tomato/src/events/SDL_events.c
Green Sky 4d48f9d237 Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e
ec0042081e Add .gitattributes file
a5d9db0cd0 cmake: build tests for UWP
b7889a7389 winrt: use windowsio in non-libc mode
ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten
1a7a74fb2e cmake: build emscripten tests as html page
64d570f027 Add minimal http server for emscripten test apps
8e898c4a21 SDL_test does not parse --samples argument
91cd5478be audio: Fix resampler overflowing input buffer.
f290c85b22 testaudiocapture: Make sure we convert captured audio to output format.
b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms.
80850af7ce The controller update complete events are no longer disabled by default
3f486224a9 Fixed refresh rate calculation for KMSDRM
342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...)
9129e1d557 Fixed crash when setting the default cursor twice
8e99a4f4f5 Undo variable rename
be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM
94b3f78c44 Fix out of bound read of 'has_hat' array
94f48f19b0 Use more specific build destinations when creating an xcframework
dabd45997e Back out change supporting multiple names for binding elements
efe15588d5 Relabel back paddles as left or right
be884f0c95 ci: disable visionos.yml by renaming the file
ac094d00f5 ci: add workflow_dispatch event to visionos workflow
9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py
a9f6950657 Fixed deadlock shutting down Android sensors
d9f09e77f2 Actually make the sensors magical!
690eae7d22 Implement visionOS support
e385d6da0a Fixed build warning
6b93e788fa Improved sensor thread-safety
4ee0e5a984 Fixed thread-safety warnings
12deed91f8 Added information on how to enable thread-safety analysis
5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration.
1022fd6e04 testaudio: the test framework opens an audio device at startup; close it.
0714da37a4 audio: Fix audio stream callback calculations when future buffer has space.
917e036f6f MSVC has __declspec(deprecated)
279ff8909f Changed example code to avoid potential divide by zero
8a1afc9b10 Fixed Android not sending controller event timestamps
463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE
55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use
a2d594269c Fixed pixel format compatibility with SDL2
79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum()
8fdebdd3e0 Sync SDL3 wiki -> header
b903ccf945 SDL_rwops read/write functions return size_t again
c03f5b4b69 Fixed rounding up in SDL_PrintFloat
75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers
fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list
26205b659d Fixed PS4/PS5 touchpad for third party controllers
6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs.
f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h
080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)"
9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)
1fb2419882 Removed reference to renamed function
e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.
2b0c0f5b6b Don't pass NULL to strncmp
778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy
4bb426abad Sync SDL3 wiki -> header
3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c
2ba03b4db0 fix build after previous commit.
0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp
77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes
d3bcc3f057 Fixed build errors when OpenGL isn't enabled
35ad68e126 Sync SDL3 wiki -> header
70323a8350 Add a function to display the system menu for a window
be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue.
c0a88930bf Sync SDL3 wiki -> header
18c59cc969 Merge the SDL3 audio subsystem redesign!
99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down
103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller
ca02bb6c8c We don't need testdropfile-Info.plist
e063f662e9 Enable the controller update complete events
06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702
5ca3c50bf0 testaudio: Fix compiler warning.
1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...?
2de9253b6c test: Added testaudio
fb3ab3f113 SDL_video.c: move ngage video before offscreen.
843572d993 Don't mark autorelease keys as virtual
648de4f9b8 Fixed duplicate key press/release events on iOS
a8abe612ed Only pass keypresses up the responder chain when text input is active
c3288d113e Synchronize on-screen keyboard state with text input active state
5fb92ef2f7 Fixed whitespace
f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs"
546508b9b4 Allow test programs to run at full resolution on iPads
68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects
07578fde3d Fixed crash if a display is enumerated twice
a509771a87 fix ios CI workflow after commit e4460e897f
72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite)
e4460e897f By default Xcode expects the framework target name to be the name of the project.
ac683773dc Added missing tests to the "All" target
7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist
e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script
65538011ca Make Xcode targets more specific
efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework""
73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework"
76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS
d1bf979160 Removed unnecessary setting from the "Create DMG" target
c94cb3a5d8 Simplified the Xcode project to a single Framework target
ea60474c65 cmake: don't build SDL3-static Apple framework
8f00d7856d Sync SDL3 wiki -> header
d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder
71099149b8 Fall back to Xlib if XRandR isn't available
b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly.
87eae9a0a1 aaudio: We need a mixbuf on capture devices, too.
fb68e84646 wayland: Fix memory leaks
b0edd23c00 testsurround: Log available audio output devices at the start.
ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code.
18fc0db9e5 aaudio: Rearranged source code to match other backends.
2507c1d68b aaudio: Disconnect playing devices if error callback fires.
32a3fc3783 aaudio: Use the callback interface.
b49ce86765 audio: Fixed compiler warning on Android NDK.
1c074e8d97 android: Fixed audio device detection.
82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization.
5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!)
660054f3dc include: Correct comment about audio device hotplug events.
ab68428a64 aaudio: Fixed for older SDKs and Android releases.
5ff87c6d4a android: Reworked audio backends for SDL3 audio API.
54af687210 testautomation_audio.c: Patched to compile.  :/
5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm.
7f4488f625 wasapi: More fixes for Clang warnings.
29a0c689c9 wasapi: Patched to compile with Clang.
4aa95c21bc pspaudio: Patched to compile.
9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit.
2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs.
455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount.
095ea57f94 pspaudio: Patched to compile.
d7cf63db67 ps2audio: Patched to compile.
027b9e8787 coreaudio: (maybe) patched to compile on iOS.
4836c2db07 pspaudio: Patched to compile.
86ca412436 n3dsaudio: Patched to compile.
66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning.
dbf993d358 vitaaudio: patched to compile.
5707e14716 audio: Fix up some things that broke when rebasing the branch against main.
6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio.
0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation.
107fd941cd vitaaudio: Clean up correctly in CloseDevice.
9fa4a6ef87 netbsdaudio: Minor fix.
b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API.
ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API.
0b58e96d9e wasapi: Patched WinRT to compile.
d6b4f48488 visualc: Turn on multiprocessor compilation.
c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes.
dc04f85646 audio: whoops, that should be an int.
be0dc630b7 audio: Fixed incorrect assertion
77b3fb06ee directsound: First shot at updating for SDL3 audio API.
4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice.
2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle.
c3f5a5fc72 dummyaudio: SDL3ify style
7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes.
4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes.
fb395d3ad7 sndio: Updated to the SDL3 audio API.
1a55282051 dsp: Some minor logic fixes
6bc85577d7 netbsdaudio: Updated for SDL3 audio API.
0f6e59312b netbsdaudio: Removed email address from source code.
51ae78c0af haikuaudio: Updated for SDL3 audio API.
fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread
4233c41ce2 pulseaudio: Removed unnecessary variable.
a0528cd5ed emscriptenaudio: Updated for SDL3 audio API.
79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16.
1bfe97c235 pspaudio: Updated for SDL3 audio API.
121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice
3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet.
