Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'
This commit is contained in:
53
external/sdl/SDL/src/dynapi/SDL_dynapi.c
vendored
53
external/sdl/SDL/src/dynapi/SDL_dynapi.c
vendored
@ -1,6 +1,6 @@
|
||||
/*
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||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@ -21,6 +21,7 @@
|
||||
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||||
#include "build_config/SDL_build_config.h"
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#include "SDL_dynapi.h"
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#include "SDL_dynapi_unsupported.h"
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#if SDL_DYNAMIC_API
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@ -36,7 +37,6 @@
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/* These headers have system specific definitions, so aren't included above */
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#include <SDL3/SDL_syswm.h>
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#include <SDL3/SDL_vulkan.h>
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/* This is the version of the dynamic API. This doesn't match the SDL version
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@ -143,6 +143,16 @@ static void SDL_InitDynamicAPI(void);
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va_end(ap); \
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return retval; \
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} \
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_static size_t SDLCALL SDL_RWprintf##name(SDL_RWops *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \
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{ \
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size_t retval; \
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va_list ap; \
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initcall; \
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va_start(ap, fmt); \
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retval = jump_table.SDL_RWvprintf(context, fmt, ap); \
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va_end(ap); \
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return retval; \
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} \
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_static void SDLCALL SDL_Log##name(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \
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{ \
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va_list ap; \
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@ -274,6 +284,26 @@ static int SDLCALL SDL_asprintf_LOGSDLCALLS(char **strp, SDL_PRINTF_FORMAT_STRIN
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va_end(ap);
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return retval;
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}
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static int SDLCALL SDL_swprintf_LOGSDLCALLS(SDL_OUT_Z_CAP(maxlen) wchar_t *buf, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, ...)
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{
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int retval;
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va_list ap;
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SDL_Log_REAL("SDL3CALL SDL_swprintf");
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va_start(ap, fmt);
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retval = SDL_vswprintf_REAL(buf, maxlen, fmt, ap);
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va_end(ap);
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return retval;
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}
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_static size_t SDLCALL SDL_RWprintf_LOGSDLCALLS(SDL_RWops *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
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{
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size_t retval;
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va_list ap;
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SDL_Log_REAL("SDL3CALL SDL_RWprintf");
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va_start(ap, fmt);
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retval = SDL_RWvprintf_REAL(context, fmt, ap);
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va_end(ap);
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return retval;
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}
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static void SDLCALL SDL_Log_LOGSDLCALLS(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
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{
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va_list ap;
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@ -388,7 +418,7 @@ static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
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void *retval = NULL;
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if (lib) {
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retval = (void *) GetProcAddress(lib, sym);
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if (retval == NULL) {
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if (!retval) {
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FreeLibrary(lib);
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}
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}
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@ -401,9 +431,9 @@ static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
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{
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void *lib = dlopen(fname, RTLD_NOW | RTLD_LOCAL);
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void *retval = NULL;
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if (lib != NULL) {
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if (lib) {
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retval = dlsym(lib, sym);
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if (retval == NULL) {
