1437 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1437 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Simple DirectMedia Layer
 | |
|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
 | |
|   including commercial applications, and to alter it and redistribute it
 | |
|   freely, subject to the following restrictions:
 | |
| 
 | |
|   1. The origin of this software must not be misrepresented; you must not
 | |
|      claim that you wrote the original software. If you use this software
 | |
|      in a product, an acknowledgment in the product documentation would be
 | |
|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| #include "SDL_internal.h"
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| 
 | |
| /* General mouse handling code for SDL */
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| 
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| #include "SDL_events_c.h"
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| #include "../SDL_hints_c.h"
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| #include "../video/SDL_sysvideo.h"
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| #if defined(__WIN32__) || defined(__GDK__)
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| #include "../core/windows/SDL_windows.h" // For GetDoubleClickTime()
 | |
| #endif
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| 
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| /* #define DEBUG_MOUSE */
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| 
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| /* The mouse state */
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| static SDL_Mouse SDL_mouse;
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| 
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| /* for mapping mouse events to touch */
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| static SDL_bool track_mouse_down = SDL_FALSE;
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| 
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| static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y);
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| 
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| static void SDLCALL SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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| {
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|     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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| 
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|     if (hint && *hint) {
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|         mouse->double_click_time = SDL_atoi(hint);
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|     } else {
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| #if defined(__WIN32__) || defined(__WINGDK__)
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|         mouse->double_click_time = GetDoubleClickTime();
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| #else
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|         mouse->double_click_time = 500;
 | |
| #endif
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|     }
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| }
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| 
 | |
| static void SDLCALL SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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| {
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|     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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| 
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|     if (hint && *hint) {
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|         mouse->double_click_radius = SDL_atoi(hint);
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|     } else {
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|         mouse->double_click_radius = 32; /* 32 pixels seems about right for touch interfaces */
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|     }
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| }
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| 
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| static void SDLCALL SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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| {
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|     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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| 
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|     if (hint && *hint) {
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|         mouse->enable_normal_speed_scale = SDL_TRUE;
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|         mouse->normal_speed_scale = (float)SDL_atof(hint);
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|     } else {
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|         mouse->enable_normal_speed_scale = SDL_FALSE;
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|         mouse->normal_speed_scale = 1.0f;
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|     }
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| }
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| 
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| static void SDLCALL SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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| {
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|     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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| 
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|     if (hint && *hint) {
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|         mouse->enable_relative_speed_scale = SDL_TRUE;
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|         mouse->relative_speed_scale = (float)SDL_atof(hint);
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|     } else {
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|         mouse->enable_relative_speed_scale = SDL_FALSE;
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|         mouse->relative_speed_scale = 1.0f;
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|     }
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| }
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| 
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| static void SDLCALL SDL_MouseRelativeSystemScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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| {
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|     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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| 
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|     mouse->enable_relative_system_scale = SDL_GetStringBoolean(hint, SDL_FALSE);
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| }
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| 
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| static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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| {
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|     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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| 
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|     mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE);
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| }
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| 
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| #ifdef __vita__
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| static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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| {
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|     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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|     if (hint) {
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|         switch (*hint) {
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|         default:
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|         case '0':
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|             mouse->vita_touch_mouse_device = 0;
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|             break;
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|         case '1':
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|             mouse->vita_touch_mouse_device = 1;
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|             break;
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|         case '2':
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|             mouse->vita_touch_mouse_device = 2;
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|             break;
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|         }
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|     }
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| }
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| #endif
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| 
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| static void SDLCALL SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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| {
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|     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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|     SDL_bool default_value;
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| 
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| #if defined(__ANDROID__) || (defined(__IOS__) && !defined(__TVOS__))
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|     default_value = SDL_TRUE;
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| #else
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|     default_value = SDL_FALSE;
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| #endif
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|     mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value);
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| 
 | |
|     if (mouse->mouse_touch_events) {
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|         SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
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|     }
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| }
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| 
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| static void SDLCALL SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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| {
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|     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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|     SDL_bool auto_capture = SDL_GetStringBoolean(hint, SDL_TRUE);
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| 
 | |
|     if (auto_capture != mouse->auto_capture) {
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|         mouse->auto_capture = auto_capture;
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|         SDL_UpdateMouseCapture(SDL_FALSE);
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|     }
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| }
 | |
| 
 | |
| static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
 | |
| {
 | |
|     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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| 
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|     mouse->relative_mode_warp_motion = SDL_GetStringBoolean(hint, SDL_FALSE);
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| }
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| 
 | |
| /* Public functions */
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| int SDL_PreInitMouse(void)
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| {
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|     SDL_Mouse *mouse = SDL_GetMouse();
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| 
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|     SDL_zerop(mouse);
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| 
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|     SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
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|                         SDL_MouseDoubleClickTimeChanged, mouse);
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| 
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|     SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
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|                         SDL_MouseDoubleClickRadiusChanged, mouse);
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| 
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|     SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
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|                         SDL_MouseNormalSpeedScaleChanged, mouse);
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| 
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|     SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
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|                         SDL_MouseRelativeSpeedScaleChanged, mouse);
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| 
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|     SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE,
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|                         SDL_MouseRelativeSystemScaleChanged, mouse);
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| 
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|     SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
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|                         SDL_TouchMouseEventsChanged, mouse);
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| 
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| #ifdef __vita__
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|     SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE,
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|                         SDL_VitaTouchMouseDeviceChanged, mouse);
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| #endif
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| 
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|     SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
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|                         SDL_MouseTouchEventsChanged, mouse);
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| 
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|     SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
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|                         SDL_MouseAutoCaptureChanged, mouse);
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| 
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|     SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION,
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|                         SDL_MouseRelativeWarpMotionChanged, mouse);
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| 
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|     mouse->was_touch_mouse_events = SDL_FALSE; /* no touch to mouse movement event pending */
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| 
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|     mouse->cursor_shown = SDL_TRUE;
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|     return 0;
 | |
| }
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| 
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| void SDL_PostInitMouse(void)
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| {
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|     SDL_Mouse *mouse = SDL_GetMouse();
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| 
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|     /* Create a dummy mouse cursor for video backends that don't support true cursors,
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|      * so that mouse grab and focus functionality will work.
