contact 4 refactor
Some checks are pending
ContinuousDelivery / linux-ubuntu (push) Waiting to run
ContinuousDelivery / android (map[ndk_abi:arm64-v8a vcpkg_toolkit:arm64-android]) (push) Waiting to run
ContinuousDelivery / android (map[ndk_abi:armeabi-v7a vcpkg_toolkit:arm-neon-android]) (push) Waiting to run
ContinuousDelivery / android (map[ndk_abi:x86_64 vcpkg_toolkit:x64-android]) (push) Waiting to run
ContinuousDelivery / windows (push) Waiting to run
ContinuousDelivery / windows-asan (push) Waiting to run
ContinuousDelivery / dumpsyms (push) Blocked by required conditions
ContinuousDelivery / release (push) Blocked by required conditions
ContinuousIntegration / linux (push) Waiting to run
ContinuousIntegration / android (map[ndk_abi:arm64-v8a vcpkg_toolkit:arm64-android]) (push) Waiting to run
ContinuousIntegration / android (map[ndk_abi:armeabi-v7a vcpkg_toolkit:arm-neon-android]) (push) Waiting to run
ContinuousIntegration / android (map[ndk_abi:x86_64 vcpkg_toolkit:x64-android]) (push) Waiting to run
ContinuousIntegration / macos (push) Waiting to run
ContinuousIntegration / windows (push) Waiting to run

This commit is contained in:
Green Sky
2025-03-06 19:12:35 +01:00
parent 77a95811f2
commit c29aa523dc
24 changed files with 196 additions and 155 deletions

View File

@ -1,8 +1,13 @@
#pragma once
#include <solanaceae/contact/contact_model3.hpp>
#include <solanaceae/contact/fwd.hpp>
#include <solanaceae/object_store/fwd.hpp>
#include <entt/entity/registry.hpp>
#include <entt/entity/handle.hpp>
#include <vector>
struct VoIPModelI;
namespace Components::VoIP {
@ -11,7 +16,7 @@ namespace Components::VoIP {
// getting called or invited by
struct Incoming {
Contact3 c{entt::null};
Contact4 c{entt::null};
};
struct DefaultConfig {
@ -37,7 +42,7 @@ namespace Components::VoIP {
};
struct SessionContact {
Contact3 c{entt::null};
Contact4 c{entt::null};
};
struct StreamSources {
@ -65,7 +70,7 @@ struct VoIPModelI {
// - default stream sources/sinks ?
// - enable a/v ? -> done on connecting to sources
// returns object tieing together the VoIP session
virtual ObjectHandle enter(const Contact3 c, const Components::VoIP::DefaultConfig& defaults = {true, true, true, true}) { (void)c,(void)defaults; return {}; }
virtual ObjectHandle enter(const Contact4 c, const Components::VoIP::DefaultConfig& defaults = {true, true, true, true}) { (void)c,(void)defaults; return {}; }
// accept/join an invite to a session
virtual bool accept(ObjectHandle session, const Components::VoIP::DefaultConfig& defaults = {true, true, true, true}) { (void)session,(void)defaults; return false; }