f5befd2d29 Version 1.91.9b cfed7a3a54 Tables: fixed assert/issues loading settings. (#8496, #7934) 93b446a962 Backtrack of version tagging 1.92.0 > 1.91.9b for publishing a hotfix (#8496) a7dc184772 Moved ImDrawIdx definition lower in imgui.h. Moved ImTextureID slightly below in its own section. bfaef8ca17 Version 1.92.0 WIP 2737dbb1e1 Docs: Fixed typo. Very oops. (#8495) 4d4f1fd364 Docs: retroactively document ConfigData->Sources renaming. (#8495) d6493aab02 Fix typo in comment (#8494) 97428e8ac9 Version 1.91.9 ea2a12112d Misc: Various zealous warning fixes for newer version of Clang. b758b8223f InputText: Pasting a multi-line buffer into a single-line edit replaces carriage return by spaces. (#8459) 79bba34c5f Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)" d9dad2f4a1 Scrollbar: stabilize visibility of ScrollbarX when detecting a feedback loop. (#8488, #3285, #4539) 6e30c42101 Tables: fixed an issue with TableSetupColumn() overriding ini data. (#7934) de4f77b0ac Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn. 09654f4e8c Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10." 557c77e455 Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468) 6da230636b Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10. 51e4cba909 Backends: Fixed zealous warnings. 39585aa90d Amend Changelog to talk about OEM keys. (#7136, #7201, #7206, #7306, #7670, #7672, #8468) a9e53829d2 Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468) 88d4827b64 Update FAQ.md for SDL3 (#8480) 3c3d943fb1 Docs: Fix some typos (#8473) 806731e37a Set IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS on 3DS sdk (#8477, #8476) 1ec99f4fd3 Internals: added ImStrlen/ImMemchr #define to facilitate experimenting with variations. (#8421) 377a387a42 Add proper ImGuiTextBuffer::resize() support other than 0. 9f49292b35 Internals: Menus: reworked mangling of menu windows to use "###Menu_00" etc. instead of "##Menu_00". 119dfbc627 Debug Tools: Tweaked layout of ID Stack Tool and always display full path. (#4631) fcec08f7ae Demo: (Refactor) Moved ExampleTreeNode contents below ShowDemoWindow() so main entry point is more visible to casual reader. 324172fb1f Demo: (Refactor) Moved DemoWindowWidgets() below the functions it calls, reducing amount of forward declarations. a7657f2ed4 Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. (#8455) df31774327 Disabled: Fixed an issue restoring Alpha in EndDisabled() when using nested BeginDisabled() calls with PushStyleVar(ImGuiStyleVar_DisabledAlpha) within. (#8454, #7640) 71b160cdbb Demo: (Refactor) Moved code into DemoWindowWidgetsDisableBlocks() section. 7a919e80c9 Demo: (Refactor) Moved code into DemoWindowWidgetsQueryingStatuses() section. 0758594bd2 Demo: (Refactor) Moved code into DemoWindowWidgetsDragAndDrop() section. 9b486e47fe Demo: (Refactor) Moved code into DemoWindowWidgetsDragsAndSliders(), DemoWindowWidgetsMultiComponents(), DemoWindowWidgetsVerticalSliders() sections. caf3faa054 Demo: (Refactor) Moved code into DemoWindowWidgetsColorAndPickers() section. 510a9a77d6 Demo: (Refactor) Moved code into DemoWindowWidgetsDataTypes() section. 4d0c776a80 Demo: (Refactor) Moved code into DemoWindowWidgetsPlotting(), DemoWindowWidgetsProgressBars(), DemoWindowWidgetsTabs() sections. 4450d61ac2 Demo: (Refactor) Moved code into DemoWindowWidgetsSelectables(), DemoWindowWidgetsTextFilter(), DemoWindowWidgetsTextInputs() sections. 22baec494b Demo: (Refactor) Moved code into DemoWindowWidgetsComboBoxes(), DemoWindowWidgetsImages(), DemoWindowWidgetsListBoxes() sections. 