fix bitset getting rendered all the time
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This commit is contained in:
Green Sky 2024-12-15 22:01:53 +01:00
parent 9777cb81cb
commit f2027befc8
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@ -1246,27 +1246,34 @@ void ChatGui4::renderMessageBodyFile(Message3Registry& reg, const Message3 e) {
overlay_buf overlay_buf
); );
auto const cursor_start_vec = ImGui::GetCursorScreenPos(); ImVec2 orig_curser_pos = ImGui::GetCursorPos();
const ImVec2 bar_size{ImGui::GetContentRegionAvail().x, TEXT_BASE_HEIGHT*0.15f}; const ImVec2 bar_size{ImGui::GetContentRegionAvail().x, TEXT_BASE_HEIGHT*0.15f};
// TODO: replace with own version, so we dont have to internal // deploy dummy and check visibility
ImGui::RenderFrame( ImGui::Dummy(bar_size);
cursor_start_vec, if (ImGui::IsItemVisible()) {
{ ImGui::SetCursorPos(orig_curser_pos); // reset before dummy
cursor_start_vec.x + bar_size.x,
cursor_start_vec.y + bar_size.y
},
ImGui::GetColorU32(ImGuiCol_FrameBg),
false
);
auto [id, img_width, img_height] = _b_tc.get(o); auto const cursor_start_vec = ImGui::GetCursorScreenPos();
ImGui::Image( // TODO: replace with own version, so we dont have to internal
id, ImGui::RenderFrame(
bar_size, cursor_start_vec,
{0.f, 0.f}, // default {
{1.f, 1.f}, // default cursor_start_vec.x + bar_size.x,
ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram) cursor_start_vec.y + bar_size.y
); },
ImGui::GetColorU32(ImGuiCol_FrameBg),
false
);
auto [id, img_width, img_height] = _b_tc.get(o);
ImGui::Image(
id,
bar_size,
{0.f, 0.f}, // default
{1.f, 1.f}, // default
ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram)
);
}
ImGui::EndGroup(); ImGui::EndGroup();
} else { } else {