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|      */
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|     if (!mouse->def_cursor) {
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|         SDL_Surface *surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888);
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|         if (surface) {
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|             SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch);
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|             SDL_SetDefaultCursor(SDL_CreateColorCursor(surface, 0, 0));
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|             SDL_DestroySurface(surface);
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|         }
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|     }
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| }
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| 
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| void SDL_SetDefaultCursor(SDL_Cursor *cursor)
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| {
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|     SDL_Mouse *mouse = SDL_GetMouse();
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| 
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|     if (cursor == mouse->def_cursor) {
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|         return;
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|     }
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| 
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|     if (mouse->def_cursor) {
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|         SDL_Cursor *default_cursor = mouse->def_cursor;
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| 
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|         if (mouse->cur_cursor == mouse->def_cursor) {
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|             mouse->cur_cursor = NULL;
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|         }
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|         mouse->def_cursor = NULL;
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| 
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|         SDL_DestroyCursor(default_cursor);
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|     }
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| 
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|     mouse->def_cursor = cursor;
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| 
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|     if (!mouse->cur_cursor) {
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|         SDL_SetCursor(cursor);
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|     }
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| }
 | |
| 
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| SDL_Mouse *SDL_GetMouse(void)
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| {
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|     return &SDL_mouse;
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| }
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| 
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| static Uint32 GetButtonState(SDL_Mouse *mouse, SDL_bool include_touch)
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| {
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|     int i;
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|     Uint32 buttonstate = 0;
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| 
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|     for (i = 0; i < mouse->num_sources; ++i) {
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|         if (include_touch || mouse->sources[i].mouseID != SDL_TOUCH_MOUSEID) {
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|             buttonstate |= mouse->sources[i].buttonstate;
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|         }
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|     }
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|     return buttonstate;
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| }
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| 
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| SDL_Window *SDL_GetMouseFocus(void)
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| {
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|     SDL_Mouse *mouse = SDL_GetMouse();
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| 
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|     return mouse->focus;
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| }
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| 
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| /* TODO RECONNECT: Hello from the Wayland video driver!
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|  * This was once removed from SDL, but it's been added back in comment form
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|  * because we will need it when Wayland adds compositor reconnect support.
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|  * If you need this before we do, great! Otherwise, leave this alone, we'll
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|  * uncomment it at the right time.
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|  * -flibit
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|  */
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| #if 0
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| void SDL_ResetMouse(void)
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| {
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|     SDL_Mouse *mouse = SDL_GetMouse();
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|     Uint32 buttonState = GetButtonState(mouse, SDL_FALSE);
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|     int i;
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| 
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|     for (i = 1; i <= sizeof(buttonState)*8; ++i) {
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|         if (buttonState & SDL_BUTTON(i)) {
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|             SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, SDL_RELEASED, i);
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|         }
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|     }
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|     SDL_assert(GetButtonState(mouse, SDL_FALSE) == 0);
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| }
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| #endif /* 0 */
