start texture cache for contacts (avatars)
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59
src/texture_cache.cpp
Normal file
59
src/texture_cache.cpp
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#include "./texture_cache.hpp"
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#include <chrono>
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void TextureEntry::doAnimation(const uint64_t ts_now) {
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if (frame_duration.size() > 1) { // is animation
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do { // why is this loop so ugly
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const uint64_t duration = getDuration();
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if (ts_now - timestamp_last_rendered >= duration) {
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timestamp_last_rendered += duration;
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next();
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} else {
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break;
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}
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} while(true);
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} else {
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timestamp_last_rendered = ts_now;
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}
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}
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TextureEntry generateTestAnim(TextureUploaderI& tu) {
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TextureEntry new_entry;
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new_entry.timestamp_last_rendered = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count();
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new_entry.current_texture = 0;
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for (size_t i = 0; i < 4; i++) {
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// hack
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// generate frame
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const size_t width {2};
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const size_t height {2};
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std::array<uint8_t, width*height*4> pixels;
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for (size_t pen = 0; pen < width*height; pen++) {
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if (pen == i) {
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pixels[pen*4+0] = 0xff;
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pixels[pen*4+1] = 0xff;
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pixels[pen*4+2] = 0xff;
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pixels[pen*4+3] = 0xff;
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} else {
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pixels[pen*4+0] = 0x00;
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pixels[pen*4+1] = 0x00;
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pixels[pen*4+2] = 0x00;
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pixels[pen*4+3] = 0xff;
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}
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}
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const auto n_t = tu.uploadRGBA(pixels.data(), width, height);
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// this is so ugly
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new_entry.textures.emplace_back(n_t);
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new_entry.frame_duration.emplace_back(250);
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}
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new_entry.width = 2;
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new_entry.height = 2;
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return new_entry;
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}
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uint64_t getNowMS(void) {
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return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count();
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}
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