make main window injectable + start settings window
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2a5937652e
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@ -52,6 +52,9 @@ add_executable(tomato
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./send_image_popup.hpp
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./send_image_popup.hpp
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./send_image_popup.cpp
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./send_image_popup.cpp
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./settings_window.hpp
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./settings_window.cpp
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./chat_gui4.hpp
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./chat_gui4.hpp
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./chat_gui4.cpp
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./chat_gui4.cpp
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)
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)
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@ -18,7 +18,8 @@ MainScreen::MainScreen(SDL_Renderer* renderer_, std::string save_path, std::stri
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mmil(rmm),
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mmil(rmm),
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tam(rmm, cr, conf),
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tam(rmm, cr, conf),
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sdlrtu(renderer_),
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sdlrtu(renderer_),
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cg(conf, rmm, cr, sdlrtu)
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cg(conf, rmm, cr, sdlrtu),
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sw(conf)
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{
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{
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tel.subscribeAll(tc);
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tel.subscribeAll(tc);
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@ -87,11 +88,29 @@ Screen* MainScreen::poll(bool& quit) {
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tam.iterate();
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tam.iterate();
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// HACK: render the tomato main window first, with proper flags set.
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// flags need to be set the first time begin() is called.
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// and plugins are run before the main cg is run.
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{
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// TODO: maybe render cg earlier? or move the main window out of cg?
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constexpr auto bg_window_flags =
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ImGuiWindowFlags_NoDecoration |
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ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_MenuBar |
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ImGuiWindowFlags_NoBringToFrontOnFocus;
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ImGui::Begin("tomato", nullptr, bg_window_flags);
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ImGui::End();
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}
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pm.tick(time_delta);
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pm.tick(time_delta);
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mts.iterate();
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mts.iterate();
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cg.render();
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cg.render();
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sw.render();
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if constexpr (false) {
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if constexpr (false) {
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ImGui::ShowDemoWindow();
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ImGui::ShowDemoWindow();
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@ -21,6 +21,7 @@
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#include "./sdlrenderer_texture_uploader.hpp"
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#include "./sdlrenderer_texture_uploader.hpp"
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#include "./chat_gui4.hpp"
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#include "./chat_gui4.hpp"
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#include "./settings_window.hpp"
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#include <string>
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#include <string>
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#include <iostream>
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#include <iostream>
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@ -57,6 +58,7 @@ struct MainScreen final : public Screen {
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//OpenGLTextureUploader ogltu;
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//OpenGLTextureUploader ogltu;
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ChatGui4 cg;
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ChatGui4 cg;
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SettingsWindow sw;
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MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins);
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MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins);
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~MainScreen(void);
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~MainScreen(void);
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35
src/settings_window.cpp
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35
src/settings_window.cpp
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@ -0,0 +1,35 @@
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#include "./settings_window.hpp"
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#include <imgui/imgui.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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SettingsWindow::SettingsWindow(ConfigModelI& conf) : _conf(conf) {
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}
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void SettingsWindow::render(void) {
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{ // main window menubar injection
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// assumes the window "tomato" was rendered already by cg
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if (ImGui::Begin("tomato")) {
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if (ImGui::BeginMenuBar()) {
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ImGui::Separator();
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if (ImGui::BeginMenu("Settings")) {
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if (ImGui::MenuItem("show settings window")) {
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_show_window = true;
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}
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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}
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}
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ImGui::End();
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}
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if (_show_window) {
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if (ImGui::Begin("Settings", &_show_window)) {
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ImGui::Text("Settings here sldjflsadfs");
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}
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ImGui::End();
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}
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}
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14
src/settings_window.hpp
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14
src/settings_window.hpp
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@ -0,0 +1,14 @@
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#pragma once
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struct ConfigModelI;
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class SettingsWindow {
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bool _show_window {false};
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ConfigModelI& _conf;
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public:
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SettingsWindow(ConfigModelI& conf);
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void render(void);
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};
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