contact line hight and refactor avatar and add connection overlay
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b88fffd959
commit
eaa8f1dd16
@ -5,14 +5,135 @@
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#include <imgui/imgui.h>
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//#include <imgui/imgui_internal.h>
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#include <array>
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static void drawIconDirectLines(
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const ImVec2 p0,
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const ImVec2 p1_o,
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const ImU32 col,
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const float thickness
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) {
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#define PLINE(x0, y0, x1, y1) \
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ImGui::GetWindowDrawList()->AddLine( \
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{p0.x + p1_o.x*(x0), p0.y + p1_o.y*(y0)}, \
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{p0.x + p1_o.x*(x1), p0.y + p1_o.y*(y1)}, \
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col, \
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thickness \
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);
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// arrow 1
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// (3,1) -> (9,7)
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PLINE(0.3f, 0.1f, 0.9f, 0.7f)
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// (9,7) -> (9,5)
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PLINE(0.9f, 0.7f, 0.9f, 0.5f)
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// (9,7) -> (7,7)
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PLINE(0.9f, 0.7f, 0.7f, 0.7f)
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// arrow 2
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// (7,9) -> (1,3)
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PLINE(0.7f, 0.9f, 0.1f, 0.3f)
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// (1,3) -> (3,3)
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PLINE(0.1f, 0.3f, 0.3f, 0.3f)
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// (1,3) -> (1,5)
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PLINE(0.1f, 0.3f, 0.1f, 0.5f)
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#undef PLINE
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}
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static void drawIconDirect(
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const ImVec2 p0,
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const ImVec2 p1_o,
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const ImU32 col_main,
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const ImU32 col_back
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) {
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// dark background
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drawIconDirectLines(p0, p1_o, col_back, 4.0f);
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drawIconDirectLines(p0, p1_o, col_main, 1.5f);
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}
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static void drawIconCloud(
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const ImVec2 p0,
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const ImVec2 p1_o,
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const ImU32 col_main,
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const ImU32 col_back
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) {
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std::array<ImVec2, 19> points {{
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{0.2f, 0.9f},
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{0.8f, 0.9f},
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{0.9f, 0.8f},
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{0.9f, 0.7f},
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{0.7f, 0.7f},
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{0.9f, 0.5f},
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{0.9f, 0.4f},
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{0.8f, 0.2f},
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{0.6f, 0.2f},
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{0.5f, 0.3f},
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{0.5f, 0.5f},
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{0.4f, 0.4f},
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{0.3f, 0.4f},
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{0.2f, 0.5f},
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{0.2f, 0.6f},
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{0.3f, 0.7f},
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{0.1f, 0.7f},
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{0.1f, 0.8f},
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{0.2f, 0.9f},
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}};
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for (auto& v : points) {
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v = {p0.x + p1_o.x*v.x, p0.y + p1_o.y*v.y};
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}
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ImGui::GetWindowDrawList()->AddPolyline(points.data(), points.size(), col_back, ImDrawFlags_None, 4.f);
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ImGui::GetWindowDrawList()->AddPolyline(points.data(), points.size(), col_main, ImDrawFlags_None, 1.5f);
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}
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void renderAvatar(
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const Theme& th,
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ContactTextureCache& contact_tc,
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const Contact3Handle c,
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ImVec2 box
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) {
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ImVec4 color_current = th.getColor<ThemeCol_Contact::avatar_offline>();
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if (c.all_of<Contact::Components::ConnectionState>()) {
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const auto c_state = c.get<Contact::Components::ConnectionState>().state;
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if (c_state == Contact::Components::ConnectionState::State::direct) {
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color_current = th.getColor<ThemeCol_Contact::avatar_online_direct>();
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} else if (c_state == Contact::Components::ConnectionState::State::cloud) {
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color_current = th.getColor<ThemeCol_Contact::avatar_online_cloud>();
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}
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}
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// icon pos
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auto p0 = ImGui::GetCursorScreenPos();
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p0.x += box.x * 0.5f;
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p0.y += box.y * 0.5f;
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auto p1_o = box;
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p1_o.x *= 0.5f;
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p1_o.y *= 0.5f;
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// avatar
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const auto [id, width, height] = contact_tc.get(c);
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ImGui::Image(
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id,
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box,
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{0, 0},
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{1, 1},
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{1, 1, 1, 1},
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color_current
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);
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}
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bool renderContactBig(
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const Theme& th,