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if (!retval) {
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dlclose(lib);
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}
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}
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@ -523,4 +553,17 @@ static void SDL_InitDynamicAPI(void)
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#endif
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}
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#else /* SDL_DYNAMIC_API */
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#include <SDL3/SDL.h>
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Sint32 SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize);
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Sint32 SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
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{
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(void)apiver;
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(void)table;
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(void)tablesize;
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return -1; /* not compatible. */
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}
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#endif /* SDL_DYNAMIC_API */
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|
2
external/sdl/SDL/src/dynapi/SDL_dynapi.h
vendored
2
external/sdl/SDL/src/dynapi/SDL_dynapi.h
vendored
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
105
external/sdl/SDL/src/dynapi/SDL_dynapi.sym
vendored
105
external/sdl/SDL/src/dynapi/SDL_dynapi.sym
vendored
@ -57,7 +57,6 @@ SDL3_0.0.0 {
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||||
SDL_CreateRWLock;
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||||
SDL_CreateRenderer;
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SDL_CreateSemaphore;
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||||
SDL_CreateShapedWindow;
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SDL_CreateSoftwareRenderer;
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||||
SDL_CreateSurface;
|
||||
SDL_CreateSurfaceFrom;
|
||||
@ -69,8 +68,7 @@ SDL3_0.0.0 {
|
||||
SDL_CreateThreadWithStackSize;
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||||
SDL_CreateWindow;
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||||
SDL_CreateWindowAndRenderer;
|
||||
SDL_CreateWindowFrom;
|
||||
SDL_CreateWindowWithPosition;
|
||||
SDL_CreateWindowWithProperties;
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||||
SDL_CursorVisible;
|
||||
SDL_DXGIGetOutputInfo;
|
||||
SDL_DelEventWatch;
|
||||
@ -109,9 +107,9 @@ SDL3_0.0.0 {
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||||
SDL_FlashWindow;
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SDL_FlushEvent;
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||||
SDL_FlushEvents;
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||||
SDL_FlushRenderer;
|
||||
SDL_GDKGetTaskQueue;
|
||||
SDL_GDKSuspendComplete;
|
||||
SDL_GL_BindTexture;
|
||||
SDL_GL_CreateContext;
|
||||
SDL_GL_DeleteContext;
|
||||
SDL_GL_ExtensionSupported;
|
||||
@ -126,7 +124,6 @@ SDL3_0.0.0 {
|
||||
SDL_GL_SetAttribute;
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||||
SDL_GL_SetSwapInterval;
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||||
SDL_GL_SwapWindow;
|
||||
SDL_GL_UnbindTexture;
|
||||
SDL_GL_UnloadLibrary;
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||||
SDL_GUIDFromString;
|
||||
SDL_GUIDToString;
|
||||
@ -165,7 +162,6 @@ SDL3_0.0.0 {
|
||||
SDL_GetDisplayUsableBounds;
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SDL_GetDisplays;
|
||||
SDL_GetError;
|
||||
SDL_GetErrorMsg;
|
||||
SDL_GetEventFilter;
|
||||
SDL_GetFullscreenDisplayModes;
|
||||
SDL_GetGamepadAppleSFSymbolsNameForAxis;
|
||||
@ -190,7 +186,6 @@ SDL3_0.0.0 {
|
||||
SDL_GetGamepadJoystick;
|
||||
SDL_GetGamepadMapping;
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SDL_GetGamepadMappingForGUID;
|
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SDL_GetGamepadMappingForIndex;
|
||||
SDL_GetGamepadName;
|
||||
SDL_GetGamepadPath;
|
||||
SDL_GetGamepadPlayerIndex;
|
||||
@ -251,14 +246,12 @@ SDL3_0.0.0 {
|
||||
SDL_GetMouseState;
|
||||
SDL_GetNaturalDisplayOrientation;
|
||||
SDL_GetNumAllocations;
|
||||
SDL_GetNumGamepadMappings;
|
||||
SDL_GetNumGamepadTouchpadFingers;
|
||||
SDL_GetNumGamepadTouchpads;
|
||||
SDL_GetNumJoystickAxes;
|
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SDL_GetNumJoystickButtons;
|
||||
SDL_GetNumJoystickHats;
|
||||
SDL_GetNumRenderDrivers;
|
||||
SDL_GetNumTouchDevices;
|
||||
SDL_GetNumTouchFingers;
|
||||
SDL_GetNumVideoDrivers;
|
||||
SDL_GetOriginalMemoryFunctions;
|
||||
@ -286,8 +279,6 @@ SDL3_0.0.0 {
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||||
SDL_GetRelativeMouseMode;
|
||||
SDL_GetRelativeMouseState;
|
||||
SDL_GetRenderClipRect;
|
||||
SDL_GetRenderD3D11Device;
|
||||
SDL_GetRenderD3D9Device;
|
||||
SDL_GetRenderDrawBlendMode;
|
||||
SDL_GetRenderDrawColor;
|
||||
SDL_GetRenderDriver;
|
||||
@ -317,7 +308,6 @@ SDL3_0.0.0 {
|
||||
SDL_GetSensorNonPortableType;
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||||
SDL_GetSensorType;
|
||||
SDL_GetSensors;
|
||||
SDL_GetShapedWindowMode;
|
||||
SDL_GetSurfaceAlphaMod;
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||||
SDL_GetSurfaceBlendMode;
|
||||
SDL_GetSurfaceClipRect;
|
||||
@ -330,19 +320,15 @@ SDL3_0.0.0 {
|
||||
SDL_GetTextureBlendMode;
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||||
SDL_GetTextureColorMod;
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||||
SDL_GetTextureScaleMode;
|
||||
SDL_GetTextureUserData;
|
||||
SDL_GetThreadID;
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SDL_GetThreadName;
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||||
SDL_GetTicks;
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||||
SDL_GetTicksNS;
|
||||
SDL_GetTouchDevice;
|
||||
SDL_GetTouchDeviceType;
|
||||
SDL_GetTouchFinger;
|
||||
SDL_GetTouchName;
|
||||
SDL_GetVersion;
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||||
