Squashed 'external/sdl/SDL/' content from commit b8d91252c
git-subtree-dir: external/sdl/SDL git-subtree-split: b8d91252c6488cf9c645aba447b56bb9dbd9609a
This commit is contained in:
28
Xcode/SDL/Info-Framework.plist
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28
Xcode/SDL/Info-Framework.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleGetInfoString</key>
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<string>http://www.libsdl.org</string>
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<key>CFBundleIconFile</key>
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<string></string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>Simple DirectMedia Layer</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>3.0.0</string>
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<key>CFBundleSignature</key>
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<string>SDLX</string>
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<key>CFBundleVersion</key>
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<string>3.0.0</string>
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</dict>
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</plist>
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9444
Xcode/SDL/SDL.xcodeproj/project.pbxproj
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9444
Xcode/SDL/SDL.xcodeproj/project.pbxproj
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File diff suppressed because it is too large
Load Diff
22
Xcode/SDL/SDL3/Info.plist
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22
Xcode/SDL/SDL3/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundlePackageType</key>
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<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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</dict>
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</plist>
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15
Xcode/SDL/pkg-support/SDL.info
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15
Xcode/SDL/pkg-support/SDL.info
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Title SDL 3.0.0
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Version 1
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Description SDL Library for macOS (http://www.libsdl.org)
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DefaultLocation /Library/Frameworks
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Diskname (null)
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DeleteWarning
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NeedsAuthorization NO
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DisableStop NO
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UseUserMask NO
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Application NO
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Relocatable YES
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Required NO
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InstallOnly NO
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RequiresReboot NO
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InstallFat NO
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# based on the files generated by CMake's write_basic_package_version_file
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# SDL CMake version configuration file:
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# This file is meant to be placed in Resources/CMake of a SDL3 framework
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if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
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message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL3.framework")
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return()
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endif()
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file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
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string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
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set(_sdl_major "${CMAKE_MATCH_1}")
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string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
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set(_sdl_minor "${CMAKE_MATCH_1}")
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string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
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set(_sdl_patch "${CMAKE_MATCH_1}")
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if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
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set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
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else()
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message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
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return()
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endif()
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if(PACKAGE_FIND_VERSION_RANGE)
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# Package version must be in the requested version range
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if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
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OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
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OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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endif()
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else()
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if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
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set(PACKAGE_VERSION_EXACT TRUE)
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endif()
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endif()
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endif()
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# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
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if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
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set(PACKAGE_VERSION_UNSUITABLE TRUE)
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endif()
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104
Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake
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104
Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake
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# SDL CMake configuration file:
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# This file is meant to be placed in Resources/CMake of a SDL3 framework
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# INTERFACE_LINK_OPTIONS needs CMake 3.12
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cmake_minimum_required(VERSION 3.12)
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include(FeatureSummary)
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set_package_properties(SDL3 PROPERTIES
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URL "https://www.libsdl.org/"
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DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
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)
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# Copied from `configure_package_config_file`
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macro(set_and_check _var _file)
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set(${_var} "${_file}")
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
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endif()
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endmacro()
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# Copied from `configure_package_config_file`
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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set(SDL3_FOUND TRUE)
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# Compute the installation prefix relative to this file.
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get_filename_component(_sdl3_framework_path "${CMAKE_CURRENT_LIST_FILE}" PATH) # /SDL3.framework/Resources/CMake/
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get_filename_component(_sdl3_framework_path "${_IMPORT_PREFIX}" PATH) # /SDL3.framework/Resources/
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get_filename_component(_sdl3_framework_path "${_IMPORT_PREFIX}" PATH) # /SDL3.framework/
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get_filename_component(_sdl3_framework_parent_path "${_sdl3_framework_path}" PATH) # /
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set_and_check(_sdl3_include_dirs "${_sdl3_framework_path}/Headers")
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set(SDL3_LIBRARIES "SDL3::SDL3")
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# All targets are created, even when some might not be requested though COMPONENTS.