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| 
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| void SDL_SetMouseFocus(SDL_Window *window)
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| {
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|     SDL_Mouse *mouse = SDL_GetMouse();
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| 
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|     if (mouse->focus == window) {
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|         return;
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|     }
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| 
 | |
|     /* Actually, this ends up being a bad idea, because most operating
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|        systems have an implicit grab when you press the mouse button down
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|        so you can drag things out of the window and then get the mouse up
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|        when it happens.  So, #if 0...
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|     */
 | |
| #if 0
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|     if (mouse->focus && !window) {
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|         /* We won't get anymore mouse messages, so reset mouse state */
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|         SDL_ResetMouse();
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|     }
 | |
| #endif
 | |
| 
 | |
|     /* See if the current window has lost focus */
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|     if (mouse->focus) {
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|         SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_LEAVE, 0, 0);
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|     }
 | |
| 
 | |
|     mouse->focus = window;
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|     mouse->has_position = SDL_FALSE;
 | |
| 
 | |
|     if (mouse->focus) {
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|         SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_ENTER, 0, 0);
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|     }
 | |
| 
 | |
|     /* Update cursor visibility */
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|     SDL_SetCursor(NULL);
 | |
| }
 | |
| 
 | |
| /* Check to see if we need to synthesize focus events */
 | |
| static SDL_bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 buttonstate, SDL_bool send_mouse_motion)
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| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
|     SDL_bool inWindow = SDL_TRUE;
 | |
| 
 | |
|     if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
 | |
|         if (x < 0.0f || y < 0.0f || x >= (float)window->w || y >= (float)window->h) {
 | |
|             inWindow = SDL_FALSE;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (!inWindow) {
 | |
|         if (window == mouse->focus) {
 | |
| #ifdef DEBUG_MOUSE
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|             SDL_Log("Mouse left window, synthesizing move & focus lost event\n");
 | |
| #endif
 | |
|             if (send_mouse_motion) {
 | |
|                 SDL_PrivateSendMouseMotion(0, window, mouse->mouseID, 0, x, y);
 | |
|             }
 | |
|             SDL_SetMouseFocus(NULL);
 | |
|         }
 | |
|         return SDL_FALSE;
 | |
|     }
 | |
| 
 | |
|     if (window != mouse->focus) {
 | |
| #ifdef DEBUG_MOUSE
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|         SDL_Log("Mouse entered window, synthesizing focus gain & move event\n");
 | |
| #endif
 | |
|         SDL_SetMouseFocus(window);
 | |
|         if (send_mouse_motion) {
 | |
|             SDL_PrivateSendMouseMotion(0, window, mouse->mouseID, 0, x, y);
 | |
|         }
 | |
|     }
 | |
|     return SDL_TRUE;
 | |
| }
 | |
| 
 | |
| int SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y)
 | |
| {
 | |
|     if (window && !relative) {
 | |
|         SDL_Mouse *mouse = SDL_GetMouse();
 | |
|         if (!SDL_UpdateMouseFocus(window, x, y, GetButtonState(mouse, SDL_TRUE), (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) {
 | |
|             return 0;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return SDL_PrivateSendMouseMotion(timestamp, window, mouseID, relative, x, y);
 | |
| }
 | |
| 
 | |
| static float CalculateSystemScale(SDL_Mouse *mouse, SDL_Window *window, const float *x, const float *y)
 | |
| {
 | |
|     int i;
 | |
|     int n = mouse->num_system_scale_values;
 | |
|     float *v = mouse->system_scale_values;
 | |
|     float speed, coef, scale;
 | |
| 
 | |
|     /* If we're using a single scale value, return that */
 | |
|     if (n == 1) {
 | |
|         scale = v[0];
 | |
|     } else {
 | |
|         speed = SDL_sqrtf((*x * *x) + (*y * *y));
 | |
|         for (i = 0; i < (n - 2); i += 2) {
 | |
|             if (speed < v[i + 2]) {
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
|         if (i == (n - 2)) {
 | |
|             scale = v[n - 1];
 | |
|         } else if (speed <= v[i]) {
 | |
|             scale = v[i + 1];
 | |
|         } else {
 | |
|             coef = (speed - v[i]) / (v[i + 2] - v[i]);
 | |
|             scale = v[i + 1] + (coef * (v[i + 3] - v[i + 1]));
 | |
|         }
 | |
|     }
 | |
| #ifdef __WIN32__
 | |
|     {
 | |
|         /* On Windows the mouse speed is affected by the content scale */
 | |
|         SDL_VideoDisplay *display;
 | |
| 
 | |
|         if (window) {
 | |
|             display = SDL_GetVideoDisplayForWindow(window);
 | |
|         } else {
 | |
|             display = SDL_GetVideoDisplay(SDL_GetPrimaryDisplay());
 | |
|         }
 | |
|         if (display) {
 | |
|             scale *= display->content_scale;
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
|     return scale;
 | |
| }
 | |
| 
 | |
| /* You can set either a single scale, or a set of {speed, scale} values in ascending order */
 | |
| int SDL_SetMouseSystemScale(int num_values, const float *values)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
|     float *v;
 | |
| 
 | |
|     if (num_values == mouse->num_system_scale_values &&
 | |
|         SDL_memcmp(values, mouse->system_scale_values, num_values * sizeof(*values)) == 0) {
 | |
|         /* Nothing has changed */
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     if (num_values < 1) {
 | |
|         return SDL_SetError("You must have at least one scale value");
 | |
|     }
 | |
| 
 | |
|     if (num_values > 1) {
 | |
|         /* Validate the values */
 | |
|         int i;
 | |
| 
 | |
