fix audio sleep -> superb perf
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@ -18,8 +18,8 @@ SDLAudioInputDeviceDefault::SDLAudioInputDeviceDefault(void) : _stream{nullptr,
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const auto audio_device_id = SDL_GetAudioStreamDevice(_stream.get());
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SDL_ResumeAudioDevice(audio_device_id);
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static constexpr size_t buffer_size {512}; // in samples
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const auto interval_ms {buffer_size/(spec.freq * 1000)};
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static constexpr size_t buffer_size {512*2}; // in samples
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const auto interval_ms {(buffer_size * 1000) / spec.freq};
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_thread = std::thread([this, interval_ms, spec](void) {
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while (!_thread_should_quit) {
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@ -69,7 +69,7 @@ int main(int argc, char** argv) {
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auto writer = SDLAudioOutputDeviceDefaultFactory{}.create();
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for (size_t i = 0; i < 2000; i++) {
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for (size_t i = 0; i < 20; i++) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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auto new_frame_opt = reader->pop();
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if (new_frame_opt.has_value()) {
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