Merge commit '5dd98340099b3f44e06208a3124182bcf818a77e' into refact_and_update_sdl_imgui
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@ -23,9 +23,9 @@
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#include <vulkan/vulkan.h>
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//#include <vulkan/vulkan_beta.h>
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//#define IMGUI_UNLIMITED_FRAME_RATE
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//#define APP_USE_UNLIMITED_FRAME_RATE
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#ifdef _DEBUG
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#define IMGUI_VULKAN_DEBUG_REPORT
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#define APP_USE_VULKAN_DEBUG_REPORT
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#endif
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// Data
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@ -52,14 +52,14 @@ static void check_vk_result(VkResult err)
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abort();
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}
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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#ifdef APP_USE_VULKAN_DEBUG_REPORT
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static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
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{
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(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
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fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
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return VK_FALSE;
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}
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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#endif // APP_USE_VULKAN_DEBUG_REPORT
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static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
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{
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@ -127,7 +127,7 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
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#endif
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// Enabling validation layers
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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#ifdef APP_USE_VULKAN_DEBUG_REPORT
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const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
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create_info.enabledLayerCount = 1;
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create_info.ppEnabledLayerNames = layers;
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@ -141,7 +141,7 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
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check_vk_result(err);
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// Setup the debug report callback
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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#ifdef APP_USE_VULKAN_DEBUG_REPORT
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auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
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IM_ASSERT(vkCreateDebugReportCallbackEXT != nullptr);
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VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
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@ -246,7 +246,7 @@ static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface
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wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
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// Select Present Mode
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#ifdef IMGUI_UNLIMITED_FRAME_RATE
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#ifdef APP_UNLIMITED_FRAME_RATE
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VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
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#else
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VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
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@ -263,11 +263,11 @@ static void CleanupVulkan()
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{
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vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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#ifdef APP_USE_VULKAN_DEBUG_REPORT
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// Remove the debug report callback
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auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
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vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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#endif // APP_USE_VULKAN_DEBUG_REPORT
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vkDestroyDevice(g_Device, g_Allocator);
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vkDestroyInstance(g_Instance, g_Allocator);
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@ -364,7 +364,7 @@ static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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return;
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}
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check_vk_result(err);
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wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
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wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
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}
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// Main code
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@ -434,13 +434,14 @@ int main(int, char**)
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init_info.Queue = g_Queue;
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init_info.PipelineCache = g_PipelineCache;
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init_info.DescriptorPool = g_DescriptorPool;
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init_info.RenderPass = wd->RenderPass;
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init_info.Subpass = 0;
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init_info.MinImageCount = g_MinImageCount;
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init_info.ImageCount = wd->ImageCount;
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init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
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init_info.Allocator = g_Allocator;
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init_info.CheckVkResultFn = check_vk_result;
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ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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ImGui_ImplVulkan_Init(&init_info);
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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