tomato/CMakeLists.txt
Green Sky 852f2a6343 Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812
0d7df16812 Timers are a required platform feature
518b070aa9 Fixed drop event coordinate conversion
3ca8cee874 Sync SDL3 wiki -> header
8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas.
9408299bad Set the number of audio devices to 0 if audio hasn't been initialized
be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!)
e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface
ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY
6e48d4532c Added raw input device handle for WM_INPUT mouse button handling
cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input
fb2d7ed83e Restore window minimum and maximum size if it is recreated
915afae514 Remove force using one thread
64a3e2d17d Remove ps2_driver from workflow
464a41411e Sync SDL3 wiki -> header
4f3d4bd110 wayland: Add the ability to import and wrap external surfaces
99f6bcf504 Sync SDL3 wiki -> header
3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844)
649556befa win32: Let windows manage the floating state unless explicitly overridden
d4a9748740 win32: Fix test failures
101f903bb1 testgeometry: allow to use arrows to move the triangle
4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed)
f0b9c7f0f0 Let Windows track floating window state
98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED
7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND()
e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable"
f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable
277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND()
312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!)
483155bbf9 Fixed borderless window client area calculation
cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int'
0c6b070761 Capture debug macros off by default
b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!)
d766f68cb3 Fix compile error with XInputOnGameInput.h
ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example
9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage
6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!)
3a219caf3d wayland: Restore accidentally removed line of code
ccae9c1ef6 Only initialize audio drivers that have been requested
590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system"
5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system
05d18aab1c Sync SDL3 wiki -> header
4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled
f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use
4417250d0d wayland: Remove the registry from the window properties
392796e49c wayland: Eliminate redundant protocol checks
82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture.
95066ce2a0 Sync SDL3 wiki -> header
df438a3170 opengl: OpenGL renderers need to support texture target in properties.
8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why
022ff075b9 test: When listing test-cases, say which ones are disabled
44adab7dfd Sync SDL3 wiki -> header
059fb560ba gamepad: Clarify range and direction of axes
4942027117 Sync SDL3 wiki -> header
e056f52f7d include: Remove string literals from properties documentation.
e8c595af5c Sync SDL3 wiki -> header
adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly.
4ffec098b7 Sync SDL3 wiki -> header
9bc7cfc755 render: Added SDL_GetTextureRenderer().
7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
4d5bffc323 Sync SDL3 wiki -> header
1a13dae219 Added constant definitions for SDL properties
3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
2348e8b6a2 Add hint to make SDL handle dbus_shutdown()
d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard
014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android
3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil.
e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7
139a0931a3 Fix memory barriers on ARMv5
21c80ac843 Added a practical example of confirm/cancel gamepad button handling
787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown
d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers
7c5e694022 Ignore a new warning in Visual Studio 2022
73d02184d7 docs: Add Wayland to the SysWM migration example
c03c01e9b2 Make sure we get mouse events as soon as possible
5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm
ed62d6e7de cocoa: Set the titled flag on fullscreen space windows
b4b5dbd92f testcontroller.c: fixed warnings.
31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling
987744aae8 Fix Duplicated includes
2b369a14ab Fixed allocation and alignment of raw input buffers
bec1b8f849 Add basic rumble support to Steam Deck
8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time
87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes]
c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers]
5b3ee51c6c Updated copyright for 2024
a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen]
dd2d809407 AndroidShowToast: make OneShotTask members private final
44c2f344d6 Fixed build
2faae8457d The C standard defines a boolean expression as a signed integer value.
e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory
dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration]
423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *'
7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions"
8f94102b04 tests: Use unsigned format specifiers for printing flags
5d0c893723 wayland: Remove bitfield specifiers from boolean values
530b41d531 Fixed warnings in SDL_pen.c
9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data
ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c
dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c
e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch
dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data
7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data
61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions
d71454da17 Store the surface properties in the reserved pointer of a surface
b6a92c113f wayland: Don't apply old libdecor window dimensions
39e24e52c8 Fixed example of creating a window with properties
dc450ba908 Added an example of creating a window with position
ce4fe32ce3 Added documentation for getting the X11 display from an SDL window
327d31a5d9 Added documentation for getting the NSWindow from an SDL window
3976bbef2a Added documentation for getting the X11 window from an SDL window
ffb8515c21 Use the Valve code name for the Steam Deck controller
43c40d30a2 Added comment for the BDA Pro Ex controller
61704b5862 Removed an assertion it's possible to hit
c24b33d8d9 Fixed building with older Windows SDK
70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat
ce329d60e4 Added support for alpha blending using palette alpha
9c3e831e33 uikit: Send fullscreen enter/leave events
5df3eac925 Sync SDL3 wiki -> header
0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick
4ce935b910 Fix static build with libdecor 0.2.0
5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()`
e0df963ef0 Fix wrong bit count in comment
c2a55cd2c5 Add missing `(void)` in functions params
a3c8f2f6cb Consolidate mouse-touch event checking logic
d747daf03d Use correct touch check flag
a961066d0b Add basic touch/finger support to `testpen.c`
a3b5eb07b2 Removed extern "C" linkage from main() declaration
50e309bb17 Include SDL_events.h in SDL_main.h
cae657140c Add Access Controller
74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one
d6fb0d91d8 Added testpen to the Visual Studio solution
bbdd41f287 Fix windows touch using wrong axis for normalisation
a28ac29aa0 Add missing cursor types
6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container
1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS
e3b5999bb4 Use the application requested size to determine automatic orientation on iOS
278e3f9184 Whoops, fixed setting fullscreen flag
69e60e0f1b Fixed setting fullscreen mode on iOS
0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS
c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with
10a8b750a0 Use common generic syscond for platforms with no cond implementation
4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout
bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!)
312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString()
199f7cc3b1 x11: Ignore border extents when the border hint is unset
07e9603398 Sync SDL3 wiki -> header
ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear().
5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732)
e66896406d cocoa: Set appropriate flags on fullscreen spaces windows
57fcb9044c video: Remove more assumptions about window state in the video layer
cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value
a2e05480d6 Use crc16 return value when calculating GUID
2ad50e9675 Make the SDL3 surface ABI compatible with SDL2
f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names
1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC
4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3
56f111dffc Fix compilation / same as sdl2-compat
72c366bf3d Fixed whitespace
3152b98e87 win32: minor fixup in WIN_UpdateKeymap()
2c4360ce8f Sync SDL3 wiki -> header
c981a597dc Added Steam Input API support for game controllers
a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck
e6e54b22c8 Ignore all surface comparison output files in the testautomation directory
9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus.
69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op
8f79e0b7f8 win32: Fix high-DPI debug logging
a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667
43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines.
84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled()
4d5949dcf6 Added a controller name for the Steam virtual gamepad
695846f2ed Pass through the name of the controller for the XInput mapping
1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen
08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice
7f75178908 Verify that the %p format specifier works for 64-bit pointers
72b7acfe8a Don't create a TLS error buffer if we're just clearing the error
240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target
b937c54b66 win32: Set all size and position variables for external windows
8c285828e5 Fixed return value for SDL_UDEV_AddCallback()
cbf9012c74 Fixed build
5547007915 Added test for inverted cursor
0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend.
627d134b9e Add support for monochrome cursors with inverted pixels under Windows.
21879faf48 wayland: Handle mouse focus when receiving touch events
58a5f5cbe8 Allow sendCommand() to be overridden by derived classes
e6d8ef1a5b Revert "Back out Steam virtual gamepad changes"
b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed.
69288038ed Refactor away some additional integer types.
f3048e3cd2 Add new file to vcxproj files.
5a21febecb Add new steam deck HIDAPI controller to controller database.
67d44c1017 Disable lizard mode while steam deck HID device is opened.
6dd6827343 Translate steam deck HID reports to SDL events.
94f621e030 Implement steam deck HIDAPI initialization.
c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold.
0baee3e676 Reversed test to be easier to read, more efficient, and match other code
bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing
835c733f4d video: Only sync when programmatically entering/exiting fullscreen
c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe
581d1cab25 You should call present when using a software renderer as well.
5173b0c2cc Make built-in joystick device lists extendable by using hints
34eb24ebc4 Back out Steam virtual gamepad changes
7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index
445f08a0fb Print the gamepad player index when opening a gamepad
17723381da Sort Steam virtual gamepads by Steam controller slot
f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add.
63ae84e140 x11: Improve sync algorithm
7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef
3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy()
53cda988f4 Clear any errors from a previous run
a197efe3a7 pen: fix leak caused by pen subsystem
fbb0914b78 wayland+x11: free system cursors when quiting video
7484d02a2e testshape: use SDL_test to create multiple windows
20250aecc5 Sync SDL3 wiki -> header
4fd778119b video: Implement asynchronous windowing
ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index."
e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build
f00ecf5f19 Fixed building with older Windows SDK
7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration
aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h
c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index.
02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2).
91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations.
b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c
8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2).
6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'.
1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'.
7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'.
163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'.
e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'.
0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c
2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c
a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info'
6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'.
230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2).
3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations.
b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'.
8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized
fda039e6f8 Fixed analyzer warnings for SDL_string.c
22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'.
eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2).
41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'.
54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha':  the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written.
0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant.
c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack.
4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'.
3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'.
c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'.
69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2).
a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days.  Code that does not take that into account can loop indefinitely.  GetTickCount64 operates on 64 bit values and does not have that problem
21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead.
0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2).
06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant.
3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'.
226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did.
fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'.
f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2).
6cfce101fb Don't call the property cleanup function if setting the property fails
14380ec48a Fixed signed/unsigned comparison warning
ac0751a652 Added SDL_strnstr()
7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function).
058213366b Make sure we use alpha of 0 when clearing a transparent window with no content
ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code
66e532fa61 Handle out of memory errors without any allocation
579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h
675423f096 Sync SDL3 wiki -> header
744a29b88f WGI: Cleanup code a bit (#8647)
e4582e6edc Sync SDL3 wiki -> header
df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format.
1072b6e86e docs: fixed typo
f184dea16c uikit: Patched to compile.
447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error.
70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event.
d1b831e232 include: Clarified documentation for two functions.
daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function.
dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
eef5c53668 docs: Moved CREDITS and INSTALL to markdown format.
f32575dfab docs: Convert everything to Unix-style endlines.
c5daf8adb1 testcontroller: Don't query the mapping list until after they are available.
df05d5eff4 Fix scroll wheel handling in testmouse
63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl
fea6e7afb1 cmake: copy sources to binary directory in separate target
9faa7977bd UWP: Add support for supplementary Unicode characters input
7b628ea4d5 Win32: Simplify Unicode text input code
411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!)
3e6513c773 document the purpose of SDL_SetTextInputRect
1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl()
9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard
309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping
acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes
6b28065e9e Reformat Win32 scan code table
7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures
08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state.
571e9796b9 Fixed the GameCube HIDAPI controller mapping
dd984dcd9f Removed HIDAPI controller mappings
3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`.
c5b0ff77d7 test: testwm2 now displays keyboard mod state.
5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD
ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634)
ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD
6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux
f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller
2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream
1b284cd415 X11 pen detection: fix misclassification due to improper init
c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things
d486de6349 cmake: fixed iconv detection test program
42a8139fd6 render: Clip bresenham lines against a real viewport thing.
4a40a272bd render: Patched to compile.
983f178b7d render: Clip lines before Bresenham algorithm generates points.
db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine.
e548044a82 ci: add NetBSD to test matrix
dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16
6ba90f7775 render: Batching is always enabled now!
b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it.
dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled.
74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior.
08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure.
aaba01aee4 hidapi: syncing with mainstream:
5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it
42c8366fdc revise iconv detection:
a45b371de0 cmake: create and install SDL3::Jar target for Android
53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit().
6cde96f9a0 psp: Hook up event subsystem init/quit.
e9659f5738 Removed some function declarations that don't actually exist.
3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them.
eca79e38db Removed test shape images
81fc7ded78 Removed the window shape API for SDL 3.0
45938bbfa5 Corrected comment
059e550e98 Fix 3DS Analog Values (#8581)
dbf14df80f Fix joysticks returning invalid device IDs
d2db3f3993 ci: cache android ndk archive
d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD
f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD
d1def7f033 cmake: add openbsd wscons sources to build, if supported
86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV
94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning.
e761770c24 No, this wasn't right
b7d7e54895 Fixed uninitialized variable
119e02f314 Always use 'm' for controllers provided by the MFI joystick driver
75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode
0d431015bf Extract BMP magic into separate define
0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593)
fd91178d7f Make size cursors be double arrows on Wayland
5e9b0820f3 Add cursors for X11/Wayland window resizing
91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap()
b76f8de298 Hit testing tweaks for X11 and Wayland (#8582)
5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points.
30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!)
49d58bc73a Cleanup WIN_CreateCursor() code a bit
4722269fb6 tests: Print window occluded log events
5db781cc3d Use the correct pixel formats for OpenGL ES on big endian
05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW
773ec1cfcb Extend blitting support for all <8bpp formats
753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB
fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation
39870031d1 use format string attributes for functions accepting va_list params, too
666301f9f9 Fixed build with older macOS SDK
238987df3b Always use physicalInputProfile on OS versions that support it
e424dcca4b More fixing the build with older macOS SDKs
4ebb0c6dac Revert "Fixed build"
7abacc9f9f Fixed build
ac1f896f89 Fixed building with older macOS SDK
8043dad369 Fixed build warning
5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo()
e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example
f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV
51fc134cad Added support for the second generation Siri Remote on Apple TV
bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping"
f2c12fe5f3 Removed TODO.txt
d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility
f40f272107 Fixed build
34bdd321bf Improved navigation while setting up controller mapping
57e5c7f6ee We'll just use the legacy names for face buttons in the mappings
051ed397d1 Removed testautomation_syswm.c from the Xcode project
fb08c22abf Disable controller state debug messages
2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping
2ff9255f29 Print the GUID for controllers that don't have a mapping
64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines
0fe5713964 Improved GCController handling on Apple platforms
aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit"
e923a458ea audio: Protect against race conditions when closing a physical device.
8fa0746d4a audio: Fix postmix state when migrating to new default devices.
078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows
a58af6d0d1 wasapi: Reference devices when proxying to management thread.
34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization
708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows
15504da0b8 Fixed mouse wheel scrolling direction on iOS
f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile
924de4df48 Enable transparent windows when using the D3D11 renderer
1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
7203641597 Note that the SDL window properties are read-only
e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL
229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes"
edd044e901 Fixed the ROG PUGIO II showing up as a game controller
861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table
dd8ab67bd9 Sync wiki -> headers.
91460fc13d include: Fixed up documentation in SDL_pen.h
876c97454a Cleanup WIN_CreateCursor() code a bit
8766aa39d6 Sync wiki -> headers.
e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags.
1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options.
6afae6681b Allow casting properties of different types
bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty()
c47ac5b2df include: Fixed copy/paste error
0efb3d90e0 audio: removed a fixed FIXME comment.
69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD
45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down
0907f345cb Added property types: pointer, string, number, float
7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland
d3e43668d0 Revert "Sync SDL3 wiki -> header"
43571769f1 Sync SDL3 wiki -> header
843873626c Handle window resizing on the render thread in D3D11 and D3D12
f66f61de01 Fixed missing "0" in the button list
04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530)
b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties
09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers
87794d03ad Added shortened name for "Nintendo Co., Ltd."
fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843
d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor
a5a47d3bee Fixed crash if there is no controller mapping
312faf9305 Updated documentation for the controller face buttons
2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label
8708ba7393 Don't leak if realloc fails
36b2d2e463 Fix memory leak in SDL_SendDrop()
dfb87e1099 Fix uninitialised variable 'properties'
e54c5e0204 Fix condition in SDLTest_TrackAllocations()
89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread.
aa7baf63aa Sync wiki -> headers.
74f3643bfa wayland: Add missing break to switch statement
2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions
d8600f717e  Pointer as bool (libsdl-org#7214)
23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym
61c39ce848 ci: re-enable Intel compilers on ci
4ac3f5c07e Updated Xcode project with the video capture API
59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android
3ab98a3572 Removed debug print statements (thanks @stsp!)
f4b61fff30 Implemented VT switching for KMSDRM on Linux
391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set
a6541166bc cmake: also install pdb files of static libraries
2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC)
bea34c5380 Fixed a memory leak at window creation.
b5347c3364 Fixed emscripten and iOS builds
02f356439d Allow the application to draw while Windows is in a modal move/resize loop
1934417b4d Show the existing mapping when a controller is connected
407a3cb4e0 Fixed infinite recursion initializing properties
979214363f Added SDL_GetGlobalProperties()
151cdfa99f Added the "SDL.window.wayland.registry" property
6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property
4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver
fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties
aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
0cd4b7d3e3 Added display properties
a02afbaea5 Clean up window properties when the window is destroyed
8668943746 Standardized property names for internal SDL properties
a4c6b38fef Fixed FreeBSD build
d9e6dcc650 Fixed FreeBSD build
7cc3e94eb2 Store the requested muted state
ce9e1bd324 Don't mute the console input if we can't read the keyboard
0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work
80b2bbad21 Removed useless branch test
15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs
8049af3355 Assume all 8BitDo Xbox controllers have a share button
ed1e0c1530 Make sure joysticks are locked when adding and removing them
415283ef38 Fixed checking for linux/input.h
fea2504a37 Prioritize the pipewire audio driver over ALSA
04e98d2236 Added missing calls to SDL_InvalidParamError("surface")
521bbcc15e Destroy the window surface if we've created it for the software renderer
28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!)
4106697774 Make sure we include the null terminator in XLookupStringAsUTF8()
b5057edf29 Remove unused SDL_TextureModulate enum
9458cbf75e Removed unused SDL_OSEvent
1a57f6bb29 wayland: Remove QtWayland extensions
5f920d6639 fix emscripten build after commit 07cb7c10
22016b4eae Enable the 5th player LED on the DualSense controller
66cf30c2de Removed misleading comment
dbcd390cdf Log drag and drop position updates in SDL test programs
07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!)
869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface.
c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL.
4d1aecc225 vulkan: Patched to compile on iOS.
fccec65afe Sync SDL3 wiki -> header
2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator.
c53843a961 docs: Remove Doxygen `\brief` tags.
c132295ad7 SDL_FlushEventMemory is not a public procedure.
7ac281f800 Sync wiki -> headers.
f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010
3e4d7e48b0 Fixed memory leak in XInput code
bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it.
04dfca958a Added a note to events indicating that memory is owned by SDL
20cd789bab Improved migration documentation for the event memory change.
459f17257c cmake: fix MSVC unrecognized option link warning
761390b62f cmake: detect linker id, and assume MSVC does not support version scripts
d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries
21ff699251 test: Fix popup test crash on exit
70c149c88f Automatically clean up memory associated with events
1a83bf2399 fix a possible memory leak in SDL_vasprintf()
59b37d0e5b cmake: fix Windows unrecognized option link warning
9302d7732d Fixed touch normalized coordinates
ff3c20a799 Sync SDL3 wiki -> header
17a0fe3a0c Sync SDL3 wiki -> header
14d2471a8f Sync SDL3 wiki -> header
2ad22eeeb5 Sync SDL3 wiki -> header
930438dfb7 Added note that the #ifdef is for !__IOS__
c56583fe45 Fix duplicate symbol on iOS/tvOS
2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project
4ab31ca678 Fix dropping file event
5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!)
d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!)
b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!)