94877a137d Demo: (Refactor) Moved code into DemoWindowWidgetsBullets(), DemoWindowWidgetsCollapsingHeaders(), DemoWindowWidgetsCollapsingText() sections. de3f68a233 Demo: (Refactor) Moved code into DemoWindowWidgetsTooltips(), DemoWindowWidgetsTreeNodes() sections. b2c55c9db5 Demo: (Refactor) Moved code into DemoWindowWidgetsBasic() section. eefd2da0f6 Demo: (Refactor) Added new empty sections.. Renamed existing helper functions. ce13f6b73e Backends: GLFW: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled. (#8452) 4819eae867 Clipper: Fixed an issue where passing an out of bound index to IncludeItemByIndex() could incorrectly offset the final cursor. c5ade6591e TextLink(), TextLinkOpenURL(): fixed honoring text baseline alignment. (#8451, #7660) 9c2876b9f8 ShowFontAtlas() uses ImageWithBg(). (#8131, #8238) 1aab00da85 Misc shallow tweaks/tidying up. (#8446) 482a1f50b6 Internals: rename ImGuiDataVarInfo to ImGuiStyleVarInfo. Move ImGuiStyleMod, ImGuiColorMod to own section. 494ea57b65 Image: removed 'tint_col', 'border_col' parameters from Image(). Added ImageWithBg(). Added style.ImageBorderSize, ImGuiStyleVar_ImageBorderSize. (#8131, #8238) cdafefd4be Backends: WebGPU: Add nextInChain field for VertexAttributes under Dawn (#8438) 8bd3e20c86 Backends: WebGPU: include imgui.h before backend check (#8437) aa83d5d455 Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650) aaacb01b8d Backends: WebGPU: Recreate image bind groups during render. (#8426, #8046, #7765, #8027) 9996a2d51b Backends: WebGPU: update code for latest webgpu-native changes. Fix for Emscripten. (#8426) 6aa0810de5 Backends: WebGPU: update code for latest webgpu-native changes. Amend. (#8426) 4f4fb1d220 Backends: WebGPU: update code for latest webgpu-native changes. (#8426) 242d856ede Examples: SDL3+SDL_Renderer: removed reference to OpenGL to remove confusion. (#8434) a86fcbd947 Examples: SDL3+SDL_Renderer: removed reference to OpenGL to remove confusion. (#8434) 4c0604ec2e Font: shallow refactor, rename ConfigData[] fields to Sources[], ConfigDataCount to SourcesCount. 6e29450f76 Internals: added IsItemActiveAsInputText() helper. 030746faff Debug Tools: Added io.ConfigDebugHighlightIdConflictsShowItemPicker. (#7961, #7669) dac40d0487 Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407) ef969a53f5 Tabs: fixed Unsaved Marker not being visible when Close Button is. (#8430, #8387) 5dce79e941 Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. (#8429) 74afea04d6 Fix typos in docs (#8427) edc66d79c7 Nav: extract code into a NavUpdateWindowingApplyFocus() so it may be reused elsewhere. 434b7710f3 Internals: packing ImGuiDataVarInfo + misc renaming + value of ImGuiDataType_Pointer doesn't need to be Count+1 1e18a6cf60 Examples: GLFW+Vulkan: make GLFW_DIR overridable in cmake bit. (#8419) a6bcbb173b Examples: Android: Update kotlin version (#8409) 6dc376f676 ImFontAtlas: added software/drawlist version of ImGuiMouseCursor_Wait/ImGuiMouseCursor_Progress + moved GetMouseCursorTexData() to internals. 85c488ee12 Hot-fix for broken MouseDrawCursor support for ImGuiMouseCursor_Wait/ImGuiMouseCursor_Progress/ImGuiMouseCursor_NotAllowed. 05742f9b6f Tables: share code between TableSetupColumn() and TableLoadSettings(). (#7934) 8b7b3ce03e Tables: fixed an issue where Columns Width state wouldn't be correctly restored when hot-reloading .ini state. (#7934) eec097fe35 Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends. 8a35386ba7 Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends. 8f0411ff03 Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend from e.g. other DLL boundaries. (#8406) c4a32a129d Tabs: fixed middle-button to close not checking hovering, only close button visibility. (#8399, #8387) 78ec1272e9 ImDrawList: added InitialFringeScale in ImDrawListSharedData. Default to 1.0f. 2860d7ba05 Selectable: Fixed horizontal label alignment with SelectableTextAlign.x > 0 and specifying a selectable