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# This is done for compatibility with CMake generated SDL3-target.cmake files.
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if(NOT TARGET SDL3::Headers)
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add_library(SDL3::Headers INTERFACE IMPORTED)
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set_target_properties(SDL3::Headers
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PROPERTIES
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INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\""
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INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
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)
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endif()
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set(SDL3_Headers_FOUND TRUE)
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unset(_sdl3_include_dirs)
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if(NOT TARGET SDL3::SDL3-shared)
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add_library(SDL3::SDL3-shared SHARED IMPORTED)
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set_target_properties(SDL3::SDL3-shared
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PROPERTIES
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FRAMEWORK "TRUE"
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INTERFACE_LINK_LIBRARIES "SDL3::Headers"
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IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
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IMPORTED_SONAME "${_sdl3_framework_path}/SDL3"
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COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
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INTERFACE_SDL3_SHARED "ON"
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COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
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INTERFACE_SDL_VERSION "SDL3"
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)
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endif()
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set(SDL3_SDL3-shared_FOUND TRUE)
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set(SDL3_SDL3-static FALSE)
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set(SDL3_SDL3_test FALSE)
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unset(_sdl3_framework_parent_path)
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unset(_sdl3_framework_path)
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if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND)
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set(SDL3_SDL3_FOUND TRUE)
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endif()
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function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
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if(CMAKE_VERSION VERSION_LESS "3.18")
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# Aliasing local targets is not supported on CMake < 3.18, so make it global.
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add_library(${NEW_TARGET} INTERFACE IMPORTED)
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set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
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else()
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add_library(${NEW_TARGET} ALIAS ${TARGET})
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endif()
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endfunction()
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# Make sure SDL3::SDL3 always exists
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if(NOT TARGET SDL3::SDL3)
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if(TARGET SDL3::SDL3-shared)
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_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
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else()
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_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-static)
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endif()
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endif()
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check_required_components(SDL3)
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19
Xcode/SDL/pkg-support/resources/License.txt
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19
Xcode/SDL/pkg-support/resources/License.txt
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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44
Xcode/SDL/pkg-support/resources/ReadMe.txt
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44
Xcode/SDL/pkg-support/resources/ReadMe.txt
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The Simple DirectMedia Layer (SDL for short) is a cross-platform
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library designed to make it easy to write multi-media software,
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such as games and emulators.
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The Simple DirectMedia Layer library source code is available from:
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http://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
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http://zlib.net/zlib_license.html
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This packages contains the SDL framework for macOS.
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Conforming with Apple guidelines, this framework
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contains both the SDL runtime component and development header files.
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To Install:
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Copy the SDL3.framework to /Library/Frameworks
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You may alternatively install it in <Your home directory>/Library/Frameworks
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if your access privileges are not high enough.
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Use in CMake projects:
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SDL3.framework can be used in CMake projects using the following pattern:
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```
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find_package(SDL3 REQUIRED COMPONENTS SDL3)
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add_executable(my_game ${MY_SOURCES})
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target_link_libraries(my_game PRIVATE SDL3::SDL3)
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```
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If SDL3.framework is installed in a non-standard location,
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please refer to the following link for ways to configure CMake:
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https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
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Additional References:
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- Screencast tutorials for getting started with OpenSceneGraph/macOS are
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available at:
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http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
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Though these are OpenSceneGraph centric, the same exact concepts apply to
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SDL, thus the videos are recommended for everybody getting started with
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developing on macOS. (You can skim over the PlugIns stuff since SDL
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doesn't have any PlugIns to worry about.)
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BIN
Xcode/SDL/pkg-support/resources/SDL_DS_Store
Normal file
BIN
Xcode/SDL/pkg-support/resources/SDL_DS_Store
Normal file
Binary file not shown.
BIN
Xcode/SDL/pkg-support/sdl_logo.pdf
Normal file
BIN
Xcode/SDL/pkg-support/sdl_logo.pdf
Normal file
Binary file not shown.
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