75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events
2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!)
e5f2cea234 Sync wiki -> headers
ad842dd5ad Fixed a typo in SDL_log.h
f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream
52c4e3eab3 events: Update self-referential pointers when copying event objects
91f0456391 Add the source application for drag and drop events (thanks Nathan!)
1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat.
d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding
780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable.
46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback
4481754359 Make sure we only dispatch events on the main thread when using application callbacks
274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch()
ad9dcdbbce Clarify that you should use the other field when reading the event
a19029e3c1 docs: Updated README-main-functions.md based on feedback.
019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it.
7e445da569 Added SDL_CleanupEvent()
c4bf05fd9d Added subsystem refcount tests to testautomation
7f65ed6461 Handle subsystem dependencies recursively
a6b85c81cc Fixed build
3ab6670cb1 Sync SDL3 wiki -> header
f439ccfc1a Updated return values for SDL event functions
e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks()
ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code
dad1a84be4 Fixed building Vivante video driver
fe175d025f Fixed building Vivante video driver
0b460f34ba The HP HyperX controllers have a share button
f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression
a76d8e39aa Changed SDL_bool from an enum to unsigned int
cf7e5bd0e8 Sync SDL3 wiki -> header
853c28e624 docs: Added first draft of README-main-functions.md
70d75b4a23 Sync wiki -> headers
ea02630143 More audio migration clarification
14980b25a8 Clarify documentation for audio callback migration
6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H
5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac
07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions.
5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md.
9224a0a2d8 Fix emscripten, android, uikit and windows
d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions
338974bb29 SDL_test_memory.c: fix build against older windows SDKs.
618d15bce6 Fixed typo
ad0af48883 Check to make sure the Windows joystick device has buttons and axes
ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions.
9c664b0062 main: Added _optional_ callback entry points.
9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC
759cdf6159 audio: Fixed GetFirstAudioDeviceAdded().
0e614d9179 audio: Massive reworking on thread locking.
40fb76196c audio: Don't let simplified audio streams bind to new devices.
24e3328cca audio: Don't reset device ID counter on subsystem init/quit.
5d95cbde37 cmake: reset check state before testing -fobjc-arc
f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms
4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths
dcc8805c21 testaudio: Fixed compiler warning on Visual Studio.
9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio().
875e45e70b wayland: Sanity check pointers and protocols before confining
0e87b71d08 wayland: Check the relative pointer handle before destroying
6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h
552bee47cb Clear any previous errors if we successfully show a message box
343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland
f63e9a8a3f wasapi: Handle disconnected devices that get reconnected.
5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add.
468c386686 wasapi: Handle disconnect notifications from the management thread, too.
ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it.
85923049a6 wasapi: Patched to compile.
9bec57309c wasapi: Proxy default device change handling to management thread.
c45b5121ce audio: Fixed potential race condition.
8b6da3c701 Fixed making the EGL context current when resuming on Android
2e9eb1073d Sync SDL3 wiki -> header
e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT.
82f48be3ef Sync SDL3 wiki -> header
899eb0d042 thread: Locking mutexes and rwlocks are now void functions.
082ef41566 alsa: Fix crash from invalid handle pointer
a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions.
23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux
ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block.
f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller
b61706373c n3ds: Check that audio thread name starts with "SDLAudioP"
6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap
e4cd1d4059 n3ds systhread - prefer to put audio thread on system core
1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized
07171be596 SDL_n3dsaudio.h: use triple buffering
6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks
39a961ba41 Added support for "%[]" sscanf syntax
124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio'
b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED.
865dd04068 pulseaudio: Don't use a hash for device change detection.
b8cc51875a Fixed build
0413e21e54 Fixed audio device removed events for ALSA
5ba03d377a Revert "Fixed audio device removed events for ALSA"
a774694be0 pulseaudio: Simplified default device change detection code.
e57fef8f0b Fixed audio device removed events for ALSA
4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope
182cfc3265 pulseaudio: Rework how we manage default devices and hotplug.
b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead.
38afd48daf Added a single source of SDL object IDs
e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!)
c98a14fdeb Renamed display added/removed events for consistency with the rest of the API
c2a3112b6f Added "--substring" to the help for rename_symbols.py
a844d90942 Add missing error reporting in Android_JNI_FileOpen()
4ac38d13dd alsa: Don't touch free'd memory in hotplug thread.
43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers.
9abc692156 audio: Another attempt to deal with device destruction from device thread.
33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts."
e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes"
70fd8e2ba2 Lock joysticks when adding gamepad mappings
76f81797b7 audio: Device threads don't increment physical device refcounts.
594fda4120 Sync SDL3 wiki -> header
0d7c5a2c56 Updated Android API documentation
0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO"
142366c837 Sync SDL3 wiki -> header
3a4c9d6990 Fixed build error when API logging is enabled
1f8f82b379 Removed redundant thread-safety information
a6edc75fe7 Sync SDL3 wiki -> header
3c8edeb79b Clarified SDL property thread-safety information
4fa821cb3e Sync SDL3 wiki -> header
1c70760c0b Added thread-safety information for the new SDL properties API
15533dce05 Cleaned up warnings from check_stdlib_usage.py
bf269571fc jack: Removed FIXME comment that has since been fixed.
797b70877d audio: Remove stub header SDL_audio_c.h.
9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style.
0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared.
81c77396af opensles: Patched to compile.
442e84916a opensles: Fixed capitalization to match other SDL backends.
34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place.
48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used
f7dc63bcc3 audio: another windows wasapi build fix.
dd98330076 audio: fix windows wasapi build.
7a52f7b3fd audio: Split Deinitialize into two stages.
e55e556f32 alsa: Fixed minor memory leak.
b45a0d9016 Updated the documentation for SDL_LoadWAV_RW()
435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen()
b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends.
c6f08c2553 testaudio: Removed debugging code.
d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling.
b19e68c8ec testaudio: Properly display playback progress, regardless of data source.
8c39269279 audio: Fix audio stream format when binding to a capture device.
f26b838a3e jack: Check for sample rate and buffer size changes from the server.
063cb0df6b audio: Fixed comment typo. "deref" should be "unref"
354611a0c6 testaudio: Fixed some bugs Valgrind pointed out.
a17f3ba916 audio: Reworked audio device disconnect management.
6ddd96a4d0 Fix some wrong gamepad/controller event enums
8df68b4120 hashtable: Moved over to single-line comments.
1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures.
b22ffb9797 audio: Fix some logic errors in the new device hashtable code.
e526dc64bd Don't set unused variable
6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable.
8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd.
b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown).
7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists.
0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value.
95a9271dbf audio: Never lock a device while holding the device_list_lock.
9aeabb0b05 Fix macOS build error by #8269
382751c4b5 testffmpeg: print usage of options to change audio/video codec
f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it
516d6f9efc testffmpeg: added support for YUVA formats using swscale
ac71831350 Sync wiki -> headers
d18f910248 testffmpeg: added the ability to specify audio and video codecs
72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported
e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239.
b79db0a6ea Fixed potential wraparound issue with property IDs
c9ccf0670c Add unsupported functions to dynapi
25ce87979d Always provide an implementation for all SDL3 symbols
3a36433a3c cmake: test -Wl,--version-script with minimal version script
0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support
bf64fecf19 testffmpeg: allow resizing of the video window
efa9a45048 Clarified that testffmpeg will resize the window to the video size
4368f70ff9 Added properties to various SDL objects
973c8b3273 Added SDL properties API
2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized.
1ae33f6751 cmake: optionally install pdb's
0d5cad91b1 We need audio converters initialized in SDL_InitAudio()
1c3a0ade74 audio: Whoops, this stream format change is only for capture devices.
10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context.
0b71898cb1 Make it clear that the string comparison isn't a boolean check
6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops
c552cc6847 We don't require the audio system to be initialized for audio format conversion
9a5f7b17c6 Use SDL wrapped getenv function
044046bc50 audio: Fixed assertions when capture devices have wrong audio formats.
bb2f767f5d testaudio: Make program usable without a 3-button mouse.
321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal.
82f54af617 x11: Properly check for XInput2 support before using it.
b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller
dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline'
a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration
3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock.
aee4862958 ci: stop FreeBSD job after 30 minutes
99fa0d6cae Disable low latency audio by default when using AAudio on Android
ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory
ee53e4d319 cmake: check ffmpeg capability instead of version
2d62c65a75 Fixed build warning
bf72704bfd audio: Disable NEON sample conversion until test failures are fixed
0fe95cfba3 Sync wiki -> header
adcace6f95 Added a "--software" option to testffmpeg
86ada8a9f0 fix testffmpeg.c build.
303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer
2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
a842446f62 Added support for 0-copy decode and display using D3D11
d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox
1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL
ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer
ed6381b68d Allow setting any number of sprites over the video
ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg
88f2fb9dcf Added an example of video decoding with ffmpeg
d88bf687a8 surface: Document the in-memory layout of the pixels
3698630bbc pixels: Document the naming convention
04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel
f5745c3a67 surface: Add a private SDL_ReadSurfacePixel
0d68f45879 test: Extract SDLTest_ReadSurfacePixel
55a1458ed0 audio: Changes to one logical device must update all sibling logical devices.
8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style.
568902b64e hashtable: Added src/SDL_hashtable.[ch].
8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir.
836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session
2a9480c815 wayland: Add null check for zenity version string
f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled()
4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel
b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats
b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes
183606d3d4 testdrawchessboard: clean up renderer and window
4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways
4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways
49abb9c1fa aaudio: Fixed a comment.
0eb8651d5e Do not report gyro/accelerometer if we can't read axes info
ff57867516 audio: Fixed copy/paste error that was checking wrong variable.
d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result.
a0820ed833 directsound: Cleaned up WaitDevice.
6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable.
f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event.
64ec208479 Fix log message spelling
9111c5e178 tests: Disable mouse warp test under Wayland
de5068f4e4 audio: Commented out a currently-incorrect assert.
3abb464f10 ci: disable Intel compilers
251f8fa272 Revert "Do a better job of finding default ALSA devices"
8857b0f13a Use the device audio format for the lowest latency
806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device
482c238953 aaudio: Deal with device recovery.
a8813b58a6 aaudio: Change an int to an SDL_bool.
8923305f34 We don't need to wait a full 10 ms, just delay a bit
6a152676bb Wait a bit when snd_pcm_avail() returns 0
b4372de186 alsa: Cleaned up remaining debug logging.
a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy.
0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice.
776d9d0ee3 alsa: Convert `/* */` comments to `//` comments.
64fee85c69 alsa: More efficient audio thread iteration.
47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path
61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data.
4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills.
d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms
d65861f049 Do a better job of finding default ALSA devices
ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail()
5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages
5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain
6248472c0c test: Accept small numerical differences in more mathematical tests
a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs.
f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs.
441a5b707b audio: Adjusted const/static fields on some variables.
280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3."
4db2b968af audio: simple-copy path should check if device is paused.
505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock.
ea5f59c234 Removed unused code
a6854098f7 Fixed stuttering on Android when using the AAudio driver
a5175e5ed0 audio: Fixed bug when setting up mixing formats.
9667aa18e6 wayland: Check that the data device supports the release method before calling it
4454dc400b wayland: Null all Wayland manager objects after freeing
e1789b320e video: Streamline a little deinit code.
2a1058713c Bump libdecor feature check to look for 0.2.0
f5886f11d0 cmake: let every test depends on pretest
f45761908a Move check for SDL_Delay upper bounds to testtimer
a84389f6bb libm: use union for infinity
474c8d0073 testautomation: don't do float equality tests
a6bc6b882c ci: always upload the artifacts
85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver
26fd231151 ci: run tests on msvc workflow
0e955a9127 cmake: run testautomation with CTest
1375d2049d SDL_iconv_string() defaults to UTF-8
70a1bc6973 Check for NULL before dereferencing newly allocated memory
752f14e5a6 wayland: Convert some memcpy calls to copyp
9284a03053 wayland: Remove some unnecessary helper functions

git-subtree-dir: external/sdl/SDL
git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00

3502 lines
116 KiB
CMake

cmake_minimum_required(VERSION 3.16)
if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
message(FATAL_ERROR "Prevented in-tree build. Please create a build directory outside of the SDL source code and run \"cmake -S ${CMAKE_SOURCE_DIR} -B .\" from there")
endif()
# MSVC runtime library flags are selected by an abstraction.
set(CMAKE_POLICY_DEFAULT_CMP0091 NEW)
# See docs/release_checklist.md
project(SDL3 LANGUAGES C CXX VERSION "3.0.0")
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
set(SDL3_SUBPROJECT OFF)
else()
set(SDL3_SUBPROJECT ON)
endif()
# CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)"
# CMake 3.24+ emits a warning when not set.
unset(OFF)
unset(ON)
if(POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
include(CheckLibraryExists)
include(CheckIncludeFile)
include(CheckLanguage)
include(CheckSymbolExists)
include(CheckCSourceCompiles)
include(CheckCSourceRuns)
include(CheckCCompilerFlag)
include(CheckCXXCompilerFlag)
include(CheckStructHasMember)
include(CMakeDependentOption)
include(CMakeParseArguments)
include(CMakePushCheckState)
include(GNUInstallDirs)
if(NOT DEFINED OpenGL_GL_PREFERENCE)
set(OpenGL_GL_PREFERENCE GLVND)
endif()
find_package(PkgConfig)
list(APPEND CMAKE_MODULE_PATH "${SDL3_SOURCE_DIR}/cmake")
include("${SDL3_SOURCE_DIR}/cmake/macros.cmake")
include("${SDL3_SOURCE_DIR}/cmake/sdlchecks.cmake")
include("${SDL3_SOURCE_DIR}/cmake/sdlcompilers.cmake")
include("${SDL3_SOURCE_DIR}/cmake/sdlmanpages.cmake")
include("${SDL3_SOURCE_DIR}/cmake/sdlplatform.cmake")
include("${SDL3_SOURCE_DIR}/cmake/sdltargets.cmake")
include("${SDL3_SOURCE_DIR}/cmake/CheckCPUArchitecture.cmake")
include("${SDL3_SOURCE_DIR}/cmake/GetGitRevisionDescription.cmake")
include("${SDL3_SOURCE_DIR}/cmake/3rdparty.cmake")
SDL_DetectCompiler()
SDL_DetectCPUArchitecture()
# Increment this if there is an incompatible change - but if that happens,
# we should rename the library from SDL3 to SDL4, at which point this would
# reset to 0 anyway.
set(SDL_SO_VERSION_MAJOR "0")
set(SDL_SO_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
set(SDL_SO_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
set(SDL_SO_VERSION "${SDL_SO_VERSION_MAJOR}.${SDL_SO_VERSION_MINOR}.${SDL_SO_VERSION_PATCH}")
if(PROJECT_VERSION_MINOR MATCHES "[02468]$")
math(EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + 1")
set(SDL_DYLIB_COMPAT_VERSION_MINOR "0")
math(EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}")
set(SDL_DYLIB_CURRENT_VERSION_MINOR "${PROJECT_VERSION_PATCH}")
else()
math(EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + ${PROJECT_VERSION_PATCH} + 1")
set(SDL_DYLIB_COMPAT_VERSION_MINOR "0")
math(EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}")
set(SDL_DYLIB_CURRENT_VERSION_MINOR "0")
endif()
set(SDL_DYLIB_CURRENT_VERSION_PATCH "0")
set(SDL_DYLIB_COMPAT_VERSION_PATCH "0")
set(SDL_DYLIB_CURRENT_VERSION "${SDL_DYLIB_CURRENT_VERSION_MAJOR}.${SDL_DYLIB_CURRENT_VERSION_MINOR}.${SDL_DYLIB_CURRENT_VERSION_PATCH}")
set(SDL_DYLIB_COMPAT_VERSION "${SDL_DYLIB_COMPAT_VERSION_MAJOR}.${SDL_DYLIB_COMPAT_VERSION_MINOR}.${SDL_DYLIB_COMPAT_VERSION_PATCH}")
message(DEBUG "SDL_SO_VERSION=${SDL_SO_VERSION} SDL_DYLIB_CURRENT_VERSION=${SDL_DYLIB_CURRENT_VERSION} SDL_DYLIB_COMPAT_VERSION=${SDL_DYLIB_COMPAT_VERSION}")
set(SDL_FRAMEWORK_VERSION "A")
set(SDL_CHECK_REQUIRED_INCLUDES "" CACHE STRING "Extra includes (for CMAKE_REQUIRED_INCLUDES)")
set(SDL_CHECK_REQUIRED_LINK_OPTIONS "" CACHE STRING "Extra link options (for CMAKE_REQUIRED_LINK_OPTIONS)")
mark_as_advanced(SDL_CHECK_REQUIRED_INCLUDES SDL_CHECK_REQUIRED_LINK_OPTIONS)
string(APPEND CMAKE_REQUIRED_FLAGS " -D_GNU_SOURCE=1")
list(APPEND CMAKE_REQUIRED_INCLUDES ${SDL_CHECK_REQUIRED_INCLUDES})
list(APPEND CMAKE_REQUIRED_LINK_OPTIONS ${SDL_CHECK_REQUIRED_LINK_OPTIONS})
# Get the platform
SDL_DetectCMakePlatform()
# Don't mistake macOS for unix
if(UNIX AND NOT ANDROID AND NOT APPLE AND NOT RISCOS)
set(UNIX_SYS ON)
else()
set(UNIX_SYS OFF)
endif()
if(UNIX OR APPLE)
set(UNIX_OR_MAC_SYS ON)
else()
set(UNIX_OR_MAC_SYS OFF)
endif()
# Emscripten pthreads work, but you need to have a non-pthread fallback build
# for systems without support. It's not currently enough to not use
# pthread functions in a pthread-build; it won't start up on unsupported
# browsers. As such, you have to explicitly enable it on Emscripten builds
# for the time being. This default will change to ON once this becomes
# commonly supported in browsers or the Emscripten team makes a single
# binary work everywhere.
if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN)
set(SDL_PTHREADS_DEFAULT ON)
else()
set(SDL_PTHREADS_DEFAULT OFF)
endif()
if(UNIX_SYS OR ANDROID)
set(SDL_CLOCK_GETTIME_DEFAULT ON)
else()
set(SDL_CLOCK_GETTIME_DEFAULT OFF)
endif()
# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
# so we'll just use libusb when it's available. libusb does not support iOS,
# so we default to yes on iOS.
# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
if((WINDOWS AND NOT WINDOWS_STORE) OR IOS OR TVOS OR VISIONOS OR ANDROID)
set(SDL_HIDAPI_LIBUSB_AVAILABLE FALSE)
else()
set(SDL_HIDAPI_LIBUSB_AVAILABLE TRUE)
endif()
set(SDL_ASSEMBLY_DEFAULT OFF)
if(USE_CLANG OR USE_GCC OR USE_INTELCC OR MSVC_VERSION GREATER 1400)
set(SDL_ASSEMBLY_DEFAULT ON)
endif()
set(SDL_GCC_ATOMICS_DEFAULT OFF)
if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
set(SDL_GCC_ATOMICS_DEFAULT ON)
endif()
# Default option knobs
set(SDL_LIBC_DEFAULT ON)
set(SDL_SYSTEM_ICONV_DEFAULT ON)
if(WINDOWS)
set(SDL_LIBC_DEFAULT OFF)
set(SDL_SYSTEM_ICONV_DEFAULT OFF)
endif()
if(MSVC)
option(SDL_FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF)
if(SDL_FORCE_STATIC_VCRT)
if(NOT DEFINED CMAKE_MSVC_RUNTIME_LIBRARY)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif()
endforeach()
endif()
if(NOT SDL_LIBC)
# Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
endforeach(flag_var)
endif()
if(MSVC_CLANG)
# clang-cl treats /W4 as '-Wall -Wextra' -- we don't need -Wextra
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
string(REGEX REPLACE "/W4" "/W3" ${flag_var} "${${flag_var}}")
endforeach(flag_var)
endif()
endif()
set(SDL_SHARED_DEFAULT ON)
set(SDL_STATIC_DEFAULT ON)
set(SDL_SHARED_AVAILABLE ON)
set(SDL_STATIC_AVAILABLE ON)
# All these *_DEFAULT vars will default to ON if not specified,
# so you only need to override them if they need to be disabled.
if(EMSCRIPTEN)
# Set up default values for the currently supported set of subsystems:
# Emscripten/Javascript does not have assembly support, a dynamic library
# loading architecture, or low-level CPU inspection.
# SDL_THREADS_DEFAULT now defaults to ON, but pthread support might be disabled by default.
# !!! FIXME: most of these subsystems should default to ON if there are dummy implementations to be used.
set(SDL_ASSEMBLY_DEFAULT OFF)
set(SDL_SHARED_AVAILABLE OFF)
set(SDL_ATOMIC_DEFAULT OFF)
set(SDL_LOADSO_DEFAULT OFF)
set(SDL_CPUINFO_DEFAULT OFF)
endif()
if(VITA OR PSP OR PS2 OR N3DS OR RISCOS)
set(SDL_SHARED_AVAILABLE OFF)
set(SDL_LOADSO_DEFAULT OFF)
endif()
if((RISCOS OR UNIX_SYS) AND NOT (LINUX OR NETBSD OR OPENBSD))
set(SDL_OSS_DEFAULT ON)
else()
set(SDL_OSS_DEFAULT OFF)
endif()
if(SDL_SHARED_DEFAULT AND SDL_STATIC_DEFAULT AND SDL_SHARED_AVAILABLE)
if(DEFINED BUILD_SHARED_LIBS)
# When defined, use BUILD_SHARED_LIBS as default
if(BUILD_SHARED_LIBS)
set(SDL_STATIC_DEFAULT OFF)
else()
set(SDL_SHARED_DEFAULT OFF)
endif()
else()
# Default to just building the shared library
set(SDL_STATIC_DEFAULT OFF)
endif()
endif()
set(SDL_SUBSYSTEMS
Atomic
Audio
Video
Render
Events
Joystick
Haptic
Hidapi
Power
Threads
Timers
File
Loadso
CPUinfo
Filesystem
Sensor
Locale
Misc
)
foreach(_SUB IN LISTS SDL_SUBSYSTEMS)
string(TOUPPER ${_SUB} _OPT)
if(NOT DEFINED SDL_${_OPT}_DEFAULT)
set(SDL_${_OPT}_DEFAULT ON)
endif()
option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_DEFAULT})
endforeach()
cmake_dependent_option(SDL_FRAMEWORK "Build SDL libraries as Apple Framework" OFF "APPLE" OFF)
if(SDL_FRAMEWORK)
set(SDL_STATIC_AVAILABLE FALSE)
endif()
# Allow some projects to be built conditionally.
set_option(SDL_DISABLE_INSTALL "Disable installation of SDL3" ${SDL3_SUBPROJECT})
cmake_dependent_option(SDL_DISABLE_INSTALL_CPACK "Create binary SDL3 archive using CPack" ${SDL3_SUBPROJECT} "NOT SDL_DISABLE_INSTALL" ON)
cmake_dependent_option(SDL_DISABLE_INSTALL_DOCS "Install docs for SDL3" ${SDL3_SUBPROJECT} "NOT SDL_DISABLE_INSTALL;NOT SDL_FRAMEWORK" ON)
set_option(SDL_DISABLE_UNINSTALL "Disable uninstallation of SDL3" OFF)
cmake_dependent_option(SDL_DISABLE_ANDROID_JAR "Disable creation of SDL3.jar" ${SDL3_SUBPROJECT} "ANDROID" ON)
option_string(SDL_ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
set_option(SDL_ASSEMBLY "Enable assembly routines" ${SDL_ASSEMBLY_DEFAULT})
dep_option(SDL_AVX "Use AVX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_AVX2 "Use AVX2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_AVX512F "Use AVX512F assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_SSE "Use SSE assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_SSE2 "Use SSE2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_SSE3 "Use SSE3 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_SSE4_1 "Use SSE4.1 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_SSE4_2 "Use SSE4.2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_MMX "Use MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_ALTIVEC "Use Altivec assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_POWERPC32 OR SDL_CPU_POWERPC64" OFF)
dep_option(SDL_ARMSIMD "Use SIMD assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF)
dep_option(SDL_ARMNEON "Use NEON assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
dep_option(SDL_ARMNEON_BLITTERS "Use NEON assembly blitters on ARM32" OFF "SDL_VIDEO;SDL_ASSEMBLY;SDL_ARMNEON;SDL_CPU_ARM32" OFF)
dep_option(SDL_LSX "Use LSX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF)
dep_option(SDL_LASX "Use LASX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF)
set_option(SDL_LIBC "Use the system C library" ${SDL_LIBC_DEFAULT})
set_option(SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ${SDL_SYSTEM_ICONV_DEFAULT})
set_option(SDL_LIBICONV "Prefer iconv() from libiconv, if available, over libc version" OFF)
set_option(SDL_GCC_ATOMICS "Use gcc builtin atomics" ${SDL_GCC_ATOMICS_DEFAULT})
dep_option(SDL_DBUS "Enable D-Bus support" ON ${UNIX_SYS} OFF)
set_option(SDL_DISKAUDIO "Support the disk writer audio driver" ON)
set_option(SDL_DUMMYAUDIO "Support the dummy audio driver" ON)
set_option(SDL_DUMMYVIDEO "Use dummy video driver" ON)
dep_option(SDL_IBUS "Enable IBus support" ON ${UNIX_SYS} OFF)
dep_option(SDL_OPENGL "Include OpenGL support" ON "NOT VISIONOS" OFF)
dep_option(SDL_OPENGLES "Include OpenGL ES support" ON "NOT VISIONOS" OFF)
set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_DEFAULT})
dep_option(SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF)
dep_option(SDL_OSS "Support the OSS audio API" ${SDL_OSS_DEFAULT} "UNIX_SYS OR RISCOS" OFF)
set_option(SDL_ALSA "Support the ALSA audio API" ${UNIX_SYS})
dep_option(SDL_ALSA_SHARED "Dynamically load ALSA audio support" ON "SDL_ALSA" OFF)
set_option(SDL_JACK "Support the JACK audio API" ${UNIX_SYS})
dep_option(SDL_JACK_SHARED "Dynamically load JACK audio support" ON "SDL_JACK" OFF)
set_option(SDL_PIPEWIRE "Use Pipewire audio" ${UNIX_SYS})
dep_option(SDL_PIPEWIRE_SHARED "Dynamically load Pipewire support" ON "SDL_PIPEWIRE" OFF)
set_option(SDL_PULSEAUDIO "Use PulseAudio" ${UNIX_SYS})
dep_option(SDL_PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "SDL_PULSEAUDIO" OFF)
set_option(SDL_SNDIO "Support the sndio audio API" ${UNIX_SYS})
dep_option(SDL_SNDIO_SHARED "Dynamically load the sndio audio API" ON "SDL_SNDIO" OFF)
set_option(SDL_RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
set_option(SDL_CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" ${SDL_CLOCK_GETTIME_DEFAULT})
set_option(SDL_X11 "Use X11 video driver" ${UNIX_SYS})
dep_option(SDL_X11_SHARED "Dynamically load X11 support" ON "SDL_X11" OFF)
set(SDL_X11_OPTIONS Xcursor Xdbe XInput Xfixes Xrandr Xscrnsaver XShape)
foreach(_SUB ${SDL_X11_OPTIONS})
string(TOUPPER "SDL_X11_${_SUB}" _OPT)
dep_option(${_OPT} "Enable ${_SUB} support" ON "SDL_X11" OFF)
endforeach()
set_option(SDL_WAYLAND "Use Wayland video driver" ${UNIX_SYS})
dep_option(SDL_WAYLAND_SHARED "Dynamically load Wayland support" ON "SDL_WAYLAND" OFF)
dep_option(SDL_WAYLAND_LIBDECOR "Use client-side window decorations on Wayland" ON "SDL_WAYLAND" OFF)
dep_option(SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED" OFF)
dep_option(SDL_RPI "Use Raspberry Pi video driver" ON "UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
dep_option(SDL_ROCKCHIP "Use ROCKCHIP Hardware Acceleration video driver" ON "UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
set_option(SDL_COCOA "Use Cocoa video driver" ${APPLE})
set_option(SDL_DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
set_option(SDL_XINPUT "Use Xinput for Windows" ${WINDOWS})
set_option(SDL_WASAPI "Use the Windows WASAPI audio driver" ${WINDOWS})
set_option(SDL_RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
set_option(SDL_RENDER_METAL "Enable the Metal render driver" ${APPLE})
dep_option(SDL_VIVANTE "Use Vivante EGL video driver" ON "${UNIX_SYS};SDL_CPU_ARM32" OFF)
dep_option(SDL_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
set_option(SDL_METAL "Enable Metal support" ${APPLE})
set_option(SDL_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
dep_option(SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF)
set_option(SDL_OFFSCREEN "Use offscreen video driver" ON)
dep_option(SDL_VIDEO_CAPTURE "Enable video capturing" ON SDL_VIDEO OFF)
option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF)
option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF)
dep_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON "NOT VISIONOS" OFF)
dep_option(SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" ON SDL_HIDAPI_LIBUSB_AVAILABLE OFF)
dep_option(SDL_HIDAPI_LIBUSB_SHARED "Dynamically load libusb support" ON SDL_HIDAPI_LIBUSB OFF)
dep_option(SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF)
dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF)
set_option(SDL_LIBUDEV "Enable libudev support" ON)
set_option(SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF)
set_option(SDL_CCACHE "Use Ccache to speed up build" OFF)
set_option(SDL_CLANG_TIDY "Run clang-tidy static analysis" OFF)
set(SDL_VENDOR_INFO "" CACHE STRING "Vendor name and/or version to add to SDL_REVISION")
cmake_dependent_option(SDL_SHARED "Build a shared version of the library" ${SDL_SHARED_DEFAULT} ${SDL_SHARED_AVAILABLE} OFF)
cmake_dependent_option(SDL_STATIC "Build a static version of the library" ${SDL_STATIC_DEFAULT} ${SDL_STATIC_AVAILABLE} OFF)
option(SDL_TEST_LIBRARY "Build the SDL3_test library" ON)
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" "${CMAKE_POSITION_INDEPENDENT_CODE}" "SDL_STATIC" OFF)
dep_option(SDL_TESTS "Build the test directory" OFF SDL_TEST_LIBRARY OFF)
dep_option(SDL_INSTALL_TESTS "Install test-cases" OFF "NOT SDL_DISABLE_INSTALL;NOT SDL_FRAMEWORK;NOT WINDOWS_STORE" OFF)
dep_option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" "${SDL_SHARED}" "SDL_SHARED;SDL_STATIC" "${SDL_SHARED}")
set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Timeout multiplier to account for really slow machines")
if(VITA)
set_option(VIDEO_VITA_PIB "Build with PSVita piglet gles2 support" OFF)
set_option(VIDEO_VITA_PVR "Build with PSVita PVR gles/gles2 support" OFF)
endif()
set(HAVE_STATIC_PIC "${SDL_STATIC_PIC}")
if(NOT (SDL_SHARED OR SDL_STATIC))
message(FATAL_ERROR "SDL_SHARED and SDL_STATIC cannot both be disabled")
endif()
if(SDL_SHARED)
add_library(SDL3-shared SHARED)
add_library(SDL3::SDL3-shared ALIAS SDL3-shared)
SDL_AddCommonCompilerFlags(SDL3-shared)
target_compile_features(SDL3-shared PRIVATE c_std_99)
endif()
if(SDL_STATIC)
add_library(SDL3-static STATIC)
add_library(SDL3::SDL3-static ALIAS SDL3-static)
SDL_AddCommonCompilerFlags(SDL3-static)
target_compile_features(SDL3-static PRIVATE c_std_99)
endif()
if(SDL_TEST_LIBRARY)
add_library(SDL3_test STATIC)
add_library(SDL3::SDL3_test ALIAS SDL3_test)
SDL_AddCommonCompilerFlags(SDL3_test)
endif()
# Make sure SDL3::SDL3 always exists
if(TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3 ALIAS SDL3-shared)
else()
add_library(SDL3::SDL3 ALIAS SDL3-static)
endif()
sdl_pc_link_options("-lSDL3")
# Enable large file support on 32-bit glibc, so that we can access files
# with large inode numbers
check_symbol_exists("__GLIBC__" "stdlib.h" LIBC_IS_GLIBC)
if (LIBC_IS_GLIBC AND CMAKE_SIZEOF_VOID_P EQUAL 4)
# Enable large file support on 32-bit glibc, so that we can access files with large inode numbers
sdl_compile_definitions(PRIVATE "_FILE_OFFSET_BITS=64")
# Enable 64-bit time_t on 32-bit glibc, so that time stamps remain correct beyond January 2038
sdl_compile_definitions(PRIVATE "_TIME_BITS=64")
endif()
if(WINDOWS_STORE)
sdl_compile_definitions(PRIVATE "SDL_BUILDING_WINRT=1")
sdl_compile_options(PRIVATE "-ZW")
endif()
check_linker_supports_version_file(HAVE_WL_VERSION_SCRIPT)
if(HAVE_WL_VERSION_SCRIPT)
sdl_shared_link_options("-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym")
else()
if((LINUX AND LIBC_IS_GLIBC) OR ANDROID)
message(FATAL_ERROR "Linker does not support '-Wl,--version-script=xxx.sym'. This is required on the current host platform (${SDL_CMAKE_PLATFORM}).")
endif()
endif()
if(CYGWIN)
# We build SDL on cygwin without the UNIX emulation layer
sdl_include_directories(PUBLIC SYSTEM "/usr/include/mingw")
cmake_push_check_state()
string(APPEND CMAKE_REQUIRED_FLAGS " -mno-cygwin")
check_c_source_compiles("int main(int argc, char **argv) { return 0; }"
HAVE_GCC_NO_CYGWIN)
cmake_pop_check_state()
if(HAVE_GCC_NO_CYGWIN)
sdl_shared_link_options("-mno-cygwin")
endif()
endif()
# General includes
sdl_compile_definitions(PRIVATE "USING_GENERATED_CONFIG_H")
sdl_include_directories(
PRIVATE
"${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>"
"${SDL3_BINARY_DIR}/include"
"${SDL3_SOURCE_DIR}/include"
)
