Green Sky
a3126d581b
82460b212 feat: add ngc events 24b54722a fix: Ensure we have allocators available for the error paths. 48dbcfebc cleanup: Remove redundant `-DSODIUM_EXPORT` from definitions. 0cef46ee9 cleanup: Fix a few more clang-tidy warnings. 0c5b918e9 cleanup: Fix a few more clang-tidy warnings. 4d3c97f49 cleanup: Enforce stricter identifier naming using clang-tidy. a549807df refactor: Add `mem` module to allow tests to override allocators. 6133fb153 chore: Add devcontainer setup for codespaces. 620e07ecd chore: Set a timeout for tests started using Conan c0ec33b16 chore: Migrate Windows CI from Appveyor to Azure DevOps 8ed47f3ef fix incorrect documentation a1e245841 docs: Fix doxygen config and remove some redundant comments. b0f633185 chore: Fix the Android CI job 7469a529b fix: Add missing `#include <array>`. 2b1a6b0d2 add missing ngc constants getter declarations and definitions 2e02d5637 chore: Add missing module dependencies. REVERT: 67badf694 feat: add ngc events git-subtree-dir: external/toxcore/c-toxcore git-subtree-split: 82460b2124216af1ac9d63060de310a682a2fd15
250 lines
7.5 KiB
C++
250 lines
7.5 KiB
C++
/* SPDX-License-Identifier: GPL-3.0-or-later
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* Copyright © 2021-2022 The TokTok team.
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*/
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#ifndef C_TOXCORE_TESTING_FUZZING_FUZZ_SUPPORT_H
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#define C_TOXCORE_TESTING_FUZZING_FUZZ_SUPPORT_H
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#include <cstdint>
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#include <cstdlib>
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#include <deque>
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include <utility>
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#include "../../toxcore/tox.h"
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struct Fuzz_Data {
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const uint8_t *data;
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std::size_t size;
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Fuzz_Data(const uint8_t *input_data, std::size_t input_size)
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: data(input_data), size(input_size)
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{}
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Fuzz_Data &operator=(const Fuzz_Data &rhs) = delete;
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Fuzz_Data(const Fuzz_Data &rhs) = delete;
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uint8_t consume1()
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{
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const uint8_t val = data[0];
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++data;
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--size;
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return val;
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}
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const uint8_t *consume(std::size_t count)
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{
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const uint8_t *val = data;
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data += count;
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size -= count;
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return val;
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}
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};
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/** @brief Consumes 1 byte of the fuzzer input or returns if no data available.
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*
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* This advances the fuzzer input data by 1 byte and consumes that byte in the
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* declaration.
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*
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* @example
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* @code
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* CONSUME1_OR_RETURN(const uint8_t one_byte, input);
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* @endcode
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*/
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#define CONSUME1_OR_RETURN(DECL, INPUT) \
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if (INPUT.size < 1) { \
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return; \
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} \
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DECL = INPUT.consume1()
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/** @brief Consumes 1 byte of the fuzzer input or returns a value if no data
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* available.
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*
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* This advances the fuzzer input data by 1 byte and consumes that byte in the
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* declaration.
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*
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* @example
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* @code
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* CONSUME1_OR_RETURN_VAL(const uint8_t one_byte, input, nullptr);
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* @endcode
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*/
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#define CONSUME1_OR_RETURN_VAL(DECL, INPUT, VAL) \
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if (INPUT.size < 1) { \
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return VAL; \
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} \
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DECL = INPUT.consume1()
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/** @brief Consumes SIZE bytes of the fuzzer input or returns if not enough data available.
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*
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* This advances the fuzzer input data by SIZE byte and consumes those bytes in
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* the declaration. If less than SIZE bytes are available in the fuzzer input,
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* this macro returns from the enclosing function.
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*
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* @example
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* @code
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* CONSUME_OR_RETURN(const uint8_t *ten_bytes, input, 10);
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* @endcode
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*/
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#define CONSUME_OR_RETURN(DECL, INPUT, SIZE) \
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if (INPUT.size < SIZE) { \
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return; \
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} \
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DECL = INPUT.consume(SIZE)
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inline void fuzz_select_target(uint8_t selector, Fuzz_Data &input)
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{
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// The selector selected no function, so we do nothing and rely on the
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// fuzzer to come up with a better selector.
