#pragma once #include "./texture_uploader.hpp" #include struct SDLRendererTextureUploader : public TextureUploaderI { SDL_Renderer* renderer; SDLRendererTextureUploader(void) = delete; SDLRendererTextureUploader(SDL_Renderer* renderer_); ~SDLRendererTextureUploader(void) = default; uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter, Access access) override; bool updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) override; void destroy(uint64_t tex_id) override; };