tomato/backends/imgui_impl_sdl3.h
Green Sky 86042dc522 Squashed 'external/imgui/imgui/' changes from 5c1d2d1e4c..f5befd2d29
f5befd2d29 Version 1.91.9b
cfed7a3a54 Tables: fixed assert/issues loading settings. (, )
93b446a962 Backtrack of version tagging 1.92.0 > 1.91.9b for publishing a hotfix ()
a7dc184772 Moved ImDrawIdx definition lower in imgui.h. Moved ImTextureID slightly below in its own section.
bfaef8ca17 Version 1.92.0 WIP
2737dbb1e1 Docs: Fixed typo. Very oops. ()
4d4f1fd364 Docs: retroactively document ConfigData->Sources renaming. ()
d6493aab02 Fix typo in comment ()
97428e8ac9 Version 1.91.9
ea2a12112d Misc: Various zealous warning fixes for newer version of Clang.
b758b8223f InputText: Pasting a multi-line buffer into a single-line edit replaces carriage return by spaces. ()
79bba34c5f Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. ()"
d9dad2f4a1 Scrollbar: stabilize visibility of ScrollbarX when detecting a feedback loop. (, , )
6e30c42101 Tables: fixed an issue with TableSetupColumn() overriding ini data. ()
de4f77b0ac Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
09654f4e8c Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10."
557c77e455 Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. ()
6da230636b Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10.
51e4cba909 Backends: Fixed zealous warnings.
39585aa90d Amend Changelog to talk about OEM keys. (, , , , , , )
a9e53829d2 Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (, , , , , , )
88d4827b64 Update FAQ.md for SDL3 ()
3c3d943fb1 Docs: Fix some typos ()
806731e37a Set IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS on 3DS sdk (, )
1ec99f4fd3 Internals: added ImStrlen/ImMemchr #define to facilitate experimenting with variations. ()
377a387a42 Add proper ImGuiTextBuffer::resize() support other than 0.
9f49292b35 Internals: Menus: reworked mangling of menu windows to use "###Menu_00" etc. instead of "##Menu_00".
119dfbc627 Debug Tools: Tweaked layout of ID Stack Tool and always display full path. ()
fcec08f7ae Demo: (Refactor) Moved ExampleTreeNode contents below ShowDemoWindow() so main entry point is more visible to casual reader.
324172fb1f Demo: (Refactor) Moved DemoWindowWidgets() below the functions it calls, reducing amount of forward declarations.
a7657f2ed4 Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. ()
df31774327 Disabled: Fixed an issue restoring Alpha in EndDisabled() when using nested BeginDisabled() calls with PushStyleVar(ImGuiStyleVar_DisabledAlpha) within. (, )
71b160cdbb Demo: (Refactor) Moved code into DemoWindowWidgetsDisableBlocks() section.
7a919e80c9 Demo: (Refactor) Moved code into DemoWindowWidgetsQueryingStatuses() section.
0758594bd2 Demo: (Refactor) Moved code into DemoWindowWidgetsDragAndDrop() section.
9b486e47fe Demo: (Refactor) Moved code into DemoWindowWidgetsDragsAndSliders(), DemoWindowWidgetsMultiComponents(), DemoWindowWidgetsVerticalSliders() sections.
caf3faa054 Demo: (Refactor) Moved code into DemoWindowWidgetsColorAndPickers() section.
510a9a77d6 Demo: (Refactor) Moved code into DemoWindowWidgetsDataTypes() section.
4d0c776a80 Demo: (Refactor) Moved code into DemoWindowWidgetsPlotting(), DemoWindowWidgetsProgressBars(), DemoWindowWidgetsTabs() sections.
4450d61ac2 Demo: (Refactor) Moved code into DemoWindowWidgetsSelectables(), DemoWindowWidgetsTextFilter(), DemoWindowWidgetsTextInputs() sections.
22baec494b Demo: (Refactor) Moved code into DemoWindowWidgetsComboBoxes(), DemoWindowWidgetsImages(), DemoWindowWidgetsListBoxes() sections.
94877a137d Demo: (Refactor) Moved code into DemoWindowWidgetsBullets(), DemoWindowWidgetsCollapsingHeaders(), DemoWindowWidgetsCollapsingText() sections.
de3f68a233 Demo: (Refactor) Moved code into DemoWindowWidgetsTooltips(), DemoWindowWidgetsTreeNodes() sections.
b2c55c9db5 Demo: (Refactor) Moved code into DemoWindowWidgetsBasic() section.
eefd2da0f6 Demo: (Refactor) Added new empty sections.. Renamed existing helper functions.
ce13f6b73e Backends: GLFW: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled. ()
4819eae867 Clipper: Fixed an issue where passing an out of bound index to IncludeItemByIndex() could incorrectly offset the final cursor.
c5ade6591e TextLink(), TextLinkOpenURL(): fixed honoring text baseline alignment. (, )
9c2876b9f8 ShowFontAtlas() uses ImageWithBg(). (, )
1aab00da85 Misc shallow tweaks/tidying up. ()
482a1f50b6 Internals: rename ImGuiDataVarInfo to ImGuiStyleVarInfo. Move ImGuiStyleMod, ImGuiColorMod to own section.
