Load/store RGBA separately instead of using a typecast; close #197

This should fix problems on big-endian machines and with ILP64
This commit is contained in:
Dominic Szablewski 2022-04-11 23:19:04 +02:00
parent 59e0575c49
commit e42b0b3022

14
qoi.h
View File

@ -424,13 +424,12 @@ void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len) {
channels = desc->channels;
for (px_pos = 0; px_pos < px_len; px_pos += channels) {
if (channels == 4) {
px = *(qoi_rgba_t *)(pixels + px_pos);
}
else {
px.rgba.r = pixels[px_pos + 0];
px.rgba.g = pixels[px_pos + 1];
px.rgba.b = pixels[px_pos + 2];
if (channels == 4) {
px.rgba.a = pixels[px_pos + 3];
}
if (px.v == px_prev.v) {
@ -598,13 +597,12 @@ void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels) {
index[QOI_COLOR_HASH(px) % 64] = px;
}
if (channels == 4) {
*(qoi_rgba_t*)(pixels + px_pos) = px;
}
else {
pixels[px_pos + 0] = px.rgba.r;
pixels[px_pos + 1] = px.rgba.g;
pixels[px_pos + 2] = px.rgba.b;
if (channels == 4) {
pixels[px_pos + 3] = px.rgba.a;
}
}