1437 lines
42 KiB
C
1437 lines
42 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
/* General mouse handling code for SDL */
|
|
|
|
#include "SDL_events_c.h"
|
|
#include "../SDL_hints_c.h"
|
|
#include "../video/SDL_sysvideo.h"
|
|
#if defined(__WIN32__) || defined(__GDK__)
|
|
#include "../core/windows/SDL_windows.h" // For GetDoubleClickTime()
|
|
#endif
|
|
|
|
/* #define DEBUG_MOUSE */
|
|
|
|
/* The mouse state */
|
|
static SDL_Mouse SDL_mouse;
|
|
|
|
/* for mapping mouse events to touch */
|
|
static SDL_bool track_mouse_down = SDL_FALSE;
|
|
|
|
static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y);
|
|
|
|
static void SDLCALL SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
|
|
|
if (hint && *hint) {
|
|
mouse->double_click_time = SDL_atoi(hint);
|
|
} else {
|
|
#if defined(__WIN32__) || defined(__WINGDK__)
|
|
mouse->double_click_time = GetDoubleClickTime();
|
|
#else
|
|
mouse->double_click_time = 500;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static void SDLCALL SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
|
|
|
if (hint && *hint) {
|
|
mouse->double_click_radius = SDL_atoi(hint);
|
|
} else {
|
|
mouse->double_click_radius = 32; /* 32 pixels seems about right for touch interfaces */
|
|
}
|
|
}
|
|
|
|
static void SDLCALL SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
|
|
|
if (hint && *hint) {
|
|
mouse->enable_normal_speed_scale = SDL_TRUE;
|
|
mouse->normal_speed_scale = (float)SDL_atof(hint);
|
|
} else {
|
|
mouse->enable_normal_speed_scale = SDL_FALSE;
|
|
mouse->normal_speed_scale = 1.0f;
|
|
}
|
|
}
|
|
|
|
static void SDLCALL SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
|
|
|
if (hint && *hint) {
|
|
mouse->enable_relative_speed_scale = SDL_TRUE;
|
|
mouse->relative_speed_scale = (float)SDL_atof(hint);
|
|
} else {
|
|
mouse->enable_relative_speed_scale = SDL_FALSE;
|
|
mouse->relative_speed_scale = 1.0f;
|
|
}
|
|
}
|
|
|
|
static void SDLCALL SDL_MouseRelativeSystemScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
|
|
|
mouse->enable_relative_system_scale = SDL_GetStringBoolean(hint, SDL_FALSE);
|
|
}
|
|
|
|
static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
|
|
|
mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE);
|
|
}
|
|
|
|
#ifdef __vita__
|
|
static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
|
if (hint) {
|
|
switch (*hint) {
|
|
default:
|
|
case '0':
|
|
mouse->vita_touch_mouse_device = 0;
|
|
break;
|
|
case '1':
|
|
mouse->vita_touch_mouse_device = 1;
|
|
break;
|
|
case '2':
|
|
mouse->vita_touch_mouse_device = 2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void SDLCALL SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
|
SDL_bool default_value;
|
|
|
|
#if defined(__ANDROID__) || (defined(__IOS__) && !defined(__TVOS__))
|
|
default_value = SDL_TRUE;
|
|
#else
|
|
default_value = SDL_FALSE;
|
|
#endif
|
|
mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value);
|
|
|
|
if (mouse->mouse_touch_events) {
|
|
SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
|
|
}
|
|
}
|
|
|
|
static void SDLCALL SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
|
SDL_bool auto_capture = SDL_GetStringBoolean(hint, SDL_TRUE);
|
|
|
|
if (auto_capture != mouse->auto_capture) {
|
|
mouse->auto_capture = auto_capture;
|
|
SDL_UpdateMouseCapture(SDL_FALSE);
|
|
}
|
|
}
|
|
|
|
static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
|
|
|
mouse->relative_mode_warp_motion = SDL_GetStringBoolean(hint, SDL_FALSE);
|
|
}
|
|
|
|
/* Public functions */
|
|
int SDL_PreInitMouse(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
SDL_zerop(mouse);
|
|
|
|
SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
|
|
SDL_MouseDoubleClickTimeChanged, mouse);
|
|
|
|
SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
|
|
SDL_MouseDoubleClickRadiusChanged, mouse);
|
|
|
|
SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
|
|
SDL_MouseNormalSpeedScaleChanged, mouse);
|
|
|
|
SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
|
|
SDL_MouseRelativeSpeedScaleChanged, mouse);
|
|
|
|
SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE,
|
|
SDL_MouseRelativeSystemScaleChanged, mouse);
|
|
|
|
SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
|
|
SDL_TouchMouseEventsChanged, mouse);
|
|
|
|
#ifdef __vita__
|
|
SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE,
|
|
SDL_VitaTouchMouseDeviceChanged, mouse);
|
|
#endif
|
|
|
|
SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
|
|
SDL_MouseTouchEventsChanged, mouse);
|
|
|
|
SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
|
|
SDL_MouseAutoCaptureChanged, mouse);
|
|
|
|
SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION,
|
|
SDL_MouseRelativeWarpMotionChanged, mouse);
|
|
|
|
mouse->was_touch_mouse_events = SDL_FALSE; /* no touch to mouse movement event pending */
|
|
|
|
mouse->cursor_shown = SDL_TRUE;
|
|
return 0;
|
|
}
|
|
|
|
void SDL_PostInitMouse(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
/* Create a dummy mouse cursor for video backends that don't support true cursors,
|
|
* so that mouse grab and focus functionality will work.
