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tomato/src/bitset_image_loader.hpp
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contact 4 refactor
2025-03-06 19:12:35 +01:00

41 lines
1.1 KiB
C++

#pragma once
#include <solanaceae/object_store/fwd.hpp>
#include <solanaceae/contact/fwd.hpp>
#include <solanaceae/util/bitset.hpp>
#include "./texture_cache.hpp"
#include <entt/entity/entity.hpp>
#include <entt/entity/registry.hpp>
#include <entt/entity/handle.hpp>
#include <optional>
struct ObjectContactSub final {
ObjectHandle o;
Contact4 c{entt::null};
};
template<>
struct std::hash<ObjectContactSub> {
std::size_t operator()(ObjectContactSub const& ocs) const noexcept {
const std::size_t h1 = reinterpret_cast<std::size_t>(ocs.o.registry());
const std::size_t h2 = entt::to_integral(ocs.o.entity());
const std::size_t h3 = entt::to_integral(ocs.c);
return (h1 << 3) ^ (h3 << 7) ^ (h2 * 11400714819323198485llu);
}
};
class BitsetImageLoader {
BitSet _tmp_bitset;
std::optional<TextureEntry> haveToTexture(TextureUploaderI& tu, BitSet& have, ObjectHandle o);
public:
BitsetImageLoader(void);
TextureLoaderResult load(TextureUploaderI& tu, ObjectHandle o);
std::optional<TextureEntry> load(TextureUploaderI& tu, ObjectContactSub ocs);
};