tomato/toxcore/Messenger.h
Green Sky a3126d581b Squashed 'external/toxcore/c-toxcore/' changes from 67badf694..82460b212
82460b212 feat: add ngc events
24b54722a fix: Ensure we have allocators available for the error paths.
48dbcfebc cleanup: Remove redundant `-DSODIUM_EXPORT` from definitions.
0cef46ee9 cleanup: Fix a few more clang-tidy warnings.
0c5b918e9 cleanup: Fix a few more clang-tidy warnings.
4d3c97f49 cleanup: Enforce stricter identifier naming using clang-tidy.
a549807df refactor: Add `mem` module to allow tests to override allocators.
6133fb153 chore: Add devcontainer setup for codespaces.
620e07ecd chore: Set a timeout for tests started using Conan
c0ec33b16 chore: Migrate Windows CI from Appveyor to Azure DevOps
8ed47f3ef fix incorrect documentation
a1e245841 docs: Fix doxygen config and remove some redundant comments.
b0f633185 chore: Fix the Android CI job
7469a529b fix: Add missing `#include <array>`.
2b1a6b0d2 add missing ngc constants getter declarations and definitions
2e02d5637 chore: Add missing module dependencies.
REVERT: 67badf694 feat: add ngc events

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 82460b2124216af1ac9d63060de310a682a2fd15
2023-10-10 19:37:39 +02:00

894 lines
30 KiB
C

/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright © 2016-2018 The TokTok team.
* Copyright © 2013 Tox project.
*/
/**
* An implementation of a simple text chat only messenger on the tox network
* core.
*/
#ifndef C_TOXCORE_TOXCORE_MESSENGER_H
#define C_TOXCORE_TOXCORE_MESSENGER_H
#include "TCP_server.h"
#include "announce.h"
#include "forwarding.h"
#include "friend_connection.h"
#include "friend_requests.h"
#include "group_announce.h"
#include "group_common.h"
#include "logger.h"
#include "net_crypto.h"
#include "state.h"
#define MAX_NAME_LENGTH 128
/* TODO(irungentoo): this must depend on other variable. */
#define MAX_STATUSMESSAGE_LENGTH 1007
/* Used for TCP relays in Messenger struct (may need to be `% 2 == 0`)*/
#define NUM_SAVED_TCP_RELAYS 8
/* This cannot be bigger than 256 */
#define MAX_CONCURRENT_FILE_PIPES 256
#define FRIEND_ADDRESS_SIZE (CRYPTO_PUBLIC_KEY_SIZE + sizeof(uint32_t) + sizeof(uint16_t))
typedef enum Message_Type {
MESSAGE_NORMAL,
MESSAGE_ACTION,
} Message_Type;
// TODO(Jfreegman, Iphy): Remove this before merge
#ifndef MESSENGER_DEFINED
#define MESSENGER_DEFINED
typedef struct Messenger Messenger;
#endif // MESSENGER_DEFINED
// Returns the size of the data
typedef uint32_t m_state_size_cb(const Messenger *m);
// Returns the new pointer to data
typedef uint8_t *m_state_save_cb(const Messenger *m, uint8_t *data);
// Returns if there were any erros during loading
typedef State_Load_Status m_state_load_cb(Messenger *m, const uint8_t *data, uint32_t length);
typedef struct Messenger_State_Plugin {
State_Type type;
m_state_size_cb *size;
m_state_save_cb *save;
m_state_load_cb *load;
} Messenger_State_Plugin;
typedef struct Messenger_Options {
bool ipv6enabled;
bool udp_disabled;
TCP_Proxy_Info proxy_info;
uint16_t port_range[2];
uint16_t tcp_server_port;
bool hole_punching_enabled;
bool local_discovery_enabled;
bool dht_announcements_enabled;
logger_cb *log_callback;
void *log_context;
void *log_user_data;
Messenger_State_Plugin *state_plugins;
uint8_t state_plugins_length;
} Messenger_Options;
struct Receipts {
uint32_t packet_num;
uint32_t msg_id;
struct Receipts *next;
};
/** Status definitions. */
typedef enum Friend_Status {
NOFRIEND,
FRIEND_ADDED,
FRIEND_REQUESTED,
FRIEND_CONFIRMED,
FRIEND_ONLINE,
} Friend_Status;
/** @brief Errors for m_addfriend
*
* FAERR - Friend Add Error
*/
typedef enum Friend_Add_Error {
FAERR_TOOLONG = -1,
FAERR_NOMESSAGE = -2,
FAERR_OWNKEY = -3,
FAERR_ALREADYSENT = -4,
FAERR_BADCHECKSUM = -6,
FAERR_SETNEWNOSPAM = -7,
FAERR_NOMEM = -8,
} Friend_Add_Error;
/** Default start timeout in seconds between friend requests. */
#define FRIENDREQUEST_TIMEOUT 5
typedef enum Connection_Status {
CONNECTION_NONE,
CONNECTION_TCP,
CONNECTION_UDP,
} Connection_Status;
/**
* Represents userstatuses someone can have.