|         if (num_values < 4 || (num_values % 2) != 0) {
 | |
|             return SDL_SetError("You must pass a set of {speed, scale} values");
 | |
|         }
 | |
| 
 | |
|         for (i = 0; i < (num_values - 2); i += 2) {
 | |
|             if (values[i] >= values[i + 2]) {
 | |
|                 return SDL_SetError("Speed values must be in ascending order");
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     v = (float *)SDL_realloc(mouse->system_scale_values, num_values * sizeof(*values));
 | |
|     if (v == NULL) {
 | |
|         return SDL_OutOfMemory();
 | |
|     }
 | |
|     SDL_memcpy(v, values, num_values * sizeof(*values));
 | |
| 
 | |
|     mouse->num_system_scale_values = num_values;
 | |
|     mouse->system_scale_values = v;
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static void GetScaledMouseDeltas(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y)
 | |
| {
 | |
|     if (mouse->relative_mode) {
 | |
|         if (mouse->enable_relative_speed_scale) {
 | |
|             *x *= mouse->relative_speed_scale;
 | |
|             *y *= mouse->relative_speed_scale;
 | |
|         } else if (mouse->enable_relative_system_scale && mouse->num_system_scale_values > 0) {
 | |
|             float relative_system_scale = CalculateSystemScale(mouse, window, x, y);
 | |
|             *x *= relative_system_scale;
 | |
|             *y *= relative_system_scale;
 | |
|         }
 | |
|     } else {
 | |
|         if (mouse->enable_normal_speed_scale) {
 | |
|             *x *= mouse->normal_speed_scale;
 | |
|             *y *= mouse->normal_speed_scale;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void ConstrainMousePosition(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y)
 | |
| {
 | |
|     /* make sure that the pointers find themselves inside the windows,
 | |
|        unless we have the mouse captured. */
 | |
|     if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
 | |
|         int x_min = 0, x_max = window->w - 1;
 | |
|         int y_min = 0, y_max = window->h - 1;
 | |
|         const SDL_Rect *confine = SDL_GetWindowMouseRect(window);
 | |
| 
 | |
|         if (confine) {
 | |
|             SDL_Rect window_rect;
 | |
|             SDL_Rect mouse_rect;
 | |
| 
 | |
|             window_rect.x = 0;
 | |
|             window_rect.y = 0;
 | |
|             window_rect.w = x_max + 1;
 | |
|             window_rect.h = y_max + 1;
 | |
|             if (SDL_GetRectIntersection(confine, &window_rect, &mouse_rect)) {
 | |
|                 x_min = mouse_rect.x;
 | |
|                 y_min = mouse_rect.y;
 | |
|                 x_max = x_min + mouse_rect.w - 1;
 | |
|                 y_max = y_min + mouse_rect.h - 1;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (*x >= (float)(x_max + 1)) {
 | |
|             *x = SDL_max((float)x_max, mouse->last_x);
 | |
|         }
 | |
|         if (*x < (float)x_min) {
 | |
|             *x = (float)x_min;
 | |
|         }
 | |
| 
 | |
|         if (*y >= (float)(y_max + 1)) {
 | |
|             *y = SDL_max((float)y_max, mouse->last_y);
 | |
|         }
 | |
|         if (*y < (float)y_min) {
 | |
|             *y = (float)y_min;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
|     int posted;
 | |
|     float xrel = 0.0f;
 | |
|     float yrel = 0.0f;
 | |
| 
 | |
|     /* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
 | |
|     if (mouse->mouse_touch_events) {
 | |
|         if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
 | |
|             if (window) {
 | |
|                 float normalized_x = x / (float)window->w;
 | |
|                 float normalized_y = y / (float)window->h;
 | |
|                 SDL_SendTouchMotion(timestamp, SDL_MOUSE_TOUCHID, 0, window, normalized_x, normalized_y, 1.0f);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
 | |
|     if (!mouse->touch_mouse_events && mouseID == SDL_TOUCH_MOUSEID) {
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
 | |
|         int w = 0, h = 0;
 | |
|         float center_x, center_y;
 | |
|         SDL_GetWindowSize(window, &w, &h);
 | |
|         center_x = (float)w / 2.0f;
 | |
|         center_y = (float)h / 2.0f;
 | |
|         if (x >= SDL_floorf(center_x) && x <= SDL_ceilf(center_x) &&
 | |
|             y >= SDL_floorf(center_y) && y <= SDL_ceilf(center_y)) {
 | |
|             mouse->last_x = center_x;
 | |
|             mouse->last_y = center_y;
 | |
|             if (!mouse->relative_mode_warp_motion) {
 | |
|                 return 0;
 | |
|             }
 | |
|         } else {
 | |
|             if (window && (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
 | |
|                 if (mouse->WarpMouse) {
 | |
|                     mouse->WarpMouse(window, center_x, center_y);
 | |
|                 } else {
 | |
|                     SDL_PrivateSendMouseMotion(timestamp, window, mouseID, 0, center_x, center_y);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (relative) {
 | |
|         GetScaledMouseDeltas(mouse, window, &x, &y);
 | |
|         xrel = x;
 | |
|         yrel = y;
 | |
|         x = (mouse->last_x + xrel);
 | |
|         y = (mouse->last_y + yrel);
 | |
|         ConstrainMousePosition(mouse, window, &x, &y);
 | |
|     } else {
 | |
|         ConstrainMousePosition(mouse, window, &x, &y);
 | |
| 
 | |
|         if (mouse->has_position) {
 | |
|             xrel = x - mouse->last_x;
 | |
|             yrel = y - mouse->last_y;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Ignore relative motion positioning the first touch */
 | |
|     if (mouseID == SDL_TOUCH_MOUSEID && !GetButtonState(mouse, SDL_TRUE)) {
 | |
|         xrel = 0.0f;
 | |
|         yrel = 0.0f;
 | |
|     }
 | |
| 
 | |
|     if (mouse->has_position) {
 | |
|         if (xrel == 0.0f && yrel == 0.0f) { /* Drop events that don't change state */
 | |
| #ifdef DEBUG_MOUSE
 | |
|             SDL_Log("Mouse event didn't change state - dropped!\n");
 | |
| #endif
 | |
|             return 0;
 | |
|         }
 | |
| 
 | |
|         /* Update internal mouse coordinates */
 | |
|         if (!mouse->relative_mode) {
 | |
|             mouse->x = x;
 | |
|             mouse->y = y;
 | |
|         } else {
 | |
|             mouse->x += xrel;
 | |
|             mouse->y += yrel;
 | |
|             ConstrainMousePosition(mouse, window, &mouse->x, &mouse->y);
 | |
|         }
 | |
|     } else {
 | |
|         mouse->x = x;
 | |
|         mouse->y = y;
 | |
|         mouse->has_position = SDL_TRUE;
 | |
|     }
 | |
| 
 | |
|     mouse->xdelta += xrel;
 | |
|     mouse->ydelta += yrel;
 | |
| 
 | |
|     /* Move the mouse cursor, if needed */
 | |
|     if (mouse->cursor_shown && !mouse->relative_mode &&