00ed6f8827 test: Fixed compiler warnings for unused vars.
6f12f68ec9 ps2audio: SDL3ified the style
4993743a02 ps2audio: Renamed `_this` to `device`
74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API.
c83b68ef26 jack: renamed `_this` to `device`.
3f4f004794 audio: Remove an assertion that no longer makes sense.
86243b2589 jack: Use ProvidesOwnCallbackThread.
18906a32b8 jack: First shot at updating for SDL3 audio API.
a2b488359e dsp: Removed debug logging
6fd71185cd dsp: Updated for new SDL3 audio API.
3482d1215a alsa: Don't ever block in CaptureFromDevice.
65d296ef1a audio: Use SDL_powerof2 instead of reinventing it.
409b544505 alsa: Updated for new SDL3 audio API
0999a090a7 audio: More tweaking of `device->thread_alive`
f94ffd6092 audio: Fixed logic error
4deb2970c9 alsa: Renamed `_this` to `device`
0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples
c653e57768 coreaudio: rewritten for SDL3 audio redesign!
533777eff5 audio: SDL_sysaudio.h comment conversion.
8473e522e0 audio: unify device thread naming.
258bc9efed audio: PlayDevice now passes the buffer, too, for convenience.
e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected
22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience.
9e3c5f93e0 coreaudio: Change `_this` to `device`
e969160de0 audio: unset a freed variable to NULL
1fc01b0300 audio: Try to definitely have a default device set up.
b60a56d368 audio: take first reported device if no default was specified.
a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends.
1dffb72c1d pipewire: Hooked up default device change notifications.
a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them.
ad6c1781fc pulseaudio: Minor cleanups.
cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces.
13202642a3 aaudio: Fixed capitialization, plus some minor cleanups.
3e9991b535 audio: Make sure we don't write to a NULL pointer.
943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore.
11dfc4d737 test: Update testautomation_audio for SDL3 audio API.
29afc2e42b test: Update testresample for SDL3 audio API.
3a02eecced test: Update testsurround for SDL3 audio API.
e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API.
f48cb716c2 pulseaudio: a couple minor tweaks.
dac25fe9eb audio: Seperate audio capture into Wait/Read operations.
3e10c0005d audio: Capture devices should respect logical device pausing.
7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec.
bb1cbbd33a test: Update testaudioinfo for SDL3 audio API.
883aee32c5 audio: Let default formats differ for output and capture devices.
62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks.
924f370bd7 pulseaudio: Fix deadlock in HotplugThread.
5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API.
f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API.
2be5f726d4 audio: Removed debug logging.
323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED.
47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3.
0e5a1d4f29 pulseaudio: Removed debug logging.
f598626e46 test: loopwave shouldn't use an audiostream callback.
eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type.
b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API
fe1daf6fb5 audio: Mark disconnected default devices as "zombies".
cdd2ba81de audio: Fixed adding new physical devices to a double-linked list.
db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices.
ee10bab3cd audio: An enormous amount of work on managing default devices.
c7a44eea83 audio: Fixed logic error.
089cd87cb5 audio: Make sure device count stays correct as hardware disconnects.
e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now.
97b2f747d0 docs: Corrections to audio section of README-migration.md
464640440f audio: Added SDL_GetAudioStreamBinding.
01f7b53865 audio: Readded (logical) device pausing.
fd4c9f4e11 audio: documentation improvements.
4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax.
d96a1db7d7 audio: Opening via a logical device ID should also track default device.
b2e020958f audio: Wrap device access in opening of logical devices.
7ee2459927 audio: Check for unlikely failure case in WAV loaded.
3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro.
26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields.
e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time.
56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations.
905c4fff5b audio: First shot at the SDL3 audio subsystem redesign!
b221b59995 cmake: add SDL_REVISION option
0500fca00c Add missing break
d3f2de7f29 fixed typo in prev. patch.
12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings.
e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY
da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi
deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB
f2ae00c1ad Sync SDL3 wiki -> header
41a96c8133 doc: document building of SDL tests with CMake
3174d0b970 Sorted controller list
27b8abb056 Add Steam Deck controller mapping to database.
41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window
0dc85f3078 Improved the documentation for the gamepad paddle buttons
2fff999a41 Try to create the dummy mouse cursor after video backend initialization
d086d9874d Sync SDL3 wiki -> header
bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK.
ad0c0d3cde Sync SDL3 wiki -> header
f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland
4cffbc3644 Add VS code directory to gitignore
666f81bace Add more endian-specific aliases for 32 bit pixelformats
4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition

git-subtree-dir: external/sdl/SDL
git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00

1416 lines
49 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
/* General event handling code for SDL */
#include "SDL_events_c.h"
#include "../SDL_hints_c.h"
#include "../timer/SDL_timer_c.h"
#ifndef SDL_JOYSTICK_DISABLED
#include "../joystick/SDL_joystick_c.h"
#endif
#ifndef SDL_SENSOR_DISABLED
#include "../sensor/SDL_sensor_c.h"
#endif
#include "../video/SDL_sysvideo.h"
#include <SDL3/SDL_syswm.h>
#undef SDL_PRIs64
#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__CYGWIN__)
#define SDL_PRIs64 "I64d"
#else
#define SDL_PRIs64 "lld"
#endif
/* An arbitrary limit so we don't have unbounded growth */
#define SDL_MAX_QUEUED_EVENTS 65535
/* Determines how often we wake to call SDL_PumpEvents() in SDL_WaitEventTimeout_Device() */
#define PERIODIC_POLL_INTERVAL_NS (3 * SDL_NS_PER_SECOND)
typedef struct SDL_EventWatcher
{
SDL_EventFilter callback;
void *userdata;
SDL_bool removed;
} SDL_EventWatcher;
static SDL_Mutex *SDL_event_watchers_lock;
static SDL_EventWatcher SDL_EventOK;
static SDL_EventWatcher *SDL_event_watchers = NULL;