*/
typedef enum Userstatus {
USERSTATUS_NONE,
USERSTATUS_AWAY,
USERSTATUS_BUSY,
USERSTATUS_INVALID,
} Userstatus;
#define FILE_ID_LENGTH 32
struct File_Transfers {
uint64_t size;
uint64_t transferred;
uint8_t status; /* 0 == no transfer, 1 = not accepted, 3 = transferring, 4 = broken, 5 = finished */
uint8_t paused; /* 0: not paused, 1 = paused by us, 2 = paused by other, 3 = paused by both. */
uint32_t last_packet_number; /* number of the last packet sent. */
uint64_t requested; /* total data requested by the request chunk callback */
uint8_t id[FILE_ID_LENGTH];
};
typedef enum Filestatus {
FILESTATUS_NONE,
FILESTATUS_NOT_ACCEPTED,
FILESTATUS_TRANSFERRING,
// FILESTATUS_BROKEN,
FILESTATUS_FINISHED,
} Filestatus;
typedef enum File_Pause {
FILE_PAUSE_NOT,
FILE_PAUSE_US,
FILE_PAUSE_OTHER,
FILE_PAUSE_BOTH,
} File_Pause;
typedef enum Filecontrol {
FILECONTROL_ACCEPT,
FILECONTROL_PAUSE,
FILECONTROL_KILL,
FILECONTROL_SEEK,
} Filecontrol;
typedef enum Filekind {
FILEKIND_DATA,
FILEKIND_AVATAR,
} Filekind;
typedef void m_self_connection_status_cb(Messenger *m, Onion_Connection_Status connection_status, void *user_data);
typedef void m_friend_status_cb(Messenger *m, uint32_t friend_number, unsigned int status, void *user_data);
typedef void m_friend_connection_status_cb(Messenger *m, uint32_t friend_number, unsigned int connection_status,
void *user_data);
typedef void m_friend_message_cb(Messenger *m, uint32_t friend_number, unsigned int message_type,
const uint8_t *message, size_t length, void *user_data);
typedef void m_file_recv_control_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, unsigned int control,
void *user_data);
typedef void m_friend_request_cb(Messenger *m, const uint8_t *public_key, const uint8_t *message, size_t length,
void *user_data);
typedef void m_friend_name_cb(Messenger *m, uint32_t friend_number, const uint8_t *name, size_t length,
void *user_data);
typedef void m_friend_status_message_cb(Messenger *m, uint32_t friend_number, const uint8_t *message, size_t length,
void *user_data);
typedef void m_friend_typing_cb(Messenger *m, uint32_t friend_number, bool is_typing, void *user_data);
typedef void m_friend_read_receipt_cb(Messenger *m, uint32_t friend_number, uint32_t message_id, void *user_data);
typedef void m_file_recv_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, uint32_t kind,
uint64_t file_size, const uint8_t *filename, size_t filename_length, void *user_data);
typedef void m_file_chunk_request_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, uint64_t position,
size_t length, void *user_data);
typedef void m_file_recv_chunk_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, uint64_t position,
const uint8_t *data, size_t length, void *user_data);
typedef void m_friend_lossy_packet_cb(Messenger *m, uint32_t friend_number, uint8_t packet_id, const uint8_t *data,
size_t length, void *user_data);
typedef void m_friend_lossless_packet_cb(Messenger *m, uint32_t friend_number, uint8_t packet_id, const uint8_t *data,
size_t length, void *user_data);
typedef void m_friend_connectionstatuschange_internal_cb(Messenger *m, uint32_t friend_number,
uint8_t connection_status, void *user_data);