# Note: The clang toolset for Visual Studio does not support the '-idirafter' option.
if(USE_GCC OR USE_INTELCC OR (USE_CLANG AND NOT MSVC_CLANG))
sdl_compile_options(NO_EXPORT PUBLIC "$<BUILD_INTERFACE:-idirafter${SDL3_SOURCE_DIR}/src/video/khronos>")
else()
sdl_include_directories(NO_EXPORT SYSTEM PUBLIC "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src/video/khronos>")
endif()
# General source files
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/*.c"
"${SDL3_SOURCE_DIR}/src/atomic/*.c"
"${SDL3_SOURCE_DIR}/src/audio/*.c"
"${SDL3_SOURCE_DIR}/src/core/*.c"
"${SDL3_SOURCE_DIR}/src/cpuinfo/*.c"
"${SDL3_SOURCE_DIR}/src/dynapi/*.c"
"${SDL3_SOURCE_DIR}/src/events/*.c"
"${SDL3_SOURCE_DIR}/src/file/*.c"
"${SDL3_SOURCE_DIR}/src/joystick/*.c"
"${SDL3_SOURCE_DIR}/src/haptic/*.c"
"${SDL3_SOURCE_DIR}/src/hidapi/*.c"
"${SDL3_SOURCE_DIR}/src/libm/*.c"
"${SDL3_SOURCE_DIR}/src/locale/*.c"
"${SDL3_SOURCE_DIR}/src/main/*.c"
"${SDL3_SOURCE_DIR}/src/misc/*.c"
"${SDL3_SOURCE_DIR}/src/power/*.c"
"${SDL3_SOURCE_DIR}/src/render/*.c"
"${SDL3_SOURCE_DIR}/src/render/*/*.c"
"${SDL3_SOURCE_DIR}/src/sensor/*.c"
"${SDL3_SOURCE_DIR}/src/stdlib/*.c"
"${SDL3_SOURCE_DIR}/src/thread/*.c"
"${SDL3_SOURCE_DIR}/src/timer/*.c"
"${SDL3_SOURCE_DIR}/src/video/*.c"
"${SDL3_SOURCE_DIR}/src/video/yuv2rgb/*.c"
)
if(MSVC AND TARGET SDL3-shared)
if(SDL_CPU_X64)
enable_language(ASM_MASM)
set(asm_src "${SDL3_SOURCE_DIR}/src/stdlib/SDL_mslibc_x64.masm")
target_compile_options(SDL3-shared PRIVATE "$<$<COMPILE_LANGUAGE:ASM_MASM>:/nologo>")
set_property(SOURCE "${asm_src}" PROPERTY LANGUAGE "ASM_MASM")
target_sources(SDL3-shared PRIVATE "${asm_src}")
elseif(SDL_CPU_ARM32 OR SDL_CPU_ARM64)
# FIXME: ARM assembler (armasm.exe/armasm64.exe) is NOT ASM_MASM, and does currently not work with CMake
# (https://gitlab.kitware.com/cmake/cmake/-/issues/18912)
endif()
endif()
if(USE_INTELCC)
# warning #39: division by zero
# warning #239: floating point underflow
# warning #264: floating-point value does not fit in required floating-point type
set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_exp.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd239 -wd264")
set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_log.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd39")
set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_log10.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd39")
set_property(SOURCE
"${SDL3_SOURCE_DIR}/src/libm/e_exp.c"
"${SDL3_SOURCE_DIR}/src/libm/e_log.c"
"${SDL3_SOURCE_DIR}/src/libm/e_log10.c"
PROPERTY SKIP_PRECOMPILE_HEADERS 1)
endif()
set(SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 1)
if(SDL_ASSERTIONS MATCHES "^(auto|)$")
# Do nada - use optimization settings to determine the assertion level
set(SDL_DEFAULT_ASSERT_LEVEL )
set(SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 0)
elseif(SDL_ASSERTIONS MATCHES "^(disabled|0)$")
set(SDL_DEFAULT_ASSERT_LEVEL 0)
elseif(SDL_ASSERTIONS MATCHES "^(release|1)$")
set(SDL_DEFAULT_ASSERT_LEVEL 1)
elseif(SDL_ASSERTIONS MATCHES "^(enabled|2)$")
set(SDL_DEFAULT_ASSERT_LEVEL 2)
elseif(SDL_ASSERTIONS MATCHES "^(paranoid|3)$")
set(SDL_DEFAULT_ASSERT_LEVEL 3)
else()
message(FATAL_ERROR "unknown assertion level")
endif()
set(HAVE_ASSERTIONS ${SDL_ASSERTIONS})
if(NOT SDL_BACKGROUNDING_SIGNAL STREQUAL "OFF")
sdl_compile_definitions(PRIVATE "SDL_BACKGROUNDING_SIGNAL=${SDL_BACKGROUNDING_SIGNAL}")
endif()
if(NOT SDL_FOREGROUNDING_SIGNAL STREQUAL "OFF")
sdl_compile_definitions(PRIVATE "SDL_FOREGROUNDING_SIGNAL=${SDL_FOREGROUNDING_SIGNAL}")
endif()
# Compiler option evaluation
if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
if(SDL_GCC_ATOMICS)
check_c_source_compiles("int main(int argc, char **argv) {
int a;
void *x, *y, *z;
__sync_lock_test_and_set(&a, 4);
__sync_lock_test_and_set(&x, y);
__sync_fetch_and_add(&a, 1);
__sync_bool_compare_and_swap(&a, 5, 10);
__sync_bool_compare_and_swap(&x, y, z);
return 0; }" COMPILER_SUPPORTS_GCC_ATOMICS)
set(HAVE_GCC_ATOMICS ${COMPILER_SUPPORTS_GCC_ATOMICS})
if(NOT HAVE_GCC_ATOMICS)
check_c_source_compiles("int main(int argc, char **argv) {
int a;
__sync_lock_test_and_set(&a, 1);
__sync_lock_release(&a);
return 0; }" COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET)
set(HAVE_GCC_SYNC_LOCK_TEST_AND_SET ${COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET})
endif()
endif()
cmake_push_check_state()
string(APPEND CMAKE_REQUIRED_FLAGS " -fvisibility=hidden -Werror")
check_c_source_compiles("
#if !defined(__GNUC__) || __GNUC__ < 4
#error SDL only uses visibility attributes in GCC 4 or newer
#endif
__attribute__((visibility(\"default\"))) int foo(void);
__attribute__((visibility(\"hidden\"))) int bar(void);
int foo(void) { return 0; }
int bar(void) { return 1; }
int main(void) { return 0; }" HAVE_GCC_FVISIBILITY)
cmake_pop_check_state()
if(APPLE)
# FIXME: don't use deprecated declarations
check_c_compiler_flag(-Wno-error=deprecated-declarations COMPILER_SUPPORTS_WNO_ERROR_DEPRECATED_DECLARATIONS)
if(COMPILER_SUPPORTS_WNO_ERROR_DEPRECATED_DECLARATIONS)
sdl_compile_options(PRIVATE "-Wno-error=deprecated-declarations")
endif()
endif()
if(APPLE)
check_linker_flag(C "-Wl,-undefined,error" LINKER_SUPPORTS_WL_UNDEFINED_ERROR)
if(LINKER_SUPPORTS_WL_UNDEFINED_ERROR)
sdl_shared_link_options("-Wl,-undefined,error")
endif()
elseif(NOT OPENBSD)
cmake_push_check_state()
check_linker_flag(C "-Wl,--no-undefined" LINKER_SUPPORTS_WL_NO_UNDEFINED)
#FIXME: originally this if had an additional "AND NOT (USE_CLANG AND WINDOWS)"
if(LINKER_SUPPORTS_WL_NO_UNDEFINED)
sdl_shared_link_options("-Wl,--no-undefined")
endif()
endif()
endif()
if(MSVC)
sdl_compile_definitions(
PRIVATE
"_CRT_SECURE_NO_DEPRECATE"
"_CRT_NONSTDC_NO_DEPRECATE"
"_CRT_SECURE_NO_WARNINGS"
)
# CET support was added in VS 2019 16.7
if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
# Mark SDL3.dll as compatible with Control-flow Enforcement Technology (CET)
sdl_shared_link_options("-CETCOMPAT")
endif()
endif()
if(CMAKE_C_COMPILER_ID STREQUAL "MSVC")
# Due to a limitation of Microsoft's LTO implementation, LTO must be disabled for memcpy and memset.
# The same applies to various functions normally belonging in the C library (for x86 architecture).
set_property(SOURCE "${SDL3_SOURCE_DIR}/src/stdlib/SDL_mslibc.c" APPEND_STRING PROPERTY COMPILE_FLAGS " /GL-")
endif()
if(SDL_ASSEMBLY)
set(HAVE_ASSEMBLY TRUE)
if(SDL_MMX)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -mmmx")
endif()
check_c_source_compiles("
#include <mmintrin.h>
void ints_add(int *dest, int *a, int *b, unsigned size) {
for (; size >= 2; size -= 2, dest += 2, a += 2, b += 2) {
*(__m64*)dest = _mm_add_pi32(*(__m64*)a, *(__m64*)b);
}
}
int main(int argc, char *argv[]) {
ints_add((int*)0, (int*)0, (int*)0, 0);
return 0;
}" COMPILER_SUPPORTS_MMX)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_MMX)
set(HAVE_MMX TRUE)
endif()
endif()
if(SDL_SSE)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse")
endif()
check_c_source_compiles("
#include <xmmintrin.h>
void floats_add(float *dest, float *a, float *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
_mm_storeu_ps(dest, _mm_add_ps(_mm_loadu_ps(a), _mm_loadu_ps (b)));
}
}
int main(int argc, char **argv) {
floats_add((float*)0, (float*)0, (float*)0, 0);
return 0;
}" COMPILER_SUPPORTS_SSE)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_SSE)
set(HAVE_SSE TRUE)
endif()
endif()
if(SDL_SSE2)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse2")
endif()
check_c_source_compiles("
#include <emmintrin.h>
void doubles_add(double *dest, double *a, double *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
_mm_store_pd(dest, _mm_add_pd(_mm_loadu_pd(a), _mm_loadu_pd(b)));
}
}
int main(int argc, char **argv) {
doubles_add((double*)0, (double*)0, (double*)0, 0);
return 0;
}" COMPILER_SUPPORTS_SSE2)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_SSE2)
set(HAVE_SSE2 TRUE)
endif()
endif()
if(SDL_SSE3)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse3")
endif()
check_c_source_compiles("
#include <pmmintrin.h>
void ints_add(int *dest, int *a, int *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
_mm_storeu_si128((__m128i*)dest, _mm_add_epi32(_mm_lddqu_si128((__m128i*)a), _mm_lddqu_si128((__m128i*)b)));
}
}
int main(int argc, char **argv) {
ints_add((int*)0, (int*)0, (int*)0, 0);
return 0;
}" COMPILER_SUPPORTS_SSE3)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_SSE3)
set(HAVE_SSE3 TRUE)
endif()
endif()
if(SDL_SSE4_1)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.1")
endif()
check_c_source_compiles("
#include <smmintrin.h>
void ints_mul(int *dest, int *a, int *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
_mm_storeu_si128((__m128i*)dest, _mm_mullo_epi32(_mm_lddqu_si128((__m128i*)a), _mm_lddqu_si128((__m128i*)b)));
}
}
int main(int argc, char **argv) {
ints_mul((int*)0, (int*)0, (int*)0, 0);
return 0;
}" COMPILER_SUPPORTS_SSE4_1)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_SSE4_1)
set(HAVE_SSE4_1 TRUE)
endif()
endif()
if(SDL_SSE4_2)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.2")
endif()
check_c_source_compiles("
#include <nmmintrin.h>
unsigned calc_crc32c(const char *text, unsigned len) {
unsigned crc32c = ~0;
for (; len >= 4; len -= 4, text += 4) {
crc32c = (unsigned)_mm_crc32_u32(crc32c, *(unsigned*)text);
}
return crc32c;
}
int main(int argc, char **argv) {
calc_crc32c(\"SDL_SSE4\",8);
return 0;
}" COMPILER_SUPPORTS_SSE4_2)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_SSE4_2)
set(HAVE_SSE4_2 TRUE)
endif()
endif()
if(SDL_AVX)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -mavx")
endif()
check_c_source_compiles("
#include <immintrin.h>
void floats_add(float *dest, float *a, float *b, unsigned size) {
for (; size >= 8; size -= 8, dest += 8, a += 8, b += 8) {
_mm256_storeu_ps(dest, _mm256_add_ps(_mm256_loadu_ps(a), _mm256_loadu_ps(b)));
}
}
int main(int argc, char **argv) {
floats_add((float*)0, (float*)0, (float*)0, 0);
return 0;
}" COMPILER_SUPPORTS_AVX)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_AVX)
set(HAVE_AVX TRUE)
endif()
endif()
if(SDL_AVX2)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -mavx2")
endif()
check_c_source_compiles("
#include <immintrin.h>
void ints_add(int *dest, int *a, int *b, unsigned size) {
for (; size >= 8; size -= 8, dest += 8, a += 8, b += 8) {
_mm256_storeu_si256((__m256i*)dest, _mm256_add_epi32(_mm256_loadu_si256((__m256i*)a), _mm256_loadu_si256((__m256i*)b)));
}
}
int main(int argc, char **argv) {
ints_add((int*)0, (int*)0, (int*)0, 0);
return 0;
}" COMPILER_SUPPORTS_AVX2)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_AVX2)
set(HAVE_AVX2 TRUE)
endif()
endif()
if(SDL_AVX512F)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -mavx512f")
endif()
check_c_source_compiles("
#include <immintrin.h>
void floats_add(float *dest, float *a, float *b, unsigned size) {
for (; size >= 16; size -= 16, dest += 16, a += 16, b += 16) {
_mm512_storeu_ps(dest, _mm512_add_ps(_mm512_loadu_ps(a), _mm512_loadu_ps(b)));
}
}
int main(int argc, char **argv) {
floats_add((float*)0, (float*)0, (float*)0, 0);
return 0;
}" COMPILER_SUPPORTS_AVX512F)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_AVX512F)
set(HAVE_AVX512F TRUE)
endif()
endif()
if(USE_GCC OR USE_CLANG)
# TODO: Those all seem to be quite GCC specific - needs to be
# reworked for better compiler support
if(SDL_ALTIVEC)
cmake_push_check_state()
string(APPEND CMAKE_REQUIRED_FLAGS " -maltivec")
check_c_source_compiles("
#include <altivec.h>
vector unsigned int vzero() {
return vec_splat_u32(0);
}
int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_ALTIVEC)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_ALTIVEC)
set(HAVE_ALTIVEC TRUE)
set(SDL_ALTIVEC_BLITTERS 1)
sdl_compile_options(PRIVATE "-maltivec")
set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/SDL_blit_N.c" APPEND PROPERTY COMPILE_DEFINITIONS "SDL_ENABLE_ALTIVEC")
set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/SDL_blit_N.c" PROPERTY SKIP_PRECOMPILE_HEADERS 1)
endif()
endif()
if(SDL_LSX)
cmake_push_check_state()
string(APPEND CMAKE_REQUIRED_FLAGS " -mlsx")
check_c_source_compiles("
#ifndef __loongarch_sx
#error Assembler CPP flag not enabled
#endif
int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_LSX)
check_include_file("lsxintrin.h" HAVE_LSXINTRIN_H)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_LSX AND HAVE_LSXINTRIN_H)
set(HAVE_LSX TRUE)
endif()
endif()
if(SDL_LASX)
cmake_push_check_state()
string(APPEND CMAKE_REQUIRED_FLAGS " -mlasx")
check_c_source_compiles("
#ifndef __loongarch_asx
#error Assembler CPP flag not enabled
#endif
int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_LASX)
check_include_file("lasxintrin.h" HAVE_LASXINTRIN_H)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_LASX AND HAVE_LASXINTRIN_H)
set(HAVE_LASX TRUE)
endif()
endif()
if(SDL_ARMSIMD)
cmake_push_check_state()
string(APPEND CMAKE_REQUIRED_FLAGS " -x assembler-with-cpp")
list(APPEND CMAKE_REQUIRED_LINK_OPTIONS -x none)
check_c_source_compiles("
.text
.arch armv6
.object_arch armv4
.arm
.altmacro
#ifndef __ARM_EABI__
#error EABI is required (to be sure that calling conventions are compatible)
#endif
main:
.global main
pld [r0]
uqadd8 r0, r0, r0
" ARMSIMD_FOUND)
cmake_pop_check_state()
if(ARMSIMD_FOUND)
set(HAVE_ARMSIMD TRUE)
set(SDL_ARM_SIMD_BLITTERS 1)
enable_language(ASM)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-simd*.S")
set_property(SOURCE ${ARMSIMD_SOURCES} APPEND PROPERTY COMPILE_OPTIONS -x assembler-with-cpp)
set(WARN_ABOUT_ARM_SIMD_ASM_MIT TRUE)
endif()
endif()
if(SDL_ARMNEON_BLITTERS)
cmake_push_check_state()
string(APPEND CMAKE_REQUIRED_FLAGS " -x assembler-with-cpp")
list(APPEND CMAKE_REQUIRED_LINK_OPTIONS -x none)
check_c_source_compiles("
.text
.fpu neon
.arch armv7a
.object_arch armv4
.eabi_attribute 10, 0
.arm
.altmacro
#ifndef __ARM_EABI__
#error EABI is required (to be sure that calling conventions are compatible)
#endif
main:
.global main
pld [r0]
vmovn.u16 d0, q0
" COMPILER_SUPPORTS_ARMNEON_ASSEMBLY)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_ARMNEON_ASSEMBLY)
set(HAVE_ARMNEON_BLITTERS TRUE)
set(SDL_ARM_NEON_BLITTERS 1)
enable_language(ASM)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-neon*.S")
set_property(SOURCE ${ARMNEON_SOURCES} APPEND PROPERTY COMPILE_OPTIONS -x assembler-with-cpp)
set(WARN_ABOUT_ARM_NEON_ASM_MIT TRUE)
endif()
endif()
if(SDL_ARMNEON)
check_c_source_compiles("
#include <arm_neon.h>
void floats_add(float *dest, float *a, float *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
vst1q_f32(dest, vaddq_f32(vld1q_f32(a), vld1q_f32(b)));
}
}
int main(int argc, char *argv[]) {
floats_add((float*)0, (float*)0, (float*)0, 0);
return 0;
}" COMPILER_SUPPORTS_ARMNEON)
if(COMPILER_SUPPORTS_ARMNEON)
set(HAVE_ARMNEON TRUE)
endif()
endif()
endif()
endif()
if(NOT HAVE_MMX)
set(SDL_DISABLE_MMX 1)
endif()
if(NOT HAVE_SSE)
set(SDL_DISABLE_SSE 1)
endif()
if(NOT HAVE_SSE2)
set(SDL_DISABLE_SSE2 1)
endif()
if(NOT HAVE_SSE3)
set(SDL_DISABLE_SSE3 1)
endif()
if(NOT HAVE_SSE4_1)
set(SDL_DISABLE_SSE4_1 1)
endif()
if(NOT HAVE_SSE4_2)
set(SDL_DISABLE_SSE4_2 1)
endif()
if(NOT HAVE_AVX)
set(SDL_DISABLE_AVX 1)
endif()
if(NOT HAVE_AVX2)
set(SDL_DISABLE_AVX2 1)
endif()
if(NOT HAVE_AVX512F)
set(SDL_DISABLE_AVX512F 1)
endif()
if(NOT HAVE_LSX)
set(SDL_DISABLE_LSX 1)
endif()
if(NOT HAVE_LASX)
set(SDL_DISABLE_LASX 1)
endif()
if(NOT HAVE_ARMNEON)
set(SDL_DISABLE_NEON 1)
endif()
set(SDL_DISABLE_ALLOCA 0)
check_include_file("alloca.h" "HAVE_ALLOCA_H")
if(MSVC)
check_include_file("malloc.h" "HAVE_MALLOC")
check_symbol_exists("_alloca" "malloc.h" _ALLOCA_IN_MALLOC_H)
if(NOT HAVE_ALLOCA_H AND NOT _ALLOCA_IN_MALLOC_H)
set(SDL_DISABLE_ALLOCA 1)
endif()
endif()
# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define anything.