static int SDL_event_watchers_count = 0;
static SDL_bool SDL_event_watchers_dispatching = SDL_FALSE;
static SDL_bool SDL_event_watchers_removed = SDL_FALSE;
static SDL_AtomicInt SDL_sentinel_pending;
typedef struct
{
Uint32 bits[8];
} SDL_DisabledEventBlock;
static SDL_DisabledEventBlock *SDL_disabled_events[256];
static Uint32 SDL_userevents = SDL_EVENT_USER;
/* Private data -- event queue */
typedef struct SDL_EventEntry
{
SDL_Event event;
SDL_SysWMmsg msg;
struct SDL_EventEntry *prev;
struct SDL_EventEntry *next;
} SDL_EventEntry;
typedef struct SDL_SysWMEntry
{
SDL_SysWMmsg msg;
struct SDL_SysWMEntry *next;
} SDL_SysWMEntry;
static struct
{
SDL_Mutex *lock;
SDL_bool active;
SDL_AtomicInt count;
int max_events_seen;
SDL_EventEntry *head;
SDL_EventEntry *tail;
SDL_EventEntry *free;
SDL_SysWMEntry *wmmsg_used;
SDL_SysWMEntry *wmmsg_free;
} SDL_EventQ = { NULL, SDL_FALSE, { 0 }, 0, NULL, NULL, NULL, NULL, NULL };
#ifndef SDL_JOYSTICK_DISABLED
static SDL_bool SDL_update_joysticks = SDL_TRUE;
static void SDLCALL SDL_AutoUpdateJoysticksChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_update_joysticks = SDL_GetStringBoolean(hint, SDL_TRUE);
}
#endif /* !SDL_JOYSTICK_DISABLED */
#ifndef SDL_SENSOR_DISABLED
static SDL_bool SDL_update_sensors = SDL_TRUE;
static void SDLCALL SDL_AutoUpdateSensorsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_update_sensors = SDL_GetStringBoolean(hint, SDL_TRUE);
}
#endif /* !SDL_SENSOR_DISABLED */
static void SDLCALL SDL_PollSentinelChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_SetEventEnabled(SDL_EVENT_POLL_SENTINEL, SDL_GetStringBoolean(hint, SDL_TRUE));
}
/**
* Verbosity of logged events as defined in SDL_HINT_EVENT_LOGGING:
* - 0: (default) no logging
* - 1: logging of most events
* - 2: as above, plus mouse and finger motion
* - 3: as above, plus SDL_SysWMEvents
*/
static int SDL_EventLoggingVerbosity = 0;
static void SDLCALL SDL_EventLoggingChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_EventLoggingVerbosity = (hint && *hint) ? SDL_clamp(SDL_atoi(hint), 0, 3) : 0;
}
static void SDL_LogEvent(const SDL_Event *event)
{
char name[64];
char details[128];
/* sensor/mouse/finger motion are spammy, ignore these if they aren't demanded. */
if ((SDL_EventLoggingVerbosity < 2) &&
((event->type == SDL_EVENT_MOUSE_MOTION) ||
(event->type == SDL_EVENT_FINGER_MOTION) ||
(event->type == SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION) ||
(event->type == SDL_EVENT_GAMEPAD_SENSOR_UPDATE) ||
(event->type == SDL_EVENT_SENSOR_UPDATE))) {
return;
}
/* window manager events are even more spammy, and don't provide much useful info. */
if ((SDL_EventLoggingVerbosity < 3) && (event->type == SDL_EVENT_SYSWM)) {
return;
}
/* this is to make (void)SDL_snprintf() calls cleaner. */
#define uint unsigned int
name[0] = '\0';
details[0] = '\0';
/* !!! FIXME: This code is kinda ugly, sorry. */
if ((event->type >= SDL_EVENT_USER) && (event->type <= SDL_EVENT_LAST)) {
char plusstr[16];
SDL_strlcpy(name, "SDL_EVENT_USER", sizeof(name));
if (event->type > SDL_EVENT_USER) {
(void)SDL_snprintf(plusstr, sizeof(plusstr), "+%u", ((uint)event->type) - SDL_EVENT_USER);
} else {
plusstr[0] = '\0';
}
(void)SDL_snprintf(details, sizeof(details), "%s (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
plusstr, (uint)event->user.timestamp, (uint)event->user.windowID,
(int)event->user.code, event->user.data1, event->user.data2);
}
switch (event->type) {
#define SDL_EVENT_CASE(x) \
case x: \
SDL_strlcpy(name, #x, sizeof(name));
SDL_EVENT_CASE(SDL_EVENT_FIRST)
SDL_strlcpy(details, " (THIS IS PROBABLY A BUG!)", sizeof(details));
break;
SDL_EVENT_CASE(SDL_EVENT_QUIT)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u)", (uint)event->quit.timestamp);
break;
SDL_EVENT_CASE(SDL_EVENT_TERMINATING)
break;
SDL_EVENT_CASE(SDL_EVENT_LOW_MEMORY)
break;
SDL_EVENT_CASE(SDL_EVENT_WILL_ENTER_BACKGROUND)
break;
SDL_EVENT_CASE(SDL_EVENT_DID_ENTER_BACKGROUND)
break;
SDL_EVENT_CASE(SDL_EVENT_WILL_ENTER_FOREGROUND)
break;
SDL_EVENT_CASE(SDL_EVENT_DID_ENTER_FOREGROUND)
break;
SDL_EVENT_CASE(SDL_EVENT_LOCALE_CHANGED)
break;
SDL_EVENT_CASE(SDL_EVENT_SYSTEM_THEME_CHANGED)
break;
SDL_EVENT_CASE(SDL_EVENT_KEYMAP_CHANGED)
break;
SDL_EVENT_CASE(SDL_EVENT_CLIPBOARD_UPDATE)
break;
SDL_EVENT_CASE(SDL_EVENT_RENDER_TARGETS_RESET)
break;
SDL_EVENT_CASE(SDL_EVENT_RENDER_DEVICE_RESET)
break;
#define SDL_DISPLAYEVENT_CASE(x) \
case x: \
SDL_strlcpy(name, #x, sizeof(name)); \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u display=%u event=%s data1=%d)", \
(uint)event->display.timestamp, (uint)event->display.displayID, name, (int)event->display.data1); \
break
SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_ORIENTATION);
SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_CONNECTED);
SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_DISCONNECTED);
SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_MOVED);
SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED);
#undef SDL_DISPLAYEVENT_CASE
#define SDL_WINDOWEVENT_CASE(x) \
case x: \
SDL_strlcpy(name, #x, sizeof(name)); \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)", \
(uint)event->window.timestamp, (uint)event->window.windowID, name, (int)event->window.data1, (int)event->window.data2); \
break
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_SHOWN);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_HIDDEN);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_EXPOSED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MOVED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_RESIZED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MINIMIZED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MAXIMIZED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_RESTORED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MOUSE_ENTER);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MOUSE_LEAVE);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_FOCUS_GAINED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_FOCUS_LOST);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_CLOSE_REQUESTED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_TAKE_FOCUS);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_HIT_TEST);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_ICCPROF_CHANGED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_DISPLAY_CHANGED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_OCCLUDED);
SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_DESTROYED);
#undef SDL_WINDOWEVENT_CASE
SDL_EVENT_CASE(SDL_EVENT_SYSWM)
/* !!! FIXME: we don't delve further at the moment. */
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u)", (uint)event->syswm.timestamp);
break;