typedef void m_conference_invite_cb(Messenger *m, uint32_t friend_number, const uint8_t *cookie, uint16_t length,
void *user_data);
typedef void m_group_invite_cb(const Messenger *m, uint32_t friendnumber, const uint8_t *data, size_t length,
const uint8_t *group_name, size_t group_name_length, void *userdata);
typedef void m_msi_packet_cb(Messenger *m, uint32_t friend_number, const uint8_t *data, uint16_t length,
void *user_data);
typedef int m_lossy_rtp_packet_cb(Messenger *m, uint32_t friendnumber, const uint8_t *data, uint16_t len, void *object);
typedef struct RTP_Packet_Handler {
m_lossy_rtp_packet_cb *function;
void *object;
} RTP_Packet_Handler;
typedef struct Friend {
uint8_t real_pk[CRYPTO_PUBLIC_KEY_SIZE];
int friendcon_id;
uint64_t friendrequest_lastsent; // Time at which the last friend request was sent.
uint32_t friendrequest_timeout; // The timeout between successful friendrequest sending attempts.
uint8_t status; // 0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online.
uint8_t info[MAX_FRIEND_REQUEST_DATA_SIZE]; // the data that is sent during the friend requests we do.
uint8_t name[MAX_NAME_LENGTH];
uint16_t name_length;
bool name_sent; // false if we didn't send our name to this friend, true if we have.
uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH];
uint16_t statusmessage_length;
bool statusmessage_sent;
Userstatus userstatus;
bool userstatus_sent;
bool user_istyping;
bool user_istyping_sent;
bool is_typing;
uint16_t info_size; // Length of the info.
uint32_t message_id; // a semi-unique id used in read receipts.
uint32_t friendrequest_nospam; // The nospam number used in the friend request.
uint64_t last_seen_time;
Connection_Status last_connection_udp_tcp;
struct File_Transfers file_sending[MAX_CONCURRENT_FILE_PIPES];
uint32_t num_sending_files;
struct File_Transfers file_receiving[MAX_CONCURRENT_FILE_PIPES];
RTP_Packet_Handler lossy_rtp_packethandlers[PACKET_ID_RANGE_LOSSY_AV_SIZE];
struct Receipts *receipts_start;
struct Receipts *receipts_end;
} Friend;
struct Messenger {
Logger *log;
Mono_Time *mono_time;
const Memory *mem;
const Random *rng;
const Network *ns;
Networking_Core *net;
Net_Crypto *net_crypto;
DHT *dht;
Forwarding *forwarding;
Announcements *announce;
Onion *onion;
Onion_Announce *onion_a;
Onion_Client *onion_c;
Friend_Connections *fr_c;
TCP_Server *tcp_server;
Friend_Requests *fr;
uint8_t name[MAX_NAME_LENGTH];
uint16_t name_length;
uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH];
uint16_t statusmessage_length;
Userstatus userstatus;
Friend *friendlist;
uint32_t numfriends;
uint64_t lastdump;
uint8_t is_receiving_file;
GC_Session *group_handler;
GC_Announces_List *group_announce;
bool has_added_relays; // If the first connection has occurred in do_messenger
uint16_t num_loaded_relays;
Node_format loaded_relays[NUM_SAVED_TCP_RELAYS]; // Relays loaded from config
m_friend_request_cb *friend_request;
m_friend_message_cb *friend_message;
m_friend_name_cb *friend_namechange;
m_friend_status_message_cb *friend_statusmessagechange;
m_friend_status_cb *friend_userstatuschange;
m_friend_typing_cb *friend_typingchange;
m_friend_read_receipt_cb *read_receipt;
m_friend_connection_status_cb *friend_connectionstatuschange;
