handle window focus (dont run fade and read while not focused)
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@@ -328,6 +328,14 @@ bool MainScreen::handleEvent(SDL_Event& e) {
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return true; // forward?
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}
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if (e.type == SDL_EVENT_WINDOW_FOCUS_GAINED) {
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_window_focused = true;
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}
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if (e.type == SDL_EVENT_WINDOW_FOCUS_LOST) {
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_window_focused = false;
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}
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if (
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_fps_perf_mode <= 1 && (
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// those are all the events imgui polls
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@@ -391,7 +399,11 @@ Screen* MainScreen::render(float time_delta, bool&) {
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si.render(time_delta);
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const float cg_interval = cg.render(time_delta, _window_hidden); // render
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if (_window_hidden && _window_focused) {
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_window_focused = false;
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}
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const float cg_interval = cg.render(time_delta, _window_hidden, _window_focused); // render
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sw.render(); // render
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osui.render();
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tuiu.render(); // render
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