|
|
*/
|
|
if (!mouse->def_cursor) {
|
|
SDL_Surface *surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888);
|
|
if (surface) {
|
|
SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch);
|
|
SDL_SetDefaultCursor(SDL_CreateColorCursor(surface, 0, 0));
|
|
SDL_DestroySurface(surface);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SDL_SetDefaultCursor(SDL_Cursor *cursor)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (cursor == mouse->def_cursor) {
|
|
return;
|
|
}
|
|
|
|
if (mouse->def_cursor) {
|
|
SDL_Cursor *default_cursor = mouse->def_cursor;
|
|
|
|
if (mouse->cur_cursor == mouse->def_cursor) {
|
|
mouse->cur_cursor = NULL;
|
|
}
|
|
mouse->def_cursor = NULL;
|
|
|
|
SDL_DestroyCursor(default_cursor);
|
|
}
|
|
|
|
mouse->def_cursor = cursor;
|
|
|
|
if (!mouse->cur_cursor) {
|
|
SDL_SetCursor(cursor);
|
|
}
|
|
}
|
|
|
|
SDL_Mouse *SDL_GetMouse(void)
|
|
{
|
|
return &SDL_mouse;
|
|
}
|
|
|
|
static Uint32 GetButtonState(SDL_Mouse *mouse, SDL_bool include_touch)
|
|
{
|
|
int i;
|
|
Uint32 buttonstate = 0;
|
|
|
|
for (i = 0; i < mouse->num_sources; ++i) {
|
|
if (include_touch || mouse->sources[i].mouseID != SDL_TOUCH_MOUSEID) {
|
|
buttonstate |= mouse->sources[i].buttonstate;
|
|
}
|
|
}
|
|
return buttonstate;
|
|
}
|
|
|
|
SDL_Window *SDL_GetMouseFocus(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
return mouse->focus;
|
|
}
|
|
|
|
/* TODO RECONNECT: Hello from the Wayland video driver!
|
|
* This was once removed from SDL, but it's been added back in comment form
|
|
* because we will need it when Wayland adds compositor reconnect support.
|
|
* If you need this before we do, great! Otherwise, leave this alone, we'll
|
|
* uncomment it at the right time.
|
|
* -flibit
|
|
*/
|
|
#if 0
|
|
void SDL_ResetMouse(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
Uint32 buttonState = GetButtonState(mouse, SDL_FALSE);
|
|
int i;
|
|
|
|
for (i = 1; i <= sizeof(buttonState)*8; ++i) {
|
|
if (buttonState & SDL_BUTTON(i)) {
|
|
SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, SDL_RELEASED, i);
|
|
}
|
|
}
|
|
SDL_assert(GetButtonState(mouse, SDL_FALSE) == 0);
|
|
}
|
|
#endif /* 0 */
|
|
|
|
void SDL_SetMouseFocus(SDL_Window *window)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->focus == window) {
|
|
return;
|
|
}
|
|
|
|
/* Actually, this ends up being a bad idea, because most operating
|
|
systems have an implicit grab when you press the mouse button down
|
|
so you can drag things out of the window and then get the mouse up
|
|
when it happens. So, #if 0...
|
|
*/
|
|
#if 0
|
|
if (mouse->focus && !window) {
|
|
/* We won't get anymore mouse messages, so reset mouse state */
|
|
SDL_ResetMouse();
|
|
}
|
|
#endif
|
|
|
|
/* See if the current window has lost focus */
|
|
if (mouse->focus) {
|
|
SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_LEAVE, 0, 0);
|
|
}
|
|
|
|
mouse->focus = window;
|
|
mouse->has_position = SDL_FALSE;
|
|
|
|
if (mouse->focus) {
|
|
SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_ENTER, 0, 0);
|
|
}
|
|
|
|
/* Update cursor visibility */
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
|
|
/* Check to see if we need to synthesize focus events */
|
|
static SDL_bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 buttonstate, SDL_bool send_mouse_motion)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_bool inWindow = SDL_TRUE;
|
|
|
|
if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
|
|
if (x < 0.0f || y < 0.0f || x >= (float)window->w || y >= (float)window->h) {
|
|
inWindow = SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
if (!inWindow) {
|
|
if (window == mouse->focus) {
|
|
#ifdef DEBUG_MOUSE
|
|
SDL_Log("Mouse left window, synthesizing move & focus lost event\n");
|
|
#endif
|
|
if (send_mouse_motion) {
|
|
SDL_PrivateSendMouseMotion(0, window, mouse->mouseID, 0, x, y);
|
|
}
|
|
SDL_SetMouseFocus(NULL);
|
|
}
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
if (window != mouse->focus) {
|
|
#ifdef DEBUG_MOUSE
|
|
SDL_Log("Mouse entered window, synthesizing focus gain & move event\n");
|
|
#endif
|
|
SDL_SetMouseFocus(window);
|
|
if (send_mouse_motion) {
|
|
SDL_PrivateSendMouseMotion(0, window, mouse->mouseID, 0, x, y);
|
|
}
|
|
}
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
int SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y)
|
|
{
|
|
if (window && !relative) {
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
if (!SDL_UpdateMouseFocus(window, x, y, GetButtonState(mouse, SDL_TRUE), (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return SDL_PrivateSendMouseMotion(timestamp, window, mouseID, relative, x, y);
|
|
}
|
|
|
|
static float CalculateSystemScale(SDL_Mouse *mouse, SDL_Window *window, const float *x, const float *y)
|
|
{
|
|
int i;
|
|
int n = mouse->num_system_scale_values;
|
|
float *v = mouse->system_scale_values;
|
|
float speed, coef, scale;
|
|
|
|
/* If we're using a single scale value, return that */
|
|
if (n == 1) {
|
|
scale = v[0];
|
|
} else {
|
|
speed = SDL_sqrtf((*x * *x) + (*y * *y));
|
|
for (i = 0; i < (n - 2); i += 2) {
|
|
if (speed < v[i + 2]) {
|
|
break;
|
|
}
|
|
}
|
|
if (i == (n - 2)) {
|
|
scale = v[n - 1];
|
|
} else if (speed <= v[i]) {
|
|
scale = v[i + 1];
|
|
} else {
|
|
coef = (speed - v[i]) / (v[i + 2] - v[i]);
|
|
scale = v[i + 1] + (coef * (v[i + 3] - v[i + 1]));
|
|
}
|
|
}
|
|
#ifdef __WIN32__
|
|
{
|
|
/* On Windows the mouse speed is affected by the content scale */
|
|
SDL_VideoDisplay *display;
|
|
|
|
if (window) {
|
|
display = SDL_GetVideoDisplayForWindow(window);
|
|
} else {
|
|
display = SDL_GetVideoDisplay(SDL_GetPrimaryDisplay());
|
|
}
|
|
if (display) {
|
|
scale *= display->content_scale;
|
|
}
|
|
}
|
|
#endif
|
|
return scale;
|
|
}
|
|
|
|
/* You can set either a single scale, or a set of {speed, scale} values in ascending order */
|
|
int SDL_SetMouseSystemScale(int num_values, const float *values)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
float *v;
|
|
|
|
if (num_values == mouse->num_system_scale_values &&
|
|
SDL_memcmp(values, mouse->system_scale_values, num_values * sizeof(*values)) == 0) {
|
|
/* Nothing has changed */
|
|
return 0;
|
|
}
|
|
|
|
if (num_values < 1) {
|
|
return SDL_SetError("You must have at least one scale value");
|
|
}
|
|
|
|
if (num_values > 1) {
|
|
/* Validate the values */
|
|
int i;
|
|
|
|
if (num_values < 4 || (num_values % 2) != 0) {
|
|
return SDL_SetError("You must pass a set of {speed, scale} values");
|
|
}
|
|
|
|
for (i = 0; i < (num_values - 2); i += 2) {
|
|
if (values[i] >= values[i + 2]) {
|
|
return SDL_SetError("Speed values must be in ascending order");
|
|
}
|
|
}
|
|
}
|
|
|
|
v = (float *)SDL_realloc(mouse->system_scale_values, num_values * sizeof(*values));
|
|
if (v == NULL) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
SDL_memcpy(v, values, num_values * sizeof(*values));
|
|
|
|
mouse->num_system_scale_values = num_values;
|
|
mouse->system_scale_values = v;
|
|
return 0;
|
|
}
|
|
|
|
static void GetScaledMouseDeltas(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y)
|
|
{
|
|
if (mouse->relative_mode) {
|
|
if (mouse->enable_relative_speed_scale) {
|
|
*x *= mouse->relative_speed_scale;
|
|
*y *= mouse->relative_speed_scale;
|
|
} else if (mouse->enable_relative_system_scale && mouse->num_system_scale_values > 0) {
|
|
float relative_system_scale = CalculateSystemScale(mouse, window, x, y);
|
|
*x *= relative_system_scale;
|
|
*y *= relative_system_scale;
|
|
}
|
|
} else {
|
|
if (mouse->enable_normal_speed_scale) {
|
|
*x *= mouse->normal_speed_scale;
|
|
*y *= mouse->normal_speed_scale;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ConstrainMousePosition(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y)
|
|
{
|
|
/* make sure that the pointers find themselves inside the windows,
|
|
unless we have the mouse captured. */
|
|
if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
|
|
int x_min = 0, x_max = window->w - 1;
|
|
int y_min = 0, y_max = window->h - 1;
|
|
const SDL_Rect *confine = SDL_GetWindowMouseRect(window);
|
|
|
|
if (confine) {
|
|
SDL_Rect window_rect;
|
|
SDL_Rect mouse_rect;
|
|
|
|
window_rect.x = 0;
|
|
window_rect.y = 0;
|
|
window_rect.w = x_max + 1;
|
|
window_rect.h = y_max + 1;
|
|
if (SDL_GetRectIntersection(confine, &window_rect, &mouse_rect)) {
|
|
x_min = mouse_rect.x;
|
|
y_min = mouse_rect.y;
|
|
x_max = x_min + mouse_rect.w - 1;
|
|
y_max = y_min + mouse_rect.h - 1;
|
|
}
|
|
}
|
|
|
|
if (*x >= (float)(x_max + 1)) {
|
|
*x = SDL_max((float)x_max, mouse->last_x);
|
|
}
|
|
if (*x < (float)x_min) {
|
|
*x = (float)x_min;
|
|
}
