Green Sky
852f2a6343
0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2558 lines
96 KiB
C
2558 lines
96 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_video.h
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*
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* Header file for SDL video functions.
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*/
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#ifndef SDL_video_h_
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#define SDL_video_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_surface.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef Uint32 SDL_DisplayID;
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typedef Uint32 SDL_WindowID;
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/**
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* Global video properties
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*
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* - `SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER`: the pointer to
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* the global `wl_display` object used by the Wayland video backend. Can be
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* set before the video subsystem is initialized to import an external
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* `wl_display` object from an application or toolkit for use in SDL, or
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* read after initialization to export the `wl_display` used by the
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* Wayland video backend. Setting this property after the video subsystem
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* has been initialized has no effect, and reading it when the video
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* subsystem is uninitialized will either return the user provided value,
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* if one was set prior to initialization, or NULL. See
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* docs/README-wayland.md for more information.
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*/
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#define SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "video.wayland.wl_display"
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/**
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* System theme
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*/
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typedef enum
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{
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SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
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SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
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SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
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} SDL_SystemTheme;
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/**
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* The structure that defines a display mode
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*
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* \sa SDL_GetFullscreenDisplayModes()
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* \sa SDL_GetDesktopDisplayMode()
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* \sa SDL_GetCurrentDisplayMode()
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* \sa SDL_SetWindowFullscreenMode()
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* \sa SDL_GetWindowFullscreenMode()
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*/
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typedef struct
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{
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SDL_DisplayID displayID; /**< the display this mode is associated with */
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Uint32 format; /**< pixel format */
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int w; /**< width */
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int h; /**< height */
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float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
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float refresh_rate; /**< refresh rate (or zero for unspecified) */
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void *driverdata; /**< driver-specific data, initialize to 0 */
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} SDL_DisplayMode;
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/**
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* Display orientation
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*/
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typedef enum
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{
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SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
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SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
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SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
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SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
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SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
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} SDL_DisplayOrientation;
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/**
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* The type used to identify a window
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*
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* \sa SDL_CreateWindow
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* \sa SDL_CreateWindowWithProperties
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* \sa SDL_DestroyWindow
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* \sa SDL_FlashWindow
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* \sa SDL_GetWindowFlags
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* \sa SDL_GetWindowGrab
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* \sa SDL_GetWindowKeyboardGrab
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* \sa SDL_GetWindowMouseGrab
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* \sa SDL_GetWindowPosition
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* \sa SDL_GetWindowSize
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* \sa SDL_GetWindowTitle
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* \sa SDL_HideWindow
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* \sa SDL_MaximizeWindow
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* \sa SDL_MinimizeWindow
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* \sa SDL_RaiseWindow
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* \sa SDL_RestoreWindow
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* \sa SDL_SetWindowFullscreen
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* \sa SDL_SetWindowGrab
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* \sa SDL_SetWindowKeyboardGrab
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* \sa SDL_SetWindowMouseGrab
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* \sa SDL_SetWindowIcon
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* \sa SDL_SetWindowPosition
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* \sa SDL_SetWindowSize
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* \sa SDL_SetWindowBordered
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* \sa SDL_SetWindowResizable
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* \sa SDL_SetWindowTitle
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* \sa SDL_ShowWindow
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* \sa SDL_ShowWindowSystemMenu
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*/
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typedef struct SDL_Window SDL_Window;
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/**
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* The flags on a window
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*
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* \sa SDL_GetWindowFlags
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*/
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#define SDL_WINDOW_FULLSCREEN 0x00000001U /**< window is in fullscreen mode */
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#define SDL_WINDOW_OPENGL 0x00000002U /**< window usable with OpenGL context */
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#define SDL_WINDOW_OCCLUDED 0x00000004U /**< window is occluded */
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#define SDL_WINDOW_HIDDEN 0x00000008U /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
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#define SDL_WINDOW_BORDERLESS 0x00000010U /**< no window decoration */
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#define SDL_WINDOW_RESIZABLE 0x00000020U /**< window can be resized */
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#define SDL_WINDOW_MINIMIZED 0x00000040U /**< window is minimized */
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#define SDL_WINDOW_MAXIMIZED 0x00000080U /**< window is maximized */
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#define SDL_WINDOW_MOUSE_GRABBED 0x00000100U /**< window has grabbed mouse input */
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#define SDL_WINDOW_INPUT_FOCUS 0x00000200U /**< window has input focus */
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#define SDL_WINDOW_MOUSE_FOCUS 0x00000400U /**< window has mouse focus */
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#define SDL_WINDOW_EXTERNAL 0x00000800U /**< window not created by SDL */
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#define SDL_WINDOW_HIGH_PIXEL_DENSITY 0x00002000U /**< window uses high pixel density back buffer if possible */
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#define SDL_WINDOW_MOUSE_CAPTURE 0x00004000U /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
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#define SDL_WINDOW_ALWAYS_ON_TOP 0x00008000U /**< window should always be above others */
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#define SDL_WINDOW_UTILITY 0x00020000U /**< window should be treated as a utility window, not showing in the task bar and window list */
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#define SDL_WINDOW_TOOLTIP 0x00040000U /**< window should be treated as a tooltip */
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#define SDL_WINDOW_POPUP_MENU 0x00080000U /**< window should be treated as a popup menu */
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#define SDL_WINDOW_KEYBOARD_GRABBED 0x00100000U /**< window has grabbed keyboard input */
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#define SDL_WINDOW_VULKAN 0x10000000U /**< window usable for Vulkan surface */
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#define SDL_WINDOW_METAL 0x20000000U /**< window usable for Metal view */
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#define SDL_WINDOW_TRANSPARENT 0x40000000U /**< window with transparent buffer */
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#define SDL_WINDOW_NOT_FOCUSABLE 0x80000000U /**< window should not be focusable */
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/**
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* Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISUNDEFINED(X) \
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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/**
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* Used to indicate that the window position should be centered.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
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#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISCENTERED(X) \
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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/**
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* Window flash operation
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*/
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typedef enum
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{
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SDL_FLASH_CANCEL, /**< Cancel any window flash state */
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SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
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SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
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} SDL_FlashOperation;
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/**
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* An opaque handle to an OpenGL context.
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*/
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typedef void *SDL_GLContext;
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/**
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* Opaque EGL types.
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*/
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typedef void *SDL_EGLDisplay;
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typedef void *SDL_EGLConfig;
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typedef void *SDL_EGLSurface;
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typedef intptr_t SDL_EGLAttrib;
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typedef int SDL_EGLint;
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/**
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* EGL attribute initialization callback types.
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*/
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typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
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typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
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/**
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* OpenGL configuration attributes
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*/
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typedef enum
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{
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SDL_GL_RED_SIZE,
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SDL_GL_GREEN_SIZE,
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SDL_GL_BLUE_SIZE,
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SDL_GL_ALPHA_SIZE,
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SDL_GL_BUFFER_SIZE,
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SDL_GL_DOUBLEBUFFER,
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SDL_GL_DEPTH_SIZE,
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SDL_GL_STENCIL_SIZE,
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SDL_GL_ACCUM_RED_SIZE,
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SDL_GL_ACCUM_GREEN_SIZE,
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SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
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SDL_GL_CONTEXT_MINOR_VERSION,
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SDL_GL_CONTEXT_FLAGS,
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SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
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SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
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SDL_GL_CONTEXT_RESET_NOTIFICATION,
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SDL_GL_CONTEXT_NO_ERROR,
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SDL_GL_FLOATBUFFERS,
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SDL_GL_EGL_PLATFORM
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} SDL_GLattr;
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typedef enum
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{
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SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
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SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
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SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
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} SDL_GLprofile;
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typedef enum
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{
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SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
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SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
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SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
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SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
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} SDL_GLcontextFlag;
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typedef enum
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{
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
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} SDL_GLcontextReleaseFlag;
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typedef enum
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{
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SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
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SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
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} SDL_GLContextResetNotification;
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/* Function prototypes */
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/**
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* Get the number of video drivers compiled into SDL.
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*
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* \returns a number >= 1 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetVideoDriver
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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/**
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* Get the name of a built in video driver.
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*
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* The video drivers are presented in the order in which they are normally
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* checked during initialization.
