63 lines
2.4 KiB
C
63 lines
2.4 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef SDL_video_c_h_
|
|
#define SDL_video_c_h_
|
|
|
|
#include "SDL_internal.h"
|
|
|
|
/**
|
|
* Initialize the video subsystem, optionally specifying a video driver.
|
|
*
|
|
* This function initializes the video subsystem, setting up a connection to
|
|
* the window manager, etc, and determines the available display modes and
|
|
* pixel formats, but does not initialize a window or graphics mode.
|
|
*
|
|
* If you use this function and you haven't used the SDL_INIT_VIDEO flag with
|
|
* either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
|
|
* before calling SDL_Quit().
|
|
*
|
|
* It is safe to call this function multiple times. SDL_VideoInit() will call
|
|
* SDL_VideoQuit() itself if the video subsystem has already been initialized.
|
|
*
|
|
* You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
|
|
* specific `driver_name`.
|
|
*
|
|
* \param driver_name the name of a video driver to initialize, or NULL for
|
|
* the default driver
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*/
|
|
extern int SDL_VideoInit(const char *driver_name);
|
|
|
|
/**
|
|
* Shut down the video subsystem, if initialized with SDL_VideoInit().
|
|
*
|
|
* This function closes all windows, and restores the original video mode.
|
|
*/
|
|
extern void SDL_VideoQuit(void);
|
|
|
|
extern int SDL_SetWindowTextureVSync(SDL_Window *window, int vsync);
|
|
|
|
extern int SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
|
|
|
|
#endif /* SDL_video_c_h_ */
|