SDL_GetVideoDriver;
|
||||
SDL_GetWindowBordersSize;
|
||||
SDL_GetWindowData;
|
||||
SDL_GetWindowDisplayScale;
|
||||
SDL_GetWindowFlags;
|
||||
SDL_GetWindowFromID;
|
||||
@ -364,7 +350,6 @@ SDL3_0.0.0 {
|
||||
SDL_GetWindowSizeInPixels;
|
||||
SDL_GetWindowSurface;
|
||||
SDL_GetWindowTitle;
|
||||
SDL_GetWindowWMInfo;
|
||||
SDL_GetYUVConversionMode;
|
||||
SDL_GetYUVConversionModeForResolution;
|
||||
SDL_HapticClose;
|
||||
@ -426,7 +411,6 @@ SDL3_0.0.0 {
|
||||
SDL_IsDeXMode;
|
||||
SDL_IsGamepad;
|
||||
SDL_IsJoystickVirtual;
|
||||
SDL_IsShapedWindow;
|
||||
SDL_IsTablet;
|
||||
SDL_JoystickConnected;
|
||||
SDL_JoystickEventsEnabled;
|
||||
@ -521,10 +505,8 @@ SDL3_0.0.0 {
|
||||
SDL_RenderCoordinatesToWindow;
|
||||
SDL_RenderFillRect;
|
||||
SDL_RenderFillRects;
|
||||
SDL_RenderFlush;
|
||||
SDL_RenderGeometry;
|
||||
SDL_RenderGeometryRaw;
|
||||
SDL_RenderGetD3D12Device;
|
||||
SDL_RenderLine;
|
||||
SDL_RenderLines;
|
||||
SDL_RenderPoint;
|
||||
@ -601,11 +583,9 @@ SDL3_0.0.0 {
|
||||
SDL_SetTextureBlendMode;
|
||||
SDL_SetTextureColorMod;
|
||||
SDL_SetTextureScaleMode;
|
||||
SDL_SetTextureUserData;
|
||||
SDL_SetThreadPriority;
|
||||
SDL_SetWindowAlwaysOnTop;
|
||||
SDL_SetWindowBordered;
|
||||
SDL_SetWindowData;
|
||||
SDL_SetWindowFullscreen;
|
||||
SDL_SetWindowFullscreenMode;
|
||||
SDL_SetWindowGrab;
|
||||
@ -621,7 +601,6 @@ SDL3_0.0.0 {
|
||||
SDL_SetWindowOpacity;
|
||||
SDL_SetWindowPosition;
|
||||
SDL_SetWindowResizable;
|
||||
SDL_SetWindowShape;
|
||||
SDL_SetWindowSize;
|
||||
SDL_SetWindowTitle;
|
||||
SDL_SetWindowsMessageHook;
|
||||
@ -632,7 +611,6 @@ SDL3_0.0.0 {
|
||||
SDL_ShowWindow;
|
||||
SDL_SignalCondition;
|
||||
SDL_SoftStretch;
|
||||
SDL_SoftStretchLinear;
|
||||
SDL_StartTextInput;
|
||||
SDL_StopTextInput;
|
||||
SDL_SurfaceHasColorKey;
|
||||
@ -883,7 +861,6 @@ SDL3_0.0.0 {
|
||||
SDL_MixAudioFormat;
|
||||
SDL_ConvertAudioSamples;
|
||||
SDL_GetSilenceValueForFormat;
|
||||
SDL_LoadWAV;
|
||||
SDL_PauseAudioDevice;
|
||||
SDL_ResumeAudioDevice;
|
||||
SDL_AudioDevicePaused;
|
||||
@ -907,6 +884,84 @@ SDL3_0.0.0 {
|
||||
SDL_SetAudioStreamFrequencyRatio;
|
||||
SDL_SetAudioPostmixCallback;
|
||||
SDL_GetAudioStreamQueued;
|
||||
SDL_CreateProperties;
|
||||
SDL_LockProperties;
|
||||
SDL_UnlockProperties;
|
||||
SDL_SetProperty;
|
||||
SDL_GetProperty;
|
||||
SDL_DestroyProperties;
|
||||
SDL_GetAudioStreamProperties;
|
||||
SDL_GetGamepadProperties;
|
||||
SDL_GetJoystickProperties;
|
||||
SDL_GetRendererProperties;
|
||||
SDL_GetTextureProperties;
|
||||
SDL_GetRWProperties;
|
||||
SDL_GetSensorProperties;
|
||||
SDL_GetSurfaceProperties;
|
||||
SDL_GetWindowProperties;
|
||||
SDL_ClearProperty;
|
||||
SDL_EnterAppMainCallbacks;
|
||||
SDL_RWprintf;
|
||||
SDL_RWvprintf;
|
||||
SDL_AllocateEventMemory;
|
||||
SDL_GetDisplayProperties;
|
||||
SDL_SetPropertyWithCleanup;
|
||||
SDL_SetX11EventHook;
|
||||
SDL_GetGlobalProperties;
|
||||
SDL_OpenVideoCapture;
|
||||
SDL_SetVideoCaptureSpec;
|
||||
SDL_OpenVideoCaptureWithSpec;
|
||||
SDL_GetVideoCaptureDeviceName;
|
||||
SDL_GetVideoCaptureSpec;
|
||||
SDL_GetVideoCaptureFormat;
|
||||
SDL_GetNumVideoCaptureFormats;
|
||||
SDL_GetVideoCaptureFrameSize;
|
||||
SDL_GetNumVideoCaptureFrameSizes;
|
||||
SDL_GetVideoCaptureStatus;
|
||||
SDL_StartVideoCapture;
|
||||
SDL_AcquireVideoCaptureFrame;
|
||||
SDL_ReleaseVideoCaptureFrame;
|
||||
SDL_StopVideoCapture;
|
||||
SDL_CloseVideoCapture;
|
||||
SDL_GetVideoCaptureDevices;
|
||||
SDL_GetGamepadButtonLabelForType;
|
||||
SDL_GetGamepadButtonLabel;
|
||||
SDL_GetPens;
|
||||
SDL_GetPenStatus;
|
||||
SDL_GetPenFromGUID;
|
||||
SDL_GetPenGUID;
|
||||
SDL_PenConnected;
|
||||
SDL_GetPenName;
|
||||
SDL_GetPenCapabilities;
|
||||
SDL_GetPenType;
|
||||
SDL_GetPens;
|
||||
SDL_GetPenStatus;
|
||||
SDL_GetPenFromGUID;
|
||||
SDL_GetPenGUID;
|
||||
SDL_PenConnected;
|
||||
SDL_GetPenName;
|
||||
SDL_GetPenCapabilities;
|
||||
SDL_GetPenType;
|
||||
SDL_SetStringProperty;
|
||||
SDL_SetNumberProperty;
|
||||
SDL_SetFloatProperty;
|
||||
SDL_GetPropertyType;
|
||||
SDL_GetStringProperty;
|
||||
SDL_GetNumberProperty;
|
||||
SDL_GetFloatProperty;
|
||||
SDL_EnumerateProperties;
|
||||
SDL_SetBooleanProperty;
|
||||
SDL_GetBooleanProperty;
|
||||
SDL_CreateTextureWithProperties;
|
||||
SDL_CreateRendererWithProperties;
|
||||
SDL_GetGamepadMappings;
|
||||
SDL_GetTouchDevices;
|
||||
SDL_GetTouchDeviceName;
|
||||
SDL_strnstr;
|
||||
SDL_wcsnstr;
|
||||
SDL_SyncWindow;
|
||||
SDL_GetGamepadSteamHandle;
|
||||
SDL_GetRendererFromTexture;
|
||||
# extra symbols go here (don't modify this line)
|
||||
local: *;
|
||||
};
|
||||
|
107
external/sdl/SDL/src/dynapi/SDL_dynapi_overrides.h
vendored
107
external/sdl/SDL/src/dynapi/SDL_dynapi_overrides.h
vendored
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@ -81,7 +81,6 @@
|
||||
#define SDL_CreateRWLock SDL_CreateRWLock_REAL
|
||||
#define SDL_CreateRenderer SDL_CreateRenderer_REAL
|
||||
#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
|
||||
#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
|
||||
#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
|
||||
#define SDL_CreateSurface SDL_CreateSurface_REAL
|
||||
#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
|
||||
@ -93,8 +92,7 @@
|
||||
#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
|
||||
#define SDL_CreateWindow SDL_CreateWindow_REAL
|
||||
#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
|
||||
#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
|
||||
#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL
|
||||
#define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL
|
||||
#define SDL_CursorVisible SDL_CursorVisible_REAL
|
||||
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
|
||||
#define SDL_DelEventWatch SDL_DelEventWatch_REAL
|
||||
@ -133,9 +131,9 @@
|
||||
#define SDL_FlashWindow SDL_FlashWindow_REAL
|
||||
#define SDL_FlushEvent SDL_FlushEvent_REAL
|
||||
#define SDL_FlushEvents SDL_FlushEvents_REAL
|
||||
#define SDL_FlushRenderer SDL_FlushRenderer_REAL
|
||||
#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
|
||||