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*
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* \param index the index of a video driver
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* \returns the name of the video driver with the given **index**.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumVideoDrivers
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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/**
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* Get the name of the currently initialized video driver.
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*
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* \returns the name of the current video driver or NULL if no driver has been
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* initialized.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumVideoDrivers
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* \sa SDL_GetVideoDriver
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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/**
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* Get the current system theme
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*
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* \returns the current system theme, light, dark, or unknown
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
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/**
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* Get a list of currently connected displays.
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*
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* \param count a pointer filled in with the number of displays returned
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* \returns a 0 terminated array of display instance IDs which should be freed
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* with SDL_free(), or NULL on error; call SDL_GetError() for more
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* details.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_DisplayID *SDLCALL SDL_GetDisplays(int *count);
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/**
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* Return the primary display.
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*
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* \returns the instance ID of the primary display on success or 0 on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
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/**
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* Get the properties associated with a display.
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*
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* \param displayID the instance ID of the display to query
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
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/**
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* Get the name of a display in UTF-8 encoding.
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*
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* \param displayID the instance ID of the display to query
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* \returns the name of a display or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
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/**
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* Get the desktop area represented by a display.
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*
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* The primary display is always located at (0,0).
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*
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* \param displayID the instance ID of the display to query
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* \param rect the SDL_Rect structure filled in with the display bounds
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplayUsableBounds
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
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|
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/**
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* Get the usable desktop area represented by a display, in screen
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* coordinates.
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*
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* This is the same area as SDL_GetDisplayBounds() reports, but with portions
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* reserved by the system removed. For example, on Apple's macOS, this
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* subtracts the area occupied by the menu bar and dock.
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*
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* Setting a window to be fullscreen generally bypasses these unusable areas,
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* so these are good guidelines for the maximum space available to a
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* non-fullscreen window.
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*
|
|
* \param displayID the instance ID of the display to query
|
|
* \param rect the SDL_Rect structure filled in with the display bounds
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplayBounds
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
|
|
|
|
/**
|
|
* Get the orientation of a display when it is unrotated.
|
|
*
|
|
* \param displayID the instance ID of the display to query
|
|
* \returns The SDL_DisplayOrientation enum value of the display, or
|
|
* `SDL_ORIENTATION_UNKNOWN` if it isn't available.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
|
|
|
|
/**
|
|
* Get the orientation of a display.
|
|
*
|
|
* \param displayID the instance ID of the display to query
|
|
* \returns The SDL_DisplayOrientation enum value of the display, or
|
|
* `SDL_ORIENTATION_UNKNOWN` if it isn't available.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
|
|
|
|
/**
|
|
* Get the content scale of a display.
|
|
*
|
|
* The content scale is the expected scale for content based on the DPI
|
|
* settings of the display. For example, a 4K display might have a 2.0 (200%)
|
|
* display scale, which means that the user expects UI elements to be twice as
|
|
* big on this display, to aid in readability.
|
|
*
|
|
* \param displayID the instance ID of the display to query
|
|
* \returns The content scale of the display, or 0.0f on error; call
|
|
* SDL_GetError() for more details.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
|
|
|
|
/**
|
|
* Get a list of fullscreen display modes available on a display.
|
|
*
|
|
* The display modes are sorted in this priority:
|
|
*
|
|
* - w -> largest to smallest
|
|
* - h -> largest to smallest
|
|
* - bits per pixel -> more colors to fewer colors
|
|
* - packed pixel layout -> largest to smallest
|
|
* - refresh rate -> highest to lowest
|
|
* - pixel density -> lowest to highest
|
|
*
|
|
* \param displayID the instance ID of the display to query
|
|
* \param count a pointer filled in with the number of displays returned
|
|
* \returns a NULL terminated array of display mode pointers which should be
|
|
* freed with SDL_free(), or NULL on error; call SDL_GetError() for
|
|
* more details.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
|
|
|
|
/**
|
|
* Get the closest match to the requested display mode.
|
|
*
|
|
* The available display modes are scanned and `closest` is filled in with the
|
|
* closest mode matching the requested mode and returned. The mode format and
|
|
* refresh rate default to the desktop mode if they are set to 0. The modes
|
|
* are scanned with size being first priority, format being second priority,
|
|
* and finally checking the refresh rate. If all the available modes are too
|
|
* small, then NULL is returned.
|
|
*
|
|
* \param displayID the instance ID of the display to query
|
|
* \param w the width in pixels of the desired display mode
|
|
* \param h the height in pixels of the desired display mode
|
|
* \param refresh_rate the refresh rate of the desired display mode, or 0.0f
|
|
* for the desktop refresh rate
|
|
* \param include_high_density_modes Boolean to include high density modes in
|
|
* the search
|
|
* \returns a pointer to the closest display mode equal to or larger than the
|
|
* desired mode, or NULL on error; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplays
|
|
* \sa SDL_GetFullscreenDisplayModes
|
|
*/
|
|
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
|
|
|
|
/**
|
|
* Get information about the desktop's display mode.
|
|
*
|
|
* There's a difference between this function and SDL_GetCurrentDisplayMode()
|
|
* when SDL runs fullscreen and has changed the resolution. In that case this
|
|
* function will return the previous native display mode, and not the current
|
|
* display mode.
|
|
*
|
|
* \param displayID the instance ID of the display to query
|
|
* \returns a pointer to the desktop display mode or NULL on error; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetCurrentDisplayMode
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
|
|
|
|
/**
|
|
* Get information about the current display mode.
|
|
*
|
|
* There's a difference between this function and SDL_GetDesktopDisplayMode()
|
|
* when SDL runs fullscreen and has changed the resolution. In that case this
|
|
* function will return the current display mode, and not the previous native
|
|
* display mode.
|
|
*
|
|
* \param displayID the instance ID of the display to query
|
|
* \returns a pointer to the desktop display mode or NULL on error; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDesktopDisplayMode
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
|
|
|
|
/**
|
|
* Get the display containing a point.
|
|
*
|
|
* \param point the point to query
|
|
* \returns the instance ID of the display containing the point or 0 on
|
|
* failure; call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplayBounds
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
|
|
|
|
/**
|
|
* Get the display primarily containing a rect.
|
|
*
|
|
* \param rect the rect to query
|
|
* \returns the instance ID of the display entirely containing the rect or
|
|
* closest to the center of the rect on success or 0 on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplayBounds
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
|
|
|
|
/**
|
|
* Get the display associated with a window.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the instance ID of the display containing the center of the window
|
|
* on success or 0 on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplayBounds
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the pixel density of a window.
|
|
*
|
|
* This is a ratio of pixel size to window size. For example, if the window is
|
|
* 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
|
|
* would have a pixel density of 2.0.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowDisplayScale
|
|
*/
|
|
extern DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the content display scale relative to a window's pixel size.
|
|
*
|
|
* This is a combination of the window pixel density and the display content
|
|
* scale, and is the expected scale for displaying content in this window. For
|
|
* example, if a 3840x2160 window had a display scale of 2.0, the user expects
|
|
* the content to take twice as many pixels and be the same physical size as
|
|
* if it were being displayed in a 1920x1080 window with a display scale of
|
|
* 1.0.
|
|
*
|
|
* Conceptually this value corresponds to the scale display setting, and is
|
|
* updated when that setting is changed, or the window moves to a display with
|
|
* a different scale setting.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the display scale, or 0.0f on failure; call SDL_GetError() for
|
|
* more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
|
|
|
|
/**
|
|
* Set the display mode to use when a window is visible and fullscreen.
|
|
*
|
|
* This only affects the display mode used when the window is fullscreen. To
|
|
* change the window size when the window is not fullscreen, use
|
|
* SDL_SetWindowSize().
|
|
*
|
|
* If the window is currently in the fullscreen state, this request is
|
|
* asynchronous on some windowing systems and the new mode dimensions may not
|
|
* be applied immediately upon the return of this function. If an immediate
|
|
* change is required, call SDL_SyncWindow() to block until the changes have
|
|
* taken effect.
|
|
*
|
|
* When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
|
|
* SDL_EVENT_WINDOOW_PIXEL_SIZE_CHANGED event will be emitted with the new
|
|
* mode dimensions.
|
|
*
|
|
* \param window the window to affect
|
|
* \param mode a pointer to the display mode to use, which can be NULL for
|
|
* desktop mode, or one of the fullscreen modes returned by
|
|
* SDL_GetFullscreenDisplayModes().