494ea57b65 Image: removed 'tint_col', 'border_col' parameters from Image(). Added ImageWithBg(). Added style.ImageBorderSize, ImGuiStyleVar_ImageBorderSize. (, )
cdafefd4be Backends: WebGPU: Add nextInChain field for VertexAttributes under Dawn ()
8bd3e20c86 Backends: WebGPU: include imgui.h before backend check ()
aa83d5d455 Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (, )
aaacb01b8d Backends: WebGPU: Recreate image bind groups during render. (, , , )
9996a2d51b Backends: WebGPU: update code for latest webgpu-native changes. Fix for Emscripten. ()
6aa0810de5 Backends: WebGPU: update code for latest webgpu-native changes. Amend. ()
4f4fb1d220 Backends: WebGPU: update code for latest webgpu-native changes. ()
242d856ede Examples: SDL3+SDL_Renderer: removed reference to OpenGL to remove confusion. ()
a86fcbd947 Examples: SDL3+SDL_Renderer: removed reference to OpenGL to remove confusion. ()
4c0604ec2e Font: shallow refactor, rename ConfigData[] fields to Sources[], ConfigDataCount to SourcesCount.
6e29450f76 Internals: added IsItemActiveAsInputText() helper.
030746faff Debug Tools: Added io.ConfigDebugHighlightIdConflictsShowItemPicker. (, )
dac40d0487 Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (, )
ef969a53f5 Tabs: fixed Unsaved Marker not being visible when Close Button is. (, )
5dce79e941 Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. ()
74afea04d6 Fix typos in docs ()
edc66d79c7 Nav: extract code into a NavUpdateWindowingApplyFocus() so it may be reused elsewhere.
434b7710f3 Internals: packing ImGuiDataVarInfo + misc renaming + value of ImGuiDataType_Pointer doesn't need to be Count+1
1e18a6cf60 Examples: GLFW+Vulkan: make GLFW_DIR overridable in cmake bit. ()
a6bcbb173b Examples: Android: Update kotlin version ()
6dc376f676 ImFontAtlas: added software/drawlist version of ImGuiMouseCursor_Wait/ImGuiMouseCursor_Progress + moved GetMouseCursorTexData() to internals.
85c488ee12 Hot-fix for broken MouseDrawCursor support for ImGuiMouseCursor_Wait/ImGuiMouseCursor_Progress/ImGuiMouseCursor_NotAllowed.
05742f9b6f Tables: share code between TableSetupColumn() and TableLoadSettings(). ()
8b7b3ce03e Tables: fixed an issue where Columns Width state wouldn't be correctly restored when hot-reloading .ini state. ()
eec097fe35 Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
8a35386ba7 Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
8f0411ff03 Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend from e.g. other DLL boundaries. ()
c4a32a129d Tabs: fixed middle-button to close not checking hovering, only close button visibility. (, )
78ec1272e9 ImDrawList: added InitialFringeScale in ImDrawListSharedData. Default to 1.0f.
2860d7ba05 Selectable: Fixed horizontal label alignment with SelectableTextAlign.x > 0 and specifying a selectable size. ()
474305c476 ImFont: simpler constructor.
ec4cd2cb8c Backends: Vulkan: Fixed crash with using no prototypes + *BREAKING* Added ApiVersion to ImGui_ImplVulkan_LoadFunctions(). (, , )
98c2f6b0c4 Tables, Error Handling: Recovery from invalid index in TableSetColumnIndex(). ()
e1ae7db4cc Backends: Vulkan: Fixed building with older headers not supporting VK_HEADER_VERSION_COMPLETE. (, )
12963f5231 Examples: Vulkan: make ApiVersion a little more visible in examples. (, )
890ead6a71 Backends: Vulkan: Added ApiVersion field in ImGui_ImplVulkan_InitInfo. Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering" without -KHR on API 1.3. (, )
f94a5f0e8c Docs: Update doc about plutosvg ()
b78cc37891 Backends: SDL2: Fixed build for versions older than 2.0.14. ()
a931fb7f51 Fixed static analyzer warning.
7cd31c3557 Tables: tamed some .ini settings optimizations to more accurately allow overwriting/hot-reloading settings. ()
7221f5e739 Styles, Tabs: Fixed ef7ffaf. ()
ef7ffaff74 Styles, Tabs: (Breaking) Renamed TabMinWidthForCloseButton to TabCloseButtonMinWidthUnselected. Added TabCloseButtonMinWidthSelected. ()
3d900edba7 Examples: Win32+DirectX12: Fixed ExampleDescriptorHeapAllocator overflow free index.