size. (#8338) 474305c476 ImFont: simpler constructor. ec4cd2cb8c Backends: Vulkan: Fixed crash with using no prototypes + *BREAKING* Added ApiVersion to ImGui_ImplVulkan_LoadFunctions(). (#8326, #8365, #8400) 98c2f6b0c4 Tables, Error Handling: Recovery from invalid index in TableSetColumnIndex(). (#1651) e1ae7db4cc Backends: Vulkan: Fixed building with older headers not supporting VK_HEADER_VERSION_COMPLETE. (#8326, #8365) 12963f5231 Examples: Vulkan: make ApiVersion a little more visible in examples. (#8326, #8365) 890ead6a71 Backends: Vulkan: Added ApiVersion field in ImGui_ImplVulkan_InitInfo. Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering" without -KHR on API 1.3. (#8326, #8365) f94a5f0e8c Docs: Update doc about plutosvg (#8395) b78cc37891 Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660) a931fb7f51 Fixed static analyzer warning. 7cd31c3557 Tables: tamed some .ini settings optimizations to more accurately allow overwriting/hot-reloading settings. (#7934) 7221f5e739 Styles, Tabs: Fixed ef7ffaf. (#8387) ef7ffaff74 Styles, Tabs: (Breaking) Renamed TabMinWidthForCloseButton to TabCloseButtonMinWidthUnselected. Added TabCloseButtonMinWidthSelected. (#8387) 3d900edba7 Examples: Win32+DirectX12: Fixed ExampleDescriptorHeapAllocator overflow free index. 6916f935eb InputText: Allow CTRL+Shift+Z to redo even outside of OSX. (#8389) 3b2f2602b4 Windows: Fixed an issue where BeginChild() inside a collapsed Begin() wouldn't inherit the SkipItems flag. 4dc9df6aae Tables: fixed an issue where Columns Visible/Hidden state wouldn't be correctly overridden when hot-reloading .ini state. (#7934) 88cda0cab6 Fixed minor warning. Added comment. a431e1277e Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660) a18622c369 TextLinkOpenURL(): fixed default Win32 io.PlatformOpenInShellFn handler to handle UTF-8 regardless of system regional settings. (#7660) 2206e31e54 Demo: Combos: demonstrate a very simple way to add a filter to a combo. (#718) e8ad60cc4f Fix typo (#8382) 50dbb086f2 Tables: sneakily honor ImGuiNextWindowDataFlags_HasChildFlags/ImGuiNextWindowDataFlags_HasWindowFlags as a way to facilitate various hacks/workarounds. e368015d79 Tables: a clipped scrolling table correctly clears SetNextWindowXXX flags. (#8196) e5668b8c73 Internals: rename ImGuiNextWindowData::Flags to HasFlags for consistency and to reduce mistakes. 4982602f6f Windows, Style: Added style.WindowBorderHoverPadding setting to configure inner/outer padding applied to hit-testing of windows borders. 914fbcf2e5 Fonts: removed unnecessary const qualifier from ImFont::FindGlyph() 4f1d3809c3 Fixed tabs and spaces (#8377) 0625b37760 Scrollbar: Rework logic that fades-out scrollbar when it becomes too small. cfed18afc7 Add ImFontConfig::GlyphExtraAdvanceX as a replacement for GlyphExtraSpacing.x (#242) 2d20e13746 Backends: GLFW: Added comment about io.AddMouseSourceEvent() not being properly called. (#8374) 1a31e31ae9 (Breaking) Fonts: removed ImFontConfig::GlyphExtraSpacing option which seems largely obsolete and unused. (#242) de962e83d0 ImFont: remove SetGlyphVisible() da0ba9e2fe Backends: WebGPU: add type alias for dawn WGPUProgrammableStageDescriptor -> WGPUComputeState. (#8369) 5dd84082ab InputTextWithHint(): Fixed buffer overflow when user callback modifies the buffer contents in a way that alters hint visibility. (#8368) 204cebc8fc Backends: Metal: Fixed a crash on application resources. (#8367, #7419) [@anszom] 6265339995 Fixed IsItemDeactivatedAfterEdit() signal being broken for Checkbox(), RadioButton(), Selectable(). (#8370) f820bf7cd4 Version 1.91.9 WIP e4db4e423d Internals: renamed GetIOEx() to GetIO(). Added GetPlatformIO() explicit context variant. - OOPS e2a99b5760 Internals: renamed GetIOEx() to