tomato/src/content/sdl_audio_frame_stream2.hpp

44 lines
1.3 KiB
C++

#pragma once
#include "./frame_stream2.hpp"
#include "./audio_stream.hpp"
#include <SDL3/SDL.h>
#include <cstdint>
#include <vector>
// we dont have to multicast ourself, because sdl streams and virtual devices already do this
// source
// opens device
// creates a sdl audio stream for each subscribed reader stream
struct SDLAudioInputDevice : public FrameStream2SourceI<AudioFrame> {
// held by instances
using sdl_stream_type = std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)>;
SDL_AudioDeviceID _configured_device_id {0};
SDL_AudioDeviceID _virtual_device_id {0};
std::vector<std::shared_ptr<FrameStream2I<AudioFrame>>> _streams;
SDLAudioInputDevice(void);
SDLAudioInputDevice(SDL_AudioDeviceID conf_device_id);
~SDLAudioInputDevice(void);
std::shared_ptr<FrameStream2I<AudioFrame>> subscribe(void) override;
bool unsubscribe(const std::shared_ptr<FrameStream2I<AudioFrame>>& sub) override;
};
// sink
// constructs entirely new streams, since sdl handles sync and mixing for us (or should)
struct SDLAudioOutputDeviceDefaultSink : public FrameStream2SinkI<AudioFrame> {
// TODO: pause device?
~SDLAudioOutputDeviceDefaultSink(void);
std::shared_ptr<FrameStream2I<AudioFrame>> subscribe(void) override;
bool unsubscribe(const std::shared_ptr<FrameStream2I<AudioFrame>>& sub) override;
};