if(SDL_LIBC)
set(available_headers)
set(HAVE_LIBC TRUE)
set(headers_to_check
ctype.h
float.h
iconv.h
inttypes.h
limits.h
malloc.h
math.h
memory.h
signal.h
stdarg.h
stddef.h
stdint.h
stdio.h
stdlib.h
string.h
strings.h
sys/types.h
wchar.h
)
foreach(_HEADER IN LISTS headers_to_check)
string(TOUPPER "${_HEADER}" HEADER_IDENTIFIER)
string(REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}")
set(LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}")
check_include_file("${_HEADER}" "${LIBC_HAS_VAR}")
set(HAVE_${HEADER_IDENTIFIER} ${${LIBC_HAS_VAR}})
if(HAVE_${HEADER_IDENTIFIER})
list(APPEND available_headers "${_HEADER}")
endif()
endforeach()
set(symbols_to_check
abs acos acosf asin asinf atan atan2 atan2f atanf atof atoi
bcopy bsearch
calloc ceil ceilf copysign copysignf cos cosf
_Exit exp expf
fabs fabsf floor floorf fmod fmodf fopen64 free fseeko fseeko64
getenv
_i64toa index itoa
log log10 log10f logf lround lroundf _ltoa
malloc memcmp memcpy memmove memset modf modff
pow powf putenv
qsort
realloc rindex round roundf
scalbn scalbnf setenv sin sinf sqr sqrt sqrtf sscanf strchr
strcmp strlcat strlcpy strlen strncmp strnlen
strrchr strstr strnstr strtod strtok_r strtol strtoll strtoul strtoull
tan tanf trunc truncf
unsetenv
vsnprintf vsscanf
wcsnlen wcscmp wcsdup wcslcat wcslcpy wcslen wcsncmp wcsstr wcstol
)
if(WINDOWS)
list(APPEND symbols_to_check
_stricmp _strlwr _strnicmp _strrev _strupr _ui64toa _uitoa _ultoa _wcsdup _wcsicmp _wcsnicmp
)
else()
list(APPEND symbols_to_check
strcasecmp strcasestr strncasecmp wcscasecmp wcsncasecmp
)
endif()
check_library_exists(m pow "" HAVE_LIBM)
cmake_push_check_state()
if(HAVE_LIBM)
sdl_link_dependency(math LIBS m)
list(APPEND CMAKE_REQUIRED_LIBRARIES m)
endif()
foreach(_FN IN LISTS symbols_to_check)
string(TOUPPER ${_FN} _UPPER)
set(LIBC_HAS_VAR "LIBC_HAS_${_UPPER}")
check_symbol_exists("${_FN}" "${available_headers}" ${LIBC_HAS_VAR})
set(HAVE_${_UPPER} ${${LIBC_HAS_VAR}})
endforeach()
cmake_pop_check_state()
if(NOT WINDOWS)
check_symbol_exists(getpagesize "unistd.h" HAVE_GETPAGESIZE)
check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION)
check_symbol_exists(setjmp "setjmp.h" HAVE_SETJMP)
check_symbol_exists(nanosleep "time.h" HAVE_NANOSLEEP)
check_symbol_exists(sysconf "unistd.h" HAVE_SYSCONF)
check_symbol_exists(sysctlbyname "sys/types.h;sys/sysctl.h" HAVE_SYSCTLBYNAME)
check_symbol_exists(getauxval "sys/auxv.h" HAVE_GETAUXVAL)
check_symbol_exists(elf_aux_info "sys/auxv.h" HAVE_ELF_AUX_INFO)
check_symbol_exists(poll "poll.h" HAVE_POLL)
if(SDL_SYSTEM_ICONV)
check_c_source_compiles("
#define LIBICONV_PLUG 1 /* in case libiconv header is in include path */
#include <stddef.h>
#include <iconv.h>
int main(int argc, char **argv) {
return !iconv_open(NULL,NULL);
}" ICONV_IN_LIBC)
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_LIBRARIES iconv)
check_c_source_compiles("
#include <stddef.h>
#include <iconv.h>
int main(int argc, char **argv) {
return !iconv_open(NULL,NULL);
}" ICONV_IN_LIBICONV)
cmake_pop_check_state()
if(ICONV_IN_LIBC OR ICONV_IN_LIBICONV)
set(HAVE_ICONV 1)
set(HAVE_SYSTEM_ICONV TRUE)
if(ICONV_IN_LIBICONV AND (SDL_LIBICONV OR (NOT ICONV_IN_LIBC)))
sdl_link_dependency(iconv LIBS iconv)
set(SDL_USE_LIBICONV 1)
set(HAVE_LIBICONV TRUE)
endif()
endif()
endif()
check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
endif()
else()
set(headers
stdarg.h
stddef.h
stdint.h
)
foreach(_HEADER ${headers})
string(TOUPPER "${_HEADER}" HEADER_IDENTIFIER)
string(REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}")
set(LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}")
check_include_file("${_HEADER}" "${LIBC_HAS_VAR}")
set(HAVE_${HEADER_IDENTIFIER} ${${LIBC_HAS_VAR}})
endforeach()
if(MSVC AND USE_CLANG)
check_c_compiler_flag("/Q_no-use-libirc" HAS_Q_NO_USE_LIBIRC)
endif()
endif()
# Enable/disable various subsystems of the SDL library
foreach(_SUB ${SDL_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
if(NOT SDL_${_OPT})
set(SDL_${_OPT}_DISABLED 1)
endif()
endforeach()
if(SDL_HAPTIC)
if(NOT SDL_JOYSTICK)
# Haptic requires some private functions from the joystick subsystem.
message(FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
endif()
endif()
# General SDL subsystem options, valid for all platforms
if(SDL_AUDIO)
# CheckDummyAudio/CheckDiskAudio - valid for all platforms
if(SDL_DUMMYAUDIO)
set(SDL_AUDIO_DRIVER_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/dummy/*.c")
set(HAVE_DUMMYAUDIO TRUE)
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_DISKAUDIO)
set(SDL_AUDIO_DRIVER_DISK 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/disk/*.c")
set(HAVE_DISKAUDIO TRUE)
set(HAVE_SDL_AUDIO TRUE)
endif()
endif()
if(UNIX OR APPLE)
# Relevant for Unix/Darwin only
set(DYNAPI_NEEDS_DLOPEN 1)
CheckDLOPEN()
if(SDL_LOADSO AND HAVE_DLOPEN)
set(SDL_LOADSO_DLOPEN 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c")
set(HAVE_SDL_LOADSO TRUE)
endif()
endif()
if(UNIX OR APPLE OR HAIKU OR RISCOS)
CheckO_CLOEXEC()
endif()
if(SDL_JOYSTICK)
if(SDL_VIRTUAL_JOYSTICK)
set(HAVE_VIRTUAL_JOYSTICK TRUE)
set(SDL_JOYSTICK_VIRTUAL 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/virtual/*.c")
endif()
endif()
if(SDL_VIDEO)
if(SDL_DUMMYVIDEO)
set(SDL_VIDEO_DRIVER_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/dummy/*.c")
set(HAVE_DUMMYVIDEO TRUE)
set(HAVE_SDL_VIDEO TRUE)
endif()
endif()
# Platform-specific options and settings
if(ANDROID)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/android")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/android/*.c")
sdl_sources("${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c")
set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
if(SDL_MISC)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/android/*.c")
set(HAVE_SDL_MISC TRUE)
endif()
# SDL_spinlock.c Needs to be compiled in ARM mode.
# There seems to be no better way currently to set the ARM mode.
# see: https://issuetracker.google.com/issues/62264618
# Another option would be to set ARM mode to all compiled files
cmake_push_check_state()
string(APPEND CMAKE_REQUIRED_FLAGS " -Werror=unused-command-line-argument")
check_c_compiler_flag(-marm HAVE_ARM_MODE)
cmake_pop_check_state()
if(HAVE_ARM_MODE)
set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
set_source_files_properties(src/atomic/SDL_spinlock.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1)
endif()
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_ANDROID 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/android/*.c")
set(SDL_AUDIO_DRIVER_OPENSLES 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/openslES/*.c")
sdl_link_dependency(opensles LIBS ${ANDROID_DL_LIBRARY} OpenSLES)
set(SDL_AUDIO_DRIVER_AAUDIO 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/aaudio/*.c")
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_ANDROID 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/android/*.c")
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_HAPTIC)
set(SDL_HAPTIC_ANDROID 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/android/*.c")
set(HAVE_SDL_HAPTIC TRUE)
endif()
if(SDL_HIDAPI)
CheckHIDAPI()
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_ANDROID 1)
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/joystick/android/*.c"
"${SDL3_SOURCE_DIR}/src/joystick/steam/*.c"
)
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_LOADSO)
set(SDL_LOADSO_DLOPEN 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c")
set(HAVE_SDL_LOADSO TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_ANDROID 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/android/*.c")
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_LOCALE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/android/*.c")
set(HAVE_SDL_LOCALE TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_SENSOR)
set(SDL_SENSOR_ANDROID 1)
set(HAVE_SDL_SENSORS TRUE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/android/*.c")
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_ANDROID 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/android/*.c")
set(HAVE_SDL_VIDEO TRUE)
# Core stuff
# find_library(ANDROID_DL_LIBRARY dl)
# FIXME failing dlopen https://github.com/android-ndk/ndk/issues/929
sdl_link_dependency(android_video LIBS dl log android)
sdl_compile_definitions(PRIVATE "GL_GLEXT_PROTOTYPES")
#enable gles
if(SDL_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
sdl_link_dependency(opengles LIBS GLESv1_CM GLESv2)
endif()
if(SDL_VULKAN)
check_c_source_compiles("
#if defined(__ARM_ARCH) && __ARM_ARCH < 7
#error Vulkan doesn't work on this configuration
#endif
int main(int argc, char **argv) { return 0; }
" VULKAN_PASSED_ANDROID_CHECKS)
if(VULKAN_PASSED_ANDROID_CHECKS)
set(SDL_VIDEO_VULKAN 1)
set(HAVE_VULKAN TRUE)
endif()
endif()
endif()
CheckPTHREAD()
if(SDL_CLOCK_GETTIME)
set(HAVE_CLOCK_GETTIME 1)
endif()
if(NOT SDL_DISABLE_ANDROID_JAR)
find_package(Java)
find_package(SdlAndroidPlatform MODULE)
if(Java_FOUND AND SdlAndroidPlatform_FOUND)
include(UseJava)
set(path_android_jar "${SDL_ANDROID_PLATFORM_ROOT}/android.jar")
set(android_java_sources_root "${SDL3_SOURCE_DIR}/android-project/app/src/main/java")
file(GLOB SDL_JAVA_SOURCES "${android_java_sources_root}/org/libsdl/app/*.java")
set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
add_jar(SDL3-jar
SOURCES ${SDL_JAVA_SOURCES}
INCLUDE_JARS "${path_android_jar}"
OUTPUT_NAME "SDL3"
VERSION "${SDL3_VERSION}"
)
set_property(TARGET SDL3-jar PROPERTY OUTPUT "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}.jar")
add_library(SDL3__Jar INTERFACE)
add_library(SDL3::Jar ALIAS SDL3__Jar)
get_property(sdl3_jar_location TARGET SDL3-jar PROPERTY JAR_FILE)
set_property(TARGET SDL3__Jar PROPERTY JAR_FILE "${sdl3_jar_location}")
set(javasourcesjar "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar")
string(REGEX REPLACE "${android_java_sources_root}/" "" sdl_relative_java_sources "${SDL_JAVA_SOURCES}")
add_custom_command(
OUTPUT "${javasourcesjar}"
COMMAND ${Java_JAR_EXECUTABLE} cf "${javasourcesjar}" ${sdl_relative_java_sources}
WORKING_DIRECTORY "${android_java_sources_root}"
DEPENDS ${SDL_JAVA_SOURCES}
)
add_custom_target(SDL3-javasources ALL DEPENDS "${javasourcesjar}")
if(NOT SDL_DISABLE_INSTALL_DOCS)
set(javadocdir "${SDL3_BINARY_DIR}/docs/javadoc")
set(javadocjar "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-javadoc.jar")
set(javadoc_index_html "${javadocdir}/index.html")
add_custom_command(
OUTPUT "${javadoc_index_html}"
COMMAND ${CMAKE_COMMAND} -E rm -rf "${javadocdir}"
COMMAND ${Java_JAVADOC_EXECUTABLE} -encoding utf8 -d "${javadocdir}"
-classpath "${path_android_jar}"
-author -use -version ${SDL_JAVA_SOURCES}
DEPENDS ${SDL_JAVA_SOURCES} "${path_android_jar}"
)
add_custom_target(SDL3-javadoc ALL DEPENDS "${javadoc_index_html}")
set_property(TARGET SDL3-javadoc PROPERTY OUTPUT_DIR "${javadocdir}")
endif()
endif()
endif()
elseif(EMSCRIPTEN)
# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
# project. Uncomment at will for verbose cross-compiling -I/../ path info.
sdl_compile_options(PRIVATE "-Wno-warn-absolute-paths")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/emscripten/*.c")
set(HAVE_SDL_MAIN_CALLBACKS TRUE)
if(SDL_MISC)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/emscripten/*.c")
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/emscripten/*.c")
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_EMSCRIPTEN 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/emscripten/*.c")
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_EMSCRIPTEN 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/emscripten/*.c")
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_EMSCRIPTEN 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/emscripten/*.c")
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_LOCALE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/emscripten/*.c")
set(HAVE_SDL_LOCALE TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
set(HAVE_SDL_TIMERS TRUE)
if(SDL_CLOCK_GETTIME)
set(HAVE_CLOCK_GETTIME 1)
endif()
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/emscripten/*.c")
set(HAVE_SDL_VIDEO TRUE)
#enable gles
if(SDL_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
endif()
endif()
CheckPTHREAD()
CheckLibUnwind()
elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
if(SDL_AUDIO)
if(NETBSD)
set(SDL_AUDIO_DRIVER_NETBSD 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/netbsd/*.c")
set(HAVE_SDL_AUDIO TRUE)
elseif(QNX)
set(SDL_AUDIO_DRIVER_QNX 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/qnx/*.c")
sdl_link_dependency(asound LIBS asound)
set(HAVE_SDL_AUDIO TRUE)
endif()
CheckOSS()
CheckALSA()
CheckJACK()
CheckPipewire()
CheckPulseAudio()
CheckSNDIO()
endif()
if(SDL_VIDEO)
# Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
CheckRPI()
# Need to check for ROCKCHIP platform and get rid of "Can't window GBM/EGL surfaces on window creation."
CheckROCKCHIP()
CheckX11()
# Need to check for EGL first because KMSDRM and Wayland depend on it.
CheckEGL()
CheckKMSDRM()
CheckGLX()
CheckOpenGL()
CheckOpenGLES()
CheckWayland()
CheckVivante()
CheckVulkan()
CheckQNXScreen()
endif()
if(UNIX)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/unix/*.c")
check_c_source_compiles("
#include <linux/input.h>
#ifndef EVIOCGNAME
#error EVIOCGNAME() ioctl not available
#endif
int main(int argc, char** argv) { return 0; }" HAVE_LINUX_INPUT_H)
if(LINUX)
check_c_source_compiles("
#include <linux/kd.h>
#include <linux/keyboard.h>
#include <sys/ioctl.h>
int main(int argc, char **argv) {
struct kbentry kbe;
kbe.kb_table = KG_CTRL;
ioctl(0, KDGKBENT, &kbe);
return 0;
}" HAVE_INPUT_KD)
elseif(FREEBSD)
check_c_source_compiles("
#include <sys/kbio.h>
#include <sys/ioctl.h>
int main(int argc, char **argv) {
accentmap_t accTable;
ioctl(0, KDENABIO, 1);
return 0;
}" HAVE_INPUT_KBIO)
elseif(OPENBSD OR NETBSD)
check_c_source_compiles("
#include <sys/time.h>
#include <dev/wscons/wsconsio.h>
#include <dev/wscons/wsksymdef.h>
#include <dev/wscons/wsksymvar.h>
#include <sys/ioctl.h>
int main(int argc, char **argv) {
struct wskbd_map_data data;
ioctl(0, WSKBDIO_GETMAP, &data);
return 0;
}" HAVE_INPUT_WSCONS)
endif()
if(HAVE_LINUX_INPUT_H)
set(SDL_INPUT_LINUXEV 1)
endif()
if(SDL_HAPTIC AND HAVE_LINUX_INPUT_H)
set(SDL_HAPTIC_LINUX 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/linux/*.c")
set(HAVE_SDL_HAPTIC TRUE)
endif()
if(HAVE_INPUT_KD)
set(SDL_INPUT_LINUXKD 1)
endif()
if(HAVE_INPUT_KBIO)
set(SDL_INPUT_FBSDKBIO 1)
endif()
if(HAVE_INPUT_WSCONS)
set(SDL_INPUT_WSCONS 1)
endif()
CheckLibUDev()
check_include_file("sys/inotify.h" HAVE_SYS_INOTIFY_H)
check_symbol_exists(inotify_init "sys/inotify.h" HAVE_INOTIFY_INIT)
check_symbol_exists(inotify_init1 "sys/inotify.h" HAVE_INOTIFY_INIT1)
if(HAVE_SYS_INOTIFY_H AND HAVE_INOTIFY_INIT)
set(HAVE_INOTIFY 1)
endif()
if(PKG_CONFIG_FOUND)
if(SDL_DBUS)
pkg_search_module(DBUS dbus-1 dbus)
if(DBUS_FOUND)
set(HAVE_DBUS_DBUS_H TRUE)
sdl_include_directories(PRIVATE SYSTEM ${DBUS_INCLUDE_DIRS})
# Fcitx need only dbus.
set(HAVE_FCITX TRUE)
set(HAVE_DBUS TRUE)
endif()
endif()
if(SDL_IBUS)
pkg_search_module(IBUS ibus-1.0 ibus)
find_path(HAVE_SYS_INOTIFY_H NAMES sys/inotify.h)
if(IBUS_FOUND AND HAVE_SYS_INOTIFY_H)
set(HAVE_IBUS_IBUS_H TRUE)
sdl_include_directories(PRIVATE SYSTEM ${IBUS_INCLUDE_DIRS})
set(HAVE_IBUS TRUE)
endif()
endif()
if (HAVE_IBUS_IBUS_H OR HAVE_FCITX)
set(SDL_USE_IME 1)
endif()
if((FREEBSD OR NETBSD) AND NOT HAVE_INOTIFY)
set(LibInotify_PKG_CONFIG_SPEC libinotify)
pkg_check_modules(PC_LIBINOTIFY IMPORTED_TARGET ${LibInotify_PKG_CONFIG_SPEC})
if(PC_LIBINOTIFY_FOUND)
set(HAVE_INOTIFY 1)
sdl_link_dependency(libinotify LIBS PkgConfig::PC_LIBINOTIFY PKG_CONFIG_PREFIX PC_LIBINOTIFY PKG_CONFIG_SPECS ${LibInotify_PKG_CONFIG_SPEC})
endif()
endif()
CheckLibUnwind()
endif()
if(HAVE_DBUS_DBUS_H)
sdl_sources(
"${SDL3_SOURCE_DIR}/src/core/linux/SDL_dbus.c"
"${SDL3_SOURCE_DIR}/src/core/linux/SDL_system_theme.c"
)
endif()
if(SDL_USE_IME)
sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_ime.c")
endif()
if(HAVE_IBUS_IBUS_H)
sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_ibus.c")
endif()
if(HAVE_FCITX)
sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_fcitx.c")
endif()
if(HAVE_LIBUDEV_H)
sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_udev.c")
endif()
if(HAVE_LINUX_INPUT_H)
sdl_sources(
"${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev.c"
"${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_kbd.c"
)
endif()
if(HAVE_INPUT_KBIO)
sdl_sources("${SDL3_SOURCE_DIR}/src/core/freebsd/SDL_evdev_kbd_freebsd.c")
endif()
if(HAVE_INPUT_WSCONS)
sdl_sources(
"${SDL3_SOURCE_DIR}/src/core/openbsd/SDL_wscons_kbd.c"
"${SDL3_SOURCE_DIR}/src/core/openbsd/SDL_wscons_mouse.c"
)
endif()
# Always compiled for Linux, unconditionally:
sdl_sources(
"${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c"
"${SDL3_SOURCE_DIR}/src/core/linux/SDL_threadprio.c"
"${SDL3_SOURCE_DIR}/src/core/linux/SDL_sandbox.c"
)
# src/core/unix/*.c is included in a generic if(UNIX) section, elsewhere.
endif()
if(SDL_HIDAPI)
CheckHIDAPI()
endif()
if(SDL_JOYSTICK)
if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
CheckUSBHID()
endif()
if(LINUX AND HAVE_LINUX_INPUT_H AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/joystick/linux/*.c"
"${SDL3_SOURCE_DIR}/src/joystick/steam/*.c"
)
set(HAVE_SDL_JOYSTICK TRUE)
endif()
endif()
CheckPTHREAD()
if(SDL_CLOCK_GETTIME)
check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME_LIBC)
if(FOUND_CLOCK_GETTIME_LIBC)
set(HAVE_CLOCK_GETTIME 1)
else()
check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME_LIBRT)
if(FOUND_CLOCK_GETTIME_LIBRT)
set(HAVE_CLOCK_GETTIME 1)
sdl_link_dependency(clock LIBS rt)
endif()
endif()
endif()
if(SDL_MISC)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/unix/*.c")
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_POWER)
if(LINUX)
set(SDL_POWER_LINUX 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/linux/*.c")
set(HAVE_SDL_POWER TRUE)
endif()
endif()
if(SDL_LOCALE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/unix/*.c")
set(HAVE_SDL_LOCALE TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_UNIX 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/unix/*.c")
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
set(HAVE_SDL_TIMERS TRUE)
endif()
set(SDL_RLD_FLAGS "")
if(SDL_RPATH AND SDL_SHARED)
if(BSDI OR FREEBSD OR LINUX OR NETBSD)
cmake_push_check_state()
string(APPEND CMAKE_REQUIRED_FLAGS " -Wl,--enable-new-dtags")
check_c_compiler_flag("" HAVE_ENABLE_NEW_DTAGS)
cmake_pop_check_state()
if(HAVE_ENABLE_NEW_DTAGS)
set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags")
else()
set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
endif()
elseif(SOLARIS)
set(SDL_RLD_FLAGS "-R\${libdir}")
endif()
set(HAVE_RPATH TRUE)
endif()
if(QNX)