|
|
|
|
if (*y >= (float)(y_max + 1)) {
|
|
*y = SDL_max((float)y_max, mouse->last_y);
|
|
}
|
|
if (*y < (float)y_min) {
|
|
*y = (float)y_min;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
int posted;
|
|
float xrel = 0.0f;
|
|
float yrel = 0.0f;
|
|
|
|
/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
|
|
if (mouse->mouse_touch_events) {
|
|
if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
|
|
if (window) {
|
|
float normalized_x = x / (float)window->w;
|
|
float normalized_y = y / (float)window->h;
|
|
SDL_SendTouchMotion(timestamp, SDL_MOUSE_TOUCHID, 0, window, normalized_x, normalized_y, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
|
|
if (!mouse->touch_mouse_events && mouseID == SDL_TOUCH_MOUSEID) {
|
|
return 0;
|
|
}
|
|
|
|
if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
|
|
int w = 0, h = 0;
|
|
float center_x, center_y;
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
center_x = (float)w / 2.0f;
|
|
center_y = (float)h / 2.0f;
|
|
if (x >= SDL_floorf(center_x) && x <= SDL_ceilf(center_x) &&
|
|
y >= SDL_floorf(center_y) && y <= SDL_ceilf(center_y)) {
|
|
mouse->last_x = center_x;
|
|
mouse->last_y = center_y;
|
|
if (!mouse->relative_mode_warp_motion) {
|
|
return 0;
|
|
}
|
|
} else {
|
|
if (window && (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
|
if (mouse->WarpMouse) {
|
|
mouse->WarpMouse(window, center_x, center_y);
|
|
} else {
|
|
SDL_PrivateSendMouseMotion(timestamp, window, mouseID, 0, center_x, center_y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (relative) {
|
|
GetScaledMouseDeltas(mouse, window, &x, &y);
|
|
xrel = x;
|
|
yrel = y;
|
|
x = (mouse->last_x + xrel);
|
|
y = (mouse->last_y + yrel);
|
|
ConstrainMousePosition(mouse, window, &x, &y);
|
|
} else {
|
|
ConstrainMousePosition(mouse, window, &x, &y);
|
|
|
|
if (mouse->has_position) {
|
|
xrel = x - mouse->last_x;
|
|
yrel = y - mouse->last_y;
|
|
}
|
|
}
|
|
|
|
/* Ignore relative motion positioning the first touch */
|
|
if (mouseID == SDL_TOUCH_MOUSEID && !GetButtonState(mouse, SDL_TRUE)) {
|
|
xrel = 0.0f;
|
|
yrel = 0.0f;
|
|
}
|
|
|
|
if (mouse->has_position) {
|
|
if (xrel == 0.0f && yrel == 0.0f) { /* Drop events that don't change state */
|
|
#ifdef DEBUG_MOUSE
|
|
SDL_Log("Mouse event didn't change state - dropped!\n");
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
/* Update internal mouse coordinates */
|
|
if (!mouse->relative_mode) {
|
|
mouse->x = x;
|
|
mouse->y = y;
|
|
} else {
|
|
mouse->x += xrel;
|
|
mouse->y += yrel;
|
|
ConstrainMousePosition(mouse, window, &mouse->x, &mouse->y);
|
|
}
|
|
} else {
|
|
mouse->x = x;
|
|
mouse->y = y;
|
|
mouse->has_position = SDL_TRUE;
|
|
}
|
|
|
|
mouse->xdelta += xrel;
|
|
mouse->ydelta += yrel;
|
|
|
|
/* Move the mouse cursor, if needed */
|
|
if (mouse->cursor_shown && !mouse->relative_mode &&
|
|
mouse->MoveCursor && mouse->cur_cursor) {
|
|
mouse->MoveCursor(mouse->cur_cursor);
|
|
}
|
|
|
|
/* Post the event, if desired */
|
|
posted = 0;
|
|
if (SDL_EventEnabled(SDL_EVENT_MOUSE_MOTION)) {
|
|
SDL_Event event;
|
|
event.type = SDL_EVENT_MOUSE_MOTION;
|
|
event.common.timestamp = timestamp;
|
|
event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
event.motion.which = mouseID;
|
|
/* Set us pending (or clear during a normal mouse movement event) as having triggered */
|
|
mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID) ? SDL_TRUE : SDL_FALSE;
|
|
event.motion.state = GetButtonState(mouse, SDL_TRUE);
|
|
event.motion.x = mouse->x;
|
|
event.motion.y = mouse->y;
|
|
event.motion.xrel = xrel;
|
|
event.motion.yrel = yrel;
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
}
|
|
if (relative) {
|
|
mouse->last_x = mouse->x;
|
|
mouse->last_y = mouse->y;
|
|
} else {
|
|
/* Use unclamped values if we're getting events outside the window */
|
|
mouse->last_x = x;
|
|
mouse->last_y = y;
|
|
}
|
|
return posted;
|
|
}
|
|
|
|
static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID)
|
|
{
|
|
SDL_MouseInputSource *source, *sources;
|
|
int i;
|
|
|
|
for (i = 0; i < mouse->num_sources; ++i) {
|
|
source = &mouse->sources[i];
|
|
if (source->mouseID == mouseID) {
|
|
return source;
|
|
}
|
|
}
|
|
|
|
sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1) * sizeof(*mouse->sources));
|
|
if (sources) {
|
|
