imgui v1.90.1 Merge commit '5af8cfa8799b54f7549f6d730d498ecb42964032'
This commit is contained in:
@ -12,11 +12,17 @@
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-12-19: Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to register canvas selector and auto-resize GLFW window.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys.
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// 2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609)
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// 2023-06-12: Accept glfwGetTime() not returning a monotonically increasing value. This seems to happens on some Windows setup when peripherals disconnect, and is likely to also happen on browser + Emscripten. (#6491)
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// 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen on Windows ONLY, using a custom WndProc hook. (#2702)
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// 2023-03-16: Inputs: Fixed key modifiers handling on secondary viewports (docking branch). Broken on 2023/01/04. (#6248, #6034)
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@ -27,7 +33,7 @@
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// 2022-10-18: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. Using GLFW_VERSION_COMBINED directly. (#5785)
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-09-01: Inputs: Honor GLFW_CURSOR_DISABLED by not setting mouse position.
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// 2022-09-01: Inputs: Honor GLFW_CURSOR_DISABLED by not setting mouse position *EDIT* Reverted 2023-07-18.
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// 2022-04-30: Inputs: Fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX.
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// 2022-03-23: Inputs: Fixed a regression in 1.87 which resulted in keyboard modifiers events being reported incorrectly on Linux/X11.
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// 2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after initializing backend.
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@ -64,6 +70,7 @@
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// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_glfw.h"
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// Clang warnings with -Weverything
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@ -120,6 +127,9 @@ struct ImGui_ImplGlfw_Data
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ImVec2 LastValidMousePos;
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bool InstalledCallbacks;
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bool CallbacksChainForAllWindows;
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#ifdef __EMSCRIPTEN__
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const char* CanvasSelector;
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#endif
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// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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GLFWwindowfocusfun PrevUserCallbackWindowFocus;
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@ -269,6 +279,18 @@ static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
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case GLFW_KEY_F10: return ImGuiKey_F10;
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case GLFW_KEY_F11: return ImGuiKey_F11;
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case GLFW_KEY_F12: return ImGuiKey_F12;
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case GLFW_KEY_F13: return ImGuiKey_F13;
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case GLFW_KEY_F14: return ImGuiKey_F14;
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case GLFW_KEY_F15: return ImGuiKey_F15;
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case GLFW_KEY_F16: return ImGuiKey_F16;
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case GLFW_KEY_F17: return ImGuiKey_F17;
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case GLFW_KEY_F18: return ImGuiKey_F18;
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case GLFW_KEY_F19: return ImGuiKey_F19;
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case GLFW_KEY_F20: return ImGuiKey_F20;
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case GLFW_KEY_F21: return ImGuiKey_F21;
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case GLFW_KEY_F22: return ImGuiKey_F22;
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case GLFW_KEY_F23: return ImGuiKey_F23;
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case GLFW_KEY_F24: return ImGuiKey_F24;
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default: return ImGuiKey_None;
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}
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}
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@ -385,8 +407,6 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackCursorPos != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackCursorPos(window, x, y);
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if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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return;
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ImGuiIO& io = ImGui::GetIO();
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io.AddMousePosEvent((float)x, (float)y);
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@ -400,8 +420,6 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackCursorEnter != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackCursorEnter(window, entered);
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if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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return;
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ImGuiIO& io = ImGui::GetIO();
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if (entered)
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@ -475,7 +493,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
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ImGui::GetIO().AddMouseSourceEvent(GetMouseSourceFromMessageExtraInfo());
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break;
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}
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return ::CallWindowProc(bd->GlfwWndProc, hWnd, msg, wParam, lParam);
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return ::CallWindowProcW(bd->GlfwWndProc, hWnd, msg, wParam, lParam);
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}
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#endif
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@ -599,9 +617,9 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// Windows: register a WndProc hook so we can intercept some messages.
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#ifdef _WIN32
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bd->GlfwWndProc = (WNDPROC)::GetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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bd->GlfwWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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IM_ASSERT(bd->GlfwWndProc != nullptr);
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::SetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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bd->ClientApi = client_api;
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@ -631,6 +649,9 @@ void ImGui_ImplGlfw_Shutdown()
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if (bd->InstalledCallbacks)
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ImGui_ImplGlfw_RestoreCallbacks(bd->Window);
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#ifdef __EMSCRIPTEN__
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emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, nullptr);
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#endif
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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glfwDestroyCursor(bd->MouseCursors[cursor_n]);
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@ -638,7 +659,7 @@ void ImGui_ImplGlfw_Shutdown()
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// Windows: register a WndProc hook so we can intercept some messages.
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#ifdef _WIN32
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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::SetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->GlfwWndProc);
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->GlfwWndProc);
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bd->GlfwWndProc = nullptr;
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#endif
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@ -653,11 +674,6 @@ static void ImGui_ImplGlfw_UpdateMouseData()
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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if (glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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{
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io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
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return;
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}
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// (those braces are here to reduce diff with multi-viewports support in 'docking' branch)
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{
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@ -795,6 +811,46 @@ void ImGui_ImplGlfw_NewFrame()
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ImGui_ImplGlfw_UpdateGamepads();
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}
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#ifdef __EMSCRIPTEN__
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static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data)
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{
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ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
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double canvas_width, canvas_height;
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emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height);
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glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height);
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return true;
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}
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static EM_BOOL ImGui_ImplEmscripten_FullscreenChangeCallback(int event_type, const EmscriptenFullscreenChangeEvent* event, void* user_data)
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{
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ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
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double canvas_width, canvas_height;
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emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height);
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glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height);
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return true;
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}
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// 'canvas_selector' is a CSS selector. The event listener is applied to the first element that matches the query.
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// STRING MUST PERSIST FOR THE APPLICATION DURATION. PLEASE USE A STRING LITERAL OR ENSURE POINTER WILL STAY VALID.
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void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector)
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{
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IM_ASSERT(canvas_selector != nullptr);
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
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bd->CanvasSelector = canvas_selector;
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emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, bd, false, ImGui_ImplGlfw_OnCanvasSizeChange);
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emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, bd, false, ImGui_ImplEmscripten_FullscreenChangeCallback);
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// Change the size of the GLFW window according to the size of the canvas
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ImGui_ImplGlfw_OnCanvasSizeChange(EMSCRIPTEN_EVENT_RESIZE, {}, bd);
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}
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#endif
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//-----------------------------------------------------------------------------
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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#endif // #ifndef IMGUI_DISABLE
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