/* Simple DirectMedia Layer Copyright (C) 1997-2024 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #ifdef SDL_THREAD_N3DS /* Thread management routines for SDL */ #include "../SDL_systhread.h" /* N3DS has very limited RAM (128MB), so we set a low default thread stack size. */ #define N3DS_THREAD_STACK_SIZE_DEFAULT (80 * 1024) #define N3DS_THREAD_PRIORITY_LOW 0x3F /**< Minimum priority */ #define N3DS_THREAD_PRIORITY_MEDIUM 0x2F /**< Slightly higher than main thread (0x30) */ #define N3DS_THREAD_PRIORITY_HIGH 0x19 /**< High priority for non-video work */ #define N3DS_THREAD_PRIORITY_TIME_CRITICAL 0x18 /**< Highest priority */ static size_t GetStackSize(size_t requested_size); static void ThreadEntry(void *arg) { SDL_RunThread((SDL_Thread *)arg); threadExit(0); } #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD #error "SDL_PASSED_BEGINTHREAD_ENDTHREAD is not supported on N3DS" #endif int SDL_SYS_CreateThread(SDL_Thread *thread) { s32 priority = 0x30; int cpu = -1; size_t stack_size = GetStackSize(thread->stacksize); svcGetThreadPriority(&priority, CUR_THREAD_HANDLE); /* prefer putting audio thread on system core */ if (thread->name && (SDL_strncmp(thread->name, "SDLAudioP", 9) == 0) && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) { cpu = 1; } thread->handle = threadCreate(ThreadEntry, thread, stack_size, priority, cpu, false); if (!thread->handle) { return SDL_SetError("Couldn't create thread"); } return 0; } static size_t GetStackSize(size_t requested_size) { if (requested_size == 0) { return N3DS_THREAD_STACK_SIZE_DEFAULT; } return requested_size; } void SDL_SYS_SetupThread(const char *name) { return; } SDL_threadID SDL_ThreadID(void) { u32 thread_ID = 0; svcGetThreadId(&thread_ID, CUR_THREAD_HANDLE); return (SDL_threadID)thread_ID; } int SDL_SYS_SetThreadPriority(SDL_ThreadPriority sdl_priority) { s32 svc_priority; switch (sdl_priority) { case SDL_THREAD_PRIORITY_LOW: svc_priority = N3DS_THREAD_PRIORITY_LOW; break; case SDL_THREAD_PRIORITY_NORMAL: svc_priority = N3DS_THREAD_PRIORITY_MEDIUM; break; case SDL_THREAD_PRIORITY_HIGH: svc_priority = N3DS_THREAD_PRIORITY_HIGH; break; case SDL_THREAD_PRIORITY_TIME_CRITICAL: svc_priority = N3DS_THREAD_PRIORITY_TIME_CRITICAL; break; default: svc_priority = N3DS_THREAD_PRIORITY_MEDIUM; } return (int)svcSetThreadPriority(CUR_THREAD_HANDLE, svc_priority); } void SDL_SYS_WaitThread(SDL_Thread *thread) { Result res = threadJoin(thread->handle, U64_MAX); /* Detached threads can be waited on, but should NOT be cleaned manually as it would result in a fatal error. */ if (R_SUCCEEDED(res) && SDL_AtomicGet(&thread->state) != SDL_THREAD_STATE_DETACHED) { threadFree(thread->handle); } } void SDL_SYS_DetachThread(SDL_Thread *thread) { threadDetach(thread->handle); } #endif /* SDL_THREAD_N3DS */