#pragma once #include "./screen.hpp" #include "./chat_gui/file_selector.hpp" #include #include // fwd extern "C" { struct SDL_Renderer; } // C struct StartScreen final : public Screen { SDL_Renderer* _renderer; FileSelector _fss; bool _new_save {false}; std::string _user_name {"unnamed-tomato"}; bool _show_password {false}; std::string _password; std::string _tox_profile_path {"unnamed-tomato.tox"}; std::vector queued_plugin_paths; StartScreen(void) = delete; StartScreen(SDL_Renderer* renderer); ~StartScreen(void) = default; // return nullptr if not next // sets bool quit to true if exit Screen* render(float, bool&) override; Screen* tick(float, bool&) override; // use default nextRender and nextTick };