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFullscreenMode
|
|
* \sa SDL_SetWindowFullscreen
|
|
* \sa SDL_SyncWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
|
|
|
|
/**
|
|
* Query the display mode to use when a window is visible at fullscreen.
|
|
*
|
|
* \param window the window to query
|
|
* \returns a pointer to the fullscreen mode to use or NULL for desktop mode
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowFullscreenMode
|
|
* \sa SDL_SetWindowFullscreen
|
|
*/
|
|
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the raw ICC profile data for the screen the window is currently on.
|
|
*
|
|
* Data returned should be freed with SDL_free.
|
|
*
|
|
* \param window the window to query
|
|
* \param size the size of the ICC profile
|
|
* \returns the raw ICC profile data on success or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
|
|
|
|
/**
|
|
* Get the pixel format associated with the window.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the pixel format of the window on success or
|
|
* SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
|
|
|
|
/**
|
|
* Create a window with the specified dimensions and flags.
|
|
*
|
|
* `flags` may be any of the following OR'd together:
|
|
*
|
|
* - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
|
|
* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
|
|
* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
|
|
* - `SDL_WINDOW_METAL`: window usable with a Metal instance
|
|
* - `SDL_WINDOW_HIDDEN`: window is not visible
|
|
* - `SDL_WINDOW_BORDERLESS`: no window decoration
|
|
* - `SDL_WINDOW_RESIZABLE`: window can be resized
|
|
* - `SDL_WINDOW_MINIMIZED`: window is minimized
|
|
* - `SDL_WINDOW_MAXIMIZED`: window is maximized
|
|
* - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
|
|
*
|
|
* The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
|
|
*
|
|
* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
|
|
* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
|
|
*
|
|
* The window pixel size may differ from its window coordinate size if the
|
|
* window is on a high pixel density display. Use SDL_GetWindowSize() to query
|
|
* the client area's size in window coordinates, and
|
|
* SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
|
|
* drawable size in pixels. Note that the drawable size can vary after the
|
|
* window is created and should be queried again if you get an
|
|
* SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
|
|
*
|
|
* If the window is created with any of the SDL_WINDOW_OPENGL or
|
|
* SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
|
|
* (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
|
|
* corresponding UnloadLibrary function is called by SDL_DestroyWindow().
|
|
*
|
|
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
|
|
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
|
|
*
|
|
* If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
|
|
* SDL_CreateWindow() will fail.
|
|
*
|
|
* On non-Apple devices, SDL requires you to either not link to the Vulkan
|
|
* loader or link to a dynamic library version. This limitation may be removed
|
|
* in a future version of SDL.
|
|
*
|
|
* \param title the title of the window, in UTF-8 encoding
|
|
* \param w the width of the window
|
|
* \param h the height of the window
|
|
* \param flags 0, or one or more SDL_WindowFlags OR'd together
|
|
* \returns the window that was created or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreatePopupWindow
|
|
* \sa SDL_CreateWindowWithProperties
|
|
* \sa SDL_DestroyWindow
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, Uint32 flags);
|
|
|
|
/**
|
|
* Create a child popup window of the specified parent window.
|
|
*
|
|
* 'flags' **must** contain exactly one of the following: -
|
|
* 'SDL_WINDOW_TOOLTIP': The popup window is a tooltip and will not pass any
|
|
* input events. - 'SDL_WINDOW_POPUP_MENU': The popup window is a popup menu.
|
|
* The topmost popup menu will implicitly gain the keyboard focus.
|
|
*
|
|
* The following flags are not relevant to popup window creation and will be
|
|
* ignored:
|
|
*
|
|
* - 'SDL_WINDOW_MINIMIZED'
|
|
* - 'SDL_WINDOW_MAXIMIZED'
|
|
* - 'SDL_WINDOW_FULLSCREEN'
|
|
* - 'SDL_WINDOW_BORDERLESS'
|
|
*
|
|
* The parent parameter **must** be non-null and a valid window. The parent of
|
|
* a popup window can be either a regular, toplevel window, or another popup
|
|
* window.
|
|
*
|
|
* Popup windows cannot be minimized, maximized, made fullscreen, raised,
|
|
* flash, be made a modal window, be the parent of a modal window, or grab the
|
|
* mouse and/or keyboard. Attempts to do so will fail.
|
|
*
|
|
* Popup windows implicitly do not have a border/decorations and do not appear
|
|
* on the taskbar/dock or in lists of windows such as alt-tab menus.
|
|
*
|
|
* If a parent window is hidden, any child popup windows will be recursively
|
|
* hidden as well. Child popup windows not explicitly hidden will be restored
|
|
* when the parent is shown.
|
|
*
|
|
* If the parent window is destroyed, any child popup windows will be
|
|
* recursively destroyed as well.
|
|
*
|
|
* \param parent the parent of the window, must not be NULL
|
|
* \param offset_x the x position of the popup window relative to the origin
|
|
* of the parent
|
|
* \param offset_y the y position of the popup window relative to the origin
|
|
* of the parent window
|
|
* \param w the width of the window
|
|
* \param h the height of the window
|
|
* \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP MENU, and zero or more
|
|
* additional SDL_WindowFlags OR'd together.
|
|
* \returns the window that was created or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_CreateWindowWithProperties
|
|
* \sa SDL_DestroyWindow
|
|
* \sa SDL_GetWindowParent
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
|
|
|
|
/**
|
|
* Create a window with the specified properties.
|
|
*
|
|
* These are the supported properties:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window
|
|
* should be always on top
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has
|
|
* no window decoration
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
|
|
* accept keyboard input (defaults true)
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window
|
|
* should start in fullscreen mode at desktop resolution
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should
|
|
* start hidden
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the
|
|
* window uses a high pixel density buffer if possible
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
|
|
* start maximized
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup
|
|
* menu
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be
|
|
* used with Metal rendering
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
|
|
* start minimized
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window
|
|
* starts with grabbed mouse focus
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be
|
|
* used with OpenGL rendering
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be
|
|
* the parent of this window, required for windows with the "toolip" and
|
|
* "menu" properties
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should
|
|
* be resizable
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the window, in
|
|
* UTF-8 encoding
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
|
|
* transparent in the areas with alpha of 0
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a
|
|
* tooltip
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a
|
|
* utility window, not showing in the task bar and window list
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be
|
|
* used with Vulkan rendering
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
|
|
* `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
|
|
* relative to the parent for windows with the "parent" property set.
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
|
|
* `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
|
|
* relative to the parent for windows with the "parent" property set.
|
|
*
|
|
* These are additional supported properties on macOS:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
|
|
* `(__unsafe_unretained)` NSWindow associated with the window, if you want
|
|
* to wrap an existing window.
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER`: the
|
|
* `(__unsafe_unretained)` NSView associated with the window, defaults to
|
|
* `[window contentView]`
|
|
*
|
|
* These are additional supported properties on Wayland:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true
|
|
* if the application wants to use the Wayland surface for a custom role and
|
|
* does not want it attached to an XDG toplevel window. See
|
|
* docs/README-wayland.md for more information on using custom surfaces.
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if
|
|
* the application wants an associated `wl_egl_window` object to be created,
|
|
* even if the window does not have the OpenGL property or flag set.
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
|
|
* associated with the window, if you want to wrap an existing window. See
|
|
* docs/README-wayland.md for more information.
|
|
*
|
|
* These are additional supported properties on Windows:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with
|
|
* the window, if you want to wrap an existing window.