GetIO(). Added GetPlatformIO() explicit context variant. dbb5eeaadf Version 1.91.8 e6c5296f30 Examples: SDL3: Fix for Emscripten platform (#8363) ae6cfd32a0 Tables, Menus: Fixed tables or child windows submitted inside BeginMainMenuBar() being unable to save their settings. (#8356) fa178f4235 Error Handling: Recovery from missing EndMenuBar() call. (#1651) c0308da665 Fixed zealous GCC warning. (#8355) dabc990189 Rename internal id for standardizing naming convention. "##menubar" -> "##MenuBar", "###NavWindowingList" -> "###NavWindowingOverlay" a71191515a EndMainMenuBar doesn't attempt to restore focus when there's an active id. (#8355) dfd1bc3c5b Tables, Menus: Fixed using BeginTable() in menu layer (any menu bar). (#8355) 4230e98720 Error Handling, Debug Log: IMGUI_DEBUG_LOG_ERROR() doesn't need the extra variable. ea0da0bf47 Extracted PushPasswordFont() out of InputText code. 9c4948a4d1 TabBar: Internals: added TabItemSpacing(). (#8349, #3291) a05d547ae8 Windows: separating WindowItemStatusFlags from ChildItemStatusFlag, because IsItemXXX _after_ BeginChild()>Begin() shouldn't return last status emitted by e.g. EndChild() 134fbe1245 Windows: Fixed IsItemXXXX() functions not working on append-version of EndChild(). (#8350) 5a28f188ff Fixed parameter names to SetLastItemData() to align with current names. 96e3b147f0 Fixed build with IMGUI_ENABLE_FREETYPE (#8346) afb6e9a879 Fonts: OversampleH auto-selection uses 36 as heuristic for now. 8a1613a382 Fonts: OversampleH/OversampleV value defaults to 0 for automatic selection. 4211fdc70b ImFont: compact comments in header section. 9eafb7bbfb ImFont: IndexLookup[] table hold 16-bit values even in ImWchar32 mode. 53244aaac7 Amend 9bc5b04 with a shadowed variable warning fix. ed7551c1d4 Selectable: Fixed horizontal label alignment when combined with using ImGuiSelectableFlags_SpanAllColumns. (#8338) bbf957875b Amend 9bc5b04 to avoid using GImGui mid-function. 9bc5b0406d Windows, Style: Fixed small rendering issues with menu bar, resize grip and scrollbar when using thick border sizes. (#8267, #7887) 10199341b1 ImFontAtlas: made calling ClearFonts() call ClearInputData(). (#8174, #6556, #6336, #4723) 71da34c48c Debug Tools: Tweaked font preview + indent "Glyphs" block. 6906ac979e ColorEdit, ColorPicker: (Breaking) redesigned how alpha is displayed in the preview square. (#8335, #1578, #346) fdca6c08ad Inputs: added IsMouseReleasedWithDelay() helper. (#8337, #8320) d17e9fc107 Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines. 3e6bdc2242 Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_MAILBOX swapchain parameters. bf13442c7c Moved ImGuiColorEditFlags_AlphaPreview/ImGuiColorEditFlags_AlphaPreviewHalf flags. Demo: reorganized some of color edit/picker demo section. 2af26b75d1 ColorEdit, ColorPicker: Fixed alpha preview broken in 1.91.7. (#8336, #8241). [@PathogenDavid] 7ae7c90790 Tabs, Style: reworked selected overline rendering to better accommodate for rounded tabs. (#8334) e8779a67b1 Font: direct AddText()/RenderText() calls don't need to call strlen() if below clipping region. 4c2e7bb035 Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329) 8b0af7fddc Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. aa1b4ea861 Backends: OSX: Remove notification observer when shutting down. (#8331) aa23f3801b Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match SDL_Color. (#8327) 80c9cd1f6e Font: reduce unnecessary padding in ImFontConfig struct too. d7454de80a Font: minor tweak to struct alignment. dd89a3741b Backends: Vulkan: sharing duplicate code. (#5446, #8326) 487d7f9a29 Font: Internals: make used page maps smaller. Since it's extremely rarely used and for iterations only. ~34->16 bytes with ImWchar32. f2262eb81a Windows: latch FontRefSize at time of Begin(), consistent with e.g. TitleBarHeight, and to avoid calling CalcFontSize() on non-current window. b7c27c5333 Windows: legacy SetWindowFontScale() is properly inherited by nested child windows. (#2701, #8138, #1018) 4c64ba16c5 imgui_freetype: fixed issue where glyph advances would incorrectly be snapped to pixels. 