mouse->sources = sources;
|
|
++mouse->num_sources;
|
|
source = &sources[mouse->num_sources - 1];
|
|
source->mouseID = mouseID;
|
|
source->buttonstate = 0;
|
|
return source;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
|
|
{
|
|
if (button >= mouse->num_clickstates) {
|
|
int i, count = button + 1;
|
|
SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
|
|
if (clickstate == NULL) {
|
|
return NULL;
|
|
}
|
|
mouse->clickstate = clickstate;
|
|
|
|
for (i = mouse->num_clickstates; i < count; ++i) {
|
|
SDL_zero(mouse->clickstate[i]);
|
|
}
|
|
mouse->num_clickstates = count;
|
|
}
|
|
return &mouse->clickstate[button];
|
|
}
|
|
|
|
static int SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
int posted;
|
|
Uint32 type;
|
|
Uint32 buttonstate;
|
|
SDL_MouseInputSource *source;
|
|
|
|
source = GetMouseInputSource(mouse, mouseID);
|
|
if (source == NULL) {
|
|
return 0;
|
|
}
|
|
buttonstate = source->buttonstate;
|
|
|
|
/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
|
|
if (mouse->mouse_touch_events) {
|
|
if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
|
|
if (state == SDL_PRESSED) {
|
|
track_mouse_down = SDL_TRUE;
|
|
} else {
|
|
track_mouse_down = SDL_FALSE;
|
|
}
|
|
if (window) {
|
|
float normalized_x = mouse->x / (float)window->w;
|
|
float normalized_y = mouse->y / (float)window->h;
|
|
SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, 0, window, track_mouse_down, normalized_x, normalized_y, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
|
|
if (mouse->touch_mouse_events == 0) {
|
|
if (mouseID == SDL_TOUCH_MOUSEID) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Figure out which event to perform */
|
|
switch (state) {
|
|
case SDL_PRESSED:
|
|
type = SDL_EVENT_MOUSE_BUTTON_DOWN;
|
|
buttonstate |= SDL_BUTTON(button);
|
|
break;
|
|
case SDL_RELEASED:
|
|
type = SDL_EVENT_MOUSE_BUTTON_UP;
|
|
buttonstate &= ~SDL_BUTTON(button);
|
|
break;
|
|
default:
|
|
/* Invalid state -- bail */
|
|
return 0;
|
|
}
|
|
|
|
/* We do this after calculating buttonstate so button presses gain focus */
|
|
if (window && state == SDL_PRESSED) {
|
|
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
|
|
}
|
|
|
|
if (buttonstate == source->buttonstate) {
|
|
/* Ignore this event, no state change */
|
|
return 0;
|
|
}
|
|
source->buttonstate = buttonstate;
|
|
|
|
if (clicks < 0) {
|
|
SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
|
|
if (clickstate) {
|
|
if (state == SDL_PRESSED) {
|
|
Uint64 now = SDL_GetTicks();
|
|
|
|
if (now >= (clickstate->last_timestamp + mouse->double_click_time) ||
|
|
SDL_fabs(mouse->x - clickstate->last_x) > mouse->double_click_radius ||
|
|
SDL_fabs(mouse->y - clickstate->last_y) > mouse->double_click_radius) {
|
|
clickstate->click_count = 0;
|
|
}
|
|
clickstate->last_timestamp = now;
|
|
clickstate->last_x = mouse->x;
|
|
clickstate->last_y = mouse->y;
|
|
if (clickstate->click_count < 255) {
|
|
++clickstate->click_count;
|
|
}
|
|
}
|
|
clicks = clickstate->click_count;
|
|
} else {
|
|
clicks = 1;
|
|
}
|
|
}
|
|
|
|
/* Post the event, if desired */
|
|
posted = 0;
|
|
if (SDL_EventEnabled(type)) {
|
|
SDL_Event event;
|
|
event.type = type;
|
|
event.common.timestamp = timestamp;
|
|
event.button.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
event.button.which = mouseID;
|
|
event.button.state = state;
|
|
event.button.button = button;
|
|
event.button.clicks = (Uint8)SDL_min(clicks, 255);
|
|
event.button.x = mouse->x;
|
|
event.button.y = mouse->y;
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
}
|
|
|
|
/* We do this after dispatching event so button releases can lose focus */
|
|
if (window && state == SDL_RELEASED) {
|
|
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
|
|
}
|
|
|
|
/* Automatically capture the mouse while buttons are pressed */
|
|
if (mouse->auto_capture) {
|
|
SDL_UpdateMouseCapture(SDL_FALSE);
|
|
}
|
|
|
|
return posted;
|
|
}
|
|
|
|
int SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
|
|
{
|
|
clicks = SDL_max(clicks, 0);
|
|
return SDL_PrivateSendMouseButton(timestamp, window, mouseID, state, button, clicks);
|
|
}
|
|
|
|
int SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
|
|
{
|
|
return SDL_PrivateSendMouseButton(timestamp, window, mouseID, state, button, -1);
|
|
}
|
|
|
|