m_friend_connectionstatuschange_internal_cb *friend_connectionstatuschange_internal;
void *friend_connectionstatuschange_internal_userdata;
struct Group_Chats *conferences_object; /* Set by new_groupchats()*/
m_conference_invite_cb *conference_invite;
m_group_invite_cb *group_invite;
m_file_recv_cb *file_sendrequest;
m_file_recv_control_cb *file_filecontrol;
m_file_recv_chunk_cb *file_filedata;
m_file_chunk_request_cb *file_reqchunk;
m_msi_packet_cb *msi_packet;
void *msi_packet_userdata;
m_friend_lossy_packet_cb *lossy_packethandler;
m_friend_lossless_packet_cb *lossless_packethandler;
m_self_connection_status_cb *core_connection_change;
Onion_Connection_Status last_connection_status;
Messenger_Options options;
};
/**
* Determines if the friendnumber passed is valid in the Messenger object.
*
* @param friendnumber The index in the friend list.
*/
non_null()
bool friend_is_valid(const Messenger *m, int32_t friendnumber);
/**
* Format: `[real_pk (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]`
*
* @param[out] address FRIEND_ADDRESS_SIZE byte address to give to others.
*/
non_null()
void getaddress(const Messenger *m, uint8_t *address);
/**
* Add a friend.
*
* Set the data that will be sent along with friend request.
*
* @param address is the address of the friend (returned by getaddress of the friend
* you wish to add) it must be FRIEND_ADDRESS_SIZE bytes.
* TODO(irungentoo): add checksum.
* @param data is the data.
* @param length is the length.
*
* @return the friend number if success.
* @retval FA_TOOLONG if message length is too long.
* @retval FAERR_NOMESSAGE if no message (message length must be >= 1 byte).
* @retval FAERR_OWNKEY if user's own key.
* @retval FAERR_ALREADYSENT if friend request already sent or already a friend.
* @retval FAERR_BADCHECKSUM if bad checksum in address.
* @retval FAERR_SETNEWNOSPAM if the friend was already there but the nospam was different.
* (the nospam for that friend was set to the new one).
* @retval FAERR_NOMEM if increasing the friend list size fails.
*/
non_null()
int32_t m_addfriend(Messenger *m, const uint8_t *address, const uint8_t *data, uint16_t length);
/** @brief Add a friend without sending a friendrequest.
* @return the friend number if success.
* @retval -3 if user's own key.
* @retval -4 if friend request already sent or already a friend.
* @retval -6 if bad checksum in address.
* @retval -8 if increasing the friend list size fails.
*/
non_null()
int32_t m_addfriend_norequest(Messenger *m, const uint8_t *real_pk);
/** @brief Initializes the friend connection and onion connection for a groupchat.
*
* @retval true on success.
*/
non_null()
bool m_create_group_connection(Messenger *m, GC_Chat *chat);
/*
* Kills the friend connection for a groupchat.
*/
non_null()
void m_kill_group_connection(Messenger *m, const GC_Chat *chat);
/** @return the friend number associated to that public key.
* @retval -1 if no such friend.
*/
non_null()
int32_t getfriend_id(const Messenger *m, const uint8_t *real_pk);
/** @brief Copies the public key associated to that friend id into real_pk buffer.
*
* Make sure that real_pk is of size CRYPTO_PUBLIC_KEY_SIZE.
*
* @retval 0 if success.
* @retval -1 if failure.
