Files
tomato/auto_tests/scenarios/framework
Green Sky 9b36dd9d99 Squashed 'external/toxcore/c-toxcore/' changes from c9cdae001..9ed2fa80d
9ed2fa80d fix(toxav): remove extra copy of video frame on encode
de30cf3ad docs: Add new file kinds, that should be useful to all clients.
d5b5e879d fix(DHT): Correct node skipping logic timed out nodes.
30e71fe97 refactor: Generate event dispatch functions and add tox_events_dispatch.
8fdbb0b50 style: Format parameter lists in event handlers.
d00dee12b refactor: Add warning logs when losing chat invites.
b144e8db1 feat: Add a way to look up a file number by ID.
849281ea0 feat: Add a way to fetch groups by chat ID.
a2c177396 refactor: Harden event system and improve type safety.
8f5caa656 refactor: Add MessagePack string support to bin_pack.
34e8d5ad5 chore: Add GitHub CodeQL workflow and local Docker runner.
f7b068010 refactor: Add nullability annotations to event headers.
788abe651 refactor(toxav): Use system allocator for mutexes.
2e4b423eb refactor: Use specific typedefs for public API arrays.
2baf34775 docs(toxav): update idle iteration interval see 679444751876fa3882a717772918ebdc8f083354
2f87ac67b feat: Add Event Loop abstraction (Ev).
f8dfc38d8 test: Fix data race in ToxScenario virtual_clock.
38313921e test(TCP): Add regression test for TCP priority queue integrity.
f94a50d9a refactor(toxav): Replace mutable_mutex with dynamically allocated mutex.
ad054511e refactor: Internalize DHT structs and add debug helpers.
8b467cc96 fix: Prevent potential integer overflow in group chat handshake.
4962bdbb8 test: Improve TCP simulation and add tests
5f0227093 refactor: Allow nullable data in group chat handlers.
e97b18ea9 chore: Improve Windows Docker support.
b14943bbd refactor: Move Logger out of Messenger into Tox.
dd3136250 cleanup: Apply nullability qualifiers to C++ codebase.
1849f70fc refactor: Extract low-level networking code to net and os_network.
8fec75421 refactor: Delete tox_random, align on rng and os_random.
a03ae8051 refactor: Delete tox_memory, align on mem and os_memory.
4c88fed2c refactor: Use `std::` prefixes more consistently in C++ code.
72452f2ae test: Add some more tests for onion and shared key cache.
d5a51b09a cleanup: Use tox_attributes.h in tox_private.h and install it.
b6f5b9fc5 test: Add some benchmarks for various high level things.
8a8d02785 test(support): Introduce threaded Tox runner and simulation barrier
d68d1d095 perf(toxav): optimize audio and video intermediate buffers by keeping them around
REVERT: c9cdae001 fix(toxav): remove extra copy of video frame on encode

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 9ed2fa80d582c714d6bdde6a7648220a92cddff8
2026-02-01 14:26:52 +01:00
..

Tox Scenario Framework

Tests should read like protocol specifications. Instead of managing manual loops and shared global state, each "node" in a test is assigned a script (sequence of tasks) that it executes concurrently with other nodes in a simulated environment.

1. ToxScenario

The container for a single test case.

  • Manages a collection of ToxNode instances.
  • Owns the Virtual Clock. All nodes in a scenario share the same timeline, making timeouts and delays deterministic.
  • Handles the orchestration of the event loop (tox_iterate).

2. ToxNode

A wrapper around a Tox instance and its associated state.

  • Each node has its own Tox_Dispatch.
  • Nodes are identified by a simple index or a string alias (e.g., "Alice", "Bob").
  • Encapsulates the node's progress through its assigned Script.

3. tox_node_script_cb

A C function that defines what a node does. Because it runs in its own thread, you can use standard C control flow, local variables, and loops.

Example Usage

void alice_script(ToxNode *self, void *ctx) {
    // Step 1: Wait for DHT connection
    WAIT_UNTIL(tox_node_is_self_connected(self));

    // Step 2: Send a message to Bob (friend 0)
    uint8_t msg[] = "Hello Bob";
    tox_friend_send_message(tox_node_get_tox(self), 0, TOX_MESSAGE_TYPE_NORMAL, msg, sizeof(msg), NULL);

    // Step 3: Wait for a specific response event
    WAIT_FOR_EVENT(TOX_EVENT_FRIEND_MESSAGE);
}

void test_simple_interaction() {
    ToxScenario *s = tox_scenario_new(argc, argv, 10000); // 10s virtual timeout

    ToxNode *alice = tox_scenario_add_node(s, "Alice", alice_script, NULL);
    ToxNode *bob = tox_scenario_add_node(s, "Bob", bob_script, NULL);

    tox_node_bootstrap(bob, alice);
    tox_node_friend_add(alice, bob);
    tox_node_friend_add(bob, alice);

    ToxScenarioStatus res = tox_scenario_run(s);
    ck_assert(res == TOX_SCENARIO_DONE);
    tox_scenario_free(s);
}

Execution Model: Cooperative Multi-threading

The scenario framework uses pthread to provide a natural programming model while maintaining a deterministic virtual clock:

  1. Runner: Orchestrates the scenario in "Ticks" (default 10ms).
  2. Nodes: Run concurrently in their own threads but synchronize at every tick.
  3. Yielding: When a script calls WAIT_UNTIL, WAIT_FOR_EVENT, or tox_scenario_yield, it yields control back to the runner.
  4. Time Advancement: The runner advances the virtual clock and signals all nodes to proceed only after all active nodes have yielded.
  5. Barriers: Nodes can synchronize their progress using tox_scenario_barrier_wait(self). This function blocks the calling node until all other active nodes have also reached the barrier. This is useful for ensuring setup steps (like group creation or connection establishment) are complete across all nodes before proceeding to the next phase of the test.