int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
int posted;
|
|
|
|
if (window) {
|
|
SDL_SetMouseFocus(window);
|
|
}
|
|
|
|
if (x == 0.0f && y == 0.0f) {
|
|
return 0;
|
|
}
|
|
|
|
/* Post the event, if desired */
|
|
posted = 0;
|
|
if (SDL_EventEnabled(SDL_EVENT_MOUSE_WHEEL)) {
|
|
SDL_Event event;
|
|
event.type = SDL_EVENT_MOUSE_WHEEL;
|
|
event.common.timestamp = timestamp;
|
|
event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
event.wheel.which = mouseID;
|
|
event.wheel.x = x;
|
|
event.wheel.y = y;
|
|
event.wheel.direction = (Uint32)direction;
|
|
event.wheel.mouseX = mouse->x;
|
|
event.wheel.mouseY = mouse->y;
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
}
|
|
return posted;
|
|
}
|
|
|
|
void SDL_QuitMouse(void)
|
|
{
|
|
SDL_Cursor *cursor, *next;
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->CaptureMouse) {
|
|
SDL_CaptureMouse(SDL_FALSE);
|
|
SDL_UpdateMouseCapture(SDL_TRUE);
|
|
}
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
SDL_ShowCursor();
|
|
|
|
if (mouse->def_cursor) {
|
|
SDL_SetDefaultCursor(NULL);
|
|
}
|
|
|
|
cursor = mouse->cursors;
|
|
while (cursor) {
|
|
next = cursor->next;
|
|
SDL_DestroyCursor(cursor);
|
|
cursor = next;
|
|
}
|
|
mouse->cursors = NULL;
|
|
mouse->cur_cursor = NULL;
|
|
|
|
if (mouse->sources) {
|
|
SDL_free(mouse->sources);
|
|
mouse->sources = NULL;
|
|
}
|
|
mouse->num_sources = 0;
|
|
|
|
if (mouse->clickstate) {
|
|
SDL_free(mouse->clickstate);
|
|
mouse->clickstate = NULL;
|
|
}
|
|
mouse->num_clickstates = 0;
|
|
|
|
if (mouse->system_scale_values) {
|
|
SDL_free(mouse->system_scale_values);
|
|
mouse->system_scale_values = NULL;
|
|
}
|
|
mouse->num_system_scale_values = 0;
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
|
|
SDL_MouseDoubleClickTimeChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
|
|
SDL_MouseDoubleClickRadiusChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
|
|
SDL_MouseNormalSpeedScaleChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
|
|
SDL_MouseRelativeSpeedScaleChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE,
|
|
SDL_MouseRelativeSystemScaleChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
|
|
SDL_TouchMouseEventsChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
|
|
SDL_MouseTouchEventsChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
|
|
SDL_MouseAutoCaptureChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION,
|
|
SDL_MouseRelativeWarpMotionChanged, mouse);
|
|
}
|
|
|
|
Uint32 SDL_GetMouseState(float *x, float *y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (x) {
|
|
*x = mouse->x;
|
|
}
|
|
if (y) {
|
|
*y = mouse->y;
|
|
}
|
|
return GetButtonState(mouse, SDL_TRUE);
|
|
}
|
|
|
|
Uint32 SDL_GetRelativeMouseState(float *x, float *y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (x) {
|
|
*x = mouse->xdelta;
|
|
}
|
|
if (y) {
|
|
*y = mouse->ydelta;
|
|
}
|
|
mouse->xdelta = 0.0f;
|
|
mouse->ydelta = 0.0f;
|
|
return GetButtonState(mouse, SDL_TRUE);
|
|
}
|
|
|
|
Uint32 SDL_GetGlobalMouseState(float *x, float *y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->GetGlobalMouseState) {
|
|
float tmpx, tmpy;
|
|
|
|
/* make sure these are never NULL for the backend implementations... */
|
|
if (x == NULL) {
|
|
x = &tmpx;
|
|
}
|
|
if (y == NULL) {
|
|
y = &tmpy;
|
|
}
|
|
|
|
*x = *y = 0.0f;
|
|
|
|
return mouse->GetGlobalMouseState(x, y);
|
|
} else {
|
|
return SDL_GetMouseState(x, y);
|
|
}
|
|
}
|
|
|
|
void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, SDL_bool ignore_relative_mode)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (window == NULL) {
|
|
window = mouse->focus;
|
|
}
|
|
|
|
if (window == NULL) {
|
|
return;
|
|
}
|
|
|
|
if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) {
|
|
return;
|
|
}
|
|
|
|
/* Ignore the previous position when we warp */
|
|
mouse->last_x = x;
|
|
mouse->last_y = y;
|
|
mouse->has_position = SDL_FALSE;
|
|
|
|
if (mouse->relative_mode && !ignore_relative_mode) {
|
|
/* 2.0.22 made warping in relative mode actually functional, which
|
|
* surprised many applications that weren't expecting the additional
|
|
* mouse motion.
|
|
*
|
|
* So for now, warping in relative mode adjusts the absolution position
|
|
* but doesn't generate motion events, unless SDL_HINT_MOUSE_RELATIVE_WARP_MOTION is set.
