Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'

This commit is contained in:
2024-01-17 17:02:59 +01:00
1244 changed files with 50102 additions and 28146 deletions

View File

@ -67,10 +67,12 @@
<ClInclude Include="..\include\SDL3\SDL_mouse.h" />
<ClInclude Include="..\include\SDL3\SDL_mutex.h" />
<ClInclude Include="..\include\SDL3\SDL_opengles2.h" />
<ClInclude Include="..\include\SDL3\SDL_pen.h" />
<ClInclude Include="..\include\SDL3\SDL_pixels.h" />
<ClInclude Include="..\include\SDL3\SDL_platform.h" />
<ClInclude Include="..\include\SDL3\SDL_platform_defines.h" />
<ClInclude Include="..\include\SDL3\SDL_power.h" />
<ClInclude Include="..\include\SDL3\SDL_properties.h" />
<ClInclude Include="..\include\SDL3\SDL_quit.h" />
<ClInclude Include="..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\include\SDL3\SDL_render.h" />
@ -78,27 +80,23 @@
<ClInclude Include="..\include\SDL3\SDL_rwops.h" />
<ClInclude Include="..\include\SDL3\SDL_scancode.h" />
<ClInclude Include="..\include\SDL3\SDL_sensor.h" />
<ClInclude Include="..\include\SDL3\SDL_shape.h" />
<ClInclude Include="..\include\SDL3\SDL_stdinc.h" />
<ClInclude Include="..\include\SDL3\SDL_surface.h" />
<ClInclude Include="..\include\SDL3\SDL_system.h" />
<ClInclude Include="..\include\SDL3\SDL_syswm.h" />
<ClInclude Include="..\include\SDL3\SDL_thread.h" />
<ClInclude Include="..\include\SDL3\SDL_timer.h" />
<ClInclude Include="..\include\SDL3\SDL_touch.h" />
<ClInclude Include="..\include\SDL3\SDL_types.h" />
<ClInclude Include="..\include\SDL3\SDL_version.h" />
<ClInclude Include="..\include\SDL3\SDL_video.h" />
<ClInclude Include="..\include\SDL3\SDL_video_capture.h" />
<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\src\audio\SDL_sysaudio.h" />
<<<<<<< HEAD
=======
<ClInclude Include="..\src\audio\SDL_audioqueue.h" />
<ClInclude Include="..\src\audio\SDL_audioresample.h" />
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
<ClInclude Include="..\src\audio\SDL_wave.h" />
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@ -129,12 +127,14 @@
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<ClInclude Include="..\src\joystick\SDL_gamepad_db.h" />
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h" />
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<ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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<ClInclude Include="..\src\main\SDL_main_callbacks.h" />
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<ClInclude Include="..\src\render\opengles2\SDL_gles2funcs.h" />
@ -152,16 +152,14 @@
<ClInclude Include="..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\src\render\software\SDL_triangle.h" />
<ClInclude Include="..\src\SDL_assert_c.h" />
<<<<<<< HEAD
<ClInclude Include="..\src\SDL_dataqueue.h" />
=======
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
<ClInclude Include="..\src\SDL_error_c.h" />
<ClInclude Include="..\src\SDL_fatal.h" />
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<ClInclude Include="..\src\SDL_hints_c.h" />
<ClInclude Include="..\src\SDL_internal.h" />
<ClInclude Include="..\src\SDL_list.h" />
<ClInclude Include="..\src\SDL_log_c.h" />
<ClInclude Include="..\src\SDL_properties_c.h" />
<ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\src\sensor\SDL_syssensor.h" />
@ -182,8 +180,8 @@
<ClInclude Include="..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\src\video\SDL_sysvidocapture.h" />
<ClInclude Include="..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
@ -202,11 +200,8 @@
<ClCompile Include="..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\src\audio\SDL_audiotypecvt.c" />
<<<<<<< HEAD
=======
<ClCompile Include="..\src\audio\SDL_audioqueue.c" />
<ClCompile Include="..\src\audio\SDL_audioresample.c" />
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
<ClCompile Include="..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\src\audio\SDL_wave.c" />
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
@ -257,6 +252,8 @@
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</ClCompile>
<ClCompile Include="..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\src\core\SDL_runapp.c" />
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<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
@ -309,6 +306,7 @@
<ClCompile Include="..\src\events\SDL_events.c" />
<ClCompile Include="..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\src\events\SDL_mouse.c" />
<ClCompile Include="..\src\events\SDL_pen.c" />
<ClCompile Include="..\src\events\SDL_quit.c" />
<ClCompile Include="..\src\events\SDL_touch.c" />
<ClCompile Include="..\src\events\SDL_windowevents.c" />
@ -334,6 +332,7 @@
<ClCompile Include="..\src\joystick\controller_type.c" />
<ClCompile Include="..\src\joystick\SDL_gamepad.c" />
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c" />
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c" />
@ -342,6 +341,8 @@
<ClCompile Include="..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\src\locale\SDL_locale.c" />
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c" />
<ClCompile Include="..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\src\misc\SDL_url.c" />
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
@ -390,6 +391,7 @@
<ClCompile Include="..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\src\render\SDL_render.c" />
<ClCompile Include="..\src\render\SDL_render_unsupported.c" />
<ClCompile Include="..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\src\render\software\SDL_blendline.c" />
@ -401,15 +403,13 @@
<ClCompile Include="..\src\render\software\SDL_triangle.c" />
<ClCompile Include="..\src\SDL.c" />
<ClCompile Include="..\src\SDL_assert.c" />
<<<<<<< HEAD
<ClCompile Include="..\src\SDL_dataqueue.c" />
=======
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
<ClCompile Include="..\src\SDL_hashtable.c" />
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<ClCompile Include="..\src\SDL_guid.c" />
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<ClCompile Include="..\src\SDL_properties.c" />
<ClCompile Include="..\src\SDL_utils.c" />
<ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\src\sensor\SDL_sensor.c" />
@ -419,6 +419,9 @@
<ClCompile Include="..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\src\stdlib\SDL_mslibc.c" />
<MASM Condition="'$(Platform)'=='x64'" Include="..\src\stdlib\SDL_mslibc_x64.masm" >
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<ClCompile Include="..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\src\stdlib\SDL_string.c" />
@ -517,10 +520,11 @@
<ClCompile Include="..\src\video\SDL_pixels.c" />
<ClCompile Include="..\src\video\SDL_rect.c" />
<ClCompile Include="..\src\video\SDL_RLEaccel.c" />
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<ClCompile Include="..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\src\video\SDL_video.c" />
<ClCompile Include="..\src\video\SDL_video_capture.c" />
<ClCompile Include="..\src\video\SDL_video_unsupported.c" />
<ClCompile Include="..\src\video\SDL_yuv.c" />
<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
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@ -673,6 +677,7 @@
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@ -872,5 +877,6 @@
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