#define PRINT_KEY_EVENT(event) \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
(uint)event->key.timestamp, (uint)event->key.windowID, \
event->key.state == SDL_PRESSED ? "pressed" : "released", \
event->key.repeat ? "true" : "false", \
(uint)event->key.keysym.scancode, \
(uint)event->key.keysym.sym, \
(uint)event->key.keysym.mod)
SDL_EVENT_CASE(SDL_EVENT_KEY_DOWN)
PRINT_KEY_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_KEY_UP)
PRINT_KEY_EVENT(event);
break;
#undef PRINT_KEY_EVENT
SDL_EVENT_CASE(SDL_EVENT_TEXT_EDITING)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u text='%s' start=%d length=%d)",
(uint)event->edit.timestamp, (uint)event->edit.windowID,
event->edit.text, (int)event->edit.start, (int)event->edit.length);
break;
SDL_EVENT_CASE(SDL_EVENT_TEXT_INPUT)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u text='%s')", (uint)event->text.timestamp, (uint)event->text.windowID, event->text.text);
break;
SDL_EVENT_CASE(SDL_EVENT_MOUSE_MOTION)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u state=%u x=%g y=%g xrel=%g yrel=%g)",
(uint)event->motion.timestamp, (uint)event->motion.windowID,
(uint)event->motion.which, (uint)event->motion.state,
event->motion.x, event->motion.y,
event->motion.xrel, event->motion.yrel);
break;
#define PRINT_MBUTTON_EVENT(event) \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%g y=%g)", \
(uint)event->button.timestamp, (uint)event->button.windowID, \
(uint)event->button.which, (uint)event->button.button, \
event->button.state == SDL_PRESSED ? "pressed" : "released", \
(uint)event->button.clicks, event->button.x, event->button.y)
SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_DOWN)
PRINT_MBUTTON_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_UP)
PRINT_MBUTTON_EVENT(event);
break;
#undef PRINT_MBUTTON_EVENT
SDL_EVENT_CASE(SDL_EVENT_MOUSE_WHEEL)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u x=%g y=%g direction=%s)",
(uint)event->wheel.timestamp, (uint)event->wheel.windowID,
(uint)event->wheel.which, event->wheel.x, event->wheel.y,
event->wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
break;
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_AXIS_MOTION)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d axis=%u value=%d)",
(uint)event->jaxis.timestamp, (int)event->jaxis.which,
(uint)event->jaxis.axis, (int)event->jaxis.value);
break;
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_HAT_MOTION)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d hat=%u value=%u)",
(uint)event->jhat.timestamp, (int)event->jhat.which,
(uint)event->jhat.hat, (uint)event->jhat.value);
break;
#define PRINT_JBUTTON_EVENT(event) \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
(uint)event->jbutton.timestamp, (int)event->jbutton.which, \
(uint)event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released")
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_BUTTON_DOWN)
PRINT_JBUTTON_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_BUTTON_UP)
PRINT_JBUTTON_EVENT(event);
break;
#undef PRINT_JBUTTON_EVENT
#define PRINT_JOYDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->jdevice.timestamp, (int)event->jdevice.which)
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_ADDED)
PRINT_JOYDEV_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_REMOVED)
PRINT_JOYDEV_EVENT(event);
break;
#undef PRINT_JOYDEV_EVENT
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_AXIS_MOTION)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d axis=%u value=%d)",
(uint)event->gaxis.timestamp, (int)event->gaxis.which,
(uint)event->gaxis.axis, (int)event->gaxis.value);
break;
#define PRINT_CBUTTON_EVENT(event) \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
(uint)event->gbutton.timestamp, (int)event->gbutton.which, \
(uint)event->gbutton.button, event->gbutton.state == SDL_PRESSED ? "pressed" : "released")
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_BUTTON_DOWN)
PRINT_CBUTTON_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_BUTTON_UP)
PRINT_CBUTTON_EVENT(event);
break;
#undef PRINT_CBUTTON_EVENT
#define PRINT_GAMEPADDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->gdevice.timestamp, (int)event->gdevice.which)
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_ADDED)
PRINT_GAMEPADDEV_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_REMOVED)
PRINT_GAMEPADDEV_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_REMAPPED)
PRINT_GAMEPADDEV_EVENT(event);
break;
#undef PRINT_GAMEPADDEV_EVENT
#define PRINT_CTOUCHPAD_EVENT(event) \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d touchpad=%d finger=%d x=%f y=%f pressure=%f)", \
(uint)event->gtouchpad.timestamp, (int)event->gtouchpad.which, \
(int)event->gtouchpad.touchpad, (int)event->gtouchpad.finger, \
event->gtouchpad.x, event->gtouchpad.y, event->gtouchpad.pressure)
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN)
PRINT_CTOUCHPAD_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_UP)
PRINT_CTOUCHPAD_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION)
PRINT_CTOUCHPAD_EVENT(event);
break;
#undef PRINT_CTOUCHPAD_EVENT
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_SENSOR_UPDATE)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d sensor=%d data[0]=%f data[1]=%f data[2]=%f)",
(uint)event->gsensor.timestamp, (int)event->gsensor.which, (int)event->gsensor.sensor,
event->gsensor.data[0], event->gsensor.data[1], event->gsensor.data[2]);
break;
#define PRINT_FINGER_EVENT(event) \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " fingerid=%" SDL_PRIs64 " x=%f y=%f dx=%f dy=%f pressure=%f)", \
(uint)event->tfinger.timestamp, (long long)event->tfinger.touchId, \
(long long)event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
SDL_EVENT_CASE(SDL_EVENT_FINGER_DOWN)
PRINT_FINGER_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_FINGER_UP)
PRINT_FINGER_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_FINGER_MOTION)
PRINT_FINGER_EVENT(event);
break;
#undef PRINT_FINGER_EVENT
#define PRINT_DROP_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint)event->drop.timestamp, (uint)event->drop.windowID)
SDL_EVENT_CASE(SDL_EVENT_DROP_FILE)
PRINT_DROP_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_DROP_TEXT)
PRINT_DROP_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_DROP_BEGIN)
PRINT_DROP_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_DROP_COMPLETE)
PRINT_DROP_EVENT(event);
break;
#undef PRINT_DROP_EVENT
#define PRINT_AUDIODEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%u iscapture=%s)", (uint)event->adevice.timestamp, (uint)event->adevice.which, event->adevice.iscapture ? "true" : "false")
SDL_EVENT_CASE(SDL_EVENT_AUDIO_DEVICE_ADDED)