|
|
*/
|
|
if (!mouse->relative_mode_warp_motion) {
|
|
mouse->x = x;
|
|
mouse->y = y;
|
|
mouse->has_position = SDL_TRUE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (mouse->WarpMouse &&
|
|
(!mouse->relative_mode || mouse->relative_mode_warp)) {
|
|
mouse->WarpMouse(window, x, y);
|
|
} else {
|
|
SDL_PrivateSendMouseMotion(0, window, mouse->mouseID, 0, x, y);
|
|
}
|
|
}
|
|
|
|
void SDL_WarpMouseInWindow(SDL_Window *window, float x, float y)
|
|
{
|
|
SDL_PerformWarpMouseInWindow(window, x, y, SDL_FALSE);
|
|
}
|
|
|
|
int SDL_WarpMouseGlobal(float x, float y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->WarpMouseGlobal) {
|
|
return mouse->WarpMouseGlobal(x, y);
|
|
}
|
|
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static SDL_bool SDL_ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
|
|
{
|
|
if (!mouse->WarpMouse) {
|
|
/* Need this functionality for relative mode warp implementation */
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
|
|
}
|
|
|
|
int SDL_SetRelativeMouseMode(SDL_bool enabled)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Window *focusWindow = SDL_GetKeyboardFocus();
|
|
|
|
if (enabled == mouse->relative_mode) {
|
|
return 0;
|
|
}
|
|
|
|
/* Set the relative mode */
|
|
if (!enabled && mouse->relative_mode_warp) {
|
|
mouse->relative_mode_warp = SDL_FALSE;
|
|
} else if (enabled && SDL_ShouldUseRelativeModeWarp(mouse)) {
|
|
mouse->relative_mode_warp = SDL_TRUE;
|
|
} else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) {
|
|
if (enabled) {
|
|
/* Fall back to warp mode if native relative mode failed */
|
|
if (!mouse->WarpMouse) {
|
|
return SDL_SetError("No relative mode implementation available");
|
|
}
|
|
mouse->relative_mode_warp = SDL_TRUE;
|
|
}
|
|
}
|
|
mouse->relative_mode = enabled;
|
|
|
|
if (enabled) {
|
|
/* Update cursor visibility before we potentially warp the mouse */
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
|
|
if (enabled && focusWindow) {
|
|
SDL_SetMouseFocus(focusWindow);
|
|
|
|
if (mouse->relative_mode_warp) {
|
|
float center_x = (float)focusWindow->w / 2.0f;
|
|
float center_y = (float)focusWindow->h / 2.0f;
|
|
SDL_PerformWarpMouseInWindow(focusWindow, center_x, center_y, SDL_TRUE);
|
|
}
|
|
}
|
|
|
|
if (focusWindow) {
|
|
SDL_UpdateWindowGrab(focusWindow);
|
|
|
|
/* Put the cursor back to where the application expects it */
|
|
if (!enabled) {
|
|
SDL_PerformWarpMouseInWindow(focusWindow, mouse->x, mouse->y, SDL_TRUE);
|
|
}
|
|
|
|
SDL_UpdateMouseCapture(SDL_FALSE);
|
|
}
|
|
|
|
if (!enabled) {
|
|
/* Update cursor visibility after we restore the mouse position */
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
|
|
/* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
|
|
SDL_FlushEvent(SDL_EVENT_MOUSE_MOTION);
|
|
|
|
return 0;
|
|
}
|
|
|
|
SDL_bool SDL_GetRelativeMouseMode(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
return mouse->relative_mode;
|
|
}
|
|
|
|
int SDL_UpdateMouseCapture(SDL_bool force_release)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Window *capture_window = NULL;
|
|
|
|
if (!mouse->CaptureMouse) {
|
|
return 0;
|
|
}
|
|
|
|
if (!force_release) {
|
|
if (SDL_GetMessageBoxCount() == 0 &&
|
|
(mouse->capture_desired || (mouse->auto_capture && GetButtonState(mouse, SDL_FALSE) != 0))) {
|
|
if (!mouse->relative_mode) {
|
|
capture_window = SDL_GetKeyboardFocus();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (capture_window != mouse->capture_window) {
|
|
/* We can get here recursively on Windows, so make sure we complete
|
|
* all of the window state operations before we change the capture state
|
|
* (e.g. https://github.com/libsdl-org/SDL/pull/5608)
|
|
*/
|
|
SDL_Window *previous_capture = mouse->capture_window;
|
|
|
|
if (previous_capture) {
|
|
previous_capture->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
|
|
}
|
|
|
|
if (capture_window) {
|
|
capture_window->flags |= SDL_WINDOW_MOUSE_CAPTURE;
|
|
}
|
|
|
|
mouse->capture_window = capture_window;
|
|
|
|
if (mouse->CaptureMouse(capture_window) < 0) {
|
|
/* CaptureMouse() will have set an error, just restore the state */
|
|
if (previous_capture) {
|
|
previous_capture->flags |= SDL_WINDOW_MOUSE_CAPTURE;
|
|
}
|
|
if (capture_window) {
|
|
capture_window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
|
|
}
|
|
mouse->capture_window = previous_capture;
|
|
|
|
return -1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int SDL_CaptureMouse(SDL_bool enabled)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (!mouse->CaptureMouse) {
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
#if defined(__WIN32__) || defined(__WINGDK__)
|
|
/* Windows mouse capture is tied to the current thread, and must be called
|
|
* from the thread that created the window being captured. Since we update
|
|
* the mouse capture state from the event processing, any application state
|
|
* changes must be processed on that thread as well.