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
|
||||
#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
|
||||
#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
|
||||
#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
|
||||
#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
|
||||
@ -150,7 +148,6 @@
|
||||
#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
|
||||
#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
|
||||
#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
|
||||
#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL
|
||||
#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
|
||||
#define SDL_GUIDFromString SDL_GUIDFromString_REAL
|
||||
#define SDL_GUIDToString SDL_GUIDToString_REAL
|
||||
@ -189,7 +186,6 @@
|
||||
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
|
||||
#define SDL_GetDisplays SDL_GetDisplays_REAL
|
||||
#define SDL_GetError SDL_GetError_REAL
|
||||
#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
|
||||
#define SDL_GetEventFilter SDL_GetEventFilter_REAL
|
||||
#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
|
||||
#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
|
||||
@ -214,7 +210,6 @@
|
||||
#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
|
||||
#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
|
||||
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
|
||||
#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
|
||||
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
|
||||
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
|
||||
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
|
||||
@ -275,14 +270,12 @@
|
||||
#define SDL_GetMouseState SDL_GetMouseState_REAL
|
||||
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
|
||||
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
|
||||
#define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL
|
||||
#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
|
||||
#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
|
||||
#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL
|
||||
#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL
|
||||
#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL
|
||||
#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
|
||||
#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL
|
||||
#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
|
||||
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
|
||||
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
|
||||
@ -310,8 +303,6 @@
|
||||
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
|
||||
#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
|
||||
#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
|
||||
#define SDL_GetRenderD3D11Device SDL_GetRenderD3D11Device_REAL
|
||||
#define SDL_GetRenderD3D9Device SDL_GetRenderD3D9Device_REAL
|
||||
#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
|
||||
#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
|
||||
#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL
|
||||
@ -341,7 +332,6 @@
|
||||
#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
|
||||
#define SDL_GetSensorType SDL_GetSensorType_REAL
|
||||
#define SDL_GetSensors SDL_GetSensors_REAL
|
||||
#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL
|
||||
#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
|
||||
#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
|
||||
#define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL
|
||||
@ -354,19 +344,15 @@
|
||||
#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
|
||||
#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
|
||||
#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
|
||||
#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
|
||||
#define SDL_GetThreadID SDL_GetThreadID_REAL
|
||||
#define SDL_GetThreadName SDL_GetThreadName_REAL
|
||||
#define SDL_GetTicks SDL_GetTicks_REAL
|
||||
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
|
||||
#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL
|
||||
#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
|
||||
#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
|
||||
#define SDL_GetTouchName SDL_GetTouchName_REAL
|
||||
#define SDL_GetVersion SDL_GetVersion_REAL
|
||||
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
|
||||
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
|
||||
#define SDL_GetWindowData SDL_GetWindowData_REAL
|
||||
#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
|
||||
#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
|
||||
#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
|
||||
@ -388,7 +374,6 @@
|
||||
#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
|
||||
#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
|
||||
#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
|
||||
#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
|
||||
#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL
|
||||
#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL
|
||||
#define SDL_HapticClose SDL_HapticClose_REAL
|
||||
@ -450,7 +435,6 @@
|
||||
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
|
||||
#define SDL_IsGamepad SDL_IsGamepad_REAL
|
||||
#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
|
||||
#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
|
||||
#define SDL_IsTablet SDL_IsTablet_REAL
|
||||
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
|
||||
#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
|
||||
@ -545,10 +529,8 @@
|
||||
#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
|
||||
#define SDL_RenderFillRect SDL_RenderFillRect_REAL
|
||||
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
|
||||
#define SDL_RenderFlush SDL_RenderFlush_REAL
|
||||
#define SDL_RenderGeometry SDL_RenderGeometry_REAL
|
||||
#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
|
||||
#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
|
||||
#define SDL_RenderLine SDL_RenderLine_REAL
|
||||
#define SDL_RenderLines SDL_RenderLines_REAL
|
||||
#define SDL_RenderPoint SDL_RenderPoint_REAL
|
||||
@ -624,11 +606,9 @@
|
||||
