fix bitset getting rendered all the time
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This commit is contained in:
Green Sky 2024-12-15 22:01:53 +01:00
parent 9777cb81cb
commit f2027befc8
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@ -1246,8 +1246,14 @@ void ChatGui4::renderMessageBodyFile(Message3Registry& reg, const Message3 e) {
overlay_buf overlay_buf
); );
auto const cursor_start_vec = ImGui::GetCursorScreenPos(); ImVec2 orig_curser_pos = ImGui::GetCursorPos();
const ImVec2 bar_size{ImGui::GetContentRegionAvail().x, TEXT_BASE_HEIGHT*0.15f}; const ImVec2 bar_size{ImGui::GetContentRegionAvail().x, TEXT_BASE_HEIGHT*0.15f};
// deploy dummy and check visibility
ImGui::Dummy(bar_size);
if (ImGui::IsItemVisible()) {
ImGui::SetCursorPos(orig_curser_pos); // reset before dummy
auto const cursor_start_vec = ImGui::GetCursorScreenPos();
// TODO: replace with own version, so we dont have to internal // TODO: replace with own version, so we dont have to internal
ImGui::RenderFrame( ImGui::RenderFrame(
cursor_start_vec, cursor_start_vec,
@ -1267,6 +1273,7 @@ void ChatGui4::renderMessageBodyFile(Message3Registry& reg, const Message3 e) {
{1.f, 1.f}, // default {1.f, 1.f}, // default
ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram) ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram)
); );
}
ImGui::EndGroup(); ImGui::EndGroup();
} else { } else {