#pragma once #include #include "./frame_streams/stream_manager.hpp" #include "./texture_uploader.hpp" // provides a sink and a small window displaying a SDLVideoFrame // HACK: provides a test video source class DebugVideoTap { ObjectStore2& _os; StreamManager& _sm; TextureUploaderI& _tu; ObjectHandle _tap; ObjectHandle _src; public: DebugVideoTap(ObjectStore2& os, StreamManager& sm, TextureUploaderI& tu); ~DebugVideoTap(void); float render(void); };