PRINT_AUDIODEV_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_AUDIO_DEVICE_REMOVED)
PRINT_AUDIODEV_EVENT(event);
break;
#undef PRINT_AUDIODEV_EVENT
SDL_EVENT_CASE(SDL_EVENT_SENSOR_UPDATE)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d data[0]=%f data[1]=%f data[2]=%f data[3]=%f data[4]=%f data[5]=%f)",
(uint)event->sensor.timestamp, (int)event->sensor.which,
event->sensor.data[0], event->sensor.data[1], event->sensor.data[2],
event->sensor.data[3], event->sensor.data[4], event->sensor.data[5]);
break;
#undef SDL_EVENT_CASE
case SDL_EVENT_POLL_SENTINEL:
/* No logging necessary for this one */
break;
default:
if (!name[0]) {
SDL_strlcpy(name, "UNKNOWN", sizeof(name));
(void)SDL_snprintf(details, sizeof(details), " #%u! (Bug? FIXME?)", (uint)event->type);
}
break;
}
if (name[0]) {
SDL_Log("SDL EVENT: %s%s", name, details);
}
#undef uint
}
/* Public functions */
void SDL_StopEventLoop(void)
{
const char *report = SDL_GetHint("SDL_EVENT_QUEUE_STATISTICS");
int i;
SDL_EventEntry *entry;
SDL_SysWMEntry *wmmsg;
SDL_LockMutex(SDL_EventQ.lock);
SDL_EventQ.active = SDL_FALSE;
if (report && SDL_atoi(report)) {
SDL_Log("SDL EVENT QUEUE: Maximum events in-flight: %d\n",
SDL_EventQ.max_events_seen);
}
/* Clean out EventQ */
for (entry = SDL_EventQ.head; entry;) {
SDL_EventEntry *next = entry->next;
SDL_free(entry);
entry = next;
}
for (entry = SDL_EventQ.free; entry;) {
SDL_EventEntry *next = entry->next;
SDL_free(entry);
entry = next;
}
for (wmmsg = SDL_EventQ.wmmsg_used; wmmsg;) {
SDL_SysWMEntry *next = wmmsg->next;
SDL_free(wmmsg);
wmmsg = next;
}
for (wmmsg = SDL_EventQ.wmmsg_free; wmmsg;) {
SDL_SysWMEntry *next = wmmsg->next;
SDL_free(wmmsg);
wmmsg = next;
}
SDL_AtomicSet(&SDL_EventQ.count, 0);
SDL_EventQ.max_events_seen = 0;
SDL_EventQ.head = NULL;
SDL_EventQ.tail = NULL;
SDL_EventQ.free = NULL;
SDL_EventQ.wmmsg_used = NULL;
SDL_EventQ.wmmsg_free = NULL;
SDL_AtomicSet(&SDL_sentinel_pending, 0);
/* Clear disabled event state */
for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) {
SDL_free(SDL_disabled_events[i]);
SDL_disabled_events[i] = NULL;
}
if (SDL_event_watchers_lock) {
SDL_DestroyMutex(SDL_event_watchers_lock);
SDL_event_watchers_lock = NULL;
}
if (SDL_event_watchers) {
SDL_free(SDL_event_watchers);
SDL_event_watchers = NULL;
SDL_event_watchers_count = 0;
}
SDL_zero(SDL_EventOK);
SDL_UnlockMutex(SDL_EventQ.lock);
if (SDL_EventQ.lock) {
SDL_DestroyMutex(SDL_EventQ.lock);
SDL_EventQ.lock = NULL;
}
}
/* This function (and associated calls) may be called more than once */
int SDL_StartEventLoop(void)
{
/* We'll leave the event queue alone, since we might have gotten
some important events at launch (like SDL_EVENT_DROP_FILE)
FIXME: Does this introduce any other bugs with events at startup?
*/
/* Create the lock and set ourselves active */
#ifndef SDL_THREADS_DISABLED
if (!SDL_EventQ.lock) {
SDL_EventQ.lock = SDL_CreateMutex();
if (SDL_EventQ.lock == NULL) {
return -1;
}
}
SDL_LockMutex(SDL_EventQ.lock);
if (SDL_event_watchers_lock == NULL) {
SDL_event_watchers_lock = SDL_CreateMutex();
if (SDL_event_watchers_lock == NULL) {
SDL_UnlockMutex(SDL_EventQ.lock);
return -1;
}
}
#endif /* !SDL_THREADS_DISABLED */
/* Process most event types */
SDL_SetEventEnabled(SDL_EVENT_TEXT_INPUT, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_SYSWM, SDL_FALSE);
#if 0 /* Leave these events enabled so apps can respond to items being dragged onto them at startup */
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE);
#endif
SDL_EventQ.active = SDL_TRUE;
SDL_UnlockMutex(SDL_EventQ.lock);
return 0;
}
/* Add an event to the event queue -- called with the queue locked */
static int SDL_AddEvent(SDL_Event *event)
{
SDL_EventEntry *entry;
const int initial_count = SDL_AtomicGet(&SDL_EventQ.count);
int final_count;
if (initial_count >= SDL_MAX_QUEUED_EVENTS) {
SDL_SetError("Event queue is full (%d events)", initial_count);
return 0;
}
if (SDL_EventQ.free == NULL) {
entry = (SDL_EventEntry *)SDL_malloc(sizeof(*entry));
if (entry == NULL) {
return 0;
}
} else {
entry = SDL_EventQ.free;
SDL_EventQ.free = entry->next;
}
if (SDL_EventLoggingVerbosity > 0) {
SDL_LogEvent(event);
}
entry->event = *event;
if (event->type == SDL_EVENT_POLL_SENTINEL) {
SDL_AtomicAdd(&SDL_sentinel_pending, 1);
} else if (event->type == SDL_EVENT_SYSWM) {
entry->msg = *event->syswm.msg;
entry->event.syswm.msg = &entry->msg;
}
if (SDL_EventQ.tail) {
SDL_EventQ.tail->next = entry;
entry->prev = SDL_EventQ.tail;
SDL_EventQ.tail = entry;
entry->next = NULL;
} else {
SDL_assert(!SDL_EventQ.head);
SDL_EventQ.head = entry;
SDL_EventQ.tail = entry;
entry->prev = NULL;
entry->next = NULL;
}
final_count = SDL_AtomicAdd(&SDL_EventQ.count, 1) + 1;
if (final_count > SDL_EventQ.max_events_seen) {
SDL_EventQ.max_events_seen = final_count;
}
return 1;
}
/* Remove an event from the queue -- called with the queue locked */
static void SDL_CutEvent(SDL_EventEntry *entry)
{
if (entry->prev) {
entry->prev->next = entry->next;
}
if (entry->next) {
entry->next->prev = entry->prev;
}
if (entry == SDL_EventQ.head) {
SDL_assert(entry->prev == NULL);
SDL_EventQ.head = entry->next;
}
if (entry == SDL_EventQ.tail) {
SDL_assert(entry->next == NULL);
SDL_EventQ.tail = entry->prev;
}
if (entry->event.type == SDL_EVENT_POLL_SENTINEL) {
SDL_AtomicAdd(&SDL_sentinel_pending, -1);
}
entry->next = SDL_EventQ.free;
SDL_EventQ.free = entry;
SDL_assert(SDL_AtomicGet(&SDL_EventQ.count) > 0);
SDL_AtomicAdd(&SDL_EventQ.count, -1);
}
static int SDL_SendWakeupEvent(void)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this == NULL || !_this->SendWakeupEvent) {
return 0;
}
SDL_LockMutex(_this->wakeup_lock);
{
if (_this->wakeup_window) {
_this->SendWakeupEvent(_this, _this->wakeup_window);
/* No more wakeup events needed until we enter a new wait */
_this->wakeup_window = NULL;
}
}
SDL_UnlockMutex(_this->wakeup_lock);
return 0;
}
/* Lock the event queue, take a peep at it, and unlock it */
static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_eventaction action,
Uint32 minType, Uint32 maxType, SDL_bool include_sentinel)
{
int i, used, sentinels_expected = 0;
/* Lock the event queue */
used = 0;
SDL_LockMutex(SDL_EventQ.lock);
{
/* Don't look after we've quit */
if (!SDL_EventQ.active) {
/* We get a few spurious events at shutdown, so don't warn then */
if (action == SDL_GETEVENT) {
SDL_SetError("The event system has been shut down");
}
SDL_UnlockMutex(SDL_EventQ.lock);
return -1;
}
if (action == SDL_ADDEVENT) {
for (i = 0; i < numevents; ++i) {
used += SDL_AddEvent(&events[i]);
}
} else {
SDL_EventEntry *entry, *next;
SDL_SysWMEntry *wmmsg, *wmmsg_next;
Uint32 type;
if (action == SDL_GETEVENT) {
/* Clean out any used wmmsg data
FIXME: Do we want to retain the data for some period of time?