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
|
|
* another window to share pixel format with, useful for OpenGL windows
|
|
*
|
|
* These are additional supported properties with X11:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
|
|
* with the window, if you want to wrap an existing window.
|
|
*
|
|
* The window is implicitly shown if the "hidden" property is not set.
|
|
*
|
|
* Windows with the "tooltip" and "menu" properties are popup windows and have
|
|
* the behaviors and guidelines outlined in `SDL_CreatePopupWindow()`.
|
|
*
|
|
* \param props the properties to use
|
|
* \returns the window that was created or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_DestroyWindow
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
|
|
|
|
#define SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always-on-top"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN "focusable"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN "fullscreen"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER "height"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN "hidden"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "high-pixel-density"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN "maximized"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN "menu"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN "metal"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN "minimized"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "mouse-grabbed"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN "opengl"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER "parent"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN "resizable"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING "title"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN "transparent"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN "tooltip"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN "utility"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN "vulkan"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER "width"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_X_NUMBER "x"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER "y"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER "cocoa.window"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER "cocoa.view"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "wayland.surface_role_custom"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "wayland.create_egl_window"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "wayland.wl_surface"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER "win32.hwnd"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "win32.pixel_format_hwnd"
|
|
#define SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER "x11.window"
|
|
|
|
/**
|
|
* Get the numeric ID of a window.
|
|
*
|
|
* The numeric ID is what SDL_WindowEvent references, and is necessary to map
|
|
* these events to specific SDL_Window objects.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the ID of the window on success or 0 on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFromID
|
|
*/
|
|
extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
|
|
|
|
/**
|
|
* Get a window from a stored ID.
|
|
*
|
|
* The numeric ID is what SDL_WindowEvent references, and is necessary to map
|
|
* these events to specific SDL_Window objects.
|
|
*
|
|
* \param id the ID of the window
|
|
* \returns the window associated with `id` or NULL if it doesn't exist; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowID
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
|
|
|
|
/**
|
|
* Get parent of a window.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the parent of the window on success or NULL if the window has no
|
|
* parent.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreatePopupWindow
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the properties associated with a window.
|
|
*
|
|
* The following read-only properties are provided by SDL:
|
|
*
|
|
* On Android:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow
|
|
* associated with the window
|
|
* - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated
|
|
* with the window
|
|
*
|
|
* On iOS:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
|
|
* UIWindow associated with the window
|
|
* - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
|
|
* assocated with metal views on the window
|
|
*
|
|
* On KMS/DRM:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index
|
|
* associated with the window (e.g. the X in /dev/dri/cardX)
|
|
* - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with
|
|
* the window
|
|
* - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device
|
|
* associated with the window
|
|
*
|
|
* On macOS:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
|
|
* NSWindow associated with the window
|
|
* - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
|
|
* assocated with metal views on the window
|
|
*
|
|
* On Vivante:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
|
|
* associated with the window
|
|
* - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
|
|
* associated with the window
|
|
* - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated
|
|
* with the window
|
|
*
|
|
* On UWP:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
|
|
* associated with the window
|
|
*
|
|
* On Windows:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the
|
|
* window
|
|
* - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the
|
|
* window
|
|
* - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated
|
|
* with the window
|
|
*
|
|
* On Wayland:
|
|
*
|
|
* Note: The `xdg_*` window objects do not internally persist across window
|
|
* show/hide calls. They will be null if the window is hidden and must be
|
|
* queried each time it is shown.
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated
|
|
* with the window
|
|
* - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated
|
|
* with the window
|
|
* - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
|
|
* associated with the window
|
|
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface
|
|
* associated with the window
|
|
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
|
|
* associated with the window
|
|
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
|
|
* associated with the window
|
|
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
|
|
* associated with the window, in popup mode
|
|
*
|
|
* On X11:
|
|
*
|
|
* - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated
|
|
* with the window
|
|
* - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the screen number associated
|
|
* with the window
|
|
* - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with
|
|
* the window
|
|
*
|
|
* \param window the window to query
|
|
* \returns a valid property ID on success or 0 on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetProperty
|
|
* \sa SDL_SetProperty
|
|
*/
|
|
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
|
|
|
|
#define SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
|
|
#define SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
|
|
#define SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
|
|
#define SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
|
|
#define SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
|
|
#define SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
|
|
#define SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
|
|
#define SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
|
|
#define SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
|
|
#define SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
|
|
#define SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
|
|
#define SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
|
|
#define SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER "SDL.window.winrt.window"
|
|
#define SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
|
|
#define SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
|
|
#define SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
|
|
#define SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
|
|
#define SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
|
|
#define SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
|
|
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
|
|
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
|
|
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
|
|
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
|
|
#define SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
|
|
#define SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
|
|
#define SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
|
|
|
|
/**
|
|
* Get the window flags.
|
|
*
|
|
* \param window the window to query
|
|
* \returns a mask of the SDL_WindowFlags associated with `window`
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_HideWindow
|
|
* \sa SDL_MaximizeWindow
|
|
* \sa SDL_MinimizeWindow
|
|
* \sa SDL_SetWindowFullscreen
|
|
* \sa SDL_SetWindowGrab
|
|
* \sa SDL_ShowWindow
|
|
*/
|
|
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
|
|
|
|
/**
|
|
* Set the title of a window.
|
|
*
|
|
* This string is expected to be in UTF-8 encoding.
|
|
*
|
|
* \param window the window to change
|
|
* \param title the desired window title in UTF-8 format
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowTitle
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
|
|
|
|
/**
|
|
* Get the title of a window.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the title of the window in UTF-8 format or "" if there is no
|
|
* title.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowTitle
|
|
*/
|
|
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
|
|
|
|
/**
|
|
* Set the icon for a window.
|
|
*
|
|
* \param window the window to change
|
|
* \param icon an SDL_Surface structure containing the icon for the window
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
|
|
|
|
/**
|
|
* Request that the window's position be set.
|
|
*
|
|
* If, at the time of this request, the window is in a fixed-size state such
|
|
* as maximized, this request may be deferred until the window returns to a
|
|
* resizable state.
|
|
*
|
|
* This can be used to reposition fullscreen-desktop windows onto a different
|
|
* display, however, exclusive fullscreen windows are locked to a specific
|
|
* display and can only be repositioned programmatically via
|
|
* SDL_SetWindowFullscreenMode().
|
|
*
|
|
* On some windowing systems this request is asynchronous and the new
|
|
* coordinates may not have have been applied immediately upon the return of
|
|
* this function. If an immediate change is required, call SDL_SyncWindow() to
|
|
* block until the changes have taken effect.
|
|
*
|
|
* When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
|
|
* emitted with the window's new coordinates. Note that the new coordinates
|
|
* may not match the exact coordinates requested, as some windowing systems
|
|
* can restrict the position of the window in certain scenarios (e.g.
|
|
* constraining the position so the window is always within desktop bounds).
|
|
* Additionally, as this is just a request, it can be denied by the windowing
|
|
* system.
|
|
*
|
|
* \param window the window to reposition
|
|
* \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
|
|
* `SDL_WINDOWPOS_UNDEFINED`
|
|
* \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
|
|
* `SDL_WINDOWPOS_UNDEFINED`
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowPosition
|
|
* \sa SDL_SyncWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
|
|
|
|
/**
|
|
* Get the position of a window.
|
|
*
|
|
* This is the current position of the window as last reported by the
|
|
* windowing system.
|
|
*
|
|
* If you do not need the value for one of the positions a NULL may be passed
|
|
* in the `x` or `y` parameter.
|
|
*
|
|
* \param window the window to query
|
|
* \param x a pointer filled in with the x position of the window, may be NULL
|
|
* \param y a pointer filled in with the y position of the window, may be NULL
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowPosition
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
|
|
|
|
/**
|
|
* Request that the size of a window's client area be set.
|
|
*
|
|
* NULL can safely be passed as the `w` or `h` parameter if the width or
|
|
* height value is not desired.
|
|
*
|
|
* If, at the time of this request, the window in a fixed-size state, such as
|
|
* maximized or fullscreen, the request will be deferred until the window
|
|
* exits this state and becomes resizable again.
|
|
*
|
|
* To change the fullscreen mode of a window, use
|
|
* SDL_SetWindowFullscreenMode()
|
|
*
|
|
* On some windowing systems, this request is asynchronous and the new window
|
|
* size may not have have been applied immediately upon the return of this
|
|
* function. If an immediate change is required, call SDL_SyncWindow() to
|
|
* block until the changes have taken effect.
|
|
*
|
|
* When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
|
|
* emitted with the new window dimensions. Note that the new dimensions may
|
|
* not match the exact size requested, as some windowing systems can restrict
|
|
* the window size in certain scenarios (e.g. constraining the size of the
|
|
* content area to remain within the usable desktop bounds). Additionally, as
|
|
* this is just a request, it can be denied by the windowing system.
