#pragma once #include #include #include "./stream_manager.hpp" #include "./texture_uploader.hpp" // provides a sink and a small window displaying a SDLVideoFrame class DebugVideoTap { ObjectStore2& _os; StreamManager& _sm; TextureUploaderI& _tu; ObjectHandle _selected_src; ObjectHandle _tap; uint64_t _tex {0}; uint32_t _tex_w {0}; uint32_t _tex_h {0}; uint64_t _v_last_ts {0}; // us float _v_interval_avg {0.f}; // s public: DebugVideoTap(ObjectStore2& os, StreamManager& sm, TextureUploaderI& tu); ~DebugVideoTap(void); float render(void); void switchTo(ObjectHandle o); };