*/
for (wmmsg = SDL_EventQ.wmmsg_used; wmmsg; wmmsg = wmmsg_next) {
wmmsg_next = wmmsg->next;
wmmsg->next = SDL_EventQ.wmmsg_free;
SDL_EventQ.wmmsg_free = wmmsg;
}
SDL_EventQ.wmmsg_used = NULL;
}
for (entry = SDL_EventQ.head; entry && (events == NULL || used < numevents); entry = next) {
next = entry->next;
type = entry->event.type;
if (minType <= type && type <= maxType) {
if (events) {
events[used] = entry->event;
if (entry->event.type == SDL_EVENT_SYSWM) {
/* We need to copy the wmmsg somewhere safe.
For now we'll guarantee it's valid at least until
the next call to SDL_PeepEvents()
*/
if (SDL_EventQ.wmmsg_free) {
wmmsg = SDL_EventQ.wmmsg_free;
SDL_EventQ.wmmsg_free = wmmsg->next;
} else {
wmmsg = (SDL_SysWMEntry *)SDL_malloc(sizeof(*wmmsg));
}
wmmsg->msg = *entry->event.syswm.msg;
wmmsg->next = SDL_EventQ.wmmsg_used;
SDL_EventQ.wmmsg_used = wmmsg;
events[used].syswm.msg = &wmmsg->msg;
}
if (action == SDL_GETEVENT) {
SDL_CutEvent(entry);
}
}
if (type == SDL_EVENT_POLL_SENTINEL) {
/* Special handling for the sentinel event */
if (!include_sentinel) {
/* Skip it, we don't want to include it */
continue;
}
if (events == NULL || action != SDL_GETEVENT) {
++sentinels_expected;
}
if (SDL_AtomicGet(&SDL_sentinel_pending) > sentinels_expected) {
/* Skip it, there's another one pending */
continue;
}
}
++used;
}
}
}
}
SDL_UnlockMutex(SDL_EventQ.lock);
if (used > 0 && action == SDL_ADDEVENT) {
SDL_SendWakeupEvent();
}
return used;
}
int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
Uint32 minType, Uint32 maxType)
{
return SDL_PeepEventsInternal(events, numevents, action, minType, maxType, SDL_FALSE);
}
SDL_bool SDL_HasEvent(Uint32 type)
{
return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0;
}
SDL_bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
{
return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0;
}
void SDL_FlushEvent(Uint32 type)
{
SDL_FlushEvents(type, type);
}
void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
{
SDL_EventEntry *entry, *next;
Uint32 type;
/* !!! FIXME: we need to manually SDL_free() the strings in TEXTINPUT and
drag'n'drop events if we're flushing them without passing them to the
app, but I don't know if this is the right place to do that. */
/* Make sure the events are current */
#if 0
/* Actually, we can't do this since we might be flushing while processing
a resize event, and calling this might trigger further resize events.
*/
SDL_PumpEvents();
#endif
/* Lock the event queue */
SDL_LockMutex(SDL_EventQ.lock);
{
/* Don't look after we've quit */
if (!SDL_EventQ.active) {
SDL_UnlockMutex(SDL_EventQ.lock);
return;
}
for (entry = SDL_EventQ.head; entry; entry = next) {
next = entry->next;
type = entry->event.type;
if (minType <= type && type <= maxType) {
SDL_CutEvent(entry);
}
}
}
SDL_UnlockMutex(SDL_EventQ.lock);
}
/* Run the system dependent event loops */
static void SDL_PumpEventsInternal(SDL_bool push_sentinel)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
/* Release any keys held down from last frame */
SDL_ReleaseAutoReleaseKeys();
/* Get events from the video subsystem */
if (_this) {
_this->PumpEvents(_this);
}
#ifndef SDL_SENSOR_DISABLED
/* Check for sensor state change */
if (SDL_update_sensors) {
SDL_UpdateSensors();
}
#endif
#ifndef SDL_JOYSTICK_DISABLED
/* Check for joystick state change */
if (SDL_update_joysticks) {
SDL_UpdateJoysticks();
}
#endif
SDL_SendPendingSignalEvents(); /* in case we had a signal handler fire, etc. */
if (push_sentinel && SDL_EventEnabled(SDL_EVENT_POLL_SENTINEL)) {
SDL_Event sentinel;
/* Make sure we don't already have a sentinel in the queue, and add one to the end */
if (SDL_AtomicGet(&SDL_sentinel_pending) > 0) {
SDL_PeepEventsInternal(&sentinel, 1, SDL_GETEVENT, SDL_EVENT_POLL_SENTINEL, SDL_EVENT_POLL_SENTINEL, SDL_TRUE);
}
sentinel.type = SDL_EVENT_POLL_SENTINEL;
sentinel.common.timestamp = 0;
SDL_PushEvent(&sentinel);
}
}
void SDL_PumpEvents(void)
{
SDL_PumpEventsInternal(SDL_FALSE);
}
/* Public functions */
int SDL_PollEvent(SDL_Event *event)
{
return SDL_WaitEventTimeoutNS(event, 0);
}
static SDL_bool SDL_events_need_periodic_poll(void)
{
SDL_bool need_periodic_poll = SDL_FALSE;
#ifndef SDL_JOYSTICK_DISABLED
need_periodic_poll = SDL_WasInit(SDL_INIT_JOYSTICK) && SDL_update_joysticks;
#endif
return need_periodic_poll;
}
static int SDL_WaitEventTimeout_Device(SDL_VideoDevice *_this, SDL_Window *wakeup_window, SDL_Event *event, Uint64 start, Sint64 timeoutNS)
{
Sint64 loop_timeoutNS = timeoutNS;
SDL_bool need_periodic_poll = SDL_events_need_periodic_poll();
for (;;) {
int status;
/* Pump events on entry and each time we wake to ensure:
a) All pending events are batch processed after waking up from a wait
b) Waiting can be completely skipped if events are already available to be pumped
c) Periodic processing that takes place in some platform PumpEvents() functions happens
d) Signals received in WaitEventTimeout() are turned into SDL events
*/
SDL_PumpEventsInternal(SDL_TRUE);
SDL_LockMutex(_this->wakeup_lock);
{
status = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST);
/* If status == 0 we are going to block so wakeup will be needed. */
if (status == 0) {
_this->wakeup_window = wakeup_window;
} else {
_this->wakeup_window = NULL;
}
}
SDL_UnlockMutex(_this->wakeup_lock);
if (status < 0) {
/* Got an error: return */
break;
}
if (status > 0) {
/* There is an event, we can return. */
return 1;
}
/* No events found in the queue, call WaitEventTimeout to wait for an event. */
if (timeoutNS > 0) {
Sint64 elapsed = SDL_GetTicksNS() - start;
if (elapsed >= timeoutNS) {
/* Set wakeup_window to NULL without holding the lock. */