# QNX's *printf() family generates a SIGSEGV if NULL is passed for a string
# specifier (on purpose), but SDL expects "(null)". Use the built-in
# implementation.
set (HAVE_VSNPRINTF 0)
set (USE_POSIX_SPAWN 1)
endif()
elseif(WINDOWS)
check_c_source_compiles("
#include <windows.h>
int main(int argc, char **argv) { return 0; }" HAVE_WIN32_CC)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c")
if(WINDOWS_STORE)
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/core/winrt/*.c"
"${SDL3_SOURCE_DIR}/src/core/winrt/*.cpp"
)
endif()
if(TARGET SDL3-shared AND MSVC AND NOT SDL_LIBC)
# Prevent codegen that would use the VC runtime libraries.
target_compile_options(SDL3-shared PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:/GS-> $<$<COMPILE_LANGUAGE:C,CXX>:/Gs1048576>)
if(SDL_CPU_X86)
target_compile_options(SDL3-shared PRIVATE "/arch:SSE")
endif()
endif()
if(SDL_MISC)
if(WINDOWS_STORE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/winrt/*.cpp")
else()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/windows/*.c")
endif()
set(HAVE_SDL_MISC TRUE)
endif()
# Check for DirectX
if(SDL_DIRECTX)
cmake_push_check_state()
if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
set(USE_WINSDK_DIRECTX TRUE)
endif()
if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
if("$ENV{DXSDK_DIR}" STREQUAL "")
message(FATAL_ERROR "DIRECTX requires the \$DXSDK_DIR environment variable to be set")
endif()
string(APPEND CMAKE_REQUIRED_FLAGS " /I\"$ENV{DXSDK_DIR}\\Include\"")
endif()
check_include_file(d3d9.h HAVE_D3D_H)
check_include_file(d3d11_1.h HAVE_D3D11_H)
check_c_source_compiles("
#include <winsdkver.h>
#include <sdkddkver.h>
#include <d3d12.h>
ID3D12Device1 *device;
#if WDK_NTDDI_VERSION > 0x0A000008
int main(int argc, char **argv) { return 0; }
#endif" HAVE_D3D12_H)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
if(WINDOWS_STORE OR SDL_CPU_ARM32)
set(HAVE_DINPUT_H 0)
endif()
check_include_file(dxgi.h HAVE_DXGI_H)
cmake_pop_check_state()
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_D3D12_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE)
if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PROCESSOR_ARCH "x64")
else()
set(PROCESSOR_ARCH "x86")
endif()
sdl_link_directories("$<BUILD_INTERFACE:$$ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}>")
sdl_include_directories(PRIVATE SYSTEM "$<BUILD_INTERFACE:$ENV{DXSDK_DIR}\\Include>")
endif()
endif()
endif()
if(SDL_XINPUT)
# xinput.h may need windows.h, but does not include it itself.
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_H)
check_c_source_compiles("
#define COBJMACROS
#include <windows.gaming.input.h>
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)
endif()
# headers needed elsewhere
check_include_file(tpcshrd.h HAVE_TPCSHRD_H)
check_include_file(roapi.h HAVE_ROAPI_H)
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(sensorsapi.h HAVE_SENSORSAPI_H)
check_include_file(shellscalingapi.h HAVE_SHELLSCALINGAPI_H)
if(SDL_AUDIO)
if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_DSOUND 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/directsound/*.c")
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
set(SDL_AUDIO_DRIVER_WASAPI 1)
set(HAVE_WASAPI TRUE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/wasapi/*.c")
if(WINDOWS_STORE)
sdl_sources("${SDL3_SOURCE_DIR}/src/audio/wasapi/SDL_wasapi_winrt.cpp")
endif()
set(HAVE_SDL_AUDIO TRUE)
endif()
endif()
if(SDL_VIDEO)
# requires SDL_LOADSO on Windows (IME, DX, etc.)
if(NOT SDL_LOADSO)
message(FATAL_ERROR "SDL_VIDEO requires SDL_LOADSO, which is not enabled")
endif()
if(WINDOWS_STORE)
set(SDL_VIDEO_DRIVER_WINRT 1)
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/video/winrt/*.c"
"${SDL3_SOURCE_DIR}/src/video/winrt/*.cpp"
"${SDL3_SOURCE_DIR}/src/render/direct3d11/*.cpp"
)
else()
set(SDL_VIDEO_DRIVER_WINDOWS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/windows/*.c")
endif()
if(SDL_RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
set(SDL_VIDEO_RENDER_D3D 1)
set(HAVE_RENDER_D3D TRUE)
endif()
if(SDL_RENDER_D3D AND HAVE_D3D11_H)
set(SDL_VIDEO_RENDER_D3D11 1)
set(HAVE_RENDER_D3D TRUE)
endif()
if(SDL_RENDER_D3D AND HAVE_D3D12_H AND NOT WINDOWS_STORE)
set(SDL_VIDEO_RENDER_D3D12 1)
set(HAVE_RENDER_D3D TRUE)
endif()
set(HAVE_SDL_VIDEO TRUE)
endif()
if(SDL_THREADS)
set(SDL_THREAD_GENERIC_COND_SUFFIX 1)
set(SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1)
set(SDL_THREAD_WINDOWS 1)
sdl_sources(
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
"${SDL3_SOURCE_DIR}/src/thread/windows/SDL_syscond_cv.c"
"${SDL3_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c"
"${SDL3_SOURCE_DIR}/src/thread/windows/SDL_sysrwlock_srw.c"
"${SDL3_SOURCE_DIR}/src/thread/windows/SDL_syssem.c"
"${SDL3_SOURCE_DIR}/src/thread/windows/SDL_systhread.c"
"${SDL3_SOURCE_DIR}/src/thread/windows/SDL_systls.c"
)
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_SENSOR AND HAVE_SENSORSAPI_H AND NOT WINDOWS_STORE)
set(SDL_SENSOR_WINDOWS 1)
set(HAVE_SDL_SENSORS TRUE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/windows/*.c")
endif()
if(SDL_POWER)
if(WINDOWS_STORE)
set(SDL_POWER_WINRT 1)
sdl_sources("${SDL3_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp")
else()
set(SDL_POWER_WINDOWS 1)
sdl_sources("${SDL3_SOURCE_DIR}/src/power/windows/SDL_syspower.c")
set(HAVE_SDL_POWER TRUE)
endif()
endif()
if(SDL_LOCALE)
if(WINDOWS_STORE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/winrt/*.c")
else()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/windows/*.c")
endif()
set(HAVE_SDL_LOCALE TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_WINDOWS 1)
if(WINDOWS_STORE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/winrt/*.cpp")
else()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/windows/*.c")
endif()
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
# Libraries for Win32 native and MinGW
if(NOT WINDOWS_STORE)
sdl_link_dependency(base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
endif()
if(WINDOWS_STORE)
sdl_link_dependency(windows
LIBS
vccorlib$<$<CONFIG:Debug>:d>.lib
msvcrt$<$<CONFIG:Debug>:d>.lib
LINK_OPTIONS
/nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
/nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_WINDOWS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/windows/*.c")
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_LOADSO)
set(SDL_LOADSO_WINDOWS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/windows/*.c")
set(HAVE_SDL_LOADSO TRUE)
endif()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c")
if(SDL_VIDEO)
if(SDL_OPENGL AND NOT WINDOWS_STORE)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_WGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
set(HAVE_OPENGL TRUE)
endif()
if(SDL_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
set(HAVE_OPENGLES TRUE)
endif()
if(SDL_VULKAN)
set(SDL_VIDEO_VULKAN 1)
set(HAVE_VULKAN TRUE)
endif()
endif()
if(SDL_HIDAPI)
CheckHIDAPI()
endif()
if(SDL_JOYSTICK)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/windows/*.c")
if(NOT WINDOWS_STORE)
set(SDL_JOYSTICK_RAWINPUT 1)
endif()
if(HAVE_DINPUT_H)
set(SDL_JOYSTICK_DINPUT 1)
sdl_link_dependency(joystick LIBS dinput8)
endif()
if(HAVE_XINPUT_H)
if(NOT WINDOWS_STORE)
set(SDL_JOYSTICK_XINPUT 1)
set(HAVE_XINPUT TRUE)
endif()
if(HAVE_WINDOWS_GAMING_INPUT_H)
set(SDL_JOYSTICK_WGI 1)
endif()
endif()
set(HAVE_SDL_JOYSTICK TRUE)
if(SDL_HAPTIC)
if((HAVE_DINPUT_H OR HAVE_XINPUT_H) AND NOT WINDOWS_STORE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/windows/*.c")
if(HAVE_DINPUT_H)
set(SDL_HAPTIC_DINPUT 1)
endif()
if(HAVE_XINPUT_H)
set(SDL_HAPTIC_XINPUT 1)
endif()
else()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c")
set(SDL_HAPTIC_DUMMY 1)
endif()
set(HAVE_SDL_HAPTIC TRUE)
endif()
endif()
sdl_glob_sources(SHARED "${SDL3_SOURCE_DIR}/src/core/windows/*.rc")
if(MINGW OR CYGWIN)
sdl_pc_link_options("-mwindows")
endif()
elseif(APPLE)
# TODO: rework this all for proper macOS, iOS and Darwin support
# !!! FIXME: all the `if(IOS OR TVOS OR VISIONOS)` checks should get merged into one variable, so we're ready for the next platform (or just WatchOS).
# We always need these libs on macOS at the moment.
# !!! FIXME: we need Carbon for some very old API calls in
# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
# !!! FIXME: how to dump those.
if(DARWIN OR MACOSX)
set(SDL_FRAMEWORK_COCOA 1)
set(SDL_FRAMEWORK_CARBON 1)
endif()
set(SDL_FRAMEWORK_FOUNDATION 1)
set(SDL_FRAMEWORK_COREVIDEO 1)
# iOS can use a CADisplayLink for main callbacks. macOS just uses the generic one atm.
if(IOS OR TVOS OR VISIONOS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/ios/*.m")
set(HAVE_SDL_MAIN_CALLBACKS TRUE)
endif()
# Requires the darwin file implementation
if(SDL_FILE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/cocoa/*.m")
set(HAVE_SDL_FILE TRUE)
endif()
if(IOS OR TVOS OR MACOSX OR DARWIN)
sdl_sources("${SDL3_SOURCE_DIR}/src/video/SDL_video_capture_apple.m")
endif()
if(SDL_MISC)
if(IOS OR TVOS OR VISIONOS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/ios/*.m")
else()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/macos/*.m")
endif()
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_COREAUDIO 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/coreaudio/*.m")
set(HAVE_SDL_AUDIO TRUE)
set(SDL_FRAMEWORK_COREAUDIO 1)
set(SDL_FRAMEWORK_AUDIOTOOLBOX 1)
set(SDL_FRAMEWORK_AVFOUNDATION 1)
endif()
if(SDL_HIDAPI)
CheckHIDAPI()
endif()
if(SDL_JOYSTICK)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/apple/*.m")
if(IOS OR TVOS OR VISIONOS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/steam/*.c")
set(SDL_JOYSTICK_MFI 1)
if(IOS OR VISIONOS)
set(SDL_FRAMEWORK_COREMOTION 1)
endif()
set(SDL_FRAMEWORK_GAMECONTROLLER 1)
set(SDL_FRAMEWORK_COREHAPTICS 1)
else()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/darwin/*.c")
set_property(SOURCE ${MFI_JOYSTICK_SOURCES} APPEND_STRING PROPERTY COMPILE_FLAGS " -fobjc-weak")
check_objc_source_compiles("
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
#import <Foundation/Foundation.h>
#import <GameController/GameController.h>
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1080
#error GameController framework doesn't work on this configuration
#endif
#if TARGET_CPU_X86
#error GameController framework doesn't work on this configuration
#endif
int main() { return 0; }" HAVE_FRAMEWORK_GAMECONTROLLER)
check_objc_source_compiles("
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
#import <Foundation/Foundation.h>
#import <CoreHaptics/CoreHaptics.h>
int main() { return 0; }" HAVE_FRAMEWORK_COREHAPTICS)
if(HAVE_FRAMEWORK_GAMECONTROLLER AND HAVE_FRAMEWORK_COREHAPTICS)
# Only enable MFI if we also have CoreHaptics to ensure rumble works
set(SDL_JOYSTICK_MFI 1)
set(SDL_FRAMEWORK_GAMECONTROLLER 1)
set(SDL_FRAMEWORK_COREHAPTICS 1)
endif()
if(NOT VISIONOS)
set(SDL_JOYSTICK_IOKIT 1)
set(SDL_FRAMEWORK_IOKIT 1)
endif()
set(SDL_FRAMEWORK_FF 1)
endif()
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_HAPTIC)
if (IOS OR TVOS OR VISIONOS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c")
set(SDL_HAPTIC_DUMMY 1)
else()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/darwin/*.c")
set(SDL_HAPTIC_IOKIT 1)
set(SDL_FRAMEWORK_IOKIT 1)
set(SDL_FRAMEWORK_FF 1)
endif()
set(HAVE_SDL_HAPTIC TRUE)
endif()
if(SDL_POWER)
if (IOS OR TVOS OR VISIONOS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/uikit/*.m")
set(SDL_POWER_UIKIT 1)
else()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/macos/*.c")
set(SDL_POWER_MACOSX 1)
set(SDL_FRAMEWORK_IOKIT 1)
endif()
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_LOCALE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/macos/*.m")
set(HAVE_SDL_LOCALE TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_COCOA 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/cocoa/*.m")
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_SENSOR)
if(IOS OR VISIONOS)
set(SDL_SENSOR_COREMOTION 1)
set(HAVE_SDL_SENSORS TRUE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/coremotion/*.m")
endif()
endif()
# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
if(SDL_VIDEO)
if (IOS OR TVOS OR VISIONOS)
set(SDL_VIDEO_DRIVER_UIKIT 1)
set(SDL_FRAMEWORK_COREGRAPHICS 1)
set(SDL_FRAMEWORK_QUARTZCORE 1)
set(SDL_FRAMEWORK_UIKIT 1)
set(SDL_IPHONE_KEYBOARD 1)
set(SDL_IPHONE_LAUNCHSCREEN 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/uikit/*.m")
set(HAVE_SDL_VIDEO TRUE)
else()
CheckCOCOA()
if(SDL_OPENGL)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_CGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
set(HAVE_OPENGL TRUE)
endif()
endif()
if(SDL_OPENGLES)
if(IOS OR TVOS OR VISIONOS)
set(SDL_FRAMEWORK_OPENGLES 1)
set(SDL_VIDEO_OPENGL_ES 1)
else()
set(SDL_VIDEO_OPENGL_EGL 1)
endif()
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
set(HAVE_OPENGLES TRUE)
endif()
if(SDL_VULKAN OR SDL_METAL OR SDL_RENDER_METAL)
check_objc_source_compiles("
#include <AvailabilityMacros.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
#if (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64)
#error Metal doesn't work on this configuration
#endif
int main(int argc, char **argv) { return 0; }" HAVE_FRAMEWORK_METAL)
if(HAVE_FRAMEWORK_METAL)
set(SDL_FRAMEWORK_METAL 1)
set(SDL_FRAMEWORK_QUARTZCORE 1)
if(SDL_VULKAN)
set(SDL_VIDEO_VULKAN 1)
set(HAVE_VULKAN TRUE)
endif()
if(SDL_METAL)
set(SDL_VIDEO_METAL 1)
set(HAVE_METAL TRUE)
endif()
if(SDL_RENDER_METAL)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/render/metal/*.m")
set(SDL_VIDEO_RENDER_METAL 1)
set(HAVE_RENDER_METAL TRUE)
endif()
endif()
endif()
endif()
# Actually load the frameworks at the end so we don't duplicate include.
if(SDL_FRAMEWORK_COREVIDEO)
find_library(COREMEDIA CoreMedia)
if(COREMEDIA)
sdl_link_dependency(corevideo LINK_OPTIONS "-Wl,-framework,CoreMedia")
endif()
sdl_link_dependency(corevideo LINK_OPTIONS "-Wl,-framework,CoreVideo")
endif()
if(SDL_FRAMEWORK_COCOA)
sdl_link_dependency(cocoa LINK_OPTIONS "-Wl,-framework,Cocoa")
endif()
if(SDL_FRAMEWORK_IOKIT)
sdl_link_dependency(iokit LINK_OPTIONS "-Wl,-framework,IOKit")
endif()
if(SDL_FRAMEWORK_FF)
sdl_link_dependency(ff LINK_OPTIONS "-Wl,-framework,ForceFeedback")
endif()
if(SDL_FRAMEWORK_CARBON)
sdl_link_dependency(carbon LINK_OPTIONS "-Wl,-framework,Carbon")
endif()
if(SDL_FRAMEWORK_COREAUDIO)
sdl_link_dependency(core_audio LINK_OPTIONS "-Wl,-framework,CoreAudio")
endif()
if(SDL_FRAMEWORK_AUDIOTOOLBOX)
sdl_link_dependency(audio_toolbox LINK_OPTIONS "-Wl,-framework,AudioToolbox")
endif()
if(SDL_FRAMEWORK_AVFOUNDATION)
sdl_link_dependency(av_foundation LINK_OPTIONS "-Wl,-framework,AVFoundation")
endif()
if(SDL_FRAMEWORK_COREBLUETOOTH)
sdl_link_dependency(core_bluetooth LINK_OPTIONS "-Wl,-framework,CoreBluetooth")
endif()
if(SDL_FRAMEWORK_COREGRAPHICS)
sdl_link_dependency(core_graphics LINK_OPTIONS "-Wl,-framework,CoreGraphics")
endif()
if(SDL_FRAMEWORK_COREMOTION)
sdl_link_dependency(core_motion LINK_OPTIONS "-Wl,-framework,CoreMotion")
endif()
if(SDL_FRAMEWORK_FOUNDATION)
sdl_link_dependency(foundation LINK_OPTIONS "-Wl,-framework,Foundation")
endif()
if(SDL_FRAMEWORK_GAMECONTROLLER)
find_library(GAMECONTROLLER GameController)
if(GAMECONTROLLER)
sdl_link_dependency(game_controller LINK_OPTIONS "-Wl,-weak_framework,GameController")
endif()
endif()
if(SDL_FRAMEWORK_METAL)
if(IOS OR TVOS OR VISIONOS)
sdl_link_dependency(metal LINK_OPTIONS "-Wl,-framework,Metal")
else()
sdl_link_dependency(metal LINK_OPTIONS "-Wl,-weak_framework,Metal")
endif()
endif()
if(SDL_FRAMEWORK_OPENGLES)
sdl_link_dependency(opengles LINK_OPTIONS "-Wl,-framework,OpenGLES")
endif()
if(SDL_FRAMEWORK_QUARTZCORE)
if(IOS OR TVOS OR VISIONOS)
sdl_link_dependency(quartz_core LINK_OPTIONS "-Wl,-framework,QuartzCore")
else()
sdl_link_dependency(metal LINK_OPTIONS "-Wl,-weak_framework,QuartzCore")
endif()
endif()
if(SDL_FRAMEWORK_UIKIT)
sdl_link_dependency(ui_kit LINK_OPTIONS "-Wl,-framework,UIKit")
endif()
if(SDL_FRAMEWORK_COREHAPTICS)
find_library(COREHAPTICS CoreHaptics)
if(COREHAPTICS)
sdl_link_dependency(core_haptics LINK_OPTIONS "-Wl,-framework,CoreHaptics")
endif()
endif()
CheckPTHREAD()
elseif(HAIKU)
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_HAIKU 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/haiku/*.cc")
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_HAIKU 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/haiku/*.cc")
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_MISC)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/haiku/*.cc")
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_HAIKU 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/haiku/*.cc")
set(HAVE_SDL_VIDEO TRUE)
if(SDL_OPENGL)
# TODO: Use FIND_PACKAGE(OpenGL) instead
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_HAIKU 1)
set(SDL_VIDEO_RENDER_OGL 1)
sdl_link_dependency(opengl LIBS GL)
set(HAVE_OPENGL TRUE)
endif()
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_HAIKU 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/haiku/*.cc")
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_HAIKU 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/haiku/*.c")
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_HAIKU 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/haiku/*.c")
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_LOCALE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/haiku/*.cc")
set(HAVE_SDL_LOCALE TRUE)
endif()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/haiku/*.cc")
CheckPTHREAD()
sdl_link_dependency(base LIBS root be media game device textencoding)
elseif(RISCOS)
if(SDL_MISC)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/riscos/*.c")
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_RISCOS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/riscos/*.c")
set(HAVE_SDL_VIDEO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_RISCOS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/riscos/*.c")
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
set(HAVE_SDL_TIMERS TRUE)
if(SDL_CLOCK_GETTIME)
set(HAVE_CLOCK_GETTIME 1)
endif()
endif()
CheckPTHREAD()
if(SDL_AUDIO)
CheckOSS()
endif()
elseif(VITA)
