.164
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "testdraw\testdraw.vcxproj", "{95943BBE-F378-4068-A3FD-DAE1B8309B6E}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|ARM = Debug|ARM
|
||||||
|
Debug|ARM64 = Debug|ARM64
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|ARM = Release|ARM
|
||||||
|
Release|ARM64 = Release|ARM64
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
860
external/sdl/SDL/VisualC-WinRT/SDL-UWP.vcxproj
vendored
Normal file
@ -0,0 +1,860 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|ARM64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>ARM64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|ARM">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>ARM</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|ARM">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>ARM</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|ARM64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>ARM64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_begin_code.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_close_code.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_assert.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_atomic.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_audio.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_blendmode.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_clipboard.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_copying.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_cpuinfo.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_egl.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_endian.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_error.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_events.h" />
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_filesystem.h" />
|
||||||
|
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||||||
|
<CompileAsWinRT>false</CompileAsWinRT>
|
||||||
|
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||||
|
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<CompileAsWinRT>false</CompileAsWinRT>
|
||||||
|
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||||
|
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<CompileAsWinRT>false</CompileAsWinRT>
|
||||||
|
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||||
|
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<CompileAsWinRT>false</CompileAsWinRT>
|
||||||
|
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||||
|
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<CompileAsWinRT>false</CompileAsWinRT>
|
||||||
|
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||||
|
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<CompileAsWinRT>false</CompileAsWinRT>
|
||||||
|
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||||
|
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<CompileAsWinRT>false</CompileAsWinRT>
|
||||||
|
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||||
|
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
855
external/sdl/SDL/VisualC-WinRT/SDL-UWP.vcxproj.filters
vendored
Normal file
@ -0,0 +1,855 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{fa0ff2df-c3d6-498a-96f1-1f88e7ce0da3}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{68e1b30b-19ed-4612-93e4-6260c5a979e5}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_begin_code.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_close_code.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_assert.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_atomic.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_audio.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_blendmode.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_clipboard.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_copying.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_cpuinfo.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_egl.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_endian.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_error.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_events.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_filesystem.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_guid.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_haptic.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_hints.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_hidapi.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_input.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_joystick.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_keyboard.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_keycode.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_loadso.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_locale.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_log.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_main.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_mouse.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_mutex.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_opengles2.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_pixels.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_platform.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_platform_defines.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_power.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_quit.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_rect.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_render.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_revision.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_rwops.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_scancode.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_shape.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_stdinc.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_surface.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_system.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_syswm.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_thread.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_timer.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_touch.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_types.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_version.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_video.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\joystick\SDL_gamepad_c.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\joystick\SDL_gamepad_db.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\audio\SDL_audiodev_c.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\audio\SDL_audio_c.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\audio\SDL_sysaudio.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\audio\SDL_wave.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\core\windows\SDL_directx.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\core\windows\SDL_windows.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\core\windows\SDL_xinput.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\dynapi\SDL_dynapi.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\dynapi\SDL_dynapi_procs.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\events\blank_cursor.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\events\default_cursor.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\events\SDL_clipboardevents_c.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\events\SDL_dropevents_c.h">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClInclude>
|
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|
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|
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|
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|
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|
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|
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|
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||||||
|
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||||||
|
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|
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|