*/
non_null()
int get_real_pk(const Messenger *m, int32_t friendnumber, uint8_t *real_pk);
/** @return friend connection id on success.
* @retval -1 if failure.
*/
non_null()
int getfriendcon_id(const Messenger *m, int32_t friendnumber);
/** @brief Remove a friend.
*
* @retval 0 if success.
* @retval -1 if failure.
*/
non_null()
int m_delfriend(Messenger *m, int32_t friendnumber);
/** @brief Checks friend's connection status.
*
* @retval CONNECTION_UDP (2) if friend is directly connected to us (Online UDP).
* @retval CONNECTION_TCP (1) if friend is connected to us (Online TCP).
* @retval CONNECTION_NONE (0) if friend is not connected to us (Offline).
* @retval -1 on failure.
*/
non_null()
int m_get_friend_connectionstatus(const Messenger *m, int32_t friendnumber);
/**
* Checks if there exists a friend with given friendnumber.
*
* @param friendnumber The index in the friend list.
*
* @retval true if friend exists.
* @retval false if friend doesn't exist.
*/
non_null()
bool m_friend_exists(const Messenger *m, int32_t friendnumber);
/** @brief Send a message of type to an online friend.
*
* @retval -1 if friend not valid.
* @retval -2 if too large.
* @retval -3 if friend not online.
* @retval -4 if send failed (because queue is full).
* @retval -5 if bad type.
* @retval 0 if success.
*
* The value in message_id will be passed to your read_receipt callback when the other receives the message.
*/
non_null(1, 4) nullable(6)
int m_send_message_generic(Messenger *m, int32_t friendnumber, uint8_t type, const uint8_t *message, uint32_t length,
uint32_t *message_id);
/** @brief Set the name and name_length of a friend.
*
* name must be a string of maximum MAX_NAME_LENGTH length.
* length must be at least 1 byte.
* length is the length of name with the NULL terminator.
*
* @retval 0 if success.
* @retval -1 if failure.
*/
non_null()
int setfriendname(Messenger *m, int32_t friendnumber, const uint8_t *name, uint16_t length);
/** @brief Set our nickname.
*
* name must be a string of maximum MAX_NAME_LENGTH length.
* length must be at least 1 byte.
* length is the length of name with the NULL terminator.
*
* @retval 0 if success.
* @retval -1 if failure.
*/
non_null()
int setname(Messenger *m, const uint8_t *name, uint16_t length);
/**
* @brief Get your nickname.
*
* m - The messenger context to use.
* name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH bytes.
*
* @return length of the name.
* @retval 0 on error.
*/
non_null()
uint16_t getself_name(const Messenger *m, uint8_t *name);
/** @brief Get name of friendnumber and put it in name.
*
* name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
*
* @return length of name if success.
* @retval -1 if failure.
*/
non_null()
int getname(const Messenger *m, int32_t friendnumber, uint8_t *name);
/** @return the length of name, including null on success.
* @retval -1 on failure.
*/
non_null() int m_get_name_size(const Messenger *m, int32_t friendnumber);
non_null() int m_get_self_name_size(const Messenger *m);
/** @brief Set our user status.
* You are responsible for freeing status after.
*
* @retval 0 on success.
* @retval -1 on failure.
*/
non_null() int m_set_statusmessage(Messenger *m, const uint8_t *status, uint16_t length);
non_null() int m_set_userstatus(Messenger *m, uint8_t status);
/**
* Guaranteed to be at most MAX_STATUSMESSAGE_LENGTH.
*
* @return the length of friendnumber's status message, including null on success.
* @retval -1 on failure.
*/
non_null() int m_get_statusmessage_size(const Messenger *m, int32_t friendnumber);
non_null() int m_get_self_statusmessage_size(const Messenger *m);
/** @brief Copy friendnumber's status message into buf, truncating if size is over maxlen.
*
* Get the size you need to allocate from m_get_statusmessage_size.
* The self variant will copy our own status message.
*
* @return the length of the copied data on success
* @retval -1 on failure.