007735737a Ignore vscode artifacts (#8324) b4a5d1dc53 Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988) 0f33d7185f Examples: Vulkan: vkAcquireNextImageKHR() and vkQueuePresentKHR() returning VK_SUBOPTIMAL_KHR keeps moving forward. (#7825, #7831) 8ebf22d3c1 Backends: Vulkan: use ImVector<> for simplicity. 6684984c49 Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in provided example, to reduce latency. 0e21bde77b Misc shallow merge to reduce diff in other branches. 8a9de84cd0 FontAtlas: reduced baked IM_DRAWLIST_TEX_LINES_WIDTH_MAX from 63 to 32. (#3245) 100075f2be Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own. c59a2267d0 Version 1.91.8 WIP git-subtree-dir: external/imgui/imgui git-subtree-split: f5befd2d29e66809cd1110a152e375a7f1981f06
310 lines
14 KiB
C++
310 lines
14 KiB
C++
// dear imgui: Platform Backend for GLUT/FreeGLUT
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// This needs to be used along with a Renderer (e.g. OpenGL2)
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// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
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// !!! Nowadays, prefer using GLFW or SDL instead!
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// Implemented features:
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// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values are obsolete since 1.87 and not supported since 1.91.5]
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// Missing features or Issues:
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// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
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// [ ] Platform: Missing horizontal mouse wheel support.
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// [ ] Platform: Missing mouse cursor shape/visibility support.
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// [ ] Platform: Missing clipboard support (not supported by Glut).
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// [ ] Platform: Missing gamepad support.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-04-17: BREAKING: Removed call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). Needs to be called from the main application loop, like with every other backends.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2019-04-03: Misc: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h.
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// 2019-03-25: Misc: Made io.DeltaTime always above zero.
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-03-22: Added GLUT Platform binding.
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_glut.h"
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#define GL_SILENCE_DEPRECATION
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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#else
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#include <GL/freeglut.h>
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#endif
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#ifdef _MSC_VER
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#endif
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static int g_Time = 0; // Current time, in milliseconds
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// Glut has one function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above.
