1 sec cooldown for reduced fps mode
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@ -75,6 +75,8 @@ bool MainScreen::handleEvent(SDL_Event& e) {
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if (e.type == SDL_EVENT_DROP_FILE) {
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std::cout << "DROP FILE: " << e.drop.file << "\n";
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cg.sendFilePath(e.drop.file);
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_render_interval = 1.f/60.f; // TODO: magic
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_time_since_event = 0.f;
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return true; // TODO: forward return succ from sendFilePath()
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}
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@ -116,11 +118,14 @@ bool MainScreen::handleEvent(SDL_Event& e) {
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//std::cout << "TOMAT: window shown " << e.window.timestamp << "\n";
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}
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}
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_render_interval = 1.f/60.f; // TODO: magic
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_time_since_event = 0.f;
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return true; // forward?
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}
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if (
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_fps_perf_mode <= 1 && (
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// those are all the events imgui polls
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e.type == SDL_EVENT_MOUSE_MOTION ||
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e.type == SDL_EVENT_MOUSE_WHEEL ||
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e.type == SDL_EVENT_MOUSE_BUTTON_DOWN ||
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@ -135,6 +140,7 @@ bool MainScreen::handleEvent(SDL_Event& e) {
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)
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) {
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_render_interval = 1.f/60.f; // TODO: magic
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_time_since_event = 0.f;
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}
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return false;
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@ -203,14 +209,18 @@ Screen* MainScreen::render(float time_delta, bool&) {
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// powersave forces 250ms
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_render_interval = 1.f/4.f;
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} else if (
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_fps_perf_mode == 1 || // TODO: magic
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_window_hidden
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_time_since_event > 1.f && ( // 1sec cool down
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_fps_perf_mode == 1 || // TODO: magic
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_window_hidden
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)
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) {
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_render_interval = std::min<float>(1.f/4.f, pm_interval);
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} else {
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_render_interval = std::min<float>(1.f/60.f, pm_interval);
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}
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_time_since_event += time_delta;
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return nullptr;
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}
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@ -66,6 +66,7 @@ struct MainScreen final : public Screen {
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bool _window_hidden {false};
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bool _window_hidden_ts {0};
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float _time_since_event {0.f};
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MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins);
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~MainScreen(void);
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