|
|
*
|
|
* \param window the window to change
|
|
* \param w the width of the window, must be > 0
|
|
* \param h the height of the window, must be > 0
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSize
|
|
* \sa SDL_SetWindowFullscreenMode
|
|
* \sa SDL_SyncWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
|
|
|
|
/**
|
|
* Get the size of a window's client area.
|
|
*
|
|
* NULL can safely be passed as the `w` or `h` parameter if the width or
|
|
* height value is not desired.
|
|
*
|
|
* The window pixel size may differ from its window coordinate size if the
|
|
* window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
|
|
* or SDL_GetRenderOutputSize() to get the real client area size in pixels.
|
|
*
|
|
* \param window the window to query the width and height from
|
|
* \param w a pointer filled in with the width of the window, may be NULL
|
|
* \param h a pointer filled in with the height of the window, may be NULL
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetRenderOutputSize
|
|
* \sa SDL_GetWindowSizeInPixels
|
|
* \sa SDL_SetWindowSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
|
|
|
|
/**
|
|
* Get the size of a window's borders (decorations) around the client area.
|
|
*
|
|
* Note: If this function fails (returns -1), the size values will be
|
|
* initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
|
|
* window in question was borderless.
|
|
*
|
|
* Note: This function may fail on systems where the window has not yet been
|
|
* decorated by the display server (for example, immediately after calling
|
|
* SDL_CreateWindow). It is recommended that you wait at least until the
|
|
* window has been presented and composited, so that the window system has a
|
|
* chance to decorate the window and provide the border dimensions to SDL.
|
|
*
|
|
* This function also returns -1 if getting the information is not supported.
|
|
*
|
|
* \param window the window to query the size values of the border
|
|
* (decorations) from
|
|
* \param top pointer to variable for storing the size of the top border; NULL
|
|
* is permitted
|
|
* \param left pointer to variable for storing the size of the left border;
|
|
* NULL is permitted
|
|
* \param bottom pointer to variable for storing the size of the bottom
|
|
* border; NULL is permitted
|
|
* \param right pointer to variable for storing the size of the right border;
|
|
* NULL is permitted
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
|
|
|
|
/**
|
|
* Get the size of a window's client area, in pixels.
|
|
*
|
|
* \param window the window from which the drawable size should be queried
|
|
* \param w a pointer to variable for storing the width in pixels, may be NULL
|
|
* \param h a pointer to variable for storing the height in pixels, may be
|
|
* NULL
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_GetWindowSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
|
|
|
|
/**
|
|
* Set the minimum size of a window's client area.
|
|
*
|
|
* \param window the window to change
|
|
* \param min_w the minimum width of the window, or 0 for no limit
|
|
* \param min_h the minimum height of the window, or 0 for no limit
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMinimumSize
|
|
* \sa SDL_SetWindowMaximumSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
|
|
|
|
/**
|
|
* Get the minimum size of a window's client area.
|
|
*
|
|
* \param window the window to query
|
|
* \param w a pointer filled in with the minimum width of the window, may be
|
|
* NULL
|
|
* \param h a pointer filled in with the minimum height of the window, may be
|
|
* NULL
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMaximumSize
|
|
* \sa SDL_SetWindowMinimumSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
|
|
|
|
/**
|
|
* Set the maximum size of a window's client area.
|
|
*
|
|
* \param window the window to change
|
|
* \param max_w the maximum width of the window, or 0 for no limit
|
|
* \param max_h the maximum height of the window, or 0 for no limit
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMaximumSize
|
|
* \sa SDL_SetWindowMinimumSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
|
|
|
|
/**
|
|
* Get the maximum size of a window's client area.
|
|
*
|
|
* \param window the window to query
|
|
* \param w a pointer filled in with the maximum width of the window, may be
|
|
* NULL
|
|
* \param h a pointer filled in with the maximum height of the window, may be
|
|
* NULL
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMinimumSize
|
|
* \sa SDL_SetWindowMaximumSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
|
|
|
|
/**
|
|
* Set the border state of a window.
|
|
*
|
|
* This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
|
|
* or remove the border from the actual window. This is a no-op if the
|
|
* window's border already matches the requested state.
|
|
*
|
|
* You can't change the border state of a fullscreen window.
|
|
*
|
|
* \param window the window of which to change the border state
|
|
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFlags
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
|
|
|
|
/**
|
|
* Set the user-resizable state of a window.
|
|
*
|
|
* This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
|
|
* allow/disallow user resizing of the window. This is a no-op if the window's
|
|
* resizable state already matches the requested state.
|
|
*
|
|
* You can't change the resizable state of a fullscreen window.
|
|
*
|
|
* \param window the window of which to change the resizable state
|
|
* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFlags
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
|
|
|
|
/**
|
|
* Set the window to always be above the others.
|
|
*
|
|
* This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
|
|
* will bring the window to the front and keep the window above the rest.
|
|
*
|
|
* \param window The window of which to change the always on top state
|
|
* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
|
|
* disable
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFlags
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
|
|
|
|
/**
|
|
* Show a window.
|
|
*
|
|
* \param window the window to show
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_HideWindow
|
|
* \sa SDL_RaiseWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Hide a window.
|
|
*
|
|
* \param window the window to hide
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_ShowWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Raise a window above other windows and set the input focus.
|
|
*
|
|
* \param window the window to raise
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Request that the window be made as large as possible.
|
|
*
|
|
* Non-resizable windows can't be maximized. The window must have the
|
|
* SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
|
|
*
|
|
* On some windowing systems this request is asynchronous and the new window
|
|
* state may not have have been applied immediately upon the return of this
|
|
* function. If an immediate change is required, call SDL_SyncWindow() to
|
|
* block until the changes have taken effect.
|
|
*
|
|
* When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
|
|
* emitted. Note that, as this is just a request, the windowing system can
|
|
* deny the state change.
|
|
*
|
|
* When maximizing a window, whether the constraints set via
|
|
* SDL_SetWindowMaximumSize() are honored depends on the policy of the window
|
|
* manager. Win32 and macOS enforce the constraints when maximizing, while X11
|
|
* and Wayland window managers may vary.
|
|
*
|
|
* \param window the window to maximize
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_MinimizeWindow
|
|
* \sa SDL_RestoreWindow
|
|
* \sa SDL_SyncWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Request that the window be minimized to an iconic representation.
|
|
*
|
|
* On some windowing systems this request is asynchronous and the new window
|
|
* state may not have have been applied immediately upon the return of this
|
|
* function. If an immediate change is required, call SDL_SyncWindow() to
|
|
* block until the changes have taken effect.
|
|
*
|
|
* When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
|
|
* emitted. Note that, as this is just a request, the windowing system can
|
|
* deny the state change.
|
|
*
|
|
* \param window the window to minimize
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_MaximizeWindow
|
|
* \sa SDL_RestoreWindow
|
|
* \sa SDL_SyncWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Request that the size and position of a minimized or maximized window be
|
|
* restored.
|
|
*
|
|
* On some windowing systems this request is asynchronous and the new window
|
|
* state may not have have been applied immediately upon the return of this
|
|
* function. If an immediate change is required, call SDL_SyncWindow() to
|
|
* block until the changes have taken effect.
|
|
*
|
|
* When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
|
|
* emitted. Note that, as this is just a request, the windowing system can
|
|
* deny the state change.
|
|
*
|
|
* \param window the window to restore
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_MaximizeWindow
|
|
* \sa SDL_MinimizeWindow
|
|
* \sa SDL_SyncWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Request that the window's fullscreen state be changed.
|
|
*
|
|
* By default a window in fullscreen state uses fullscreen desktop mode, but a
|
|
* specific display mode can be set using SDL_SetWindowFullscreenMode().
|
|
*
|
|
* On some windowing systems this request is asynchronous and the new
|
|
* fullscreen state may not have have been applied immediately upon the return
|
|
* of this function. If an immediate change is required, call SDL_SyncWindow()
|
|
* to block until the changes have taken effect.
|
|
*
|
|
* When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
|
|
* SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
|
|
* is just a request, it can be denied by the windowing system.