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static ImGuiKey ImGui_ImplGLUT_KeyToImGuiKey(int key)
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{
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switch (key)
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{
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case '\t': return ImGuiKey_Tab;
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case 256 + GLUT_KEY_LEFT: return ImGuiKey_LeftArrow;
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case 256 + GLUT_KEY_RIGHT: return ImGuiKey_RightArrow;
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case 256 + GLUT_KEY_UP: return ImGuiKey_UpArrow;
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case 256 + GLUT_KEY_DOWN: return ImGuiKey_DownArrow;
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case 256 + GLUT_KEY_PAGE_UP: return ImGuiKey_PageUp;
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case 256 + GLUT_KEY_PAGE_DOWN: return ImGuiKey_PageDown;
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case 256 + GLUT_KEY_HOME: return ImGuiKey_Home;
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case 256 + GLUT_KEY_END: return ImGuiKey_End;
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case 256 + GLUT_KEY_INSERT: return ImGuiKey_Insert;
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case 127: return ImGuiKey_Delete;
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case 8: return ImGuiKey_Backspace;
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case ' ': return ImGuiKey_Space;
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case 13: return ImGuiKey_Enter;
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case 27: return ImGuiKey_Escape;
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case 39: return ImGuiKey_Apostrophe;
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case 44: return ImGuiKey_Comma;
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case 45: return ImGuiKey_Minus;
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case 46: return ImGuiKey_Period;
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case 47: return ImGuiKey_Slash;
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case 59: return ImGuiKey_Semicolon;
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case 61: return ImGuiKey_Equal;
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case 91: return ImGuiKey_LeftBracket;
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case 92: return ImGuiKey_Backslash;
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case 93: return ImGuiKey_RightBracket;
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case 96: return ImGuiKey_GraveAccent;
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//case 0: return ImGuiKey_CapsLock;
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//case 0: return ImGuiKey_ScrollLock;
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case 256 + 0x006D: return ImGuiKey_NumLock;
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//case 0: return ImGuiKey_PrintScreen;
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//case 0: return ImGuiKey_Pause;
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//case '0': return ImGuiKey_Keypad0;
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//case '1': return ImGuiKey_Keypad1;
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//case '2': return ImGuiKey_Keypad2;
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//case '3': return ImGuiKey_Keypad3;
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//case '4': return ImGuiKey_Keypad4;
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//case '5': return ImGuiKey_Keypad5;
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//case '6': return ImGuiKey_Keypad6;
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//case '7': return ImGuiKey_Keypad7;
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//case '8': return ImGuiKey_Keypad8;
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//case '9': return ImGuiKey_Keypad9;
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//case 46: return ImGuiKey_KeypadDecimal;