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|
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|
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||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
|
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||||||
|
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|
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||||||
|
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||||||
|
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|
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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||||||
|
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|
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|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
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|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
|
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|
||||||
|
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||||||
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||||||
|
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||||||
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||||||
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||||||
|
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||||||
|
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||||||
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||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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|
||||||
|
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|
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||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c">
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
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|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
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|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\sensor\SDL_sensor.c">
|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
|
||||||
|
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|
||||||
|
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|
||||||
|
<ClCompile Include="..\src\misc\SDL_url.c">
|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
<ClInclude Include="..\src\joystick\controller_type.h">
|
||||||
|
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|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SDL3\SDL_main_impl.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c">
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
BIN
external/sdl/SDL/VisualC-WinRT/testdraw/Assets/LockScreenLogo.scale-200.png
vendored
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
external/sdl/SDL/VisualC-WinRT/testdraw/Assets/SplashScreen.scale-200.png
vendored
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
external/sdl/SDL/VisualC-WinRT/testdraw/Assets/Square150x150Logo.scale-200.png
vendored
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
external/sdl/SDL/VisualC-WinRT/testdraw/Assets/Square44x44Logo.scale-200.png
vendored
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
external/sdl/SDL/VisualC-WinRT/testdraw/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
vendored
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
external/sdl/SDL/VisualC-WinRT/testdraw/Assets/StoreLogo.png
vendored
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
external/sdl/SDL/VisualC-WinRT/testdraw/Assets/Wide310x150Logo.scale-200.png
vendored
Normal file
After Width: | Height: | Size: 3.1 KiB |
49
external/sdl/SDL/VisualC-WinRT/testdraw/Package.appxmanifest
vendored
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
|
||||||
|
<Package
|
||||||
|
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||||
|
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||||
|
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||||
|
IgnorableNamespaces="uap mp">
|
||||||
|
|
||||||
|
<Identity
|
||||||
|
Name="a430d85b-5cf1-4705-9fe1-7da520f91d4b"
|
||||||
|
Publisher="CN=Daniel"
|
||||||
|
Version="1.0.0.0" />
|
||||||
|
|
||||||
|
<mp:PhoneIdentity PhoneProductId="a430d85b-5cf1-4705-9fe1-7da520f91d4b" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||||
|
|
||||||
|
<Properties>
|
||||||
|
<DisplayName>testdraw</DisplayName>
|
||||||
|
<PublisherDisplayName>Daniel</PublisherDisplayName>
|
||||||
|
<Logo>Assets\StoreLogo.png</Logo>
|
||||||
|
</Properties>
|
||||||
|
|
||||||
|
<Dependencies>
|
||||||
|
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
|
||||||
|
</Dependencies>
|
||||||
|
|
||||||
|
<Resources>
|
||||||
|
<Resource Language="x-generate"/>
|
||||||
|
</Resources>
|
||||||
|
|
||||||
|
<Applications>
|
||||||
|
<Application Id="App"
|
||||||
|
Executable="$targetnametoken$.exe"
|
||||||
|
EntryPoint="testdraw.App">
|
||||||
|
<uap:VisualElements
|
||||||
|
DisplayName="testdraw"
|
||||||
|
Square150x150Logo="Assets\Square150x150Logo.png"
|
||||||
|
Square44x44Logo="Assets\Square44x44Logo.png"
|
||||||
|
Description="testdraw"
|
||||||
|
BackgroundColor="transparent">
|
||||||
|
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
|
||||||
|
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
||||||
|
</uap:VisualElements>
|
||||||
|
</Application>
|
||||||
|
</Applications>
|
||||||
|
|
||||||
|
<Capabilities>
|
||||||
|
<Capability Name="internetClient" />
|
||||||
|
</Capabilities>
|
||||||
|
</Package>
|
331
external/sdl/SDL/VisualC-WinRT/testdraw/testdraw.vcxproj
vendored
Normal file
@ -0,0 +1,331 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
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|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\test\testdraw.c">
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
||||||
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
|
||||||
|
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
|
||||||
|
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
88
external/sdl/SDL/VisualC-WinRT/testdraw/testdraw.vcxproj.filters
vendored
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Common">
|
||||||
|
<UniqueIdentifier>95943bbe-f378-4068-a3fd-dae1b8309b6e</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Assets">
|
||||||
|
<UniqueIdentifier>dad3d573-ab33-428d-ae70-6098066c27e7</UniqueIdentifier>
|
||||||
|
<Extensions>bmp;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Content">
|
||||||
|
<UniqueIdentifier>e4caa635-e149-44c2-8915-48ffa6ac48f7</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Image Include="Assets\LockScreenLogo.scale-200.png">
|
||||||
|
<Filter>Assets</Filter>
|
||||||
|
</Image>
|
||||||
|
<Image Include="Assets\SplashScreen.scale-200.png">
|
||||||
|
<Filter>Assets</Filter>
|
||||||
|
</Image>
|
||||||
|
<Image Include="Assets\Square150x150Logo.scale-200.png">
|
||||||
|
<Filter>Assets</Filter>
|
||||||
|
</Image>
|
||||||
|
<Image Include="Assets\Square44x44Logo.scale-200.png">
|
||||||
|
<Filter>Assets</Filter>
|
||||||
|
</Image>
|
||||||
|
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
|
||||||
|
<Filter>Assets</Filter>
|
||||||
|
</Image>
|
||||||
|
<Image Include="Assets\Wide310x150Logo.scale-200.png">
|
||||||
|
<Filter>Assets</Filter>
|
||||||
|
</Image>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Image Include="Assets\StoreLogo.png">
|
||||||
|
<Filter>Assets</Filter>
|
||||||
|
</Image>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<AppxManifest Include="Package.appxmanifest" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\test\main.cpp">
|
||||||
|
<Filter>Content</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\test\testdraw.c">
|
||||||
|
<Filter>Content</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_assert.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_common.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_compare.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_crc32.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_font.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_harness.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_log.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_md5.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_memory.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_random.c">