 | |
|         mouse->MoveCursor && mouse->cur_cursor) {
 | |
|         mouse->MoveCursor(mouse->cur_cursor);
 | |
|     }
 | |
| 
 | |
|     /* Post the event, if desired */
 | |
|     posted = 0;
 | |
|     if (SDL_EventEnabled(SDL_EVENT_MOUSE_MOTION)) {
 | |
|         SDL_Event event;
 | |
|         event.type = SDL_EVENT_MOUSE_MOTION;
 | |
|         event.common.timestamp = timestamp;
 | |
|         event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
 | |
|         event.motion.which = mouseID;
 | |
|         /* Set us pending (or clear during a normal mouse movement event) as having triggered */
 | |
|         mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID) ? SDL_TRUE : SDL_FALSE;
 | |
|         event.motion.state = GetButtonState(mouse, SDL_TRUE);
 | |
|         event.motion.x = mouse->x;
 | |
|         event.motion.y = mouse->y;
 | |
|         event.motion.xrel = xrel;
 | |
|         event.motion.yrel = yrel;
 | |
|         posted = (SDL_PushEvent(&event) > 0);
 | |
|     }
 | |
|     if (relative) {
 | |
|         mouse->last_x = mouse->x;
 | |
|         mouse->last_y = mouse->y;
 | |
|     } else {
 | |
|         /* Use unclamped values if we're getting events outside the window */
 | |
|         mouse->last_x = x;
 | |
|         mouse->last_y = y;
 | |
|     }
 | |
|     return posted;
 | |
| }
 | |
| 
 | |
| static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID)
 | |
| {
 | |
|     SDL_MouseInputSource *source, *sources;
 | |
|     int i;
 | |
| 
 | |
|     for (i = 0; i < mouse->num_sources; ++i) {
 | |
|         source = &mouse->sources[i];
 | |
|         if (source->mouseID == mouseID) {
 | |
|             return source;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1) * sizeof(*mouse->sources));
 | |
|     if (sources) {
 | |
|         mouse->sources = sources;
 | |
|         ++mouse->num_sources;
 | |
|         source = &sources[mouse->num_sources - 1];
 | |
|         source->mouseID = mouseID;
 | |
|         source->buttonstate = 0;
 | |
|         return source;
 | |
|     }
 | |
|     return NULL;
 | |
| }
 | |
| 
 | |
| static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
 | |
| {
 | |
|     if (button >= mouse->num_clickstates) {
 | |
|         int i, count = button + 1;
 | |
|         SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
 | |
|         if (clickstate == NULL) {
 | |
|             return NULL;
 | |
|         }
 | |
|         mouse->clickstate = clickstate;
 | |
| 
 | |
|         for (i = mouse->num_clickstates; i < count; ++i) {
 | |
|             SDL_zero(mouse->clickstate[i]);
 | |
|         }
 | |
|         mouse->num_clickstates = count;
 | |
|     }
 | |
|     return &mouse->clickstate[button];
 | |
| }
 | |
| 
 | |
| static int SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
|     int posted;
 | |
|     Uint32 type;
 | |
|     Uint32 buttonstate;
 | |
|     SDL_MouseInputSource *source;
 | |
| 
 | |
|     source = GetMouseInputSource(mouse, mouseID);
 | |
|     if (source == NULL) {
 | |
|         return 0;
 | |
|     }
 | |
|     buttonstate = source->buttonstate;
 | |
| 
 | |
|     /* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
 | |
|     if (mouse->mouse_touch_events) {
 | |
|         if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
 | |
|             if (state == SDL_PRESSED) {
 | |
|                 track_mouse_down = SDL_TRUE;
 | |
|             } else {
 | |
|                 track_mouse_down = SDL_FALSE;
 | |
|             }
 | |
|             if (window) {
 | |
|                 float normalized_x = mouse->x / (float)window->w;
 | |
|                 float normalized_y = mouse->y / (float)window->h;
 | |
|                 SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, 0, window, track_mouse_down, normalized_x, normalized_y, 1.0f);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
 | |
|     if (mouse->touch_mouse_events == 0) {
 | |
|         if (mouseID == SDL_TOUCH_MOUSEID) {
 | |
|             return 0;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Figure out which event to perform */
 | |
|     switch (state) {
 | |
|     case SDL_PRESSED:
 | |
|         type = SDL_EVENT_MOUSE_BUTTON_DOWN;
 | |
|         buttonstate |= SDL_BUTTON(button);
 | |
|         break;
 | |
|     case SDL_RELEASED:
 | |
|         type = SDL_EVENT_MOUSE_BUTTON_UP;
 | |
|         buttonstate &= ~SDL_BUTTON(button);
 | |
|         break;
 | |
|     default:
 | |
|         /* Invalid state -- bail */
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     /* We do this after calculating buttonstate so button presses gain focus */
 | |
|     if (window && state == SDL_PRESSED) {
 | |
|         SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
 | |
|     }
 | |
| 
 | |
|     if (buttonstate == source->buttonstate) {
 | |
|         /* Ignore this event, no state change */
 | |
|         return 0;
 | |
|     }
 | |
|     source->buttonstate = buttonstate;
 | |
| 
 | |
|     if (clicks < 0) {
 | |
|         SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
 | |
|         if (clickstate) {
 | |
|             if (state == SDL_PRESSED) {
 | |
|                 Uint64 now = SDL_GetTicks();
 | |
| 
 | |
|                 if (now >= (clickstate->last_timestamp + mouse->double_click_time) ||
 | |
|                     SDL_fabs(mouse->x - clickstate->last_x) > mouse->double_click_radius ||
 | |
|                     SDL_fabs(mouse->y - clickstate->last_y) > mouse->double_click_radius) {
 | |
|                     clickstate->click_count = 0;
 | |
|                 }
 | |
|                 clickstate->last_timestamp = now;
 | |
|                 clickstate->last_x = mouse->x;
 | |
|                 clickstate->last_y = mouse->y;
 | |
|                 if (clickstate->click_count < 255) {
 | |
|                     ++clickstate->click_count;
 | |
|                 }
 | |
|             }
 | |
|             clicks = clickstate->click_count;
 | |
|         } else {
 | |
|             clicks = 1;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Post the event, if desired */
 | |
|     posted = 0;
 | |
|     if (SDL_EventEnabled(type)) {
 | |
|         SDL_Event event;
 | |
|         event.type = type;
 | |
|         event.common.timestamp = timestamp;
 | |
|         event.button.windowID = mouse->focus ? mouse->focus->id : 0;
 | |
|         event.button.which = mouseID;
 | |
|         event.button.state = state;
 | |
|         event.button.button = button;
 | |
|         event.button.clicks = (Uint8)SDL_min(clicks, 255);
 | |
|         event.button.x = mouse->x;
 | |
|         event.button.y = mouse->y;
 | |
|         posted = (SDL_PushEvent(&event) > 0);