_this->wakeup_window = NULL;
return 0;
}
loop_timeoutNS = (timeoutNS - elapsed);
}
if (need_periodic_poll) {
if (loop_timeoutNS >= 0) {
loop_timeoutNS = SDL_min(loop_timeoutNS, PERIODIC_POLL_INTERVAL_NS);
} else {
loop_timeoutNS = PERIODIC_POLL_INTERVAL_NS;
}
}
status = _this->WaitEventTimeout(_this, loop_timeoutNS);
/* Set wakeup_window to NULL without holding the lock. */
_this->wakeup_window = NULL;
if (status == 0 && need_periodic_poll && loop_timeoutNS == PERIODIC_POLL_INTERVAL_NS) {
/* We may have woken up to poll. Try again */
continue;
} else if (status <= 0) {
/* There is either an error or the timeout is elapsed: return */
return status;
}
/* An event was found and pumped into the SDL events queue. Continue the loop
to let SDL_PeepEvents pick it up .*/
}
return 0;
}
static SDL_bool SDL_events_need_polling(void)
{
SDL_bool need_polling = SDL_FALSE;
#ifndef SDL_JOYSTICK_DISABLED
need_polling = SDL_WasInit(SDL_INIT_JOYSTICK) && SDL_update_joysticks && SDL_JoysticksOpened();
#endif
#ifndef SDL_SENSOR_DISABLED
need_polling = need_polling ||
(SDL_WasInit(SDL_INIT_SENSOR) && SDL_update_sensors && SDL_SensorsOpened());
#endif
return need_polling;
}
static SDL_Window *SDL_find_active_window(SDL_VideoDevice *_this)
{
SDL_Window *window;
for (window = _this->windows; window; window = window->next) {
if (!window->is_destroying) {
return window;
}
}
return NULL;
}
int SDL_WaitEvent(SDL_Event *event)
{
return SDL_WaitEventTimeoutNS(event, -1);
}
int SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS)
{
Uint64 timeoutNS;
if (timeoutMS > 0) {
timeoutNS = SDL_MS_TO_NS(timeoutMS);
} else {
timeoutNS = timeoutMS;
}
return SDL_WaitEventTimeoutNS(event, timeoutNS);
}
int SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
SDL_Window *wakeup_window;
Uint64 start, expiration;
SDL_bool include_sentinel = (timeoutNS == 0) ? SDL_TRUE : SDL_FALSE;
int result;
/* If there isn't a poll sentinel event pending, pump events and add one */
if (SDL_AtomicGet(&SDL_sentinel_pending) == 0) {
SDL_PumpEventsInternal(SDL_TRUE);
}
/* First check for existing events */
result = SDL_PeepEventsInternal(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST, include_sentinel);
if (result < 0) {
return 0;
}
if (include_sentinel) {
if (event) {
if (event->type == SDL_EVENT_POLL_SENTINEL) {
/* Reached the end of a poll cycle, and not willing to wait */
return 0;
}
} else {
/* Need to peek the next event to check for sentinel */
SDL_Event dummy;
if (SDL_PeepEventsInternal(&dummy, 1, SDL_PEEKEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST, SDL_TRUE) &&
dummy.type == SDL_EVENT_POLL_SENTINEL) {
SDL_PeepEventsInternal(&dummy, 1, SDL_GETEVENT, SDL_EVENT_POLL_SENTINEL, SDL_EVENT_POLL_SENTINEL, SDL_TRUE);
/* Reached the end of a poll cycle, and not willing to wait */
return 0;
}
}
}
if (result == 0) {
if (timeoutNS == 0) {
/* No events available, and not willing to wait */
return 0;
}
} else {
/* Has existing events */
return 1;
}
/* We should have completely handled timeoutNS == 0 above */
SDL_assert(timeoutNS != 0);
if (timeoutNS > 0) {
start = SDL_GetTicksNS();
expiration = start + timeoutNS;
} else {
start = 0;
expiration = 0;
}
if (_this && _this->WaitEventTimeout && _this->SendWakeupEvent && !SDL_events_need_polling()) {
/* Look if a shown window is available to send the wakeup event. */
wakeup_window = SDL_find_active_window(_this);
if (wakeup_window) {
int status = SDL_WaitEventTimeout_Device(_this, wakeup_window, event, start, timeoutNS);
/* There may be implementation-defined conditions where the backend cannot
reliably wait for the next event. If that happens, fall back to polling. */
if (status >= 0) {
return status;
}
}
}
for (;;) {
SDL_PumpEventsInternal(SDL_TRUE);
switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST)) {
case -1:
return 0;
case 0:
if (timeoutNS > 0 && SDL_GetTicksNS() >= expiration) {
/* Timeout expired and no events */
return 0;
}
SDL_Delay(1);
break;
default:
/* Has events */
return 1;
}
}
}
int SDL_PushEvent(SDL_Event *event)
{
if (!event->common.timestamp) {
event->common.timestamp = SDL_GetTicksNS();
}
if (SDL_EventOK.callback || SDL_event_watchers_count > 0) {
SDL_LockMutex(SDL_event_watchers_lock);
{
if (SDL_EventOK.callback && !SDL_EventOK.callback(SDL_EventOK.userdata, event)) {
SDL_UnlockMutex(SDL_event_watchers_lock);
return 0;
}
if (SDL_event_watchers_count > 0) {
/* Make sure we only dispatch the current watcher list */
int i, event_watchers_count = SDL_event_watchers_count;
SDL_event_watchers_dispatching = SDL_TRUE;
for (i = 0; i < event_watchers_count; ++i) {
if (!SDL_event_watchers[i].removed) {
SDL_event_watchers[i].callback(SDL_event_watchers[i].userdata, event);
}
}
SDL_event_watchers_dispatching = SDL_FALSE;
if (SDL_event_watchers_removed) {
for (i = SDL_event_watchers_count; i--;) {
if (SDL_event_watchers[i].removed) {
--SDL_event_watchers_count;
if (i < SDL_event_watchers_count) {
SDL_memmove(&SDL_event_watchers[i], &SDL_event_watchers[i + 1], (SDL_event_watchers_count - i) * sizeof(SDL_event_watchers[i]));
}
}
}
SDL_event_watchers_removed = SDL_FALSE;
}
}
}
SDL_UnlockMutex(SDL_event_watchers_lock);
}
if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) {
return -1;
}
return 1;
}
void SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
{
SDL_LockMutex(SDL_event_watchers_lock);
{
/* Set filter and discard pending events */
SDL_EventOK.callback = filter;
SDL_EventOK.userdata = userdata;
SDL_FlushEvents(SDL_EVENT_FIRST, SDL_EVENT_LAST);
}
SDL_UnlockMutex(SDL_event_watchers_lock);
}
SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata)
{
