make android ci apk build work, also launches and connects to tox

This commit is contained in:
Green Sky 2024-06-02 18:09:20 +02:00
parent 7a2d7336fb
commit e7b1eec2cc
No known key found for this signature in database
15 changed files with 271 additions and 0 deletions

View File

@ -73,6 +73,19 @@ jobs:
- name: Build (tomato) - name: Build (tomato)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato
- name: Build (SDL3-jar) (workaround)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t SDL3-jar
- name: Build (apk)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato-apk
- uses: actions/upload-artifact@v4
with:
name: ${{ github.event.repository.name }}-android-arm64
# TODO: do propper packing
path: |
${{github.workspace}}/build/tomato.apk
macos: macos:
timeout-minutes: 10 timeout-minutes: 10

View File

@ -70,3 +70,104 @@ endif()
add_subdirectory(./src) add_subdirectory(./src)
# TODO: move to src
if (ANDROID AND TARGET SDL3::Jar)
message("II building for ANDROID!!!")
list(APPEND CMAKE_MODULE_PATH "${SDL3_SOURCE_DIR}/cmake/android")
# here be dragons
find_package(SdlAndroid MODULE)
find_package(Java)
find_package(SdlAndroidPlatform MODULE)
# the existence of SDL3::Jar usually implies platform
if(SdlAndroid_FOUND)
include(SdlAndroidFunctions)
sdl_create_android_debug_keystore(tomato-debug-keystore)
sdl_android_compile_resources(tomato-resources RESFOLDER android/app/res)
set(ANDROID_MANIFEST_PACKAGE "org.libsdl.app.tomato")
#set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
#set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
#set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
#set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
set(JAVA_PACKAGE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android/app/java/${JAVA_PACKAGE_DIR}")
sdl_android_link_resources(tomato-apk-linked
MANIFEST "android/app/AndroidManifest.xml"
PACKAGE ${ANDROID_MANIFEST_PACKAGE}
RES_TARGETS tomato-resources
TARGET_SDK_VERSION 31
)
set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/tomato-java.dir/classes")
# Some CMake versions have a slow `cmake -E make_directory` implementation
if(NOT IS_DIRECTORY "${classes_path}")
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
endif()
set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/tomato.jar")
add_custom_command(
OUTPUT "${OUT_JAR}"
COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
COMMAND ${Java_JAVAC_EXECUTABLE}
-source 1.8 -target 1.8
-bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
"${JAVA_PACKAGE_DIR}/TomatoActivity.java"
$<TARGET_PROPERTY:tomato-apk-linked,JAVA_R>
-cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
-d "${classes_path}"
COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
DEPENDS $<TARGET_PROPERTY:tomato-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
)
add_custom_target(tomato-jar DEPENDS "${OUT_JAR}")
add_dependencies(tomato-jar SDL3::Jar) # HACK: somehow their jar is not registered as an output
set_property(TARGET tomato-jar PROPERTY OUTPUT "${OUT_JAR}")
set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/tomato-dex.dir")
# Some CMake versions have a slow `cmake -E make_directory` implementation
if(NOT IS_DIRECTORY "${dexworkdir}")
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
endif()
set(classes_dex_base_name "classes.dex")
set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
add_custom_command(
OUTPUT "${classes_dex}"
COMMAND SdlAndroid::d8
$<TARGET_PROPERTY:tomato-jar,OUTPUT>
$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
--lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
--output "${dexworkdir}"
DEPENDS $<TARGET_PROPERTY:tomato-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
)
add_custom_target(tomato-dex DEPENDS "${classes_dex}")
set_property(TARGET tomato-dex PROPERTY OUTPUT "${classes_dex}")
set_property(TARGET tomato-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
# file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
sdl_add_to_apk_unaligned(tomato-unaligned-apk
APK_IN tomato-apk-linked
OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
#ASSETS ${RESOURCE_FILES}
#NATIVE_LIBS SDL3::SDL3-shared tomato
NATIVE_LIBS tomato
DEX tomato-dex
)
sdl_apk_align(tomato-aligned-apk tomato-unaligned-apk
OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
)
sdl_apk_sign(tomato-apk tomato-aligned-apk
KEYSTORE tomato-debug-keystore
)
else()
message("FF SdlAndroid module not found")
endif()
endif()

View File

@ -0,0 +1,110 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Replace com.test.game with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.app.tomato"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Audio recording support -->
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-feature
android:name="android.hardware.microphone"
android:required="false" /> -->
<!-- Camera support -->
<!-- if you want to record video, uncomment this. -->
<!--
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
-->
<uses-permission android:name="android.permission.INTERNET" />
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
<!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
<!-- Create a Java class extending SDLActivity and place it in a
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.md
-->
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:appCategory="social"
android:allowBackup="true"
android:theme="@style/AppTheme"
android:hardwareAccelerated="true" >
<!-- Example of setting SDL hints from AndroidManifest.xml:
<meta-data android:name="SDL_ENV.SDL_ANDROID_TRAP_BACK_BUTTON" android:value="0"/>
-->
<activity android:name="TomatoActivity"
android:label="@string/app_name"
android:alwaysRetainTaskState="true"
android:launchMode="singleInstance"
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:preferMinimalPostProcessing="true"
android:exported="true"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Let Android know that we can handle some USB devices and should receive this event -->
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<!-- Drop file event -->
<!--
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:mimeType="*/*" />
</intent-filter>
-->
</activity>
</application>
</manifest>