 | |
|     }
 | |
| 
 | |
|     /* We do this after dispatching event so button releases can lose focus */
 | |
|     if (window && state == SDL_RELEASED) {
 | |
|         SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
 | |
|     }
 | |
| 
 | |
|     /* Automatically capture the mouse while buttons are pressed */
 | |
|     if (mouse->auto_capture) {
 | |
|         SDL_UpdateMouseCapture(SDL_FALSE);
 | |
|     }
 | |
| 
 | |
|     return posted;
 | |
| }
 | |
| 
 | |
| int SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
 | |
| {
 | |
|     clicks = SDL_max(clicks, 0);
 | |
|     return SDL_PrivateSendMouseButton(timestamp, window, mouseID, state, button, clicks);
 | |
| }
 | |
| 
 | |
| int SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
 | |
| {
 | |
|     return SDL_PrivateSendMouseButton(timestamp, window, mouseID, state, button, -1);
 | |
| }
 | |
| 
 | |
| int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
|     int posted;
 | |
| 
 | |
|     if (window) {
 | |
|         SDL_SetMouseFocus(window);
 | |
|     }
 | |
| 
 | |
|     if (x == 0.0f && y == 0.0f) {
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     /* Post the event, if desired */
 | |
|     posted = 0;
 | |
|     if (SDL_EventEnabled(SDL_EVENT_MOUSE_WHEEL)) {
 | |
|         SDL_Event event;
 | |
|         event.type = SDL_EVENT_MOUSE_WHEEL;
 | |
|         event.common.timestamp = timestamp;
 | |
|         event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
 | |
|         event.wheel.which = mouseID;
 | |
|         event.wheel.x = x;
 | |
|         event.wheel.y = y;
 | |
|         event.wheel.direction = (Uint32)direction;
 | |
|         event.wheel.mouseX = mouse->x;
 | |
|         event.wheel.mouseY = mouse->y;
 | |
|         posted = (SDL_PushEvent(&event) > 0);
 | |
|     }
 | |
|     return posted;
 | |
| }
 | |
| 
 | |
| void SDL_QuitMouse(void)
 | |
| {
 | |
|     SDL_Cursor *cursor, *next;
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (mouse->CaptureMouse) {
 | |
|         SDL_CaptureMouse(SDL_FALSE);
 | |
|         SDL_UpdateMouseCapture(SDL_TRUE);
 | |
|     }
 | |
|     SDL_SetRelativeMouseMode(SDL_FALSE);
 | |
|     SDL_ShowCursor();
 | |
| 
 | |
|     if (mouse->def_cursor) {
 | |
|         SDL_SetDefaultCursor(NULL);
 | |
|     }
 | |
| 
 | |
|     cursor = mouse->cursors;
 | |
|     while (cursor) {
 | |
|         next = cursor->next;
 | |
|         SDL_DestroyCursor(cursor);
 | |
|         cursor = next;
 | |
|     }
 | |
|     mouse->cursors = NULL;
 | |
|     mouse->cur_cursor = NULL;
 | |
| 
 | |
|     if (mouse->sources) {
 | |
|         SDL_free(mouse->sources);
 | |
|         mouse->sources = NULL;
 | |
|     }
 | |
|     mouse->num_sources = 0;
 | |
| 
 | |
|     if (mouse->clickstate) {
 | |
|         SDL_free(mouse->clickstate);
 | |
|         mouse->clickstate = NULL;
 | |
|     }
 | |
|     mouse->num_clickstates = 0;
 | |
| 
 | |
|     if (mouse->system_scale_values) {
 | |
|         SDL_free(mouse->system_scale_values);
 | |
|         mouse->system_scale_values = NULL;
 | |
|     }
 | |
|     mouse->num_system_scale_values = 0;
 | |
| 
 | |
|     SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
 | |
|                         SDL_MouseDoubleClickTimeChanged, mouse);
 | |
| 
 | |
|     SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
 | |
|                         SDL_MouseDoubleClickRadiusChanged, mouse);
 | |
| 
 | |
|     SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
 | |
|                         SDL_MouseNormalSpeedScaleChanged, mouse);
 | |
| 
 | |
|     SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
 | |
|                         SDL_MouseRelativeSpeedScaleChanged, mouse);
 | |
| 
 | |
|     SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE,
 | |
|                         SDL_MouseRelativeSystemScaleChanged, mouse);
 | |
| 
 | |
|     SDL_DelHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
 | |
|                         SDL_TouchMouseEventsChanged, mouse);
 | |
| 
 | |
|     SDL_DelHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
 | |
|                         SDL_MouseTouchEventsChanged, mouse);
 | |
| 
 | |
|     SDL_DelHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
 | |
|                         SDL_MouseAutoCaptureChanged, mouse);
 | |
| 
 | |
|     SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION,
 | |
|                         SDL_MouseRelativeWarpMotionChanged, mouse);
 | |
| }
 | |
| 
 | |
| Uint32 SDL_GetMouseState(float *x, float *y)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (x) {
 | |
|         *x = mouse->x;
 | |
|     }
 | |
|     if (y) {
 | |
|         *y = mouse->y;
 | |
|     }
 | |
|     return GetButtonState(mouse, SDL_TRUE);
 | |
| }
 | |
| 
 | |
| Uint32 SDL_GetRelativeMouseState(float *x, float *y)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (x) {
 | |
|         *x = mouse->xdelta;
 | |
|     }
 | |
|     if (y) {
 | |
|         *y = mouse->ydelta;
 | |
|     }
 | |
|     mouse->xdelta = 0.0f;
 | |
|     mouse->ydelta = 0.0f;
 | |
|     return GetButtonState(mouse, SDL_TRUE);
 | |
| }
 | |
| 
 | |
| Uint32 SDL_GetGlobalMouseState(float *x, float *y)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (mouse->GetGlobalMouseState) {
 | |
|         float tmpx, tmpy;
 | |
| 
 | |
|         /* make sure these are never NULL for the backend implementations... */
 | |
|         if (x == NULL) {
 | |
|             x = &tmpx;
 | |
|         }
 | |
|         if (y == NULL) {
 | |
|             y = &tmpy;
 | |
|         }
 | |
| 
 | |
|         *x = *y = 0.0f;
 | |
| 
 | |
|         return mouse->GetGlobalMouseState(x, y);
 | |
|     } else {
 | |
|         return SDL_GetMouseState(x, y);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, SDL_bool ignore_relative_mode)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (window == NULL) {
 | |
|         window = mouse->focus;
 | |
|     }
 | |
| 
 | |
|     if (window == NULL) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     /* Ignore the previous position when we warp */
 | |
|     mouse->last_x = x;
 | |
|     mouse->last_y = y;
 | |
|     mouse->has_position = SDL_FALSE;
 | |
| 
 | |
|     if (mouse->relative_mode && !ignore_relative_mode) {
 | |
|         /* 2.0.22 made warping in relative mode actually functional, which
 | |
|          * surprised many applications that weren't expecting the additional
 | |
|          * mouse motion.
 | |
|          *
 | |
|          * So for now, warping in relative mode adjusts the absolution position
 | |
|          * but doesn't generate motion events, unless SDL_HINT_MOUSE_RELATIVE_WARP_MOTION is set.