SDL_EventWatcher event_ok;
SDL_LockMutex(SDL_event_watchers_lock);
{
event_ok = SDL_EventOK;
}
SDL_UnlockMutex(SDL_event_watchers_lock);
if (filter) {
*filter = event_ok.callback;
}
if (userdata) {
*userdata = event_ok.userdata;
}
return event_ok.callback ? SDL_TRUE : SDL_FALSE;
}
void SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
{
SDL_LockMutex(SDL_event_watchers_lock);
{
SDL_EventWatcher *event_watchers;
event_watchers = SDL_realloc(SDL_event_watchers, (SDL_event_watchers_count + 1) * sizeof(*event_watchers));
if (event_watchers) {
SDL_EventWatcher *watcher;
SDL_event_watchers = event_watchers;
watcher = &SDL_event_watchers[SDL_event_watchers_count];
watcher->callback = filter;
watcher->userdata = userdata;
watcher->removed = SDL_FALSE;
++SDL_event_watchers_count;
}
}
SDL_UnlockMutex(SDL_event_watchers_lock);
}
void SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
{
SDL_LockMutex(SDL_event_watchers_lock);
{
int i;
for (i = 0; i < SDL_event_watchers_count; ++i) {
if (SDL_event_watchers[i].callback == filter && SDL_event_watchers[i].userdata == userdata) {
if (SDL_event_watchers_dispatching) {
SDL_event_watchers[i].removed = SDL_TRUE;
SDL_event_watchers_removed = SDL_TRUE;
} else {
--SDL_event_watchers_count;
if (i < SDL_event_watchers_count) {
SDL_memmove(&SDL_event_watchers[i], &SDL_event_watchers[i + 1], (SDL_event_watchers_count - i) * sizeof(SDL_event_watchers[i]));
}
}
break;
}
}
}
SDL_UnlockMutex(SDL_event_watchers_lock);
}
void SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
{
SDL_LockMutex(SDL_EventQ.lock);
{
SDL_EventEntry *entry, *next;
for (entry = SDL_EventQ.head; entry; entry = next) {
next = entry->next;
if (!filter(userdata, &entry->event)) {
SDL_CutEvent(entry);
}
}
}
SDL_UnlockMutex(SDL_EventQ.lock);
}
void SDL_SetEventEnabled(Uint32 type, SDL_bool enabled)
{
SDL_bool current_state;
Uint8 hi = ((type >> 8) & 0xff);
Uint8 lo = (type & 0xff);
if (SDL_disabled_events[hi] &&
(SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
current_state = SDL_FALSE;
} else {
current_state = SDL_TRUE;
}
if (enabled != current_state) {
if (enabled) {
SDL_disabled_events[hi]->bits[lo / 32] &= ~(1 << (lo & 31));
/* Gamepad events depend on joystick events */
switch (type) {
case SDL_EVENT_GAMEPAD_ADDED:
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_ADDED, SDL_TRUE);
break;
case SDL_EVENT_GAMEPAD_REMOVED:
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_REMOVED, SDL_TRUE);
break;
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_AXIS_MOTION, SDL_TRUE);
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_HAT_MOTION, SDL_TRUE);
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_BUTTON_DOWN, SDL_TRUE);
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_BUTTON_UP, SDL_TRUE);
break;
case SDL_EVENT_GAMEPAD_UPDATE_COMPLETE:
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, SDL_TRUE);
break;
default:
break;
}
} else {
/* Disable this event type and discard pending events */
if (!SDL_disabled_events[hi]) {
SDL_disabled_events[hi] = (SDL_DisabledEventBlock *)SDL_calloc(1, sizeof(SDL_DisabledEventBlock));
}
/* Out of memory, nothing we can do... */
if (SDL_disabled_events[hi]) {
SDL_disabled_events[hi]->bits[lo / 32] |= (1 << (lo & 31));
SDL_FlushEvent(type);
}
}
/* turn off drag'n'drop support if we've disabled the events.
This might change some UI details at the OS level. */
if (type == SDL_EVENT_DROP_FILE || type == SDL_EVENT_DROP_TEXT) {
SDL_ToggleDragAndDropSupport();
}
}
}
SDL_bool SDL_EventEnabled(Uint32 type)
{
Uint8 hi = ((type >> 8) & 0xff);
Uint8 lo = (type & 0xff);
if (SDL_disabled_events[hi] &&
(SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
return SDL_FALSE;
} else {
return SDL_TRUE;
}
}
Uint32 SDL_RegisterEvents(int numevents)
{
Uint32 event_base;
if ((numevents > 0) && (SDL_userevents + numevents <= SDL_EVENT_LAST)) {
event_base = SDL_userevents;
SDL_userevents += numevents;
} else {
event_base = (Uint32)-1;
}
return event_base;
}
int SDL_SendAppEvent(SDL_EventType eventType)
{
int posted;
posted = 0;
if (SDL_EventEnabled(eventType)) {
SDL_Event event;
event.type = eventType;
event.common.timestamp = 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
int SDL_SendSysWMEvent(SDL_SysWMmsg *message)
{
int posted;
posted = 0;
if (SDL_EventEnabled(SDL_EVENT_SYSWM)) {
SDL_Event event;
SDL_memset(&event, 0, sizeof(event));
event.type = SDL_EVENT_SYSWM;
event.common.timestamp = 0;
event.syswm.msg = message;
posted = (SDL_PushEvent(&event) > 0);
}
/* Update internal event state */
return posted;
}
int SDL_SendKeymapChangedEvent(void)
{
return SDL_SendAppEvent(SDL_EVENT_KEYMAP_CHANGED);
}
int SDL_SendLocaleChangedEvent(void)
{
return SDL_SendAppEvent(SDL_EVENT_LOCALE_CHANGED);
}
int SDL_SendSystemThemeChangedEvent(void)
{
return SDL_SendAppEvent(SDL_EVENT_SYSTEM_THEME_CHANGED);
}
int SDL_InitEvents(void)
{
#ifndef SDL_JOYSTICK_DISABLED
SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
#endif
#ifndef SDL_SENSOR_DISABLED
SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
#endif
SDL_AddHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
SDL_AddHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
if (SDL_StartEventLoop() < 0) {
SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
return -1;
}
SDL_InitQuit();
return 0;
}
void SDL_QuitEvents(void)
{
SDL_QuitQuit();
SDL_StopEventLoop();
SDL_DelHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
#ifndef SDL_JOYSTICK_DISABLED
SDL_DelHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
#endif
#ifndef SDL_SENSOR_DISABLED
SDL_DelHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
#endif
}