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ContactTextureCache& contact_tc,
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const Contact3Handle c,
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int line_height,
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const bool unread,
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const bool selectable,
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const bool selected
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) {
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if (line_height < 1) {
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line_height = 1;
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}
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// we dont need ### bc there is no named prefix
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auto label = "##" + std::to_string(entt::to_integral(c.entity()));
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@ -38,22 +159,22 @@ bool renderContactBig(
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bool got_selected = false;
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if (selectable) {
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got_selected = ImGui::Selectable(label.c_str(), show_selected, ImGuiSelectableFlags_None, {0, 3*TEXT_BASE_HEIGHT});
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got_selected = ImGui::Selectable(label.c_str(), show_selected, ImGuiSelectableFlags_None, {0, line_height*TEXT_BASE_HEIGHT});
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} else {
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got_selected = ImGui::InvisibleButton(label.c_str(), {-FLT_MIN, 3*TEXT_BASE_HEIGHT});
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got_selected = ImGui::InvisibleButton(label.c_str(), {-FLT_MIN, line_height*TEXT_BASE_HEIGHT});
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}
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if (request_incoming || request_outgoing) {
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ImGui::PopStyleColor();
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}
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const auto* cstate = c.try_get<Contact::Components::ConnectionState>();
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if (ImGui::BeginItemTooltip()) {
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if (c.all_of<Contact::Components::ConnectionState>()) {
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const auto cstate = c.get<Contact::Components::ConnectionState>().state;
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if (cstate != nullptr) {
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ImGui::Text("Connection state: %s",
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(cstate == Contact::Components::ConnectionState::disconnected)
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(cstate->state == Contact::Components::ConnectionState::disconnected)
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? "offline"
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: (cstate == Contact::Components::ConnectionState::direct)
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: (cstate->state == Contact::Components::ConnectionState::direct)
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? "online (direct)"
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: "online (cloud)"
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);
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@ -61,6 +182,8 @@ bool renderContactBig(
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ImGui::TextUnformatted("Connection state: unknown");
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}
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// TODO: add a whole bunch more info
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ImGui::EndTooltip();
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}
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@ -73,68 +196,60 @@ bool renderContactBig(
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float img_y {
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//(post_curser_pos.y - orig_curser_pos.y) - ImGui::GetStyle().FramePadding.y*2
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TEXT_BASE_HEIGHT*3 - ImGui::GetStyle().FramePadding.y*2
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TEXT_BASE_HEIGHT*line_height - ImGui::GetStyle().FramePadding.y*2
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};
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ImGui::SetCursorPos(img_curser);
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// TODO: refactor out avatar (with online state overlay)
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{ // avatar stuff
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ImVec4 color_current = th.getColor<ThemeCol_Contact::avatar_offline>();
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if (c.all_of<Contact::Components::ConnectionState>()) {
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const auto c_state = c.get<Contact::Components::ConnectionState>().state;
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if (c_state == Contact::Components::ConnectionState::State::direct) {
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color_current = th.getColor<ThemeCol_Contact::avatar_online_direct>();
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} else if (c_state == Contact::Components::ConnectionState::State::cloud) {
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color_current = th.getColor<ThemeCol_Contact::avatar_online_cloud>();
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// icon pos
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auto p0 = ImGui::GetCursorScreenPos();
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p0.x += img_y * 0.5f;
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p0.y += img_y * 0.5f;
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ImVec2 p1_o = {img_y, img_y};;
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p1_o.x *= 0.5f;
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p1_o.y *= 0.5f;
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renderAvatar(th, contact_tc, c, {img_y, img_y});
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if (cstate != nullptr) {
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if (cstate->state == Contact::Components::ConnectionState::direct) { // direct icon
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const ImU32 col_back = ImGui::GetColorU32({0.0f, 0.0f, 0.0f, 0.8f});
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const ImU32 col_main = ImGui::GetColorU32({0.1f, 1.f, 0.1f, 1.0f});
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drawIconDirect(p0, p1_o, col_main, col_back);
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} else if (cstate->state == Contact::Components::ConnectionState::cloud) { // cloud icon
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const ImU32 col_back = ImGui::GetColorU32({0.0f, 0.0f, 0.0f, 0.8f});
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const ImU32 col_main = ImGui::GetColorU32({0.5f, 1.f, 0.1f, 1.0f});
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drawIconCloud(p0, p1_o, col_main, col_back);
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}
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}
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}
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// avatar
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const auto [id, width, height] = contact_tc.get(c);
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ImGui::Image(
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id,
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ImVec2{img_y, img_y},
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{0, 0},
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{1, 1},
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{1, 1, 1, 1},
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color_current
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);
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ImGui::SameLine();
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ImGui::BeginGroup();
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{
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// TODO: is there a better way?