 | |
|          */
 | |
|         if (!mouse->relative_mode_warp_motion) {
 | |
|             mouse->x = x;
 | |
|             mouse->y = y;
 | |
|             mouse->has_position = SDL_TRUE;
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (mouse->WarpMouse &&
 | |
|         (!mouse->relative_mode || mouse->relative_mode_warp)) {
 | |
|         mouse->WarpMouse(window, x, y);
 | |
|     } else {
 | |
|         SDL_PrivateSendMouseMotion(0, window, mouse->mouseID, 0, x, y);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SDL_WarpMouseInWindow(SDL_Window *window, float x, float y)
 | |
| {
 | |
|     SDL_PerformWarpMouseInWindow(window, x, y, SDL_FALSE);
 | |
| }
 | |
| 
 | |
| int SDL_WarpMouseGlobal(float x, float y)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (mouse->WarpMouseGlobal) {
 | |
|         return mouse->WarpMouseGlobal(x, y);
 | |
|     }
 | |
| 
 | |
|     return SDL_Unsupported();
 | |
| }
 | |
| 
 | |
| static SDL_bool SDL_ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
 | |
| {
 | |
|     if (!mouse->WarpMouse) {
 | |
|         /* Need this functionality for relative mode warp implementation */
 | |
|         return SDL_FALSE;
 | |
|     }
 | |
| 
 | |
|     return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
 | |
| }
 | |
| 
 | |
| int SDL_SetRelativeMouseMode(SDL_bool enabled)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
|     SDL_Window *focusWindow = SDL_GetKeyboardFocus();
 | |
| 
 | |
|     if (enabled == mouse->relative_mode) {
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     /* Set the relative mode */
 | |
|     if (!enabled && mouse->relative_mode_warp) {
 | |
|         mouse->relative_mode_warp = SDL_FALSE;
 | |
|     } else if (enabled && SDL_ShouldUseRelativeModeWarp(mouse)) {
 | |
|         mouse->relative_mode_warp = SDL_TRUE;
 | |
|     } else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) {
 | |
|         if (enabled) {
 | |
|             /* Fall back to warp mode if native relative mode failed */
 | |
|             if (!mouse->WarpMouse) {
 | |
|                 return SDL_SetError("No relative mode implementation available");
 | |
|             }
 | |
|             mouse->relative_mode_warp = SDL_TRUE;
 | |
|         }
 | |
|     }
 | |
|     mouse->relative_mode = enabled;
 | |
| 
 | |
|     if (enabled) {
 | |
|         /* Update cursor visibility before we potentially warp the mouse */
 | |
|         SDL_SetCursor(NULL);
 | |
|     }
 | |
| 
 | |
|     if (enabled && focusWindow) {
 | |
|         SDL_SetMouseFocus(focusWindow);
 | |
| 
 | |
|         if (mouse->relative_mode_warp) {
 | |
|             float center_x = (float)focusWindow->w / 2.0f;
 | |
|             float center_y = (float)focusWindow->h / 2.0f;
 | |
|             SDL_PerformWarpMouseInWindow(focusWindow, center_x, center_y, SDL_TRUE);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (focusWindow) {
 | |
|         SDL_UpdateWindowGrab(focusWindow);
 | |
| 
 | |
|         /* Put the cursor back to where the application expects it */
 | |
|         if (!enabled) {
 | |
|             SDL_PerformWarpMouseInWindow(focusWindow, mouse->x, mouse->y, SDL_TRUE);
 | |
|         }
 | |
| 
 | |
|         SDL_UpdateMouseCapture(SDL_FALSE);
 | |
|     }
 | |
| 
 | |
|     if (!enabled) {
 | |
|         /* Update cursor visibility after we restore the mouse position */
 | |
|         SDL_SetCursor(NULL);
 | |
|     }
 | |
| 
 | |
|     /* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
 | |
|     SDL_FlushEvent(SDL_EVENT_MOUSE_MOTION);
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| SDL_bool SDL_GetRelativeMouseMode(void)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     return mouse->relative_mode;
 | |
| }
 | |
| 
 | |
| int SDL_UpdateMouseCapture(SDL_bool force_release)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
|     SDL_Window *capture_window = NULL;
 | |
| 
 | |
|     if (!mouse->CaptureMouse) {
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     if (!force_release) {
 | |
|         if (SDL_GetMessageBoxCount() == 0 &&
 | |
|             (mouse->capture_desired || (mouse->auto_capture && GetButtonState(mouse, SDL_FALSE) != 0))) {
 | |
|             if (!mouse->relative_mode) {
 | |
|                 capture_window = SDL_GetKeyboardFocus();
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (capture_window != mouse->capture_window) {
 | |
|         /* We can get here recursively on Windows, so make sure we complete
 | |
|          * all of the window state operations before we change the capture state
 | |
|          * (e.g. https://github.com/libsdl-org/SDL/pull/5608)
 | |
|          */
 | |
|         SDL_Window *previous_capture = mouse->capture_window;
 | |
| 
 | |
|         if (previous_capture) {
 | |
|             previous_capture->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
 | |
|         }
 | |
| 
 | |
|         if (capture_window) {
 | |
|             capture_window->flags |= SDL_WINDOW_MOUSE_CAPTURE;
 | |
|         }
 | |
| 
 | |
|         mouse->capture_window = capture_window;
 | |
| 
 | |
|         if (mouse->CaptureMouse(capture_window) < 0) {
 | |
|             /* CaptureMouse() will have set an error, just restore the state */
 | |
|             if (previous_capture) {
 | |
|                 previous_capture->flags |= SDL_WINDOW_MOUSE_CAPTURE;
 | |
|             }
 | |
|             if (capture_window) {
 | |
|                 capture_window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
 | |
|             }
 | |
|             mouse->capture_window = previous_capture;
 | |
| 
 | |
|             return -1;
 | |
|         }
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| int SDL_CaptureMouse(SDL_bool enabled)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (!mouse->CaptureMouse) {
 | |
|         return SDL_Unsupported();
 | |
|     }
 | |
| 
 | |
| #if defined(__WIN32__) || defined(__WINGDK__)
 | |
|     /* Windows mouse capture is tied to the current thread, and must be called
 | |
|      * from the thread that created the window being captured. Since we update
 | |
|      * the mouse capture state from the event processing, any application state
 | |
|      * changes must be processed on that thread as well.