|
|
*
|
|
* \param window the window to change
|
|
* \param fullscreen SDL_TRUE for fullscreen mode, SDL_FALSE for windowed mode
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFullscreenMode
|
|
* \sa SDL_SetWindowFullscreenMode
|
|
* \sa SDL_SyncWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen);
|
|
|
|
/**
|
|
* Block until any pending window state is finalized.
|
|
*
|
|
* On asynchronous windowing systems, this acts as a synchronization barrier
|
|
* for pending window state. It will attempt to wait until any pending window
|
|
* state has been applied and is guaranteed to return within finite time. Note
|
|
* that for how long it can potentially block depends on the underlying window
|
|
* system, as window state changes may involve somewhat lengthy animations
|
|
* that must complete before the window is in its final requested state.
|
|
*
|
|
* On windowing systems where changes are immediate, this does nothing.
|
|
*
|
|
* \param window the window for which to wait for the pending state to be
|
|
* applied
|
|
* \returns 0 on success, a positive value if the operation timed out before
|
|
* the window was in the requested state, or a negative error code on
|
|
* failure; call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowSize
|
|
* \sa SDL_SetWindowPosition
|
|
* \sa SDL_SetWindowFullscreen
|
|
* \sa SDL_MinimizeWindow
|
|
* \sa SDL_MaximizeWindow
|
|
* \sa SDL_RestoreWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SyncWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Return whether the window has a surface associated with it.
|
|
*
|
|
* \param window the window to query
|
|
* \returns SDL_TRUE if there is a surface associated with the window, or
|
|
* SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSurface
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the SDL surface associated with the window.
|
|
*
|
|
* A new surface will be created with the optimal format for the window, if
|
|
* necessary. This surface will be freed when the window is destroyed. Do not
|
|
* free this surface.
|
|
*
|
|
* This surface will be invalidated if the window is resized. After resizing a
|
|
* window this function must be called again to return a valid surface.
|
|
*
|
|
* You may not combine this with 3D or the rendering API on this window.
|
|
*
|
|
* This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the surface associated with the window, or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_DestroyWindowSurface
|
|
* \sa SDL_HasWindowSurface
|
|
* \sa SDL_UpdateWindowSurface
|
|
* \sa SDL_UpdateWindowSurfaceRects
|
|
*/
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
|
|
|
|
/**
|
|
* Copy the window surface to the screen.
|
|
*
|
|
* This is the function you use to reflect any changes to the surface on the
|
|
* screen.
|
|
*
|
|
* This function is equivalent to the SDL 1.2 API SDL_Flip().
|
|
*
|
|
* \param window the window to update
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSurface
|
|
* \sa SDL_UpdateWindowSurfaceRects
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
|
|
|
|
/**
|
|
* Copy areas of the window surface to the screen.
|
|
*
|
|
* This is the function you use to reflect changes to portions of the surface
|
|
* on the screen.
|
|
*
|
|
* This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
|
|
*
|
|
* Note that this function will update _at least_ the rectangles specified,
|
|
* but this is only intended as an optimization; in practice, this might
|
|
* update more of the screen (or all of the screen!), depending on what method
|
|
* SDL uses to send pixels to the system.
|
|
*
|
|
* \param window the window to update
|
|
* \param rects an array of SDL_Rect structures representing areas of the
|
|
* surface to copy, in pixels
|
|
* \param numrects the number of rectangles
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSurface
|
|
* \sa SDL_UpdateWindowSurface
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
|
|
|
|
/**
|
|
* Destroy the surface associated with the window.
|
|
*
|
|
* \param window the window to update
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSurface
|
|
* \sa SDL_HasWindowSurface
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
|
|
|
|
/**
|
|
* Set a window's input grab mode.
|
|
*
|
|
* When input is grabbed, the mouse is confined to the window. This function
|
|
* will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
|
|
* keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
|
|
*
|
|
* If the caller enables a grab while another window is currently grabbed, the
|
|
* other window loses its grab in favor of the caller's window.
|
|
*
|
|
* \param window the window for which the input grab mode should be set
|
|
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetGrabbedWindow
|
|
* \sa SDL_GetWindowGrab
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
|
|
|
|
/**
|
|
* Set a window's keyboard grab mode.
|
|
*
|
|
* Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
|
|
* the Meta/Super key. Note that not all system keyboard shortcuts can be
|
|
* captured by applications (one example is Ctrl+Alt+Del on Windows).
|
|
*
|
|
* This is primarily intended for specialized applications such as VNC clients
|
|
* or VM frontends. Normal games should not use keyboard grab.
|
|
*
|
|
* When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
|
|
* window is full-screen to ensure the user is not trapped in your
|
|
* application. If you have a custom keyboard shortcut to exit fullscreen
|
|
* mode, you may suppress this behavior with
|
|
* `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
|
|
*
|
|
* If the caller enables a grab while another window is currently grabbed, the
|
|
* other window loses its grab in favor of the caller's window.
|
|
*
|
|
* \param window The window for which the keyboard grab mode should be set.
|
|
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowKeyboardGrab
|
|
* \sa SDL_SetWindowMouseGrab
|
|
* \sa SDL_SetWindowGrab
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
|
|
|
|
/**
|
|
* Set a window's mouse grab mode.
|
|
*
|
|
* Mouse grab confines the mouse cursor to the window.
|
|
*
|
|
* \param window The window for which the mouse grab mode should be set.
|
|
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMouseGrab
|
|
* \sa SDL_SetWindowKeyboardGrab
|
|
* \sa SDL_SetWindowGrab
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
|
|
|
|
/**
|
|
* Get a window's input grab mode.
|
|
*
|
|
* \param window the window to query
|
|
* \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowGrab
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
|
|
|
|
/**
|
|
* Get a window's keyboard grab mode.
|
|
*
|
|
* \param window the window to query
|
|
* \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowKeyboardGrab
|
|
* \sa SDL_GetWindowGrab
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
|
|
|
|
/**
|
|
* Get a window's mouse grab mode.
|
|
*
|
|
* \param window the window to query
|
|
* \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowKeyboardGrab
|
|
* \sa SDL_GetWindowGrab
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the window that currently has an input grab enabled.
|
|
*
|
|
* \returns the window if input is grabbed or NULL otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowGrab
|
|
* \sa SDL_SetWindowGrab
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
|
|
|
|
/**
|
|
* Confines the cursor to the specified area of a window.
|
|
*
|
|
* Note that this does NOT grab the cursor, it only defines the area a cursor
|
|
* is restricted to when the window has mouse focus.
|
|
*
|
|
* \param window The window that will be associated with the barrier.
|
|
* \param rect A rectangle area in window-relative coordinates. If NULL the
|
|
* barrier for the specified window will be destroyed.
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMouseRect
|
|
* \sa SDL_SetWindowMouseGrab
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
|
|
|
|
/**
|
|
* Get the mouse confinement rectangle of a window.
|
|
*
|
|
* \param window The window to query
|
|
* \returns A pointer to the mouse confinement rectangle of a window, or NULL
|
|
* if there isn't one.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowMouseRect
|
|
*/
|
|
extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
|
|
|
|
/**
|
|
* Set the opacity for a window.
|
|
*
|
|
* The parameter `opacity` will be clamped internally between 0.0f
|
|
* (transparent) and 1.0f (opaque).
|
|
*
|
|
* This function also returns -1 if setting the opacity isn't supported.
|
|
*
|
|
* \param window the window which will be made transparent or opaque
|
|
* \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowOpacity
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
|
|
|
|
/**
|
|
* Get the opacity of a window.
|
|
*
|
|
* If transparency isn't supported on this platform, opacity will be reported
|
|
* as 1.0f without error.
|
|
*
|
|
* The parameter `opacity` is ignored if it is NULL.
|
|
*
|
|
* This function also returns -1 if an invalid window was provided.
|
|
*
|
|
* \param window the window to get the current opacity value from
|
|
* \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowOpacity
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
|
|
|
|
/**
|
|
* Set the window as a modal for another window.
|
|
*
|
|
* \param modal_window the window that should be set modal
|
|
* \param parent_window the parent window for the modal window
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
|
|
|
|
/**
|
|
* Explicitly set input focus to the window.
|
|
*
|
|
* You almost certainly want SDL_RaiseWindow() instead of this function. Use
|
|
* this with caution, as you might give focus to a window that is completely
|
|
* obscured by other windows.