|
||||||
|
<Filter>Common</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
284
external/sdl/SDL/VisualC/SDL.sln
vendored
Normal file
@ -0,0 +1,284 @@
|
|||||||
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
|
# Visual Studio 2010
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "tests\testdraw\testdraw.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm", "tests\testwm\testwm.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Win32 = Debug|Win32
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Release|Win32 = Release|Win32
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
|
||||||
|
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.Build.0 = Release|x64
|
||||||
|
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.Build.0 = Release|x64
|
||||||
|
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.Build.0 = Release|x64
|
||||||
|
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.Build.0 = Release|x64
|
||||||
|
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
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|
||||||
|
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{26932B24-EFC6-4E3A-B277-ED653DA37968} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{BFF40245-E9A6-4297-A425-A554E5D767E8} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
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{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
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{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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||||||
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{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
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{55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
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{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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||||||
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{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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||||||
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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|
EndGlobalSection
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|
GlobalSection(ExtensibilityGlobals) = postSolution
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|
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
|
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|
EndGlobalSection
|
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|
EndGlobal
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659
external/sdl/SDL/VisualC/SDL/SDL.vcxproj
vendored
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@ -0,0 +1,659 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
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|
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|
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|
<ItemGroup Label="ProjectConfigurations">
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|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
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|
<Platform>Win32</Platform>
|
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|
</ProjectConfiguration>
|
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|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectName>SDL3</ProjectName>
|
||||||
|
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
|
||||||
|
<RootNamespace>SDL</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
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|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
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|
</PropertyGroup>
|
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
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|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
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|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
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|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
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|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
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|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
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|
</PropertyGroup>
|
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|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
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|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
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|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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|
</ImportGroup>
|
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|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
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|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
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|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
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|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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|
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|
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|
<PropertyGroup Label="UserMacros" />
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|
<PropertyGroup>
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|
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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|
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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|
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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|
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||||
|
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
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|
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
||||||
|
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||||
|
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
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|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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|
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|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
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|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||||
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||||
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
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|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||||
|
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
|
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|
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|
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
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|
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
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|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<PreBuildEvent>
|
||||||
|
<Command>
|
||||||
|
</Command>
|
||||||
|
</PreBuildEvent>
|
||||||
|
<Midl>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||||
|
<TargetEnvironment>Win32</TargetEnvironment>
|
||||||
|
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<ResourceCompile>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
</ResourceCompile>
|
||||||
|
<Link>
|
||||||
|
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Midl>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||||
|
<TargetEnvironment>X64</TargetEnvironment>
|
||||||
|
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<ResourceCompile>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
</ResourceCompile>
|
||||||
|
<Link>
|
||||||
|
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<PreBuildEvent>
|
||||||
|
<Command>
|
||||||
|
</Command>
|
||||||
