/* Simple DirectMedia Layer Copyright (C) 1997-2024 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_dynapi_unsupported_h_ #define SDL_dynapi_unsupported_h_ #if !(defined(__WIN32__) || defined(__GDK__)) typedef struct ID3D12Device ID3D12Device; typedef void *SDL_WindowsMessageHook; #endif #if !(defined(__WIN32__) || defined(__WINGDK__)) typedef struct ID3D11Device ID3D11Device; typedef struct IDirect3DDevice9 IDirect3DDevice9; #endif #ifndef __GDK__ typedef struct XTaskQueueHandle XTaskQueueHandle; #endif #ifndef __WINRT__ typedef int SDL_WinRT_DeviceFamily; typedef int SDL_WinRT_Path; #endif #ifndef __GDK__ typedef struct XUserHandle XUserHandle; #endif #endif