1 sec cooldown for reduced fps mode
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@ -66,6 +66,7 @@ struct MainScreen final : public Screen {
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bool _window_hidden {false};
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bool _window_hidden_ts {0};
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float _time_since_event {0.f};
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MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins);
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~MainScreen(void);
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