#include "framework/framework.h" #include #include static void alice_script(ToxNode *self, void *ctx) { Tox *tox = tox_node_get_tox(self); tox_node_log(self, "Waiting for DHT connection..."); WAIT_UNTIL(tox_node_is_self_connected(self)); tox_node_log(self, "Connected to DHT. Waiting for friend connection..."); WAIT_UNTIL(tox_node_is_friend_connected(self, 0)); tox_node_log(self, "Sending message to Bob..."); uint8_t msg[] = "Hello Bob!"; Tox_Err_Friend_Send_Message err; tox_friend_send_message(tox, 0, TOX_MESSAGE_TYPE_NORMAL, msg, sizeof(msg), &err); if (err != TOX_ERR_FRIEND_SEND_MESSAGE_OK) { return; } tox_node_log(self, "Waiting for response from Bob..."); WAIT_FOR_EVENT(TOX_EVENT_FRIEND_MESSAGE); tox_node_log(self, "Received response from Bob!"); } static void bob_script(ToxNode *self, void *ctx) { Tox *tox = tox_node_get_tox(self); tox_node_log(self, "Waiting for DHT connection..."); WAIT_UNTIL(tox_node_is_self_connected(self)); tox_node_log(self, "Connected to DHT. Waiting for friend connection..."); WAIT_UNTIL(tox_node_is_friend_connected(self, 0)); tox_node_log(self, "Waiting for message from Alice..."); WAIT_FOR_EVENT(TOX_EVENT_FRIEND_MESSAGE); tox_node_log(self, "Received message from Alice! Sending response..."); uint8_t msg[] = "Hello Alice!"; Tox_Err_Friend_Send_Message err; tox_friend_send_message(tox, 0, TOX_MESSAGE_TYPE_NORMAL, msg, sizeof(msg), &err); } int main(int argc, char *argv[]) { ToxScenario *s = tox_scenario_new(argc, argv, 60000); // 60s virtual timeout ToxNode *alice = tox_scenario_add_node(s, "Alice", alice_script, nullptr, 0); ToxNode *bob = tox_scenario_add_node(s, "Bob", bob_script, nullptr, 0); tox_node_bootstrap(bob, alice); tox_node_friend_add(alice, bob); tox_node_friend_add(bob, alice); tox_scenario_log(s, "Starting scenario..."); ToxScenarioStatus res = tox_scenario_run(s); if (res == TOX_SCENARIO_DONE) { tox_scenario_log(s, "Scenario completed successfully!"); } else { tox_scenario_log(s, "Scenario failed with status: %u", res); } tox_scenario_free(s); return (res == TOX_SCENARIO_DONE) ? 0 : 1; }