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
|
||||
#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
|
||||
#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
|
||||
#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
|
||||
#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
|
||||
#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
|
||||
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
|
||||
#define SDL_SetWindowData SDL_SetWindowData_REAL
|
||||
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
|
||||
#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
|
||||
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
|
||||
@ -644,7 +624,6 @@
|
||||
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
|
||||
#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
|
||||
#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
|
||||
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
|
||||
#define SDL_SetWindowSize SDL_SetWindowSize_REAL
|
||||
#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
|
||||
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
|
||||
@ -655,7 +634,6 @@
|
||||
#define SDL_ShowWindow SDL_ShowWindow_REAL
|
||||
#define SDL_SignalCondition SDL_SignalCondition_REAL
|
||||
#define SDL_SoftStretch SDL_SoftStretch_REAL
|
||||
#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
|
||||
#define SDL_StartTextInput SDL_StartTextInput_REAL
|
||||
#define SDL_StopTextInput SDL_StopTextInput_REAL
|
||||
#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
|
||||
@ -908,7 +886,6 @@
|
||||
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
|
||||
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
|
||||
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
|
||||
#define SDL_LoadWAV SDL_LoadWAV_REAL
|
||||
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
|
||||
#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
|
||||
#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
|
||||
@ -932,3 +909,81 @@
|
||||
#define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL
|
||||
#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
|
||||
#define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL
|
||||
#define SDL_CreateProperties SDL_CreateProperties_REAL
|
||||
#define SDL_LockProperties SDL_LockProperties_REAL
|
||||
#define SDL_UnlockProperties SDL_UnlockProperties_REAL
|
||||
#define SDL_SetProperty SDL_SetProperty_REAL
|
||||
#define SDL_GetProperty SDL_GetProperty_REAL
|
||||
#define SDL_DestroyProperties SDL_DestroyProperties_REAL
|
||||
#define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL
|
||||
#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
|
||||
#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
|
||||
#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
|
||||
#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL
|
||||
#define SDL_GetRWProperties SDL_GetRWProperties_REAL
|
||||
#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
|
||||
#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
|
||||
#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
|
||||
#define SDL_ClearProperty SDL_ClearProperty_REAL
|
||||
#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
|
||||
#define SDL_RWprintf SDL_RWprintf_REAL
|
||||
#define SDL_RWvprintf SDL_RWvprintf_REAL
|
||||
#define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
|
||||
#define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL
|
||||
#define SDL_SetPropertyWithCleanup SDL_SetPropertyWithCleanup_REAL
|
||||
#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
|
||||
#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
|
||||
#define SDL_OpenVideoCapture SDL_OpenVideoCapture_REAL
|
||||
#define SDL_SetVideoCaptureSpec SDL_SetVideoCaptureSpec_REAL
|
||||
#define SDL_OpenVideoCaptureWithSpec SDL_OpenVideoCaptureWithSpec_REAL
|
||||
#define SDL_GetVideoCaptureDeviceName SDL_GetVideoCaptureDeviceName_REAL
|
||||
#define SDL_GetVideoCaptureSpec SDL_GetVideoCaptureSpec_REAL
|
||||
#define SDL_GetVideoCaptureFormat SDL_GetVideoCaptureFormat_REAL
|
||||
#define SDL_GetNumVideoCaptureFormats SDL_GetNumVideoCaptureFormats_REAL
|
||||
#define SDL_GetVideoCaptureFrameSize SDL_GetVideoCaptureFrameSize_REAL
|
||||
#define SDL_GetNumVideoCaptureFrameSizes SDL_GetNumVideoCaptureFrameSizes_REAL
|
||||
#define SDL_GetVideoCaptureStatus SDL_GetVideoCaptureStatus_REAL
|
||||
#define SDL_StartVideoCapture SDL_StartVideoCapture_REAL
|
||||
#define SDL_AcquireVideoCaptureFrame SDL_AcquireVideoCaptureFrame_REAL
|
||||
#define SDL_ReleaseVideoCaptureFrame SDL_ReleaseVideoCaptureFrame_REAL
|
||||
#define SDL_StopVideoCapture SDL_StopVideoCapture_REAL
|
||||
#define SDL_CloseVideoCapture SDL_CloseVideoCapture_REAL
|
||||
#define SDL_GetVideoCaptureDevices SDL_GetVideoCaptureDevices_REAL
|
||||
#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
|
||||
#define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL
|
||||
#define SDL_GetPens SDL_GetPens_REAL
|
||||
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
|
||||
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
|
||||
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
|
||||
#define SDL_PenConnected SDL_PenConnected_REAL
|
||||
#define SDL_GetPenName SDL_GetPenName_REAL
|
||||
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
|
||||
#define SDL_GetPenType SDL_GetPenType_REAL
|
||||
#define SDL_GetPens SDL_GetPens_REAL
|
||||
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
|
||||
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
|
||||
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
|
||||
#define SDL_PenConnected SDL_PenConnected_REAL
|
||||
#define SDL_GetPenName SDL_GetPenName_REAL
|
||||
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
|
||||
#define SDL_GetPenType SDL_GetPenType_REAL
|
||||
#define SDL_SetStringProperty SDL_SetStringProperty_REAL
|
||||
#define SDL_SetNumberProperty SDL_SetNumberProperty_REAL
|
||||
#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL
|
||||
#define SDL_GetPropertyType SDL_GetPropertyType_REAL
|
||||
#define SDL_GetStringProperty SDL_GetStringProperty_REAL