# SDL_spinlock.c Needs to be compiled in ARM mode.
cmake_push_check_state()
string(APPEND CMAKE_REQUIRED_FLAGS " -Werror=unused-command-line-argument")
check_c_compiler_flag(-marm HAVE_ARM_MODE)
cmake_pop_check_state()
if(HAVE_ARM_MODE)
set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
endif()
if(SDL_MISC)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/vita/*.c")
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_VITA 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/vita/*.c")
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_VITA 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/vita/*.c")
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_VITA 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/vita/*.c")
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_VITA 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/vita/*.c")
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_THREADS)
set(SDL_THREAD_VITA 1)
sdl_sources(
"${SDL3_SOURCE_DIR}/src/thread/vita/SDL_sysmutex.c"
"${SDL3_SOURCE_DIR}/src/thread/vita/SDL_syssem.c"
"${SDL3_SOURCE_DIR}/src/thread/vita/SDL_systhread.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
)
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_LOCALE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/vita/*.c")
set(HAVE_SDL_LOCALE TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_VITA 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/vita/*.c")
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_SENSOR)
set(SDL_SENSOR_VITA 1)
set(HAVE_SDL_SENSORS TRUE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/vita/*.c")
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_VITA 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/vita/*.c")
set(HAVE_SDL_VIDEO TRUE)
if(VIDEO_VITA_PIB)
check_include_file(pib.h HAVE_PIGS_IN_BLANKET_H)
if(HAVE_PIGS_IN_BLANKET_H)
set(SDL_VIDEO_OPENGL_ES2 1)
sdl_link_dependency(pib
LIBS
pib
libScePiglet_stub_weak
taihen_stub_weak
SceShaccCg_stub_weak
)
set(HAVE_VIDEO_VITA_PIB ON)
set(SDL_VIDEO_VITA_PIB 1)
else()
set(HAVE_VIDEO_VITA_PIB OFF)
endif()
endif()
if(VIDEO_VITA_PVR)
check_include_file(gpu_es4/psp2_pvr_hint.h HAVE_PVR_H)
if(HAVE_PVR_H)
sdl_compile_definitions(PRIVATE "__psp2__")
set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
sdl_link_dependency(pvr
LIBS
libgpu_es4_ext_stub_weak
libIMGEGL_stub_weak
SceIme_stub
)
set(HAVE_VIDEO_VITA_PVR ON)
set(SDL_VIDEO_VITA_PVR 1)
if(SDL_OPENGL)
check_include_file(gl4esinit.h HAVE_GL4ES_H)
if(HAVE_GL4ES_H)
set(HAVE_OPENGL TRUE)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
sdl_link_dependency(opengl LIBS libGL_stub)
set(SDL_VIDEO_VITA_PVR_OGL 1)
endif()
endif()
else()
set(HAVE_VIDEO_VITA_PVR OFF)
endif()
endif()
set(SDL_VIDEO_RENDER_VITA_GXM 1)
sdl_link_dependency(base
LIBS
SceGxm_stub
SceDisplay_stub
SceCtrl_stub
SceAppMgr_stub
SceAppUtil_stub
SceAudio_stub
SceAudioIn_stub
SceSysmodule_stub
SceDisplay_stub
SceCtrl_stub
SceIofilemgr_stub
SceCommonDialog_stub
SceTouch_stub
SceHid_stub
SceMotion_stub
ScePower_stub
SceProcessmgr_stub
)
endif()
sdl_compile_definitions(PRIVATE "__VITA__")
elseif(PSP)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/psp/*.c")
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_PSP 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/psp/*.c")
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_PSP 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/psp/*.c")
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_PSP 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/psp/*.c")
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_PSP 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/psp/*.c")
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_THREADS)
set(SDL_THREAD_PSP 1)
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
"${SDL3_SOURCE_DIR}/src/thread/psp/*.c"
)
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_PSP 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/psp/*.c")
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_PSP 1)
set(SDL_VIDEO_RENDER_PSP 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/psp/*.c")
set(SDL_VIDEO_OPENGL 1)
set(HAVE_SDL_VIDEO TRUE)
endif()
sdl_link_dependency(base
LIBS
GL
pspvram
pspaudio
pspvfpu
pspdisplay
pspgu
pspge
psphprm
pspctrl
psppower
)
elseif(PS2)
sdl_compile_definitions(PRIVATE "PS2" "__PS2__")
sdl_include_directories(PRIVATE SYSTEM "$ENV{PS2SDK}/ports/include" "$ENV{PS2DEV}/gsKit/include")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/ps2/*.c")
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_PS2 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/ps2/*.c")
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_PS2 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/ps2/*.c")
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_PS2 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/ps2/*.c")
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_THREADS)
set(SDL_THREAD_PS2 1)
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
"${SDL3_SOURCE_DIR}/src/thread/ps2/*.c"
)
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_PS2 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/ps2/*.c")
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_PS2 1)
set(SDL_VIDEO_RENDER_PS2 1)
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/video/ps2/*.c"
"${SDL3_SOURCE_DIR}/src/render/ps2/*.c"
)
set(SDL_VIDEO_OPENGL 0)
set(HAVE_SDL_VIDEO TRUE)
endif()
sdl_link_dependency(base
LIBS
patches
gskit
dmakit
ps2_drivers
)
elseif(N3DS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/n3ds/*.c")
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_N3DS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/n3ds/*.c")
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_N3DS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/n3ds/*.c")
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_N3DS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/n3ds/*.c")
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_N3DS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/n3ds/*.c")
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_THREADS)
set(SDL_THREAD_N3DS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/thread/n3ds/*.c")
sdl_sources(
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
)
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_N3DS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/n3ds/*.c")
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_SENSOR)
set(SDL_SENSOR_N3DS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/n3ds/*.c")
set(HAVE_SDL_SENSORS TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_N3DS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/n3ds/*.c")
set(HAVE_SDL_VIDEO TRUE)
endif()
if(SDL_LOCALE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/n3ds/*.c")
set(HAVE_SDL_LOCALE TRUE)
endif()
# Requires the n3ds file implementation
if(SDL_FILE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/n3ds/*.c")
set(HAVE_SDL_FILE TRUE)
else()
message(FATAL_ERROR "SDL_FILE must be enabled to build on N3DS")
endif()
endif()
if(HAVE_VULKAN AND NOT SDL_LOADSO)
message(STATUS "Vulkan support is available, but disabled because there's no loadso.")
set(HAVE_VULKAN FALSE)
set(SDL_VIDEO_VULKAN 0)
endif()
# Platform-independent options
if(SDL_VIDEO)
if(SDL_OFFSCREEN AND SDL_VIDEO_OPENGL_EGL)
set(SDL_VIDEO_DRIVER_OFFSCREEN 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/offscreen/*.c")
set(HAVE_OFFSCREEN TRUE)
set(HAVE_SDL_VIDEO TRUE)
endif()
endif()
# Dummies
# configure.ac does it differently:
# if not have X
# if enable_X { SDL_X_DISABLED = 1 }
# [add dummy sources]
# so it always adds a dummy, without checking, if it was actually requested.
# This leads to missing internal references on building, since the
# src/X/*.c does not get included.
if(NOT HAVE_SDL_AUDIO)
set(SDL_AUDIO_DRIVER_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/dummy/*.c")
endif()
if(NOT HAVE_SDL_VIDEO)
set(SDL_VIDEO_DRIVER_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/dummy/*.c")
endif()
if(NOT HAVE_SDL_JOYSTICK)
set(SDL_JOYSTICK_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/dummy/*.c")
endif()
if(NOT HAVE_SDL_HAPTIC)
set(SDL_HAPTIC_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c")
endif()
if(NOT HAVE_SDL_SENSORS)
set(SDL_SENSOR_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/dummy/*.c")
endif()
if(NOT HAVE_SDL_LOADSO)
set(SDL_LOADSO_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dummy/*.c")
endif()
if(NOT HAVE_SDL_FILESYSTEM)
set(SDL_FILESYSTEM_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/dummy/*.c")
endif()
if(NOT HAVE_SDL_LOCALE)
set(SDL_LOCALE_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/dummy/*.c")
endif()
if(NOT HAVE_SDL_MISC)
set(SDL_MISC_DUMMY 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/dummy/*.c")
endif()
# We always need to have threads and timers around
if(NOT HAVE_SDL_THREADS)
# The emscripten platform has been carefully vetted to work without threads
if(EMSCRIPTEN)
set(SDL_THREADS_DISABLED 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/thread/generic/*.c")
else()
message(FATAL_ERROR "Threads are needed by many SDL subsystems and may not be disabled")
endif()
endif()
if(NOT HAVE_SDL_TIMERS)
message(FATAL_ERROR "Timers are needed by many SDL subsystems and may not be disabled")
endif()
# Most platforms use this.
if(NOT HAVE_SDL_MAIN_CALLBACKS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/generic/*.c")
endif()
# config variables may contain generator expression, so we need to generate SDL_build_config.h in 2 steps:
# 1. replace all `#cmakedefine`'s and `@abc@`
configure_file("${SDL3_SOURCE_DIR}/include/build_config/SDL_build_config.h.cmake"
"${SDL3_BINARY_DIR}/SDL_build_config.h.intermediate")
# 2. generate SDL_build_config.h in an build_type-dependent folder (which should be first in the include search path)
file(GENERATE
OUTPUT "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>/build_config/SDL_build_config.h"
INPUT "${SDL3_BINARY_DIR}/SDL_build_config.h.intermediate"
)
file(GLOB SDL3_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/*.h")
file(GLOB SDL3_TEST_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/SDL_test*.h")
foreach(_hdr IN LISTS SDL3_INCLUDE_FILES)
if(_hdr MATCHES ".*SDL_revision\\.h" OR _hdr MATCHES ".*SDL_test.*\\.h")
list(REMOVE_ITEM SDL3_INCLUDE_FILES "${_hdr}")
endif()
endforeach()
set(SDL_REVISION "" CACHE STRING "Custom SDL revision (overrides SDL_REVISION_SUFFIX)")
if(NOT SDL_REVISION)
set(SDL_REVISION_SUFFIX "" CACHE STRING "Suffix for the SDL revision")
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt")
# If VERSION.txt exists, it contains the SDL version
file(READ "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt" SDL_REVISION_CENTER)
string(STRIP "${SDL_REVISION_CENTER}" SDL_REVISION_CENTER)
else()
# If VERSION does not exist, use git to calculate a version
git_describe(SDL_REVISION_CENTER)
if(NOT SDL_REVISION_CENTER)
set(SDL_REVISION_CENTER "${SDL3_VERSION}-no-vcs")
endif()
endif()
set(SDL_REVISION "SDL-${SDL_REVISION_CENTER}${SDL_REVISION_SUFFIX}")
endif()
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include/SDL3")
configure_file(include/build_config/SDL_revision.h.cmake include/SDL3/SDL_revision.h @ONLY)
list(APPEND SDL3_INCLUDE_FILES "${SDL3_BINARY_DIR}/include/SDL3/SDL_revision.h")
if(SDL_FRAMEWORK)
# With Apple frameworks, headers in the PUBLIC_HEADER property also need to be added as sources
list(APPEND SDL3_INCLUDE_FILES ${SDL3_TEST_INCLUDE_FILES})
sdl_sources(${SDL3_INCLUDE_FILES})
endif()
if((CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib") OR SDL_FRAMEWORK)
# - Avoid conflict between the dll import library and the static library
# - Create SDL3-static Apple Framework
set(sdl_static_libname "SDL3-static")
else()
set(sdl_static_libname "SDL3")
endif()
macro(check_add_debug_flag FLAG SUFFIX)
check_c_compiler_flag(${FLAG} HAS_C_FLAG_${SUFFIX})
if(HAS_C_FLAG_${SUFFIX})
string(APPEND CMAKE_C_FLAGS_DEBUG " ${FLAG}")
endif()
check_cxx_compiler_flag(${FLAG} HAS_CXX_${SUFFIX})
if(HAS_CXX_${SUFFIX})
string(APPEND CMAKE_CXX_FLAGS_DEBUG " ${FLAG}")
endif()
endmacro()
macro(asan_check_add_debug_flag ASAN_FLAG)
check_add_debug_flag("-fsanitize=${ASAN_FLAG}" "${ASAN_FLAG}")
if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
set(HAVE_ASAN ON)
endif()
endmacro()
macro(asan_check_add_debug_flag2 ASAN_FLAG)
# for some sanitize flags we have to manipulate the CMAKE_REQUIRED_LIBRARIES:
# http://cmake.3232098.n2.nabble.com/CHECK-CXX-COMPILER-FLAG-doesn-t-give-correct-result-for-fsanitize-address-tp7600216p7600217.html
set(FLAG "-fsanitize=${ASAN_FLAG}")
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_LIBRARIES ${FLAG} asan)
check_c_compiler_flag (${FLAG} HAS_C_FLAG_${ASAN_FLAG})
check_cxx_compiler_flag (${FLAG} HAS_CXX_FLAG_${ASAN_FLAG})
cmake_pop_check_state()
if (HAS_C_FLAG_${ASAN_FLAG})
string(APPEND CMAKE_C_FLAGS_DEBUG " ${FLAG}")
endif()
if (HAS_CXX_${ASAN_FLAG})
string(APPEND CMAKE_CXX_FLAGS_DEBUG " ${FLAG}")
endif()
if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
set(HAVE_ASAN ON)
endif()
endmacro()
# enable AddressSanitizer if supported
if(SDL_ASAN)
asan_check_add_debug_flag2("address")
asan_check_add_debug_flag("bool")
asan_check_add_debug_flag("bounds")
asan_check_add_debug_flag("enum")
asan_check_add_debug_flag("float-cast-overflow")
asan_check_add_debug_flag("float-divide-by-zero")
asan_check_add_debug_flag("nonnull-attribute")
asan_check_add_debug_flag("returns-nonnull-attribute")
asan_check_add_debug_flag("signed-integer-overflow")
asan_check_add_debug_flag("undefined")
asan_check_add_debug_flag("vla-bound")
asan_check_add_debug_flag("leak")
# The object size sanitizer has no effect on unoptimized builds on Clang,
# but causes warnings.
if(NOT USE_CLANG OR CMAKE_BUILD_TYPE STREQUAL "")
asan_check_add_debug_flag("object-size")
endif()
endif()
if(SDL_CCACHE)
find_program(CCACHE_BINARY ccache)
if(CCACHE_BINARY)
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_OBJC_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(HAVE_CCACHE ON)
else()
set(HAVE_CCACHE OFF)
endif()
else()
set(HAVE_CCACHE OFF)
endif()
if(SDL_CLANG_TIDY)
cmake_minimum_required(VERSION 3.6)
find_program(CLANG_TIDY_BINARY clang-tidy)
if(CLANG_TIDY_BINARY)
set(HAVE_CLANG_TIDY ON)
get_clang_tidy_ignored_files(CLANG_TIDY_IGNORED_FILES)
set(CLANG_TIDY_COMMAND "${CLANG_TIDY_BINARY}" "-extra-arg=-Wno-unknown-warning-option" "--line-filter=[${CLANG_TIDY_IGNORED_FILES}]")
if(SDL_WERROR)
list(APPEND CLANG_TIDY_COMMAND "--warnings-as-errors=*")
endif()
set(CMAKE_C_CLANG_TIDY ${CLANG_TIDY_COMMAND})
set(CMAKE_CXX_CLANG_TIDY ${CLANG_TIDY_COMMAND})
set(CMAKE_OBJC_CLANG_TIDY ${CLANG_TIDY_COMMAND})
get_property(shared_sources TARGET SDL3-collector PROPERTY INTERFACE_SOURCES)
set_source_files_properties(${shared_sources} PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
file(GLOB STDLIB_SOURCES "${SDL3_SOURCE_DIR}/src/stdlib/*.c")
set_property(SOURCE ${STDLIB_SOURCES} APPEND PROPERTY COMPILE_DEFINITIONS "SDL_DISABLE_ANALYZE_MACROS")
else()
set(HAVE_CLANG_TIDY OFF)
endif()
endif()
if(SDL_TESTS)
set(HAVE_TESTS ON)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCH_64 TRUE)
else()
set(ARCH_64 FALSE)
endif()
if(ANDROID)
sdl_include_directories(PRIVATE SYSTEM "${ANDROID_NDK}/sources/android/cpufeatures")
endif()
if(APPLE)
cmake_push_check_state(RESET)
check_c_compiler_flag(-fobjc-arc COMPILER_SUPPORTS_FOBJC_ARC)
cmake_pop_check_state()
if(NOT COMPILER_SUPPORTS_FOBJC_ARC)
message(FATAL_ERROR "Compiler does not support -fobjc-arc: this is required on Apple platforms")
endif()
sdl_compile_options(PRIVATE "-fobjc-arc")
endif()
if(PS2)
sdl_compile_options(PRIVATE "-Wno-error=declaration-after-statement")
endif()
if(NOT SDL_LIBC)
if(MSVC)
set(saved_CMAKE_TRY_COMPILE_TARGET_TYPE "${CMAKE_TRY_COMPILE_TARGET_TYPE}")
cmake_push_check_state(RESET)
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
check_c_compiler_flag("/Zl" COMPILER_SUPPORTS_Zl)
cmake_pop_check_state()
set(CMAKE_TRY_COMPILE_TARGET_TYPE "${saved_CMAKE_TRY_COMPILE_TARGET_TYPE}")
if(COMPILER_SUPPORTS_Zl)