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}
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template <typename Arg, typename... Args>
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void fuzz_select_target(uint8_t selector, Fuzz_Data &input, Arg &&fn, Args &&... args)
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{
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if (selector == sizeof...(Args)) {
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return fn(input);
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}
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return fuzz_select_target(selector - 1, input, std::forward<Args>(args)...);
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}
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template <typename... Args>
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void fuzz_select_target(const uint8_t *data, std::size_t size, Args &&... args)
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{
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Fuzz_Data input{data, size};
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CONSUME1_OR_RETURN(uint8_t selector, input);
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return fuzz_select_target(selector, input, std::forward<Args>(args)...);
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}
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struct Memory;
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struct Network;
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struct Random;
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struct System {
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std::unique_ptr<Tox_System> sys;
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std::unique_ptr<Memory> mem;
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std::unique_ptr<Network> ns;
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std::unique_ptr<Random> rng;
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// Not inline because sizeof of the above 2 structs is not known everywhere.
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~System();
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/** @brief Deterministic system clock for this instance.
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*
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* Different instances can evolve independently. The time is initialised
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* with a large number, because otherwise many zero-initialised "empty"
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* friends inside toxcore will be "not timed out" for a long time, messing
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* up some logic. Tox moderately depends on the clock being fairly high up
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* (not close to 0).
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*/
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uint64_t clock = UINT32_MAX;
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/**
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* During bootstrap, move the time forward a decent amount, because friend
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* finding and bootstrapping takes significant (around 10 seconds) wall
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* clock time that should be advanced more quickly in the test.
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*/
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static constexpr uint8_t BOOTSTRAP_ITERATION_INTERVAL = 200;
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/**
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* Less than BOOTSTRAP_ITERATION_INTERVAL because otherwise we'll spam
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* onion announce packets.
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*/
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static constexpr uint8_t MESSAGE_ITERATION_INTERVAL = 20;
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/**
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* Move the clock forward at least 20ms so at least some amount of
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* time passes on each iteration.
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*/
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static constexpr uint8_t MIN_ITERATION_INTERVAL = 20;
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};
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/**
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* A Tox_System implementation that consumes fuzzer input to produce network
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* inputs and random numbers. Once it runs out of fuzzer input, network receive
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* functions return no more data and the random numbers are always zero.
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*/
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struct Fuzz_System : System {
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Fuzz_Data &data;
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explicit Fuzz_System(Fuzz_Data &input);
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};
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/**
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* A Tox_System implementation that consumes no fuzzer input but still has a
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* working and deterministic RNG. Network receive functions always fail, send
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* always succeeds.
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*/
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struct Null_System : System {
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uint64_t seed = 4; // chosen by fair dice roll. guaranteed to be random.
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Null_System();
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};
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/**
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* A Tox_System implementation that records all I/O but does not actually
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* perform any real I/O. Everything inside this system is hermetic in-process
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* and fully deterministic.
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*
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* Note: take care not to initialise two systems with the same seed, since
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* that's the only thing distinguishing the system's behaviour. Two toxes
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* initialised with the same seed will be identical (same keys, etc.).
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*/
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struct Record_System : System {
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/** @brief State shared between all tox instances. */
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struct Global {
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/** @brief Bound UDP ports and their system instance.
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*
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* This implements an in-process network where instances can send
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* packets to other instances by inserting them into the receiver's
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* recvq using the receive function.
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*
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* We need to keep track of ports associated with recv queues because
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* toxcore sends packets to itself sometimes when doing onion routing
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* with only 2 nodes in the network.
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*/
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std::unordered_map<uint16_t, Record_System *> bound;
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};
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Global &global_;
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uint64_t seed_; //!< Current PRNG state.
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const char *name_; //!< Tox system name ("tox1"/"tox2") for logging.
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std::deque<std::pair<uint16_t, std::vector<uint8_t>>> recvq;
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uint16_t port = 0; //!< Sending port for this system instance.
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std::vector<uint8_t> recording;
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explicit Record_System(Global &global, uint64_t seed, const char *name);
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/** @brief Deposit a network packet in this instance's recvq.
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*/
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void receive(uint16_t send_port, const uint8_t *buf, size_t len);
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};
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/** @brief Enable debug logging.
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*
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* This should not be enabled in fuzzer code while fuzzing, as console I/O slows
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* everything down drastically. It's useful while developing the fuzzer and the
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* protodump program.
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*/
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extern const bool DEBUG;
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inline constexpr char tox_log_level_name(Tox_Log_Level level)
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{
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switch (level) {
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case TOX_LOG_LEVEL_TRACE:
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return 'T';
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case TOX_LOG_LEVEL_DEBUG:
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return 'D';
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case TOX_LOG_LEVEL_INFO:
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return 'I';
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case TOX_LOG_LEVEL_WARNING:
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return 'W';
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case TOX_LOG_LEVEL_ERROR:
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return 'E';
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}
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return '?';
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}
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#endif // C_TOXCORE_TESTING_FUZZING_FUZZ_SUPPORT_H
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