update imgui, back to releases Merge commit '0e1b1703f68766c55445e7e3e439035bed6d559c'
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@ -490,8 +490,9 @@ static void ImGui_ImplAllegro5_UpdateKeyModifiers()
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
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ImGuiIO& io = ImGui::GetIO();
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switch (ev->type)
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{
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@ -586,7 +587,7 @@ static void ImGui_ImplAllegro5_UpdateMouseCursor()
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void ImGui_ImplAllegro5_NewFrame()
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{
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ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplAllegro5_Init()?");
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
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if (!bd->Texture)
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ImGui_ImplAllegro5_CreateDeviceObjects();
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