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//case 47: return ImGuiKey_KeypadDivide;
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case 42: return ImGuiKey_KeypadMultiply;
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//case 45: return ImGuiKey_KeypadSubtract;
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case 43: return ImGuiKey_KeypadAdd;
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//case 13: return ImGuiKey_KeypadEnter;
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//case 0: return ImGuiKey_KeypadEqual;
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case 256 + 0x0072: return ImGuiKey_LeftCtrl;
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case 256 + 0x0070: return ImGuiKey_LeftShift;
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case 256 + 0x0074: return ImGuiKey_LeftAlt;
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//case 0: return ImGuiKey_LeftSuper;
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case 256 + 0x0073: return ImGuiKey_RightCtrl;
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case 256 + 0x0071: return ImGuiKey_RightShift;
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case 256 + 0x0075: return ImGuiKey_RightAlt;
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//case 0: return ImGuiKey_RightSuper;
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//case 0: return ImGuiKey_Menu;
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case '0': return ImGuiKey_0;
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case '1': return ImGuiKey_1;
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case '2': return ImGuiKey_2;
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case '3': return ImGuiKey_3;
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case '4': return ImGuiKey_4;
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case '5': return ImGuiKey_5;
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case '6': return ImGuiKey_6;
|
|
case '7': return ImGuiKey_7;
|
|
case '8': return ImGuiKey_8;
|
|
case '9': return ImGuiKey_9;
|
|
case 'A': case 'a': return ImGuiKey_A;
|
|
case 'B': case 'b': return ImGuiKey_B;
|
|
case 'C': case 'c': return ImGuiKey_C;
|
|
case 'D': case 'd': return ImGuiKey_D;
|
|
case 'E': case 'e': return ImGuiKey_E;
|
|
case 'F': case 'f': return ImGuiKey_F;
|
|
case 'G': case 'g': return ImGuiKey_G;
|
|
case 'H': case 'h': return ImGuiKey_H;
|
|
case 'I': case 'i': return ImGuiKey_I;
|
|
case 'J': case 'j': return ImGuiKey_J;
|
|
case 'K': case 'k': return ImGuiKey_K;
|
|
case 'L': case 'l': return ImGuiKey_L;
|
|
case 'M': case 'm': return ImGuiKey_M;
|
|
case 'N': case 'n': return ImGuiKey_N;
|
|
case 'O': case 'o': return ImGuiKey_O;
|
|
case 'P': case 'p': return ImGuiKey_P;
|
|
case 'Q': case 'q': return ImGuiKey_Q;
|
|
case 'R': case 'r': return ImGuiKey_R;
|
|
case 'S': case 's': return ImGuiKey_S;
|
|
case 'T': case 't': return ImGuiKey_T;
|
|
case 'U': case 'u': return ImGuiKey_U;
|
|
case 'V': case 'v': return ImGuiKey_V;
|
|
case 'W': case 'w': return ImGuiKey_W;
|
|
case 'X': case 'x': return ImGuiKey_X;
|
|
case 'Y': case 'y': return ImGuiKey_Y;
|
|
case 'Z': case 'z': return ImGuiKey_Z;
|
|
case 256 + GLUT_KEY_F1: return ImGuiKey_F1;
|
|
case 256 + GLUT_KEY_F2: return ImGuiKey_F2;
|
|
case 256 + GLUT_KEY_F3: return ImGuiKey_F3;
|
|
case 256 + GLUT_KEY_F4: return ImGuiKey_F4;
|
|
case 256 + GLUT_KEY_F5: return ImGuiKey_F5;
|
|
case 256 + GLUT_KEY_F6: return ImGuiKey_F6;
|
|
case 256 + GLUT_KEY_F7: return ImGuiKey_F7;
|
|
case 256 + GLUT_KEY_F8: return ImGuiKey_F8;
|
|
case 256 + GLUT_KEY_F9: return ImGuiKey_F9;
|
|
case 256 + GLUT_KEY_F10: return ImGuiKey_F10;
|
|
case 256 + GLUT_KEY_F11: return ImGuiKey_F11;
|
|
case 256 + GLUT_KEY_F12: return ImGuiKey_F12;
|
|
default: return ImGuiKey_None;
|
|
}
|
|
}
|
|
|
|
bool ImGui_ImplGLUT_Init()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
IMGUI_CHECKVERSION();
|
|
|
|
#ifdef FREEGLUT
|
|
io.BackendPlatformName = "imgui_impl_glut (freeglut)";
|
|
#else
|
|
io.BackendPlatformName = "imgui_impl_glut";
|
|
#endif
|
|