*/
non_null() int m_copy_statusmessage(const Messenger *m, int32_t friendnumber, uint8_t *buf, uint32_t maxlen);
non_null() int m_copy_self_statusmessage(const Messenger *m, uint8_t *buf);
/** @brief return one of Userstatus values.
*
* Values unknown to your application should be represented as USERSTATUS_NONE.
* As above, the self variant will return our own Userstatus.
* If friendnumber is invalid, this shall return USERSTATUS_INVALID.
*/
non_null() uint8_t m_get_userstatus(const Messenger *m, int32_t friendnumber);
non_null() uint8_t m_get_self_userstatus(const Messenger *m);
/** @brief returns timestamp of last time friendnumber was seen online or 0 if never seen.
* if friendnumber is invalid this function will return UINT64_MAX.
*/
non_null() uint64_t m_get_last_online(const Messenger *m, int32_t friendnumber);
/** @brief Set our typing status for a friend.
* You are responsible for turning it on or off.
*
* @retval 0 on success.
* @retval -1 on failure.
*/
non_null()
int m_set_usertyping(Messenger *m, int32_t friendnumber, bool is_typing);
/** @brief Get the typing status of a friend.
*
* @retval -1 if friend number is invalid.
* @retval 0 if friend is not typing.
* @retval 1 if friend is typing.
*/
non_null()
int m_get_istyping(const Messenger *m, int32_t friendnumber);
/** Set the function that will be executed when a friend request is received. */
non_null(1) nullable(2)
void m_callback_friendrequest(Messenger *m, m_friend_request_cb *function);
/** Set the function that will be executed when a message from a friend is received. */
non_null() void m_callback_friendmessage(Messenger *m, m_friend_message_cb *function);
/** @brief Set the callback for name changes.
* You are not responsible for freeing newname.
*/
non_null() void m_callback_namechange(Messenger *m, m_friend_name_cb *function);
/** @brief Set the callback for status message changes.
*
* You are not responsible for freeing newstatus
*/
non_null() void m_callback_statusmessage(Messenger *m, m_friend_status_message_cb *function);
/** @brief Set the callback for status type changes. */
non_null() void m_callback_userstatus(Messenger *m, m_friend_status_cb *function);
/** @brief Set the callback for typing changes. */
non_null() void m_callback_typingchange(Messenger *m, m_friend_typing_cb *function);
/** @brief Set the callback for read receipts.
*
* If you are keeping a record of returns from m_sendmessage,
* receipt might be one of those values, meaning the message
* has been received on the other side.
* Since core doesn't track ids for you, receipt may not correspond to any message.
* In that case, you should discard it.
*/
non_null() void m_callback_read_receipt(Messenger *m, m_friend_read_receipt_cb *function);
/** @brief Set the callback for connection status changes.
*
* Status:
* - 0: friend went offline after being previously online.
* - 1: friend went online.
*
* Note that this callback is not called when adding friends, thus the
* "after being previously online" part.
* It's assumed that when adding friends, their connection status is offline.
*/
non_null() void m_callback_connectionstatus(Messenger *m, m_friend_connection_status_cb *function);
/** Same as previous but for internal A/V core usage only */
non_null() void m_callback_connectionstatus_internal_av(
Messenger *m, m_friend_connectionstatuschange_internal_cb *function, void *userdata);
/** @brief Set the callback for typing changes. */
non_null() void m_callback_core_connection(Messenger *m, m_self_connection_status_cb *function);
/*** CONFERENCES */
/** @brief Set the callback for conference invites. */
non_null(1) nullable(2)
void m_callback_conference_invite(Messenger *m, m_conference_invite_cb *function);
/* Set the callback for group invites.
*/
non_null(1) nullable(2)
void m_callback_group_invite(Messenger *m, m_group_invite_cb *function);
/** @brief Send a conference invite packet.
*
* return true on success
* return false on failure
*/
non_null()
bool send_conference_invite_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint16_t length);
/* Send a group invite packet.