|
||||
#define SDL_GetNumberProperty SDL_GetNumberProperty_REAL
|
||||
#define SDL_GetFloatProperty SDL_GetFloatProperty_REAL
|
||||
#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
|
||||
#define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL
|
||||
#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
|
||||
#define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL
|
||||
#define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL
|
||||
#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
|
||||
#define SDL_GetTouchDevices SDL_GetTouchDevices_REAL
|
||||
#define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL
|
||||
#define SDL_strnstr SDL_strnstr_REAL
|
||||
#define SDL_wcsnstr SDL_wcsnstr_REAL
|
||||
#define SDL_SyncWindow SDL_SyncWindow_REAL
|
||||
#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
|
||||
#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL
|
||||
|
156
external/sdl/SDL/src/dynapi/SDL_dynapi_procs.h
vendored
156
external/sdl/SDL/src/dynapi/SDL_dynapi_procs.h
vendored
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@ -43,6 +43,7 @@ SDL_DYNAPI_PROC(int,SDL_asprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char
|
||||
SDL_DYNAPI_PROC(int,SDL_snprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRINTF_FORMAT_STRING const wchar_t *c, ...),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, ...),(a,b),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_RWprintf,(SDL_RWops *a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return)
|
||||
#endif
|
||||
|
||||
#ifdef SDL_CreateThread
|
||||
@ -65,43 +66,27 @@ SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a,
|
||||
SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d),(a,b,c,d),return)
|
||||
#endif
|
||||
|
||||
#if defined(__WIN32__) || defined(__GDK__)
|
||||
SDL_DYNAPI_PROC(int,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(ID3D12Device*,SDL_RenderGetD3D12Device,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
|
||||
#endif
|
||||
|
||||
#if defined(__WIN32__) || defined(__WINGDK__)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(ID3D11Device*,SDL_GetRenderD3D11Device,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_GetRenderD3D9Device,(SDL_Renderer *a),(a),return)
|
||||
#endif
|
||||
|
||||
#ifdef __GDK__
|
||||
SDL_DYNAPI_PROC(int,SDL_GDKGetTaskQueue,(XTaskQueueHandle *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
|
||||
#endif
|
||||
|
||||
#ifdef __WINRT__
|
||||
SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
|
||||
#endif
|
||||
|
||||
#ifdef __LINUX__
|
||||
SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriority,(Sint64 a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriorityAndPolicy,(Sint64 a, int b, int c),(a,b,c),return)
|
||||
#endif
|
||||
|
||||
#ifdef __IOS__
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_iPhoneSetAnimationCallback,(SDL_Window *a, int b, void (SDLCALL *c)(void *), void *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_iPhoneSetEventPump,(SDL_bool a),(a),)
|
||||
#endif
|
||||
|
||||
#ifdef __ANDROID__
|
||||
SDL_DYNAPI_PROC(void,SDL_AndroidBackButton,(void),(),)
|
||||
SDL_DYNAPI_PROC(void*,SDL_AndroidGetActivity,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_AndroidGetExternalStoragePath,(void),(),return)
|
||||
@ -115,9 +100,8 @@ SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
|
||||
#endif
|
||||
|
||||
SDL_DYNAPI_PROC(void,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
|
||||
@ -135,9 +119,9 @@ SDL_DYNAPI_PROC(void,SDL_AtomicUnlock,(SDL_SpinLock *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystickEx,(const SDL_VirtualJoystickDesc *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
|
||||
@ -163,7 +147,6 @@ SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateShapedWindow,(const char *a, int b, int c, Uint32 d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
|
||||
@ -173,8 +156,7 @@ SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, Uint32 b, int c
|
||||
SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, Uint32 d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowFrom,(const void *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithPosition,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_CursorVisible,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
|
||||
@ -211,7 +193,7 @@ SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GL_DeleteContext,(SDL_GLContext a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
|
||||
@ -226,7 +208,6 @@ SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GL_UnbindTexture,(SDL_Texture *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
|
||||
SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),return)
|
||||
@ -264,7 +245,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
|
||||
@ -289,7 +269,6 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceVendor,(SDL_JoystickID a),(a),retur
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
|
||||
@ -350,14 +329,12 @@ SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(float *a, float *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadMappings,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
|
||||
@ -414,7 +391,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetShapedWindowMode,(SDL_Window *a, SDL_WindowShapeMode *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),return)
|
||||
@ -427,19 +403,15 @@ SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),retu
|
||||
SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_threadID,SDL_GetThreadID,(SDL_Thread *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return)
|
||||
SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_TouchID,SDL_GetTouchDevice,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Finger*,SDL_GetTouchFinger,(SDL_TouchID a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetTouchName,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetVersion,(SDL_version *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_GetWindowData,(SDL_Window *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return)
|
||||
@ -461,7 +433,6 @@ SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),re