6916f935eb InputText: Allow CTRL+Shift+Z to redo even outside of OSX. ()
3b2f2602b4 Windows: Fixed an issue where BeginChild() inside a collapsed Begin() wouldn't inherit the SkipItems flag.
4dc9df6aae Tables: fixed an issue where Columns Visible/Hidden state wouldn't be correctly overridden when hot-reloading .ini state. ()
88cda0cab6 Fixed minor warning. Added comment.
a431e1277e Backends: SDL2, SDL3:  Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. ()
a18622c369 TextLinkOpenURL(): fixed default Win32 io.PlatformOpenInShellFn handler to handle UTF-8 regardless of system regional settings. ()
2206e31e54 Demo: Combos: demonstrate a very simple way to add a filter to a combo. ()
e8ad60cc4f Fix typo ()
50dbb086f2 Tables: sneakily honor ImGuiNextWindowDataFlags_HasChildFlags/ImGuiNextWindowDataFlags_HasWindowFlags as a way to facilitate various hacks/workarounds.
e368015d79 Tables: a clipped scrolling table correctly clears SetNextWindowXXX flags. ()
e5668b8c73 Internals: rename ImGuiNextWindowData::Flags to HasFlags for consistency and to reduce mistakes.
4982602f6f Windows, Style: Added style.WindowBorderHoverPadding setting to configure inner/outer padding applied to hit-testing of windows borders.
914fbcf2e5 Fonts: removed unnecessary const qualifier from ImFont::FindGlyph()
4f1d3809c3 Fixed tabs and spaces ()
0625b37760 Scrollbar: Rework logic that fades-out scrollbar when it becomes too small.
cfed18afc7 Add ImFontConfig::GlyphExtraAdvanceX as a replacement for GlyphExtraSpacing.x ()
2d20e13746 Backends: GLFW: Added comment about io.AddMouseSourceEvent() not being properly called. ()
1a31e31ae9 (Breaking) Fonts: removed ImFontConfig::GlyphExtraSpacing option which seems largely obsolete and unused. ()
de962e83d0 ImFont: remove SetGlyphVisible()
da0ba9e2fe Backends: WebGPU: add type alias for dawn WGPUProgrammableStageDescriptor -> WGPUComputeState. ()
5dd84082ab InputTextWithHint(): Fixed buffer overflow when user callback modifies the buffer contents in a way that alters hint visibility. ()
204cebc8fc Backends: Metal: Fixed a crash on application resources. (, ) [@anszom]
6265339995 Fixed IsItemDeactivatedAfterEdit() signal being broken for Checkbox(), RadioButton(), Selectable(). ()
f820bf7cd4 Version 1.91.9 WIP
e4db4e423d Internals: renamed GetIOEx() to GetIO(). Added GetPlatformIO() explicit context variant. - OOPS
e2a99b5760 Internals: renamed GetIOEx() to GetIO(). Added GetPlatformIO() explicit context variant.
dbb5eeaadf Version 1.91.8
e6c5296f30 Examples: SDL3: Fix for Emscripten platform ()
ae6cfd32a0 Tables, Menus: Fixed tables or child windows submitted inside BeginMainMenuBar() being unable to save their settings. ()
fa178f4235 Error Handling: Recovery from missing EndMenuBar() call. ()
c0308da665 Fixed zealous GCC warning. ()
dabc990189 Rename internal id for standardizing naming convention. "##menubar" -> "##MenuBar", "###NavWindowingList" -> "###NavWindowingOverlay"
a71191515a EndMainMenuBar doesn't attempt to restore focus when there's an active id. ()
dfd1bc3c5b Tables, Menus: Fixed using BeginTable() in menu layer (any menu bar). ()
4230e98720 Error Handling, Debug Log: IMGUI_DEBUG_LOG_ERROR() doesn't need the extra variable.
ea0da0bf47 Extracted PushPasswordFont() out of InputText code.
9c4948a4d1 TabBar: Internals: added TabItemSpacing(). (, )
a05d547ae8 Windows: separating WindowItemStatusFlags from ChildItemStatusFlag, because IsItemXXX _after_ BeginChild()>Begin() shouldn't return last status emitted by e.g. EndChild()
134fbe1245 Windows: Fixed IsItemXXXX() functions not working on append-version of EndChild(). ()
5a28f188ff Fixed parameter names to SetLastItemData() to align with current names.
96e3b147f0 Fixed build with IMGUI_ENABLE_FREETYPE ()
afb6e9a879 Fonts: OversampleH auto-selection uses 36 as heuristic for now.
8a1613a382 Fonts: OversampleH/OversampleV value defaults to 0 for automatic selection.