|
</PreBuildEvent>
|
||||||
|
<Midl>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||||
|
<TargetEnvironment>Win32</TargetEnvironment>
|
||||||
|
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<ResourceCompile>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
</ResourceCompile>
|
||||||
|
<Link>
|
||||||
|
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Midl>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||||
|
<TargetEnvironment>X64</TargetEnvironment>
|
||||||
|
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<ResourceCompile>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
</ResourceCompile>
|
||||||
|
<Link>
|
||||||
|
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
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||||||
|
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
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||||||
|
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||||||
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<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||||
|
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
||||||
|
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
||||||
|
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\e_atan2.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\e_exp.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\e_fmod.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\e_log.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\e_log10.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\e_pow.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\k_cos.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\k_sin.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\k_tan.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\s_atan.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\s_copysign.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\s_cos.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\s_fabs.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\s_floor.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\s_modf.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\s_sin.c" />
|
||||||
|
<ClCompile Include="..\..\src\libm\s_tan.c" />
|
||||||
|
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||||
|
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
||||||
|
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
||||||
|
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
||||||
|
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
||||||
|
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
||||||
|
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
||||||
|
<ClCompile Include="..\..\src\SDL.c" />
|
||||||
|
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||||
|
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||||
|
<ClCompile Include="..\..\src\SDL_list.c" />
|
||||||
|
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||||
|
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||||
|
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||||
|
<ClCompile Include="..\..\src\SDL_utils.c" />
|
||||||
|
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
|
||||||
|
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
|
||||||
|
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
|
||||||
|
<ClCompile Include="..\..\src\stdlib\SDL_crc16.c" />
|
||||||
|
<ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
|
||||||
|
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
||||||
|
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
||||||
|
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
||||||
|
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
|
||||||
|
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
||||||
|
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
||||||
|
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
||||||
|
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
|
||||||
|
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
||||||
|
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
|
||||||
|
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
||||||
|
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
|
||||||
|
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
||||||
|
<ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c" />
|
||||||
|
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
||||||
|
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
||||||
|
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
|
||||||
|
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
|
||||||
|
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_blit.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_egl.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_shape.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||||
|
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
||||||
|
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|
||||||
|
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|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
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|
||||||
|
</Project>
|
1350
external/sdl/SDL/VisualC/SDL/SDL.vcxproj.filters
vendored
Normal file
171
external/sdl/SDL/VisualC/SDL_test/SDL_test.vcxproj
vendored
Normal file
@ -0,0 +1,171 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectName>SDL3_test</ProjectName>
|
||||||
|
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
||||||
|
<RootNamespace>SDL_test</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
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|
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|
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|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
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|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
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|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<PreBuildEvent>
|
||||||
|
<Command>
|
||||||
|
</Command>
|
||||||
|
</PreBuildEvent>
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<StringPooling>true</StringPooling>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Midl>
|
||||||
|
<TargetEnvironment>X64</TargetEnvironment>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<StringPooling>true</StringPooling>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<PreBuildEvent>
|
||||||
|
<Command>
|
||||||
|
</Command>
|
||||||
|
</PreBuildEvent>
|
||||||
|
<ClCompile>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Midl>
|
||||||
|
<TargetEnvironment>X64</TargetEnvironment>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_compare.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
4
external/sdl/SDL/VisualC/clean.sh
vendored
Executable file
@ -0,0 +1,4 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
|
||||||
|
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
|
||||||
|
find . -depth -type d \( -name Win32 -o -name x64 \) -exec rm -rv {} \;
|
54
external/sdl/SDL/VisualC/pkg-support/cmake/sdl3-config-version.cmake
vendored
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
# based on the files generated by CMake's write_basic_package_version_file
|
||||||
|
|
||||||
|
# SDL CMake version configuration file:
|
||||||
|
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
|
||||||
|
|
||||||
|
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h")
|
||||||
|
message(AUTHOR_WARNING "Could not find SDL3/SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC")
|
||||||
|
return()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h" _sdl_version_h)
|
||||||
|
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
|
||||||
|
set(_sdl_major "${CMAKE_MATCH_1}")
|
||||||
|
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
|
||||||
|
set(_sdl_minor "${CMAKE_MATCH_1}")
|
||||||
|
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
|
||||||
|
set(_sdl_patch "${CMAKE_MATCH_1}")
|
||||||
|
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
|
||||||
|
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
|
||||||
|
else()
|
||||||
|
message(AUTHOR_WARNING "Could not extract version from SDL3/SDL_version.h.")
