/* Simple DirectMedia Layer Copyright (C) 1997-2024 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #ifndef SDL_windowshaptic_c_h_ #define SDL_windowshaptic_c_h_ #include "../SDL_syshaptic.h" #include "../../core/windows/SDL_directx.h" #include "../../core/windows/SDL_xinput.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* * Haptic system hardware data. */ struct haptic_hwdata { #ifdef SDL_HAPTIC_DINPUT LPDIRECTINPUTDEVICE8 device; #endif DWORD axes[3]; /* Axes to use. */ SDL_bool is_joystick; /* Device is loaded as joystick. */ Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ Uint8 userid; /* XInput userid index for this joystick */ SDL_Thread *thread; SDL_Mutex *mutex; Uint64 stopTicks; SDL_AtomicInt stopThread; }; /* * Haptic system effect data. */ #if defined(SDL_HAPTIC_DINPUT) || defined(SDL_HAPTIC_XINPUT) struct haptic_hweffect { #ifdef SDL_HAPTIC_DINPUT DIEFFECT effect; LPDIRECTINPUTEFFECT ref; #endif #ifdef SDL_HAPTIC_XINPUT XINPUT_VIBRATION vibration; #endif }; #endif /* * List of available haptic devices. */ typedef struct SDL_hapticlist_item { char *name; SDL_Haptic *haptic; #ifdef SDL_HAPTIC_DINPUT DIDEVICEINSTANCE instance; DIDEVCAPS capabilities; #endif SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ Uint8 userid; /* XInput userid index for this joystick */ struct SDL_hapticlist_item *next; } SDL_hapticlist_item; extern SDL_hapticlist_item *SDL_hapticlist; extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item); extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #endif /* SDL_windowshaptic_c_h_ */