4211fdc70b ImFont: compact comments in header section.
9eafb7bbfb ImFont: IndexLookup[] table hold 16-bit values even in ImWchar32 mode.
53244aaac7 Amend 9bc5b04 with a shadowed variable warning fix.
ed7551c1d4 Selectable: Fixed horizontal label alignment when combined with using ImGuiSelectableFlags_SpanAllColumns. ()
bbf957875b Amend 9bc5b04 to avoid using GImGui mid-function.
9bc5b0406d Windows, Style: Fixed small rendering issues with menu bar, resize grip and scrollbar when using thick border sizes. (, )
10199341b1 ImFontAtlas: made calling ClearFonts() call ClearInputData(). (, , , )
71da34c48c Debug Tools: Tweaked font preview + indent "Glyphs" block.
6906ac979e ColorEdit, ColorPicker: (Breaking) redesigned how alpha is displayed in the preview square. (, , )
fdca6c08ad Inputs: added IsMouseReleasedWithDelay() helper. (, )
d17e9fc107 Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines.
3e6bdc2242 Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_MAILBOX swapchain parameters.
bf13442c7c Moved ImGuiColorEditFlags_AlphaPreview/ImGuiColorEditFlags_AlphaPreviewHalf flags. Demo: reorganized some of color edit/picker demo section.
2af26b75d1 ColorEdit, ColorPicker: Fixed alpha preview broken in 1.91.7. (, ). [@PathogenDavid]
7ae7c90790 Tabs, Style: reworked selected overline rendering to better accommodate for rounded tabs. ()
e8779a67b1 Font: direct AddText()/RenderText() calls don't need to call strlen() if below clipping region.
4c2e7bb035 Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. ()
8b0af7fddc Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
aa1b4ea861 Backends: OSX: Remove notification observer when shutting down. ()
aa23f3801b Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match SDL_Color. ()
80c9cd1f6e Font: reduce unnecessary padding in ImFontConfig struct too.
d7454de80a Font: minor tweak to struct alignment.
dd89a3741b Backends: Vulkan: sharing duplicate code. (, )
487d7f9a29 Font: Internals: make used page maps smaller. Since it's extremely rarely used and for iterations only. ~34->16 bytes with ImWchar32.
f2262eb81a Windows: latch FontRefSize at time of Begin(), consistent with e.g. TitleBarHeight, and to avoid calling CalcFontSize() on non-current window.
b7c27c5333 Windows: legacy SetWindowFontScale() is properly inherited by nested child windows. (, , )
4c64ba16c5 imgui_freetype: fixed issue where glyph advances would incorrectly be snapped to pixels.
007735737a Ignore vscode artifacts ()
b4a5d1dc53 Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (, , )
0f33d7185f Examples: Vulkan: vkAcquireNextImageKHR() and vkQueuePresentKHR() returning VK_SUBOPTIMAL_KHR keeps moving forward. (, )
8ebf22d3c1 Backends: Vulkan: use ImVector<> for simplicity.
6684984c49 Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in provided example, to reduce latency.
0e21bde77b Misc shallow merge to reduce diff in other branches.
8a9de84cd0 FontAtlas: reduced baked IM_DRAWLIST_TEX_LINES_WIDTH_MAX from 63 to 32. ()
100075f2be Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
c59a2267d0 Version 1.91.8 WIP

git-subtree-dir: external/imgui/imgui
git-subtree-split: f5befd2d29e66809cd1110a152e375a7f1981f06
2025-04-09 19:27:33 +02:00

48 lines
3.0 KiB
C

// dear imgui: Platform Backend for SDL3
// This needs to be used along with a Renderer (e.g. SDL_GPU, DirectX11, OpenGL3, Vulkan..)
// (Info: SDL3 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
// Implemented features:
// [X] Platform: Clipboard support.
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen.
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy SDL_SCANCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: IME support.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
#pragma once
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
struct SDL_Window;
struct SDL_Renderer;
struct SDL_Gamepad;
typedef union SDL_Event SDL_Event;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForSDLGPU(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForOther(SDL_Window* window);
IMGUI_IMPL_API void ImGui_ImplSDL3_Shutdown();
IMGUI_IMPL_API void ImGui_ImplSDL3_NewFrame();
IMGUI_IMPL_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
// Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad. You may override this.
// When using manual mode, caller is responsible for opening/closing gamepad.
enum ImGui_ImplSDL3_GamepadMode { ImGui_ImplSDL3_GamepadMode_AutoFirst, ImGui_ImplSDL3_GamepadMode_AutoAll, ImGui_ImplSDL3_GamepadMode_Manual };
IMGUI_IMPL_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode, SDL_Gamepad** manual_gamepads_array = nullptr, int manual_gamepads_count = -1);
#endif // #ifndef IMGUI_DISABLE