|
|
*
|
|
* \param window the window that should get the input focus
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_RaiseWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
|
|
|
|
/**
|
|
* Set whether the window may have input focus.
|
|
*
|
|
* \param window the window to set focusable state
|
|
* \param focusable SDL_TRUE to allow input focus, SDL_FALSE to not allow
|
|
* input focus
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowFocusable(SDL_Window *window, SDL_bool focusable);
|
|
|
|
|
|
/**
|
|
* Display the system-level window menu.
|
|
*
|
|
* This default window menu is provided by the system and on some platforms
|
|
* provides functionality for setting or changing privileged state on the
|
|
* window, such as moving it between workspaces or displays, or toggling the
|
|
* always-on-top property.
|
|
*
|
|
* On platforms or desktops where this is unsupported, this function does
|
|
* nothing.
|
|
*
|
|
* \param window the window for which the menu will be displayed
|
|
* \param x the x coordinate of the menu, relative to the origin (top-left) of
|
|
* the client area
|
|
* \param y the y coordinate of the menu, relative to the origin (top-left) of
|
|
* the client area
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
|
|
|
|
/**
|
|
* Possible return values from the SDL_HitTest callback.
|
|
*
|
|
* \sa SDL_HitTest
|
|
*/
|
|
typedef enum
|
|
{
|
|
SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
|
|
SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
|
|
SDL_HITTEST_RESIZE_TOPLEFT,
|
|
SDL_HITTEST_RESIZE_TOP,
|
|
SDL_HITTEST_RESIZE_TOPRIGHT,
|
|
SDL_HITTEST_RESIZE_RIGHT,
|
|
SDL_HITTEST_RESIZE_BOTTOMRIGHT,
|
|
SDL_HITTEST_RESIZE_BOTTOM,
|
|
SDL_HITTEST_RESIZE_BOTTOMLEFT,
|
|
SDL_HITTEST_RESIZE_LEFT
|
|
} SDL_HitTestResult;
|
|
|
|
/**
|
|
* Callback used for hit-testing.
|
|
*
|
|
* \param win the SDL_Window where hit-testing was set on
|
|
* \param area an SDL_Point which should be hit-tested
|
|
* \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
|
|
* \returns an SDL_HitTestResult value.
|
|
*
|
|
* \sa SDL_SetWindowHitTest
|
|
*/
|
|
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
|
|
const SDL_Point *area,
|
|
void *data);
|
|
|
|
/**
|
|
* Provide a callback that decides if a window region has special properties.
|
|
*
|
|
* Normally windows are dragged and resized by decorations provided by the
|
|
* system window manager (a title bar, borders, etc), but for some apps, it
|
|
* makes sense to drag them from somewhere else inside the window itself; for
|
|
* example, one might have a borderless window that wants to be draggable from
|
|
* any part, or simulate its own title bar, etc.
|
|
*
|
|
* This function lets the app provide a callback that designates pieces of a
|
|
* given window as special. This callback is run during event processing if we
|
|
* need to tell the OS to treat a region of the window specially; the use of
|
|
* this callback is known as "hit testing."
|
|
*
|
|
* Mouse input may not be delivered to your application if it is within a
|
|
* special area; the OS will often apply that input to moving the window or
|
|
* resizing the window and not deliver it to the application.
|
|
*
|
|
* Specifying NULL for a callback disables hit-testing. Hit-testing is
|
|
* disabled by default.
|
|
*
|
|
* Platforms that don't support this functionality will return -1
|
|
* unconditionally, even if you're attempting to disable hit-testing.
|
|
*
|
|
* Your callback may fire at any time, and its firing does not indicate any
|
|
* specific behavior (for example, on Windows, this certainly might fire when
|
|
* the OS is deciding whether to drag your window, but it fires for lots of
|
|
* other reasons, too, some unrelated to anything you probably care about _and
|
|
* when the mouse isn't actually at the location it is testing_). Since this
|
|
* can fire at any time, you should try to keep your callback efficient,
|
|
* devoid of allocations, etc.
|
|
*
|
|
* \param window the window to set hit-testing on
|
|
* \param callback the function to call when doing a hit-test
|
|
* \param callback_data an app-defined void pointer passed to **callback**
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
|
|
|
|
/**
|
|
* Request a window to demand attention from the user.
|
|
*
|
|
* \param window the window to be flashed
|
|
* \param operation the flash operation
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
|
|
|
|
/**
|
|
* Destroy a window.
|
|
*
|
|
* If `window` is NULL, this function will return immediately after setting
|
|
* the SDL error message to "Invalid window". See SDL_GetError().
|
|
*
|
|
* \param window the window to destroy
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreatePopupWindow
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_CreateWindowWithProperties
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
|
|
|
|
|
|
/**
|
|
* Check whether the screensaver is currently enabled.
|
|
*
|
|
* The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
|
|
* the screensaver was enabled by default.
|
|
*
|
|
* The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
|
|
*
|
|
* \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
|
|
* disabled.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_DisableScreenSaver
|
|
* \sa SDL_EnableScreenSaver
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
|
|
|
|
/**
|
|
* Allow the screen to be blanked by a screen saver.
|
|
*
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_DisableScreenSaver
|
|
* \sa SDL_ScreenSaverEnabled
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_EnableScreenSaver(void);
|
|
|
|
/**
|
|
* Prevent the screen from being blanked by a screen saver.
|
|
*
|
|
* If you disable the screensaver, it is automatically re-enabled when SDL
|
|
* quits.
|
|
*
|
|
* The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
|
|
* the screensaver was enabled by default.
|
|
*
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_EnableScreenSaver
|
|
* \sa SDL_ScreenSaverEnabled
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_DisableScreenSaver(void);
|
|
|
|
|
|
/**
|
|
* \name OpenGL support functions
|
|
*/
|
|
/* @{ */
|
|
|
|
/**
|
|
* Dynamically load an OpenGL library.
|
|
*
|
|
* This should be done after initializing the video driver, but before
|
|
* creating any OpenGL windows. If no OpenGL library is loaded, the default
|
|
* library will be loaded upon creation of the first OpenGL window.
|
|
*
|
|
* If you do this, you need to retrieve all of the GL functions used in your
|
|
* program from the dynamic library using SDL_GL_GetProcAddress().
|
|
*
|
|
* \param path the platform dependent OpenGL library name, or NULL to open the
|
|
* default OpenGL library
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_GetProcAddress
|
|
* \sa SDL_GL_UnloadLibrary
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
|
|
|
/**
|
|
* Get an OpenGL function by name.
|
|
*
|
|
* If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
|
|
* GL functions must be retrieved this way. Usually this is used to retrieve
|
|
* function pointers to OpenGL extensions.
|
|
*
|
|
* There are some quirks to looking up OpenGL functions that require some
|
|
* extra care from the application. If you code carefully, you can handle
|
|
* these quirks without any platform-specific code, though:
|
|
*
|
|
* - On Windows, function pointers are specific to the current GL context;
|
|
* this means you need to have created a GL context and made it current
|
|
* before calling SDL_GL_GetProcAddress(). If you recreate your context or
|
|
* create a second context, you should assume that any existing function
|
|
* pointers aren't valid to use with it. This is (currently) a
|
|
* Windows-specific limitation, and in practice lots of drivers don't suffer
|
|
* this limitation, but it is still the way the wgl API is documented to
|
|
* work and you should expect crashes if you don't respect it. Store a copy
|
|
* of the function pointers that comes and goes with context lifespan.
|
|
* - On X11, function pointers returned by this function are valid for any
|
|
* context, and can even be looked up before a context is created at all.
|
|
* This means that, for at least some common OpenGL implementations, if you
|
|
* look up a function that doesn't exist, you'll get a non-NULL result that
|
|
* is _NOT_ safe to call. You must always make sure the function is actually
|
|
* available for a given GL context before calling it, by checking for the
|
|
* existence of the appropriate extension with SDL_GL_ExtensionSupported(),
|
|
* or verifying that the version of OpenGL you're using offers the function
|
|
* as core functionality.
|
|
* - Some OpenGL drivers, on all platforms, *will* return NULL if a function
|
|
* isn't supported, but you can't count on this behavior. Check for
|
|
* extensions you use, and if you get a NULL anyway, act as if that
|
|
* extension wasn't available. This is probably a bug in the driver, but you
|
|
* can code defensively for this scenario anyhow.
