#pragma once #include #include #include #include // fwd struct ToxI; namespace Contact::Components { struct ToxFriendEphemeral; } // resends unconfirmed messages. // timers get reset on connection changes, and send order is preserved. class ToxFriendFauxOfflineMessaging : public ToxEventI { Contact3Registry& _cr; RegistryMessageModel& _rmm; ToxContactModel2& _tcm; ToxI& _t; ToxEventProviderI& _tep; float _interval_timer{0.f}; // TODO: increase timer? const float _delay_after_cc {4.5f}; const float _delay_inbetween {0.3f}; const float _delay_retry {10.f}; // retry sending after 10s public: ToxFriendFauxOfflineMessaging( Contact3Registry& cr, RegistryMessageModel& rmm, ToxContactModel2& tcm, ToxI& t, ToxEventProviderI& tep ); float tick(float time_delta); private: // only called for online friends // returns true if a message was sent // dont call this too often bool doFriendMessageCheck(const Contact3 c, const Contact::Components::ToxFriendEphemeral& tfe); protected: bool onToxEvent(const Tox_Event_Friend_Connection_Status* e) override; };