# /Zl omits the default C runtime library name from the .obj file.
sdl_compile_options(PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:/Zl>")
if(TARGET SDL3_test)
target_compile_options(SDL3_test PRIVATE "/Zl")
endif()
endif()
endif()
endif()
if(APPLE)
get_property(sources TARGET SDL3-collector PROPERTY INTERFACE_SOURCES)
foreach(SOURCE_FILE IN LISTS sources)
get_filename_component(FILE_EXTENSION ${SOURCE_FILE} EXT)
if(FILE_EXTENSION STREQUAL ".m")
set_property(SOURCE ${SOURCE_FILE} APPEND_STRING PROPERTY COMPILE_FLAGS " -x objective-c")
endif()
if(NOT FILE_EXTENSION STREQUAL ".c" AND NOT FILE_EXTENSION STREQUAL ".cpp")
set_property(SOURCE ${SOURCE_FILE} PROPERTY SKIP_PRECOMPILE_HEADERS 1)
endif()
endforeach()
endif()
# Disable precompiled headers on SDL_dynapi.c to avoid applying dynapi overrides
set_source_files_properties(src/dynapi/SDL_dynapi.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1)
set(SDL_FRAMEWORK_RESOURCES
Xcode/SDL/pkg-support/resources/ReadMe.txt
LICENSE.txt
)
if(SDL_FRAMEWORK)
sdl_sources(${SDL_FRAMEWORK_RESOURCES})
endif()
add_library(SDL3_Headers INTERFACE)
add_library(SDL3::Headers ALIAS SDL3_Headers)
set_target_properties(SDL3_Headers PROPERTIES
EXPORT_NAME "Headers"
)
target_include_directories(SDL3_Headers
INTERFACE
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include/SDL3>"
)
if(SDL_FRAMEWORK)
target_include_directories(SDL3_Headers
INTERFACE
"$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/SDL3.framework/Headers>"
)
# Add `-F <parent folder of SDL3.framework>` to make sure `#include "SDL3/..."` works.
target_compile_options(SDL3_Headers
INTERFACE
"$<INSTALL_INTERFACE:SHELL:-F $<INSTALL_PREFIX>>"
)
else()
target_include_directories(SDL3_Headers
INTERFACE
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL3>"
)
endif()
if(SDL_SHARED)
set_target_properties(SDL3-shared PROPERTIES
OUTPUT_NAME "SDL3"
POSITION_INDEPENDENT_CODE TRUE
LINK_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym"
INTERFACE_LINK_DEPENDS "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym>"
WINDOWS_EXPORT_ALL_SYMBOLS FALSE
DEFINE_SYMBOL "DLL_EXPORT"
)
if(HAVE_GCC_FVISIBILITY)
set_target_properties(SDL3-shared PROPERTIES
C_VISIBILITY_PRESET "hidden"
CXX_VISIBILITY_PRESET "hidden"
OBJC_VISIBILITY_PRESET "hidden"
)
endif()
if(NOT SDL_LIBC)
if(MSVC AND (NOT MSVC_CLANG AND NOT WINDOWS_STORE))
# Don't try to link with the default set of libraries.
# Note: The clang toolset for Visual Studio does not support /NODEFAULTLIB.
target_link_options(SDL3-shared PRIVATE "/NODEFAULTLIB")
if(SDL_CPU_ARM32)
# linking to msvcrt.lib avoid unresolved external symbols
# (__rt_sdiv, __rt_udiv, __rt_sdiv64, _rt_udiv64, __dtou64, __u64tod, __i64tos)
target_link_libraries(SDL3-shared PRIVATE msvcrt.lib)
endif()
endif()
if(HAS_Q_NO_USE_LIBIRC)
target_compile_options(SDL3-shared PRIVATE /Q_no-use-libirc)
endif()
endif()
if(APPLE)
set_target_properties(SDL3-shared PROPERTIES
MACOSX_RPATH TRUE
FRAMEWORK "${SDL_FRAMEWORK}"
)
if(SDL_FRAMEWORK)
set_target_properties(SDL3-shared PROPERTIES
PUBLIC_HEADER "${SDL3_INCLUDE_FILES}"
FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}"
MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3"
RESOURCE "${SDL_FRAMEWORK_RESOURCES}"
)
endif()
set_target_properties(SDL3-shared PROPERTIES
SOVERSION "${SDL_DYLIB_COMPAT_VERSION}" # SOVERSION corresponds to compatibility version
VERSION "${SDL_DYLIB_CURRENT_VERSION}" # VERSION corresponds to the current version
)
elseif(UNIX AND NOT ANDROID)
set_target_properties(SDL3-shared PROPERTIES
VERSION "${SDL_SO_VERSION}"
SOVERSION "${SDL_SO_VERSION_MAJOR}"
)
else()
if(WINDOWS OR CYGWIN)
set_target_properties(SDL3-shared PROPERTIES
PREFIX ""
)
endif()
endif()
target_link_libraries(SDL3-shared PRIVATE ${SDL_CMAKE_DEPENDS})
target_include_directories(SDL3-shared
PRIVATE
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
)
target_link_libraries(SDL3-shared PUBLIC $<TARGET_NAME:SDL3::Headers>)
if(MINGW OR CYGWIN)
target_link_options(SDL3-shared PRIVATE -static-libgcc)
endif()
# Use `Compatible Interface Properties` to:
# - allow consumers to enforce a shared/static library
# - block linking to SDL libraries of different major version
set_property(TARGET SDL3-shared APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED)
set_property(TARGET SDL3-shared PROPERTY INTERFACE_SDL3_SHARED TRUE)
set_property(TARGET SDL3-shared APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
set_property(TARGET SDL3-shared PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}")
if(NOT CMAKE_VERSION VERSION_LESS "3.16")
target_precompile_headers(SDL3-shared PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:${PROJECT_SOURCE_DIR}/src/SDL_internal.h>")
endif()
endif()
if(SDL_STATIC)
set_target_properties(SDL3-static PROPERTIES
OUTPUT_NAME "${sdl_static_libname}"
POSITION_INDEPENDENT_CODE "${SDL_STATIC_PIC}"
)
target_compile_definitions(SDL3-static PRIVATE SDL_STATIC_LIB)
target_link_libraries(SDL3-static PRIVATE ${SDL_CMAKE_DEPENDS})
target_include_directories(SDL3-static
PRIVATE
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
)
target_link_libraries(SDL3-static PUBLIC $<TARGET_NAME:SDL3::Headers>)
# Use `Compatible Interface Properties` to:
# - allow consumers to enforce a shared/static library
# - block linking to SDL libraries of different major version
set_property(TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED)
set_property(TARGET SDL3-static PROPERTY INTERFACE_SDL3_SHARED FALSE)
set_property(TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
set_property(TARGET SDL3-static PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}")
if(NOT CMAKE_VERSION VERSION_LESS "3.16")
target_precompile_headers(SDL3-static PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:${PROJECT_SOURCE_DIR}/src/SDL_internal.h>")
endif()
endif()
sdl_compile_definitions(
PRIVATE
"SDL_BUILD_MAJOR_VERSION=${PROJECT_VERSION_MAJOR}"
"SDL_BUILD_MINOR_VERSION=${PROJECT_VERSION_MINOR}"
"SDL_BUILD_MICRO_VERSION=${PROJECT_VERSION_PATCH}"
)
##### Tests #####
if(SDL_TEST_LIBRARY)
file(GLOB TEST_SOURCES "${SDL3_SOURCE_DIR}/src/test/*.c")
target_sources(SDL3_test PRIVATE ${TEST_SOURCES})
if(APPLE)
set_target_properties(SDL3_test PROPERTIES
FRAMEWORK "${SDL_FRAMEWORK}"
)
if(SDL_FRAMEWORK)
set_target_properties(SDL3_test PROPERTIES
FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}"
MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3_test"
RESOURCE "${SDL_FRAMEWORK_RESOURCES}"
)
endif()
endif()
target_link_libraries(SDL3_test PUBLIC $<TARGET_NAME:SDL3::Headers>)
# FIXME: get rid of EXTRA_TEST_LIBS variable
target_link_libraries(SDL3_test PRIVATE ${EXTRA_TEST_LIBS})
set_property(TARGET SDL3_test APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
set_property(TARGET SDL3_test PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}")
endif()
##### Configure installation folders #####
if(WINDOWS AND NOT MINGW)
set(SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "cmake")
else()
set(SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake")
endif()
set(SDL_INSTALL_CMAKEDIR_ROOT "${SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT}" CACHE STRING "Root folder where to install SDL3Config.cmake related files (SDL3 subfolder for MSVC projects)")
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
set(SDL_PKGCONFIG_INSTALLDIR "libdata/pkgconfig")
else()
set(SDL_PKGCONFIG_INSTALLDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
endif()
if(WINDOWS AND NOT MINGW)
set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}")
set(SDL_INSTALL_LICENSEDIR "licenses/SDL3")
set(SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3")
elseif(SDL_FRAMEWORK)
set(SDL_INSTALL_CMAKEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources/CMake")
set(SDL_INSTALL_LICENSEDIR "Resources")
set(SDL_INSTALL_HEADERSDIR "Headers")
else()
set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}/SDL3")
set(SDL_INSTALL_LICENSEDIR "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}")
set(SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3")
endif()
if(SDL_FRAMEWORK)
set(SDL_SDL_INSTALL_RESOURCEDIR "SDL3.framework/Resources")
set(SDL_SDL_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_RESOURCEDIR}/CMake")
set(SDL_SDL_INSTALL_REAL_RESOURCEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources")
set(SDL_SDL_INSTALL_REAL_CMAKEDIR "${SDL_SDL_INSTALL_REAL_RESOURCEDIR}/CMake")
set(SDL_SDLtest_INSTALL_RESOURCEDIR "SDL3_test.framework/Resources")
set(SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDLtest_INSTALL_RESOURCEDIR}/CMake")
set(SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3_testConfig.cmake")
else()
set(SDL_SDL_INSTALL_RESOURCEDIR ".")
set(SDL_SDL_INSTALL_CMAKEDIR ${SDL_INSTALL_CMAKEDIR})
set(SDL_SDL_INSTALL_REAL_CMAKEDIR ${SDL_INSTALL_CMAKEDIR})
# Install SDL3*Targets.cmake files in lib/cmake/SDL3
set(SDL_SDLstatic_INSTALL_RESOURCEDIR ".")
set(SDL_SDLstatic_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}")
set(SDL_SDLstatic_INSTALL_CMAKEFILENAME "SDL3staticTargets.cmake")
set(SDL_SDLtest_INSTALL_RESOURCEDIR ".")
set(SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}")
set(SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3testTargets.cmake")
endif()
export(TARGETS SDL3_Headers NAMESPACE "SDL3::" FILE "SDL3headersTargets.cmake")
if(SDL_SHARED)
export(TARGETS SDL3-shared NAMESPACE "SDL3::" FILE "SDL3sharedTargets.cmake")
endif()
if(SDL_STATIC)
export(TARGETS SDL3-static NAMESPACE "SDL3::" FILE "SDL3staticTargets.cmake")
endif()
if(SDL_TEST_LIBRARY)
export(TARGETS SDL3_test NAMESPACE "SDL3::" FILE "SDL3testTargets.cmake")
endif()
sdl_cmake_config_find_pkg_config_commands(SDL_FIND_PKG_CONFIG_COMMANDS
COLLECTOR SDL3-collector
CONFIG_COMPONENT_FOUND_NAME SDL3_SDL3-static_FOUND
)
sdl_cmake_config_find_pkg_config_commands(SDL_TEST_FIND_PKG_CONFIG_COMMANDS
COLLECTOR SDL3_test-collector
CONFIG_COMPONENT_FOUND_NAME SDL3_SDL3_test_FOUND
)
include(CMakePackageConfigHelpers)
configure_package_config_file(cmake/SDL3Config.cmake.in SDL3Config.cmake
NO_SET_AND_CHECK_MACRO
PATH_VARS CMAKE_INSTALL_PREFIX
INSTALL_DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
)
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake"
COMPATIBILITY AnyNewerVersion
)
sdl_cmake_config_required_modules(sdl_cmake_modules)
if(sdl_cmake_modules)
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different ${sdl_cmake_modules} "${SDL3_BINARY_DIR}")
endif()
if(NOT SDL_DISABLE_INSTALL)
##### sdl3.pc #####
configure_sdl3_pc()
if(NOT SDL_FRAMEWORK)
install(FILES ${SDL3_BINARY_DIR}/sdl3.pc DESTINATION "${SDL_PKGCONFIG_INSTALLDIR}")
endif()
##### Installation targets #####()
install(TARGETS SDL3_Headers EXPORT SDL3headersTargets)
if(SDL_SHARED)
install(TARGETS SDL3-shared EXPORT SDL3sharedTargets
PUBLIC_HEADER DESTINATION "${SDL_INSTALL_HEADERSDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
FRAMEWORK DESTINATION "."
RESOURCE DESTINATION "${SDL_SDL_INSTALL_RESOURCEDIR}"
)
if(MSVC)
SDL_install_pdb(SDL3-shared "${CMAKE_INSTALL_BINDIR}")
endif()
endif()
if(SDL_STATIC)
install(TARGETS SDL3-static EXPORT SDL3staticTargets
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
FRAMEWORK DESTINATION "."
RESOURCE DESTINATION "${SDL_SDLstatic_INSTALL_RESOURCEDIR}"
)
if(MSVC)
SDL_install_pdb(SDL3-static "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
if(SDL_TEST_LIBRARY)
install(TARGETS SDL3_test EXPORT SDL3testTargets
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
FRAMEWORK DESTINATION "."
RESOURCE DESTINATION "${SDL_SDLtest_INSTALL_RESOURCEDIR}"
)
if(MSVC)
SDL_install_pdb(SDL3_test "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
##### Install CMake Targets #####
install(EXPORT SDL3headersTargets
FILE "SDL3headersTargets.cmake"
NAMESPACE SDL3::
DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
)
if(SDL_SHARED)
install(EXPORT SDL3sharedTargets
FILE "SDL3sharedTargets.cmake"
NAMESPACE SDL3::
DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
)
endif()
if(SDL_STATIC)
install(EXPORT SDL3staticTargets
FILE "${SDL_SDLstatic_INSTALL_CMAKEFILENAME}"
NAMESPACE SDL3::
DESTINATION "${SDL_SDLstatic_INSTALL_CMAKEDIR}"
)
endif()
if(SDL_TEST_LIBRARY)
install(EXPORT SDL3testTargets
FILE "${SDL_SDLtest_INSTALL_CMAKEFILENAME}"
NAMESPACE SDL3::
DESTINATION "${SDL_SDLtest_INSTALL_CMAKEDIR}"
)
endif()
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/SDL3Config.cmake
${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake
${sdl_cmake_modules}
DESTINATION "${SDL_SDL_INSTALL_REAL_CMAKEDIR}"
)
if(NOT SDL_FRAMEWORK)
install(FILES ${SDL3_INCLUDE_FILES}
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3"
)
if(SDL_TEST_LIBRARY)
install(FILES ${SDL3_TEST_INCLUDE_FILES}
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3"
)
endif()
install(FILES "LICENSE.txt" DESTINATION "${SDL_INSTALL_LICENSEDIR}")
endif()
if(NOT SDL_DISABLE_INSTALL_CPACK)
if(SDL_FRAMEWORK)
set(CPACK_GENERATOR "DragNDrop")
elseif(MSVC)
set(CPACK_GENERATOR "ZIP")
else()
set(CPACK_GENERATOR "TGZ")
endif()
configure_file(cmake/CPackProjectConfig.cmake.in CPackProjectConfig.cmake @ONLY)
set(CPACK_PROJECT_CONFIG_FILE "${SDL3_BINARY_DIR}/CPackProjectConfig.cmake")
# CPACK_SOURCE_PACKAGE_FILE_NAME must end with "-src" (so we can block creating a source archive)
set(CPACK_SOURCE_PACKAGE_FILE_NAME "SDL${PROJECT_VERSION_MAJOR}-${PROJECT_VERSION}-src")
set(CPACK_PACKAGE_DIRECTORY "${CMAKE_BINARY_DIR}/dist")
include(CPack)
endif()
if(ANDROID)
if(TARGET SDL3-jar)
set(SDL_INSTALL_JAVADIR "${CMAKE_INSTALL_DATAROOTDIR}/java" CACHE PATH "Path where to install java clases + java sources")
install(FILES $<TARGET_PROPERTY:SDL3-jar,INSTALL_FILES>
DESTINATION "${SDL_INSTALL_JAVADIR}/SDL3")
configure_package_config_file(cmake/SDL3jarTargets.cmake.in SDL3jarTargets.cmake
INSTALL_DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
PATH_VARS SDL_INSTALL_JAVADIR
NO_CHECK_REQUIRED_COMPONENTS_MACRO
INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}"
)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SDL3jarTargets.cmake"
DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
)
endif()
if(TARGET SDL3-javasources)
install(FILES "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar"
DESTINATION "${SDL_INSTALL_JAVADIR}/SDL3")
endif()
endif()
if(NOT SDL_DISABLE_INSTALL_DOCS)
SDL_generate_manpages(
HEADERS_DIR "${PROJECT_SOURCE_DIR}/include/SDL3"
SYMBOL "SDL_Init"
WIKIHEADERS_PL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/build-scripts/wikiheaders.pl"
REVISION "${SDL_REVISION}"
)
if(TARGET SDL3-javadoc)
set(SDL_INSTALL_JAVADOCDIR "${CMAKE_INSTALL_DATAROOTDIR}/javadoc" CACHE PATH "Path where to install SDL3 javadoc")
install(DIRECTORY "${SDL3_BINARY_DIR}/docs/javadoc/"
DESTINATION "${SDL_INSTALL_JAVADOCDIR}/SDL3")
endif()
endif()
endif()
##### Uninstall target #####
if(NOT SDL_DISABLE_UNINSTALL)
if(NOT TARGET uninstall)
configure_file(cmake/cmake_uninstall.cmake.in cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
endif()
##### Tests subproject (must appear after the install/uninstall targets) #####
if(SDL_TESTS)
set(HAVE_TESTS ON)
enable_testing()
add_subdirectory(test)
endif()
##### Fix Objective C builds #####
string(APPEND CMAKE_OBJC_FLAGS " ${CMAKE_C_FLAGS}")
SDL_PrintSummary()
debug_show_sdl_deps()