|
||||
SDL_DYNAPI_PROC(int,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_HapticClose,(SDL_Haptic *a),(a),)
|
||||
@ -520,7 +491,6 @@ SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsShapedWindow,(const SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickEventsEnabled,(void),(),return)
|
||||
@ -535,15 +505,15 @@ SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, SDL_bool c),(a,b
|
||||
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_LoadFunction,(void *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_Mutex *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_LockMutex,(SDL_Mutex *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_LogGetOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_LogPriority,SDL_LogGetPriority,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, const char *c, va_list d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_LogResetPriorities,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_LogSetAllPriority,(SDL_LogPriority a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_LogSetOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),)
|
||||
@ -570,7 +540,7 @@ SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_PollEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
|
||||
@ -603,7 +573,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, f
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const SDL_Vertex *c, int d, const int *e, int f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_Color *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderLine,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
|
||||
@ -680,11 +649,9 @@ SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),retur
|
||||
SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||
@ -700,7 +667,6 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),)
|
||||
@ -709,8 +675,7 @@ SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,
|
||||
SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_StopTextInput,(void),(),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
|
||||
@ -724,8 +689,8 @@ SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_Mutex *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_UnlockRWLock,(SDL_RWLock *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockMutex,(SDL_Mutex *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockRWLock,(SDL_RWLock *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
|
||||
@ -736,15 +701,15 @@ SDL_DYNAPI_PROC(int,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const
|
||||
SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, VkSurfaceKHR *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(unsigned int *a, const char **b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, const struct VkAllocationCallbacks *c, VkSurfaceKHR *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_WaitEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
|
||||
@ -892,10 +857,10 @@ SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return
|
||||
SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, const char *b, va_list c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, const char *c, va_list d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_vswprintf,(wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, va_list c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_vswprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
|
||||
@ -949,10 +914,10 @@ SDL_DYNAPI_PROC(int,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_Audio
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LoadWAV_RW,(SDL_RWops *a, SDL_bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
|
||||
@ -970,11 +935,80 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS32LE,(SDL_RWops *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS32BE,(SDL_RWops *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS64LE,(SDL_RWops *a, Sint64 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS64BE,(SDL_RWops *a, Sint64 b),(a,b),return)
|
||||
#ifdef __GDK__
|
||||
|
||||
SDL_DYNAPI_PROC(int,SDL_GDKGetDefaultUser,(XUserHandle *a),(a),return)
|
||||
#endif
|
||||
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowFocusable,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(float,SDL_GetAudioStreamFrequencyRatio,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFrequencyRatio,(SDL_AudioStream *a, float b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamQueued,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_CreateProperties,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockProperties,(SDL_PropertiesID a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockProperties,(SDL_PropertiesID a),(a),)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_GetProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyProperties,(SDL_PropertiesID a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetAudioStreamProperties,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetTextureProperties,(SDL_Texture *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRWProperties,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSurfaceProperties,(SDL_Surface *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_RWvprintf,(SDL_RWops *a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_AllocateEventMemory,(size_t a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, void (SDLCALL *d)(void *userdata, void *value), void *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_VideoCaptureDevice*,SDL_OpenVideoCapture,(SDL_VideoCaptureDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetVideoCaptureSpec,(SDL_VideoCaptureDevice *a, const SDL_VideoCaptureSpec *b, SDL_VideoCaptureSpec *c, int d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_VideoCaptureDevice*,SDL_OpenVideoCaptureWithSpec,(SDL_VideoCaptureDeviceID a, const SDL_VideoCaptureSpec *b, SDL_VideoCaptureSpec *c, int d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetVideoCaptureDeviceName,(SDL_VideoCaptureDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetVideoCaptureSpec,(SDL_VideoCaptureDevice *a, SDL_VideoCaptureSpec *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetVideoCaptureFormat,(SDL_VideoCaptureDevice *a, int b, Uint32 *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumVideoCaptureFormats,(SDL_VideoCaptureDevice *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetVideoCaptureFrameSize,(SDL_VideoCaptureDevice *a, Uint32 b, int c, int *d, int *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumVideoCaptureFrameSizes,(SDL_VideoCaptureDevice *a, Uint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_VideoCaptureStatus,SDL_GetVideoCaptureStatus,(SDL_VideoCaptureDevice *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_StartVideoCapture,(SDL_VideoCaptureDevice *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AcquireVideoCaptureFrame,(SDL_VideoCaptureDevice *a, SDL_VideoCaptureFrame *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ReleaseVideoCaptureFrame,(SDL_VideoCaptureDevice *a, SDL_VideoCaptureFrame *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_StopVideoCapture,(SDL_VideoCaptureDevice *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseVideoCapture,(SDL_VideoCaptureDevice *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_VideoCaptureDeviceID*,SDL_GetVideoCaptureDevices,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_PenID*,SDL_GetPens,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetPenStatus,(SDL_PenID a, float *b, float *c, float *d, size_t e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_PenID,SDL_GetPenFromGUID,(SDL_GUID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GUID,SDL_GetPenGUID,(SDL_PenID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_PenConnected,(SDL_PenID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetPenName,(SDL_PenID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetPenCapabilities,(SDL_PenID a, SDL_PenCapabilityInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_PenSubtype,SDL_GetPenType,(SDL_PenID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(Sint64,SDL_GetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_EnumerateProperties,(SDL_PropertiesID a, SDL_EnumeratePropertiesCallback b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureWithProperties,(SDL_Renderer *a, SDL_PropertiesID b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRendererWithProperties,(SDL_PropertiesID a),(a),return)
|
||||
SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_TouchID*,SDL_GetTouchDevices,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetTouchDeviceName,(SDL_TouchID a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return)
|
||||
|
48
external/sdl/SDL/src/dynapi/SDL_dynapi_unsupported.h
vendored
Normal file
48
external/sdl/SDL/src/dynapi/SDL_dynapi_unsupported.h
vendored
Normal file
@ -0,0 +1,48 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_dynapi_unsupported_h_
|
||||
#define SDL_dynapi_unsupported_h_
|
||||
|
||||
|
||||
#if !(defined(__WIN32__) || defined(__GDK__))
|
||||
typedef struct ID3D12Device ID3D12Device;
|
||||
typedef void *SDL_WindowsMessageHook;
|
||||
#endif
|
||||
|
||||
#if !(defined(__WIN32__) || defined(__WINGDK__))
|
||||
typedef struct ID3D11Device ID3D11Device;
|
||||
typedef struct IDirect3DDevice9 IDirect3DDevice9;
|
||||
#endif
|
||||
|
||||
#ifndef __GDK__
|
||||
typedef struct XTaskQueueHandle XTaskQueueHandle;
|
||||
#endif
|
||||
|
||||
#ifndef __WINRT__
|
||||
typedef int SDL_WinRT_DeviceFamily;
|
||||
typedef int SDL_WinRT_Path;
|
||||
#endif
|
||||
#ifndef __GDK__
|
||||
typedef struct XUserHandle XUserHandle;
|
||||
#endif
|
||||
|
||||
#endif
|
17
external/sdl/SDL/src/dynapi/gendynapi.py
vendored
17
external/sdl/SDL/src/dynapi/gendynapi.py
vendored
@ -1,7 +1,7 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
# Simple DirectMedia Layer
|
||||
# Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
# Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
#
|
||||
# This software is provided 'as-is', without any express or implied
|
||||
# warranty. In no event will the authors be held liable for any damages
|
||||
@ -134,7 +134,13 @@ def main():
|
||||
# Discard if it doesn't contain 'SDLCALL'
|
||||
if "SDLCALL" not in func:
|
||||
if args.debug:
|
||||
print(" Discard: " + func)
|
||||
print(" Discard, doesn't have SDLCALL: " + func)
|
||||
continue
|
||||
|
||||
# Discard if it contains 'SDLMAIN_DECLSPEC' (these are not SDL symbols).
|
||||
if "SDLMAIN_DECLSPEC" in func:
|
||||
if args.debug:
|
||||
print(" Discard, has SDLMAIN_DECLSPEC: " + func)
|
||||
continue
|
||||
|
||||
if args.debug:
|
||||
@ -144,8 +150,12 @@ def main():
|
||||
func = func.replace(" SDL_PRINTF_VARARG_FUNC(1)", "");
|
||||
func = func.replace(" SDL_PRINTF_VARARG_FUNC(2)", "");
|
||||
func = func.replace(" SDL_PRINTF_VARARG_FUNC(3)", "");
|
||||
func = func.replace(" SDL_PRINTF_VARARG_FUNCV(1)", "");
|
||||
func = func.replace(" SDL_PRINTF_VARARG_FUNCV(2)", "");
|
||||
func = func.replace(" SDL_PRINTF_VARARG_FUNCV(3)", "");
|
||||
func = func.replace(" SDL_WPRINTF_VARARG_FUNC(3)", "");
|
||||
func = func.replace(" SDL_SCANF_VARARG_FUNC(2)", "");
|
||||
func = func.replace(" SDL_SCANF_VARARG_FUNCV(2)", "");
|
||||
func = func.replace(" __attribute__((analyzer_noreturn))", "");
|
||||
func = func.replace(" SDL_MALLOC", "");
|
||||
func = func.replace(" SDL_ALLOC_SIZE2(1, 2)", "");
|
||||
@ -156,6 +166,7 @@ def main():
|
||||
func = re.sub(" SDL_TRY_ACQUIRE_SHARED\(.*\)", "", func);
|
||||
func = re.sub(" SDL_RELEASE\(.*\)", "", func);
|
||||
func = re.sub(" SDL_RELEASE_SHARED\(.*\)", "", func);
|
||||
func = re.sub(" SDL_RELEASE_GENERIC\(.*\)", "", func);
|
||||
|
||||
# Should be a valid function here
|
||||
match = reg_parsing_function.match(func)
|
||||
@ -372,7 +383,7 @@ def check_comment():
|
||||
if header != 'SDL_stdinc.h':
|
||||
parameter_name = i['parameter_name']
|
||||
for n in parameter_name:
|
||||
if n != "" and "\\param " + n not in comment:
|
||||
if n != "" and "\\param " + n not in comment and "\\param[out] " + n not in comment:
|
||||
check_comment_header()
|
||||
print(" In file %s: function %s() missing '\\param %s'" % (header, name, n));
|
||||
|
||||
|
Reference in New Issue
Block a user