fix bitset getting rendered all the time
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@ -1246,27 +1246,34 @@ void ChatGui4::renderMessageBodyFile(Message3Registry& reg, const Message3 e) {
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overlay_buf
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overlay_buf
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);
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);
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auto const cursor_start_vec = ImGui::GetCursorScreenPos();
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ImVec2 orig_curser_pos = ImGui::GetCursorPos();
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const ImVec2 bar_size{ImGui::GetContentRegionAvail().x, TEXT_BASE_HEIGHT*0.15f};
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const ImVec2 bar_size{ImGui::GetContentRegionAvail().x, TEXT_BASE_HEIGHT*0.15f};
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// TODO: replace with own version, so we dont have to internal
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// deploy dummy and check visibility
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ImGui::RenderFrame(
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ImGui::Dummy(bar_size);
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cursor_start_vec,
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if (ImGui::IsItemVisible()) {
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{
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ImGui::SetCursorPos(orig_curser_pos); // reset before dummy
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cursor_start_vec.x + bar_size.x,
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cursor_start_vec.y + bar_size.y
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},
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ImGui::GetColorU32(ImGuiCol_FrameBg),
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false
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);
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auto [id, img_width, img_height] = _b_tc.get(o);
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auto const cursor_start_vec = ImGui::GetCursorScreenPos();
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ImGui::Image(
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// TODO: replace with own version, so we dont have to internal
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id,
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ImGui::RenderFrame(
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bar_size,
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cursor_start_vec,
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{0.f, 0.f}, // default
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{
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{1.f, 1.f}, // default
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cursor_start_vec.x + bar_size.x,
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ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram)
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cursor_start_vec.y + bar_size.y
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);
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},
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ImGui::GetColorU32(ImGuiCol_FrameBg),
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false
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);
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auto [id, img_width, img_height] = _b_tc.get(o);
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ImGui::Image(
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id,
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bar_size,
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{0.f, 0.f}, // default
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{1.f, 1.f}, // default
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ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram)
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);
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}
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ImGui::EndGroup();
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ImGui::EndGroup();
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} else {
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} else {
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