 | |
|      */
 | |
|     if (!SDL_OnVideoThread()) {
 | |
|         return SDL_SetError("SDL_CaptureMouse() must be called on the main thread");
 | |
|     }
 | |
| #endif /* defined(__WIN32__) || defined(__WINGDK__) */
 | |
| 
 | |
|     if (enabled && SDL_GetKeyboardFocus() == NULL) {
 | |
|         return SDL_SetError("No window has focus");
 | |
|     }
 | |
|     mouse->capture_desired = enabled;
 | |
| 
 | |
|     return SDL_UpdateMouseCapture(SDL_FALSE);
 | |
| }
 | |
| 
 | |
| SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y)
 | |
| {
 | |
|     SDL_Surface *surface;
 | |
|     SDL_Cursor *cursor;
 | |
|     int x, y;
 | |
|     Uint32 *pixel;
 | |
|     Uint8 datab = 0, maskb = 0;
 | |
|     const Uint32 black = 0xFF000000;
 | |
|     const Uint32 white = 0xFFFFFFFF;
 | |
|     const Uint32 transparent = 0x00000000;
 | |
| 
 | |
|     /* Make sure the width is a multiple of 8 */
 | |
|     w = ((w + 7) & ~7);
 | |
| 
 | |
|     /* Create the surface from a bitmap */
 | |
|     surface = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_ARGB8888);
 | |
|     if (surface == NULL) {
 | |
|         return NULL;
 | |
|     }
 | |
|     for (y = 0; y < h; ++y) {
 | |
|         pixel = (Uint32 *)((Uint8 *)surface->pixels + y * surface->pitch);
 | |
|         for (x = 0; x < w; ++x) {
 | |
|             if ((x % 8) == 0) {
 | |
|                 datab = *data++;
 | |
|                 maskb = *mask++;
 | |
|             }
 | |
|             if (maskb & 0x80) {
 | |
|                 *pixel++ = (datab & 0x80) ? black : white;
 | |
|             } else {
 | |
|                 *pixel++ = (datab & 0x80) ? black : transparent;
 | |
|             }
 | |
|             datab <<= 1;
 | |
|             maskb <<= 1;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
 | |
| 
 | |
|     SDL_DestroySurface(surface);
 | |
| 
 | |
|     return cursor;
 | |
| }
 | |
| 
 | |
| SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
|     SDL_Surface *temp = NULL;
 | |
|     SDL_Cursor *cursor;
 | |
| 
 | |
|     if (surface == NULL) {
 | |
|         SDL_InvalidParamError("surface");
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     /* Sanity check the hot spot */
 | |
|     if ((hot_x < 0) || (hot_y < 0) ||
 | |
|         (hot_x >= surface->w) || (hot_y >= surface->h)) {
 | |
|         SDL_SetError("Cursor hot spot doesn't lie within cursor");
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
 | |
|         temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888);
 | |
|         if (temp == NULL) {
 | |
|             return NULL;
 | |
|         }
 | |
|         surface = temp;
 | |
|     }
 | |
| 
 | |
|     if (mouse->CreateCursor) {
 | |
|         cursor = mouse->CreateCursor(surface, hot_x, hot_y);
 | |
|     } else {
 | |
|         cursor = SDL_calloc(1, sizeof(*cursor));
 | |
|         if (!cursor) {
 | |
|             SDL_OutOfMemory();
 | |
|         }
 | |
|     }
 | |
|     if (cursor) {
 | |
|         cursor->next = mouse->cursors;
 | |
|         mouse->cursors = cursor;
 | |
|     }
 | |
| 
 | |
|     SDL_DestroySurface(temp);
 | |
| 
 | |
|     return cursor;
 | |
| }
 | |
| 
 | |
| SDL_Cursor *SDL_CreateSystemCursor(SDL_SystemCursor id)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
|     SDL_Cursor *cursor;
 | |
| 
 | |
|     if (!mouse->CreateSystemCursor) {
 | |
|         SDL_SetError("CreateSystemCursor is not currently supported");
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     cursor = mouse->CreateSystemCursor(id);
 | |
|     if (cursor) {
 | |
|         cursor->next = mouse->cursors;
 | |
|         mouse->cursors = cursor;
 | |
|     }
 | |
| 
 | |
|     return cursor;
 | |
| }
 | |
| 
 | |
| /* SDL_SetCursor(NULL) can be used to force the cursor redraw,
 | |
|    if this is desired for any reason.  This is used when setting
 | |
|    the video mode and when the SDL window gains the mouse focus.
 | |
|  */
 | |
| int SDL_SetCursor(SDL_Cursor *cursor)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     /* Return immediately if setting the cursor to the currently set one (fixes #7151) */
 | |
|     if (cursor == mouse->cur_cursor) {
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     /* Set the new cursor */
 | |
|     if (cursor) {
 | |
|         /* Make sure the cursor is still valid for this mouse */
 | |
|         if (cursor != mouse->def_cursor) {
 | |
|             SDL_Cursor *found;
 | |
|             for (found = mouse->cursors; found; found = found->next) {
 | |
|                 if (found == cursor) {
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|             if (found == NULL) {
 | |
|                 return SDL_SetError("Cursor not associated with the current mouse");
 | |
|             }
 | |
|         }
 | |
|         mouse->cur_cursor = cursor;
 | |
|     } else {
 | |
|         if (mouse->focus) {
 | |
|             cursor = mouse->cur_cursor;
 | |
|         } else {
 | |
|             cursor = mouse->def_cursor;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
 | |
|         if (mouse->ShowCursor) {
 | |
|             mouse->ShowCursor(cursor);
 | |
|         }
 | |
|     } else {
 | |
|         if (mouse->ShowCursor) {
 | |
|             mouse->ShowCursor(NULL);
 | |
|         }
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| SDL_Cursor *SDL_GetCursor(void)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (mouse == NULL) {
 | |
|         return NULL;
 | |
|     }
 | |
|     return mouse->cur_cursor;
 | |
| }
 | |
| 
 | |
| SDL_Cursor *SDL_GetDefaultCursor(void)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (mouse == NULL) {
 | |
|         return NULL;
 | |
|     }
 | |
|     return mouse->def_cursor;
 | |
| }
 | |
| 
 | |
| void SDL_DestroyCursor(SDL_Cursor *cursor)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
|     SDL_Cursor *curr, *prev;
 | |
| 
 | |
|     if (cursor == NULL) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (cursor == mouse->def_cursor) {
 | |
|         return;
 | |
|     }
 | |
|     if (cursor == mouse->cur_cursor) {
 | |
|         SDL_SetCursor(mouse->def_cursor);
 | |
|     }
 | |
| 
 | |
|     for (prev = NULL, curr = mouse->cursors; curr;
 | |
|          prev = curr, curr = curr->next) {
 | |
|         if (curr == cursor) {
 | |
|             if (prev) {
 | |
|                 prev->next = curr->next;
 | |
|             } else {
 | |
|                 mouse->cursors = curr->next;
 | |
|             }
 | |
| 
 | |
|             if (mouse->FreeCursor && curr->driverdata) {
 | |
|                 mouse->FreeCursor(curr);
 | |
|             } else {
 | |
|                 SDL_free(curr);
 | |
|             }
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| int SDL_ShowCursor(void)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (!mouse->cursor_shown) {
 | |
|         mouse->cursor_shown = SDL_TRUE;
 | |
|         SDL_SetCursor(NULL);
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| int SDL_HideCursor(void)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     if (mouse->cursor_shown) {
 | |
|         mouse->cursor_shown = SDL_FALSE;
 | |
|         SDL_SetCursor(NULL);
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| SDL_bool SDL_CursorVisible(void)
 | |
| {
 | |
|     SDL_Mouse *mouse = SDL_GetMouse();
 | |
| 
 | |
|     return mouse->cursor_shown;
 | |
| }
 |