*
* WARNING: Return-value semantics are different than for
* send_conference_invite_packet().
*
* return true on success
*/
non_null()
bool send_group_invite_packet(const Messenger *m, uint32_t friendnumber, const uint8_t *data, uint16_t length);
/*** FILE SENDING */
/** @brief Set the callback for file send requests. */
non_null() void callback_file_sendrequest(Messenger *m, m_file_recv_cb *function);
/** @brief Set the callback for file control requests. */
non_null() void callback_file_control(Messenger *m, m_file_recv_control_cb *function);
/** @brief Set the callback for file data. */
non_null() void callback_file_data(Messenger *m, m_file_recv_chunk_cb *function);
/** @brief Set the callback for file request chunk. */
non_null() void callback_file_reqchunk(Messenger *m, m_file_chunk_request_cb *function);
/** @brief Copy the file transfer file id to file_id
*
* @retval 0 on success.
* @retval -1 if friend not valid.
* @retval -2 if filenumber not valid
*/
non_null()
int file_get_id(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint8_t *file_id);
/** @brief Send a file send request.
*
* Maximum filename length is 255 bytes.
*
* @return file number on success
* @retval -1 if friend not found.
* @retval -2 if filename length invalid.
* @retval -3 if no more file sending slots left.
* @retval -4 if could not send packet (friend offline).
*/
non_null()
long int new_filesender(const Messenger *m, int32_t friendnumber, uint32_t file_type, uint64_t filesize,
const uint8_t *file_id, const uint8_t *filename, uint16_t filename_length);
/** @brief Send a file control request.
*
* @retval 0 on success
* @retval -1 if friend not valid.
* @retval -2 if friend not online.
* @retval -3 if file number invalid.
* @retval -4 if file control is bad.
* @retval -5 if file already paused.
* @retval -6 if resume file failed because it was only paused by the other.
* @retval -7 if resume file failed because it wasn't paused.
* @retval -8 if packet failed to send.
*/
non_null()
int file_control(const Messenger *m, int32_t friendnumber, uint32_t filenumber, unsigned int control);
/** @brief Send a seek file control request.
*
* @retval 0 on success
* @retval -1 if friend not valid.
* @retval -2 if friend not online.
* @retval -3 if file number invalid.
* @retval -4 if not receiving file.
* @retval -5 if file status wrong.
* @retval -6 if position bad.
* @retval -8 if packet failed to send.
*/
non_null()
int file_seek(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint64_t position);
/** @brief Send file data.
*
* @retval 0 on success
* @retval -1 if friend not valid.
* @retval -2 if friend not online.
* @retval -3 if filenumber invalid.
* @retval -4 if file transfer not transferring.
* @retval -5 if bad data size.
* @retval -6 if packet queue full.
* @retval -7 if wrong position.
*/
non_null(1) nullable(5)
int send_file_data(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint64_t position,
const uint8_t *data, uint16_t length);
/*** A/V related */
/** @brief Set the callback for msi packets. */
non_null(1) nullable(2, 3)
void m_callback_msi_packet(Messenger *m, m_msi_packet_cb *function, void *userdata);
/** @brief Send an msi packet.
*
* @retval true on success
* @retval false on failure
*/
non_null()
bool m_msi_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint16_t length);
/** @brief Set handlers for lossy rtp packets.
*
* @retval -1 on failure.
* @retval 0 on success.
*/
non_null(1) nullable(4, 5)
int m_callback_rtp_packet(Messenger *m, int32_t friendnumber, uint8_t byte,
m_lossy_rtp_packet_cb *function, void *object);
/*** CUSTOM PACKETS */
/** @brief Set handlers for custom lossy packets. */
non_null() void custom_lossy_packet_registerhandler(Messenger *m, m_friend_lossy_packet_cb *lossy_packethandler);
/** @brief High level function to send custom lossy packets.
*
* TODO(oxij): this name is confusing, because this function sends both av and custom lossy packets.