View File

@ -0,0 +1,18 @@
package org.libsdl.app.tomato;
import org.libsdl.app.SDLActivity;
public class TomatoActivity extends SDLActivity {
protected String[] getLibraries() {
return new String[] {
// "SDL3", // we link statically
// "SDL3_image",
// "SDL3_mixer",
// "SDL3_net",
// "SDL3_ttf",
// "main"
"tomato"
};
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

View File

@ -0,0 +1,3 @@
<resources>
<string name="app_name">Tomato</string>
</resources>

View File

@ -0,0 +1,10 @@
<resources>
<!-- Base application theme. -->
<!-- <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar"> -->
<!--<style name="AppTheme" parent="android:Theme.AppCompat">-->
<style name="AppTheme" parent="android:Theme">
<!-- Customize your theme here. -->
</style>
</resources>

View File

@ -6,6 +6,7 @@ if (NOT TARGET SDL3::SDL3)
set(SDL_SHARED OFF CACHE INTERNAL "") set(SDL_SHARED OFF CACHE INTERNAL "")
set(SDL_STATIC ON CACHE INTERNAL "") set(SDL_STATIC ON CACHE INTERNAL "")
#TODO: pic ? #TODO: pic ?
set(SDL_DISABLE_ANDROID_JAR OFF CACHE INTERNAL "")
FetchContent_Declare(SDL3 FetchContent_Declare(SDL3
GIT_REPOSITORY https://github.com/libsdl-org/SDL GIT_REPOSITORY https://github.com/libsdl-org/SDL
@ -16,6 +17,7 @@ if (NOT TARGET SDL3::SDL3)
#GIT_TAG 1103294d33f47ab4c697bb22a9cf27c79c658630 # tip 15-05-2024 #GIT_TAG 1103294d33f47ab4c697bb22a9cf27c79c658630 # tip 15-05-2024
#GIT_TAG aacafd62336363077470f678b6217214b3b49473 # tip 28-05-2024 #GIT_TAG aacafd62336363077470f678b6217214b3b49473 # tip 28-05-2024
GIT_TAG 5fa9432b7d1c1722de93e1ab46e7a9569a47071e # tip 27-05-2024 - before changes made breaking sdl_image GIT_TAG 5fa9432b7d1c1722de93e1ab46e7a9569a47071e # tip 27-05-2024 - before changes made breaking sdl_image
FIND_PACKAGE_ARGS # for the future FIND_PACKAGE_ARGS # for the future
) )
FetchContent_MakeAvailable(SDL3) FetchContent_MakeAvailable(SDL3)

View File

@ -10,6 +10,7 @@
#include "./start_screen.hpp" #include "./start_screen.hpp"
#include <filesystem>
#include <memory> #include <memory>
#include <iostream> #include <iostream>
#include <string_view> #include <string_view>
@ -23,6 +24,11 @@ int main(int argc, char** argv) {
args.push_back(argv[i]); args.push_back(argv[i]);
} }
#ifdef __ANDROID__
// change current working dir to internal storage
std::filesystem::current_path(SDL_AndroidGetInternalStoragePath());
#endif
// setup hints // setup hints
if (SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1") != SDL_TRUE) { if (SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1") != SDL_TRUE) {
std::cerr << "Failed to set '" << SDL_HINT_VIDEO_ALLOW_SCREENSAVER << "' to 1\n"; std::cerr << "Failed to set '" << SDL_HINT_VIDEO_ALLOW_SCREENSAVER << "' to 1\n";

View File

@ -49,6 +49,7 @@ StartScreen::StartScreen(const std::vector<std::string_view>& args, SDL_Renderer
std::cerr << "TOMATO error: unknown cli arg: '" << args.at(ai) << "'\n"; std::cerr << "TOMATO error: unknown cli arg: '" << args.at(ai) << "'\n";
} }
} }
} }
Screen* StartScreen::render(float, bool&) { Screen* StartScreen::render(float, bool&) {
@ -182,6 +183,7 @@ Screen* StartScreen::render(float, bool&) {
} }
} else { } else {
if (ImGui::Button("load", {60, 25})) { if (ImGui::Button("load", {60, 25})) {
auto new_screen = std::make_unique<MainScreen>(std::move(_conf), _renderer, _theme, _tox_profile_path, _password, _user_name, queued_plugin_paths); auto new_screen = std::make_unique<MainScreen>(std::move(_conf), _renderer, _theme, _tox_profile_path, _password, _user_name, queued_plugin_paths);
return new_screen.release(); return new_screen.release();
} }