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// maybe cache mm?
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//bool has_unread = false;
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#if 0
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if (const auto* mm = _rmm.get(c); mm != nullptr) {
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if (const auto* unread_storage = mm->storage<Message::Components::TagUnread>(); unread_storage != nullptr && !unread_storage->empty()) {
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#if 0
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assert(unread_storage.size() == 0);
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assert(unread_storage.cbegin() == unread_storage.cend());
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std::cout << "UNREAD ";
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for (const auto e : mm->view<Message::Components::TagUnread>()) {
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std::cout << entt::to_integral(e) << " ";
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}
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std::cout << "\n";
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#endif
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has_unread = true;
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}
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}
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#endif
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// line 1
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ImGui::Text("%s%s", unread?"* ":"", (c.all_of<Contact::Components::Name>() ? c.get<Contact::Components::Name>().name.c_str() : "<unk>"));
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// line 2
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if (line_height >= 2) {
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if (request_incoming) {
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ImGui::TextUnformatted("Incoming request/invite");
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} else if (request_outgoing) {
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ImGui::TextUnformatted("Outgoing request/invite");
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} else {
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//ImGui::Text("status message...");
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ImGui::TextDisabled("status message...");
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}
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// line 3
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//if (line_height >= 3) {
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// constexpr std::string_view test_text{"text"};
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// ImGui::RenderTextEllipsis(ImGui::GetWindowDrawList(), ImVec2{}, ImVec2{}, 1.f, 1.f, test_text.data(), test_text.data()+test_text.size(), nullptr);
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//}
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}
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}
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ImGui::EndGroup();
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@ -26,6 +26,7 @@ bool renderContactBig(
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const Theme& th,
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ContactTextureCache& contact_tc,
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const Contact3Handle c,
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int line_height = 3,
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const bool unread = false,
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const bool selectable = false,
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const bool selected = false
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@ -222,7 +222,7 @@ float ChatGui4::render(float time_delta) {
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ImGui::EndMenuBar();
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}
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renderContactBig(_theme, _contact_tc, {_cr, *_selected_contact}, false, false, false);
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renderContactBig(_theme, _contact_tc, {_cr, *_selected_contact}, 3, false, false, false);
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ImGui::Separator();
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if (sub_contacts != nullptr && !_cr.all_of<Contact::Components::TagPrivate>(*_selected_contact) && _cr.all_of<Contact::Components::TagGroup>(*_selected_contact)) {
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@ -1097,7 +1097,7 @@ void ChatGui4::renderContactList(void) {
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}
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}
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if (renderContactBig(_theme, _contact_tc, {_cr, c}, has_unread, true, selected)) {
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if (renderContactBig(_theme, _contact_tc, {_cr, c}, 2, has_unread, true, selected)) {
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_selected_contact = c;
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}
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}
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