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5 Commits
Author | SHA1 | Date | |
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cff0c100ec | |||
010c49d100 | |||
ff5dbaffc0 | |||
b56d581e4b | |||
aa661aaaa7 |
2
external/solanaceae_contact
vendored
2
external/solanaceae_contact
vendored
Submodule external/solanaceae_contact updated: 9ca6adee4f...6f3f9ef191
2
external/solanaceae_message3
vendored
2
external/solanaceae_message3
vendored
Submodule external/solanaceae_message3 updated: a1f5add8d3...486306d854
@ -737,7 +737,11 @@ void ChatGui4::renderMessageBodyFile(Message3Registry& reg, const Message3 e) {
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) {
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if (ImGui::Button("save to")) {
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_fss.requestFile(
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[](const auto& path) -> bool { return std::filesystem::is_directory(path); },
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[](std::filesystem::path& path) -> bool {
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// remove file path
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path.remove_filename();
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return std::filesystem::is_directory(path);
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},
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[this, ®, e](const auto& path) {
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if (reg.valid(e)) { // still valid
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// TODO: trim file?
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@ -18,7 +18,7 @@ FileSelector::FileSelector(void) {
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}
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void FileSelector::requestFile(
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std::function<bool(const std::filesystem::path& path)>&& is_valid,
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std::function<bool(std::filesystem::path& path)>&& is_valid,
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std::function<void(const std::filesystem::path& path)>&& on_choose,
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std::function<void(void)>&& on_cancel
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) {
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@ -77,7 +77,9 @@ void FileSelector::render(void) {
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if (current_path.has_parent_path()) {
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if (ImGui::TableNextColumn()) {
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if (ImGui::Selectable("D##..", false, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap)) {
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_current_file_path = _current_file_path.parent_path();
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// the first "parent_path()" only removes the filename and the ending "/"
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_current_file_path = _current_file_path.parent_path().parent_path() / "";
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//_current_file_path = _current_file_path.remove_filename().parent_path() / "";
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}
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}
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@ -8,7 +8,7 @@ struct FileSelector {
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bool _open_popup {false};
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std::function<bool(const std::filesystem::path& path)> _is_valid = [](auto){ return true; };
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std::function<bool(std::filesystem::path& path)> _is_valid = [](auto){ return true; };
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std::function<void(const std::filesystem::path& path)> _on_choose = [](auto){};
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std::function<void(void)> _on_cancel = [](){};
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@ -18,8 +18,9 @@ struct FileSelector {
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FileSelector(void);
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// TODO: supply hints
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// HACK: until we supply hints, is_valid can modify
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void requestFile(
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std::function<bool(const std::filesystem::path& path)>&& is_valid,
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std::function<bool(std::filesystem::path& path)>&& is_valid,
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std::function<void(const std::filesystem::path& path)>&& on_choose,
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std::function<void(void)>&& on_cancel
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);
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72
src/fragment_store/README.md
Normal file
72
src/fragment_store/README.md
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@ -0,0 +1,72 @@
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# Fragment Store
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Fragments are are pieces of information split into Metadata and Data.
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They can be stored seperated or together.
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They can be used as a Transport protocol/logic too.
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# Store types
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### Object Store
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Fragment files are stored with the first 2 hex chars as sub folders:
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eg:
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objects/ (object store root)
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- 5f/ (first 2hex subfolder)
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- 4fffffff (the fragment file without the first 2 hexchars)
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### Split Object Store
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Same as Object Store, but medadata and data stored in seperate files.
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Metadata files have the `.meta` suffix. They also have a filetype specific suffix, like `.json`, `.msgpack` etc.
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### Memory Store
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Just keeps the Fragments in memory.
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# File formats
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Files can be compressed and encrypted. Since compression needs the data structure to funcion, it is applied before it is encrypted.
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### Text Json
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Text json only makes sense for metadata if it's neither compressed nor encrypted. (otherwise its binary on disk anyway, so why waste bytes).
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Since the content of data is not looked at, nothing stops you from using text json and ecrypt it, but atleast basic compression is advised.
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A Metadata json object has the following keys:
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- `enc` Encryption type of the data, if any
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- `comp` Compression type of the data, if any
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## Binary file headers
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### Split Metadata
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file magic bytes `SOLMET` (6 bytes)
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1 byte encryption type (0x00 is none)
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1 byte compression type (0x00 is none)
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...metadata here...
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note that the ecnryption and compression are for the metadata only.
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The metadata itself contains encryption and compression about the data.
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### Split Data
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(none) all the data is in the metadata file.
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This is mostly to allow direct storage for files in the Fragment store without excessive duplication.
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Keep in mind to not use the actual file name as the data/meta file name.
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### Single fragment
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file magic bytes `SOLFIL` (6 bytes)
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1 byte encryption type (0x00 is none)
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1 byte compression type (0x00 is none)
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...metadata here...
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...data here...
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@ -275,7 +275,7 @@ Screen* MainScreen::render(float time_delta, bool&) {
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struct PerfProfileRender {
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float low_delay_window {1.5f};
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float low_delay_min {1.f/60.f};
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float low_delay_max {1.f/30.f};
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float low_delay_max {1.f/60.f};
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float mid_delay_window {30.f};
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float mid_delay_min {1.f/60.f};
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@ -289,7 +289,7 @@ Screen* MainScreen::render(float time_delta, bool&) {
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const static PerfProfileRender normalPerfProfile{
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//1.5f, // low_delay_window
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//1.f/60.f, // low_delay_min
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//1.f/30.f, // low_delay_max
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//1.f/60.f, // low_delay_max
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//30.f, // mid_delay_window
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//1.f/60.f, // mid_delay_min
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@ -94,7 +94,7 @@ struct MainScreen final : public Screen {
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// 0 - normal
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// 1 - reduced
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// 2 - power save
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int _fps_perf_mode {1};
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int _fps_perf_mode {0};
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// 0 - normal
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// 1 - power save
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int _compute_perf_mode {0};
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