|
|
*/
|
|
if (!SDL_OnVideoThread()) {
|
|
return SDL_SetError("SDL_CaptureMouse() must be called on the main thread");
|
|
}
|
|
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
|
|
|
|
if (enabled && SDL_GetKeyboardFocus() == NULL) {
|
|
return SDL_SetError("No window has focus");
|
|
}
|
|
mouse->capture_desired = enabled;
|
|
|
|
return SDL_UpdateMouseCapture(SDL_FALSE);
|
|
}
|
|
|
|
SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y)
|
|
{
|
|
SDL_Surface *surface;
|
|
SDL_Cursor *cursor;
|
|
int x, y;
|
|
Uint32 *pixel;
|
|
Uint8 datab = 0, maskb = 0;
|
|
const Uint32 black = 0xFF000000;
|
|
const Uint32 white = 0xFFFFFFFF;
|
|
const Uint32 transparent = 0x00000000;
|
|
|
|
/* Make sure the width is a multiple of 8 */
|
|
w = ((w + 7) & ~7);
|
|
|
|
/* Create the surface from a bitmap */
|
|
surface = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_ARGB8888);
|
|
if (surface == NULL) {
|
|
return NULL;
|
|
}
|
|
for (y = 0; y < h; ++y) {
|
|
pixel = (Uint32 *)((Uint8 *)surface->pixels + y * surface->pitch);
|
|
for (x = 0; x < w; ++x) {
|
|
if ((x % 8) == 0) {
|
|
datab = *data++;
|
|
maskb = *mask++;
|
|
}
|
|
if (maskb & 0x80) {
|
|
*pixel++ = (datab & 0x80) ? black : white;
|
|
} else {
|
|
*pixel++ = (datab & 0x80) ? black : transparent;
|
|
}
|
|
datab <<= 1;
|
|
maskb <<= 1;
|
|
}
|
|
}
|
|
|
|
cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
|
|
|
|
SDL_DestroySurface(surface);
|
|
|
|
return cursor;
|
|
}
|
|
|
|
SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Surface *temp = NULL;
|
|
SDL_Cursor *cursor;
|
|
|
|
if (surface == NULL) {
|
|
SDL_InvalidParamError("surface");
|
|
return NULL;
|
|
}
|
|
|
|
/* Sanity check the hot spot */
|
|
if ((hot_x < 0) || (hot_y < 0) ||
|
|
(hot_x >= surface->w) || (hot_y >= surface->h)) {
|
|
SDL_SetError("Cursor hot spot doesn't lie within cursor");
|
|
return NULL;
|
|
}
|
|
|
|
if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
|
|
temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888);
|
|
if (temp == NULL) {
|
|
return NULL;
|
|
}
|
|
surface = temp;
|
|
}
|
|
|
|
if (mouse->CreateCursor) {
|
|
cursor = mouse->CreateCursor(surface, hot_x, hot_y);
|
|
} else {
|
|
cursor = SDL_calloc(1, sizeof(*cursor));
|
|
if (!cursor) {
|
|
SDL_OutOfMemory();
|
|
}
|
|
}
|
|
if (cursor) {
|
|
cursor->next = mouse->cursors;
|
|
mouse->cursors = cursor;
|
|
}
|
|
|
|
SDL_DestroySurface(temp);
|
|
|
|
return cursor;
|
|
}
|
|
|
|
SDL_Cursor *SDL_CreateSystemCursor(SDL_SystemCursor id)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Cursor *cursor;
|
|
|
|
if (!mouse->CreateSystemCursor) {
|
|
SDL_SetError("CreateSystemCursor is not currently supported");
|
|
return NULL;
|
|
}
|
|
|
|
cursor = mouse->CreateSystemCursor(id);
|
|
if (cursor) {
|
|
cursor->next = mouse->cursors;
|
|
mouse->cursors = cursor;
|
|
}
|
|
|
|
return cursor;
|
|
}
|
|
|
|
/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
|
|
if this is desired for any reason. This is used when setting
|
|
the video mode and when the SDL window gains the mouse focus.
|
|
*/
|
|
int SDL_SetCursor(SDL_Cursor *cursor)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
/* Return immediately if setting the cursor to the currently set one (fixes #7151) */
|
|
if (cursor == mouse->cur_cursor) {
|
|
return 0;
|
|
}
|
|
|
|
/* Set the new cursor */
|
|
if (cursor) {
|
|
/* Make sure the cursor is still valid for this mouse */
|
|
if (cursor != mouse->def_cursor) {
|
|
SDL_Cursor *found;
|
|
for (found = mouse->cursors; found; found = found->next) {
|
|
if (found == cursor) {
|
|
break;
|
|
}
|
|
}
|
|
if (found == NULL) {
|
|
return SDL_SetError("Cursor not associated with the current mouse");
|
|
}
|
|
}
|
|
mouse->cur_cursor = cursor;
|
|
} else {
|
|
if (mouse->focus) {
|
|
cursor = mouse->cur_cursor;
|
|
} else {
|
|
cursor = mouse->def_cursor;
|
|
}
|
|
}
|
|
|
|
if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
|
|
if (mouse->ShowCursor) {
|
|
mouse->ShowCursor(cursor);
|
|
}
|
|
} else {
|
|
if (mouse->ShowCursor) {
|
|
mouse->ShowCursor(NULL);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
SDL_Cursor *SDL_GetCursor(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse == NULL) {
|
|
return NULL;
|
|
}
|
|
return mouse->cur_cursor;
|
|
}
|
|
|
|
SDL_Cursor *SDL_GetDefaultCursor(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse == NULL) {
|
|
return NULL;
|
|
}
|
|
return mouse->def_cursor;
|
|
}
|
|
|
|
void SDL_DestroyCursor(SDL_Cursor *cursor)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Cursor *curr, *prev;
|
|
|
|
if (cursor == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (cursor == mouse->def_cursor) {
|
|
return;
|
|
}
|
|
if (cursor == mouse->cur_cursor) {
|
|
SDL_SetCursor(mouse->def_cursor);
|
|
}
|
|
|
|
for (prev = NULL, curr = mouse->cursors; curr;
|
|
prev = curr, curr = curr->next) {
|
|
if (curr == cursor) {
|
|
if (prev) {
|
|
prev->next = curr->next;
|
|
} else {
|
|
mouse->cursors = curr->next;
|
|
}
|
|
|
|
if (mouse->FreeCursor && curr->driverdata) {
|
|
mouse->FreeCursor(curr);
|
|
} else {
|
|
SDL_free(curr);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
int SDL_ShowCursor(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (!mouse->cursor_shown) {
|
|
mouse->cursor_shown = SDL_TRUE;
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int SDL_HideCursor(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->cursor_shown) {
|
|
mouse->cursor_shown = SDL_FALSE;
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
SDL_bool SDL_CursorVisible(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
return mouse->cursor_shown;
|
|
}
|