g_Time = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplGLUT_InstallFuncs()
|
|
{
|
|
glutReshapeFunc(ImGui_ImplGLUT_ReshapeFunc);
|
|
glutMotionFunc(ImGui_ImplGLUT_MotionFunc);
|
|
glutPassiveMotionFunc(ImGui_ImplGLUT_MotionFunc);
|
|
glutMouseFunc(ImGui_ImplGLUT_MouseFunc);
|
|
#ifdef __FREEGLUT_EXT_H__
|
|
glutMouseWheelFunc(ImGui_ImplGLUT_MouseWheelFunc);
|
|
#endif
|
|
glutKeyboardFunc(ImGui_ImplGLUT_KeyboardFunc);
|
|
glutKeyboardUpFunc(ImGui_ImplGLUT_KeyboardUpFunc);
|
|
glutSpecialFunc(ImGui_ImplGLUT_SpecialFunc);
|
|
glutSpecialUpFunc(ImGui_ImplGLUT_SpecialUpFunc);
|
|
}
|
|
|
|
void ImGui_ImplGLUT_Shutdown()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.BackendPlatformName = nullptr;
|
|
}
|
|
|
|
void ImGui_ImplGLUT_NewFrame()
|
|
{
|
|
// Setup time step
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
int current_time = glutGet(GLUT_ELAPSED_TIME);
|
|
int delta_time_ms = (current_time - g_Time);
|
|
if (delta_time_ms <= 0)
|
|
delta_time_ms = 1;
|
|
io.DeltaTime = delta_time_ms / 1000.0f;
|
|
g_Time = current_time;
|
|
}
|
|
|
|
static void ImGui_ImplGLUT_UpdateKeyModifiers()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
int glut_key_mods = glutGetModifiers();
|
|
io.AddKeyEvent(ImGuiMod_Ctrl, (glut_key_mods & GLUT_ACTIVE_CTRL) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Shift, (glut_key_mods & GLUT_ACTIVE_SHIFT) != 0);
|
|
io.AddKeyEvent(ImGuiMod_Alt, (glut_key_mods & GLUT_ACTIVE_ALT) != 0);
|
|
}
|
|
|
|
static void ImGui_ImplGLUT_AddKeyEvent(ImGuiKey key, bool down, int native_keycode)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.AddKeyEvent(key, down);
|
|
io.SetKeyEventNativeData(key, native_keycode, -1); // To support legacy indexing (<1.87 user code)
|
|
}
|
|
|
|
void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y)
|
|
{
|
|
// Send character to imgui
|
|
//printf("char_down_func %d '%c'\n", c, c);
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (c >= 32)
|
|
io.AddInputCharacter((unsigned int)c);
|
|
|
|
ImGuiKey key = ImGui_ImplGLUT_KeyToImGuiKey(c);
|
|
ImGui_ImplGLUT_AddKeyEvent(key, true, c);
|
|
ImGui_ImplGLUT_UpdateKeyModifiers();
|
|
(void)x; (void)y; // Unused
|
|
}
|
|
|
|
void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y)
|
|
{
|
|
//printf("char_up_func %d '%c'\n", c, c);
|
|
ImGuiKey key = ImGui_ImplGLUT_KeyToImGuiKey(c);
|
|
ImGui_ImplGLUT_AddKeyEvent(key, false, c);
|
|
ImGui_ImplGLUT_UpdateKeyModifiers();
|
|
(void)x; (void)y; // Unused
|
|
}
|
|
|
|
void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y)
|
|
{
|
|
//printf("key_down_func %d\n", key);
|
|
ImGuiKey imgui_key = ImGui_ImplGLUT_KeyToImGuiKey(key + 256);
|
|
ImGui_ImplGLUT_AddKeyEvent(imgui_key, true, key + 256);
|
|
ImGui_ImplGLUT_UpdateKeyModifiers();
|
|
(void)x; (void)y; // Unused
|
|
}
|
|
|
|
void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y)
|
|
{
|
|
//printf("key_up_func %d\n", key);
|
|
ImGuiKey imgui_key = ImGui_ImplGLUT_KeyToImGuiKey(key + 256);
|
|
ImGui_ImplGLUT_AddKeyEvent(imgui_key, false, key + 256);
|
|
ImGui_ImplGLUT_UpdateKeyModifiers();
|
|
(void)x; (void)y; // Unused
|
|
}
|
|
|
|
void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.AddMousePosEvent((float)x, (float)y);
|
|
int button = -1;
|
|
if (glut_button == GLUT_LEFT_BUTTON) button = 0;
|
|
if (glut_button == GLUT_RIGHT_BUTTON) button = 1;
|
|
if (glut_button == GLUT_MIDDLE_BUTTON) button = 2;
|
|
if (button != -1 && (state == GLUT_DOWN || state == GLUT_UP))
|
|
io.AddMouseButtonEvent(button, state == GLUT_DOWN);
|
|
}
|
|
|
|
#ifdef __FREEGLUT_EXT_H__
|
|
void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.AddMousePosEvent((float)x, (float)y);
|
|
if (dir != 0)
|
|
io.AddMouseWheelEvent(0.0f, dir > 0 ? 1.0f : -1.0f);
|
|
(void)button; // Unused
|
|
}
|
|
#endif
|
|
|
|
void ImGui_ImplGLUT_ReshapeFunc(int w, int h)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.DisplaySize = ImVec2((float)w, (float)h);
|
|
}
|
|
|
|
void ImGui_ImplGLUT_MotionFunc(int x, int y)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.AddMousePosEvent((float)x, (float)y);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|