|
||||||
|
return()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(PACKAGE_FIND_VERSION_RANGE)
|
||||||
|
# Package version must be in the requested version range
|
||||||
|
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
|
||||||
|
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
|
||||||
|
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
|
||||||
|
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||||
|
else()
|
||||||
|
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||||
|
endif()
|
||||||
|
else()
|
||||||
|
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
|
||||||
|
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||||
|
else()
|
||||||
|
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||||
|
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
|
||||||
|
set(PACKAGE_VERSION_EXACT TRUE)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
|
||||||
|
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
|
||||||
|
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
|
||||||
|
if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4"))
|
||||||
|
set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)")
|
||||||
|
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||||
|
endif()
|
129
external/sdl/SDL/VisualC/pkg-support/cmake/sdl3-config.cmake
vendored
Normal file
@ -0,0 +1,129 @@
|
|||||||
|
# SDL CMake configuration file:
|
||||||
|
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
|
||||||
|
|
||||||
|
cmake_minimum_required(VERSION 3.0)
|
||||||
|
|
||||||
|
include(FeatureSummary)
|
||||||
|
set_package_properties(SDL3 PROPERTIES
|
||||||
|
URL "https://www.libsdl.org/"
|
||||||
|
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||||
|
)
|
||||||
|
|
||||||
|
# Copied from `configure_package_config_file`
|
||||||
|
macro(set_and_check _var _file)
|
||||||
|
set(${_var} "${_file}")
|
||||||
|
if(NOT EXISTS "${_file}")
|
||||||
|
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||||
|
endif()
|
||||||
|
endmacro()
|
||||||
|
|
||||||
|
# Copied from `configure_package_config_file`
|
||||||
|
macro(check_required_components _NAME)
|
||||||
|
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||||
|
if(NOT ${_NAME}_${comp}_FOUND)
|
||||||
|
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||||
|
set(${_NAME}_FOUND FALSE)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
endmacro()
|
||||||
|
|
||||||
|
set(SDL3_FOUND TRUE)
|
||||||
|
|
||||||
|
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
|
||||||
|
set(_sdl_arch_subdir "x86")
|
||||||
|
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
|
||||||
|
set(_sdl_arch_subdir "x64")
|
||||||
|
else()
|
||||||
|
set(SDL3_FOUND FALSE)
|
||||||
|
return()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set_and_check(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||||
|
set(_sdl3_include_dirs "${_sdl3_prefix}/include;${_sdl3_prefix}/include/SDL3")
|
||||||
|
unset(_sdl3_prefix)
|
||||||
|
|
||||||
|
set(SDL3_LIBRARIES SDL3::SDL3)
|
||||||
|
set(SDL3TEST_LIBRARY SDL3::SDL3_test)
|
||||||
|
|
||||||
|
|
||||||
|
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||||
|
# This is done for compatibility with CMake generated SDL3-target.cmake files.
|
||||||
|
|
||||||
|
if(NOT TARGET SDL3::Headers)
|
||||||
|
add_library(SDL3::Headers INTERFACE IMPORTED)
|
||||||
|
set_target_properties(SDL3::SDL3
|
||||||
|
PROPERTIES
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
set(SDL3_Headers_FOUND TRUE)
|
||||||
|
unset(_sdl3_include_dirs)
|
||||||
|
|
||||||
|
set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib")
|
||||||
|
set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll")
|
||||||
|
if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
|
||||||
|
if(NOT TARGET SDL3::SDL3-shared)
|
||||||
|
add_library(SDL3::SDL3-shared SHARED IMPORTED)
|
||||||
|
set_target_properties(SDL3::SDL3-shared
|
||||||
|
PROPERTIES
|
||||||
|
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
|
||||||
|
IMPORTED_IMPLIB "${_sdl3_library}"
|
||||||
|
IMPORTED_LOCATION "${_sdl3_dll_library}"
|
||||||
|
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
|
||||||
|
INTERFACE_SDL3_SHARED "ON"
|
||||||
|
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||||
|
INTERFACE_SDL_VERSION "SDL3"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
set(SDL3_SDL3-shared_FOUND TRUE)
|
||||||
|
else()
|
||||||
|
set(SDL3_SDL3-shared_FOUND FALSE)
|
||||||
|
endif()
|
||||||
|
unset(_sdl3_library)
|
||||||
|
unset(_sdl3_dll_library)
|
||||||
|
|
||||||
|
set(SDL3_SDL3-static_FOUND FALSE)
|
||||||
|
|
||||||
|
set(_sdl3test_library "${SDL3_LIBDIR}/SDL3_test.lib")
|
||||||
|
if(EXISTS "${_sdl3test_library}")
|
||||||
|
if(NOT TARGET SDL3::SDL3_test)
|
||||||
|
add_library(SDL3::SDL3_test STATIC IMPORTED)
|
||||||
|
set_target_properties(SDL3::SDL3_test
|
||||||
|
PROPERTIES
|
||||||
|
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
|
||||||
|
IMPORTED_LOCATION "${_sdl3test_library}"
|
||||||
|
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||||
|
INTERFACE_SDL_VERSION "SDL3"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
set(SDL3_SDL3_test_FOUND TRUE)
|
||||||
|
else()
|
||||||
|
set(SDL3_SDL3_test_FOUND FALSE)
|
||||||
|
endif()
|
||||||
|
unset(_sdl3test_library)
|
||||||
|
|
||||||
|
if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND)
|
||||||
|
set(SDL3_SDL3_FOUND TRUE)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
|
||||||
|
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||||
|
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||||
|
add_library(${NEW_TARGET} INTERFACE IMPORTED)
|
||||||
|
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
|
||||||
|
else()
|
||||||
|
add_library(${NEW_TARGET} ALIAS ${TARGET})
|
||||||
|
endif()
|
||||||
|
endfunction()
|
||||||
|
|
||||||
|
# Make sure SDL3::SDL3 always exists
|
||||||
|
if(NOT TARGET SDL3::SDL3)
|
||||||
|
if(TARGET SDL3::SDL3-shared)
|
||||||
|
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
|
||||||
|
else()
|
||||||
|
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-static)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
check_required_components(SDL3)
|
219
external/sdl/SDL/VisualC/tests/checkkeys/checkkeys.vcxproj
vendored
Normal file
@ -0,0 +1,219 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{26828762-C95D-4637-9CB1-7F0979523813}</ProjectGuid>
|
||||||
|
<RootNamespace>checkkeys</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||||
|
</ImportGroup>
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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204
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<Link>
|
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|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||||
|
<TargetEnvironment>Win32</TargetEnvironment>
|
||||||
|
<TypeLibraryName>.\Release/testgles2.tlb</TypeLibraryName>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
</ClCompile>
|
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|
<ResourceCompile>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<Culture>0x0409</Culture>
|
||||||
|
</ResourceCompile>
|
||||||
|
<Link>
|
||||||
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
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|
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|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||||
|
<TargetEnvironment>X64</TargetEnvironment>
|
||||||
|
<TypeLibraryName>.\Release/testgles2.tlb</TypeLibraryName>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
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|
</ClCompile>
|
||||||
|
<ResourceCompile>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
<Culture>0x0409</Culture>
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|
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|
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|
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|
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|
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232
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|
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|
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<ClCompile>
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|
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|
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|
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|
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|
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|
<ResourceCompile>
|
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|
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|
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|
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|
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|
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|