* Meanwhile, m_handle_lossy_packet routes custom packets to custom_lossy_packet_registerhandler
* as you would expect from its name.
*
* I.e. custom_lossy_packet_registerhandler's "custom lossy packet" and this "custom lossy packet"
* are not the same set of packets.
*
* @retval -1 if friend invalid.
* @retval -2 if length wrong.
* @retval -3 if first byte invalid.
* @retval -4 if friend offline.
* @retval -5 if packet failed to send because of other error.
* @retval 0 on success.
*/
non_null()
int m_send_custom_lossy_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint32_t length);
/** @brief Set handlers for custom lossless packets. */
non_null()
void custom_lossless_packet_registerhandler(Messenger *m, m_friend_lossless_packet_cb *lossless_packethandler);
/** @brief High level function to send custom lossless packets.
*
* @retval -1 if friend invalid.
* @retval -2 if length wrong.
* @retval -3 if first byte invalid.
* @retval -4 if friend offline.
* @retval -5 if packet failed to send because of other error.
* @retval 0 on success.
*/
non_null()
int send_custom_lossless_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint32_t length);
/*** Messenger constructor/destructor/operations. */
typedef enum Messenger_Error {
MESSENGER_ERROR_NONE,
MESSENGER_ERROR_PORT,
MESSENGER_ERROR_TCP_SERVER,
MESSENGER_ERROR_OTHER,
} Messenger_Error;
/** @brief Run this at startup.
*
* @return allocated instance of Messenger on success.
* @retval 0 if there are problems.
*
* if error is not NULL it will be set to one of the values in the enum above.
*/
non_null()
Messenger *new_messenger(Mono_Time *mono_time, const Memory *mem, const Random *rng, const Network *ns,
Messenger_Options *options, Messenger_Error *error);
/** @brief Run this before closing shop.
*
* Free all datastructures.
*/
nullable(1)
void kill_messenger(Messenger *m);
/** @brief The main loop that needs to be run at least 20 times per second. */
non_null(1) nullable(2)
void do_messenger(Messenger *m, void *userdata);
/**
* @brief Return the time in milliseconds before `do_messenger()` should be called again
* for optimal performance.
*
* @return time (in ms) before the next `do_messenger()` needs to be run on success.
*/
non_null()
uint32_t messenger_run_interval(const Messenger *m);
/* SAVING AND LOADING FUNCTIONS: */
/** @brief Registers a state plugin for saving, loading, and getting the size of a section of the save.
*
* @retval true on success
* @retval false on error
*/
non_null()
bool m_register_state_plugin(Messenger *m, State_Type type,
m_state_size_cb *size_callback,
m_state_load_cb *load_callback,
m_state_save_cb *save_callback);
/** return size of the messenger data (for saving). */
non_null()
uint32_t messenger_size(const Messenger *m);
/** Save the messenger in data (must be allocated memory of size at least `Messenger_size()`) */
non_null()
uint8_t *messenger_save(const Messenger *m, uint8_t *data);
/** @brief Load a state section.
*
* @param data Data to load.
* @param length Length of data.
* @param type Type of section (`STATE_TYPE_*`).
* @param status Result of loading section is stored here if the section is handled.
* @return true iff section handled.
*/
non_null()
bool messenger_load_state_section(Messenger *m, const uint8_t *data, uint32_t length, uint16_t type,
State_Load_Status *status);
/** @brief Return the number of friends in the instance m.
*
* You should use this to determine how much memory to allocate
* for copy_friendlist.
*/
non_null()
uint32_t count_friendlist(const Messenger *m);
/** @brief Copy a list of valid friend IDs into the array out_list.
* If out_list is NULL, returns 0.
* Otherwise, returns the number of elements copied.
* If the array was too small, the contents
* of out_list will be truncated to list_size.
*/
non_null()
uint32_t copy_friendlist(const Messenger *m, uint32_t *out_list, uint32_t list_size);
non_null()
bool m_is_receiving_file(Messenger *m);
#endif