|
|
* - Just because you're on Linux/Unix, don't assume you'll be using X11.
|
|
* Next-gen display servers are waiting to replace it, and may or may not
|
|
* make the same promises about function pointers.
|
|
* - OpenGL function pointers must be declared `APIENTRY` as in the example
|
|
* code. This will ensure the proper calling convention is followed on
|
|
* platforms where this matters (Win32) thereby avoiding stack corruption.
|
|
*
|
|
* \param proc the name of an OpenGL function
|
|
* \returns a pointer to the named OpenGL function. The returned pointer
|
|
* should be cast to the appropriate function signature.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_ExtensionSupported
|
|
* \sa SDL_GL_LoadLibrary
|
|
* \sa SDL_GL_UnloadLibrary
|
|
*/
|
|
extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
|
|
|
|
/**
|
|
* Get an EGL library function by name.
|
|
*
|
|
* If an EGL library is loaded, this function allows applications to get entry
|
|
* points for EGL functions. This is useful to provide to an EGL API and
|
|
* extension loader.
|
|
*
|
|
* \param proc the name of an EGL function
|
|
* \returns a pointer to the named EGL function. The returned pointer should
|
|
* be cast to the appropriate function signature.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_GetCurrentEGLDisplay
|
|
*/
|
|
extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
|
|
|
|
/**
|
|
* Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_LoadLibrary
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
|
|
|
|
/**
|
|
* Check if an OpenGL extension is supported for the current context.
|
|
*
|
|
* This function operates on the current GL context; you must have created a
|
|
* context and it must be current before calling this function. Do not assume
|
|
* that all contexts you create will have the same set of extensions
|
|
* available, or that recreating an existing context will offer the same
|
|
* extensions again.
|
|
*
|
|
* While it's probably not a massive overhead, this function is not an O(1)
|
|
* operation. Check the extensions you care about after creating the GL
|
|
* context and save that information somewhere instead of calling the function
|
|
* every time you need to know.
|
|
*
|
|
* \param extension the name of the extension to check
|
|
* \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
|
|
|
|
/**
|
|
* Reset all previously set OpenGL context attributes to their default values.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_GetAttribute
|
|
* \sa SDL_GL_SetAttribute
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
|
|
|
|
/**
|
|
* Set an OpenGL window attribute before window creation.
|
|
*
|
|
* This function sets the OpenGL attribute `attr` to `value`. The requested
|
|
* attributes should be set before creating an OpenGL window. You should use
|
|
* SDL_GL_GetAttribute() to check the values after creating the OpenGL
|
|
* context, since the values obtained can differ from the requested ones.
|
|
*
|
|
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
|
|
* \param value the desired value for the attribute
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_GetAttribute
|
|
* \sa SDL_GL_ResetAttributes
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
|
|
|
/**
|
|
* Get the actual value for an attribute from the current context.
|
|
*
|
|
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
|
|
* \param value a pointer filled in with the current value of `attr`
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_ResetAttributes
|
|
* \sa SDL_GL_SetAttribute
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
|
|
|
|
/**
|
|
* Create an OpenGL context for an OpenGL window, and make it current.
|
|
*
|
|
* Windows users new to OpenGL should note that, for historical reasons, GL
|
|
* functions added after OpenGL version 1.1 are not available by default.
|
|
* Those functions must be loaded at run-time, either with an OpenGL
|
|
* extension-handling library or with SDL_GL_GetProcAddress() and its related
|
|
* functions.
|
|
*
|
|
* SDL_GLContext is an alias for `void *`. It's opaque to the application.
|
|
*
|
|
* \param window the window to associate with the context
|
|
* \returns the OpenGL context associated with `window` or NULL on error; call
|
|
* SDL_GetError() for more details.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_DeleteContext
|
|
* \sa SDL_GL_MakeCurrent
|
|
*/
|
|
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
|
|
|
|
/**
|
|
* Set up an OpenGL context for rendering into an OpenGL window.
|
|
*
|
|
* The context must have been created with a compatible window.
|
|
*
|
|
* \param window the window to associate with the context
|
|
* \param context the OpenGL context to associate with the window
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_CreateContext
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
|
|
|
|
/**
|
|
* Get the currently active OpenGL window.
|
|
*
|
|
* \returns the currently active OpenGL window on success or NULL on failure;
|
|
* call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
|
|
|
|
/**
|
|
* Get the currently active OpenGL context.
|
|
*
|
|
* \returns the currently active OpenGL context or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_MakeCurrent
|
|
*/
|
|
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
|
|
|
|
/**
|
|
* Get the currently active EGL display.
|
|
*
|
|
* \returns the currently active EGL display or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
|
|
|
|
/**
|
|
* Get the currently active EGL config.
|
|
*
|
|
* \returns the currently active EGL config or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
|
|
|
|
/**
|
|
* Get the EGL surface associated with the window.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the EGLSurface pointer associated with the window, or NULL on
|
|
* failure.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
|
|
|
|
/**
|
|
* Sets the callbacks for defining custom EGLAttrib arrays for EGL
|
|
* initialization.
|
|
*
|
|
* Each callback should return a pointer to an EGL attribute array terminated
|
|
* with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
|
|
* will cause the SDL_CreateWindow process to fail gracefully.
|
|
*
|
|
* The arrays returned by each callback will be appended to the existing
|
|
* attribute arrays defined by SDL.
|
|
*
|
|
* NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
|
|
*
|
|
* \param platformAttribCallback Callback for attributes to pass to
|
|
* eglGetPlatformDisplay.
|
|
* \param surfaceAttribCallback Callback for attributes to pass to
|
|
* eglCreateSurface.
|
|
* \param contextAttribCallback Callback for attributes to pass to
|
|
* eglCreateContext.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
|
|
SDL_EGLIntArrayCallback surfaceAttribCallback,
|
|
SDL_EGLIntArrayCallback contextAttribCallback);
|
|
|
|
/**
|
|
* Set the swap interval for the current OpenGL context.
|
|
*
|
|
* Some systems allow specifying -1 for the interval, to enable adaptive
|
|
* vsync. Adaptive vsync works the same as vsync, but if you've already missed
|
|
* the vertical retrace for a given frame, it swaps buffers immediately, which
|
|
* might be less jarring for the user during occasional framerate drops. If an
|
|
* application requests adaptive vsync and the system does not support it,
|
|
* this function will fail and return -1. In such a case, you should probably
|
|
* retry the call with 1 for the interval.
|
|
*
|
|
* Adaptive vsync is implemented for some glX drivers with
|
|
* GLX_EXT_swap_control_tear, and for some Windows drivers with
|
|
* WGL_EXT_swap_control_tear.
|
|
*
|
|
* Read more on the Khronos wiki:
|
|
* https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
|
|
*
|
|
* \param interval 0 for immediate updates, 1 for updates synchronized with
|
|
* the vertical retrace, -1 for adaptive vsync
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_GetSwapInterval
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
|
|
|
|
/**
|
|
* Get the swap interval for the current OpenGL context.
|
|
*
|
|
* If the system can't determine the swap interval, or there isn't a valid
|
|
* current context, this function will set *interval to 0 as a safe default.
|
|
*
|
|
* \param interval Output interval value. 0 if there is no vertical retrace
|
|
* synchronization, 1 if the buffer swap is synchronized with
|
|
* the vertical retrace, and -1 if late swaps happen
|
|
* immediately instead of waiting for the next retrace
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_SetSwapInterval
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
|
|
|
|
/**
|
|
* Update a window with OpenGL rendering.
|
|
*
|
|
* This is used with double-buffered OpenGL contexts, which are the default.
|
|
*
|
|
* On macOS, make sure you bind 0 to the draw framebuffer before swapping the
|
|
* window, otherwise nothing will happen. If you aren't using
|
|
* glBindFramebuffer(), this is the default and you won't have to do anything
|
|
* extra.
|
|
*
|
|
* \param window the window to change
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Delete an OpenGL context.
|
|
*
|
|
* \param context the OpenGL context to be deleted
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_CreateContext
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
|
|
|
/* @} *//* OpenGL support functions */
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_video_h_ */
|