cleanup texures on cache destruction
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@ -99,6 +99,14 @@ struct TextureCache {
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//_default_texture = loadTestWebPAnim();
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//_default_texture = loadTestWebPAnim();
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}
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}
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~TextureCache(void) {
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for (const auto& it : _cache) {
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for (const auto& tex_id : it.second.textures) {
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_tu.destroy(tex_id);
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}
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}
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}
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struct GetInfo {
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struct GetInfo {
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TextureType id;
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TextureType id;
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uint32_t width;
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uint32_t width;
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