# SDL CMake configuration file: # This file is meant to be placed in Resources/CMake of a SDL3 framework # INTERFACE_LINK_OPTIONS needs CMake 3.12 cmake_minimum_required(VERSION 3.12) include(FeatureSummary) set_package_properties(SDL3 PROPERTIES URL "https://www.libsdl.org/" DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" ) # Copied from `configure_package_config_file` macro(set_and_check _var _file) set(${_var} "${_file}") if(NOT EXISTS "${_file}") message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") endif() endmacro() # Copied from `configure_package_config_file` macro(check_required_components _NAME) foreach(comp ${${_NAME}_FIND_COMPONENTS}) if(NOT ${_NAME}_${comp}_FOUND) if(${_NAME}_FIND_REQUIRED_${comp}) set(${_NAME}_FOUND FALSE) endif() endif() endforeach() endmacro() set(SDL3_FOUND TRUE) # Compute the installation prefix relative to this file. get_filename_component(_sdl3_framework_path "${CMAKE_CURRENT_LIST_FILE}" PATH) # /SDL3.framework/Resources/CMake/ get_filename_component(_sdl3_framework_path "${_IMPORT_PREFIX}" PATH) # /SDL3.framework/Resources/ get_filename_component(_sdl3_framework_path "${_IMPORT_PREFIX}" PATH) # /SDL3.framework/ get_filename_component(_sdl3_framework_parent_path "${_sdl3_framework_path}" PATH) # / set_and_check(_sdl3_include_dirs "${_sdl3_framework_path}/Headers") set(SDL3_LIBRARIES "SDL3::SDL3") # All targets are created, even when some might not be requested though COMPONENTS. # This is done for compatibility with CMake generated SDL3-target.cmake files. if(NOT TARGET SDL3::Headers) add_library(SDL3::Headers INTERFACE IMPORTED) set_target_properties(SDL3::Headers PROPERTIES INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\"" INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}" ) endif() set(SDL3_Headers_FOUND TRUE) unset(_sdl3_include_dirs) if(NOT TARGET SDL3::SDL3-shared) add_library(SDL3::SDL3-shared SHARED IMPORTED) set_target_properties(SDL3::SDL3-shared PROPERTIES FRAMEWORK "TRUE" INTERFACE_LINK_LIBRARIES "SDL3::Headers" IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3" IMPORTED_SONAME "${_sdl3_framework_path}/SDL3" COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED" INTERFACE_SDL3_SHARED "ON" COMPATIBLE_INTERFACE_STRING "SDL_VERSION" INTERFACE_SDL_VERSION "SDL3" ) endif() set(SDL3_SDL3-shared_FOUND TRUE) set(SDL3_SDL3-static FALSE) set(SDL3_SDL3_test FALSE) unset(_sdl3_framework_parent_path) unset(_sdl3_framework_path) if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND) set(SDL3_SDL3_FOUND TRUE) endif() function(_sdl_create_target_alias_compat NEW_TARGET TARGET) if(CMAKE_VERSION VERSION_LESS "3.18") # Aliasing local targets is not supported on CMake < 3.18, so make it global. add_library(${NEW_TARGET} INTERFACE IMPORTED) set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}") else() add_library(${NEW_TARGET} ALIAS ${TARGET}) endif() endfunction() # Make sure SDL3::SDL3 always exists if(NOT TARGET SDL3::SDL3) if(TARGET SDL3::SDL3-shared) _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared) else() _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-static) endif() endif() check_required_components(SDL3)