<Link>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<ClCompile>
|
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|
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
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|
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|
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|
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|
<Link>
|
||||||
|
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|
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|
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|
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|
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|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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|
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|
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|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
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|
<SuppressStartupBanner>true</SuppressStartupBanner>
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|
<TargetEnvironment>Win32</TargetEnvironment>
|
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|
<TypeLibraryName>.\Debug/testrendertarget.tlb</TypeLibraryName>
|
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|
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|
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|
<ClCompile>
|
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|
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|
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|
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
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|
</ClCompile>
|
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|
<ResourceCompile>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<Culture>0x0409</Culture>
|
||||||
|
</ResourceCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
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|
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|
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|
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|
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|
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|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
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|
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|
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|
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|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||||
|
<TargetEnvironment>X64</TargetEnvironment>
|
||||||
|
<TypeLibraryName>.\Debug/testrendertarget.tlb</TypeLibraryName>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
|
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|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
<ResourceCompile>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<Culture>0x0409</Culture>
|
||||||
|
</ResourceCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
||||||
|
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
||||||
|
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|
||||||
|
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|
||||||
|
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
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|
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
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||||||
|
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|
||||||
|
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||||
|
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CustomBuild Include="..\..\..\test\icon.bmp">
|
||||||
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||||
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
|
</Command>
|
||||||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
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||||||
|
</Command>
|
||||||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||||
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
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||||||
|
</Command>
|
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|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
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|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
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||||||
|
</Command>
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||||||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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||||||
|
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||||||
|
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|
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|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||||
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
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||||||
|
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||||||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
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|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
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||||||
|
</Command>
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||||||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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||||||
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
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|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
<ClCompile>
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<ItemGroup>
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|
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|
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|
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|
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|
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|
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|
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|
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|
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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|
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|
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|
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|
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|
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|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\..\test\testshape.c" />
|
||||||
|
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|
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|
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|
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|
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225
external/sdl/SDL/VisualC/tests/testsprite/testsprite.vcxproj
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@ -0,0 +1,225 @@
|
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|
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|
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|
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|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
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|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
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|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
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|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
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|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
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|
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|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
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|
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|
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|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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|
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|
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|
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|
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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|
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|
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|
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|
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204
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|
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|
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|
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